A visit to the fabulous court of Xo-lin is disrupted when news of an invasion arrives at the venerable emperor
A visit to the fabulous court of Xo-lin is disrupted when news of an invasion arrives at the venerable emperor
In The Hunger of Sejanoz, your mission is to escort the aged emperor and his entourage safely across the Great Lissan Plain to Tazhan. Will you succeed in your perilous task
-
It is early summer in the year MS
It is early summer in the year MS
Thirty-five years ago, the First Order of the Kai was massacred by the Darklords of Helgedad, a host of powerful creatures sent by the evil God Naar to destroy the world of Magnamund. Lone Wolf, the supreme leader of your illustrious fighting order, was the only survivor of their attack upon the Kai. As a young initiate he stood amidst the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. Twenty-five years later he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed their infernal city of Helgedad, the base of their evil power.
+Thirty-five years ago, the First Order of the Kai was massacred by the Darklords of Helgedad, a host of powerful creatures sent by the evil God Naar to destroy the world of Magnamund. Lone Wolf, the supreme leader of your illustrious fighting order, was the only survivor of their attack upon the Kai. As a young initiate he stood amidst the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. Twenty years later he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed their infernal city of Helgedad, the base of their evil power.
With the destruction of Helgedad, chaos befell the Darkland armies who had, until then, been poised to conquer all Magnamund. Quickly their disorder escalated into a mutinous civil war, allowing the Freeland Alliance armies of Magnamund time in which to recover and launch a successful counter-offensive. Against all odds, a swift and total victory was secured over the feuding armies of evil.
@@ -330,7 +330,7 @@The rules in the Mongoose Publishing editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.
+The rules in the Collector
During the adventure, the story will assume that you possess a Bow when you may not. If it is important to you to avoid this story continuity problem, you should ensure that you obtain a Bow.
+If you have completed any of the previous Lone Wolf New Order adventures (Books 21+), you already possess a Kai Weapon.
Before you leave the Kai Monastery to accompany the Khea-khan of Chai, you equip yourself with a map of the Great Lissan Plain and its surrounding territories and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table and add 20 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the Gold Crowns
section of your Action Chart.
If you have successfully completed previous New Order adventures (Books 21
If you have successfully completed previous New Order adventures (Books 21
Broadsword (Weapons)
If you are a New Order Kai who has attained the rank of Sun Knight, you will now benefit from improvements to the following Grand Master Disciplines:
Sun Knights with this Discipline are able to wield two-handed weapons (i.e. Broadsword, Quarterstaff, and Spear) with full effect, using only one hand.
Sun Knights with this Discipline are able to wield two-handed weapons (i.e. Broadsword, Quarterstaff, and Spear) with full effect using only one hand.
Kai Sun Knights with this skill are able to repel at will all normal-sized insects within a radius of three yards. The range and number of insects so affected increase considerably as a Grand Master rises in rank.
If you do not possess a Bow, it seems unlikely that you will be able to make effective use of the Arrow of Atonement against the Autarch. You may decide that you have had a chance after acquiring the Arrow of Atonement to also find a Bow (mark the Bow on your Action Chart, discarding another Weapon if necessary), that you are still able to use the Arrow of Atonement without a Bow, or that not having a Bow leads to a failure to accomplish your mission. Use your best judgement.
+You catch up with the Autarch in a chamber heaped with rubble and earth. He is ascending the mound towards a hole in the ceiling that was made by the shells from his steam-cannon. You quickly draw the Arrow of Atonement to your Bow and command the tyrant to free the young Prince. The sound of your voice makes him spin around and curse you vilely through the visor of his tiger helm. Prince Kamada wriggles like a snake and suddenly he escapes from the Autarch
You catch up with the Autarch in a chamber heaped with rubble and earth. He is ascending the mound towards a hole in the ceiling that was made by the shells from his steam-cannon. You quickly draw the Arrow of Atonement to your Bow
The Bhanarians are attempting to blast their way into the catacombs. Fear runs ice cold in your veins, for this is where the imperial family has taken refuge. Hurriedly you abandon the main gate and run towards the inner keep. As you cross before the barricades, you shout a warning to Chan and he quickly orders Sergeant Yeng to go with you. Upon reaching the stone portal, the seconds seem to tick by like hours as you and the sergeant struggle to wrench open the ancient stone door.
+The Bhanarians are attempting to blast their way into the catacombs. Fear runs ice cold in your veins, for this is where the Imperial Family has taken refuge. Hurriedly you abandon the main gate and run towards the inner keep. As you cross before the barricades, you shout a warning to Chan and he quickly orders Sergeant Yeng to go with you. Upon reaching the stone portal, the seconds seem to tick by like hours as you and the sergeant struggle to wrench open the ancient stone door.
Pick a number from the Random Number Table.
You chance a glance around the pillar and your stomach churns when you see the awe-inspiring figure of Autarch Sejanoz standing at the far end of this ancient crypt chamber.
Encased from neck to toe in black armour, inlaid with lavish gold filigree, he stands a sword
Cowering in a corner of the crypt are the imperial family, their eyes wide with naked terror. One of the Autarch
Cowering in a corner of the crypt are the Imperial Family, their eyes wide with naked terror. One of the Autarch
The Autarch calls for you to surrender. Resistance is futile, mortal. My troops are everywhere.
You are about to give voice to a defiant reply when a sudden pain lances through your head.
You determine that Prince Kamada is in danger. Your interpretation of the signs indicates that he will be betrayed by someone close to the imperial family. You are unable to determine who this traitor will be, but you inform the Princess and advise her that she should be on her guard at all times.
+You determine that Prince Kamada is in danger. Your interpretation of the signs indicates that he will be betrayed by someone close to the Imperial Family. You are unable to determine who this traitor will be, but you inform the Princess and advise her that she should be on her guard at all times.
Your reading disturbs Mitzu and she is unable to hold back her tears. She apologizes for her display of emotion, something that is frowned upon in imperial Chai society, and politely she asks you to leave.
You return Prince Kamada to his mother and help carry the Khea-khan from out of these perilous catacombs. You are met by Captain Chan at the portal entrance, and he is greatly relieved to see that the imperial family are still alive. But when you tell him that Sejanoz is dead he can hardly believe his ears. Ishir be praised! At last, after 3,000 years, our continent is free of that accursed tyrant!
You return Prince Kamada to his mother and help carry the Khea-khan from out of these perilous catacombs. You are met by Captain Chan at the portal entrance, and he is greatly relieved to see that the Imperial Family are still alive. But when you tell him that Sejanoz is dead he can hardly believe his ears. Ishir be praised! At last, after 3,000 years, our continent is free of that accursed tyrant!
Among the serried ranks of enemy spearmen you catch sight of a scarlet flag emblazoned with a gold tiger
Among the serried ranks of enemy spearmen you catch sight of a scarlet flag emblazoned with a gold tiger
The advancing Bhanarian soldiers halt 300 yards from the wall of Fort Vlau, just beyond the range of Kasarian
You sense that the imperial family are in very grave danger, but you cannot detect where they are. The noise of the steam-cannon has now ceased, but in its stead you hear the footfalls of iron-shod boots. This sound is ominous for it tells you that the Bhanarians are now storming the catacombs.
+You sense that the Imperial Family are in very grave danger, but you cannot detect where they are. The noise of the steam-cannon has now ceased, but in its stead you hear the footfalls of iron-shod boots. This sound is ominous for it tells you that the Bhanarians are now storming the catacombs.
Kasarian escorts you into the fort
Beyond this portal lies a maze of catacombs. They spread for miles in all directions. This fort was built upon this ancient burial site. This is the securest place I know for the Khea-khan to stay until you are able to continue your journey to Tazhan.
Aided by your mastery of Magnakai Pathsmanship, you are able to sense that the imperial family are in grave danger. You detect that they are trapped in a chamber at the end of the left-hand tunnel, and immediately you head off in this direction, with Sergeant Yeng following closely behind.
+Aided by your mastery of Magnakai Pathsmanship, you are able to sense that the Imperial Family are in grave danger. You detect that they are trapped in a chamber at the end of the left-hand tunnel, and immediately you head off in this direction, with Sergeant Yeng following closely behind.
You return Prince Kamada to his mother and help carry the Khea-khan from out of these perilous catacombs. You are met by Captain Chan at the portal entrance, and he is greatly relieved to see that the imperial family are still alive. But when you tell him that Sejanoz is dead he can hardly believe his ears. Ishir be praised! At last, after 3,000 years, our continent is free of that accursed tyrant!
You return Prince Kamada to his mother and help carry the Khea-khan from out of these perilous catacombs. You are met by Captain Chan at the portal entrance, and he is greatly relieved to see that the Imperial Family are still alive. But when you tell him that Sejanoz is dead he can hardly believe his ears. Ishir be praised! At last, after 3,000 years, our continent is free of that accursed tyrant!
(Title Page) Replaced THE HUNGER OF SEJANOZ
with The Hunger of Sejanoz,
. Replaced Great Lissanian Plain
with Great Lissan Plain
. Replaced news of the invasion
with news of an invasion
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(Title Page) Replaced THE HUNGER OF SEJANOZ
with The Hunger of Sejanoz,
. Replaced Great Lissanian Plain
with Great Lissan Plain
. Replaced news of the invasion
with news of an invasion
. Replaced imperial palace
with Imperial Palace
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(The Story so Farelite
with
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with Twenty years later
in harmony with what is stated in the Lone Wolf Grand Master series.
(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages
. Removed on the last page of this book
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with i.e.
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with fall to zero or below
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with Lone Wolf New Order series
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with individual elements that are available, or combinations thereof,
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with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.
. Replaced Fire and
with Fire, and
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with battle-wounds
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced fortresses increases
with fortresses increase
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with Duration of the spirit-walk and the protection afforded to his in animate body increase
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with predictions increase
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from the Equipment section. Replaced EQUIPMENT
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. Deleted (see the inside front cover of this book)
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with Grand Weaponmastery with Bow
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. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Replaced the total sum of
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with normal Weapons
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with New Order adventures
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with Weapon
in the Equipment
section. Added You may only use one Weapon at a time in combat.
in harmony with the recent Mongoose Publishing edition.
(Equipment) Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced eg,
with e.g.
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with combat; therefore
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. Added a paragraph about Gold Crowns to the section Equipment
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with Grand Weaponmastery with Bow
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with a Sword or an Axe
. Replaced weapons
with Weapons
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with Weapon
. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Replaced the total sum of
with the number of
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with Disciplines, then
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with normal Weapons
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with New Order adventures
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in the Equipment
section. Added You may only use one Weapon at a time in combat.
in harmony with the Collector
(Kai Weapons) Replaced elite
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(102) Added (Remember to erase the Sabito Root from your Action Chart.)
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(103) Replaced flagtower
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with If you possess Magi-magic, a Bow and at least one Arrow, have reached the rank of Kai Grand Guardian, and wish to use this Discipline
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(121) Replaced treeline
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(124) Replaced (= 20 Ren)
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(135) Replaced Kai weapon
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(137) Replaced Mitzu,
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(139) Replaced Special Items list
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(140) Replaced steam cannon
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(143) Replaced battle cry
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(164) Replaced the chest
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(167) Replaced steam cannon
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with turn to 116
to bring Section 116 back into the adventure.
(167) Replaced steam cannon
with steam-cannon
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with turn to 116
to bring Section 116 back into the adventure. Replaced imperial family
with Imperial Family
.
(168) Replaced none of these skills or rank, or the Backpack Item
with neither of these skills, nor the Backpack Item, or have yet to attain the required level of Kai Mastery
. Replaced Kai-alchemy, and
with Kai-alchemy and
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with Nexus and
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(170) Swapped the destination of the links, so that now a score of 6 or lower now leads to Section 55 which has the larger
(171) Replaced imperial family
with Imperial Family
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(173) Replaced Mitzu,
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(174) Replaced bow
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(245) Replaced Brotherhood spell
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(246) Replaced Kai pathsmanship
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(246) Replaced Kai pathsmanship
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with Imperial Family
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(247) Replaced sixth sense
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(248) Replaced Kai Grand Defender
with Kai Grand Defender and possess the Xi-die
. Replaced Mastery, turn
with Mastery, or if you do not possess this Special Item, turn
.
(249) Replaced As soon you hear
with As soon as you hear
. Replaced flagtower
with flag-tower
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with fierce sounds of the fighting attract
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with Kai-alchemy and
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with Magi-magic and
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(280) Replaced forests and
with forests, and
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with Agarashi
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(282) Replaced densely packed
with densely-packed
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(284) Replaced cavalry, then
with cavalry, and then
. Added a paragraph break between says Chan.
and Kasarian nods
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(286) Replaced imperial family
with Imperial Family
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(287) Replaced Kai-surge, and
with Kai-surge and
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with Assimilance and
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(288) Replaced Kai-alchemy, and
with Kai-alchemy and
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(289) Replaced Defender, or
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