X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F27v.xml;h=bf1fb046f2f584bf08c60f36870a2b4612fb36ae;hp=bd0fa0580a771de84bd8a7fd972c3af138a160d7;hb=1994a394f737e03441d3b7a85631dfa312247ffe;hpb=241869e61f752bb58cea4bae3492e259c40480bb diff --git a/en/xml/27v.xml b/en/xml/27v.xml index bd0fa05..bf1fb04 100644 --- a/en/xml/27v.xml +++ b/en/xml/27v.xml @@ -27,7 +27,7 @@ Project Aon 20101112 -

The Claw of Naar is the evil wand of power used by Agarash the Damned during his ancient conquest of Magnamund. Legend held that it had been lost forever in the molten ruins of Naaros, but now it has resurfaced, and its dread return heralds a dawn of disaster for the peaceable nations of Magnamund. Your allies, the wise wizards of the Elder Magi, have the power and the means to destroy the accursed Claw. But they do not possess it. In Vampirium, you must venture into the hostile land of Bhanar and snatch the Claw from the clutches of the evil Autarch Sejanoz. Can you deliver the Claw safely to the Elder Magior will you be destroyed by the terrifying wrath of the vampire lord Sejanoz?

+

The Claw of Naar is the evil wand of power used by Agarash the Damned during his ancient conquest of Magnamund. Legend held that it had been lost forever in the molten ruins of Naaros, but now it has resurfaced, and its dread return heralds a dawn of disaster for the peaceable nations of Magnamund. Your allies, the wise wizards of the Elder Magi, have the power and the means to destroy the accursed Claw. But they do not possess it. In Vampirium, you must venture into the hostile land of Bhanar and snatch the Claw from the clutches of the evil Autarch Sejanoz. Can you deliver the Claw safely to the Elder Magior will you be destroyed by the terrifying wrath of the vampire lord Sejanoz?

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

@@ -118,7 +118,7 @@
Coordination
Jonathan Blake
Special Thanks
-
James Durrant, Paul Haskell
+
James Durrant, Paul Haskell, Patrick Kalinauskas
@@ -145,7 +145,7 @@

It is spring in the year MS5085 and you are a Grand Master of the New Order of the Kai, the warrior lite of Sommerlund.

-

Thirty-five years ago, the First Order of the Kai was massacred by the Darklords of Helgedad, a host of powerful creatures sent by the evil God Naar to destroy the world of Magnamund. Lone Wolf, the supreme leader of your illustrious fighting order, was the only survivor of their attack upon the Kai. As a young initiate he stood amid the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. Twenty-five years later he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power.

+

Thirty-five years ago, the First Order of the Kai was massacred by the Darklords of Helgedad, a host of powerful creatures sent by the evil God Naar to destroy the world of Magnamund. Lone Wolf, the supreme leader of your illustrious fighting order, was the only survivor of their attack upon the Kai. As a young initiate he stood amid the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. Twenty years later he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power.

With the destruction of Helgedad, chaos befell the Darkland armies who had, until then, been poised to conquer all Magnamund. Quickly, their disorder escalated into a mutinous civil war, allowing the Freeland Alliance armies of Magnamund time enough to recover and launch a successful counter-offensive. Against all odds, a swift and total victory was secured over the feuding armies of evil.

@@ -1391,7 +1391,7 @@ Brian Williams Peering around the door, you see a dozen Bhanarian soldiers feasting at a long table. - + @@ -1426,7 +1426,7 @@

Wait here, Captain, you say to Gildas. I must go to the ravine. I will return soon, I promise.

And with these words you leave the rangers and make your way to the steep gully where Cloud-dancer lay concealed before it was attacked. As you approach the ravine, your Kai tracking skills direct you towards a small metallic tube that lies hidden among the boulders.

Hurriedly you scoop up the tube, flip open its hinged lid, and shake a rolled piece of papyrus onto your palm. On this scrap of material is a hastily written message from Rimoah, telling you that the Claw of Naar must not be allowed to fall into the hands of Autarch Sejanoz. He urges you to find and destroy it.

-

If this should prove impossible, you must take it to the city of Pensei. There you should make contact with Lord Ghadra, the Dessian envoy, and he will see to its destruction. He will also help you to return home to Sommerlund.

+

If this should prove impossible, you must take it to the city of Pensei. There you should make contact with Lord Ghadra, the Dessian envoy, and he will see to its destruction. He will also help you to return home to Sommerlund.

Having memorized its contents, you tear the scrap of papyrus into small pieces and swallow them to ensure that Rimoahs message will never be discovered by the enemy. Then you return to the mountain pass to rejoin Captain Gildas and his men.

You inform them that Lord Rimoah has been forced to flee in order to save Cloud-dancer and his crew from the attacking horde. On hearing this they bow their heads in disappointment, fearing that they may never again see Rimoah, or their homeland of Siyen. Then you tell them about the message that Rimoah left behind and, despite their sadness, they each vow to help you capture the Claw of Naar.

Suddenly Ranger Yalin shouts a warning: the flying creatures are returning. Hurriedly you take cover among the rocks and watch as they circle above the pass. Your Kai instincts tell you that these beasts cannot survive for long beyond the mountain borders of the Doomlands, and soon your suspicions are confirmed when you see them returning north to Naaros. When the last of the creatures has disappeared, you beckon Gildas and his men to follow you down onto the mountain trail. Here you discover the bodies of two Imperial Guards who were caught by the rockslide ambush and crushed to death.

@@ -1538,7 +1538,7 @@ Brian Williams Three Bhanarian guards come rushing towards you, their spears held at the ready. - + @@ -1743,7 +1743,7 @@ Brian Williams A strange, hulking form emerges from the mouth of the cave. - + @@ -1796,8 +1796,14 @@
45 + + +

If you lack one or more of these items, substitute other items of equal value.

+
+
+ -

The old man frowns. He does not want to lose a sale, at any price. After some thought, he says that he will accept 1 Weapon, 3 Gold Crowns, and 1 Backpack Item in exchange for the robes.

+

The old man frowns. He does not want to lose a sale, at any price. After some thought, he says that he will accept 1 Weapon, 3 Gold Crowns, and 1 Backpack Item in exchange for the robes.

You agree to the mans offer and you hand over the items he requests (remember to adjust your Action Chart accordingly). Then you and your companions each take one of the loose-fitting robes and slip them on over your tunics. The thin, hooded garments are large enough to conceal your backpacks and weapons, and you are pleased to discover that they do not hamper your movement.

Having concluded your business, you thank the old man and bid him farewell. Then you leave his tent and go to collect your horses.

Turn to 118. @@ -2018,7 +2024,7 @@ Brian Williams You are repulsed and yet fascinated by the evil Claw of Naar. - + @@ -2112,7 +2118,7 @@

Quickly you remove your pack and, to your dismay, you discover that it has been torn open by the blow you received just prior to your escape from the ruins.

-

(In addition to the Claw of Naar, you have also lost 3 Backpack Items. You must now erase from your list of Backpack Items the Claw of Naar, plus any three Backpack Items of your choosing.)

+

(In addition to the Claw of Naar, you have also lost 3 Backpack Items. You must now erase from your Action Chart the Claw of Naar, plus any three Backpack Items of your choosing.)

Cursing your bad fortune, you see the Xanon leave the ruins and join with the Autarchs Imperial Guards who have been observing your battle from the safety of a nearby ridge. You see a Xanon deliver the Claw to the squad leader, and it galls you to see him raising it defiantly. With a whooping cry, the Bhanarians and their Xanon allies leave the ridge and ride south across the open grasslands.

Pick a number from the Random Number Table.

If the number you have picked is 4 or lower turn to 327. @@ -2217,7 +2223,7 @@ Brian Williams - + @@ -2260,8 +2266,14 @@
83 + + +

If you lack one or more of these items, substitute other items which you consider being of equal value.

+
+
+ -

The trader frowns. He is loath to lose a sale, at any price. After some thought, he says that he will accept 1 Weapon, 4 Gold Crowns, and 1 Backpack Item in exchange for the robes.

+

The trader frowns. He is loath to lose a sale, at any price. After some thought, he says that he will accept 1 Weapon, 4 Gold Crowns, and 1 Backpack Item in exchange for the robes.

You agree to the mans price and you hand over the items he requests (remember to adjust your Action Chart accordingly). Then you and your companions each take one of the loose-fitting robes and slip them on over your tunics. The thin, hooded garments are large enough to conceal your backpacks and weapons, and you are pleased to discover that they do not hamper your movement.

Having concluded your business, you thank the trader and bid him farewell. Then you leave this village and continue your ride south across the plain.

Turn to 118. @@ -2300,12 +2312,12 @@ Brian Williams An advancing soldier fires at you with his terrifying steam-gun. - + If you possess a Red Key, turn to 166. - If you do not have this Special Item, turn to 226. + If you do not have this Backpack Item, turn to 226.
@@ -2418,7 +2430,7 @@ Brian Williams The creature erupts through the surface and launches itself towards you. - + @@ -2557,7 +2569,7 @@ Brian Williams Through the tall grass, a group of creatures speed towards you at a terrific pace. - + @@ -2807,7 +2819,7 @@ Brian Williams The deadly Grey Conda is only inches away from his face. - + @@ -2820,7 +2832,7 @@ 131 -

The tavern-keepers blast of buckshot peppers your side (lose 2 ENDURANCE points) and damages your Quiver. You must now erase half of all the Arrows you carry, rounding the figure up to the nearest whole number where appropriate.

+

The tavern-keepers blast of buckshot peppers your side (lose 2 ENDURANCE points) and damages your Quiver. You must now erase half of all the Arrows you carry, rounding the number of Arrows lost up to the nearest whole number where appropriate.

To continue, turn to 287.
@@ -2891,7 +2903,7 @@

Behind the portrait you discover a safe embedded in a granite wall. There is a dial set near the middle of its iron door, and it is ringed with numerals ranging from 0 to 9. Your Sixth Sense reveals to you that by turning the dial consecutively to the correct three numbers, you will cause the lock to disengage and the door to the wall safe will open.

The first number in the sequence is equal to the levels of Kai rank a Sun Prince is superior to a Grand Thane.

The second number is equal to the original total of rangers in Gildas command, including the captain himself.

-

The third number is equal to twice the number of islands in the Northern Gulf of the Chai Sea.

+

The third number is equal to twice the number of islands in the northern gulf of the Chai Sea.

When you think you know the three-digit answer, note down the figures in order and turn to the section of this bookturn to the section of this book which is the same as your answer. If you are unable to determine the correct solution, turn instead to 294.
@@ -2992,7 +3004,7 @@ 146 -

You quickly lose yourselves in a maze of passageways that take you deep into the heart of the citys Merchant Quarter. An hour slips away before you stop to catch your breath outside a tavern located near the citys South Gate. You are now a long way from the Main Square, and you fear the risk of capture if you should return to the inn to collect your horses. Mindful that you will need mounts for the long journey to Pensei, you resolve to find some new horses before leaving the city.

+

You quickly lose yourselves in a maze of passageways that take you deep into the heart of the citys Merchant Quarter. An hour slips away before you stop to catch your breath outside a tavern located near the citys South Gate. You are now a long way from the main square, and you fear the risk of capture if you should return to the inn to collect your horses. Mindful that you will need mounts for the long journey to Pensei, you resolve to find some new horses before leaving the city.

Gildas draws your attention to the lowly tavern before which you stand. There is a narrow alley that leads to stables located at the rear. Stealthily you approach the stable doors, and when you test them with the sole of your boot, you discover they are firmly locked.

If you possess Grand Nexus, turn to 237. If you do not, turn to 313. @@ -3030,7 +3042,7 @@ Brian Williams You are approached by Fanshalla, the fortune-teller. - + @@ -3271,7 +3283,7 @@ Brian Williams A beautiful young woman beckons you closer with her soft, hypnotic voice. - + @@ -3456,7 +3468,7 @@ Brian Williams The attacking Xanon are surprised by your volley of arrows. - + @@ -3596,7 +3608,7 @@ 199 -

You speak the words of the Brotherhood Spell Lightning Hand and level your right arm at the creatures head. A crackling arc of electrical power leaps from your hand and connects with the beasts jaw, its raw power causing the creature to lose all control. With a sickening crunch, the helpless creature collides with the rocky wall of the mountain pass and then tumbles out of view.

+

You speak the words of the Brotherhood Spell Lightning Hand and level your right arm at the closest creatures head. A crackling arc of electrical power leaps from your hand and connects with the beasts jaw, its raw power causing the creature to lose all control. With a sickening crunch, the helpless creature collides with the rocky wall of the mountain pass and then tumbles out of view.

To continue, turn to 18.
@@ -3613,7 +3625,7 @@ Brian Williams Gildas men are powerless in the grip of the mighty Autarch Sejanoz. - + @@ -3761,7 +3773,7 @@ Brian Williams You discover the squad leader bathing in a tub of soapy water. - + @@ -3926,7 +3938,7 @@ Brian Williams Four gaunt, grime-encrusted figures leave the cover of the rocks and move towards you. - + @@ -4055,7 +4067,7 @@ 235 -

You launch a mindblast at the angry sergeant and he reels back, clutching his head in pain. Your sudden psychic attack soon renders him unconscious, but you catch him before his limp body crumples to the ground.

+

You launch a Mindblast at the angry sergeant and he reels back, clutching his head in pain. Your sudden psychic attack soon renders him unconscious, but you catch him before his limp body crumples to the ground.

You call out to the gate guards to come and help you. You say their sergeant has been taken ill, and quickly they respond. As they lift him out of your arms, you motion to your companions to follow as you slip away into the barracks.

Beyond the main gate is a courtyard where several wagons, filled with provisions, are being unloaded. You and your companions each take a box from the rear of the nearest wagon and join a line of men who are delivering their goods to a kitchen store room located near the middle of the barracks complex. You leave your boxes here and then return to the courtyard to collect some more. As you are making your way back, you pass a door that your Kai senses tell you is unlocked. You quickly step inside and then signal to the rangers to follow. When all of you are safely in, you shut the door and draw its bolt.

Turn to 298. @@ -4105,7 +4117,7 @@ Brian Williams They load the steam-cannon with rusty nails and lead shot. - + @@ -4382,7 +4394,7 @@ Brian Williams Bhanarian soldiers at the rivers edge. - + @@ -4462,7 +4474,7 @@ Brian Williams The innkeeper holds two cocked crossbows, one in either hand. - + @@ -4605,7 +4617,7 @@ 281 -

You draw deeply upon your psychic powers and construct a glowing ball of mental energy which you launch at the sorcerous woman. You see her shiver uncontrollably as the power of your mindblast penetrates her defences and, for a short while, the rangers are spared the effect of her hypnotic voice. But the use of this attack leaves you vulnerable to a sudden psychic assault. Sensing this, the woman quickly seizes her chance to retaliate.

+

You draw deeply upon your psychic powers and construct a glowing ball of mental energy which you launch at the sorcerous woman. You see her shiver uncontrollably as the power of your Mindblast penetrates her defences and, for a short while, the rangers are spared the effect of her hypnotic voice. But the use of this attack leaves you vulnerable to a sudden psychic assault. Sensing this, the woman quickly seizes her chance to retaliate.

Pick a number from the Random Number Table. If you possess Kai-screen, add 3 to the number you have picked. If your current ENDURANCE score is 15 or lower, deduct 2.

If your total score is now 4 or less, turn to 337. If it is 5 or higher, turn to 101. @@ -4779,7 +4791,7 @@ Brian Williams The guards at the bridge are quick to anger. - + @@ -4844,7 +4856,7 @@ Brian Williams The skyship is swathed in a blanket of attacking beasts. - + @@ -4872,7 +4884,7 @@ 304 -

Gildas raises his arm and signals to his men to follow as he jumps his horse across the stone wall of an ancient hall. You follow his lead and, once you are inside, you dismount and corral your horse with the others in a corner of this site. Then you draw your weapon in readiness to confront the approaching Xanon. The rangers prepare their bows and take up positions along the north and east-facing walls. You choose a place close to Gildas and watch with mounting fear as the Xanon come charging out of the surrounding grassland. As you watch their approach, your Sixth Sense detects that these fearsome creatures have been spawned by an evil sorcery.

+

Gildas raises his arm and signals to his men to follow as he jumps his horse across the stone wall of an ancient hall. You follow his lead and, once you are inside, you dismount and corral your horse with the others in a corner of this site. Then you draw your Weapon in readiness to confront the approaching Xanon. The rangers prepare their bows and take up positions along the north and east-facing walls. You choose a place close to Gildas and watch with mounting fear as the Xanon come charging out of the surrounding grassland. As you watch their approach, your Sixth Sense detects that these fearsome creatures have been spawned by an evil sorcery.

If you possess a Bow and wish to use it, turn to 317. If you do not possess a Bow, or if you choose not to use it, turn to 187.
@@ -4960,7 +4972,7 @@ Brian Williams - + @@ -5165,7 +5177,7 @@ 330 -

You utter the words of the Old Kingdom Spell Invisible Fist and project your clenched right hand towards the onrushing creature.

+

You utter the words of the Old Kingdom Spell Invisible Fist and project your clenched right hand towards the closest of the onrushing creatures.

The power of your spell hits the beast squarely in the chest and sends it somersaulting sideways, out of control. With a sickening thud, it impacts against the rocky wall of the mountain pass and disappears from view.

To continue, turn to 18.
@@ -5221,7 +5233,7 @@ Brian Williams Imperial Guards gathered around their campfire. - + @@ -5964,9 +5976,9 @@ Errata -

(Title Page) Replaced VAMPIRIUM with Vampirium.

+

(Title Page) Replaced VAMPIRIUM with Vampirium. Replaced Claw of Naar with Claw of Naar. Replaced each occurrence of Claw with Claw.

-

(The Story so Far) Replaced MS5084 with MS5085. Replaced both occurrences of elite with lite. Replaced Kai monastery with Kai Monastery. Replaced Free Alliance with Freeland Alliance. Replaced monastery of the Kai with Monastery of the Kai. Replaced the Monastery with the monastery. Replaced autocracy of Bhanar with Autocracy of Bhanar. Replaced Southern Dammerdon mountains with Southern Dammerdon Mountains. Replaced despatched with dispatched. Replaced Darklord armies with Darkland armies. Replaced the First Order of the Kai were with the First Order of the Kai was. Replaced Spring with spring. Replaced my Lord with my lord. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077.

+

(The Story so Far) Replaced MS5084 with MS5085. Replaced both occurrences of elite with lite. Replaced Kai monastery with Kai Monastery. Replaced Free Alliance with Freeland Alliance. Replaced monastery of the Kai with Monastery of the Kai. Replaced the Monastery with the monastery. Replaced autocracy of Bhanar with Autocracy of Bhanar. Replaced Southern Dammerdon mountains with Southern Dammerdon Mountains. Replaced despatched with dispatched. Replaced Darklord armies with Darkland armies. Replaced the First Order of the Kai were with the First Order of the Kai was. Replaced Spring with spring. Replaced my Lord with my lord. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077. Replaced Twenty-five years later with Twenty years later in harmony with what is stated in the Lone Wolf Grand Master series.

(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

@@ -5984,7 +5996,7 @@

(Improved Grand Master Disciplines) Replaced each occurrence of eg with e.g.. Replaced rushes etc, with rushes,. Replaced ie with i.e.. Replaced each occurrence of Kai Blast with Kai-blast. Replaced Psi-surge or with Psi-surge, or. Replaced lava and with lava, and. Replaced Brotherhood spell with Brotherhood Spell. Replaced flasks etc, with flasks,. Replaced Improved Grand Master Disciplines with Improved Grand Master Disciplines. Inserted A Kai Sun Lord using Kai-blast determines the damage inflicted on an enemy by picking two numbers from the Random Number Table. These numbers should be added together (a 0 = 1) and the resultant total equals the damage inflicted. into the description of the Kai-blast, taken from Lone Wolf Club Newsletter No.24. Replaced arrow, or arrow-like with Arrow, or Arrow-like. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced Time duration, and degree of surface difficulty, increases with Time durationand degree of surface difficultyincreases. Replaced Lone Wolf New Order books with Lone Wolf New Order books. Replaced a weapon with a Weapon. Replaced wooden weapon with wooden Weapon. Replaced quarterstaff with Quarterstaff.

-

(New Order Wisdom) Replaced gods Kai and Ishir with Gods Kai and Ishir. Italicised Lone Wolf when referring to the series. Replaced New Order adventure with New Order adventure.

+

(New Order Wisdom) Replaced gods Kai and Ishir with Gods Kai and Ishir. Italicised Lone Wolf when referring to the series. Replaced New Order adventure with New Order adventure. Replaced Claw of Naar with Claw of Naar.

(1) Replaced south-easterly with southeasterly. Replaced bosun, then with bosun, and then. Replaced the Captains with the captains.

(3) Replaced the shine has with the shrine has.

@@ -5995,7 +6007,7 @@

(9) Replaced your backpack with your Backpack.

(11) Replaced both occurrences of compass with Siyenese Compass. Replaced soldiers mess hall with soldiers mess hall. Replaced Peering round with Peering around in the illustrations caption. Replaced Nexus, and with Nexus and. Replaced Assimilance, and with Assimilance and. Replaced Elementalism, and with Elementalism and.

(12) Replaced drawbolt with bolt. Replaced inside, then with inside, and then.

-

(13) Replaced Gildas, I with Gildas. I. Replaced each occurrence of on to with onto.

+

(13) Replaced Gildas, I with Gildas. I. Replaced each occurrence of on to with onto. Removed quotation marks from around the italicised fourth paragraph.

(14) Replaced pathsmanship with Pathsmanship. Replaced sixth sense with Sixth Sense.

(15) Replaced suggestion, then with suggestion, and then.

(17) Replaced Kai mastery with Kai Mastery.

@@ -6034,7 +6046,7 @@

(65) Replaced Brotherhood spell with Brotherhood Spell.

(69) Replaced Brotherhood spell with Brotherhood Spell. Replaced is now is with is now.

(70) Replaced Kai mastery with Kai Mastery.

-

(72) Replaced Backpack Items List with list of Backpack Items.

+

(72) Replaced Backpack Items List with Action Chart since the Claw of Naar is a Special Item.

(75) Replaced Brotherhood spell with Brotherhood Spell.

(76) Replaced Poghram with Poghlam. Replaced sixth sense with Sixth Sense.

(78) Replaced three miles with 3 miles.

@@ -6043,7 +6055,7 @@

(82) Replaced Magnakai healing with Kai healing.

(83) Replaced loathe to with loath to.

(85) Replaced on to with onto.

-

(86) Replaced come a squad with comes a squad.

+

(86) Replaced come a squad with comes a squad. Replaced Special Item with Backpack Item as the Red Key is a Backpack Item (cf. Section 76).

(87) Replaced talisman with Gold Talisman.

(88) Replaced shield spell with Shield spell.

(89) Replaced Siyenese compass with Siyenese Compass.

@@ -6070,15 +6082,16 @@

(124) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-surge, and with Kai-surge and.

(128) Replaced claim back with reclaim. Added a paragraph break between asks, reproachfully. and No, Captain.

(130) Replaced woodsmoke with wood smoke. Replaced metres with yards. Replaced the Captain with the captain.

-

(131) Replaced quiver with Quiver. Replaced arrows with Arrows.

+

(131) Replaced quiver with Quiver. Replaced arrows with Arrows. Replaced the figure with the number of Arrows lost.

(133) Replaced Crowns, to with Crowns to.

(134) Replaced queuing with queueing. Replaced storerooms with store rooms. Replaced hidden, then with hidden, and then.

(135) Replaced Brotherhood spell with Brotherhood Spell.

(136) Replaced well-appointed with well appointed. Replaced tigers head shrine with tigers-head shrine.

-

(137) Replaced sixth sense with Sixth Sense. Replaced to the with to twice the in the puzzle. Replaced Gildass command with Gildas command. Replaced the Captain with the captain.

+

(137) Replaced sixth sense with Sixth Sense. Replaced to the with to twice the in the puzzle. Replaced Gildass command with Gildas command. Replaced the Captain with the captain. Replaced Northern Gulf with northern gulf.

(139) Replaced sword-belt with sword belt. Replaced Gildass lead with Gildas lead.

(142) Replaced side-steps with sidesteps. Replaced rib-cage with rib cage.

(143) Replaced birds who with birds that.

+

(146) Replaced Main Square with main square.

(149) Replaced greets your with greet your.

(151) Replaced Brotherhood spell with Brotherhood Spell.

(153) Replaced bardsmanship with Bardsmanship.

@@ -6107,7 +6120,7 @@

(190) Replaced stikes with strikes. Replaced bang with bang.

(195) Replaced sixth sense with Sixth Sense.

(198) Replaced side-steps with sidesteps. Replaced rib-cage with rib cage.

-

(199) Replaced Brotherhood spell with Brotherhood Spell. Replaced continue, to 18 with continue, turn to 18.

+

(199) Replaced Brotherhood spell with Brotherhood Spell. Replaced continue, to 18 with continue, turn to 18. Replaced the creatures head with the closest creatures head since the specific target had not yet been stated.

(200) Replaced much-practiced with much practiced. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-surge, and with Kai-surge and.

(201) Replaced Siyenese compass with Siyenese Compass.

(203) Replaced metres with yards.

@@ -6129,7 +6142,7 @@

(228) Deleted which you carry in your pack.

(230) Deleted If you possess the Kai Weapon Magnara, add 3. as it is impossible to arrive in this section if you possess this particular Kai Weapon (cf. Section 106 and subsequent sections).

(233) Replaced Old Kingdom spell with Old Kingdom Spell.

-

(235) Replaced storeroom with store room.

+

(235) Replaced storeroom with store room. Replaced mindblast with Mindblast.

(237) Replaced lookout, then with lookout; then.

(239) Replaced Bow, and with Bow and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Elementalism, and with Elementalism and.

(240) Replaced pathsmanship with Pathsmanship. Replaced a corridor of weather-worn pillars line with a corridor of weather-worn pillars lines. Replaced Sentinel, or higher with Sentinel or higher. Replaced sixth sense with Sixth Sense. Replaced on to with onto. Replaced Elementalism, and with Elementalism and.

@@ -6161,6 +6174,7 @@

(277) Replaced on to with onto. Replaced the Captain with the captain.

(279) Replaced bang with bang.

(280) Replaced on to with onto.

+

(281) Replaced mindblast with Mindblast.

(282) Replaced battle cry with battle-cry.

(283) Replaced become irate with becomes irate.

(284) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced arrow with Arrow.

@@ -6174,7 +6188,7 @@

(298) Replaced both occurrences of compass with Siyenese Compass. Replaced soldiers mess hall with soldiers mess hall. Replaced Nexus, and with Nexus and. Replaced Assimilance, and with Assimilance and. Replaced Elementalism, and with Elementalism and.

(301) Replaced storerooms with store rooms.

(302) Replaced silence, then with silence; then.

-

(304) Replaced sixth sense with Sixth Sense. Replaced each occurrence of bow with Bow. Replacd bow, and with Bow and. Replaced with the other with with the others.

+

(304) Replaced sixth sense with Sixth Sense. Replaced each occurrence of bow with Bow. Replacd bow, and with Bow and. Replaced with the other with with the others. Replaced weapon with Weapon.

(306) Replaced the patrol are with the patrol is.

(307) Replaced bang with bang.

(309) Replaced three miles with 3 miles.

@@ -6193,7 +6207,7 @@

(325) Replaced your axe with your Axe.

(326) Replaced battle cry with battle-cry. Replaced bow with Bow. Replaced arrow with Arrow.

(327) Replaced claim back with reclaim. Replaced me, Captain with me, captain.

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(330) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced on-rushing with onrushing. Replaced continue, to 18 with continue, turn to 18. Replaced thud with thud.

+

(330) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced on-rushing with onrushing. Replaced continue, to 18 with continue, turn to 18. Replaced thud with thud. Replaced the onrushing creature with the closest of the onrushing creatures since the specific target had not yet been stated.

(331) Replaced storeroom with store room.

(333) Replaced Kai mastery with Kai Mastery.

(334) Replaced squad are with squad is. Replaced the Captain with the captain. Replaced Huntmastery, or with Huntmastery or.