X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F28thos.xml;h=0eff2d8db075d6486b52219636ce13c87f1e87ba;hp=121e5e3cdfbd12bb1635fdd96359e28191d9fd0e;hb=6c985c4a574727861d3b20bb8a3b71bd1cb1c76e;hpb=e64250d54326f40fb1cb77653c0912d588cd0bc6 diff --git a/en/xml/28thos.xml b/en/xml/28thos.xml index 121e5e3..0eff2d8 100644 --- a/en/xml/28thos.xml +++ b/en/xml/28thos.xml @@ -25,7 +25,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 2010118 + 2014625

A visit to the fabulous court of Xo-lin is disrupted when news of an invasion arrives at the venerable emperors palace in Pensei. The evil Autarch Sejanoz of Bhanar has launched a sudden and devastating attack upon Xo-lins ancient realm. With the tyrants armies swarming across his borders, the aged Xo-lin is forced to flee his Imperial Palace and seek sanctuary in the distant city of Tazhan.

In The Hunger of Sejanoz, your mission is to escort the aged emperor and his entourage safely across the Great Lissan Plain to Tazhan. Will you succeed in your perilous taskor will you and your charges fall victim to the merciless forces of the Autarch?

@@ -172,7 +172,7 @@

Despite this serious setback to your mission, you resolved to press on and attempt to deny Autarch Sejanoz the Claw of Naar. Aided by the rangers, you pursued the Autarchs men and captured the Claw. Yet this success proved to be only temporary, for the Claw was soon snatched back and hurriedly conveyed to the Bhanarian city of Yua Tzhan. In a daring raid upon the military barracks of that formidable city, you and your brave comrades succeeded in stealing it back once more. A daring flight to the friendly land of Chai ensued where, in the border town of Zuda, you were confronted by the Autarch himself. A desperate fight took place here, during which your ranger companions were slain by the evil tyrant. Yet their sacrifice was not in vain, for you were able to maintain possession of the Claw and effect a successful escape to Fort Jhung, a nearby Chai stronghold, where you were unexpectedly reunited with Lord Rimoah. You delivered to him the Claw of Naar and he vowed that the accursed artefact would be destroyed by the Elder Magi to prevent it from ever falling into the hands of Autarch Sejanoz.

-

Soon after your reunion with Rimoah, you journeyed together to the Chaian capital of Pensei aboard Cloud-dancer where you were greeted and fted by the court of Khea-khan Xo-lin, Chais venerable ruler. However, it was during these festivities that calamitous news arrived at the Khea-khans palace: Autarch Sejanoz had begun a massive invasion of Chai.

+

Soon after your reunion with Rimoah, you journeyed together to the Chai capital of Pensei aboard Cloud-dancer where you were greeted and fted by the court of Khea-khan Xo-lin, Chais venerable ruler. However, it was during these festivities that calamitous news arrived at the Khea-khans palace: Autarch Sejanoz had begun a massive invasion of Chai.

The tyrants armies were swarming across the borders, sweeping all resistance before them. In the west the strongholds of Fort Jhung and Fort Xian had fallen. In the south, a vast seaborne invasion force had established a beachhead near to the port of Valus and swiftly overrun the ill-defended city of Dwala. Messengers were arriving at the palace with grim regularity to report the latest defeat. From these reports it quickly became clear that the Autarchs main objective was the capture of Pensei itself.

@@ -197,7 +197,7 @@ -

If you have completed any previous Lone Wolf New Order adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic COMBAT SKILL and +2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

+

If you have completed any previous Lone Wolf New Order adventures, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

@@ -681,7 +681,7 @@ -

If you have completed any of the previous Lone Wolf New Order adventures (Books 21+), you already possess a Kai Weapon.

+

If you have completed any of the previous Lone Wolf New Order adventures (Books 21), you already possess a Kai Weapon.

@@ -814,10 +814,10 @@

Example

Say you choose the number 1 from the Random Number Table, your Kai Weapon will be the Axe Alema.

-

When using this Kai Weapon in normal combat you may add +5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

+

When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

Example

-

If you were to use Alema in combat against an undead enemy, you could add the higher bonus of +7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at +5.

+

If you were to use Alema in combat against an undead enemy, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at 5.

@@ -835,81 +835,81 @@ - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + @@ -943,7 +943,7 @@

Special Items are not carried in the Backpack. When you discover a Special Item, you will be told how or where to carry it. The maximum number of Special Items that can be carried on any adventure is 12.

Kai Weapon
-

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of +5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

+

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of 5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

Food

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. However, if you have chosen Grand Huntmastery as one of your four Disciplines, then you will not need to tick off a Meal when instructed to eat.

Potion of Laumspur
@@ -975,13 +975,13 @@

Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

Example

You, Grand Master (COMBAT SKILL 32), are attacked in a forest by a pack of Wild Dogs (COMBAT SKILL 31). You are taken by surprise and are not given the opportunity of evading their attack. You possess the Grand Master Discipline of Kai-surge to which the Wild Dogs are not immune, so you add 8 points to your COMBAT SKILL. You also possess the Kai Weapon Ulnarias, so you add an additional 5 points to your COMBAT SKILL. This gives you a total COMBAT SKILL of 45.

-

You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of +14 (4531=+14). +14 is noted on your Action Chart as the Combat Ratio.

+

You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of 14 (4531=14). 14 is noted on your Action Chart as the Combat Ratio.

  • When you have your Combat Ratio, pick a number from the Random Number Table.

  • Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of ENDURANCE points lost by both yourself and your enemy in this round of combat. (E represents points lost by the enemy; GM represents points lost by yourselfGrand Master.)

    Example

    -

    The Combat Ratio between you and the Wild Dogs has been established as +14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    +

    The Combat Ratio between you and the Wild Dogs has been established as 14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    • You (GM) lose 3 ENDURANCE points (plus an additional 1 point for using Kai-surge. This loss is in addition to the loss suffered as a result of combat).
    • Wild Dogs lose 9 ENDURANCE points.
    • @@ -2495,7 +2495,7 @@ 103 -

      Sergeant Yeng volunteers to attack the flag-tower alone, while you and the others deal with the command tent. Having resolved your aims, you break cover and make a swift ascent of the hill. You are 20 yards from the tent when you signal to the troopers to halt. You want to be sure that the officer and his bodyguards are inside the tent before you press home the attack.

      +

      Sergeant Yeng volunteers to attack the flag-tower alone, while you and the others deal with the command tent. Having resolved your aims, you break cover and make a swift ascent of the hill. You are 20 yards from the tent when you signal to the troopers to halt. You want to be sure that the officer and his bodyguards are outside the tent before you press home the attack.

      If you possess Elementalism and wish to use it, turn to 63. If you possess Kai-alchemy and wish to use it, turn to 179. If you possess Magi-magic, a Bow and at least one Arrow, have reached the rank of Kai Grand Guardian, and wish to use this Discipline, turn to 77. @@ -2819,17 +2819,6 @@

      You sleep well and rise shortly before dawn to help prepare the horses for the road ahead. A mount is assigned to the prisoner, and he rides with you and Captain Chan at the head of the caravan column. The highway skirts the perimeter of the Javai Forest, and within an hour of leaving the ford, you catch sight of something in the distance that makes your senses tingle. To your right you see a wooded rise that runs parallel to the highway. You question the prisoner and he confirms that this is where his brother Kronar has prepared the ambush.

      Chan orders the caravan drivers to halt and await his further signal, and then together the three of you ride ahead. Xangos hands are tied behind his back and a noose is slipped over his head. This is attached to a trailing rope which is fastened to the horn of the captains saddle. If Xango should attempt to escape, he will either strangle himself or break his neck when the rope is pulled taut.

      Suddenly you see two riders appear on the crest of the rise. They dismount and then disappear among the folds of the woodland. Minutes later they reappear atop a hillock, now no more than 30 yards distant. Instantly Chan recognizes that one of them, a tall man dressed in a padded tunic of scarlet and black silk, is Captain Kronar. You watch with growing trepidation as Kronar unslings a bow from his shoulder, draws an arrow, and takes aim in your direction. Moments later his companion copies his leaders actions.

      - - - - Brian Williams - Three riders approach on sturdy black ponies. - - - - - -

      Let my brother go free, Chan! commands Kronar. Free him now, or you and your comrade are dead men. A cold shiver runs the length of your spine when your Kai Sixth Sense tells you that this is no idle threat. Kronar is an expert archer.

      If you wish to urge Chan to comply with Kronars command, turn to 92. If you choose to insist that he ignore Kronars command, turn to 277. @@ -2842,6 +2831,17 @@

      The mood among the troopers and entourage is subdued after the harrowing events that befell you in the Vale of Nahba. It is not until you reach the River Tkukoma, and see the famous Vulkin Bridge that spans this mighty waterway, that their spirits begin to rise. Chan informs you that the bridge was named after an ancient Khea-khan of Chai, one of Xo-lins illustrious ancestors. The caravan halts on the bridge and the Khea-khan makes a rare appearance. Briefly, he leaves the confines of his carriage to pay tribute at a shrine dedicated to his famous ancestor.

      Beyond the bridge lies the realm of Lissan. You enter this friendly territory and late in the afternoon you see riders approaching on the highway ahead. They are mounted on sturdy black ponies and they bear the scarlet wolfs head flag of Bazana famous Lissanian nomad chief. Their leader greets you warmly and he warns Captain Chan that Bhanarian scouts have been sighted in this region. He and his men volunteer to escort the caravan to Rakholi, and Captain Chan gratefully accepts their offer.

      + + + + Brian Williams + Three riders approach on sturdy black ponies. + + + + + + To continue, turn to 229.
      @@ -3997,7 +3997,7 @@ 229 -

      Night is drawing its veil across the sky when you enter the great tented city of Rakholi. This vast nomadic settlement nestles upon a rich flood plain which supplies excellent feed for the horses of this region. Horses are a way for life for the nomads, and Rakholi is where they come to conduct their business.

      +

      Night is drawing its veil across the sky when you enter the great tented city of Rakholi. This vast nomadic settlement nestles upon a rich flood plain which supplies excellent feed for the horses of this region. Horses are a way of life for the nomads, and Rakholi is where they come to conduct their business.

      Your Lissanian escorts deliver you into the tented encampment of their leader, the illustrious Gavhan Bazan. The Khea-khan and his family remain aboard their carriages while you and Captain Chan make sure that a safe and friendly reception awaits them. Inside the main tent you discover a wondrous sight. The nomad chief sits atop a nest of cushions surrounded by jugglers, acrobats, capering dwarves, and a host of exotic dancing girls. Pots of incense smoke before him, and there are platters of food and fine wine in abundance.

      The bearded Bazan greets you with a flamboyant gesture of his arms, and he enquires hurriedly as to the nature of your cargo. He is eager to trade. Chans reply is evasive, and you sense that he does not entirely trust the nomad chief. The captain looks to you and whispers under his breath: Can you tell if this man is worthy of our trust, Grand Master?

      @@ -5454,7 +5454,7 @@

      (Title Page) Replaced THE HUNGER OF SEJANOZ with The Hunger of Sejanoz,. Replaced Great Lissanian Plain with Great Lissan Plain. Replaced news of the invasion with news of an invasion. Replaced imperial palace with Imperial Palace.

      -

      (The Story so Far) Replaced elite with lite. Replaced Kai monastery with Kai Monastery. Replaced Free Alliance with Freeland Alliance. Replaced monastery of the Kai with Monastery of the Kai. Replaced southern Magnamund with Southern Magnamund. Replaced despatched with dispatched. Replaced autocracy of Bhanar with Autocracy of Bhanar. Replaced southern Dammerdon mountains with Southern Dammerdon Mountains. Replaced artifact with artefact. Replaced feted with fted. Replaced prey to Ishir with pray to Ishir. Replaced the First Order of the Kai were with the First Order of the Kai was. Replaced Chai capital with Chaian capital. Replaced MS5084 with MS5085. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077. Replaced Twenty-five years later with Twenty years later in harmony with what is stated in the Lone Wolf Grand Master series.

      +

      (The Story so Far) Replaced elite with lite. Replaced Kai monastery with Kai Monastery. Replaced Free Alliance with Freeland Alliance. Replaced monastery of the Kai with Monastery of the Kai. Replaced southern Magnamund with Southern Magnamund. Replaced despatched with dispatched. Replaced autocracy of Bhanar with Autocracy of Bhanar. Replaced southern Dammerdon mountains with Southern Dammerdon Mountains. Replaced artifact with artefact. Replaced feted with fted. Replaced prey to Ishir with pray to Ishir. Replaced the First Order of the Kai were with the First Order of the Kai was. Replaced MS5084 with MS5085. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077. Replaced Twenty-five years later with Twenty years later in harmony with what is stated in the Lone Wolf Grand Master series.

      (The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced Books 2126 with Books 2127. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

      @@ -5522,14 +5522,14 @@

      (66) Replaced carriage, then with carriage, and then.

      (67) Replaced The Captain with The captain.

      (71) Replaced attack, then with attack, and then.

      -

      (72) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dashes around Invisible Fist. Replaced add +1 to with add 1 to.

      +

      (72) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dashes around Invisible Fist. Replaced add 1 to with add 1 to.

      (73) Replaced bow with Bow. Replaced arrow with Arrow. Replaced add 3 with remember to add 3.

      (76) Replaced ie, with i.e.. Replaced time, by with time by.

      (77) Replaced arrow with Arrow. Replaced Old Kingdom spell with Old Kingdom Spell. Replaced battle cry with battle-cry.

      (79) Replaced stone, then with stone, and then. Replaced each occurrence of arrow with Arrow of Atonement.

      (80) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Mind Charm. Replaced effect, then with effect, and then.

      (81) Replaced the four of you with the five of you. Replaced bodyguards and with bodyguards, and. Replaced each occurrence of flagtower with flag-tower.

      -

      (82) Replaced add +1 to with add 1 to. Replaced asault with assault in the illustrations caption. Replaced the Captain with the captain.

      +

      (82) Replaced add 1 to with add 1 to. Replaced asault with assault in the illustrations caption. Replaced the Captain with the captain.

      (85) Replaced each occurrence of the die with the dice.

      (86) Replaced imperial family have taken refuge with Imperial Family has taken refuge. Replaced icy cold with ice cold.

      (87) Replaced A healing fungi with A healing fungus.

      @@ -5544,16 +5544,16 @@

      (100) Replaced imperial family with Imperial Family.

      (101) Replaced interpretation of the signs indicate with interpretation of the signs indicates. Replaced advise that with advise her that. Replaced imperial family with Imperial Family.

      (102) Added (Remember to erase the Sabito Root from your Action Chart.) to the end of the section.

      -

      (103) Replaced flagtower with flag-tower. Replaced skills, or with skills, if you have yet to attain the required level of Kai Mastery, or. Replaced metres with yards. Replaced If you possess Magi-magic, have reached the rank of Kai Grand Guardian, and wish to use this Discipline with If you possess Magi-magic, a Bow and at least one Arrow, have reached the rank of Kai Grand Guardian, and wish to use this Discipline. Replaced Elementalism, and with Elementalism and. Replaced Kai-alchemy, and with Kai-alchemy and.

      +

      (103) Replaced flagtower with flag-tower. Replaced skills, or with skills, if you have yet to attain the required level of Kai Mastery, or. Replaced metres with yards. Replaced If you possess Magi-magic, have reached the rank of Kai Grand Guardian, and wish to use this Discipline with If you possess Magi-magic, a Bow and at least one Arrow, have reached the rank of Kai Grand Guardian, and wish to use this Discipline. Replaced Elementalism, and with Elementalism and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced inside the tent with outside the tent since all of the tactics employed are designed to make the enemy flee the tent.

      (104) Replaced each occurrence of the die with the dice.

      (105) Replaced treeline with tree-line.

      -

      (106) Replaced add +1 to with add 1 to. Replaced the Captain with the captain.

      +

      (106) Replaced add 1 to with add 1 to. Replaced the Captain with the captain.

      (107) Replaced sixth sense with Sixth Sense. Replaced Kai weapon with Kai Weapon. Replaced Kai pathsmanship with Magnakai Pathsmanship.

      (109) Replaced sixth sense with Sixth Sense. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-surge, and with Kai-surge and.

      (110) Replaced flagtower with flag-tower. Replaced A large force of Bhanarian cavalry have with A large force of Bhanarian cavalry has. Replaced the Captain with the captain.

      (111) Replaced sixth sense with Sixth Sense.

      (112) Replaced position, then with position, and then.

      -

      (115) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Net. Replaced add +1 to with add 1 to. Replaced A gout of sticky fibres gush from your hand and engulf with A gout of sticky fibres gushes from your hand and engulfs.

      +

      (115) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Net. Replaced add 1 to with add 1 to. Replaced A gout of sticky fibres gush from your hand and engulf with A gout of sticky fibres gushes from your hand and engulfs.

      (116) Replaced says: please with says: Please. Added a period after turn to 108.

      (117) Replaced tigers head emblem with tigers-head emblem. Replaced the Captain with the captain.

      (118) Replaced Some descend with Some of the fissures descend. Replaced western rim with eastern rim as Sections 2 and 130 indicate a speedy exit from the vale early the following morning.

      @@ -5602,7 +5602,7 @@

      (171) Replaced imperial family with Imperial Family.

      (172) Replaced weapon with Kai Weapon. Added You must fight this combat without your Kai Weapon. (cf. Section 139).

      (173) Replaced Mitzu, please with Mitzu. Please. Replaced with your Bow with with a Bow since you may not necessarily be carrying a Bow.

      -

      (174) Replaced bow with Bow. Replaced arrow with Arrow. Replaced add +1 to with add 1 to. Replaced rib-cage with rib cage. Replaced combat skill with COMBAT SKILL.

      +

      (174) Replaced bow with Bow. Replaced arrow with Arrow. Replaced add 1 to with add 1 to. Replaced rib-cage with rib cage. Replaced combat skill with COMBAT SKILL.

      (175) Replaced power word with power-word.

      (178) Replaced Deliverance, and with Deliverance and.

      (179) Replaced Brotherhood spell with Brotherhood Spell. Replaced battle cry with battle-cry.

      @@ -5641,7 +5641,7 @@

      (219) Replaced on to with onto.

      (220) Replaced Brotherhood spell with Brotherhood Spell. Replaced you look at each of the people who are gathered here with you look at each of the persons gathered here.

      (222) Replaced Between these with From between their. Replaced metres with yards.

      -

      (224) Replaced add +1 to with add 1 to.

      +

      (224) Replaced add 1 to with add 1 to.

      (225) Replaced weapon with Kai Weapon. Added You must fight this combat without your Kai Weapon. (cf. Section 139).

      (226) Split the final sentence into its own paragraph for consistency.

      (228) Replaced Kai-alchemy, and with Kai-alchemy and.

      @@ -5649,7 +5649,7 @@

      (233) Replaced Brotherhood spell with Brotherhood Spell. Replaced Kirusami with Kirusami. Replaced Spear), and with Spear) and.

      (235) Replaced icy breath that freezes everything it touches with icy breath that freeze everything they touch. Replaced Kirusami with kirusami.

      (236) Replaced each occurrence of flagtower with flag-tower. Replaced plans meets with plan meets.

      -

      (237) Replaced add +1 to with add 1 to. Replaced Angsei with angsei. Replaced Angsei with Angsei. Replaced Kirusami with Kirusami. Replaced naginata with naginata in the illustrations caption.

      +

      (237) Replaced add 1 to with add 1 to. Replaced Angsei with angsei. Replaced Angsei with Angsei. Replaced Kirusami with Kirusami. Replaced naginata with naginata in the illustrations caption.

      (238) Replaced arrow with Arrow of Atonement.

      (240) Replaced candle-lit with candlelit. Replaced cuthroats with cut-throats.

      (241) Replaced sure of though with sure of, though.

      @@ -5729,7 +5729,7 @@
    • Illustration VI (Section 82)
    • Illustration VII (Section 100)
    • Illustration VIII (Section 122)
    • -
    • Illustration IX (Section 129)
    • +
    • Illustration IX (Section 130)
    • Illustration X (Section 148)
    • Illustration XI (Section 168)
    • Illustration XII (Section 179)
  • 0 Axe Spawnsmite+55 versus reptilian enemies+66
    1 Axe Alema+55 versus undead enemies+77
    2 Axe Magnara+55 versus rock or stone+88
    3 Sword Sunstrike+55 when used in daylight+66
    4 Sword Kaistar+55 when used at night+77
    5 Sword Valiance+55 when used versus magicians+88
    6 Sword Ulnarias+55 when used underwater+99
    7 Broadsword Raumas+55 versus winged enemies+66
    8 Broadsword Illuminatus+55 when used underground+77
    9 Broadsword Firefall+55 versus fire-emitting enemies+88
    RN = Random Number