X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F28thos.xml;h=2ddade8b90424ef87ea7c471fb52dad15bd52a0f;hp=0d764961991001ee2649557172a3c3f74a60f530;hb=23fdf58a452df255990e246dd769cbd46308ab34;hpb=4af9347e429d324ab3a8737258255f9509edca51 diff --git a/en/xml/28thos.xml b/en/xml/28thos.xml index 0d76496..2ddade8 100644 --- a/en/xml/28thos.xml +++ b/en/xml/28thos.xml @@ -1343,8 +1343,7 @@

If you do not possess a Bow, it seems unlikely that you will be able to make effective use of the Arrow of Atonement against the Autarch. You may decide that you have had a chance after acquiring the Arrow of Atonement to also find a Bow (mark the Bow on your Action Chart, discarding another Weapon if necessary), that you are still able to use the Arrow of Atonement without a Bow, or that not having a Bow leads to a failure to accomplish your mission. Use your best judgement.

- - +

You catch up with the Autarch in a chamber heaped with rubble and earth. He is ascending the mound towards a hole in the ceiling that was made by the shells from his steam-cannon. You quickly draw the Arrow of Atonement to your Bow and command the tyrant to free the young Prince. The sound of your voice makes him spin around and curse you vilely through the visor of his tiger helm. Prince Kamada wriggles like a snake and suddenly he escapes from the Autarchs grasp. Before the evil Sejanoz can snatch him back, you release your Arrow of Atonement and send it whistling towards his foul heart.

@@ -1478,7 +1477,7 @@ 18 -

As the carriage draws level with your horse, you leap from the saddle and scramble onto the roof. You are drawing your Kai Weapon from its sheath when one of the remaining monsters lashes out at you with its razor-sharp talons. You shield your face with your free arm, but its cruel claws slash your unarmoured limb: lose 4 ENDURANCE points. You must now fight them.

+

As the carriage draws level with your horse, you leap from the saddle and scramble onto the roof. You are drawing your Kai Weapon from its sheath when one of the monsters lashes out at you with its razor-sharp talons. You shield your face with your free arm, but its cruel claws slash your unarmoured limb: lose 4 ENDURANCE points. You must now fight them.

@@ -1543,7 +1542,7 @@ 22 -

Hurriedly, you recite the words of the Brotherhood Spell Halt Missile, and sweep your hand before your face with a circular motion. Kronars arrow strikes the invisible shield created by your spell, and shatters harmlessly into a hundred pieces. Chan flattens himself to the neck of his horse to avoid the other arrow, and its barbed tip grazes his shoulder.

+

Hurriedly, you recite the words of the Brotherhood Spell Invisible Shield, and sweep your hand before your face with a circular motion. Kronars arrow strikes the invisible shield created by your spell, and shatters harmlessly into a hundred pieces. Chan flattens himself to the neck of his horse to avoid the other arrow, and its barbed tip grazes his shoulder.

Turn to 112.
@@ -1725,7 +1724,7 @@

Once you are a safe distance from the wooded rise, you glance back over your shoulder to check that Kronar and his bandit gang are not in pursuit of the caravan. Your senses detect that the road behind is clear and you tell Chan of this. He is greatly relieved that the Imperial Caravan has been spared Kronars attack. The bandit leader has a notorious reputation for murdering anyone who witnesses his acts of highway robbery.

-

After the drama of the confrontation with Captain Kronar, you are thankful that the rest of the day passes uneventfully. It is early evening when the caravan arrives at Javai, a fortified Chai trading town positioned on the rim of a fertile plateau. Chan negotiates with the guards at the towns west gate and the caravan is allowed to enter. You pass along a bustling street, bordered by wooden two-storey dwellings, which leads to the walled chateau of Javais mayoress, Madame Omaki. Here the caravan draws to a halt in the middle of a flagstoned courtyard, ringed by plum trees. A plump woman with gleaming coiffured hair emerges from the chateau and greets Captain Chan. You can tell by their jovial exchange that they are old friends. Chan swears her to secrecy about the presence of the Khea-khan, and she dutifully instructs her servants to secure all the entrances and exits to her estate.

+

After the drama of the confrontation with Captain Kronar, you are thankful that the rest of the day passes uneventfully. It is early evening when the caravan arrives at Javai, a fortified Chai trading town positioned on the rim of a fertile plateau. Chan negotiates with the guards at the towns west gate and the caravan is allowed to enter. You pass along a bustling street, bordered by two-storey wooden dwellings, which leads to the walled chateau of Javais mayoress, Madame Omaki. Here the caravan draws to a halt in the middle of a flagstoned courtyard, ringed by plum trees. A plump woman with gleaming coiffured hair emerges from the chateau and greets Captain Chan. You can tell by their jovial exchange that they are old friends. Chan swears her to secrecy about the presence of the Khea-khan, and she dutifully instructs her servants to secure all the entrances and exits to her estate.

@@ -1811,7 +1810,7 @@ 46 -

Your mastery of the Kai Herbcrafts enables you to recognize this vile gas. It is Vozga, and it makes you cough and retch violently (lose 1 ENDURANCE point).

+

Your mastery of Kai herbcraft enables you to recognize this vile gas. It is Vozga, and it makes you cough and retch violently (lose 1 ENDURANCE point).

As your Magnakai Discipline of Nexus begins to neutralize the toxins that have entered your lungs, you order Princess Mitzu to help her father to safety. You fear that the Vozga will swiftly be fatal to the aged Khea-khan if he should inhale its poisonous vapours. The brave Princess obeys your command. As she helps her father to reach the far end of the burial crypt, you run through the poisonous cloud and set off in determined pursuit of the tyrant and his young hostage.

Turn to 6.
@@ -2366,9 +2365,9 @@

Captain Chan, let the prisoner go you whisper, and be ready to signal to the caravan.

Reluctantly, Chan obeys your command. He unwinds the trailing rope from his saddle and Xango digs his heels into his horses flanks, making the animal lurch away at the gallop. As soon as his brother is out of the field of fire, Kronar utters a coarse laugh. Then, simultaneously, he and his companion let loose their straining bowstrings.

- If you possess Kai-alchemy and have attained the rank of Sun Knight, turn to 22. + If you possess Kai-alchemy and wish to use it, turn to 22. If you possess Magi-magic and wish to use it, turn to 215. - If you do not possess either of these skills, or if you have yet to attain the required level of Kai Mastery, turn instead to 170. + If you do not possess either of these skills, turn instead to 170.
@@ -3843,7 +3842,7 @@ 215 -

Quickly, you speak the words of the Old Kingdom Spell Invisible Shield, and move your open hand before your face with a circular motion. Kronars arrow strikes the shimmering barrier created by your spell and is deflected harmlessly away. Captain Chan flattens himself to the neck of his horse to avoid the other arrow. His swift reflexes save his life, and he escapes the missiles barbed tip with nothing more than a grazed shoulder.

+

Quickly, you speak the words of the Old Kingdom Spell Shield, and move your open hand before your face with a circular motion. Kronars arrow strikes the shimmering barrier created by your spell and is deflected harmlessly away. Captain Chan flattens himself to the neck of his horse to avoid the other arrow. His swift reflexes save his life, and he escapes the missiles barbed tip with nothing more than a grazed shoulder.

Turn to 112.
@@ -5468,9 +5467,9 @@

(14) Replaced sixth sense with Sixth Sense. Replaced you look at each of the people in turn who have gathered with you look in turn at each person who is gathered.

(16) Replaced They lead with It leads respecting the robbers trail.

(17) Replaced Magnakai Disciplines of Nexus and Healing with Magnakai Disciplines of Nexus and Curing.

-

(18) Replaced on to with onto. Replaced one of the two remaining with one of the remaining as there are still three of them.

+

(18) Replaced on to with onto. Replaced one of the two remaining monsters with one of the monsters as there are still three of them.

(19) Replaced densely packed with densely-packed.

-

(22) Replaced Brotherhood spell with Brotherhood Spell.

+

(22) Replaced Brotherhood spell with Brotherhood Spell. Replaced Halt Missile with Invisible Shield as the spell described in the section is Invisible Shield.

(24) Replaced steam cannon with steam-cannon. Replaced the enemy have a with the enemy has a.

(25) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Kai-surge, and with Kai-surge and.

(26) Replaced arrow with Arrow.

@@ -5482,12 +5481,13 @@

(37) Replaced sixth sense with Sixth Sense. Replaced steam cannon with steam-cannon.

(38) Replaced Kai-surge, and with Kai-surge and. Replaced Assimilance, and with Assimilance and.

(39) Replaced flagtower with flag-tower.

-

(40) Replaced Okamis with Omakis.

+

(40) Replaced Okamis with Omakis. Replaced wooden two-storey dwellings with two-storey wooden dwellings.

(41) Replaced power word with power-word.

(42) Replaced sixth sense with Sixth Sense. Replaced grammes with grams.

(43) Replaced densely packed with densely-packed.

(44) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and.

(45) Replaced carriage, then with carriage, and then.

+

(46) Replaced the Kai Herbcrafts with Kai herbcraft.

(47) Replaced replies, But with replies. But.

(49) Added a period after turn to 30. Replaced western rim with eastern rim as Sections 2 and 130 indicate a speedy exit from the vale early the following morning.

(50) Replaced elite with lite.

@@ -5515,7 +5515,7 @@

(87) Replaced A healing fungi with A healing fungus.

(88) Replaced mid-summer with midsummer.

(90) Replaced Shavane, hell with Shavane. Hell.

-

(92) Replaced Kai rank of with rank of. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and.

+

(92) Replaced Kai rank of with rank of. Replaced Kai-alchemy, and have attained the rank of Sun Knight, with Kai-alchemy and wish to use it (cf. erratum for Section 22). Deleted or if you have yet to attain the required level of Kai Mastery, in view of the previous change, as an Improved Discipline is no longer required here. Replaced Magi-magic, and with Magi-magic and.

(94) Replaced gases and with gases, and.

(95) Replaced Crack!; the with Crack! The. Replaced ribcage with rib cage. Replaced Knight, or with Knight or. Replaced Kai-alchemy, and with Kai-alchemy and.

(96) Replaced throght with throughout. Replaced distant corridor with distant corridors.

@@ -5612,7 +5612,7 @@

(212) Replaced power word with power-word.

(213) Replaced Kirusami with Kirusami. Replaced to 1 with by 1. Replaced point). with point.).

(214) Replaced platform, then with platform; then. Replaced Brotherhood spell with Brotherhood Spell. Replaced flagtower with flag-tower.

-

(215) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced reflex saves with reflexes save.

+

(215) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced reflex saves with reflexes save. Replaced Invisible Shield with Shield as Invisible Shield is a Brotherhood Spell, not an Old Kingdom Spell as here stated.

(217) Replaced out of Rakholi with out from Rakholi.

(218) Replaced each occurrence of ie, with i.e.. Replaced 7 or 9 with 7, or 9. Replaced 0, 2, 4, 6 or 8 with 2, 4, 6, 8, or 0. Replaced survived your wounds with survived your wounding.

(219) Replaced on to with onto.