X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F28thos.xml;h=633873185b12516cf901cb12f7e231e26d654a0b;hp=34b5bed27a0edd2abdbf4715cec554cb05040907;hb=02b8abda6a48c7c649115778b78010359bd8a732;hpb=9824bd8d8faada730906ed50683debd0a27f2705 diff --git a/en/xml/28thos.xml b/en/xml/28thos.xml index 34b5bed..6338731 100644 --- a/en/xml/28thos.xml +++ b/en/xml/28thos.xml @@ -947,7 +947,7 @@
Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3
This is a healing potion that can restore 4
This is a healing potion that can restore 4
The currency of Chai is the Ren, though Gold Crowns are readily accepted. These coins are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns (or 500 Ren).
@@ -1309,7 +1309,7 @@If you do not possess a Bow, it seems unlikely that you will be able to make effective use of the Arrow of Atonement against the Autarch. You may decide that you have had a chance after acquiring the Arrow of Atonement to also find a Bow (mark the Bow on your Action Chart, discarding another Weapon if necessary), that you are still able to use the Arrow of Atonement without a Bow, or that not having a Bow leads to a failure to accomplish your mission. Use your best judgement.
You catch up with the Autarch in a chamber heaped with rubble and earth. He is ascending the mound towards a hole in the ceiling that was made by the shells from his steam-cannon. You quickly draw the Arrow of Atonement to your Bow
Once you are a safe distance from the wooded rise, you glance back over your shoulder to check that Kronar and his bandit gang are not in pursuit of the caravan. Your senses detect that the road behind is clear and you tell Chan of this. He is greatly relieved that the Imperial Caravan has been spared Kronar
After the drama of the confrontation with Captain Kronar, you are thankful that the rest of the day passes uneventfully. It is early evening when the caravan arrives at Javai, a fortified Chai trading town positioned on the rim of a fertile plateau. Chan negotiates with the guards at the town
After the drama of the confrontation with Captain Kronar, you are thankful that the rest of the day passes uneventfully. It is early evening when the caravan arrives at Javai, a fortified Chai trading town positioned on the rim of a fertile plateau. Chan negotiates with the guards at the town
Your mastery of the Kai Herbcrafts enables you to recognize this vile gas. It is Vozga, and it makes you cough and retch violently (lose 1
Your mastery of Kai herbcraft enables you to recognize this vile gas. It is Vozga, and it makes you cough and retch violently (lose 1
As your Magnakai Discipline of Nexus begins to neutralize the toxins that have entered your lungs, you order Princess Mitzu to help her father to safety. You fear that the Vozga will swiftly be fatal to the aged Khea-khan if he should inhale its poisonous vapours. The brave Princess obeys your command. As she helps her father to reach the far end of the burial crypt, you run through the poisonous cloud and set off in determined pursuit of the tyrant and his young hostage.
If your Kai Weapon is Illuminatus
, you may decide that you should add an extra 2 points to the Tomb Robbers
You steel yourself for the attack, and then you kick open the door and launch yourself screaming into the chamber beyond. Your sudden appearance catches the robbers completely by surprise, but to your dismay, you soon discover that one of your adversaries is armed with your Kai Weapon which he delights in using against you.
With a deft flick of his Kirusami, Chan motions to a stable guard to bring him his horse
With a deft flick of his
We
says Chan, as he settles himself into his saddle. You mount your horse, and then together you watch in silence as the aged Khea-khan and his family arrive in the courtyard. Devoted attendants usher them into the middle carriage, and as soon as the doors are closed, Chan gives the signal for the column to move off. Slowly the carriages trundle through the gates of the palace and out into the city beyond, preceded by the Imperial Cavalry troopers. You and Chan follow behind the third carriage, and as you are passing through the gates, the last sound you hear is the collective sobbing of the Khea-khan
If your Kai Weapon is Illuminatus
, you may decide that you should add an extra 2 points to the Tomb Robbers
You draw upon your Discipline to create a fog that billows up in the midst of the robbers. As soon as you hear their screams of panic, you kick open the door and attack them. You catch them completely by surprise, but to your dismay you soon discover that one of your adversaries is armed with your Kai Weapon which he uses against you.
Very well, Grand Master,
says Chan, a little disappointedly. As you wish. But please excuse me while I go to the armoury myself. The Imperial Caravan will leave shortly from the palace courtyard. I shall meet you there in twenty minutes
After bowing respectfully to the Khea-khan, Chan strides out of the throne room and disappears along the corridor beyond. Nearby, a group of silk-robed courtiers are gathering up hundreds of Chai court scrolls and other Papers of State. You volunteer to help them place these valuable manuscripts into wickerwork baskets, and then carry them outside to the Imperial Caravan in readiness for the long journey east.
The caravan consists of three large carriages, each drawn by a team of eight horses, plus an escort of twenty Imperial Cavalry troopers clad in plain crimson tunics. The golden ornamentation that once embellished the state carriages has been stripped away, and their fine lacquered sides have been painted a dun brown to camouflage their true origins. You approve of their ordinary appearance for it will be far less likely to attract unwanted attention on the long road ahead.
-You are helping to load the baskets of papers into the last of the carriages when Captain Chan arrives, fresh from his visit to the armoury. You notice that he is now wearing a waistcoat of golden mail, called an
You are helping to load the baskets of papers into the last of the carriages when Captain Chan arrives, fresh from his visit to the armoury. You notice that he is now wearing a waistcoat of golden mail, called an
We
says Chan, as he settles himself into the saddle. You mount your horse, and then together you watch in silence as the aged Khea-khan and his family arrive in the courtyard. Devoted attendants usher them into the middle carriage, and as soon as the doors are closed, Chan gives the signal for the column to move off. Slowly the carriages trundle through the gates of the Imperial Palace and out into the city beyond. You and Chan follow behind the third carriage, and as you ride through the gates, the last sound you hear is the gentle sobbing of the Khea-khan
You shudder with dread when you look upon the ghastly hulking forms of the two creatures standing before you now. At first glance they seem to resemble the Baknars that roam the frozen wastes of Kalte, with their thick white fur and ridged horns. But you sense that these creatures are not of any natural origin, but are born of vile sorcery. Their eyes glow with a malevolent light and they exhale plumes of icy breath that freeze everything they touch.
You look east along the highway for a way to escape from these beasts, but when you magnify your vision, you see that the road is blocked by a great hill of snow and ice. The surrounding pines are too dense to attempt swift escape on horseback, and you slowly begin to realize that these creatures have you trapped.
-Chan draws his Kirusami and levels it at the ice-beasts. Let
he shouts, with great bravado. One swift charge and we
Chan draws his Let
he shouts, with great bravado. One swift charge and we
Chan also shows you some Imperial Guard armour, and insists that you try on a waistcoat of golden mail. It is called
he says, proudly. Armour of Life
,It is as strong as steel yet as light and as supple as fine leather.
(If you wish to keep this
Chan also shows you some Imperial Guard armour, and insists that you try on a waistcoat of golden mail. It is called
he says, proudly. Armour of Life
,It is as strong as steel yet as light and as supple as fine leather.
(If you wish to keep this
Chan also shows you the following Chai weapons and encourages you to take whatever you wish:
If your Kai Weapon is Illuminatus
, you may decide that you should add an extra 2 points to the Tomb Robbers
You launch a powerful psychic attack at three of the robbers. As soon as you see them fall screaming to the floor, clutching their heads in their hands, you kick open the door and attack their remaining three confederates. To your dismay you soon discover that one of your adversaries is armed with your Kai Weapon.
(New Order Disciplines) Replaced venoms and
with venoms, and
. Replaced symbols and
with symbols, and
. Replaced
with
. Replaced Magi-Magic
with Magi-magic
. Replaced Old Kingdom battle magic
with Old Kingdom battle-magic
. Replaced magi-magic spells
with Old Kingdom Spells
. Replaced individual (or combinations of) elements that are available,
with individual elements that are available, or combinations thereof,
. Replaced remove or
with remove, or
. Replaced eg
with e.g.
. Replaced dialect and
with dialect, and
. Replaced Weapon and
with Weapon, and
. Replaced sixth sense
with Sixth Sense
. Replaced 1 to 3
with one to three
. Replaced guild of magicians
with Guild of Magicians
. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon.
with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.
. Replaced Fire and
with Fire, and
. Replaced battle wounds
with battle-wounds
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced fortresses increases
with fortresses increase
. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases
with Duration of the spirit-walk and the protection afforded to his in animate body increase
. Replaced predictions increases
with predictions increase
. Replaced will be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced EQUIPMENT
with Equipment
. Replaced undertaken then
with undertaken, then
. Replaced Lone Wolf (New Order) series
with Lone Wolf New Order series
. Replaced each occurrence of New Order series
with New Order series
. Replaced New Order adventure
with New Order adventure, which is called: The Storms of Chai
. Replaced New Order adventure
with New Order adventure
. Replaced any other Special Items that
with any other Special Items and Backpack Items that
.
(Equipment) Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced eg,
with e.g.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of arrow
with Arrow
. Replaced each occurrence of bow
with Bow
. Replaced each occurrence of quiver
with Quiver
. Replaced each occurrence of arrows
with Arrows
. Deleted (see the inside front cover of this book)
. Added a paragraph about Gold Crowns to the section Equipment
. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Replaced the total sum of
with the number of
. Replaced Disciplines then
with Disciplines, then
. Replaced normal weapons
with normal Weapons
. Replaced New Order adventures
with New Order adventures
. Replaced each occurrence of weapon
with Weapon
in the Equipment
section. Added You may only use one Weapon at a time in combat.
in harmony with the Collector
(Equipment) Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced eg,
with e.g.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of arrow
with Arrow
. Replaced each occurrence of bow
with Bow
. Replaced each occurrence of quiver
with Quiver
. Replaced each occurrence of arrows
with Arrows
. Deleted (see the inside front cover of this book)
. Added a paragraph about Gold Crowns to the section Equipment
. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Replaced the total sum of
with the number of
. Replaced Disciplines then
with Disciplines, then
. Replaced normal weapons
with normal Weapons
. Replaced New Order adventures
with New Order adventures
. Replaced each occurrence of weapon
with Weapon
in the Equipment
section. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorIt cannot be used to increase
in harmony with the Collector
(Kai Weapons) Replaced elite
with
. Replaced new-found
with newfound
. Deleted at the front of the book
. Replaced magical Axe, Sword or Broadsword
with magical Axe, Sword, or Broadsword
. Replaced axe
with Alema
Axe
.Alema
(37) Replaced sixth sense
with Sixth Sense
. Replaced steam cannon
with steam-cannon
.
(38) Replaced Kai-surge, and
with Kai-surge and
. Replaced Assimilance, and
with Assimilance and
.
(39) Replaced flagtower
with flag-tower
.
(40) Replaced Okami
with Omaki
.
(40) Replaced Okami
with Omaki
. Replaced wooden two-storey dwellings
with two-storey wooden dwellings
.
(41) Replaced power word
with power-word
.
(42) Replaced sixth sense
with Sixth Sense
. Replaced grammes
with grams
.
(43) Replaced densely packed
with densely-packed
.
(44) Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Magi-magic, and
with Magi-magic and
.
(45) Replaced carriage, then
with carriage, and then
.
(46) Replaced the Kai Herbcrafts
with Kai herbcraft
.
(47) Replaced replies,
with replies.
.
(49) Added a period after turn to 30
. Replaced western rim
with eastern rim
as Sections 2 and 130 indicate a speedy exit from the vale early the following morning.
(50) Replaced elite
with
.
(119) Replaced distant corridor
with distant corridors
.
(120) Replaced Shavane,
with Shavane.
. Replaced Klorva
with Potion of Klorva
. Replaced your backpack
with your Backpack
.
(121) Replaced treeline
with tree-line
.
(122) Replaced sable stallion
with stable stallion
. Replaced horse, then
with horse, and then
. Replaced 20 Imperial Cavalry
with twenty Imperial Cavalry
.
(122) Replaced sable stallion
with stable stallion
. Replaced horse, then
with horse, and then
. Replaced 20 Imperial Cavalry
with twenty Imperial Cavalry
. Replaced Kirusami
with
.
(123) Replaced imperial family
with Imperial Family
.
(124) Replaced (= 20 Ren)
with (= 5 Ren each)
.
(126) Replaced the die
with the dice
. Replaced pass then
with pass them
. Replaced on to
with onto
.
(184) Replaced steam cannon
with steam-cannon
.
(185) Replaced each occurrence of Brotherhood spell
with Brotherhood Spell
. Replaced half ie,
with half, i.e.
.
(186) Replaced pain, then
with pain; then
. Replaced both occurrences of arrow
with Arrow
. Replaced Old Kingdom spell
with Old Kingdom Spell
.
(187) Replaced horse, then
with horse, and then
. Replaced Ang
with
. Replaced 20 Imperial Cavalry
with twenty Imperial Cavalry
.
(187) Replaced horse, then
with horse, and then
. Replaced Ang
with
. Replaced 20 Imperial Cavalry
with twenty Imperial Cavalry
. Replaced Kirusami
with
.
(189) Replaced therain-bow
with the rainbow
. Replaced milleniums
with millennia
.
(190) Replaced special item
with Special Item
. Replaced each occurrence of the die
with the dice
.
(192) Replaced apporpriate
with appropriate
. Replaced Gold crowns
with Gold Crowns
.
(228) Replaced Kai-alchemy, and
with Kai-alchemy and
.
(229) Replaced dwarves and
with dwarves, and
. Replaced The Captain
with The captain
. Replaced Astrology, and
with Astrology and
. Replaced Kai-alchemy, and
with Kai-alchemy and
.
(233) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced Kirusami
with
. Replaced Spear), and
with Spear) and
.
(235) Replaced icy breath that freezes everything it touches
with icy breath that freeze everything they touch
.
(235) Replaced icy breath that freezes everything it touches
with icy breath that freeze everything they touch
. Replaced Kirusami
with
.
(236) Replaced each occurrence of flagtower
with flag-tower
. Replaced plans meets
with plan meets
.
(237) Replaced add +1 to
with add 1 to
. Replaced Ang
with
. Replaced Kirusami
with
. Replaced naginata
with
in the illustration
(237) Replaced add +1 to
with add 1 to
. Replaced
with
. Replaced Ang
with
. Replaced Kirusami
with
. Replaced naginata
with
in the illustration
(238) Replaced arrow
with Arrow of Atonement
.
(240) Replaced candle-lit
with candlelit
. Replaced cuthroats
with cut-throats
.
(241) Replaced sure of though
with sure of, though
.