X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F28thos.xml;h=0eff2d8db075d6486b52219636ce13c87f1e87ba;hp=860f5e3093804f96745134d1ed4d472f336b1e4b;hb=123f678913283f1a13edf875d1ed5eda45a09713;hpb=311c9064a3d236782d2ee7b46a7a5fccf3d01272 diff --git a/en/xml/28thos.xml b/en/xml/28thos.xml index 860f5e3..0eff2d8 100644 --- a/en/xml/28thos.xml +++ b/en/xml/28thos.xml @@ -25,9 +25,9 @@ &inclusion.brian.williams.bio.lw; Project Aon - 2010118 + 2014625 -

A visit to the fabulous court of Xo-lin is disrupted when news of an invasion arrives at the venerable emperors palace in Pensei. The evil Autarch Sejanoz of Bhanar has launched a sudden and devastating attack upon Xo-lins ancient realm. With the tyrants armies swarming across his borders, the aged Xo-lin is forced to flee his imperial palace and seek sanctuary in the distant city of Tazhan.

+

A visit to the fabulous court of Xo-lin is disrupted when news of an invasion arrives at the venerable emperors palace in Pensei. The evil Autarch Sejanoz of Bhanar has launched a sudden and devastating attack upon Xo-lins ancient realm. With the tyrants armies swarming across his borders, the aged Xo-lin is forced to flee his Imperial Palace and seek sanctuary in the distant city of Tazhan.

In The Hunger of Sejanoz, your mission is to escort the aged emperor and his entourage safely across the Great Lissan Plain to Tazhan. Will you succeed in your perilous taskor will you and your charges fall victim to the merciless forces of the Autarch?

@@ -39,8 +39,8 @@

- Text copyright Joe Dever. - Illustrations copyright Brian Williams. + Text copyright 1998 Joe Dever. + Illustrations copyright 1998 Brian Williams. Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

@@ -140,15 +140,15 @@ -

It is early summer in the year MS 5084 and you are a Grand Master of the New Order of the Kai, the warrior lite of Sommerlund.

+

It is early summer in the year MS5085 and you are a Grand Master of the New Order of the Kai, the warrior lite of Sommerlund.

-

Thirty-five years ago, the First Order of the Kai was massacred by the Darklords of Helgedad, a host of powerful creatures sent by the evil God Naar to destroy the world of Magnamund. Lone Wolf, the supreme leader of your illustrious fighting order, was the only survivor of their attack upon the Kai. As a young initiate he stood amidst the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. Twenty-five years later he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed their infernal city of Helgedad, the base of their evil power.

+

Thirty-five years ago, the First Order of the Kai was massacred by the Darklords of Helgedad, a host of powerful creatures sent by the evil God Naar to destroy the world of Magnamund. Lone Wolf, the supreme leader of your illustrious fighting order, was the only survivor of their attack upon the Kai. As a young initiate he stood amidst the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. Twenty years later he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed their infernal city of Helgedad, the base of their evil power.

With the destruction of Helgedad, chaos befell the Darkland armies who had, until then, been poised to conquer all Magnamund. Quickly their disorder escalated into a mutinous civil war, allowing the Freeland Alliance armies of Magnamund time in which to recover and launch a successful counter-offensive. Against all odds, a swift and total victory was secured over the feuding armies of evil.

-

Following the demise of the Darklords, peace reigned in your homeland of Sommerlund. Under the direction of Lone Wolf, the ruined Monastery of the Kai was rebuilt and restored to its former glory and a New Order was established. You are one of this new generation of Kai recruits. You were born in Sommerlund in the year MS 5063, during the time of the war against the Darklords. When you were seven years old you were sent by your father to the Kai Monastery. There, under the tutelage of Lone Wolf, you developed your martial skills and honed the special Kai abilities which lay dormant within you. Your skills were nurtured and sharpened to perfection by years of study and rigorous training. Your exceptional talents helped you to master all of the Kai and Magnakai Disciplines, and you rose swiftly through the ranks of the New Order to become one of only five who now hold the high rank of Kai Grand Master. It is an achievement that has brought great honour upon you and your family.

+

Following the demise of the Darklords, peace reigned in your homeland of Sommerlund. Under the direction of Lone Wolf, the ruined Monastery of the Kai was rebuilt and restored to its former glory and a New Order was established. You are one of this new generation of Kai recruits. You were born in Sommerlund in the year MS5063, during the time of the war against the Darklords. When you were seven years old you were sent by your father to the Kai Monastery. There, under the tutelage of Lone Wolf, you developed your martial skills and honed the special Kai abilities which lay dormant within you. Your skills were nurtured and sharpened to perfection by years of study and rigorous training. Your exceptional talents helped you to master all of the Kai and Magnakai Disciplines, and you rose swiftly through the ranks of the New Order to become one of only five who now hold the high rank of Kai Grand Master. It is an achievement that has brought great honour upon you and your family.

-

In the year MS 5077, your skill and courage were put to the test when an attack was launched upon the Kai Monastery during Lone Wolfs absence. By means of a Shadow Gate (an astral corridor between the physical world of Sommerlund and the many ethereal domains which lie beyond it), Naar sent forth a host of dragon-creatures to besiege the monastery and lay waste to all Sommerlund. He had chosen his time well, yet his evil plan was thwarted by the tenacious defence that you and your fellow warriors maintained until the siege was raised by Lone Wolf and the Kings Army of Sommerlund.

+

In the year MS5077, your skill and courage were put to the test when an attack was launched upon the Kai Monastery during Lone Wolfs absence. By means of a Shadow Gate (an astral corridor between the physical world of Sommerlund and the many ethereal domains which lie beyond it), Naar sent forth a host of dragon-creatures to besiege the monastery and lay waste to all Sommerlund. He had chosen his time well, yet his evil plan was thwarted by the tenacious defence that you and your fellow warriors maintained until the siege was raised by Lone Wolf and the Kings Army of Sommerlund.

During the seven years since the defeat of his minions, Naar has sought vengeance upon the Kai. He commands many agents of evil upon Magnamund, and they wait quietly in the shadows for the chance to serve their fell master.

@@ -170,9 +170,9 @@

By late afternoon of the following day, you reached Sunderer Pass and made contact with the rangers. Their leader informed you that a trap had been set to ensnare the enemy and their foul relic as they came through the pass. However, this ambush went badly wrong, and in the ensuing chaos you were separated from Lord Rimoah when Cloud-dancer was attacked by a horde of winged horrors that swarmed from out of the Doomlands. In the ensuing battle Lord Rimoah was forced to flee.

-

Despite this serious setback to your mission, you resolved to press on and attempt to deny Autarch Sejanoz the Claw of Naar. Aided by the rangers, you pursued the Autarchs men and captured the Claw. Yet this success proved to be only temporary, for the Claw was soon snatched back and hurriedly conveyed to the Bhanarian city of Yua Tzhan. In a daring raid upon the military barracks of that formidable city, you and your brave comrades succeeded in stealing it back once more. A daring flight to the friendly land of Chai ensued where, in the border town of Zuda, you were confronted by the Autarch himself. A desperate fight took place here, during which your ranger companions were slain by the evil tyrant. Yet their sacrifice was not in vain, for you were able to maintain possession of the Claw and effect a successful escape to Fort Jhung, a nearby Chai stronghold, where you were unexpectedly reunited with Lord Rimoah. You delivered to him the Claw of Naar and he vowed that the accused artefact would be destroyed by the Elder Magi to prevent it from ever falling into the hands of Autarch Sejanoz.

+

Despite this serious setback to your mission, you resolved to press on and attempt to deny Autarch Sejanoz the Claw of Naar. Aided by the rangers, you pursued the Autarchs men and captured the Claw. Yet this success proved to be only temporary, for the Claw was soon snatched back and hurriedly conveyed to the Bhanarian city of Yua Tzhan. In a daring raid upon the military barracks of that formidable city, you and your brave comrades succeeded in stealing it back once more. A daring flight to the friendly land of Chai ensued where, in the border town of Zuda, you were confronted by the Autarch himself. A desperate fight took place here, during which your ranger companions were slain by the evil tyrant. Yet their sacrifice was not in vain, for you were able to maintain possession of the Claw and effect a successful escape to Fort Jhung, a nearby Chai stronghold, where you were unexpectedly reunited with Lord Rimoah. You delivered to him the Claw of Naar and he vowed that the accursed artefact would be destroyed by the Elder Magi to prevent it from ever falling into the hands of Autarch Sejanoz.

-

Soon after your reunion with Rimoah, you journeyed together to the Chaian capital of Pensei aboard Cloud-dancer where you were greeted and fted by the court of Khea-khan Xo-lin, Chais venerable ruler. However, it was during these festivities that calamitous news arrived at the Khea-khans palace: Autarch Sejanoz had begun a massive invasion of Chai.

+

Soon after your reunion with Rimoah, you journeyed together to the Chai capital of Pensei aboard Cloud-dancer where you were greeted and fted by the court of Khea-khan Xo-lin, Chais venerable ruler. However, it was during these festivities that calamitous news arrived at the Khea-khans palace: Autarch Sejanoz had begun a massive invasion of Chai.

The tyrants armies were swarming across the borders, sweeping all resistance before them. In the west the strongholds of Fort Jhung and Fort Xian had fallen. In the south, a vast seaborne invasion force had established a beachhead near to the port of Valus and swiftly overrun the ill-defended city of Dwala. Messengers were arriving at the palace with grim regularity to report the latest defeat. From these reports it quickly became clear that the Autarchs main objective was the capture of Pensei itself.

@@ -197,7 +197,7 @@ -

If you have completed any previous Lone Wolf New Order adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic COMBAT SKILL and +2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

+

If you have completed any previous Lone Wolf New Order adventures, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

@@ -330,7 +330,7 @@ -

The rules in the Mongoose Publishing editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

+

The rules in the Collectors Editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

@@ -677,21 +677,25 @@ -

If you have completed any of the previous Lone Wolf New Order adventures (Books 21+), you already possess a Kai Weapon.

+

During the adventure, the story will assume that you possess a Bow when you may not. If it is important to you to avoid this story continuity problem, you should ensure that you obtain a Bow.

-

These bonuses are not cumulative.

+

If you have completed any of the previous Lone Wolf New Order adventures (Books 21), you already possess a Kai Weapon.

+

These bonuses are not cumulative.

+
+ +

Valiance is also effective against magical creatures.

Before you leave the Kai Monastery to accompany the Khea-khan of Chai, you equip yourself with a map of the Great Lissan Plain and its surrounding territories and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table and add 20 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the Gold Crowns section of your Action Chart.

-

If you have successfully completed previous New Order adventures (Books 2127), you may add this sum to the number of Crowns you already possess. Fifty is the maximum number of Gold Crowns you can carry in your pouch at any time. You may also select five items from the list below, only two of which may be Weapons.

+

If you have successfully completed previous New Order adventures (Books 2127), you may add this sum to the number of Crowns you already possess. Fifty is the maximum number of Gold Crowns you can carry in your pouch at any time. You may also select five items from the list below, only two of which may be Weapons.

  • Broadsword (Weapons)

    @@ -805,15 +809,15 @@

    Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from the God Kai many new skills and abilities. One of these skills was Kai Weaponcraft. Using his newfound mastery, Lone Wolf forged ten weapons of magical power in the armoury furnaces of the Kai Monastery. These magical weapons are reserved for the lite of the New Order Kai who attain the rank of Grand Master.

    -

    In recognition of your rank and achievement, you may choose your own Kai Weapon from the table below or, if you prefer, you can generate one at random. To generate a Kai Weapon, pick a number from the Random Number Table and consult the first column. The magical Axe, Sword, or Broadsword which corresponds to the number you have picked will be your own personal Kai Weapon. Record this magical weapon and its unique properties in the Kai Weapon section of the Special Items List.

    +

    In recognition of your rank and achievement, you may choose your own Kai Weapon from the table below or, if you prefer, you can generate one at random. To generate a Kai Weapon, pick a number from the Random Number Table and consult the first column. The magical Axe, Sword, or Broadsword which corresponds to the number you have picked will be your own personal Kai Weapon. Record this magical weapon and its unique properties in the Kai Weapon section of the Special Items List.

    Example

    Say you choose the number 1 from the Random Number Table, your Kai Weapon will be the Axe Alema.

    -

    When using this Kai Weapon in normal combat you may add +5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

    +

    When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

    Example

    -

    If you were to use Alema in combat against an undead enemy, you could add the higher bonus of +7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at +5.

    +

    If you were to use Alema in combat against an undead enemy, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at 5.

    @@ -831,81 +835,81 @@ - + - + - + - + - + - + - + - + - + - + - - - + + + - + - + - + - + - + - + - + - + @@ -939,11 +943,11 @@

    Special Items are not carried in the Backpack. When you discover a Special Item, you will be told how or where to carry it. The maximum number of Special Items that can be carried on any adventure is 12.

    Kai Weapon
    -

    Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of +5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

    +

    Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of 5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

    Food

    Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. However, if you have chosen Grand Huntmastery as one of your four Disciplines, then you will not need to tick off a Meal when instructed to eat.

    Potion of Laumspur
    -

    This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

    +

    This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

    Gold Crowns

    The currency of Chai is the Ren, though Gold Crowns are readily accepted. These coins are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns (or 500 Ren).

    @@ -971,13 +975,13 @@

    Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

    Example

    You, Grand Master (COMBAT SKILL 32), are attacked in a forest by a pack of Wild Dogs (COMBAT SKILL 31). You are taken by surprise and are not given the opportunity of evading their attack. You possess the Grand Master Discipline of Kai-surge to which the Wild Dogs are not immune, so you add 8 points to your COMBAT SKILL. You also possess the Kai Weapon Ulnarias, so you add an additional 5 points to your COMBAT SKILL. This gives you a total COMBAT SKILL of 45.

    -

    You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of +14 (4531=+14). +14 is noted on your Action Chart as the Combat Ratio.

    +

    You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of 14 (4531=14). 14 is noted on your Action Chart as the Combat Ratio.

  • When you have your Combat Ratio, pick a number from the Random Number Table.

  • Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of ENDURANCE points lost by both yourself and your enemy in this round of combat. (E represents points lost by the enemy; GM represents points lost by yourselfGrand Master.)

    Example

    -

    The Combat Ratio between you and the Wild Dogs has been established as +14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    +

    The Combat Ratio between you and the Wild Dogs has been established as 14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    • You (GM) lose 3 ENDURANCE points (plus an additional 1 point for using Kai-surge. This loss is in addition to the loss suffered as a result of combat).
    • Wild Dogs lose 9 ENDURANCE points.
    • @@ -1148,7 +1152,7 @@

      If you are a New Order Kai who has attained the rank of Sun Knight, you will now benefit from improvements to the following Grand Master Disciplines:

      Grand Weaponmastery
      -

      Sun Knights with this Discipline are able to wield two-handed weapons (i.e. Broadsword, Quarterstaff, and Spear) with full effect, using only one hand.

      +

      Sun Knights with this Discipline are able to wield two-handed weapons (i.e. Broadsword, Quarterstaff, and Spear) with full effect using only one hand.

      Grand Pathsmanship

      Kai Sun Knights with this skill are able to repel at will all normal-sized insects within a radius of three yards. The range and number of insects so affected increase considerably as a Grand Master rises in rank.

      Deliverance
      @@ -1305,9 +1309,9 @@ Brian Williams The gang of robbers emerges from the dark crypt. - - - + + + Turn to 225. @@ -1335,8 +1339,14 @@
      6 + + +

      If you do not possess a Bow, it seems unlikely that you will be able to make effective use of the Arrow of Atonement against the Autarch. You may decide that you have had a chance after acquiring the Arrow of Atonement to also find a Bow (mark the Bow on your Action Chart, discarding another Weapon if necessary), that you are still able to use the Arrow of Atonement without a Bow, or that not having a Bow leads to a failure to accomplish your mission. Use your best judgement.

      +
      +
      + -

      You catch up with the Autarch in a chamber heaped with rubble and earth. He is ascending the mound towards a hole in the ceiling that was made by the shells from his steam-cannon. You quickly draw the Arrow of Atonement to your Bow and command the tyrant to free the young Prince. The sound of your voice makes him spin around and curse you vilely through the visor of his tiger helm. Prince Kamada wriggles like a snake and suddenly he escapes from the Autarchs grasp. Before the evil Sejanoz can snatch him back, you release your Arrow of Atonement and send it whistling towards his foul heart.

      +

      You catch up with the Autarch in a chamber heaped with rubble and earth. He is ascending the mound towards a hole in the ceiling that was made by the shells from his steam-cannon. You quickly draw the Arrow of Atonement to your Bow and command the tyrant to free the young Prince. The sound of your voice makes him spin around and curse you vilely through the visor of his tiger helm. Prince Kamada wriggles like a snake and suddenly he escapes from the Autarchs grasp. Before the evil Sejanoz can snatch him back, you release your Arrow of Atonement and send it whistling towards his foul heart.

      Turn to 113.
      @@ -1357,8 +1367,8 @@ 8 -

      Splashes of the creatures caustic blood and saliva draw wisps of smoke from the sleeves of your tunic. Quickly you run to a geyser pool and wash this vile fluid away before it eats through to your skin. As you are cleaning you clothes, you notice to your dismay that the caustic fluid has eaten a hole in your Belt Pouch and you have lost half of your gold coins.

      -

      You must reduce your current total of Gold Coins by half. Remember to make the necessary adjustment in the Belt Pouch section of your Action Chart before continuing.

      +

      Splashes of the creatures caustic blood and saliva draw wisps of smoke from the sleeves of your tunic. Quickly you run to a geyser pool and wash this vile fluid away before it eats through to your skin. As you are cleaning your clothes, you notice to your dismay that the caustic fluid has eaten a hole in your Belt Pouch and you have lost half of your coins.

      +

      You must reduce your current total of coins by half. Remember to make the necessary adjustment in the Belt Pouch section of your Action Chart before continuing.

      Turn to 2.
      @@ -1367,7 +1377,7 @@ 9 -

      The fight comes to an abrupt end when you deal the last living creature a mighty blow to the base of its deformed head. As it falls lifelessly to the ground, Sergeant Yeng rushes to check that his men have also survived intact. Cautiously you inspect the bodies of the slain beasts and quickly determine that all three are of Agarashi descent. They have probably come down from the Hyunsei Foothills in a desperate search for prey, for the corpses are emaciated by hunger. Sergeant Yeng confirms your suspicions. He tells you that long ago, during the Age of Eternal Night, this land was stalked by Agarashithe hellish creations of Agarash the Damned. When Agarash was destroyed by the Elder Magi, his creations were scattered across the wilderness and plains of Chai. The descendants of these beasts are still alive today, hiding in hills, burrows, and caves. They do not usually attack travellers unless driven by disease or famine.

      +

      The fight comes to an abrupt end when you deal the last living creature a mighty blow to the base of its deformed head. As it falls lifelessly to the ground, Sergeant Yeng rushes to check that his men have also survived intact. Cautiously you inspect the bodies of the slain beasts and quickly determine that all three are of Agarashi descent. They have probably come down from the Hyunsei foothills in a desperate search for prey, for the corpses are emaciated by hunger. Sergeant Yeng confirms your suspicions. He tells you that long ago, during the Age of Eternal Night, this land was stalked by Agarashithe hellish creations of Agarash the Damned. When Agarash was destroyed by the Elder Magi, his creations were scattered across the wilderness and plains of Chai. The descendants of these beasts are still alive today, hiding in hills, burrows, and caves. They do not usually attack travellers unless driven by disease or famine.

      Using your tracking skills, you quickly determine that there are no other creatures like these in this vicinity. Only then do you and the troopers remount your horses and continue along the highway towards the Javai Forest. A few miles short of the forest you discover a freshwater spring which is forded by the highway. It is an ideal site for a night camp, and so you send one of Yengs men back to the caravan to tell them that you shall await their arrival here.

      During your wait for the caravan, unless you possess the Discipline of Grand Huntmastery, you must now eat a Meal or lose 3 ENDURANCE points.

      To continue, turn to 45. @@ -1467,16 +1477,16 @@ 18 -

      As the carriage draws level with your horse, you leap from the saddle and scramble onto the roof. You are drawing your Kai Weapon from its sheath when one of the two remaining monsters lashes out at you with its razor-sharp talons. You shield your face with your free arm, but its cruel claws slash your unarmoured limb: lose 4 ENDURANCE points. You must now fight them.

      +

      As the carriage draws level with your horse, you leap from the saddle and scramble onto the roof. You are drawing your Kai Weapon from its sheath when one of the monsters lashes out at you with its razor-sharp talons. You shield your face with your free arm, but its cruel claws slash your unarmoured limb: lose 4 ENDURANCE points. You must now fight them.

      Brian Williams The evil creature lunges towards you with its teeth bared. - - - + + + Chagarashi4238 @@ -1532,7 +1542,7 @@ 22 -

      Hurriedly, you recite the words of the Brotherhood Spell Halt Missile, and sweep your hand before your face with a circular motion. Kronars arrow strikes the invisible shield created by your spell, and shatters harmlessly into a hundred pieces. Chan flattens himself to the neck of his horse to avoid the other arrow, and its barbed tip grazes his shoulder.

      +

      Hurriedly, you recite the words of the Brotherhood Spell Invisible Shield, and sweep your hand before your face with a circular motion. Kronars arrow strikes the invisible shield created by your spell, and shatters harmlessly into a hundred pieces. Chan flattens himself to the neck of his horse to avoid the other arrow, and its barbed tip grazes his shoulder.

      Turn to 112.
      @@ -1714,16 +1724,16 @@

      Once you are a safe distance from the wooded rise, you glance back over your shoulder to check that Kronar and his bandit gang are not in pursuit of the caravan. Your senses detect that the road behind is clear and you tell Chan of this. He is greatly relieved that the Imperial Caravan has been spared Kronars attack. The bandit leader has a notorious reputation for murdering anyone who witnesses his acts of highway robbery.

      -

      After the drama of the confrontation with Captain Kronar, you are thankful that the rest of the day passes uneventfully. It is early evening when the caravan arrives at Javai, a fortified Chai trading town positioned on the rim of a fertile plateau. Chan negotiates with the guards at the towns west gate and the caravan is allowed to enter. You pass along a bustling street, bordered by wooden two-storey dwellings, which leads to the walled chateau of Javais mayoress, Madame Omaki. Here the caravan draws to a halt in the middle of a flagstoned courtyard, ringed by plum trees. A plump woman with gleaming coiffured hair emerges from the chateau and greets Captain Chan. You can tell by their jovial exchange that they are old friends. Chan swears her to secrecy about the presence of the Khea-khan, and she dutifully instructs her servants to secure all the entrances and exits to her estate.

      +

      After the drama of the confrontation with Captain Kronar, you are thankful that the rest of the day passes uneventfully. It is early evening when the caravan arrives at Javai, a fortified Chai trading town positioned on the rim of a fertile plateau. Chan negotiates with the guards at the towns west gate and the caravan is allowed to enter. You pass along a bustling street, bordered by two-storey wooden dwellings, which leads to the walled chateau of Javais mayoress, Madame Omaki. Here the caravan draws to a halt in the middle of a flagstoned courtyard, ringed by plum trees. A plump woman with gleaming coiffured hair emerges from the chateau and greets Captain Chan. You can tell by their jovial exchange that they are old friends. Chan swears her to secrecy about the presence of the Khea-khan, and she dutifully instructs her servants to secure all the entrances and exits to her estate.

      Brian Williams Javais mayoress greets Captain Chan in the flagstoned courtyard. - - - + + +

      Chan posts his troopers to guard these portals, and as soon as it is dark, Xo-lin and his entourage are ushered inside Omakis chateau. She attends efficiently to the allocation of rooms and the provision of refreshments for her royal guests. You are allocated a small room above the stables, and you retire there as soon as you are able. It comes as a pleasant surprise to discover that this room contains a comfortable bed and a bath. After bathing, a hot meal and a bottle of rice wine is delivered by one of the mayoresss servants. You are about to enjoy this meal when there is a knock at the door. It is Captain Chan, and he has some worrying news to convey.

      @@ -1800,7 +1810,7 @@ 46 -

      Your mastery of the Kai Herbcrafts enables you to recognize this vile gas. It is Vozga, and it makes you cough and retch violently (lose 1 ENDURANCE point).

      +

      Your mastery of Kai herbcraft enables you to recognize this vile gas. It is Vozga, and it makes you cough and retch violently (lose 1 ENDURANCE point).

      As your Magnakai Discipline of Nexus begins to neutralize the toxins that have entered your lungs, you order Princess Mitzu to help her father to safety. You fear that the Vozga will swiftly be fatal to the aged Khea-khan if he should inhale its poisonous vapours. The brave Princess obeys your command. As she helps her father to reach the far end of the burial crypt, you run through the poisonous cloud and set off in determined pursuit of the tyrant and his young hostage.

      Turn to 6.
      @@ -1902,9 +1912,9 @@ Brian Williams You are confronted by five Bhanarian soldiers armed with razor-tipped polearms. - - - + + + Bhanarian Assault Troops4742 @@ -2082,8 +2092,14 @@
      71 + + +

      If your Kai Weapon is Illuminatus, you may decide that you should add an extra 2 points to the Tomb Robbers COMBAT SKILL as it is being used underground.

      +
      +
      + -

      You steel yourself for the attack, and then you kick open the door and launch yourself screaming into the chamber beyond. Your sudden appearance catches the robbers completely by surprise, but to your dismay, you soon discover that one of your adversaries is armed with your Kai Weapon which he delights in using against you.

      +

      You steel yourself for the attack, and then you kick open the door and launch yourself screaming into the chamber beyond. Your sudden appearance catches the robbers completely by surprise, but to your dismay, you soon discover that one of your adversaries is armed with your Kai Weapon which he delights in using against you.

      Tomb Robbers (with Kai Weapon)5248 If you win this combat, turn to 128.
      @@ -2166,9 +2182,9 @@ Brian Williams In the Princesss carriage you see a tearful Mitzu cradling the sickly Prince Kamada in her arms. - - - + + +

      You place a hand upon his forehead and open one of his eyes, revealing a dilated pupil. You suspect that he has swallowed poison and quickly you look around the interior of the carriage. On the boys cot, tucked beside his pillow, you notice a wooden toy soldier. You retrieve this toy and examine it closely.

      @@ -2207,9 +2223,9 @@ Brian Williams - - - + + + If you wish to lead the attack on the enemy command tent, turn to 103. @@ -2228,9 +2244,9 @@ Brian Williams Chans troopers make a brave assault on the attacking Krakalla. - - - + + + Krakalla5048 @@ -2284,7 +2300,7 @@ 86 -

      The Bhanarians are attempting to blast their way into the catacombs. Fear runs ice cold in your veins, for this is where the imperial family has taken refuge. Hurriedly you abandon the main gate and run towards the inner keep. As you cross before the barricades, you shout a warning to Chan and he quickly orders Sergeant Yeng to go with you. Upon reaching the stone portal, the seconds seem to tick by like hours as you and the sergeant struggle to wrench open the ancient stone door.

      +

      The Bhanarians are attempting to blast their way into the catacombs. Fear runs ice cold in your veins, for this is where the Imperial Family has taken refuge. Hurriedly you abandon the main gate and run towards the inner keep. As you cross before the barricades, you shout a warning to Chan and he quickly orders Sergeant Yeng to go with you. Upon reaching the stone portal, the seconds seem to tick by like hours as you and the sergeant struggle to wrench open the ancient stone door.

      Pick a number from the Random Number Table.

      If the number you have picked is 04, turn to 253. If it is 59, turn to 96. @@ -2355,9 +2371,9 @@

      Captain Chan, let the prisoner go you whisper, and be ready to signal to the caravan.

      Reluctantly, Chan obeys your command. He unwinds the trailing rope from his saddle and Xango digs his heels into his horses flanks, making the animal lurch away at the gallop. As soon as his brother is out of the field of fire, Kronar utters a coarse laugh. Then, simultaneously, he and his companion let loose their straining bowstrings.

      - If you possess Kai-alchemy and have attained the rank of Sun Knight, turn to 22. + If you possess Kai-alchemy and wish to use it, turn to 22. If you possess Magi-magic and wish to use it, turn to 215. - If you do not possess either of these skills, or if you have yet to attain the required level of Kai Mastery, turn instead to 170. + If you do not possess either of these skills, turn instead to 170.
      @@ -2406,7 +2422,7 @@

      The fight ends abruptly when you deal your enemy a mighty blow to the base of its deformed neck. As it crumples lifelessly to the ground, you join with Sergeant Yeng and rush to aid the trooper who is caught in the strands of your sticky net. One well-aimed blow puts paid to the creature that is ensnared in the net with him, and then you quickly recite the words to counter the spell and the thankful trooper is soon released.

      -

      Cautiously you inspect the bodies of the slain enemy and determine that they are of Agarashi descent. They have probably come down from the Hyunsei Foothills in a desperate search for prey, for all three corpses show signs of starvation. Sergeant Yeng confirms your suspicions. He tells you that long ago, during the Age of Eternal Night, this land was stalked by the Agarashithe hellish creations of Agarash the Damned. When Agarash was destroyed by the Elder Magi, his creations were scattered across the wilderness and plains of Chai. The descendants of those beasts are still alive today, hiding in hills, burrows, and caves. They rarely attack travellers on the trade road, unless driven by disease or extreme hunger.

      +

      Cautiously you inspect the bodies of the slain enemy and determine that they are of Agarashi descent. They have probably come down from the Hyunsei foothills in a desperate search for prey, for all three corpses show signs of starvation. Sergeant Yeng confirms your suspicions. He tells you that long ago, during the Age of Eternal Night, this land was stalked by the Agarashithe hellish creations of Agarash the Damned. When Agarash was destroyed by the Elder Magi, his creations were scattered across the wilderness and plains of Chai. The descendants of those beasts are still alive today, hiding in hills, burrows, and caves. They rarely attack travellers on the trade road, unless driven by disease or extreme hunger.

      Using your tracking skills, you quickly determine that there are no other creatures like these in this vicinity. Only then do you and the troopers remount your horses and continue along the highway towards the Javai Forest. A few miles short of the forest you discover a freshwater spring which is forded by the highway. It is an ideal site for a night camp, and so you send one of Yengs men back to the caravan to tell them that you shall await their arrival here.

      During your wait for the caravan, unless you possess the Discipline of Grand Huntmastery, you must now eat a Meal or lose 3 ENDURANCE points.

      To continue, turn to 45. @@ -2438,7 +2454,7 @@

      You chance a glance around the pillar and your stomach churns when you see the awe-inspiring figure of Autarch Sejanoz standing at the far end of this ancient crypt chamber.

      Encased from neck to toe in black armour, inlaid with lavish gold filigree, he stands a swords length taller than you. His great tiger helm conceals his face, and swirling around him are the folds of a voluminous scarlet cloak. Only his hands are visible and they seem incongruous when compared to the grand scale and design of his armour. They are like twisted claws, the skin wrinkled and fragile like ancient parchment. Hanging over them are four long, curved, needle-like claws of steel which sprout from the back of the golden bracers that encase his wrists.

      -

      Cowering in a corner of the crypt are the imperial family, their eyes wide with naked terror. One of the Autarchs Imperial Guard Captains stands over them with a glowing stave held firmly in his gauntleted hands. The tip of the stave trails wisps of blue-grey smoke, indicating that it is this weapon, and its wielder, who were responsible for the death of Sergeant Yeng.

      +

      Cowering in a corner of the crypt are the Imperial Family, their eyes wide with naked terror. One of the Autarchs Imperial Guard Captains stands over them with a glowing stave held firmly in his gauntleted hands. The tip of the stave trails wisps of blue-grey smoke, indicating that it is this weapon, and its wielder, who were responsible for the death of Sergeant Yeng.

      The Autarch calls for you to surrender. Resistance is futile, mortal. My troops are everywhere. You are about to give voice to a defiant reply when a sudden pain lances through your head.

      @@ -2446,9 +2462,9 @@ Brian Williams The Autarch demands your surrender. - - - + + + If you possess Kai-screen, turn to 294. @@ -2460,7 +2476,7 @@ 101 -

      You determine that Prince Kamada is in danger. Your interpretation of the signs indicates that he will be betrayed by someone close to the imperial family. You are unable to determine who this traitor will be, but you inform the Princess and advise her that she should be on her guard at all times.

      +

      You determine that Prince Kamada is in danger. Your interpretation of the signs indicates that he will be betrayed by someone close to the Imperial Family. You are unable to determine who this traitor will be, but you inform the Princess and advise her that she should be on her guard at all times.

      Your reading disturbs Mitzu and she is unable to hold back her tears. She apologizes for her display of emotion, something that is frowned upon in imperial Chai society, and politely she asks you to leave.

      Turn to 298.
      @@ -2479,7 +2495,7 @@ 103 -

      Sergeant Yeng volunteers to attack the flag-tower alone, while you and the others deal with the command tent. Having resolved your aims, you break cover and make a swift ascent of the hill. You are 20 yards from the tent when you signal to the troopers to halt. You want to be sure that the officer and his bodyguards are inside the tent before you press home the attack.

      +

      Sergeant Yeng volunteers to attack the flag-tower alone, while you and the others deal with the command tent. Having resolved your aims, you break cover and make a swift ascent of the hill. You are 20 yards from the tent when you signal to the troopers to halt. You want to be sure that the officer and his bodyguards are outside the tent before you press home the attack.

      If you possess Elementalism and wish to use it, turn to 63. If you possess Kai-alchemy and wish to use it, turn to 179. If you possess Magi-magic, a Bow and at least one Arrow, have reached the rank of Kai Grand Guardian, and wish to use this Discipline, turn to 77. @@ -2564,9 +2580,9 @@ Brian Williams - - - + + +

      Chan orders the caravan off the highway and into the tall plains grass. You consult with the captain and sense that he is anxious about this unforeseen situation. The caravan is especially vulnerable stranded out here on the plain, and there seems to be little chance of finding sanctuary in the fort at present. Chan appears despondent, but you tell him not to give up hope for you have a planan especially bold and daring plan.

      @@ -2703,7 +2719,7 @@ -

      With a deft flick of his Kirusami, Chan motions to a stable guard to bring him his horsea proud stable stallion. The young man complies, and he also brings an additional mount, a dappled chestnut mare. He hands the reins of this horse to you.

      +

      With a deft flick of his kirusami, Chan motions to a stable guard to bring him his horsea proud stable stallion. The young man complies, and he also brings an additional mount, a dappled chestnut mare. He hands the reins of this horse to you.

      Well ride together, my lord, says Chan, as he settles himself into his saddle. You mount your horse, and then together you watch in silence as the aged Khea-khan and his family arrive in the courtyard. Devoted attendants usher them into the middle carriage, and as soon as the doors are closed, Chan gives the signal for the column to move off. Slowly the carriages trundle through the gates of the palace and out into the city beyond, preceded by the Imperial Cavalry troopers. You and Chan follow behind the third carriage, and as you are passing through the gates, the last sound you hear is the collective sobbing of the Khea-khans loyal servants, those he has had to leave behind.

      @@ -2711,9 +2727,9 @@ Brian Williams The Imperial Caravan leaves the palace courtyard. - - - + + + To continue, turn to 58. @@ -2724,7 +2740,7 @@ 123 -

      You return Prince Kamada to his mother and help carry the Khea-khan from out of these perilous catacombs. You are met by Captain Chan at the portal entrance, and he is greatly relieved to see that the imperial family are still alive. But when you tell him that Sejanoz is dead he can hardly believe his ears. Ishir be praised! At last, after 3,000 years, our continent is free of that accursed tyrant!

      +

      You return Prince Kamada to his mother and help carry the Khea-khan from out of these perilous catacombs. You are met by Captain Chan at the portal entrance, and he is greatly relieved to see that the Imperial Family are still alive. But when you tell him that Sejanoz is dead he can hardly believe his ears. Ishir be praised! At last, after 3,000 years, our continent is free of that accursed tyrant!

      Turn to 300.
      @@ -2803,17 +2819,6 @@

      You sleep well and rise shortly before dawn to help prepare the horses for the road ahead. A mount is assigned to the prisoner, and he rides with you and Captain Chan at the head of the caravan column. The highway skirts the perimeter of the Javai Forest, and within an hour of leaving the ford, you catch sight of something in the distance that makes your senses tingle. To your right you see a wooded rise that runs parallel to the highway. You question the prisoner and he confirms that this is where his brother Kronar has prepared the ambush.

      Chan orders the caravan drivers to halt and await his further signal, and then together the three of you ride ahead. Xangos hands are tied behind his back and a noose is slipped over his head. This is attached to a trailing rope which is fastened to the horn of the captains saddle. If Xango should attempt to escape, he will either strangle himself or break his neck when the rope is pulled taut.

      Suddenly you see two riders appear on the crest of the rise. They dismount and then disappear among the folds of the woodland. Minutes later they reappear atop a hillock, now no more than 30 yards distant. Instantly Chan recognizes that one of them, a tall man dressed in a padded tunic of scarlet and black silk, is Captain Kronar. You watch with growing trepidation as Kronar unslings a bow from his shoulder, draws an arrow, and takes aim in your direction. Moments later his companion copies his leaders actions.

      - - - - Brian Williams - Three riders approach on sturdy black ponies. - - - - - -

      Let my brother go free, Chan! commands Kronar. Free him now, or you and your comrade are dead men. A cold shiver runs the length of your spine when your Kai Sixth Sense tells you that this is no idle threat. Kronar is an expert archer.

      If you wish to urge Chan to comply with Kronars command, turn to 92. If you choose to insist that he ignore Kronars command, turn to 277. @@ -2826,6 +2831,17 @@

      The mood among the troopers and entourage is subdued after the harrowing events that befell you in the Vale of Nahba. It is not until you reach the River Tkukoma, and see the famous Vulkin Bridge that spans this mighty waterway, that their spirits begin to rise. Chan informs you that the bridge was named after an ancient Khea-khan of Chai, one of Xo-lins illustrious ancestors. The caravan halts on the bridge and the Khea-khan makes a rare appearance. Briefly, he leaves the confines of his carriage to pay tribute at a shrine dedicated to his famous ancestor.

      Beyond the bridge lies the realm of Lissan. You enter this friendly territory and late in the afternoon you see riders approaching on the highway ahead. They are mounted on sturdy black ponies and they bear the scarlet wolfs head flag of Bazana famous Lissanian nomad chief. Their leader greets you warmly and he warns Captain Chan that Bhanarian scouts have been sighted in this region. He and his men volunteer to escort the caravan to Rakholi, and Captain Chan gratefully accepts their offer.

      + + + + Brian Williams + Three riders approach on sturdy black ponies. + + + + + + To continue, turn to 229.
      @@ -2884,8 +2900,14 @@
      136 + + +

      If your Kai Weapon is Illuminatus, you may decide that you should add an extra 2 points to the Tomb Robbers COMBAT SKILL as it is being used underground.

      +
      +
      + -

      You draw upon your Discipline to create a fog that billows up in the midst of the robbers. As soon as you hear their screams of panic, you kick open the door and attack them. You catch them completely by surprise, but to your dismay you soon discover that one of your adversaries is armed with your Kai Weapon which he uses against you.

      +

      You draw upon your Discipline to create a fog that billows up in the midst of the robbers. As soon as you hear their screams of panic, you kick open the door and attack them. You catch them completely by surprise, but to your dismay you soon discover that one of your adversaries is armed with your Kai Weapon which he uses against you.

      Tomb Robbers (with Kai Weapon)4848 If you win this combat, turn to 12.
      @@ -2899,7 +2921,7 @@

      With a cruel laugh Autarch Sejanoz bids you farewell and turns to make his escape along an adjoining tunnel, the young Kamada held captive under his arm.

      Save him! pleads Mitzu. Please save my son!

      If you wish to chase after the Autarch, turn to 208. - If you wish to attempt to stop him with your Bow, turn to 65. + If you wish to attempt to stop him with a Bow, turn to 65.
      @@ -2927,16 +2949,16 @@ 140 -

      Among the serried ranks of enemy spearmen you catch sight of a scarlet flag emblazoned with a gold tigers head. This is Sejanozs personal flag and it signifies that the Autarch is on the battlefield in person. You are stunned by the sight of this pennant, and you fear that the tyrant is aware that the imperial family of Chai is hiding here.

      +

      Among the serried ranks of enemy spearmen you catch sight of a scarlet flag emblazoned with a gold tigers head. This is Sejanozs personal flag and it signifies that the Autarch is on the battlefield in person. You are stunned by the sight of this pennant, and you fear that the tyrant is aware that the Imperial Family of Chai is hiding here.

      The advancing Bhanarian soldiers halt 300 yards from the wall of Fort Vlau, just beyond the range of Kasarians archers. Their steam-cannon is brought up by teams of oxen to within 50 yards, and is shielded all the while from arrow fire by an armoured wagon. Kasarian fears that the enemy are getting ready to bombard the main gate and he orders everyone clear.

      Brian Williams - - - + + + If you wish to obey Kasarians command, turn to 37. @@ -2978,7 +3000,7 @@ 144 -

      You use your improved weapon skill to detect the location of your missing blade. After several minutes of meditation you determine that it lies somewhere at the end of the passageway to your left.

      +

      You use your Weaponmastery to detect the location of your missing blade. After several minutes of meditation you determine that it lies somewhere at the end of the passageway to your left.

      Turn to 94.
      @@ -3014,9 +3036,9 @@ Brian Williams - - - + + + If you possess Kai-alchemy and wish to use it, turn to 33. @@ -3036,14 +3058,14 @@ Brian Williams - A Javain bandit swipes at you with his double-edged axe. + A Javaian bandit swipes at you with his double-edged axe. - - - + + + - Javain Bandit2828 + Javaian Bandit2828 If you win this combat, turn to 25.
      @@ -3249,7 +3271,7 @@ 167 -

      You sense that the imperial family are in very grave danger, but you cannot detect where they are. The noise of the steam-cannon has now ceased, but in its stead you hear the footfalls of iron-shod boots. This sound is ominous for it tells you that the Bhanarians are now storming the catacombs.

      +

      You sense that the Imperial Family are in very grave danger, but you cannot detect where they are. The noise of the steam-cannon has now ceased, but in its stead you hear the footfalls of iron-shod boots. This sound is ominous for it tells you that the Bhanarians are now storming the catacombs.

      If you wish to take the left-hand tunnel, turn to 116. If you decide to take the right-hand tunnel, turn to 54.
      @@ -3266,9 +3288,9 @@ Brian Williams The ceiling trap, stained with the blood of countless victims, descends towards you. - - - + + +

      The ceiling continues its downward travel until you are pushed below the surface. Then it halts abruptly, trapping you underwater among a tangle of mouldering bones. For ten long minutes you survive by the use of your Magnakai Discipline of Nexus, but then the dull pain in your lungs begins to intensify until they feel as if they are going to explode.

      @@ -3305,7 +3327,7 @@

      Kasarian escorts you into the forts inner keep. At its centre there is a staircase which leads down to a massive stone door.

      Beyond this portal lies a maze of catacombs. They spread for miles in all directions. This fort was built upon this ancient burial site. This is the securest place I know for the Khea-khan to stay until you are able to continue your journey to Tazhan.

      - If you wish to help escort the imperial family from the caravan to the catacombs, turn to 4. + If you wish to help escort the Imperial Family from the caravan to the catacombs, turn to 4. If you choose instead to offer aid to the wounded garrison soldiers, turn to 89.
      @@ -3314,8 +3336,9 @@ 172 -

      You draw your Kai Weapon and, as you raise it in readiness to strike the first blow, a heavy silver orb comes hurtling through the crypt door and cracks your forearm. Numbed by the unexpected force of its impact, you drop your weapon and cradle your aching limb to your chest. Seconds later, a group of swarthy-faced tomb robbers come running up the crypt steps and barge you aside. You grapple with one of them and wrest a dagger from his hand, but in the blink of an eye he draws another from his boot and attempts to stab you through the heart.

      +

      You draw your Kai Weapon and, as you raise it in readiness to strike the first blow, a heavy silver orb comes hurtling through the crypt door and cracks your forearm. Numbed by the unexpected force of its impact, you drop your Kai Weapon and cradle your aching limb to your chest. Seconds later, a group of swarthy-faced tomb robbers come running up the crypt steps and barge you aside. You grapple with one of them and wrest a dagger from his hand, but in the blink of an eye he draws another from his boot and attempts to stab you through the heart.

      Tomb Robber3035 +

      You must fight this combat without your Kai Weapon.

      If you win this combat, turn to 139.
      @@ -3328,7 +3351,7 @@

      With a cruel laugh Autarch Sejanoz bids you farewell and turns to make his escape along an adjoining tunnel, the young Kamada held captive under his arm.

      Save him! pleads Mitzu. Please save my son!

      If you wish to chase after the Autarch, turn to 208. - If you wish to attempt to stop him with your Bow, turn to 65. + If you wish to attempt to stop him with a Bow, turn to 65.
      @@ -3395,9 +3418,9 @@ Brian Williams The Bhanarians stagger from their burning command tent. - - - + + + Bhanarian Cavalry Command4850 @@ -3481,9 +3504,9 @@

      Very well, Grand Master, says Chan, a little disappointedly. As you wish. But please excuse me while I go to the armoury myself. The Imperial Caravan will leave shortly from the palace courtyard. I shall meet you there in twenty minutes time.

      -

      After bowing respectfully to the Khea-khan, Chan strides out of the throne room and disappears along the corridor beyond. Nearby, a group of silk-robed courtiers are gathering up hundreds of Chai court scrolls and other Papers of State. You volunteer to help them place these valuable manuscripts into wickerwork baskets, and then carry them outside to the Imperial Caravan in readiness for the long journey east.

      +

      After bowing respectfully to the Khea-khan, Chan strides out of the throne room and disappears along the corridor beyond. Nearby, a group of silk-robed courtiers are gathering up hundreds of Chai court scrolls and other papers of state. You volunteer to help them place these valuable manuscripts into wickerwork baskets, and then carry them outside to the Imperial Caravan in readiness for the long journey east.

      The caravan consists of three large carriages, each drawn by a team of eight horses, plus an escort of twenty Imperial Cavalry troopers clad in plain crimson tunics. The golden ornamentation that once embellished the state carriages has been stripped away, and their fine lacquered sides have been painted a dun brown to camouflage their true origins. You approve of their ordinary appearance for it will be far less likely to attract unwanted attention on the long road ahead.

      -

      You are helping to load the baskets of papers into the last of the carriages when Captain Chan arrives, fresh from his visit to the armoury. You notice that he is now wearing a waistcoat of golden mail, called an Angsei, and he is carrying a halberd-like spear called a Kirusami. With a deft flick of this fine weapon he motions to a stable guard to bring him his horsea proud stable stallion. The young guardsman also brings an additional mount, a dappled chestnut mare, and he hands the reins of this horse to you.

      +

      You are helping to load the baskets of papers into the last of the carriages when Captain Chan arrives, fresh from his visit to the armoury. You notice that he is now wearing a waistcoat of golden mail, called an angsei, and he is carrying a halberd-like spear called a kirusami. With a deft flick of this fine weapon he motions to a stable guard to bring him his horsea proud stable stallion. The young guardsman also brings an additional mount, a dappled chestnut mare, and he hands the reins of this horse to you.

      Well ride together, my lord, says Chan, as he settles himself into the saddle. You mount your horse, and then together you watch in silence as the aged Khea-khan and his family arrive in the courtyard. Devoted attendants usher them into the middle carriage, and as soon as the doors are closed, Chan gives the signal for the column to move off. Slowly the carriages trundle through the gates of the Imperial Palace and out into the city beyond. You and Chan follow behind the third carriage, and as you ride through the gates, the last sound you hear is the gentle sobbing of the Khea-khans palace servants, those he has had to leave behind.

      @@ -3513,16 +3536,16 @@

      Vannar delves among the pile of rags that litter the floor and produces a gleaming arrow, crafted of pure korlinium. Even in the poor light of this cell, the missile shimmers and gleams, radiating all of the colours of the rainbow. Its halo of light reveals its sorcerous origins.

      -

      This was crafted by the Elder Magi millennia ago. It harbours the power to slay the vampire Lord Sejanoz. This is the reason why he would send his agents to pursue me, if he knew where I was.

      +

      This was crafted by the Elder Magi millennia ago. It harbours the power to slay the vampire, Lord Sejanoz. This is the reason why he would send his agents to pursue me, if he knew where I was.

      Brian Williams Vannar passes you the gleaming Arrow of Atonement. - - - + + +

      You are impressed by the wondrous arrow, and you ask Vannar what he intends to do with it. He surprises you with his forthright reply.

      @@ -3589,9 +3612,9 @@ Brian Williams - - - + + +
      If you wish to explore this yansi while Chans men finish their work on the broken wheel, turn to 36. @@ -3667,13 +3690,13 @@ Brian Williams The hulking Brumalghasts close in for the kill. - - - + + + Brumalghasts5750 -

      If you possess Elementalism or Grand Nexus, you may increase your COMBAT SKILL by 3 for the duration of this fight.

      +

      If you possess the Kai Weapon Valiance, you will benefit from its unique properties. If you possess Elementalism or Grand Nexus, you may increase your COMBAT SKILL by 3 for the duration of this fight.

      If you win the combat, turn to 105.
      @@ -3832,7 +3855,7 @@ 215 -

      Quickly, you speak the words of the Old Kingdom Spell Invisible Shield, and move your open hand before your face with a circular motion. Kronars arrow strikes the shimmering barrier created by your spell and is deflected harmlessly away. Captain Chan flattens himself to the neck of his horse to avoid the other arrow. His swift reflexes save his life, and he escapes the missiles barbed tip with nothing more than a grazed shoulder.

      +

      Quickly, you speak the words of the Old Kingdom Spell Shield, and move your open hand before your face with a circular motion. Kronars arrow strikes the shimmering barrier created by your spell and is deflected harmlessly away. Captain Chan flattens himself to the neck of his horse to avoid the other arrow. His swift reflexes save his life, and he escapes the missiles barbed tip with nothing more than a grazed shoulder.

      Turn to 112.
      @@ -3932,8 +3955,9 @@ 225 -

      You draw your Kai Weapon but, as you raise it in readiness to defend yourself, a heavy silver orb comes hurtling through the air and strikes your forearm. Numbed by the unexpected force of its impact, you drop your weapon and cradle your aching limb to your chest. Seconds later, one of the tomb robbers comes leaping over the gravestone and drags you to the ground. You grapple with him and wrest a dagger from his hand, but in the blink of an eye he draws another from his boot and attempts to stab you through the heart.

      +

      You draw your Kai Weapon but, as you raise it in readiness to defend yourself, a heavy silver orb comes hurtling through the air and strikes your forearm. Numbed by the unexpected force of its impact, you drop your Kai Weapon and cradle your aching limb to your chest. Seconds later, one of the tomb robbers comes leaping over the gravestone and drags you to the ground. You grapple with him and wrest a dagger from his hand, but in the blink of an eye he draws another from his boot and attempts to stab you through the heart.

      Tomb Robber3035 +

      You must fight this combat without your Kai Weapon.

      If you win this combat, turn to 139.
      @@ -3973,7 +3997,7 @@ 229 -

      Night is drawing its veil across the sky when you enter the great tented city of Rakholi. This vast nomadic settlement nestles upon a rich flood plain which supplies excellent feed for the horses of this region. Horses are a way for life for the nomads, and Rakholi is where they come to conduct their business.

      +

      Night is drawing its veil across the sky when you enter the great tented city of Rakholi. This vast nomadic settlement nestles upon a rich flood plain which supplies excellent feed for the horses of this region. Horses are a way of life for the nomads, and Rakholi is where they come to conduct their business.

      Your Lissanian escorts deliver you into the tented encampment of their leader, the illustrious Gavhan Bazan. The Khea-khan and his family remain aboard their carriages while you and Captain Chan make sure that a safe and friendly reception awaits them. Inside the main tent you discover a wondrous sight. The nomad chief sits atop a nest of cushions surrounded by jugglers, acrobats, capering dwarves, and a host of exotic dancing girls. Pots of incense smoke before him, and there are platters of food and fine wine in abundance.

      The bearded Bazan greets you with a flamboyant gesture of his arms, and he enquires hurriedly as to the nature of your cargo. He is eager to trade. Chans reply is evasive, and you sense that he does not entirely trust the nomad chief. The captain looks to you and whispers under his breath: Can you tell if this man is worthy of our trust, Grand Master?

      @@ -3982,9 +4006,9 @@ Brian Williams The nomad chief sits atop a nest of cushions, surrounded by his exotic entourage. - - - + + + If you possess Astrology and have attained the rank of Sun Thane, turn to 159. @@ -4046,7 +4070,7 @@

      You shudder with dread when you look upon the ghastly hulking forms of the two creatures standing before you now. At first glance they seem to resemble the Baknars that roam the frozen wastes of Kalte, with their thick white fur and ridged horns. But you sense that these creatures are not of any natural origin, but are born of vile sorcery. Their eyes glow with a malevolent light and they exhale plumes of icy breath that freeze everything they touch.

      You look east along the highway for a way to escape from these beasts, but when you magnify your vision, you see that the road is blocked by a great hill of snow and ice. The surrounding pines are too dense to attempt swift escape on horseback, and you slowly begin to realize that these creatures have you trapped.

      -

      Chan draws his Kirusami and levels it at the ice-beasts. Lets run these cold-hearts down! he shouts, with great bravado. One swift charge and well be out of this frigid woodland before they know whats hit them.

      +

      Chan draws his kirusami and levels it at the ice-beasts. Lets run these cold-hearts down! he shouts, with great bravado. One swift charge and well be out of this frigid woodland before they know whats hit them.

      If you agree to Chans plan of action, turn to 211. If you disagree with his plan, turn to 146.
      @@ -4073,12 +4097,12 @@ Brian Williams Captain Chan delights in showing you his ornately-embellished naginata. - - - + + + -

      Chan also shows you some Imperial Guard armour, and insists that you try on a waistcoat of golden mail. It is called Angsei, which means Armour of Life, he says, proudly. It is as strong as steel yet as light and as supple as fine leather. (If you wish to keep this Angsei, record it on your Action Chart as a Special Item. When worn in combat, you may deduct 2 from your enemys COMBAT SKILL. You need not discard another item in its favour if you already possess the maximum number permissible.)

      +

      Chan also shows you some Imperial Guard armour, and insists that you try on a waistcoat of golden mail. It is called angsei, which means Armour of Life, he says, proudly. It is as strong as steel yet as light and as supple as fine leather. (If you wish to keep this Angsei, record it on your Action Chart as a Special Item. When worn in combat, you may deduct 2 from your enemys COMBAT SKILL. You need not discard another item in its favour if you already possess the maximum number permissible.)

      Chan also shows you the following Chai weapons and encourages you to take whatever you wish:

      • Sword
      • @@ -4185,7 +4209,7 @@ 246 -

        Aided by your mastery of Magnakai Pathsmanship, you are able to sense that the imperial family are in grave danger. You detect that they are trapped in a chamber at the end of the left-hand tunnel, and immediately you head off in this direction, with Sergeant Yeng following closely behind.

        +

        Aided by your mastery of Magnakai Pathsmanship, you are able to sense that the Imperial Family are in grave danger. You detect that they are trapped in a chamber at the end of the left-hand tunnel, and immediately you head off in this direction, with Sergeant Yeng following closely behind.

        Turn to 263.
        @@ -4264,9 +4288,9 @@ Brian Williams Spread out before you is the Vale of Nahba, a sinister region of the Chai Plain. - - - + + +

        Pick a number from the Random Number Table.

        @@ -4289,8 +4313,14 @@
        254 + + +

        If your Kai Weapon is Illuminatus, you may decide that you should add an extra 2 points to the Tomb Robbers COMBAT SKILL as it is being used underground.

        +
        +
        + -

        You launch a powerful psychic attack at three of the robbers. As soon as you see them fall screaming to the floor, clutching their heads in their hands, you kick open the door and attack their remaining three confederates. To your dismay you soon discover that one of your adversaries is armed with your Kai Weapon.

        +

        You launch a powerful psychic attack at three of the robbers. As soon as you see them fall screaming to the floor, clutching their heads in their hands, you kick open the door and attack their remaining three confederates. To your dismay you soon discover that one of your adversaries is armed with your Kai Weapon.

        Tomb Robbers (with Kai Weapon)4448 If you win this combat, turn to 128.
        @@ -4319,9 +4349,9 @@ Brian Williams - - - + + + Turn to 74. @@ -4390,9 +4420,9 @@ Brian Williams A worm-beast spits its acidic saliva directly at you. - - - + + +

        Aided by your Magnakai Disciplines of Nexus and Curing, you bite back the pain and recover in time to launch a second attack upon this burrowing horror.

        @@ -4446,7 +4476,7 @@ 267 -

        I intend to make a gift of it to you, my Lord. It is fitting that a Kai should possess this weapon. I pray that one day you shall be able to put it to its proper purposeto use this missile to slay the tyrant lord of Bhanar.

        +

        I intend to make a gift of it to you, my lord. It is fitting that a Kai should possess this weapon. I pray that one day you shall be able to put it to its proper purposeto use this missile to slay the tyrant lord of Bhanar.

        Reverently he hands the arrow to you and you accept it gratefully.

        Record this Arrow of Atonement as a Special Item. You must discard another item if you already carry the maximum number permissible.

        To continue, turn to 7. @@ -4543,7 +4573,7 @@

        The troopers work like demons to free you from the crushing weight of the carriage. Thanks to their speedy action you are released and pulled free within seconds of it tipping over, yet still the damage you sustain to your chest is considerable.

        -

        Pick a number from the Random Number Table and add 2 (0 = 10). If you possess Deliverance, you may deduct 2 from your total. The resultant score equals the number of ENDURANCE points you lose due to the crushing of your rib cage.

        +

        Pick a number from the Random Number Table (0 = 10) and add 2 if you do not possess Deliverance. The resultant score equals the number of ENDURANCE points you lose due to the crushing of your rib cage.

        Make the necessary adjustments to your Action Chart before continuing your adventure by turning to 151.
        @@ -4584,9 +4614,9 @@ Brian Williams A steam-cannon stands less than fifty yards away from you, blasting deep into the earth. - - - + + + To continue, turn to 86. @@ -4609,7 +4639,7 @@

        The threat to the caravan ends abruptly when you deal the last monster a mighty blow to the base of its deformed head. As it falls from the carriage, you grab the reins and bring the wagon smoothly to a halt. Captain Chan tries to calm the alarmed members of the Khea-khans entourage by telling them that the threat has now passed. As their panic subsides, he and his men report to the Khea-khans carriage and tell Kau-Doshin that order has been restored. He is greatly reassured to hear that his Imperial Majesty is no longer in any immediate danger.

        -

        You walk back cautiously along the highway and inspect the bodies of the slain enemy. You are quickly able to determine that all three are of Agarashi descent. They have probably come down from the Hyunsei Foothills in a desperate search for prey, for their corpses are badly emaciated by hunger. Sergeant Yeng rides up and confirms your belief. He tells you that long ago, during the Age of Eternal Night, this land was stalked by Agarashithe hellish creations of Agarash the Damned. When Agarash was destroyed by the Elder Magi, his creations were scattered across the wilderness and plains of Chai. The descendants of these beasts are still alive today, hiding in hills, burrows, forests, and caves.

        +

        You walk back cautiously along the highway and inspect the bodies of the slain enemy. You are quickly able to determine that all three are of Agarashi descent. They have probably come down from the Hyunsei foothills in a desperate search for prey, for their corpses are badly emaciated by hunger. Sergeant Yeng rides up and confirms your belief. He tells you that long ago, during the Age of Eternal Night, this land was stalked by Agarashithe hellish creations of Agarash the Damned. When Agarash was destroyed by the Elder Magi, his creations were scattered across the wilderness and plains of Chai. The descendants of these beasts are still alive today, hiding in hills, burrows, forests, and caves.

        They do not usually attack travellers, says Chan, unless driven to do so by diseaseor hunger.

        Using your tracking skills, you quickly determine that there are no other Agarashi like these in this vicinity. Only then do you remount your horse and ride with Chan to the head of the column. As you pass by the Khea-khans carriage, Kau-Doshin calls you to halt. With a respectful bow of his greying head, he praises you for the skill and bravery you displayed while countering the unexpected attack.

        The Khea-khan and I will not forget your act of courage, my lord, he says. We shall ensure that you are duly rewarded upon our safe arrival in Tazhan.

        @@ -4671,7 +4701,7 @@ 286 -

        You return Prince Kamada to his mother and help carry the Khea-khan from out of these perilous catacombs. You are met by Captain Chan at the portal entrance, and he is greatly relieved to see that the imperial family are still alive. But when you tell him that Sejanoz is dead he can hardly believe his ears. Ishir be praised! At last, after 3,000 years, our continent is free of that accursed tyrant!

        +

        You return Prince Kamada to his mother and help carry the Khea-khan from out of these perilous catacombs. You are met by Captain Chan at the portal entrance, and he is greatly relieved to see that the Imperial Family are still alive. But when you tell him that Sejanoz is dead he can hardly believe his ears. Ishir be praised! At last, after 3,000 years, our continent is free of that accursed tyrant!

        Turn to 300.
        @@ -4777,7 +4807,7 @@ 295 -

        The fight ends abruptly when you deal the last living creature a mighty blow to the base of its deformed head. As it falls lifelessly to the ground, Sergeant Yeng rushes to check that his men have survived intact. Cautiously you inspect the bodies of the slain enemy and quickly determine that they are of Agarashi descent. They have probably come down from the Hyunsei Foothills in a desperate search for prey, for all three corpses are emaciated by hunger. Sergeant Yeng confirms your suspicions. He tells you that long ago, during the Age of Eternal Night, this land was stalked by Agarashithe hellish creations of Agarash the Damned. When Agarash was destroyed by the Elder Magi, his creations were scattered across the wilderness and plains of Chai. The descendants of these beasts are still alive today, hiding in hills, burrows, and caves. They do not usually attack travellers unless driven by disease or famine.

        +

        The fight ends abruptly when you deal the last living creature a mighty blow to the base of its deformed head. As it falls lifelessly to the ground, Sergeant Yeng rushes to check that his men have survived intact. Cautiously you inspect the bodies of the slain enemy and quickly determine that they are of Agarashi descent. They have probably come down from the Hyunsei foothills in a desperate search for prey, for all three corpses are emaciated by hunger. Sergeant Yeng confirms your suspicions. He tells you that long ago, during the Age of Eternal Night, this land was stalked by Agarashithe hellish creations of Agarash the Damned. When Agarash was destroyed by the Elder Magi, his creations were scattered across the wilderness and plains of Chai. The descendants of these beasts are still alive today, hiding in hills, burrows, and caves. They do not usually attack travellers unless driven by disease or famine.

        Using your tracking skills, you quickly determine that there are no other creatures like these in this vicinity. Only then do you and the troopers remount your horses and continue along the highway towards the Javai Forest. A few miles short of the forest you discover a freshwater spring which is forded by the highway. It is an ideal site for a night camp, and so you send one of Yengs men back to the caravan to tell them you shall await their arrival here.

        During your wait for the caravan, unless you possess the Discipline of Grand Huntmastery, you must now eat a Meal or lose 3 ENDURANCE points.

        To continue, turn to 45. @@ -4799,9 +4829,9 @@ Brian Williams Chan holds the dead serpent. - - - + + +

        Im not, I swear it! retorts the accused man. I was nearby when I heard the Prince scream. I rushed into the carriage to save him. I thought he was being attacked.

        @@ -4890,7 +4920,7 @@ JC Alvarez / Jonathan Blake - + @@ -5422,9 +5452,9 @@ Errata -

        (Title Page) Replaced THE HUNGER OF SEJANOZ with The Hunger of Sejanoz,. Replaced Great Lissanian Plain with Great Lissan Plain. Replaced news of the invasion with news of an invasion.

        +

        (Title Page) Replaced THE HUNGER OF SEJANOZ with The Hunger of Sejanoz,. Replaced Great Lissanian Plain with Great Lissan Plain. Replaced news of the invasion with news of an invasion. Replaced imperial palace with Imperial Palace.

        -

        (The Story so Far) Replaced elite with lite. Replaced Kai monastery with Kai Monastery. Replaced Free Alliance with Freeland Alliance. Replaced monastery of the Kai with Monastery of the Kai. Replaced southern Magnamund with Southern Magnamund. Replaced despatched with dispatched. Replaced autocracy of Bhanar with Autocracy of Bhanar. Replaced southern Dammerdon mountains with Southern Dammerdon Mountains. Replaced artifact with artefact. Replaced feted with fted. Replaced prey to Ishir with pray to Ishir. Replaced the First Order of the Kai were with the First Order of the Kai was. Replaced Chai capital with Chaian capital.

        +

        (The Story so Far) Replaced elite with lite. Replaced Kai monastery with Kai Monastery. Replaced Free Alliance with Freeland Alliance. Replaced monastery of the Kai with Monastery of the Kai. Replaced southern Magnamund with Southern Magnamund. Replaced despatched with dispatched. Replaced autocracy of Bhanar with Autocracy of Bhanar. Replaced southern Dammerdon mountains with Southern Dammerdon Mountains. Replaced artifact with artefact. Replaced feted with fted. Replaced prey to Ishir with pray to Ishir. Replaced the First Order of the Kai were with the First Order of the Kai was. Replaced MS5084 with MS5085. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077. Replaced Twenty-five years later with Twenty years later in harmony with what is stated in the Lone Wolf Grand Master series.

        (The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced Books 2126 with Books 2127. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

        @@ -5432,7 +5462,7 @@

        (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced Fire and with Fire, and. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced New Order adventure with New Order adventure, which is called: The Storms of Chai. Replaced New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that.

        -

        (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the recent Mongoose Publishing edition.

        +

        (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

        (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Deleted at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema.

        @@ -5449,17 +5479,17 @@

        (5) Replaced date and with date, and.

        (6) Replaced bow with Bow. Replaced arrow with Arrow of Atonement. Replaced steam cannon with steam-cannon.

        (7) Replaced everyone except the sentries are asleep with everyone is asleep except the sentries. Replaced rest, and unless with rest, unless.

        -

        (8) Replaced belt pouch with Belt Pouch.

        -

        (9) Replaced burrows and with burrows, and. Replaced each occurrence of agarashi with Agarashi. Replaced fresh water spring with freshwater spring.

        +

        (8) Replaced belt pouch with Belt Pouch. Replaced half of your coins with half of your coins. Replaced total of Gold Coins by half with total of coins by half because not all currency units are made of gold, and the loss is due to the Belt Pouch being eaten through rather than the gold coins being damaged.

        +

        (9) Replaced burrows and with burrows, and. Replaced each occurrence of agarashi with Agarashi. Replaced fresh water spring with freshwater spring. Replaced Hyunsei Foothills with Hyunsei foothills.

        (10) Replaced on to with onto.

        (11) Replaced to Khea-khans with to the Khea-khans. Replaced agarashi with Agarashi. Replaced western rim with eastern rim as Sections 2 and 130 indicate a speedy exit from the vale early the following morning. Replaced Some descend with Some of the fissures descend.

        (12) Replaced Special Items list with list of Special Items.

        (14) Replaced sixth sense with Sixth Sense. Replaced you look at each of the people in turn who have gathered with you look in turn at each person who is gathered.

        (16) Replaced They lead with It leads respecting the robbers trail.

        (17) Replaced Magnakai Disciplines of Nexus and Healing with Magnakai Disciplines of Nexus and Curing.

        -

        (18) Replaced on to with onto.

        +

        (18) Replaced on to with onto. Replaced one of the two remaining monsters with one of the monsters as there are still three of them.

        (19) Replaced densely packed with densely-packed.

        -

        (22) Replaced Brotherhood spell with Brotherhood Spell.

        +

        (22) Replaced Brotherhood spell with Brotherhood Spell. Replaced Halt Missile with Invisible Shield as the spell described in the section is Invisible Shield.

        (24) Replaced steam cannon with steam-cannon. Replaced the enemy have a with the enemy has a.

        (25) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Kai-surge, and with Kai-surge and.

        (26) Replaced arrow with Arrow.

        @@ -5471,12 +5501,13 @@

        (37) Replaced sixth sense with Sixth Sense. Replaced steam cannon with steam-cannon.

        (38) Replaced Kai-surge, and with Kai-surge and. Replaced Assimilance, and with Assimilance and.

        (39) Replaced flagtower with flag-tower.

        -

        (40) Replaced Okamis with Omakis.

        +

        (40) Replaced Okamis with Omakis. Replaced wooden two-storey dwellings with two-storey wooden dwellings.

        (41) Replaced power word with power-word.

        (42) Replaced sixth sense with Sixth Sense. Replaced grammes with grams.

        (43) Replaced densely packed with densely-packed.

        (44) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and.

        (45) Replaced carriage, then with carriage, and then.

        +

        (46) Replaced the Kai Herbcrafts with Kai herbcraft.

        (47) Replaced replies, But with replies. But.

        (49) Added a period after turn to 30. Replaced western rim with eastern rim as Sections 2 and 130 indicate a speedy exit from the vale early the following morning.

        (50) Replaced elite with lite.

        @@ -5491,44 +5522,46 @@

        (66) Replaced carriage, then with carriage, and then.

        (67) Replaced The Captain with The captain.

        (71) Replaced attack, then with attack, and then.

        -

        (72) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dashes around Invisible Fist. Replaced add +1 to with add 1 to.

        +

        (72) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dashes around Invisible Fist. Replaced add 1 to with add 1 to.

        (73) Replaced bow with Bow. Replaced arrow with Arrow. Replaced add 3 with remember to add 3.

        (76) Replaced ie, with i.e.. Replaced time, by with time by.

        (77) Replaced arrow with Arrow. Replaced Old Kingdom spell with Old Kingdom Spell. Replaced battle cry with battle-cry.

        (79) Replaced stone, then with stone, and then. Replaced each occurrence of arrow with Arrow of Atonement.

        (80) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Mind Charm. Replaced effect, then with effect, and then.

        (81) Replaced the four of you with the five of you. Replaced bodyguards and with bodyguards, and. Replaced each occurrence of flagtower with flag-tower.

        -

        (82) Replaced add +1 to with add 1 to. Replaced asault with assault in the illustrations caption. Replaced the Captain with the captain.

        +

        (82) Replaced add 1 to with add 1 to. Replaced asault with assault in the illustrations caption. Replaced the Captain with the captain.

        (85) Replaced each occurrence of the die with the dice.

        -

        (86) Replaced imperial family have taken refuge with imperial family has taken refuge. Replaced icy cold with ice cold.

        +

        (86) Replaced imperial family have taken refuge with Imperial Family has taken refuge. Replaced icy cold with ice cold.

        (87) Replaced A healing fungi with A healing fungus.

        (88) Replaced mid-summer with midsummer.

        (90) Replaced Shavane, hell with Shavane. Hell.

        -

        (92) Replaced Kai rank of with rank of. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and.

        +

        (92) Replaced Kai-alchemy, and have attained the Kai rank of Sun Knight, with Kai-alchemy and wish to use it (cf. erratum for Section 22). Deleted or if you have yet to attain the required level of Kai Mastery, in view of the previous change, as an Improved Discipline is no longer required here. Replaced Magi-magic, and with Magi-magic and.

        (94) Replaced gases and with gases, and.

        (95) Replaced Crack!; the with Crack! The. Replaced ribcage with rib cage. Replaced Knight, or with Knight or. Replaced Kai-alchemy, and with Kai-alchemy and.

        (96) Replaced throght with throughout. Replaced distant corridor with distant corridors.

        -

        (97) Replaced him, then with him, and then. Replaced burrows and with burrows, and. Replaced each occurrence of agarashi with Agarashi. Replaced fresh water spring with freshwater spring.

        +

        (97) Replaced him, then with him, and then. Replaced burrows and with burrows, and. Replaced each occurrence of agarashi with Agarashi. Replaced fresh water spring with freshwater spring. Replaced Hyunsei Foothills with Hyunsei foothills.

        (99) Replaced icy-fiends with ice-fiends.

        -

        (101) Replaced interpretation of the signs indicate with interpretation of the signs indicates. Replaced advise that with advise her that.

        +

        (100) Replaced imperial family with Imperial Family.

        +

        (101) Replaced interpretation of the signs indicate with interpretation of the signs indicates. Replaced advise that with advise her that. Replaced imperial family with Imperial Family.

        (102) Added (Remember to erase the Sabito Root from your Action Chart.) to the end of the section.

        -

        (103) Replaced flagtower with flag-tower. Replaced skills, or with skills, if you have yet to attain the required level of Kai Mastery, or. Replaced metres with yards. Replaced If you possess Magi-magic, have reached the rank of Kai Grand Guardian, and wish to use this Discipline with If you possess Magi-magic, a Bow and at least one Arrow, have reached the rank of Kai Grand Guardian, and wish to use this Discipline. Replaced Elementalism, and with Elementalism and. Replaced Kai-alchemy, and with Kai-alchemy and.

        +

        (103) Replaced flagtower with flag-tower. Replaced skills, or with skills, if you have yet to attain the required level of Kai Mastery, or. Replaced metres with yards. Replaced If you possess Magi-magic, have reached the rank of Kai Grand Guardian, and wish to use this Discipline with If you possess Magi-magic, a Bow and at least one Arrow, have reached the rank of Kai Grand Guardian, and wish to use this Discipline. Replaced Elementalism, and with Elementalism and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced inside the tent with outside the tent since all of the tactics employed are designed to make the enemy flee the tent.

        (104) Replaced each occurrence of the die with the dice.

        (105) Replaced treeline with tree-line.

        -

        (106) Replaced add +1 to with add 1 to. Replaced the Captain with the captain.

        +

        (106) Replaced add 1 to with add 1 to. Replaced the Captain with the captain.

        (107) Replaced sixth sense with Sixth Sense. Replaced Kai weapon with Kai Weapon. Replaced Kai pathsmanship with Magnakai Pathsmanship.

        (109) Replaced sixth sense with Sixth Sense. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-surge, and with Kai-surge and.

        (110) Replaced flagtower with flag-tower. Replaced A large force of Bhanarian cavalry have with A large force of Bhanarian cavalry has. Replaced the Captain with the captain.

        (111) Replaced sixth sense with Sixth Sense.

        (112) Replaced position, then with position, and then.

        -

        (115) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Net. Replaced add +1 to with add 1 to. Replaced A gout of sticky fibres gush from your hand and engulf with A gout of sticky fibres gushes from your hand and engulfs.

        +

        (115) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Net. Replaced add 1 to with add 1 to. Replaced A gout of sticky fibres gush from your hand and engulf with A gout of sticky fibres gushes from your hand and engulfs.

        (116) Replaced says: please with says: Please. Added a period after turn to 108.

        (117) Replaced tigers head emblem with tigers-head emblem. Replaced the Captain with the captain.

        (118) Replaced Some descend with Some of the fissures descend. Replaced western rim with eastern rim as Sections 2 and 130 indicate a speedy exit from the vale early the following morning.

        (119) Replaced distant corridor with distant corridors.

        (120) Replaced Shavane, hell with Shavane. Hell. Replaced Klorva with Potion of Klorva. Replaced your backpack with your Backpack.

        (121) Replaced treeline with tree-line.

        -

        (122) Replaced sable stallion with stable stallion. Replaced horse, then with horse, and then. Replaced 20 Imperial Cavalry with twenty Imperial Cavalry.

        +

        (122) Replaced sable stallion with stable stallion. Replaced horse, then with horse, and then. Replaced 20 Imperial Cavalry with twenty Imperial Cavalry. Replaced Kirusami with kirusami.

        +

        (123) Replaced imperial family with Imperial Family.

        (124) Replaced (= 20 Ren) with (= 5 Ren each).

        (126) Replaced the die with the dice. Replaced pass then with pass them. Replaced on to with onto.

        (127) Replaced sixth sense with Sixth Sense. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Kai-surge, and with Kai-surge and.

        @@ -5537,16 +5570,17 @@

        (132) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced on to with onto.

        (133) Replaced Go Captain with Go, Captain.

        (135) Replaced Kai weapon with Kai Weapon. Replaced gutteral with guttural.

        -

        (137) Replaced Mitzu, please with Mitzu. Please.

        +

        (137) Replaced Mitzu, please with Mitzu. Please. Replaced with your Bow with with a Bow since you may not necessarily be carrying a Bow.

        (139) Replaced Special Items list with list of Special Items.

        -

        (140) Replaced steam cannon with steam-cannon. Replaced each occurrence of metres with yards. Replaced the imperial family of Chai are hiding here with the imperial family of Chai is hiding here.

        +

        (140) Replaced steam cannon with steam-cannon. Replaced each occurrence of metres with yards. Replaced the imperial family of Chai are hiding here with the Imperial Family of Chai is hiding here.

        (141) Replaced Brotherhood spell with Brotherhood Spell. Replaced on to with onto.

        (142) Replaced Old Kingdom spell with Old Kingdom Spell.

        (143) Replaced battle cry with battle-cry.

        +

        (144) Replaced improved weapon skill with Weaponmastery to avoid confusion with the Kai Weaponskill Discipline.

        (145) Replaced sixth sense with Sixth Sense. Replaced 15 minutes with fifteen minutes. Replaced the Captain with the captain. Replaced The Captain with The captain. Replaced the Sergeant with the sergeant.

        (146) Replaced agarashi with Agarashi.

        (147) Replaced Superior with Superior or higher. Replaced skills, or with skills, if you have yet to attain the required level of Kai Mastery, or. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-surge, and with Kai-surge and. Replaced Elementalism, and with Elementalism and.

        -

        (148) Replaced its cawing and the flapping of its wings startles with its cawing and the flapping of its wings startle.

        +

        (148) Replaced its cawing and the flapping of its wings startles with its cawing and the flapping of its wings startle. Replaced Javain Bandit with Javaian Bandit. Replaced Javain bandit with Javaian bandit in the illustrations caption.

        (149) Replaced hard pressed with hard-pressed. Replaced manouvering with manoeuvring.

        (150) Replaced each occurrence of flagtower with flag-tower.

        (151) Replaced western rim with eastern rim as Sections 2 and 130 indicate a speedy exit from the vale early the following morning.

        @@ -5562,11 +5596,13 @@

        (164) Replaced the chest with their chests. Replaced icy-fiend with ice-fiend.

        (165) Replaced spell words with spell-words. Replaced new-found with newfound. Replaced Brotherhood spell with Brotherhood Spell.

        (166) Replaced on to with onto. Replaced the Captain with the captain. Replaced the Captains with the captains. Replaced dice, and have with dice and have.

        -

        (167) Replaced steam cannon with steam-cannon. Replaced turn to 263 with turn to 116 to bring Section 116 back into the adventure.

        +

        (167) Replaced steam cannon with steam-cannon. Replaced turn to 263 with turn to 116 to bring Section 116 back into the adventure. Replaced imperial family with Imperial Family.

        (168) Replaced none of these skills or rank, or the Backpack Item with neither of these skills, nor the Backpack Item, or have yet to attain the required level of Kai Mastery. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Nexus, and with Nexus and.

        (170) Swapped the destination of the links, so that now a score of 6 or lower now leads to Section 55 which has the larger ENDURANCE penalty, whereas a score of 7 or more now leads to Section 285.

        -

        (173) Replaced Mitzu, please with Mitzu. Please.

        -

        (174) Replaced bow with Bow. Replaced arrow with Arrow. Replaced add +1 to with add 1 to. Replaced rib-cage with rib cage. Replaced combat skill with COMBAT SKILL.

        +

        (171) Replaced imperial family with Imperial Family.

        +

        (172) Replaced weapon with Kai Weapon. Added You must fight this combat without your Kai Weapon. (cf. Section 139).

        +

        (173) Replaced Mitzu, please with Mitzu. Please. Replaced with your Bow with with a Bow since you may not necessarily be carrying a Bow.

        +

        (174) Replaced bow with Bow. Replaced arrow with Arrow. Replaced add 1 to with add 1 to. Replaced rib-cage with rib cage. Replaced combat skill with COMBAT SKILL.

        (175) Replaced power word with power-word.

        (178) Replaced Deliverance, and with Deliverance and.

        (179) Replaced Brotherhood spell with Brotherhood Spell. Replaced battle cry with battle-cry.

        @@ -5576,8 +5612,8 @@

        (184) Replaced steam cannon with steam-cannon.

        (185) Replaced each occurrence of Brotherhood spell with Brotherhood Spell. Replaced half ie, with half, i.e..

        (186) Replaced pain, then with pain; then. Replaced both occurrences of arrow with Arrow. Replaced Old Kingdom spell with Old Kingdom Spell.

        -

        (187) Replaced horse, then with horse, and then. Replaced Angsei with Angsei. Replaced 20 Imperial Cavalry with twenty Imperial Cavalry.

        -

        (189) Replaced therain-bow with the rainbow. Replaced milleniums with millennia.

        +

        (187) Replaced horse, then with horse, and then. Replaced Angsei with angsei. Replaced 20 Imperial Cavalry with twenty Imperial Cavalry. Replaced Kirusami with kirusami. Replaced Papers of State with papers of state.

        +

        (189) Replaced therain-bow with the rainbow. Replaced milleniums with millennia. Replaced vampire Lord Sejanoz with vampire, Lord Sejanoz.

        (190) Replaced special item with Special Item. Replaced each occurrence of the die with the dice.

        (192) Replaced apporpriate with appropriate. Replaced Gold crowns with Gold Crowns.

        (193) Replaced Brotherhood spell with Brotherhood Spell.

        @@ -5585,6 +5621,7 @@

        (196) Replaced Klorva with a Potion of Klorva.

        (197) Replaced crescendo, then with crescendo, and then. Replaced steam cannon with steam-cannon.

        (198) Replaced scouting party have with scouting party has. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Kai-surge, and with Kai-surge and.

        +

        (200) Added If you possess the Kai Weapon Valiance, you will benefit from its unique properties. as Brumalghasts are magical creatures (cf. Section 235).

        (201) Replaced agonising with agonizing. Replaced you Kai with your Kai.

        (203) Replaced Brotherhood spell with Brotherhood Spell.

        (204) Replaced reach Javai Forest with reach the Javai Forest, as elsewhere in this section and this book. Replaced freshly brewed with freshly-brewed. Replaced His gang have with His gang has. Replaced the Captain with the captain. Replaced his Captains with his captains.

        @@ -5598,26 +5635,27 @@

        (212) Replaced power word with power-word.

        (213) Replaced Kirusami with Kirusami. Replaced to 1 with by 1. Replaced point). with point.).

        (214) Replaced platform, then with platform; then. Replaced Brotherhood spell with Brotherhood Spell. Replaced flagtower with flag-tower.

        -

        (215) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced reflex saves with reflexes save.

        +

        (215) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced reflex saves with reflexes save. Replaced Invisible Shield with Shield as Invisible Shield is a Brotherhood Spell, not an Old Kingdom Spell as here stated.

        (217) Replaced out of Rakholi with out from Rakholi.

        (218) Replaced each occurrence of ie, with i.e.. Replaced 7 or 9 with 7, or 9. Replaced 0, 2, 4, 6 or 8 with 2, 4, 6, 8, or 0. Replaced survived your wounds with survived your wounding.

        (219) Replaced on to with onto.

        (220) Replaced Brotherhood spell with Brotherhood Spell. Replaced you look at each of the people who are gathered here with you look at each of the persons gathered here.

        (222) Replaced Between these with From between their. Replaced metres with yards.

        -

        (224) Replaced add +1 to with add 1 to.

        +

        (224) Replaced add 1 to with add 1 to.

        +

        (225) Replaced weapon with Kai Weapon. Added You must fight this combat without your Kai Weapon. (cf. Section 139).

        (226) Split the final sentence into its own paragraph for consistency.

        (228) Replaced Kai-alchemy, and with Kai-alchemy and.

        (229) Replaced dwarves and with dwarves, and. Replaced The Captain with The captain. Replaced Astrology, and with Astrology and. Replaced Kai-alchemy, and with Kai-alchemy and.

        (233) Replaced Brotherhood spell with Brotherhood Spell. Replaced Kirusami with Kirusami. Replaced Spear), and with Spear) and.

        -

        (235) Replaced icy breath that freezes everything it touches with icy breath that freeze everything they touch.

        +

        (235) Replaced icy breath that freezes everything it touches with icy breath that freeze everything they touch. Replaced Kirusami with kirusami.

        (236) Replaced each occurrence of flagtower with flag-tower. Replaced plans meets with plan meets.

        -

        (237) Replaced add +1 to with add 1 to. Replaced Angsei with Angsei. Replaced Kirusami with Kirusami. Replaced naginata with naginata in the illustrations caption.

        +

        (237) Replaced add 1 to with add 1 to. Replaced Angsei with angsei. Replaced Angsei with Angsei. Replaced Kirusami with Kirusami. Replaced naginata with naginata in the illustrations caption.

        (238) Replaced arrow with Arrow of Atonement.

        (240) Replaced candle-lit with candlelit. Replaced cuthroats with cut-throats.

        (241) Replaced sure of though with sure of, though.

        (243) Replaced on to with onto.

        (245) Replaced Brotherhood spell with Brotherhood Spell.

        -

        (246) Replaced Kai pathsmanship with Magnakai Pathsmanship.

        +

        (246) Replaced Kai pathsmanship with Magnakai Pathsmanship. Replaced imperial family with Imperial Family.

        (247) Replaced sixth sense with Sixth Sense.

        (248) Replaced Kai Grand Defender with Kai Grand Defender and possess the Xi-die. Replaced Mastery, turn with Mastery, or if you do not possess this Special Item, turn.

        (249) Replaced As soon you hear with As soon as you hear. Replaced flagtower with flag-tower. Replaced fierce sounds of the fighting attracts with fierce sounds of the fighting attract. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and.

        @@ -5631,24 +5669,26 @@

        (262) Replaced Magnakai Disciplines of Nexus and Healing with Magnakai Disciplines of Nexus and Curing.

        (265) Replaced as a Special Item which you store in your backpack with as a Special Item.

        (266) Replaced each occurrence of flagtower with flag-tower.

        +

        (267) Replaced my Lord with my lord. Replaced tyrant Lord of Bhanar with tyrant lord of Bhanar.

        (270) Replaced sixth sense with Sixth Sense. Replaced each occurrence of metres with yards. Replaced well-founded with well founded. Replaced the Captain with the captain. Replaced The Captain with The captain.

        (271) Replaced life and your mission ends with life and your mission end. Split the final sentence into its own paragraph for consistency.

        (272) Replaced gutteral with guttural. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Bow, and with Bow and.

        -

        (275) Replaced ribcage with rib cage.

        +

        (275) Replaced ribcage with rib cage. Replaced Random Number Table and add 2 (0 = 10). If you possess Deliverance, you may deduct 2 from your total with Random Number Table (0 = 10) and add 2 if you do not possess Deliverance.

        (276) Replaced bow with Bow. Replaced each occurrence of arrow with Arrow. Replaced flagtower with flag-tower. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and.

        (277) Replaced hesitates, then with hesitates, and then. Replaced counter threat with counter-threat. Swapped the destination of the links, so that now a score of 5 or lower now leads to Section 201 which has the larger ENDURANCE penalty, whereas a score of 6 or more now leads to Section 29.

        (278) Replaced your surprise you with your surprise, you. Replaced steam cannon with steam-cannon. Replaced metres with yards. Replaced steam cannon with steam-cannon and 50 metres with 50 yards in the illustrations caption.

        (279) Added a paragraph break between the touch. and What killed. Added a paragraph break between asks Chan. and You wont. Replaced icy cold with ice cold.

        -

        (280) Replaced forests and with forests, and. Replaced each occurrence of agarashi with Agarashi. Replaced each occurrence of Kau Doshin with Kau-Doshin.

        +

        (280) Replaced forests and with forests, and. Replaced each occurrence of agarashi with Agarashi. Replaced each occurrence of Kau Doshin with Kau-Doshin. Replaced Hyunsei Foothills with Hyunsei foothills.

        (282) Replaced densely packed with densely-packed.

        (284) Replaced cavalry, then with cavalry, and then. Added a paragraph break between says Chan. and Kasarian nods.

        +

        (286) Replaced imperial family with Imperial Family.

        (287) Replaced Kai-surge, and with Kai-surge and. Replaced Assimilance, and with Assimilance and.

        (288) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and.

        (289) Replaced Defender, or with Defender or.

        (290) Replaced gases and with gases, and.

        (292) Replaced treeline with tree-line. Replaced battle cry with battle-cry. Replaced southern Magnamund with Southern Magnamund. Replaced Between their with From between their.

        (293) Replaced picks and with picks, and.

        -

        (295) Replaced burrows and with burrows, and. Replaced each occurrence of agarashi with Agarashi. Replaced fresh water spring with freshwater spring.

        +

        (295) Replaced burrows and with burrows, and. Replaced each occurrence of agarashi with Agarashi. Replaced fresh water spring with freshwater spring. Replaced Hyunsei Foothills with Hyunsei foothills.

        (296) Replaced sixth sense with Sixth Sense. Added a paragraph break between innocence. and What. Added a paragraph break between you ask. and Chan explains. Added a paragraph break between his cot. and He is. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Kai-surge, and with Kai-surge and.

        (297) Replaced Shavane, hell with Shavane. Hell. Replaced your backpack with your Backpack.

        (298) Replaced sunbreak with daybreak.

        @@ -5689,7 +5729,7 @@
      • Illustration VI (Section 82)
      • Illustration VII (Section 100)
      • Illustration VIII (Section 122)
      • -
      • Illustration IX (Section 129)
      • +
      • Illustration IX (Section 130)
      • Illustration X (Section 148)
      • Illustration XI (Section 168)
      • Illustration XII (Section 179)
  • 0 Axe Spawnsmite+55 versus reptilian enemies+66
    1 Axe Alema+55 versus undead enemies+77
    2 Axe Magnara+55 versus rock or stone+88
    3 Sword Sunstrike+55 when used in daylight+66
    4 Sword Kaistar+55 when used at night+77
    5 Sword Valiance+5when used versus magicians+85when used versus magicians8
    6 Sword Ulnarias+55 when used underwater+99
    7 Broadsword Raumas+55 versus winged enemies+66
    8 Broadsword Illuminatus+55 when used underground+77
    9 Broadsword Firefall+55 versus fire-emitting enemies+88
    RN = Random Number