The Claw of Naar is the evil wand of power used by Agarash the Damned during his ancient conquest of Magnamund. Legend held that it had been lost forever in the molten ruins of Naaros, but now it has resurfaced, and its dread return heralds a dawn of disaster for the peaceable nations of Magnamund. Your allies, the wise wizards of the Elder Magi, have the power and the means to destroy the accursed Claw. But they do not possess it. In Vampirium, you must venture into the hostile land of Bhanar and snatch the Claw from the clutches of the evil Autarch Sejanoz. Can you deliver the Claw safely to the Elder Magi
The Claw of Naar is the evil wand of power used by Agarash the Damned during his ancient conquest of Magnamund. Legend held that it had been lost forever in the molten ruins of Naaros, but now it has resurfaced, and its dread return heralds a dawn of disaster for the peaceable nations of Magnamund. Your allies, the wise wizards of the Elder Magi, have the power and the means to destroy the accursed Claw. But they do not possess it. In Vampirium, you must venture into the hostile land of Bhanar and snatch the Claw from the clutches of the evil Autarch Sejanoz. Can you deliver the Claw safely to the Elder Magi
Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.
@@ -38,8 +38,8 @@
-
It is spring in the year MS 5085 and you are a Grand Master of the New Order of the Kai, the warrior
It is spring in the year MS
Thirty-five years ago, the First Order of the Kai was massacred by the Darklords of Helgedad, a host of powerful creatures sent by the evil God Naar to destroy the world of Magnamund. Lone Wolf, the supreme leader of your illustrious fighting order, was the only survivor of their attack upon the Kai. As a young initiate he stood amid the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. Twenty-five years later he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power.
+Thirty-five years ago, the First Order of the Kai was massacred by the Darklords of Helgedad, a host of powerful creatures sent by the evil God Naar to destroy the world of Magnamund. Lone Wolf, the supreme leader of your illustrious fighting order, was the only survivor of their attack upon the Kai. As a young initiate he stood amid the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. Twenty years later he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power.
With the destruction of Helgedad, chaos befell the Darkland armies who had, until then, been poised to conquer all Magnamund. Quickly, their disorder escalated into a mutinous civil war, allowing the Freeland Alliance armies of Magnamund time enough to recover and launch a successful counter-offensive. Against all odds, a swift and total victory was secured over the feuding armies of evil.
-Following the demise of the Darklords, peace reigned in your homeland of Sommerlund. Under the direction of Lone Wolf the ruined Monastery of the Kai was rebuilt and restored to its former glory, and a New Order was established. You are one of this new generation of Kai recruits. You were born in Sommerlund in the year MS 5063, during the time of the war against the Darklords. When you were seven years old, you were sent by your father to the Kai Monastery. There, under the tutelage of Lone Wolf, you developed your martial skills and honed the special Kai abilities which lay dormant within you. Your skills were nurtured and sharpened to perfection by years of study and rigorous training. Your exceptional talents helped you to master all of the Kai and Magnakai Disciplines, and swiftly you rose through the ranks of the New Order to become one of only five who now hold the high rank of Kai Grand Master. It is an achievement that has brought great honour upon you and your family.
+Following the demise of the Darklords, peace reigned in your homeland of Sommerlund. Under the direction of Lone Wolf the ruined Monastery of the Kai was rebuilt and restored to its former glory, and a New Order was established. You are one of this new generation of Kai recruits. You were born in Sommerlund in the year MS
In the year MS 5077 your skill and courage were put to the test when an attack was launched upon the Kai Monastery during Lone Wolf
In the year MS
During the seven years since the defeat of his minions, Naar has sought vengeance upon the Kai. He commands many agents of evil upon Magnamund, and they wait quietly in the shadows for the chance to serve their fell master.
@@ -177,7 +177,7 @@Lone Wolf slowly turned to face you. I am tempted to accept this challenge myself, Grand Master,
he said, as he held you with his unblinking gaze. But, alas, I must attend a War Council tomorrow at the King
Yes, my Lord,
you replied, without hesitation. For the greater glory of Sommerlund and the Kai, I am proud to accept this task.
Yes, my lord,
you replied, without hesitation. For the greater glory of Sommerlund and the Kai, I am proud to accept this task.
The rules in the Mongoose Publishing editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.
+The rules in the Collector
Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3
This is a healing potion that can restore 4
This is a healing potion that can restore 4
The currency of Bhanar is the Ren. 10 Ren equals 1 Gold Crown. These coins are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns (or 500 Ren).
@@ -1142,7 +1142,7 @@If you are a New Order Kai who has attained the rank of Sun Knight, you will now benefit from improvements to the following Grand Master Disciplines:
Sun Knights with this Discipline are able to wield two-handed weapons (i.e. Broadsword, Quarterstaff, and Spear) with full effect, using only one hand.
Sun Knights with this Discipline are able to wield two-handed weapons (i.e. Broadsword, Quarterstaff, and Spear) with full effect using only one hand.
Kai Sun Knights with this skill are able to repel at will all normal-sized insects within a radius of three yards. The range and number of insects so affected increase considerably as a Grand Master rises in rank.
Gildas points to a clothes stall that is heaped with simple straw-coloured robes, much favoured by these Bhanarian plains-dwellers. Maybe a wise purchase, Sir Kai?
he mutters. I fear our tunics may arouse yet more suspicion the further south we venture.
You nod in agreement and halt to ask the trader how much he wants for four of his robes.
The first is an elaborate shrine. It is fashioned from gold and jewels and has been crafted into the likeness of a tiger
The second is a golden chariot. This vehicle has no team of horses to pull it, for it needs no animals to cause it to move. It is a sky chariot, powered by the same magical forces that enable Cloud-dancer to soar through the air.
- -You are observing the shrine from the cover of a doorway when suddenly the head slowly rotates in your direction, and two pencil-thin beams of red light shoot from its eyes. You duck back, but it is too late
Run!
cries Gildas, as the soldiers come rushing towards you.
You are halfway around the perimeter of the hall when suddenly you are seen by the soldiers at the table. Some grab their weapons and come rushing at you, while others leave the hall to raise the alarm. You fight well and slay those who attack you, but the hall is soon awash with reinforcements and you are forced to surrender.
The rangers are also captured, and together you are taken before the Sergeant of the Guard. He denounces you as would-be thieves, out to steal provisions, and he orders that your weapons and equipment be confiscated before you are led away and thrown into the dungeons.
As the heavy door to your cell slams shut, you immediately look for a way out of this grim prison chamber. You try to pick the lock, but your attempt is thwarted when the sergeant and his guards return. With them is the squad leader of the Imperial Guard, the same man from whom you took the Claw of Naar. He is carrying the accursed artefact, and when the iron door is opened, he points it at you and triggers a fearsome blast of raw energy. In the cramped confines of the cell there is no hope of escaping from its terrible power. In the blink of an eye, you and your brave companions are engulfed and consumed by a terrifying ball of white-hot fire.
-Tragically, your life and your mission end here in the barracks dungeon of Yua Tzhan.
+Some of the soldiers dining here are Imperial Guards from the squad that you encountered in Sunderer Pass. You scrutinise their faces, yet you cannot see their leader among them. Your Siyenese Compass indicates that the Claw of Naar is nearby; its needle is pointing to a door on the far side of the mess hall. You sense that the Claw is in the room beyond this door, and you resolve to find a way of reaching it without being seen.
@@ -1426,7 +1416,7 @@Wait here, Captain,
you say to Gildas. I must go to the ravine. I will return soon, I promise.
And with these words you leave the rangers and make your way to the steep gully where Cloud-dancer lay concealed before it was attacked. As you approach the ravine, your Kai tracking skills direct you towards a small metallic tube that lies hidden among the boulders.
Hurriedly you scoop up the tube, flip open its hinged lid, and shake a rolled piece of papyrus onto your palm. On this scrap of material is a hastily written message from Rimoah, telling you that the Claw of Naar must not be allowed to fall into the hands of Autarch Sejanoz. He urges you to find and destroy it.
-If this should prove impossible, you must take it to the city of Pensei. There you should make contact with Lord Ghadra, the Dessian envoy, and he will see to its destruction. He will also help you to return home to Sommerlund.
Having memorized its contents, you tear the scrap of papyrus into small pieces and swallow them to ensure that Rimoah
You inform them that Lord Rimoah has been forced to flee in order to save Cloud-dancer and his crew from the attacking horde. On hearing this they bow their heads in disappointment, fearing that they may never again see Rimoah, or their homeland of Siyen. Then you tell them about the message that Rimoah left behind and, despite their sadness, they each vow to help you capture the Claw of Naar.
Suddenly Ranger Yalin shouts a warning: the flying creatures are returning. Hurriedly you take cover among the rocks and watch as they circle above the pass. Your Kai instincts tell you that these beasts cannot survive for long beyond the mountain borders of the Doomlands, and soon your suspicions are confirmed when you see them returning north to Naaros. When the last of the creatures has disappeared, you beckon Gildas and his men to follow you down onto the mountain trail. Here you discover the bodies of two Imperial Guards who were caught by the rockslide ambush and crushed to death.
@@ -1445,9 +1435,9 @@You turn a corner and ride along an unobstructed avenue that takes you to a far quieter quarter of the city. Guided by your Pathsmanship and tracking skills, you lead the rangers to the South Gate of Yua Tzhan. Here you are able to depart the city along a road that passes through outlying settlements before climbing gently into the Honah Hills.
@@ -1503,7 +1493,7 @@Unfortunately, your ploy fails. The squad leader overhears you and he raises the alarm. Suddenly the door to the antechamber is kicked open and a dozen soldiers burst in, armed and eager to protect their esteemed commander.
You fight bravely and slay most of those who attack you, but the antechamber is soon awash with reinforcements and you are forced to surrender. During the m
As the heavy door to your cell slams shut, you immediately look for a way out of this grim prison chamber. You try to pick the lock, but your attempt is thwarted when the sergeant and his guards return. With them is the squad leader, freshly bathed and sporting a fine new uniform. He is carrying the Claw of Naar, and when the iron door is opened, he points it at you and triggers a fearsome blast of raw energy. In the cramped confines of the cell there is no hope of escaping from its terrible power. In the blink of an eye, you and your brave companions are engulfed and consumed by a terrifying ball of white-hot fire.
-Tragically, your life and your mission end here in the barracks dungeon of Yua Tzhan.
+Your spell fails to split the iron skin of the cannon
Gildas raises his bow and draws an arrow in readiness to fire at the advancing beast. You raise your Kai Weapon, but suddenly you sense that this abomination is surrounded by a benign, magical aura. Your Kai Sixth Sense tells you that, despite its fulsome appearance, this creature poses no real threat to you and your companions, and hurriedly you command Gildas to hold his fire. Pick a number from the Random Number Table.
@@ -1796,8 +1796,14 @@If you lack one or more of these items, substitute other items of equal value.
+The old man frowns. He does not want to lose a sale, at any price. After some thought, he says that he will accept 1 Weapon, 3 Gold Crowns, and 1 Backpack Item in exchange for the robes.
+The old man frowns. He does not want to lose a sale, at any price. After some thought, he says that he will accept 1 Weapon, 3 Gold Crowns, and 1 Backpack Item in exchange for the robes.
You agree to the man
Having concluded your business, you thank the old man and bid him farewell. Then you leave his tent and go to collect your horses.
A blinding white light obliterates your vision. Then a terrifying numbness spreads rapidly from your neck to the soles of your feet, and you feel yourself tumbling forwards into a fathomless abyss.
One of the steam-gun projectiles has pierced the back of your skull and penetrated your brain. Mercifully, your death is swift and painless.
-Sadly, your life and your mission end here, at the Crimson Tower of Zuda.
+You call upon your Magnakai Discipline of Animal Control to command the deadly Conda not to attack Gildas, and instantly it obeys your silent order.
+You call upon your Magnakai Discipline of Animal Control to command the deadly conda not to attack Gildas, and instantly it obeys your silent order.
Unfortunately, you neglect to instruct the snake not to attack you instead. As it pulls away from the captain
Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 1 to the number you have picked. For every level of Kai rank that you have attained above Kai Grand Sentinel, add 1. If your current
A palpable aura of evil radiates from this dread artefact, and you feel an overwhelming compulsion to destroy it. You warn the rangers to stand clear, and then you unsheathe your Kai Weapon and deal the shaft of the Claw a mighty blow.
@@ -2092,7 +2098,7 @@You draw upon your Kai Mastery to command the snake to hold its attack. The Conda hesitates, and Gildas reaches for his sword. With one swift and deadly swipe, his blade decapitates the serpent and sends its fanged head spinning through the air, trailing a stream of greenish-yellow venom.
+You command the snake to hold its attack. The conda hesitates, and Gildas reaches for his sword. With one swift and deadly swipe, his blade decapitates the serpent and sends its fanged head spinning through the air, trailing a stream of greenish-yellow venom.
Breathing a sigh of relief, Gildas wipes his blade on the grubby sleeve of his tunic before slipping it silently into his scabbard.
Quickly you remove your pack and, to your dismay, you discover that it has been torn open by the blow you received just prior to your escape from the ruins.
-(In addition to the Claw of Naar, you have also lost 3 Backpack Items. You must now erase from your list of Backpack Items the Claw of Naar, plus any three Backpack Items of your choosing.)
+(In addition to the Claw of Naar, you have also lost 3 Backpack Items. You must now erase from your Action Chart the Claw of Naar, plus any three Backpack Items of your choosing.)
Cursing your bad fortune, you see the Xanon leave the ruins and join with the Autarch
Pick a number from the Random Number Table.
You also discover a gleaming talisman that is engraved with the tiger
If you lack one or more of these items, substitute other items which you consider being of equal value.
+The trader frowns. He is loath to lose a sale, at any price. After some thought, he says that he will accept 1 Weapon, 4 Gold Crowns, and 1 Backpack Item in exchange for the robes.
+The trader frowns. He is loath to lose a sale, at any price. After some thought, he says that he will accept 1 Weapon, 4 Gold Crowns, and 1 Backpack Item in exchange for the robes.
You agree to the man
Having concluded your business, you thank the trader and bid him farewell. Then you leave this village and continue your ride south across the plain.
You use your Grand Mastery to camouflage yourself before you enter the mess hall, and once inside you take cover behind the nearest stand of armour. Moving from one suit to the next, you make your way quickly towards the far door.
+ +Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 1 to the number you have picked.
They have black bull-like bodies, yet their heads are crocodilian in shape, and a spiky mane of hair runs the entire length of their muscular backs. They possess four legs and two forelimbs, tipped with claws, in which they cradle cumbersome lances crudely pared from the trunks of Vanchou pines.
@@ -2662,9 +2684,9 @@Your Kai senses tell you that the Autarch is visiting the city for one simple reason: he is coming here to collect the Claw of Naar. The news of his imminent arrival re-ignites your resolve to find the artefact, and swiftly.
@@ -2724,7 +2746,7 @@A blinding white light obliterates your vision and a terrifying numbness spreads rapidly from your neck to the soles of your feet. Helpless to resist, you feel yourself tumbling backwards into a fathomless abyss.
One of the steam-gun projectiles has pierced the side of your skull and penetrated your brain. Mercifully, your death is swift and painless.
-Sadly, your life and your mission end here, at the Crimson Tower of Zuda.
+For most of the day you ride across a seemingly endless expanse of grassland without once catching sight of the enemy you are pursuing. It is nearly dusk before your keen eyes detect a column of wood smoke on the horizon, rising vertically in the still evening air. You call the rangers to a halt and then magnify your vision to take a closer look at the source of the smoke. It rises from a small copse of trees and you suspect that the enemy have set up a camp there for the night. The smoke tells you that they are cooking food, confident in the false belief that they have safely outdistanced you and your companions.
You inform the others of what you have seen before continuing your ride along the plains road. When you are within a mile of the copse, you leave the trail and dismount. Sergeant Paviz and Ranger Yalin are told to stay and hold the horses while you and the captain go forward to scout the enemy encampment.
-Together you crawl towards the copse, side by side, concealed by the approaching darkness and the waist-high grass. You are within 100 yards of the enemy campfire when Gildas makes a sharp intake of breath. You glance at him and your blood freezes when you see that his face is inches from a Grey Conda
Together you crawl towards the copse, side by side, concealed by the approaching darkness and the waist-high grass. You are within 100 yards of the enemy campfire when Gildas makes a sharp intake of breath. You glance at him and your blood freezes when you see that his face is inches from a grey conda
The tavern-keeper
The tavern-keeper
You lead your company off to the east, but to your dismay you soon discover that the route ahead is blocked by a dozen fearsome Xanon. Reluctantly you are forced to turn about and return to the ancient ruins for fear of being run down and trampled beneath their pounding hooves.
-As you are nearing the outskirts of the ruins, a volley of iron darts comes whistling past your head They have been hurled by the leading Xanon in an attempt to slay you before you reach the cover of the ancient stone walls.
+As you are nearing the outskirts of the ruins, a volley of iron darts comes whistling past your head. They have been hurled by the leading Xanon in an attempt to slay you before you reach the cover of the ancient stone walls.
Pick a number from the Random Number Table. If you possess Assimilance, add 1 to the number you have picked.
Behind the portrait you discover a safe embedded in a granite wall. There is a dial set near the middle of its iron door, and it is ringed with numerals ranging from 0 to 9. Your Sixth Sense reveals to you that by turning the dial consecutively to the correct three numbers, you will cause the lock to disengage and the door to the wall safe will open.
The first number in the sequence is equal to the levels of Kai rank a Sun Prince is superior to a Grand Thane.
The second number is equal to the original total of rangers in Gildas
The third number is equal to twice the number of islands in the Northern Gulf of the Chai Sea.
-When you think you know the three-digit answer, note down the figures in order and
The third number is equal to twice the number of islands in the northern gulf of the Chai Sea.
+The sergeant raises the alarm and you and your companions are quickly surrounded. The gate guards encircle you with a ring of spears, forcing you to surrender. Then the sergeant denounces you as would-be thieves out to steal their provisions, and he orders that your weapons and equipment be confiscated before you are led away and thrown into the dungeons.
As the heavy door to your cell slams shut, you immediately look for a way out of this grim prison chamber. You try to pick the lock, but your attempt is thwarted when the sergeant and his guards return. With them is a squad leader of the Imperial Guard, the same man from whom you took the Claw of Naar. He is carrying the accursed artefact, and when the iron door is opened, he points it at you and triggers a fearsome blast of raw energy. In the cramped confines of the cell, there is no hope of escaping from its terrible power. In the blink of an eye, you and your brave companions are engulfed and consumed by the searing ball of white-hot fire.
-Tragically, your life and your mission end here in the barracks dungeon of Yua Tzhan.
+As you make the jump, the corporal sidesteps and thrusts at you with his spear. Its sharpened steel tip penetrates your rib cage and you are knocked out of the saddle by the force of the blow. As you fall, you strike the back of your head on the road and lose consciousness.
Sadly, you never awaken. Before the rangers can come to your aid, the corporal stabs again with his spear and its tip punctures your heart. Your death is painless, and instantaneous.
-Tragically, your life and your mission end here.
+You quickly lose yourselves in a maze of passageways that take you deep into the heart of the city
You quickly lose yourselves in a maze of passageways that take you deep into the heart of the city
Gildas draws your attention to the lowly tavern before which you stand. There is a narrow alley that leads to stables located at the rear. Stealthily you approach the stable doors, and when you test them with the sole of your boot, you discover they are firmly locked.
Your reactions have been dulled by the fatigue of your long journey. You fall behind the rangers and get caught by the full force of the mudslide as it comes thundering along the hill road. You lose consciousness the moment you are swept from your horse, and you are spared the pain of drowning in this merciless river of mud.
-Tragically, your life and your mission end here in the Honah Hills.
+You roll aside but fail to avoid the Conda
You roll aside but fail to avoid the conda
With a trembling hand, you touch your neck and then look to your fingertips. They are smeared with blood. Nausea wells up from the pit of your stomach and your vision blurs as the serpent
Suddenly a blinding white light obliterates your vision. A terrifying numbness spreads rapidly from your neck to the soles of your feet, and you feel yourself tumbling backwards into a fathomless abyss.
One of the rangers
Tragically, your life and your mission end here in the barracks of Yua Tzhan.
+Suddenly you recall the dying words of the old herbalist you encountered in the Vanchou Forest:
Suddenly you recall the dying words of the old herbalist you encountered in the Vanchou Forest:
You retrieve the Red Key from your Backpack and insert it into the dial. It fits, and when you twist it, the heavy door swings inwards without a sound. Quickly you step inside, and then beckon the rangers to follow: This way!
When all three are inside, you push the heavy door closed and slide its bolt across, locking it securely.
You draw upon your mastery of Elementalism to cause the fire to flare wildly. The sudden flash of flames scatters red hot coals across the floor, and some ignite a leg of the dining table. Gripped by a sudden panic, the soldiers leap from their seats and attempt to put out the fire with cloaks and mugs of ale.
In the confusion, none of them see you enter the mess hall. You take cover behind a stand of armour, and then you draw upon your Magnakai Discipline of Invisibility to help keep you hidden before you attempt to reach the far door.
+ +Pick a number from the Random Number Table. If you possess Assimilance, add 3 to the number you have picked. If you possess Grand Huntmastery, add 1.
Some of the Xanon have left the main group and ridden in a wide arc around the ancient site in order to come up behind your position. You hear their leader snorting gruffly as he leaps into the ruined hall and quickly you spin around to face him. You raise your Kai Weapon and courageously you leap forward to block him before he can launch a surprise attack upon the backs of your three companions.
@@ -3498,7 +3530,7 @@Your sweeping blow misses and, in the next instant, a blinding flash of white light engulfs your vision as the rock slams into your jaw. A numbness engulfs your senses and you feel yourself tumbling head-first into a deep, dark abyss.
The rock has shattered your jaw and knocked you unconscious. Upon seeing your limp and helpless form, the flying creature swoops in for the kill. Mercifully, you are spared the agony of death as this ruthless denizen of the Doomlands rends your body in two.
-Sadly, your life and your mission end here.
+Pick a number from the Random Number Table. If you possess Animal Control, add 2 to the number you have picked.
@@ -3572,9 +3604,9 @@You speak the words of the Brotherhood Spell
You speak the words of the Brotherhood Spell
You are shocked by the spectacle of the Autarch
You hold sombre council with the rangers and try to determine how best to proceed from here. I propose we try to reach the Chai Wall,
says Gildas, and his men readily agree. Having never heard of this edifice, you ask Gildas to explain. The Chai Wall is a line of forts and military defences that lies 60 miles to the east of Zuda,
he says. Invasion from Bhanar has long been a threat to Chai, but its ancient ruler
You roll aside and your quick reflexes save you from the Conda
You roll aside and your quick reflexes save you from the conda
You whisper your thanks to Gildas as he wipes his blade on the grubby sleeve of his tunic and slips it silently back into its scabbard.
You use the power of your Grand Mastery to dislodge the spit that supports the roasting side of beef. It collapses into the fire, scattering red hot coals across the floor. Some of the coals ignite a leg of the table and, gripped by a sudden panic, the soldiers leap from their seats and attempt to put out the flames with their cloaks and their mugs of ale.
In the confusion, none of them see you enter the mess hall. You take cover behind a stand of armour, and then you draw upon your Magnakai Discipline of Invisibility to help keep you hidden before you attempt to reach the far door.
+ +Pick a number from the Random Number Table. If you possess Assimilance, add 3 to the number you have picked. If you possess Grand Huntmastery, add 1.
Greetings, Lord Rimoah,
says the leader. I am Captain Gildas of the King
You retreat before the advancing Imperial Guardsmen until your backs are pressed against the base of the crimson tower. Gildas calls for you to look behind, and when you glance over your shoulder, you see that there is a red door set flush into the tower wall. Forcefully you push the door but it will not open. Then you notice a dial set in the middle of its surface, and in the centre of the dial is a small keyhole. The rangers load their bows and fire repeatedly at the advancing guardsmen as you attempt to unlock the door to the crimson tower.
The dial is surrounded by numerals numbering from 0 to 100. Using your Magnakai Discipline of Nexus, you determine that by turning the dial to one of these numbers, you will cause the lock to disengage and the door will open.
While examining the dial, you recall the wall safe in the barracks at Yua Tzhan. That lock required 3 digits to open it. This requires only one. The number that will open this lock is equal to the total you get when you add together the three digits that opened the wall safe.
-When you think you know the answer,
You launch a mindblast at the angry sergeant and he reels back, clutching his head in pain. Your sudden psychic attack soon renders him unconscious, but you catch him before his limp body crumples to the ground.
+You launch a Mindblast at the angry sergeant and he reels back, clutching his head in pain. Your sudden psychic attack soon renders him unconscious, but you catch him before his limp body crumples to the ground.
You call out to the gate guards to come and help you. You say their sergeant has been taken ill, and quickly they respond. As they lift him out of your arms, you motion to your companions to follow as you slip away into the barracks.
Beyond the main gate is a courtyard where several wagons, filled with provisions, are being unloaded. You and your companions each take a box from the rear of the nearest wagon and join a line of men who are delivering their goods to a kitchen store room located near the middle of the barracks complex. You leave your boxes here and then return to the courtyard to collect some more. As you are making your way back, you pass a door that your Kai senses tell you is unlocked. You quickly step inside and then signal to the rangers to follow. When all of you are safely in, you shut the door and draw its bolt.
You mount your horse and lead the rangers away from the ruins, heading south. Soon you come upon a track and you steer your horse onto it so that he can travel at a faster pace. Your Kai Sixth Sense and your Pathsmanship skills warn you that the Autarch
You follow the track into a shallow valley where a corridor of weather-worn pillars lines the trail. These man-sized pinnacles of rock are engraved with the likenesses of ancient Bhanarian rulers dating back to a time long before Autarch Sejanoz seized control of this land. As you pass between them, you notice that each one has been defaced by axe and hammer blows.
- -I
he growls. You!
he shouts, directing his ire towards your accuser. Get out, and take your friends with you.
You are a few leagues to the south of the toll bridge when you pass a signpost that says: BEHNAZ
You are a few leagues to the south of the toll bridge when you pass a signpost that says:
There is a fiery flash and a loud
The lead ball from the squad leader
Your life and your mission end here, in the barracks of Yua Tzhan.
+You draw deeply upon your psychic powers and construct a glowing ball of mental energy which you launch at the sorcerous woman. You see her shiver uncontrollably as the power of your mindblast penetrates her defences and, for a short while, the rangers are spared the effect of her hypnotic voice. But the use of this attack leaves you vulnerable to a sudden psychic assault. Sensing this, the woman quickly seizes her chance to retaliate.
+You draw deeply upon your psychic powers and construct a glowing ball of mental energy which you launch at the sorcerous woman. You see her shiver uncontrollably as the power of your Mindblast penetrates her defences and, for a short while, the rangers are spared the effect of her hypnotic voice. But the use of this attack leaves you vulnerable to a sudden psychic assault. Sensing this, the woman quickly seizes her chance to retaliate.
Pick a number from the Random Number Table. If you possess Kai-screen, add 3 to the number you have picked. If your current
You call upon your Magnakai Discipline of Invisibility to help keep you hidden as you enter the mess hall. You take cover behind the nearest stand of armour, and by moving quickly from one suit to the next, you make your way steadily towards the far door.
+ +Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 1 to the number you have picked.
By twisting the dial of the wall safe to an incorrect setting you unwittingly set off an alarm in a distant barracks guardroom. Suddenly the door to the antechamber is forced open and in burst a dozen soldiers, armed with spears and axes.
You draw your Kai Weapon and fight bravely, slaying most who dare come within a sword
Under heavy guard, you are led out into the centre of the barracks parade ground and tied to wooden stakes. A troop of crossbowmen arrive and form up in a line before you. Then the sergeant marches to the head of their line, and promptly he gives the order to fire. The crossbowmen release their volley of deadly missiles and your deaths are mercifully swift.
-Tragically, your life and your mission end here, upon the parade ground of the Yua Tzhan barracks.
+When the squad of Imperial Guards catch sight of Cloud-dancer fleeing eastwards, their leader raises his hand and signals his men to advance. Using your enhanced vision, you focus on the leader and your Kai senses reel at the aura of evil surrounding him. You sense that this power does not emanate from him directly; it flows around a mace-like weapon which he carries sheathed in his belt. It is the Claw of Naar, and even at a distance its malignant power fills you with unease and foreboding.
@@ -4872,7 +4914,7 @@Gildas raises his arm and signals to his men to follow as he jumps his horse across the stone wall of an ancient hall. You follow his lead and, once you are inside, you dismount and corral your horse with the others in a corner of this site. Then you draw your weapon in readiness to confront the approaching Xanon. The rangers prepare their bows and take up positions along the north and east-facing walls. You choose a place close to Gildas and watch with mounting fear as the Xanon come charging out of the surrounding grassland. As you watch their approach, your Sixth Sense detects that these fearsome creatures have been spawned by an evil sorcery.
+Gildas raises his arm and signals to his men to follow as he jumps his horse across the stone wall of an ancient hall. You follow his lead and, once you are inside, you dismount and corral your horse with the others in a corner of this site. Then you draw your Weapon in readiness to confront the approaching Xanon. The rangers prepare their bows and take up positions along the north and east-facing walls. You choose a place close to Gildas and watch with mounting fear as the Xanon come charging out of the surrounding grassland. As you watch their approach, your Sixth Sense detects that these fearsome creatures have been spawned by an evil sorcery.
As you hit the ground, you glimpse the black funnel of flame come rushing towards you. Then, in the blink of an eye, your vision is obliterated by a vivid scarlet flash. Instantly you are plunged into a dark and fathomless void as the power of the Claw leeches your life-force.
-Tragically, your life and your mission end here in Sunderer Pass.
+If you wish to keep any of the above items, make the necessary adjustments to your Action Chart.
@@ -5040,6 +5082,16 @@You magnify your vision and see that the approaching figures are Bhanarians. Armed with swords and spears, they are all clad in black quilted tunics edged with gold braid and emblazoned with the tiger
Your Arrow strikes the cannon
You shoulder your Bow and offer up a short prayer to Ishir to protect you as you get ready to meet their determined attack. With your battle-cry upon your lips, you pull open the door and flail your Kai Weapon at the first Bhanarian who comes within striking distance.
+ +You utter the words of the Old Kingdom Spell
You utter the words of the Old Kingdom Spell
The power of your spell hits the beast squarely in the chest and sends it somersaulting sideways, out of control. With a sickening
You hear the musket
The lead ball from the guard
Sadly, your life and your mission end here in the barracks of Yua Tzhan.
+(Title Page) Replaced VAMPIRIUM
with Vampirium
.
(Title Page) Replaced VAMPIRIUM
with Vampirium
. Replaced Claw of Naar
with Claw of Naar
. Replaced each occurrence of Claw
with Claw
.
(The Story so Far5084
with 5085
. Replaced both occurrences of elite
with
. Replaced Kai monastery
with Kai Monastery
. Replaced Free Alliance
with Freeland Alliance
. Replaced monastery of the Kai
with Monastery of the Kai
. Replaced the Monastery
with the monastery
. Replaced autocracy of Bhanar
with Autocracy of Bhanar
. Replaced Southern Dammerdon mountains
with Southern Dammerdon Mountains
. Replaced despatched
with dispatched
. Replaced Darklord armies
with Darkland armies
. Replaced the First Order of the Kai were
with the First Order of the Kai was
. Replaced Spring
with spring
.
(The Story so FarMS5084
with MS
. Replaced both occurrences of elite
with
. Replaced Kai monastery
with Kai Monastery
. Replaced Free Alliance
with Freeland Alliance
. Replaced monastery of the Kai
with Monastery of the Kai
. Replaced the Monastery
with the monastery
. Replaced autocracy of Bhanar
with Autocracy of Bhanar
. Replaced Southern Dammerdon mountains
with Southern Dammerdon Mountains
. Replaced despatched
with dispatched
. Replaced Darklord armies
with Darkland armies
. Replaced the First Order of the Kai were
with the First Order of the Kai was
. Replaced Spring
with spring
. Replaced my Lord
with my lord
. Replaced MS5063
with MS
. Replaced MS5077
with MS
. Replaced Twenty-five years later
with Twenty years later
in harmony with what is stated in the Lone Wolf Grand Master series.
(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages
. Removed on the last page of this book
. Replaced each occurrence of ie
with i.e.
. Replaced fall to zero
with fall to zero or below
. Replaced fall to zero
with fall to zero or below
. Replaced on to
with onto
. Replaced weapons and
with weapons, and
. Replaced normal weapons
with normal Weapons
. Replaced Lone Wolf New Order series
with Lone Wolf New Order series
. Replaced New Order adventure
with New Order adventure
.
(New Order Disciplines) Replaced venoms and
with venoms, and
. Replaced symbols and
with symbols, and
. Replaced
with
. Replaced Magi-Magic
with Magi-magic
. Replaced Old Kingdom battle magic
with Old Kingdom battle-magic
. Replaced magi-magic spells
with Old Kingdom Spells
. Replaced individual (or combinations of) elements that are available,
with individual elements that are available, or combinations thereof,
. Replaced remove or
with remove, or
. Replaced eg
with e.g.
. Replaced dialect and
with dialect, and
. Replaced Weapon and
with Weapon, and
. Replaced sixth sense
with Sixth Sense
. Replaced 1 to 3
with one to three
. Replaced guild of magicians
with Guild of Magicians
. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon.
with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.
. Replaced battle wounds
with battle-wounds
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced fortresses increases
with fortresses increase
. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases
with Duration of the spirit-walk and the protection afforded to his in animate body increase
. Replaced predictions increases
with predictions increase
. Replaced will be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced EQUIPMENT
with Equipment
. Replaced undertaken then
with undertaken, then
. Replaced Lone Wolf (New Order) series
with Lone Wolf New Order series
. Replaced each occurrence of New Order series
with New Order series
. Replaced each occurrence of New Order adventure
with New Order adventure
. Replaced any other Special Items that
with any other Special Items and Backpack Items that
.
(Equipment) Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced eg,
with e.g.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of arrow
with Arrow
. Replaced each occurrence of bow
with Bow
. Replaced each occurrence of quiver
with Quiver
. Replaced each occurrence of arrows
with Arrows
. Deleted (see the inside front cover of this book)
. Added a paragraph about Gold Crowns to the section Equipment
. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Replaced the total sum of
with the number of
. Replaced Disciplines then
with Disciplines, then
. Replaced normal weapons
with normal Weapons
. Replaced New Order adventures
with New Order adventures
. Replaced each occurrence of weapon
with Weapon
in the Equipment
section. Added You may only use one Weapon at a time in combat.
in harmony with the recent Mongoose Publishing edition.
(Equipment) Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced eg,
with e.g.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of arrow
with Arrow
. Replaced each occurrence of bow
with Bow
. Replaced each occurrence of quiver
with Quiver
. Replaced each occurrence of arrows
with Arrows
. Deleted (see the inside front cover of this book)
. Added a paragraph about Gold Crowns to the section Equipment
. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Replaced the total sum of
with the number of
. Replaced Disciplines then
with Disciplines, then
. Replaced normal weapons
with normal Weapons
. Replaced New Order adventures
with New Order adventures
. Replaced each occurrence of weapon
with Weapon
in the Equipment
section. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorIt cannot be used to increase
in harmony with the Collector
(Kai Weapons) Replaced elite
with
. Replaced new-found
with newfound
. Deleted at the front of the book
. Replaced magical Axe, Sword or Broadsword
with magical Axe, Sword, or Broadsword
. Replaced axe
with Alema
Axe
.Alema
(Kai Weapons) Replaced elite
with
. Replaced new-found
with newfound
. Deleted at the front of the book
. Replaced magical Axe, Sword or Broadsword
with magical Axe, Sword, or Broadsword
. Replaced axe
with Alema
Axe
.Alema
(Rules for Combat) Removed on the inside back cover of this book
. Replaced on the page after the Random Number Table
with in the back of this book
. Replaced points reduced
with points possibly reduced
. Replaced to zero
with to zero or below
. Replaced at which point the one with the zero score is declared dead
with at which point that combatant is declared dead
.
(Improved Grand Master Disciplines) Replaced each occurrence of eg
with e.g.
. Replaced rushes etc,
with rushes,
. Replaced ie
with i.e.
. Replaced each occurrence of Kai Blast
with Kai-blast
. Replaced Psi-surge or
with Psi-surge, or
. Replaced lava and
with lava, and
. Replaced Brotherhood spell
with Brotherhood Spell
. Replaced flasks etc,
with flasks,
. Replaced
with Improved Grand Master Disciplines
. Inserted A Kai Sun Lord using Kai-blast determines the damage inflicted on an enemy by picking two numbers from the Random Number Table. These numbers should be added together (a
into the description of the Kai-blast, taken from Lone Wolf Club Newsletter No.24. Replaced 0
= 1) and the resultant total equals the damage inflicted.arrow, or arrow-like
with Arrow, or Arrow-like
. Replaced Lone Wolf New Order series
with Lone Wolf New Order series
. Replaced Time duration, and degree of surface difficulty, increases
with Time duration
. Replaced Lone Wolf New Order books
with Lone Wolf New Order books
. Replaced a weapon
with a Weapon
. Replaced wooden weapon
with wooden Weapon
. Replaced quarterstaff
with Quarterstaff
.
(New Order Wisdom) Replaced gods Kai and Ishir
with Gods Kai and Ishir
. Italicised Lone Wolf
when referring to the series. Replaced New Order adventure
with New Order adventure
.
(New Order Wisdom) Replaced gods Kai and Ishir
with Gods Kai and Ishir
. Italicised Lone Wolf
when referring to the series. Replaced New Order adventure
with New Order adventure
. Replaced Claw of Naar
with Claw of Naar
.
(1) Replaced south-easterly
with southeasterly
. Replaced bo
with bo
. Replaced the Captain
with the captain
.
(3) Replaced the shine has
with the shrine has
.
(9) Replaced your backpack
with your Backpack
.
(11) Replaced both occurrences of compass
with Siyenese Compass
. Replaced soldier
with soldiers
. Replaced Peering round
with Peering around
in the illustrationNexus, and
with Nexus and
. Replaced Assimilance, and
with Assimilance and
. Replaced Elementalism, and
with Elementalism and
.
(12) Replaced drawbolt
with bolt
. Replaced inside, then
with inside, and then
.
(13) Replaced Gildas,
with Gildas.
. Replaced each occurrence of on to
with onto
.
(13) Replaced Gildas,
with Gildas.
. Replaced each occurrence of on to
with onto
. Removed quotation marks from around the italicised fourth paragraph.
(14) Replaced pathsmanship
with Pathsmanship
. Replaced sixth sense
with Sixth Sense
.
(15) Replaced suggestion, then
with suggestion, and then
.
(17) Replaced Kai mastery
with Kai Mastery
.
(32) Replaced skills, or if you choose not to use them, or a Bow
with skills, nor a Bow, or if you choose not to use them
. Replaced Bow, and
with Bow and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Elementalism, and
with Elementalism and
. Replaced Kai-surge, and
with Kai-surge and
.
(33) Replaced battle cry
with battle-cry
.
(34) Replaced Kai-alchemy, and
with Kai-alchemy and
.
(35) Replaced on to
with onto
. Replaced The Captain
with The captain
.
(35) Replaced on to
with onto
. Replaced The Captain
with The captain
.
(36) Replaced erect, then
with erect; then
.
(38) Replaced lead, then
with lead, and then
.
(39) Replaced sixth sense
with Sixth Sense
.
(53) Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Kai-surge, and
with Kai-surge and
.
(54) Replaced arrow
with Arrow
. Replaced add 3
with remember to add 3
.
(55) Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Kai-surge, and
with Kai-surge and
.
(56) Replaced the Captain
with the captain
.
(56) Replaced the Captain
with the captain
. Replaced Conda
with conda
.
(57) Replaced on to
with onto
. Replaced loud peeling
with loud pealing
.
(60) Added a period after turn to 247
. Added a period after turn to 28
.
(62) Replaced Siyenese compass
with Siyenese Compass
. Replaced military quarter
with Military Quarter
. Replaced compass, and your Kai sixth sense, both
with Siyenese Compass and your Kai Sixth Sense both
.
(64) Replaced both occurrences of ie,
with i.e.
. Replaced 0, 2, 4, 6, or 8
with 2, 4, 6, 8, or 0
.
(65) Replaced Brotherhood spell
with Brotherhood Spell
.
(69) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced is now is
with is now
.
(70) Replaced Kai mastery
with Kai Mastery
.
(72) Replaced Backpack Items List
with list of Backpack Items
.
(70) Replaced Conda
with conda
. Replaced You draw upon your Kai mastery to command the snake to hold its attack
with You command the snake to hold its attack
as you may have used an Eye of Lhaz to control the conda (see errata entry for Section 130 for justification for this change).
(72) Replaced Backpack Items List
with Action Chart
since the Claw of Naar is a Special Item.
(75) Replaced Brotherhood spell
with Brotherhood Spell
.
(76) Replaced Poghram
with Poghlam
. Replaced sixth sense
with Sixth Sense
.
(78) Replaced three miles
with 3 miles
.
(82) Replaced Magnakai healing
with Kai healing
.
(83) Replaced loathe to
with loath to
.
(85) Replaced on to
with onto
.
(86) Replaced come a squad
with comes a squad
.
(86) Replaced come a squad
with comes a squad
. Replaced Special Item
with Backpack Item
as the Red Key is a Backpack Item (cf. Section 76).
(87) Replaced talisman
with Gold Talisman
.
(88) Replaced shield spell
with
.
(89) Replaced Siyenese compass
with Siyenese Compass
.
(122) Replaced Special Items list
with list of Special Items
.
(124) Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Kai-surge, and
with Kai-surge and
.
(128) Replaced claim back
with reclaim
. Added a paragraph break between asks, reproachfully.
and
.
(130) Replaced woodsmoke
with wood smoke
. Replaced metres
with yards
. Replaced the Captain
with the captain
.
(131) Replaced quiver
with Quiver
. Replaced arrows
with Arrows
.
(130) Replaced woodsmoke
with wood smoke
. Replaced metres
with yards
. Replaced the Captain
with the captain
. Replaced Grey Conda
with grey conda
in both the text and the IllustrationAnimal Mastery
with Animal Mastery or an Eye of Lhaz
since enables user to exert control over poisonous snakes
.
(131) Replaced quiver
with Quiver
. Replaced arrows
with Arrows
. Replaced the figure
with the number of Arrows lost
.
(133) Replaced Crowns, to
with Crowns to
.
(134) Replaced queuing
with queueing
. Replaced storerooms
with store rooms
. Replaced hidden, then
with hidden, and then
.
(135) Replaced Brotherhood spell
with Brotherhood Spell
.
(136) Replaced well-appointed
with well appointed
. Replaced tiger
with tiger
.
(137) Replaced sixth sense
with Sixth Sense
. Replaced to the
with to twice the
in the puzzle. Replaced Gildas
with Gildas
. Replaced the Captain
with the captain
.
(137) Replaced sixth sense
with Sixth Sense
. Replaced to the
with to twice the
in the puzzle. Replaced Gildas
with Gildas
. Replaced the Captain
with the captain
. Replaced Northern Gulf
with northern gulf
.
(139) Replaced sword-belt
with sword belt
. Replaced Gildas
with Gildas
.
(142) Replaced side-steps
with sidesteps
. Replaced rib-cage
with rib cage
.
(143) Replaced birds who
with birds that
.
(146) Replaced Main Square
with main square
.
(149) Replaced greets your
with greet your
.
(151) Replaced Brotherhood spell
with Brotherhood Spell
.
(153) Replaced bardsmanship
with Bardsmanship
.
(154) Added a period after turn to 266
, turn to 135
, turn to 51
, and turn to 230
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Elementalism, and
with Elementalism and
.
(158) Replaced Brotherhood spell
with Brotherhood Spell
.
(159) Replaced Ren, but
with Ren but
. Replaced rider, that
with rider; that
.
(161) Replaced agonising
with agonizing
.
(161) Replaced agonising
with agonizing
. Replaced Conda
with conda
.
(165) Replaced foot, then
with foot; then
.
(166) Replaced drawbolt
with bolt
. Replaced the key
with the Red Key
. Replaced inside, then
with inside, and then
. Replaced your backpack
with your Backpack
.
(167) Replaced sixth sense
with Sixth Sense
.
(190) Replaced stikes
with strikes
. Replaced bang
with
.
(195) Replaced sixth sense
with Sixth Sense
.
(198) Replaced side-steps
with sidesteps
. Replaced rib-cage
with rib cage
.
(199) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced continue, to 18
with continue, turn to 18
.
(199) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced continue, to 18
with continue, turn to 18
. Replaced the creature
with the closest creature
since the specific target had not yet been stated.
(200) Replaced much-practiced
with much practiced
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Kai-surge, and
with Kai-surge and
.
(201) Replaced Siyenese compass
with Siyenese Compass
.
(203) Replaced metres
with yards
.
(204) Replaced Siyenese compass
with Siyenese Compass
.
(206) Replaced each occurrence of Khea Khan
with Khea-khan
. Replaced tiger
with tiger
.
(207) Replaced Ring, and
with Ring and
.
(210) Replaced Conda
with conda
.
(212) Replaced pathsmanship
with Pathsmanship
.
(214) Replaced Old Kingdom spell
with Old Kingdom Spell
.
(215) Replaced Brotherhood spell
with Brotherhood Spell
.
(228) Deleted which you carry in your pack
.
(230) Deleted If you possess the Kai Weapon
as it is impossible to arrive in this section if you possess this particular Kai Weapon (cf. Section 106 and subsequent sections).
(233) Replaced Old Kingdom spell
with Old Kingdom Spell
.
(235) Replaced storeroom
with store room
.
(235) Replaced storeroom
with store room
. Replaced mindblast
with Mindblast
.
(237) Replaced lookout, then
with lookout; then
.
(239) Replaced Bow, and
with Bow and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Elementalism, and
with Elementalism and
.
(240) Replaced pathsmanship
with Pathsmanship
. Replaced a corridor of weather-worn pillars line
with a corridor of weather-worn pillars lines
. Replaced Sentinel, or higher
with Sentinel or higher
. Replaced sixth sense
with Sixth Sense
. Replaced on to
with onto
. Replaced Elementalism, and
with Elementalism and
.
(268) Replaced click
with
. Replaced The Innkeeper
with The innkeeper
in the illustrationbreath, then
with breath, and then
. Replaced Telegnosis, or
with Telegnosis or
.
(269) Replaced bowfire
with bow-fire
.
(271) Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Bow, and
with Bow and
.
(272) Replaced Grand Sentinel
with Grand Sentinel or higher
. Replaced Pathsmanship, and
with Pathsmanship and
.
(272) Replaced BEHNAZ
with
. Replaced Grand Sentinel
with Grand Sentinel or higher
. Replaced Pathsmanship, and
with Pathsmanship and
.
(273) Replaced Well I vowed
with Well, I vowed
. Replaced two, then
with two, and then
. Replaced a gust of ale-soaked air and the jingle of bells interrupts the
with a gust of ale-soaked air and the jingle of bells interrupt the
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Bardsmanship, and
with Bardsmanship and
.
(275) Replaced on to
with onto
.
(277) Replaced on to
with onto
. Replaced the Captain
with the captain
.
(279) Replaced bang
with
.
(280) Replaced on to
with onto
.
(281) Replaced mindblast
with Mindblast
.
(282) Replaced battle cry
with battle-cry
.
(283) Replaced become irate
with becomes irate
.
(284) Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced arrow
with Arrow
.
(298) Replaced both occurrences of compass
with Siyenese Compass
. Replaced soldier
with soldiers
. Replaced Nexus, and
with Nexus and
. Replaced Assimilance, and
with Assimilance and
. Replaced Elementalism, and
with Elementalism and
.
(301) Replaced storerooms
with store rooms
.
(302) Replaced silence, then
with silence; then
.
(304) Replaced sixth sense
with Sixth Sense
. Replaced each occurrence of bow
with Bow
. Replacd bow, and
with Bow and
. Replaced with the other
with with the others
.
(304) Replaced sixth sense
with Sixth Sense
. Replaced each occurrence of bow
with Bow
. Replaced bow, and
with Bow and
. Replaced with the other
with with the others
. Replaced weapon
with Weapon
.
(306) Replaced the patrol are
with the patrol is
.
(307) Replaced bang
with
.
(309) Replaced three miles
with 3 miles
.
(325) Replaced your axe
with your Axe
.
(326) Replaced battle cry
with battle-cry
. Replaced bow
with Bow
. Replaced arrow
with Arrow
.
(327) Replaced claim back
with reclaim
. Replaced me, Captain
with me, captain
.
(330) Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced on-rushing
with onrushing
. Replaced continue, to 18
with continue, turn to 18
. Replaced thud
with
.
(330) Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced on-rushing
with onrushing
. Replaced continue, to 18
with continue, turn to 18
. Replaced thud
with
. Replaced the onrushing creature
with the closest of the onrushing creatures
since the specific target had not yet been stated.
(331) Replaced storeroom
with store room
.
(333) Replaced Kai mastery
with Kai Mastery
.
(334) Replaced squad are
with squad is
. Replaced the Captain
with the captain
. Replaced Huntmastery, or
with Huntmastery or
.
(345) Replaced you whisper,
with whisper.
.
(350) Replaced Lone Wolf adventure
with Lone Wolf New Order adventure
.
(Combat Rules Summary) Replaced Items or
with Items, or
. Replaced falls to 0
with falls to 0 or below
. Replaced Pick number from
with Pick a number from the
. Replaced Turn to Combat
with Turn to the Combat
. Replaced to random number
with to the random number
. Replaced when ENDURANCE
with when the ENDURANCE
.
(Combat Rules Summary) Replaced Items or
with Items, or
. Replaced falls to 0
with falls to 0 or below
. Replaced Pick number from
with Pick a number from the
. Replaced Turn to Combat
with Turn to the Combat
. Replaced to random number
with to the random number
. Replaced when
with when the
.