The Claw of Naar is the evil wand of power used by Agarash the Damned during his ancient conquest of Magnamund. Legend held that it had been lost forever in the molten ruins of Naaros, but now it has resurfaced, and its dread return heralds a dawn of disaster for the peaceable nations of Magnamund. Your allies, the wise wizards of the Elder Magi, have the power and the means to destroy the accursed Claw. But they do not possess it. In Vampirium, you must venture into the hostile land of Bhanar and snatch the Claw from the clutches of the evil Autarch Sejanoz. Can you deliver the Claw safely to the Elder Magi
The Claw of Naar is the evil wand of power used by Agarash the Damned during his ancient conquest of Magnamund. Legend held that it had been lost forever in the molten ruins of Naaros, but now it has resurfaced, and its dread return heralds a dawn of disaster for the peaceable nations of Magnamund. Your allies, the wise wizards of the Elder Magi, have the power and the means to destroy the accursed Claw. But they do not possess it. In Vampirium, you must venture into the hostile land of Bhanar and snatch the Claw from the clutches of the evil Autarch Sejanoz. Can you deliver the Claw safely to the Elder Magi
Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.
@@ -38,8 +38,8 @@
-
It is spring in the year MS
Thirty-five years ago, the First Order of the Kai was massacred by the Darklords of Helgedad, a host of powerful creatures sent by the evil God Naar to destroy the world of Magnamund. Lone Wolf, the supreme leader of your illustrious fighting order, was the only survivor of their attack upon the Kai. As a young initiate he stood amid the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. Twenty-five years later he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power.
+Thirty-five years ago, the First Order of the Kai was massacred by the Darklords of Helgedad, a host of powerful creatures sent by the evil God Naar to destroy the world of Magnamund. Lone Wolf, the supreme leader of your illustrious fighting order, was the only survivor of their attack upon the Kai. As a young initiate he stood amid the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. Twenty years later he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power.
With the destruction of Helgedad, chaos befell the Darkland armies who had, until then, been poised to conquer all Magnamund. Quickly, their disorder escalated into a mutinous civil war, allowing the Freeland Alliance armies of Magnamund time enough to recover and launch a successful counter-offensive. Against all odds, a swift and total victory was secured over the feuding armies of evil.
@@ -323,7 +323,7 @@The rules in the Mongoose Publishing editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.
+The rules in the Collector
If you are a New Order Kai who has attained the rank of Sun Knight, you will now benefit from improvements to the following Grand Master Disciplines:
Sun Knights with this Discipline are able to wield two-handed weapons (i.e. Broadsword, Quarterstaff, and Spear) with full effect, using only one hand.
Sun Knights with this Discipline are able to wield two-handed weapons (i.e. Broadsword, Quarterstaff, and Spear) with full effect using only one hand.
Kai Sun Knights with this skill are able to repel at will all normal-sized insects within a radius of three yards. The range and number of insects so affected increase considerably as a Grand Master rises in rank.
Wait here, Captain,
you say to Gildas. I must go to the ravine. I will return soon, I promise.
And with these words you leave the rangers and make your way to the steep gully where Cloud-dancer lay concealed before it was attacked. As you approach the ravine, your Kai tracking skills direct you towards a small metallic tube that lies hidden among the boulders.
Hurriedly you scoop up the tube, flip open its hinged lid, and shake a rolled piece of papyrus onto your palm. On this scrap of material is a hastily written message from Rimoah, telling you that the Claw of Naar must not be allowed to fall into the hands of Autarch Sejanoz. He urges you to find and destroy it.
-If this should prove impossible, you must take it to the city of Pensei. There you should make contact with Lord Ghadra, the Dessian envoy, and he will see to its destruction. He will also help you to return home to Sommerlund.
Having memorized its contents, you tear the scrap of papyrus into small pieces and swallow them to ensure that Rimoah
You inform them that Lord Rimoah has been forced to flee in order to save Cloud-dancer and his crew from the attacking horde. On hearing this they bow their heads in disappointment, fearing that they may never again see Rimoah, or their homeland of Siyen. Then you tell them about the message that Rimoah left behind and, despite their sadness, they each vow to help you capture the Claw of Naar.
Suddenly Ranger Yalin shouts a warning: the flying creatures are returning. Hurriedly you take cover among the rocks and watch as they circle above the pass. Your Kai instincts tell you that these beasts cannot survive for long beyond the mountain borders of the Doomlands, and soon your suspicions are confirmed when you see them returning north to Naaros. When the last of the creatures has disappeared, you beckon Gildas and his men to follow you down onto the mountain trail. Here you discover the bodies of two Imperial Guards who were caught by the rockslide ambush and crushed to death.
@@ -1538,7 +1538,7 @@If you lack one or more of these items, substitute other items of equal value.
+The old man frowns. He does not want to lose a sale, at any price. After some thought, he says that he will accept 1 Weapon, 3 Gold Crowns, and 1 Backpack Item in exchange for the robes.
+The old man frowns. He does not want to lose a sale, at any price. After some thought, he says that he will accept 1 Weapon, 3 Gold Crowns, and 1 Backpack Item in exchange for the robes.
You agree to the man
Having concluded your business, you thank the old man and bid him farewell. Then you leave his tent and go to collect your horses.
Quickly you remove your pack and, to your dismay, you discover that it has been torn open by the blow you received just prior to your escape from the ruins.
-(In addition to the Claw of Naar, you have also lost 3 Backpack Items. You must now erase from your list of Backpack Items the Claw of Naar, plus any three Backpack Items of your choosing.)
+(In addition to the Claw of Naar, you have also lost 3 Backpack Items. You must now erase from your Action Chart the Claw of Naar, plus any three Backpack Items of your choosing.)
Cursing your bad fortune, you see the Xanon leave the ruins and join with the Autarch
Pick a number from the Random Number Table.
If you lack one or more of these items, substitute other items which you consider being of equal value.
+The trader frowns. He is loath to lose a sale, at any price. After some thought, he says that he will accept 1 Weapon, 4 Gold Crowns, and 1 Backpack Item in exchange for the robes.
+The trader frowns. He is loath to lose a sale, at any price. After some thought, he says that he will accept 1 Weapon, 4 Gold Crowns, and 1 Backpack Item in exchange for the robes.
You agree to the man
Having concluded your business, you thank the trader and bid him farewell. Then you leave this village and continue your ride south across the plain.
The tavern-keeper
The tavern-keeper
Behind the portrait you discover a safe embedded in a granite wall. There is a dial set near the middle of its iron door, and it is ringed with numerals ranging from 0 to 9. Your Sixth Sense reveals to you that by turning the dial consecutively to the correct three numbers, you will cause the lock to disengage and the door to the wall safe will open.
The first number in the sequence is equal to the levels of Kai rank a Sun Prince is superior to a Grand Thane.
The second number is equal to the original total of rangers in Gildas
The third number is equal to twice the number of islands in the Northern Gulf of the Chai Sea.
+The third number is equal to twice the number of islands in the northern gulf of the Chai Sea.
You quickly lose yourselves in a maze of passageways that take you deep into the heart of the city
You quickly lose yourselves in a maze of passageways that take you deep into the heart of the city
Gildas draws your attention to the lowly tavern before which you stand. There is a narrow alley that leads to stables located at the rear. Stealthily you approach the stable doors, and when you test them with the sole of your boot, you discover they are firmly locked.
You speak the words of the Brotherhood Spell
You speak the words of the Brotherhood Spell
You launch a mindblast at the angry sergeant and he reels back, clutching his head in pain. Your sudden psychic attack soon renders him unconscious, but you catch him before his limp body crumples to the ground.
+You launch a Mindblast at the angry sergeant and he reels back, clutching his head in pain. Your sudden psychic attack soon renders him unconscious, but you catch him before his limp body crumples to the ground.
You call out to the gate guards to come and help you. You say their sergeant has been taken ill, and quickly they respond. As they lift him out of your arms, you motion to your companions to follow as you slip away into the barracks.
Beyond the main gate is a courtyard where several wagons, filled with provisions, are being unloaded. You and your companions each take a box from the rear of the nearest wagon and join a line of men who are delivering their goods to a kitchen store room located near the middle of the barracks complex. You leave your boxes here and then return to the courtyard to collect some more. As you are making your way back, you pass a door that your Kai senses tell you is unlocked. You quickly step inside and then signal to the rangers to follow. When all of you are safely in, you shut the door and draw its bolt.
You draw deeply upon your psychic powers and construct a glowing ball of mental energy which you launch at the sorcerous woman. You see her shiver uncontrollably as the power of your mindblast penetrates her defences and, for a short while, the rangers are spared the effect of her hypnotic voice. But the use of this attack leaves you vulnerable to a sudden psychic assault. Sensing this, the woman quickly seizes her chance to retaliate.
+You draw deeply upon your psychic powers and construct a glowing ball of mental energy which you launch at the sorcerous woman. You see her shiver uncontrollably as the power of your Mindblast penetrates her defences and, for a short while, the rangers are spared the effect of her hypnotic voice. But the use of this attack leaves you vulnerable to a sudden psychic assault. Sensing this, the woman quickly seizes her chance to retaliate.
Pick a number from the Random Number Table. If you possess Kai-screen, add 3 to the number you have picked. If your current
Gildas raises his arm and signals to his men to follow as he jumps his horse across the stone wall of an ancient hall. You follow his lead and, once you are inside, you dismount and corral your horse with the others in a corner of this site. Then you draw your weapon in readiness to confront the approaching Xanon. The rangers prepare their bows and take up positions along the north and east-facing walls. You choose a place close to Gildas and watch with mounting fear as the Xanon come charging out of the surrounding grassland. As you watch their approach, your Sixth Sense detects that these fearsome creatures have been spawned by an evil sorcery.
+Gildas raises his arm and signals to his men to follow as he jumps his horse across the stone wall of an ancient hall. You follow his lead and, once you are inside, you dismount and corral your horse with the others in a corner of this site. Then you draw your Weapon in readiness to confront the approaching Xanon. The rangers prepare their bows and take up positions along the north and east-facing walls. You choose a place close to Gildas and watch with mounting fear as the Xanon come charging out of the surrounding grassland. As you watch their approach, your Sixth Sense detects that these fearsome creatures have been spawned by an evil sorcery.
You utter the words of the Old Kingdom Spell
You utter the words of the Old Kingdom Spell
The power of your spell hits the beast squarely in the chest and sends it somersaulting sideways, out of control. With a sickening
(Title Page) Replaced VAMPIRIUM
with Vampirium
.
(Title Page) Replaced VAMPIRIUM
with Vampirium
. Replaced Claw of Naar
with Claw of Naar
. Replaced each occurrence of Claw
with Claw
.
(The Story so Far5084
with 5085
. Replaced both occurrences of elite
with
. Replaced Kai monastery
with Kai Monastery
. Replaced Free Alliance
with Freeland Alliance
. Replaced monastery of the Kai
with Monastery of the Kai
. Replaced the Monastery
with the monastery
. Replaced autocracy of Bhanar
with Autocracy of Bhanar
. Replaced Southern Dammerdon mountains
with Southern Dammerdon Mountains
. Replaced despatched
with dispatched
. Replaced Darklord armies
with Darkland armies
. Replaced the First Order of the Kai were
with the First Order of the Kai was
. Replaced Spring
with spring
. Replaced my Lord
with my lord
.
(The Story so FarMS5084
with MS
. Replaced both occurrences of elite
with
. Replaced Kai monastery
with Kai Monastery
. Replaced Free Alliance
with Freeland Alliance
. Replaced monastery of the Kai
with Monastery of the Kai
. Replaced the Monastery
with the monastery
. Replaced autocracy of Bhanar
with Autocracy of Bhanar
. Replaced Southern Dammerdon mountains
with Southern Dammerdon Mountains
. Replaced despatched
with dispatched
. Replaced Darklord armies
with Darkland armies
. Replaced the First Order of the Kai were
with the First Order of the Kai was
. Replaced Spring
with spring
. Replaced my Lord
with my lord
. Replaced MS5063
with MS
. Replaced MS5077
with MS
. Replaced Twenty-five years later
with Twenty years later
in harmony with what is stated in the Lone Wolf Grand Master series.
(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages
. Removed on the last page of this book
. Replaced each occurrence of ie
with i.e.
. Replaced fall to zero
with fall to zero or below
. Replaced fall to zero
with fall to zero or below
. Replaced on to
with onto
. Replaced weapons and
with weapons, and
. Replaced normal weapons
with normal Weapons
. Replaced Lone Wolf New Order series
with Lone Wolf New Order series
. Replaced New Order adventure
with New Order adventure
.
(New Order Disciplines) Replaced venoms and
with venoms, and
. Replaced symbols and
with symbols, and
. Replaced
with
. Replaced Magi-Magic
with Magi-magic
. Replaced Old Kingdom battle magic
with Old Kingdom battle-magic
. Replaced magi-magic spells
with Old Kingdom Spells
. Replaced individual (or combinations of) elements that are available,
with individual elements that are available, or combinations thereof,
. Replaced remove or
with remove, or
. Replaced eg
with e.g.
. Replaced dialect and
with dialect, and
. Replaced Weapon and
with Weapon, and
. Replaced sixth sense
with Sixth Sense
. Replaced 1 to 3
with one to three
. Replaced guild of magicians
with Guild of Magicians
. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon.
with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.
. Replaced battle wounds
with battle-wounds
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced fortresses increases
with fortresses increase
. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases
with Duration of the spirit-walk and the protection afforded to his in animate body increase
. Replaced predictions increases
with predictions increase
. Replaced will be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced EQUIPMENT
with Equipment
. Replaced undertaken then
with undertaken, then
. Replaced Lone Wolf (New Order) series
with Lone Wolf New Order series
. Replaced each occurrence of New Order series
with New Order series
. Replaced each occurrence of New Order adventure
with New Order adventure
. Replaced any other Special Items that
with any other Special Items and Backpack Items that
.
(Equipment) Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced eg,
with e.g.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of arrow
with Arrow
. Replaced each occurrence of bow
with Bow
. Replaced each occurrence of quiver
with Quiver
. Replaced each occurrence of arrows
with Arrows
. Deleted (see the inside front cover of this book)
. Added a paragraph about Gold Crowns to the section Equipment
. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Replaced the total sum of
with the number of
. Replaced Disciplines then
with Disciplines, then
. Replaced normal weapons
with normal Weapons
. Replaced New Order adventures
with New Order adventures
. Replaced each occurrence of weapon
with Weapon
in the Equipment
section. Added You may only use one Weapon at a time in combat.
in harmony with the recent Mongoose Publishing edition.
(Equipment) Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced eg,
with e.g.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of arrow
with Arrow
. Replaced each occurrence of bow
with Bow
. Replaced each occurrence of quiver
with Quiver
. Replaced each occurrence of arrows
with Arrows
. Deleted (see the inside front cover of this book)
. Added a paragraph about Gold Crowns to the section Equipment
. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Replaced the total sum of
with the number of
. Replaced Disciplines then
with Disciplines, then
. Replaced normal weapons
with normal Weapons
. Replaced New Order adventures
with New Order adventures
. Replaced each occurrence of weapon
with Weapon
in the Equipment
section. Added You may only use one Weapon at a time in combat.
in harmony with the Collector
(Kai Weapons) Replaced elite
with
. Replaced new-found
with newfound
. Deleted at the front of the book
. Replaced magical Axe, Sword or Broadsword
with magical Axe, Sword, or Broadsword
. Replaced axe
with Alema
Axe
.Alema
(Improved Grand Master Disciplines) Replaced each occurrence of eg
with e.g.
. Replaced rushes etc,
with rushes,
. Replaced ie
with i.e.
. Replaced each occurrence of Kai Blast
with Kai-blast
. Replaced Psi-surge or
with Psi-surge, or
. Replaced lava and
with lava, and
. Replaced Brotherhood spell
with Brotherhood Spell
. Replaced flasks etc,
with flasks,
. Replaced
with Improved Grand Master Disciplines
. Inserted A Kai Sun Lord using Kai-blast determines the damage inflicted on an enemy by picking two numbers from the Random Number Table. These numbers should be added together (a
into the description of the Kai-blast, taken from Lone Wolf Club Newsletter No.24. Replaced 0
= 1) and the resultant total equals the damage inflicted.arrow, or arrow-like
with Arrow, or Arrow-like
. Replaced Lone Wolf New Order series
with Lone Wolf New Order series
. Replaced Time duration, and degree of surface difficulty, increases
with Time duration
. Replaced Lone Wolf New Order books
with Lone Wolf New Order books
. Replaced a weapon
with a Weapon
. Replaced wooden weapon
with wooden Weapon
. Replaced quarterstaff
with Quarterstaff
.
(New Order Wisdom) Replaced gods Kai and Ishir
with Gods Kai and Ishir
. Italicised Lone Wolf
when referring to the series. Replaced New Order adventure
with New Order adventure
.
(New Order Wisdom) Replaced gods Kai and Ishir
with Gods Kai and Ishir
. Italicised Lone Wolf
when referring to the series. Replaced New Order adventure
with New Order adventure
. Replaced Claw of Naar
with Claw of Naar
.
(1) Replaced south-easterly
with southeasterly
. Replaced bo
with bo
. Replaced the Captain
with the captain
.
(3) Replaced the shine has
with the shrine has
.
(9) Replaced your backpack
with your Backpack
.
(11) Replaced both occurrences of compass
with Siyenese Compass
. Replaced soldier
with soldiers
. Replaced Peering round
with Peering around
in the illustrationNexus, and
with Nexus and
. Replaced Assimilance, and
with Assimilance and
. Replaced Elementalism, and
with Elementalism and
.
(12) Replaced drawbolt
with bolt
. Replaced inside, then
with inside, and then
.
(13) Replaced Gildas,
with Gildas.
. Replaced each occurrence of on to
with onto
.
(13) Replaced Gildas,
with Gildas.
. Replaced each occurrence of on to
with onto
. Removed quotation marks from around the italicised fourth paragraph.
(14) Replaced pathsmanship
with Pathsmanship
. Replaced sixth sense
with Sixth Sense
.
(15) Replaced suggestion, then
with suggestion, and then
.
(17) Replaced Kai mastery
with Kai Mastery
.
(65) Replaced Brotherhood spell
with Brotherhood Spell
.
(69) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced is now is
with is now
.
(70) Replaced Kai mastery
with Kai Mastery
.
(72) Replaced Backpack Items List
with list of Backpack Items
.
(72) Replaced Backpack Items List
with Action Chart
since the Claw of Naar is a Special Item.
(75) Replaced Brotherhood spell
with Brotherhood Spell
.
(76) Replaced Poghram
with Poghlam
. Replaced sixth sense
with Sixth Sense
.
(78) Replaced three miles
with 3 miles
.
(82) Replaced Magnakai healing
with Kai healing
.
(83) Replaced loathe to
with loath to
.
(85) Replaced on to
with onto
.
(86) Replaced come a squad
with comes a squad
.
(86) Replaced come a squad
with comes a squad
. Replaced Special Item
with Backpack Item
as the Red Key is a Backpack Item (cf. Section 76).
(87) Replaced talisman
with Gold Talisman
.
(88) Replaced shield spell
with
.
(89) Replaced Siyenese compass
with Siyenese Compass
.
(124) Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Kai-surge, and
with Kai-surge and
.
(128) Replaced claim back
with reclaim
. Added a paragraph break between asks, reproachfully.
and
.
(130) Replaced woodsmoke
with wood smoke
. Replaced metres
with yards
. Replaced the Captain
with the captain
.
(131) Replaced quiver
with Quiver
. Replaced arrows
with Arrows
.
(131) Replaced quiver
with Quiver
. Replaced arrows
with Arrows
. Replaced the figure
with the number of Arrows lost
.
(133) Replaced Crowns, to
with Crowns to
.
(134) Replaced queuing
with queueing
. Replaced storerooms
with store rooms
. Replaced hidden, then
with hidden, and then
.
(135) Replaced Brotherhood spell
with Brotherhood Spell
.
(136) Replaced well-appointed
with well appointed
. Replaced tiger
with tiger
.
(137) Replaced sixth sense
with Sixth Sense
. Replaced to the
with to twice the
in the puzzle. Replaced Gildas
with Gildas
. Replaced the Captain
with the captain
.
(137) Replaced sixth sense
with Sixth Sense
. Replaced to the
with to twice the
in the puzzle. Replaced Gildas
with Gildas
. Replaced the Captain
with the captain
. Replaced Northern Gulf
with northern gulf
.
(139) Replaced sword-belt
with sword belt
. Replaced Gildas
with Gildas
.
(142) Replaced side-steps
with sidesteps
. Replaced rib-cage
with rib cage
.
(143) Replaced birds who
with birds that
.
(146) Replaced Main Square
with main square
.
(149) Replaced greets your
with greet your
.
(151) Replaced Brotherhood spell
with Brotherhood Spell
.
(153) Replaced bardsmanship
with Bardsmanship
.
(190) Replaced stikes
with strikes
. Replaced bang
with
.
(195) Replaced sixth sense
with Sixth Sense
.
(198) Replaced side-steps
with sidesteps
. Replaced rib-cage
with rib cage
.
(199) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced continue, to 18
with continue, turn to 18
.
(199) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced continue, to 18
with continue, turn to 18
. Replaced the creature
with the closest creature
since the specific target had not yet been stated.
(200) Replaced much-practiced
with much practiced
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Kai-surge, and
with Kai-surge and
.
(201) Replaced Siyenese compass
with Siyenese Compass
.
(203) Replaced metres
with yards
.
(228) Deleted which you carry in your pack
.
(230) Deleted If you possess the Kai Weapon
as it is impossible to arrive in this section if you possess this particular Kai Weapon (cf. Section 106 and subsequent sections).
(233) Replaced Old Kingdom spell
with Old Kingdom Spell
.
(235) Replaced storeroom
with store room
.
(235) Replaced storeroom
with store room
. Replaced mindblast
with Mindblast
.
(237) Replaced lookout, then
with lookout; then
.
(239) Replaced Bow, and
with Bow and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Elementalism, and
with Elementalism and
.
(240) Replaced pathsmanship
with Pathsmanship
. Replaced a corridor of weather-worn pillars line
with a corridor of weather-worn pillars lines
. Replaced Sentinel, or higher
with Sentinel or higher
. Replaced sixth sense
with Sixth Sense
. Replaced on to
with onto
. Replaced Elementalism, and
with Elementalism and
.
(277) Replaced on to
with onto
. Replaced the Captain
with the captain
.
(279) Replaced bang
with
.
(280) Replaced on to
with onto
.
(281) Replaced mindblast
with Mindblast
.
(282) Replaced battle cry
with battle-cry
.
(283) Replaced become irate
with becomes irate
.
(284) Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced arrow
with Arrow
.
(298) Replaced both occurrences of compass
with Siyenese Compass
. Replaced soldier
with soldiers
. Replaced Nexus, and
with Nexus and
. Replaced Assimilance, and
with Assimilance and
. Replaced Elementalism, and
with Elementalism and
.
(301) Replaced storerooms
with store rooms
.
(302) Replaced silence, then
with silence; then
.
(304) Replaced sixth sense
with Sixth Sense
. Replaced each occurrence of bow
with Bow
. Replacd bow, and
with Bow and
. Replaced with the other
with with the others
.
(304) Replaced sixth sense
with Sixth Sense
. Replaced each occurrence of bow
with Bow
. Replacd bow, and
with Bow and
. Replaced with the other
with with the others
. Replaced weapon
with Weapon
.
(306) Replaced the patrol are
with the patrol is
.
(307) Replaced bang
with
.
(309) Replaced three miles
with 3 miles
.
(325) Replaced your axe
with your Axe
.
(326) Replaced battle cry
with battle-cry
. Replaced bow
with Bow
. Replaced arrow
with Arrow
.
(327) Replaced claim back
with reclaim
. Replaced me, Captain
with me, captain
.
(330) Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced on-rushing
with onrushing
. Replaced continue, to 18
with continue, turn to 18
. Replaced thud
with
.
(330) Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced on-rushing
with onrushing
. Replaced continue, to 18
with continue, turn to 18
. Replaced thud
with
. Replaced the onrushing creature
with the closest of the onrushing creatures
since the specific target had not yet been stated.
(331) Replaced storeroom
with store room
.
(333) Replaced Kai mastery
with Kai Mastery
.
(334) Replaced squad are
with squad is
. Replaced the Captain
with the captain
. Replaced Huntmastery, or
with Huntmastery or
.