If you do not possess a Bow, it seems unlikely that you will be able to make effective use of the Arrow of Atonement against the Autarch. You may decide that you have had a chance after acquiring the Arrow of Atonement to also find a Bow (mark the Bow on your Action Chart, discarding another Weapon if necessary), that you are still able to use the Arrow of Atonement without a Bow, or that not having a Bow leads to a failure to accomplish your mission. Use your best judgement.
You catch up with the Autarch in a chamber heaped with rubble and earth. He is ascending the mound towards a hole in the ceiling that was made by the shells from his steam-cannon. You quickly draw the Arrow of Atonement to your Bow
As the carriage draws level with your horse, you leap from the saddle and scramble onto the roof. You are drawing your Kai Weapon from its sheath when one of the remaining monsters lashes out at you with its razor-sharp talons. You shield your face with your free arm, but its cruel claws slash your unarmoured limb: lose 4
As the carriage draws level with your horse, you leap from the saddle and scramble onto the roof. You are drawing your Kai Weapon from its sheath when one of the monsters lashes out at you with its razor-sharp talons. You shield your face with your free arm, but its cruel claws slash your unarmoured limb: lose 4
Hurriedly, you recite the words of the Brotherhood Spell
Hurriedly, you recite the words of the Brotherhood Spell
Once you are a safe distance from the wooded rise, you glance back over your shoulder to check that Kronar and his bandit gang are not in pursuit of the caravan. Your senses detect that the road behind is clear and you tell Chan of this. He is greatly relieved that the Imperial Caravan has been spared Kronar
After the drama of the confrontation with Captain Kronar, you are thankful that the rest of the day passes uneventfully. It is early evening when the caravan arrives at Javai, a fortified Chai trading town positioned on the rim of a fertile plateau. Chan negotiates with the guards at the town
After the drama of the confrontation with Captain Kronar, you are thankful that the rest of the day passes uneventfully. It is early evening when the caravan arrives at Javai, a fortified Chai trading town positioned on the rim of a fertile plateau. Chan negotiates with the guards at the town
Your mastery of the Kai Herbcrafts enables you to recognize this vile gas. It is Vozga, and it makes you cough and retch violently (lose 1
Your mastery of Kai herbcraft enables you to recognize this vile gas. It is Vozga, and it makes you cough and retch violently (lose 1
As your Magnakai Discipline of Nexus begins to neutralize the toxins that have entered your lungs, you order Princess Mitzu to help her father to safety. You fear that the Vozga will swiftly be fatal to the aged Khea-khan if he should inhale its poisonous vapours. The brave Princess obeys your command. As she helps her father to reach the far end of the burial crypt, you run through the poisonous cloud and set off in determined pursuit of the tyrant and his young hostage.
Captain Chan, let the prisoner go
you whisper, and be ready to signal to the caravan.
Reluctantly, Chan obeys your command. He unwinds the trailing rope from his saddle and Xango digs his heels into his horse
Quickly, you speak the words of the Old Kingdom Spell
Quickly, you speak the words of the Old Kingdom Spell
(14) Replaced sixth sense
with Sixth Sense
. Replaced you look at each of the people in turn who have gathered
with you look in turn at each person who is gathered
.
(16) Replaced They lead
with It leads
respecting the robbers
(17) Replaced Magnakai Disciplines of Nexus and Healing
with Magnakai Disciplines of Nexus and Curing
.
(18) Replaced on to
with onto
. Replaced one of the two remaining
with one of the remaining
as there are still three of them.
(18) Replaced on to
with onto
. Replaced one of the two remaining monsters
with one of the monsters
as there are still three of them.
(19) Replaced densely packed
with densely-packed
.
(22) Replaced Brotherhood spell
with Brotherhood Spell
.
(22) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced
with
as the spell described in the section is
(24) Replaced steam cannon
with steam-cannon
. Replaced the enemy have a
with the enemy has a
.
(25) Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Kai-surge, and
with Kai-surge and
.
(26) Replaced arrow
with Arrow
.
(37) Replaced sixth sense
with Sixth Sense
. Replaced steam cannon
with steam-cannon
.
(38) Replaced Kai-surge, and
with Kai-surge and
. Replaced Assimilance, and
with Assimilance and
.
(39) Replaced flagtower
with flag-tower
.
(40) Replaced Okami
with Omaki
.
(40) Replaced Okami
with Omaki
. Replaced wooden two-storey dwellings
with two-storey wooden dwellings
.
(41) Replaced power word
with power-word
.
(42) Replaced sixth sense
with Sixth Sense
. Replaced grammes
with grams
.
(43) Replaced densely packed
with densely-packed
.
(44) Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Magi-magic, and
with Magi-magic and
.
(45) Replaced carriage, then
with carriage, and then
.
(46) Replaced the Kai Herbcrafts
with Kai herbcraft
.
(47) Replaced replies,
with replies.
.
(49) Added a period after turn to 30
. Replaced western rim
with eastern rim
as Sections 2 and 130 indicate a speedy exit from the vale early the following morning.
(50) Replaced elite
with
.
(87) Replaced A healing fungi
with A healing fungus
.
(88) Replaced mid-summer
with midsummer
.
(90) Replaced Shavane,
with Shavane.
.
(92) Replaced Kai rank of
with rank of
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Magi-magic, and
with Magi-magic and
.
(92) Replaced Kai rank of
with rank of
. Replaced Kai-alchemy, and have attained the rank of Sun Knight,
with Kai-alchemy and wish to use it
(cf. erratum for Section 22). Deleted or if you have yet to attain the required level of Kai Mastery,
in view of the previous change, as an Improved Discipline is no longer required here. Replaced Magi-magic, and
with Magi-magic and
.
(94) Replaced gases and
with gases, and
.
(95) Replaced
with
. Replaced ribcage
with rib cage
. Replaced Knight, or
with Knight or
. Replaced Kai-alchemy, and
with Kai-alchemy and
.
(96) Replaced throght
with throughout
. Replaced distant corridor
with distant corridors
.
(212) Replaced power word
with power-word
.
(213) Replaced Kirusami
with
. Replaced to
with by 1
. Replaced point).
with point.)
.
(214) Replaced platform, then
with platform; then
. Replaced Brotherhood spell
with Brotherhood Spell
. Replaced flagtower
with flag-tower
.
(215) Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced reflex saves
with reflexes save
.
(215) Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced reflex saves
with reflexes save
. Replaced
with
as
(217) Replaced out of Rakholi
with out from Rakholi
.
(218) Replaced each occurrence of ie,
with i.e.
. Replaced 7 or 9
with 7, or 9
. Replaced 0, 2, 4, 6 or 8
with 2, 4, 6, 8, or 0
. Replaced survived your wounds
with survived your wounding
.
(219) Replaced on to
with onto
.