X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F28thos.xml;h=0eff2d8db075d6486b52219636ce13c87f1e87ba;hp=304d945e6333377a5c5585e48449f1788d00aa63;hb=123f678913283f1a13edf875d1ed5eda45a09713;hpb=4ddb0b55e0e8f6a3b7b0757612e0a083dc7f53c5 diff --git a/en/xml/28thos.xml b/en/xml/28thos.xml index 304d945..0eff2d8 100644 --- a/en/xml/28thos.xml +++ b/en/xml/28thos.xml @@ -25,7 +25,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 2010118 + 2014625

A visit to the fabulous court of Xo-lin is disrupted when news of an invasion arrives at the venerable emperors palace in Pensei. The evil Autarch Sejanoz of Bhanar has launched a sudden and devastating attack upon Xo-lins ancient realm. With the tyrants armies swarming across his borders, the aged Xo-lin is forced to flee his Imperial Palace and seek sanctuary in the distant city of Tazhan.

In The Hunger of Sejanoz, your mission is to escort the aged emperor and his entourage safely across the Great Lissan Plain to Tazhan. Will you succeed in your perilous taskor will you and your charges fall victim to the merciless forces of the Autarch?

@@ -197,7 +197,7 @@ -

If you have completed any previous Lone Wolf New Order adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic COMBAT SKILL and +2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

+

If you have completed any previous Lone Wolf New Order adventures, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

@@ -681,7 +681,7 @@ -

If you have completed any of the previous Lone Wolf New Order adventures (Books 21+), you already possess a Kai Weapon.

+

If you have completed any of the previous Lone Wolf New Order adventures (Books 21), you already possess a Kai Weapon.

@@ -814,10 +814,10 @@

Example

Say you choose the number 1 from the Random Number Table, your Kai Weapon will be the Axe Alema.

-

When using this Kai Weapon in normal combat you may add +5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

+

When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

Example

-

If you were to use Alema in combat against an undead enemy, you could add the higher bonus of +7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at +5.

+

If you were to use Alema in combat against an undead enemy, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at 5.

@@ -835,81 +835,81 @@ - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + @@ -943,7 +943,7 @@

Special Items are not carried in the Backpack. When you discover a Special Item, you will be told how or where to carry it. The maximum number of Special Items that can be carried on any adventure is 12.

Kai Weapon
-

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of +5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

+

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of 5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

Food

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. However, if you have chosen Grand Huntmastery as one of your four Disciplines, then you will not need to tick off a Meal when instructed to eat.

Potion of Laumspur
@@ -975,13 +975,13 @@

Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

Example

You, Grand Master (COMBAT SKILL 32), are attacked in a forest by a pack of Wild Dogs (COMBAT SKILL 31). You are taken by surprise and are not given the opportunity of evading their attack. You possess the Grand Master Discipline of Kai-surge to which the Wild Dogs are not immune, so you add 8 points to your COMBAT SKILL. You also possess the Kai Weapon Ulnarias, so you add an additional 5 points to your COMBAT SKILL. This gives you a total COMBAT SKILL of 45.

-

You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of +14 (4531=+14). +14 is noted on your Action Chart as the Combat Ratio.

+

You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of 14 (4531=14). 14 is noted on your Action Chart as the Combat Ratio.

  • When you have your Combat Ratio, pick a number from the Random Number Table.

  • Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of ENDURANCE points lost by both yourself and your enemy in this round of combat. (E represents points lost by the enemy; GM represents points lost by yourselfGrand Master.)

    Example

    -

    The Combat Ratio between you and the Wild Dogs has been established as +14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    +

    The Combat Ratio between you and the Wild Dogs has been established as 14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    • You (GM) lose 3 ENDURANCE points (plus an additional 1 point for using Kai-surge. This loss is in addition to the loss suffered as a result of combat).
    • Wild Dogs lose 9 ENDURANCE points.
    • @@ -2495,7 +2495,7 @@ 103 -

      Sergeant Yeng volunteers to attack the flag-tower alone, while you and the others deal with the command tent. Having resolved your aims, you break cover and make a swift ascent of the hill. You are 20 yards from the tent when you signal to the troopers to halt. You want to be sure that the officer and his bodyguards are inside the tent before you press home the attack.

      +

      Sergeant Yeng volunteers to attack the flag-tower alone, while you and the others deal with the command tent. Having resolved your aims, you break cover and make a swift ascent of the hill. You are 20 yards from the tent when you signal to the troopers to halt. You want to be sure that the officer and his bodyguards are outside the tent before you press home the attack.

      If you possess Elementalism and wish to use it, turn to 63. If you possess Kai-alchemy and wish to use it, turn to 179. If you possess Magi-magic, a Bow and at least one Arrow, have reached the rank of Kai Grand Guardian, and wish to use this Discipline, turn to 77. @@ -3997,7 +3997,7 @@ 229 -

      Night is drawing its veil across the sky when you enter the great tented city of Rakholi. This vast nomadic settlement nestles upon a rich flood plain which supplies excellent feed for the horses of this region. Horses are a way for life for the nomads, and Rakholi is where they come to conduct their business.

      +

      Night is drawing its veil across the sky when you enter the great tented city of Rakholi. This vast nomadic settlement nestles upon a rich flood plain which supplies excellent feed for the horses of this region. Horses are a way of life for the nomads, and Rakholi is where they come to conduct their business.

      Your Lissanian escorts deliver you into the tented encampment of their leader, the illustrious Gavhan Bazan. The Khea-khan and his family remain aboard their carriages while you and Captain Chan make sure that a safe and friendly reception awaits them. Inside the main tent you discover a wondrous sight. The nomad chief sits atop a nest of cushions surrounded by jugglers, acrobats, capering dwarves, and a host of exotic dancing girls. Pots of incense smoke before him, and there are platters of food and fine wine in abundance.

      The bearded Bazan greets you with a flamboyant gesture of his arms, and he enquires hurriedly as to the nature of your cargo. He is eager to trade. Chans reply is evasive, and you sense that he does not entirely trust the nomad chief. The captain looks to you and whispers under his breath: Can you tell if this man is worthy of our trust, Grand Master?

      @@ -5522,14 +5522,14 @@

      (66) Replaced carriage, then with carriage, and then.

      (67) Replaced The Captain with The captain.

      (71) Replaced attack, then with attack, and then.

      -

      (72) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dashes around Invisible Fist. Replaced add +1 to with add 1 to.

      +

      (72) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dashes around Invisible Fist. Replaced add 1 to with add 1 to.

      (73) Replaced bow with Bow. Replaced arrow with Arrow. Replaced add 3 with remember to add 3.

      (76) Replaced ie, with i.e.. Replaced time, by with time by.

      (77) Replaced arrow with Arrow. Replaced Old Kingdom spell with Old Kingdom Spell. Replaced battle cry with battle-cry.

      (79) Replaced stone, then with stone, and then. Replaced each occurrence of arrow with Arrow of Atonement.

      (80) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Mind Charm. Replaced effect, then with effect, and then.

      (81) Replaced the four of you with the five of you. Replaced bodyguards and with bodyguards, and. Replaced each occurrence of flagtower with flag-tower.

      -

      (82) Replaced add +1 to with add 1 to. Replaced asault with assault in the illustrations caption. Replaced the Captain with the captain.

      +

      (82) Replaced add 1 to with add 1 to. Replaced asault with assault in the illustrations caption. Replaced the Captain with the captain.

      (85) Replaced each occurrence of the die with the dice.

      (86) Replaced imperial family have taken refuge with Imperial Family has taken refuge. Replaced icy cold with ice cold.

      (87) Replaced A healing fungi with A healing fungus.

      @@ -5544,16 +5544,16 @@

      (100) Replaced imperial family with Imperial Family.

      (101) Replaced interpretation of the signs indicate with interpretation of the signs indicates. Replaced advise that with advise her that. Replaced imperial family with Imperial Family.

      (102) Added (Remember to erase the Sabito Root from your Action Chart.) to the end of the section.

      -

      (103) Replaced flagtower with flag-tower. Replaced skills, or with skills, if you have yet to attain the required level of Kai Mastery, or. Replaced metres with yards. Replaced If you possess Magi-magic, have reached the rank of Kai Grand Guardian, and wish to use this Discipline with If you possess Magi-magic, a Bow and at least one Arrow, have reached the rank of Kai Grand Guardian, and wish to use this Discipline. Replaced Elementalism, and with Elementalism and. Replaced Kai-alchemy, and with Kai-alchemy and.

      +

      (103) Replaced flagtower with flag-tower. Replaced skills, or with skills, if you have yet to attain the required level of Kai Mastery, or. Replaced metres with yards. Replaced If you possess Magi-magic, have reached the rank of Kai Grand Guardian, and wish to use this Discipline with If you possess Magi-magic, a Bow and at least one Arrow, have reached the rank of Kai Grand Guardian, and wish to use this Discipline. Replaced Elementalism, and with Elementalism and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced inside the tent with outside the tent since all of the tactics employed are designed to make the enemy flee the tent.

      (104) Replaced each occurrence of the die with the dice.

      (105) Replaced treeline with tree-line.

      -

      (106) Replaced add +1 to with add 1 to. Replaced the Captain with the captain.

      +

      (106) Replaced add 1 to with add 1 to. Replaced the Captain with the captain.

      (107) Replaced sixth sense with Sixth Sense. Replaced Kai weapon with Kai Weapon. Replaced Kai pathsmanship with Magnakai Pathsmanship.

      (109) Replaced sixth sense with Sixth Sense. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-surge, and with Kai-surge and.

      (110) Replaced flagtower with flag-tower. Replaced A large force of Bhanarian cavalry have with A large force of Bhanarian cavalry has. Replaced the Captain with the captain.

      (111) Replaced sixth sense with Sixth Sense.

      (112) Replaced position, then with position, and then.

      -

      (115) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Net. Replaced add +1 to with add 1 to. Replaced A gout of sticky fibres gush from your hand and engulf with A gout of sticky fibres gushes from your hand and engulfs.

      +

      (115) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Net. Replaced add 1 to with add 1 to. Replaced A gout of sticky fibres gush from your hand and engulf with A gout of sticky fibres gushes from your hand and engulfs.

      (116) Replaced says: please with says: Please. Added a period after turn to 108.

      (117) Replaced tigers head emblem with tigers-head emblem. Replaced the Captain with the captain.

      (118) Replaced Some descend with Some of the fissures descend. Replaced western rim with eastern rim as Sections 2 and 130 indicate a speedy exit from the vale early the following morning.

      @@ -5602,7 +5602,7 @@

      (171) Replaced imperial family with Imperial Family.

      (172) Replaced weapon with Kai Weapon. Added You must fight this combat without your Kai Weapon. (cf. Section 139).

      (173) Replaced Mitzu, please with Mitzu. Please. Replaced with your Bow with with a Bow since you may not necessarily be carrying a Bow.

      -

      (174) Replaced bow with Bow. Replaced arrow with Arrow. Replaced add +1 to with add 1 to. Replaced rib-cage with rib cage. Replaced combat skill with COMBAT SKILL.

      +

      (174) Replaced bow with Bow. Replaced arrow with Arrow. Replaced add 1 to with add 1 to. Replaced rib-cage with rib cage. Replaced combat skill with COMBAT SKILL.

      (175) Replaced power word with power-word.

      (178) Replaced Deliverance, and with Deliverance and.

      (179) Replaced Brotherhood spell with Brotherhood Spell. Replaced battle cry with battle-cry.

      @@ -5641,7 +5641,7 @@

      (219) Replaced on to with onto.

      (220) Replaced Brotherhood spell with Brotherhood Spell. Replaced you look at each of the people who are gathered here with you look at each of the persons gathered here.

      (222) Replaced Between these with From between their. Replaced metres with yards.

      -

      (224) Replaced add +1 to with add 1 to.

      +

      (224) Replaced add 1 to with add 1 to.

      (225) Replaced weapon with Kai Weapon. Added You must fight this combat without your Kai Weapon. (cf. Section 139).

      (226) Split the final sentence into its own paragraph for consistency.

      (228) Replaced Kai-alchemy, and with Kai-alchemy and.

      @@ -5649,7 +5649,7 @@

      (233) Replaced Brotherhood spell with Brotherhood Spell. Replaced Kirusami with Kirusami. Replaced Spear), and with Spear) and.

      (235) Replaced icy breath that freezes everything it touches with icy breath that freeze everything they touch. Replaced Kirusami with kirusami.

      (236) Replaced each occurrence of flagtower with flag-tower. Replaced plans meets with plan meets.

      -

      (237) Replaced add +1 to with add 1 to. Replaced Angsei with angsei. Replaced Angsei with Angsei. Replaced Kirusami with Kirusami. Replaced naginata with naginata in the illustrations caption.

      +

      (237) Replaced add 1 to with add 1 to. Replaced Angsei with angsei. Replaced Angsei with Angsei. Replaced Kirusami with Kirusami. Replaced naginata with naginata in the illustrations caption.

      (238) Replaced arrow with Arrow of Atonement.

      (240) Replaced candle-lit with candlelit. Replaced cuthroats with cut-throats.

      (241) Replaced sure of though with sure of, though.

  • 0 Axe Spawnsmite+55 versus reptilian enemies+66
    1 Axe Alema+55 versus undead enemies+77
    2 Axe Magnara+55 versus rock or stone+88
    3 Sword Sunstrike+55 when used in daylight+66
    4 Sword Kaistar+55 when used at night+77
    5 Sword Valiance+55 when used versus magicians+88
    6 Sword Ulnarias+55 when used underwater+99
    7 Broadsword Raumas+55 versus winged enemies+66
    8 Broadsword Illuminatus+55 when used underground+77
    9 Broadsword Firefall+55 versus fire-emitting enemies+88
    RN = Random Number