X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F27v.xml;h=d22d077b21856ad42f3146c969f6e098e9c3f7f6;hp=39cd026aff236a4bef5d42dd6168a7e33f42aaf2;hb=e2f6f6a8ed0fbf76c96c6fe033784734ae3fb760;hpb=4383fd262b47208f3475bb2d7e0d5d6e0fb3cec5 diff --git a/en/xml/27v.xml b/en/xml/27v.xml index 39cd026..d22d077 100644 --- a/en/xml/27v.xml +++ b/en/xml/27v.xml @@ -25,7 +25,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 20101112 + 2013929

The Claw of Naar is the evil wand of power used by Agarash the Damned during his ancient conquest of Magnamund. Legend held that it had been lost forever in the molten ruins of Naaros, but now it has resurfaced, and its dread return heralds a dawn of disaster for the peaceable nations of Magnamund. Your allies, the wise wizards of the Elder Magi, have the power and the means to destroy the accursed Claw. But they do not possess it. In Vampirium, you must venture into the hostile land of Bhanar and snatch the Claw from the clutches of the evil Autarch Sejanoz. Can you deliver the Claw safely to the Elder Magior will you be destroyed by the terrifying wrath of the vampire lord Sejanoz?

@@ -937,7 +937,7 @@
Food

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. However, if you have chosen Grand Huntmastery as one of your four Disciplines, then you will not need to tick off a Meal when instructed to eat.

Potion of Laumspur
-

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

+

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

Gold Crowns

The currency of Bhanar is the Ren. 10 Ren equals 1 Gold Crown. These coins are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns (or 500 Ren).

@@ -1254,9 +1254,9 @@ Brian Williams - - - + + +

Gildas points to a clothes stall that is heaped with simple straw-coloured robes, much favoured by these Bhanarian plains-dwellers. Maybe a wise purchase, Sir Kai? he mutters. I fear our tunics may arouse yet more suspicion the further south we venture. You nod in agreement and halt to ask the trader how much he wants for four of his robes.

@@ -1279,23 +1279,13 @@ Brian Williams - - - + + +

The first is an elaborate shrine. It is fashioned from gold and jewels and has been crafted into the likeness of a tigers head. Two huge ivory fangs protrude from its jaw and its jewelled eyes glow with a flickering scarlet fire.

The second is a golden chariot. This vehicle has no team of horses to pull it, for it needs no animals to cause it to move. It is a sky chariot, powered by the same magical forces that enable Cloud-dancer to soar through the air.

- - - - Brian Williams - - - - - -

You are observing the shrine from the cover of a doorway when suddenly the head slowly rotates in your direction, and two pencil-thin beams of red light shoot from its eyes. You duck back, but it is too latethe shrine has detected your presence. The guards at the tent raise the alarm and a troop of Bhanarians come running from the doorway of a nearby hall.

Run! cries Gildas, as the soldiers come rushing towards you.

To continue, turn to 86. @@ -1445,9 +1435,9 @@ Brian Williams - - - + + +

You turn a corner and ride along an unobstructed avenue that takes you to a far quieter quarter of the city. Guided by your Pathsmanship and tracking skills, you lead the rangers to the South Gate of Yua Tzhan. Here you are able to depart the city along a road that passes through outlying settlements before climbing gently into the Honah Hills.

@@ -1665,6 +1655,16 @@

Your spell fails to split the iron skin of the cannons pressure cylinder. Alerted now to your presence, a handful of Bhanarians leave the fight at the archway and come running towards the antechamber with their swords and axes raised to strike. You offer up a short prayer to Ishir to protect you as you draw your Kai Weapon ready to meet their determined attack. With your battle-cry upon your lips, you pull open the door and flail at the first Bhanarian who comes within striking distance of your deadly blade.

+ + + + Brian Williams + + + + + + Bhanarian Guards3740 If you win this combat, turn to 144.
@@ -1921,7 +1921,7 @@ 56 -

You call upon your Magnakai Discipline of Animal Control to command the deadly Conda not to attack Gildas, and instantly it obeys your silent order.

+

You call upon your Magnakai Discipline of Animal Control to command the deadly conda not to attack Gildas, and instantly it obeys your silent order.

Unfortunately, you neglect to instruct the snake not to attack you instead. As it pulls away from the captains face, it turns its head and fixes you with its red eyes. Moments later, it launches itself at your throat like a speeding arrow!

Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 1 to the number you have picked. For every level of Kai rank that you have attained above Kai Grand Sentinel, add 1. If your current ENDURANCE score is lower than 16, deduct 2.

If your total score is now 5 or less, turn to 161. @@ -2098,7 +2098,7 @@ 70 -

You draw upon your Kai Mastery to command the snake to hold its attack. The Conda hesitates, and Gildas reaches for his sword. With one swift and deadly swipe, his blade decapitates the serpent and sends its fanged head spinning through the air, trailing a stream of greenish-yellow venom.

+

You command the snake to hold its attack. The conda hesitates, and Gildas reaches for his sword. With one swift and deadly swipe, his blade decapitates the serpent and sends its fanged head spinning through the air, trailing a stream of greenish-yellow venom.

Breathing a sigh of relief, Gildas wipes his blade on the grubby sleeve of his tunic before slipping it silently into his scabbard.

Turn to 335.
@@ -2224,8 +2224,8 @@ Brian Williams - - + +

You also discover a gleaming talisman that is engraved with the tigers-head emblem of Autarch Sejanoz. It is strung upon a braided cord. (If you wish to keep this Gold Talisman, record it on your Action Chart as a Special Item. You may wear it around your neck.)

@@ -2445,6 +2445,16 @@

You use your Grand Mastery to camouflage yourself before you enter the mess hall, and once inside you take cover behind the nearest stand of armour. Moving from one suit to the next, you make your way quickly towards the far door.

+ + + + Brian Williams + + + + + +

Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 1 to the number you have picked.

If your total score is 1 or lower, turn to 8. If it is 2 or higher, turn to 211. @@ -2674,9 +2684,9 @@ Brian Williams - - - + + +

Your Kai senses tell you that the Autarch is visiting the city for one simple reason: he is coming here to collect the Claw of Naar. The news of his imminent arrival re-ignites your resolve to find the artefact, and swiftly.

@@ -2813,17 +2823,17 @@

For most of the day you ride across a seemingly endless expanse of grassland without once catching sight of the enemy you are pursuing. It is nearly dusk before your keen eyes detect a column of wood smoke on the horizon, rising vertically in the still evening air. You call the rangers to a halt and then magnify your vision to take a closer look at the source of the smoke. It rises from a small copse of trees and you suspect that the enemy have set up a camp there for the night. The smoke tells you that they are cooking food, confident in the false belief that they have safely outdistanced you and your companions.

You inform the others of what you have seen before continuing your ride along the plains road. When you are within a mile of the copse, you leave the trail and dismount. Sergeant Paviz and Ranger Yalin are told to stay and hold the horses while you and the captain go forward to scout the enemy encampment.

-

Together you crawl towards the copse, side by side, concealed by the approaching darkness and the waist-high grass. You are within 100 yards of the enemy campfire when Gildas makes a sharp intake of breath. You glance at him and your blood freezes when you see that his face is inches from a Grey Condaa deadly Bhanarian plains snake. The serpents neck is raised and its wedge-shaped head is drawn to strike at your companions eyes.

+

Together you crawl towards the copse, side by side, concealed by the approaching darkness and the waist-high grass. You are within 100 yards of the enemy campfire when Gildas makes a sharp intake of breath. You glance at him and your blood freezes when you see that his face is inches from a grey condaa deadly Bhanarian plains snake. The serpents neck is raised and its wedge-shaped head is drawn to strike at your companions eyes.

Brian Williams - The deadly Grey Conda is only inches away from his face. + The deadly grey conda is only inches away from his face. - If you possess Animal Mastery, turn to 70. + If you possess Animal Mastery or an Eye of Lhaz, turn to 70. If you do not, turn to 56.
@@ -2842,7 +2852,7 @@

You lead your company off to the east, but to your dismay you soon discover that the route ahead is blocked by a dozen fearsome Xanon. Reluctantly you are forced to turn about and return to the ancient ruins for fear of being run down and trampled beneath their pounding hooves.

-

As you are nearing the outskirts of the ruins, a volley of iron darts comes whistling past your head They have been hurled by the leading Xanon in an attempt to slay you before you reach the cover of the ancient stone walls.

+

As you are nearing the outskirts of the ruins, a volley of iron darts comes whistling past your head. They have been hurled by the leading Xanon in an attempt to slay you before you reach the cover of the ancient stone walls.

Pick a number from the Random Number Table. If you possess Assimilance, add 1 to the number you have picked.

If your total score is now 4 or lower, turn to 145. If it is 5 or higher, turn to 193. @@ -2970,9 +2980,9 @@ Brian Williams - - - + + + If you possess Animal Mastery, turn to 329. @@ -3061,9 +3071,9 @@ Brian Williams - - - + + + Turn to 350. @@ -3182,7 +3192,7 @@ 161 -

You roll aside but fail to avoid the Condas fangs that graze your neck. Gildas reaches for his sword and, with one swift and deadly swipe, he decapitates the serpent and sends its fanged head spinning through the air, trailing a stream of greenish-yellow venom.

+

You roll aside but fail to avoid the condas fangs that graze your neck. Gildas reaches for his sword and, with one swift and deadly swipe, he decapitates the serpent and sends its fanged head spinning through the air, trailing a stream of greenish-yellow venom.

With a trembling hand, you touch your neck and then look to your fingertips. They are smeared with blood. Nausea wells up from the pit of your stomach and your vision blurs as the serpents deadly venom begins to take hold. You draw upon your Magnakai Discipline of Curing to counter the poison, but before your innate defences win the battle, you suffer agonizing muscle spasms throughout your body: lose 5 ENDURANCE points.

To continue, turn to 335.
@@ -3233,7 +3243,7 @@ 166 -

Suddenly you recall the dying words of the old herbalist you encountered in the Vanchou Forest: and the key will open the door to my home in Zuda. It is called the Crimson Tower.

+

Suddenly you recall the dying words of the old herbalist you encountered in the Vanchou Forest: and the key will open the door to my home in Zuda. It is called the Crimson Tower.

You retrieve the Red Key from your Backpack and insert it into the dial. It fits, and when you twist it, the heavy door swings inwards without a sound. Quickly you step inside, and then beckon the rangers to follow: This way!

When all three are inside, you push the heavy door closed and slide its bolt across, locking it securely.

To continue, turn to 136. @@ -3367,6 +3377,16 @@

You draw upon your mastery of Elementalism to cause the fire to flare wildly. The sudden flash of flames scatters red hot coals across the floor, and some ignite a leg of the dining table. Gripped by a sudden panic, the soldiers leap from their seats and attempt to put out the fire with cloaks and mugs of ale.

In the confusion, none of them see you enter the mess hall. You take cover behind a stand of armour, and then you draw upon your Magnakai Discipline of Invisibility to help keep you hidden before you attempt to reach the far door.

+ + + + Brian Williams + + + + + +

Pick a number from the Random Number Table. If you possess Assimilance, add 3 to the number you have picked. If you possess Grand Huntmastery, add 1.

If your total score is 2 or lower, turn to 8. If it is 3 or higher, turn to 211. @@ -3542,9 +3562,9 @@ Brian Williams - - - + + +

Pick a number from the Random Number Table. If you possess Animal Control, add 2 to the number you have picked.

@@ -3584,9 +3604,9 @@ Brian Williams - - - + + + If you possess Kai-alchemy, turn to 120. @@ -3657,9 +3677,9 @@ Brian Williams - - - + + + If you wish to stop before the barrier, turn to 159. @@ -3709,9 +3729,9 @@ Brian Williams - - - + + +

You hold sombre council with the rangers and try to determine how best to proceed from here. I propose we try to reach the Chai Wall, says Gildas, and his men readily agree. Having never heard of this edifice, you ask Gildas to explain. The Chai Wall is a line of forts and military defences that lies 60 miles to the east of Zuda, he says. Invasion from Bhanar has long been a threat to Chai, but its ancient rulerKhea-khan Xohad remarkable foresight. He constructed a formidable wall to deter Autarch Sejanoz from invading his peaceful realm. It has served Chai well for many centuries.

@@ -3756,7 +3776,7 @@ 210 -

You roll aside and your quick reflexes save you from the Condas deadly fangs. Gildas reaches for his sword and, with one swift and deadly swipe, he decapitates the hissing serpent and sends its fanged head spinning through the air, trailing a stream of greenish-yellow venom.

+

You roll aside and your quick reflexes save you from the condas deadly fangs. Gildas reaches for his sword and, with one swift and deadly swipe, he decapitates the hissing serpent and sends its fanged head spinning through the air, trailing a stream of greenish-yellow venom.

You whisper your thanks to Gildas as he wipes his blade on the grubby sleeve of his tunic and slips it silently back into its scabbard.

Turn to 335.
@@ -3895,6 +3915,16 @@

You use the power of your Grand Mastery to dislodge the spit that supports the roasting side of beef. It collapses into the fire, scattering red hot coals across the floor. Some of the coals ignite a leg of the table and, gripped by a sudden panic, the soldiers leap from their seats and attempt to put out the flames with their cloaks and their mugs of ale.

In the confusion, none of them see you enter the mess hall. You take cover behind a stand of armour, and then you draw upon your Magnakai Discipline of Invisibility to help keep you hidden before you attempt to reach the far door.

+ + + + Brian Williams + + + + + +

Pick a number from the Random Number Table. If you possess Assimilance, add 3 to the number you have picked. If you possess Grand Huntmastery, add 1.

If your total score is 2 or lower, turn to 8. If it is 3 or higher, turn to 211. @@ -4135,16 +4165,6 @@

You mount your horse and lead the rangers away from the ruins, heading south. Soon you come upon a track and you steer your horse onto it so that he can travel at a faster pace. Your Kai Sixth Sense and your Pathsmanship skills warn you that the Autarchs squad have recovered their stallions and are now in hot pursuit.

You follow the track into a shallow valley where a corridor of weather-worn pillars lines the trail. These man-sized pinnacles of rock are engraved with the likenesses of ancient Bhanarian rulers dating back to a time long before Autarch Sejanoz seized control of this land. As you pass between them, you notice that each one has been defaced by axe and hammer blows.

- - - - Brian Williams - - - - - - If you possess Elementalism and have attained the rank of Kai Grand Sentinel or higher, turn to 183. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 78.
@@ -4170,9 +4190,9 @@ Brian Williams - - - + + + If you wish to attempt to hide in the rear of one of the army wagons that is queueing to enter the barracks, turn to 134. @@ -4521,7 +4541,7 @@ 272 -

You are a few leagues to the south of the toll bridge when you pass a signpost that says: BEHNAZ70 miles. Beyond this point, the hill road begins to twist like a swimming serpent. You are passing around one of its seemingly endless bends when you hear a loud rumble of thunder echoing through the hills.

+

You are a few leagues to the south of the toll bridge when you pass a signpost that says: Behnaz70 miles. Beyond this point, the hill road begins to twist like a swimming serpent. You are passing around one of its seemingly endless bends when you hear a loud rumble of thunder echoing through the hills.

If you possess Grand Pathsmanship and have attained the rank of Kai Grand Sentinel or higher, turn to 113. If you do not possess this skill, or if you have yet to reach this level of Kai Mastery, turn to 63.
@@ -4699,6 +4719,16 @@

You call upon your Magnakai Discipline of Invisibility to help keep you hidden as you enter the mess hall. You take cover behind the nearest stand of armour, and by moving quickly from one suit to the next, you make your way steadily towards the far door.

+ + + + Brian Williams + + + + + +

Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 1 to the number you have picked.

If your total score is 4 or lower, turn to 8. If it is 5 or higher, turn to 211. @@ -4973,8 +5003,8 @@ Brian Williams - - + +

If you wish to keep any of the above items, make the necessary adjustments to your Action Chart.

@@ -5052,6 +5082,16 @@

You magnify your vision and see that the approaching figures are Bhanarians. Armed with swords and spears, they are all clad in black quilted tunics edged with gold braid and emblazoned with the tigers-head emblem of Autarch Sejanoz. They are clearly a unit of Imperial Guards from the Autarchs court in Otavai. As the squad of twelve guardsmen draws nearer, your Kai Sixth Sense tells you that something is wrong. These are lite soldiers of the Autarchs personal bodyguard, yet they seem to have forgotten basic military practice: they have placed no scouts at the head of their squad to check that the way ahead is clear.

+ + + + Brian Williams + + + + + + If you possess Grand Huntmastery and have attained the Kai rank of Sun Lord, turn to 49. If you do not possess this Discipline, or if you have yet to attain this level of Kai rank, turn instead to 74.
@@ -5134,6 +5174,16 @@

Your Arrow strikes the cannons pressure cylinder, but it fails to penetrate the thick iron skin and it ricochets away. Your failed attempt to destroy the cannon betrays your presence, and a handful of the Bhanarians leave the fight at the archway and come running towards the antechamber with their swords and axes raised to strike.

You shoulder your Bow and offer up a short prayer to Ishir to protect you as you get ready to meet their determined attack. With your battle-cry upon your lips, you pull open the door and flail your Kai Weapon at the first Bhanarian who comes within striking distance.

+ + + + Brian Williams + + + + + + Bhanarian Guards3740 If you win this combat, turn to 144.
@@ -5445,7 +5495,7 @@ JC Alvarez / Jonathan Blake - + @@ -5986,9 +6036,9 @@

(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that.

-

(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition.

+

(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

-

(Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Deleted at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema.

+

(Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Deleted at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema.

(Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead with at which point that combatant is declared dead.

@@ -6023,7 +6073,7 @@

(32) Replaced skills, or if you choose not to use them, or a Bow with skills, nor a Bow, or if you choose not to use them. Replaced Bow, and with Bow and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Elementalism, and with Elementalism and. Replaced Kai-surge, and with Kai-surge and.

(33) Replaced battle cry with battle-cry.

(34) Replaced Kai-alchemy, and with Kai-alchemy and.

-

(35) Replaced on to with onto. Replaced The Captains with The captain.

+

(35) Replaced on to with onto. Replaced The Captains with The captains.

(36) Replaced erect, then with erect; then.

(38) Replaced lead, then with lead, and then.

(39) Replaced sixth sense with Sixth Sense.

@@ -6037,7 +6087,7 @@

(53) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Kai-surge, and with Kai-surge and.

(54) Replaced arrow with Arrow. Replaced add 3 with remember to add 3.

(55) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Kai-surge, and with Kai-surge and.

-

(56) Replaced the Captains with the captains.

+

(56) Replaced the Captains with the captains. Replaced Conda with conda.

(57) Replaced on to with onto. Replaced loud peeling with loud pealing.

(60) Added a period after turn to 247. Added a period after turn to 28.

(62) Replaced Siyenese compass with Siyenese Compass. Replaced military quarter with Military Quarter. Replaced compass, and your Kai sixth sense, both with Siyenese Compass and your Kai Sixth Sense both.

@@ -6045,7 +6095,7 @@

(64) Replaced both occurrences of ie, with i.e.. Replaced 0, 2, 4, 6, or 8 with 2, 4, 6, 8, or 0.

(65) Replaced Brotherhood spell with Brotherhood Spell.

(69) Replaced Brotherhood spell with Brotherhood Spell. Replaced is now is with is now.

-

(70) Replaced Kai mastery with Kai Mastery.

+

(70) Replaced Conda with conda. Replaced You draw upon your Kai mastery to command the snake to hold its attack with You command the snake to hold its attack as you may have used an Eye of Lhaz to control the conda (see errata entry for Section 130 for justification for this change).

(72) Replaced Backpack Items List with Action Chart since the Claw of Naar is a Special Item.

(75) Replaced Brotherhood spell with Brotherhood Spell.

(76) Replaced Poghram with Poghlam. Replaced sixth sense with Sixth Sense.

@@ -6081,7 +6131,7 @@

(122) Replaced Special Items list with list of Special Items.

(124) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-surge, and with Kai-surge and.

(128) Replaced claim back with reclaim. Added a paragraph break between asks, reproachfully. and No, Captain.

-

(130) Replaced woodsmoke with wood smoke. Replaced metres with yards. Replaced the Captain with the captain.

+

(130) Replaced woodsmoke with wood smoke. Replaced metres with yards. Replaced the Captain with the captain. Replaced Grey Conda with grey conda in both the text and the Illustrations caption. Replaced Animal Mastery with Animal Mastery or an Eye of Lhaz since The Buccaneers of Shadaki Sections 156 and 167 states that an Eye of Lhaz enables user to exert control over poisonous snakes.

(131) Replaced quiver with Quiver. Replaced arrows with Arrows. Replaced the figure with the number of Arrows lost.

(133) Replaced Crowns, to with Crowns to.

(134) Replaced queuing with queueing. Replaced storerooms with store rooms. Replaced hidden, then with hidden, and then.

@@ -6098,7 +6148,7 @@

(154) Added a period after turn to 266, turn to 135, turn to 51, and turn to 230. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Elementalism, and with Elementalism and.

(158) Replaced Brotherhood spell with Brotherhood Spell.

(159) Replaced Ren, but with Ren but. Replaced rider, thats with rider; thats.

-

(161) Replaced agonising with agonizing.

+

(161) Replaced agonising with agonizing. Replaced Condas with condas.

(165) Replaced foot, then with foot; then.

(166) Replaced drawbolt with bolt. Replaced the key with the Red Key. Replaced inside, then with inside, and then. Replaced your backpack with your Backpack.

(167) Replaced sixth sense with Sixth Sense.

@@ -6127,6 +6177,7 @@

(204) Replaced Siyenese compass with Siyenese Compass.

(206) Replaced each occurrence of Khea Khan with Khea-khan. Replaced tigers head flag with tigers-head flag.

(207) Replaced Ring, and with Ring and.

+

(210) Replaced Condas with condas.

(212) Replaced pathsmanship with Pathsmanship.

(214) Replaced Old Kingdom spell with Old Kingdom Spell.

(215) Replaced Brotherhood spell with Brotherhood Spell.

@@ -6168,7 +6219,7 @@

(268) Replaced click with click. Replaced The Innkeeper with The innkeeper in the illustrations caption. Replaced breath, then with breath, and then. Replaced Telegnosis, or with Telegnosis or.

(269) Replaced bowfire with bow-fire.

(271) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Bow, and with Bow and.

-

(272) Replaced Grand Sentinel with Grand Sentinel or higher. Replaced Pathsmanship, and with Pathsmanship and.

+

(272) Replaced BEHNAZ70 miles with Behnaz70 miles. Replaced Grand Sentinel with Grand Sentinel or higher. Replaced Pathsmanship, and with Pathsmanship and.

(273) Replaced Well I vowed with Well, I vowed. Replaced two, then with two, and then. Replaced a gust of ale-soaked air and the jingle of bells interrupts the with a gust of ale-soaked air and the jingle of bells interrupt the. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Bardsmanship, and with Bardsmanship and.

(275) Replaced on to with onto.

(277) Replaced on to with onto. Replaced the Captain with the captain.

@@ -6188,7 +6239,7 @@

(298) Replaced both occurrences of compass with Siyenese Compass. Replaced soldiers mess hall with soldiers mess hall. Replaced Nexus, and with Nexus and. Replaced Assimilance, and with Assimilance and. Replaced Elementalism, and with Elementalism and.

(301) Replaced storerooms with store rooms.

(302) Replaced silence, then with silence; then.

-

(304) Replaced sixth sense with Sixth Sense. Replaced each occurrence of bow with Bow. Replacd bow, and with Bow and. Replaced with the other with with the others. Replaced weapon with Weapon.

+

(304) Replaced sixth sense with Sixth Sense. Replaced each occurrence of bow with Bow. Replaced bow, and with Bow and. Replaced with the other with with the others. Replaced weapon with Weapon.

(306) Replaced the patrol are with the patrol is.

(307) Replaced bang with bang.

(309) Replaced three miles with 3 miles.

@@ -6223,7 +6274,7 @@

(345) Replaced you whisper, I with whisper. I.

(350) Replaced Lone Wolf adventure with Lone Wolf New Order adventure.

-

(Combat Rules Summary) Replaced Items or with Items, or. Replaced falls to 0 with falls to 0 or below. Replaced Pick number from with Pick a number from the. Replaced Turn to Combat with Turn to the Combat. Replaced to random number with to the random number. Replaced when ENDURANCE with when the ENDURANCE.

+

(Combat Rules Summary) Replaced Items or with Items, or. Replaced falls to 0 with falls to 0 or below. Replaced Pick number from with Pick a number from the. Replaced Turn to Combat with Turn to the Combat. Replaced to random number with to the random number. Replaced when ENDURANCE with when the ENDURANCE.

@@ -6248,25 +6299,25 @@