X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F28thos.xml;h=85a13b2c9db0bd10a9d20b0f87b4b6f139c45694;hp=0d764961991001ee2649557172a3c3f74a60f530;hb=1eeded0f9d98f7a001202f992c271145309c4f7f;hpb=4af9347e429d324ab3a8737258255f9509edca51 diff --git a/en/xml/28thos.xml b/en/xml/28thos.xml index 0d76496..85a13b2 100644 --- a/en/xml/28thos.xml +++ b/en/xml/28thos.xml @@ -947,7 +947,7 @@
Food

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. However, if you have chosen Grand Huntmastery as one of your four Disciplines, then you will not need to tick off a Meal when instructed to eat.

Potion of Laumspur
-

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

+

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

Gold Crowns

The currency of Chai is the Ren, though Gold Crowns are readily accepted. These coins are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns (or 500 Ren).

@@ -1343,8 +1343,7 @@

If you do not possess a Bow, it seems unlikely that you will be able to make effective use of the Arrow of Atonement against the Autarch. You may decide that you have had a chance after acquiring the Arrow of Atonement to also find a Bow (mark the Bow on your Action Chart, discarding another Weapon if necessary), that you are still able to use the Arrow of Atonement without a Bow, or that not having a Bow leads to a failure to accomplish your mission. Use your best judgement.

- - +

You catch up with the Autarch in a chamber heaped with rubble and earth. He is ascending the mound towards a hole in the ceiling that was made by the shells from his steam-cannon. You quickly draw the Arrow of Atonement to your Bow and command the tyrant to free the young Prince. The sound of your voice makes him spin around and curse you vilely through the visor of his tiger helm. Prince Kamada wriggles like a snake and suddenly he escapes from the Autarchs grasp. Before the evil Sejanoz can snatch him back, you release your Arrow of Atonement and send it whistling towards his foul heart.

@@ -1478,7 +1477,7 @@ 18 -

As the carriage draws level with your horse, you leap from the saddle and scramble onto the roof. You are drawing your Kai Weapon from its sheath when one of the remaining monsters lashes out at you with its razor-sharp talons. You shield your face with your free arm, but its cruel claws slash your unarmoured limb: lose 4 ENDURANCE points. You must now fight them.

+

As the carriage draws level with your horse, you leap from the saddle and scramble onto the roof. You are drawing your Kai Weapon from its sheath when one of the monsters lashes out at you with its razor-sharp talons. You shield your face with your free arm, but its cruel claws slash your unarmoured limb: lose 4 ENDURANCE points. You must now fight them.

@@ -1543,7 +1542,7 @@ 22 -

Hurriedly, you recite the words of the Brotherhood Spell Halt Missile, and sweep your hand before your face with a circular motion. Kronars arrow strikes the invisible shield created by your spell, and shatters harmlessly into a hundred pieces. Chan flattens himself to the neck of his horse to avoid the other arrow, and its barbed tip grazes his shoulder.

+

Hurriedly, you recite the words of the Brotherhood Spell Invisible Shield, and sweep your hand before your face with a circular motion. Kronars arrow strikes the invisible shield created by your spell, and shatters harmlessly into a hundred pieces. Chan flattens himself to the neck of his horse to avoid the other arrow, and its barbed tip grazes his shoulder.

Turn to 112.
@@ -1725,7 +1724,7 @@

Once you are a safe distance from the wooded rise, you glance back over your shoulder to check that Kronar and his bandit gang are not in pursuit of the caravan. Your senses detect that the road behind is clear and you tell Chan of this. He is greatly relieved that the Imperial Caravan has been spared Kronars attack. The bandit leader has a notorious reputation for murdering anyone who witnesses his acts of highway robbery.

-

After the drama of the confrontation with Captain Kronar, you are thankful that the rest of the day passes uneventfully. It is early evening when the caravan arrives at Javai, a fortified Chai trading town positioned on the rim of a fertile plateau. Chan negotiates with the guards at the towns west gate and the caravan is allowed to enter. You pass along a bustling street, bordered by wooden two-storey dwellings, which leads to the walled chateau of Javais mayoress, Madame Omaki. Here the caravan draws to a halt in the middle of a flagstoned courtyard, ringed by plum trees. A plump woman with gleaming coiffured hair emerges from the chateau and greets Captain Chan. You can tell by their jovial exchange that they are old friends. Chan swears her to secrecy about the presence of the Khea-khan, and she dutifully instructs her servants to secure all the entrances and exits to her estate.

+

After the drama of the confrontation with Captain Kronar, you are thankful that the rest of the day passes uneventfully. It is early evening when the caravan arrives at Javai, a fortified Chai trading town positioned on the rim of a fertile plateau. Chan negotiates with the guards at the towns west gate and the caravan is allowed to enter. You pass along a bustling street, bordered by two-storey wooden dwellings, which leads to the walled chateau of Javais mayoress, Madame Omaki. Here the caravan draws to a halt in the middle of a flagstoned courtyard, ringed by plum trees. A plump woman with gleaming coiffured hair emerges from the chateau and greets Captain Chan. You can tell by their jovial exchange that they are old friends. Chan swears her to secrecy about the presence of the Khea-khan, and she dutifully instructs her servants to secure all the entrances and exits to her estate.

@@ -1811,7 +1810,7 @@ 46 -

Your mastery of the Kai Herbcrafts enables you to recognize this vile gas. It is Vozga, and it makes you cough and retch violently (lose 1 ENDURANCE point).

+

Your mastery of Kai herbcraft enables you to recognize this vile gas. It is Vozga, and it makes you cough and retch violently (lose 1 ENDURANCE point).

As your Magnakai Discipline of Nexus begins to neutralize the toxins that have entered your lungs, you order Princess Mitzu to help her father to safety. You fear that the Vozga will swiftly be fatal to the aged Khea-khan if he should inhale its poisonous vapours. The brave Princess obeys your command. As she helps her father to reach the far end of the burial crypt, you run through the poisonous cloud and set off in determined pursuit of the tyrant and his young hostage.

Turn to 6.
@@ -2093,6 +2092,12 @@
71 + + +

If your Kai Weapon is Illuminatus, you may decide that you should add an extra 2 points to the Tomb Robbers COMBAT SKILL as it is being used underground.

+
+
+

You steel yourself for the attack, and then you kick open the door and launch yourself screaming into the chamber beyond. Your sudden appearance catches the robbers completely by surprise, but to your dismay, you soon discover that one of your adversaries is armed with your Kai Weapon which he delights in using against you.

Tomb Robbers (with Kai Weapon)5248 @@ -2366,9 +2371,9 @@

Captain Chan, let the prisoner go you whisper, and be ready to signal to the caravan.

Reluctantly, Chan obeys your command. He unwinds the trailing rope from his saddle and Xango digs his heels into his horses flanks, making the animal lurch away at the gallop. As soon as his brother is out of the field of fire, Kronar utters a coarse laugh. Then, simultaneously, he and his companion let loose their straining bowstrings.

- If you possess Kai-alchemy and have attained the rank of Sun Knight, turn to 22. + If you possess Kai-alchemy and wish to use it, turn to 22. If you possess Magi-magic and wish to use it, turn to 215. - If you do not possess either of these skills, or if you have yet to attain the required level of Kai Mastery, turn instead to 170. + If you do not possess either of these skills, turn instead to 170.
@@ -2714,7 +2719,7 @@
-

With a deft flick of his Kirusami, Chan motions to a stable guard to bring him his horsea proud stable stallion. The young man complies, and he also brings an additional mount, a dappled chestnut mare. He hands the reins of this horse to you.

+

With a deft flick of his kirusami, Chan motions to a stable guard to bring him his horsea proud stable stallion. The young man complies, and he also brings an additional mount, a dappled chestnut mare. He hands the reins of this horse to you.

Well ride together, my lord, says Chan, as he settles himself into his saddle. You mount your horse, and then together you watch in silence as the aged Khea-khan and his family arrive in the courtyard. Devoted attendants usher them into the middle carriage, and as soon as the doors are closed, Chan gives the signal for the column to move off. Slowly the carriages trundle through the gates of the palace and out into the city beyond, preceded by the Imperial Cavalry troopers. You and Chan follow behind the third carriage, and as you are passing through the gates, the last sound you hear is the collective sobbing of the Khea-khans loyal servants, those he has had to leave behind.

@@ -2895,6 +2900,12 @@
136 + + +

If your Kai Weapon is Illuminatus, you may decide that you should add an extra 2 points to the Tomb Robbers COMBAT SKILL as it is being used underground.

+
+
+

You draw upon your Discipline to create a fog that billows up in the midst of the robbers. As soon as you hear their screams of panic, you kick open the door and attack them. You catch them completely by surprise, but to your dismay you soon discover that one of your adversaries is armed with your Kai Weapon which he uses against you.

Tomb Robbers (with Kai Weapon)4848 @@ -3494,7 +3505,7 @@

Very well, Grand Master, says Chan, a little disappointedly. As you wish. But please excuse me while I go to the armoury myself. The Imperial Caravan will leave shortly from the palace courtyard. I shall meet you there in twenty minutes time.

After bowing respectfully to the Khea-khan, Chan strides out of the throne room and disappears along the corridor beyond. Nearby, a group of silk-robed courtiers are gathering up hundreds of Chai court scrolls and other Papers of State. You volunteer to help them place these valuable manuscripts into wickerwork baskets, and then carry them outside to the Imperial Caravan in readiness for the long journey east.

The caravan consists of three large carriages, each drawn by a team of eight horses, plus an escort of twenty Imperial Cavalry troopers clad in plain crimson tunics. The golden ornamentation that once embellished the state carriages has been stripped away, and their fine lacquered sides have been painted a dun brown to camouflage their true origins. You approve of their ordinary appearance for it will be far less likely to attract unwanted attention on the long road ahead.

-

You are helping to load the baskets of papers into the last of the carriages when Captain Chan arrives, fresh from his visit to the armoury. You notice that he is now wearing a waistcoat of golden mail, called an Angsei, and he is carrying a halberd-like spear called a Kirusami. With a deft flick of this fine weapon he motions to a stable guard to bring him his horsea proud stable stallion. The young guardsman also brings an additional mount, a dappled chestnut mare, and he hands the reins of this horse to you.

+

You are helping to load the baskets of papers into the last of the carriages when Captain Chan arrives, fresh from his visit to the armoury. You notice that he is now wearing a waistcoat of golden mail, called an angsei, and he is carrying a halberd-like spear called a kirusami. With a deft flick of this fine weapon he motions to a stable guard to bring him his horsea proud stable stallion. The young guardsman also brings an additional mount, a dappled chestnut mare, and he hands the reins of this horse to you.

Well ride together, my lord, says Chan, as he settles himself into the saddle. You mount your horse, and then together you watch in silence as the aged Khea-khan and his family arrive in the courtyard. Devoted attendants usher them into the middle carriage, and as soon as the doors are closed, Chan gives the signal for the column to move off. Slowly the carriages trundle through the gates of the Imperial Palace and out into the city beyond. You and Chan follow behind the third carriage, and as you ride through the gates, the last sound you hear is the gentle sobbing of the Khea-khans palace servants, those he has had to leave behind.

@@ -3843,7 +3854,7 @@ 215 -

Quickly, you speak the words of the Old Kingdom Spell Invisible Shield, and move your open hand before your face with a circular motion. Kronars arrow strikes the shimmering barrier created by your spell and is deflected harmlessly away. Captain Chan flattens himself to the neck of his horse to avoid the other arrow. His swift reflexes save his life, and he escapes the missiles barbed tip with nothing more than a grazed shoulder.

+

Quickly, you speak the words of the Old Kingdom Spell Shield, and move your open hand before your face with a circular motion. Kronars arrow strikes the shimmering barrier created by your spell and is deflected harmlessly away. Captain Chan flattens himself to the neck of his horse to avoid the other arrow. His swift reflexes save his life, and he escapes the missiles barbed tip with nothing more than a grazed shoulder.

Turn to 112.
@@ -4057,7 +4068,7 @@

You shudder with dread when you look upon the ghastly hulking forms of the two creatures standing before you now. At first glance they seem to resemble the Baknars that roam the frozen wastes of Kalte, with their thick white fur and ridged horns. But you sense that these creatures are not of any natural origin, but are born of vile sorcery. Their eyes glow with a malevolent light and they exhale plumes of icy breath that freeze everything they touch.

You look east along the highway for a way to escape from these beasts, but when you magnify your vision, you see that the road is blocked by a great hill of snow and ice. The surrounding pines are too dense to attempt swift escape on horseback, and you slowly begin to realize that these creatures have you trapped.

-

Chan draws his Kirusami and levels it at the ice-beasts. Lets run these cold-hearts down! he shouts, with great bravado. One swift charge and well be out of this frigid woodland before they know whats hit them.

+

Chan draws his kirusami and levels it at the ice-beasts. Lets run these cold-hearts down! he shouts, with great bravado. One swift charge and well be out of this frigid woodland before they know whats hit them.

If you agree to Chans plan of action, turn to 211. If you disagree with his plan, turn to 146.
@@ -4089,7 +4100,7 @@
-

Chan also shows you some Imperial Guard armour, and insists that you try on a waistcoat of golden mail. It is called Angsei, which means Armour of Life, he says, proudly. It is as strong as steel yet as light and as supple as fine leather. (If you wish to keep this Angsei, record it on your Action Chart as a Special Item. When worn in combat, you may deduct 2 from your enemys COMBAT SKILL. You need not discard another item in its favour if you already possess the maximum number permissible.)

+

Chan also shows you some Imperial Guard armour, and insists that you try on a waistcoat of golden mail. It is called angsei, which means Armour of Life, he says, proudly. It is as strong as steel yet as light and as supple as fine leather. (If you wish to keep this Angsei, record it on your Action Chart as a Special Item. When worn in combat, you may deduct 2 from your enemys COMBAT SKILL. You need not discard another item in its favour if you already possess the maximum number permissible.)

Chan also shows you the following Chai weapons and encourages you to take whatever you wish:

  • Sword
  • @@ -4300,6 +4311,12 @@
    254 + + +

    If your Kai Weapon is Illuminatus, you may decide that you should add an extra 2 points to the Tomb Robbers COMBAT SKILL as it is being used underground.

    +
    +
    +

    You launch a powerful psychic attack at three of the robbers. As soon as you see them fall screaming to the floor, clutching their heads in their hands, you kick open the door and attack their remaining three confederates. To your dismay you soon discover that one of your adversaries is armed with your Kai Weapon.

    Tomb Robbers (with Kai Weapon)4448 @@ -5443,7 +5460,7 @@

    (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced Fire and with Fire, and. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced New Order adventure with New Order adventure, which is called: The Storms of Chai. Replaced New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that.

    -

    (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition.

    +

    (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

    (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Deleted at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema.

    @@ -5468,9 +5485,9 @@

    (14) Replaced sixth sense with Sixth Sense. Replaced you look at each of the people in turn who have gathered with you look in turn at each person who is gathered.

    (16) Replaced They lead with It leads respecting the robbers trail.

    (17) Replaced Magnakai Disciplines of Nexus and Healing with Magnakai Disciplines of Nexus and Curing.

    -

    (18) Replaced on to with onto. Replaced one of the two remaining with one of the remaining as there are still three of them.

    +

    (18) Replaced on to with onto. Replaced one of the two remaining monsters with one of the monsters as there are still three of them.

    (19) Replaced densely packed with densely-packed.

    -

    (22) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (22) Replaced Brotherhood spell with Brotherhood Spell. Replaced Halt Missile with Invisible Shield as the spell described in the section is Invisible Shield.

    (24) Replaced steam cannon with steam-cannon. Replaced the enemy have a with the enemy has a.

    (25) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Kai-surge, and with Kai-surge and.

    (26) Replaced arrow with Arrow.

    @@ -5482,12 +5499,13 @@

    (37) Replaced sixth sense with Sixth Sense. Replaced steam cannon with steam-cannon.

    (38) Replaced Kai-surge, and with Kai-surge and. Replaced Assimilance, and with Assimilance and.

    (39) Replaced flagtower with flag-tower.

    -

    (40) Replaced Okamis with Omakis.

    +

    (40) Replaced Okamis with Omakis. Replaced wooden two-storey dwellings with two-storey wooden dwellings.

    (41) Replaced power word with power-word.

    (42) Replaced sixth sense with Sixth Sense. Replaced grammes with grams.

    (43) Replaced densely packed with densely-packed.

    (44) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and.

    (45) Replaced carriage, then with carriage, and then.

    +

    (46) Replaced the Kai Herbcrafts with Kai herbcraft.

    (47) Replaced replies, But with replies. But.

    (49) Added a period after turn to 30. Replaced western rim with eastern rim as Sections 2 and 130 indicate a speedy exit from the vale early the following morning.

    (50) Replaced elite with lite.

    @@ -5515,7 +5533,7 @@

    (87) Replaced A healing fungi with A healing fungus.

    (88) Replaced mid-summer with midsummer.

    (90) Replaced Shavane, hell with Shavane. Hell.

    -

    (92) Replaced Kai rank of with rank of. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and.

    +

    (92) Replaced Kai rank of with rank of. Replaced Kai-alchemy, and have attained the rank of Sun Knight, with Kai-alchemy and wish to use it (cf. erratum for Section 22). Deleted or if you have yet to attain the required level of Kai Mastery, in view of the previous change, as an Improved Discipline is no longer required here. Replaced Magi-magic, and with Magi-magic and.

    (94) Replaced gases and with gases, and.

    (95) Replaced Crack!; the with Crack! The. Replaced ribcage with rib cage. Replaced Knight, or with Knight or. Replaced Kai-alchemy, and with Kai-alchemy and.

    (96) Replaced throght with throughout. Replaced distant corridor with distant corridors.

    @@ -5540,7 +5558,7 @@

    (119) Replaced distant corridor with distant corridors.

    (120) Replaced Shavane, hell with Shavane. Hell. Replaced Klorva with Potion of Klorva. Replaced your backpack with your Backpack.

    (121) Replaced treeline with tree-line.

    -

    (122) Replaced sable stallion with stable stallion. Replaced horse, then with horse, and then. Replaced 20 Imperial Cavalry with twenty Imperial Cavalry.

    +

    (122) Replaced sable stallion with stable stallion. Replaced horse, then with horse, and then. Replaced 20 Imperial Cavalry with twenty Imperial Cavalry. Replaced Kirusami with kirusami.

    (123) Replaced imperial family with Imperial Family.

    (124) Replaced (= 20 Ren) with (= 5 Ren each).

    (126) Replaced the die with the dice. Replaced pass then with pass them. Replaced on to with onto.

    @@ -5590,7 +5608,7 @@

    (184) Replaced steam cannon with steam-cannon.

    (185) Replaced each occurrence of Brotherhood spell with Brotherhood Spell. Replaced half ie, with half, i.e..

    (186) Replaced pain, then with pain; then. Replaced both occurrences of arrow with Arrow. Replaced Old Kingdom spell with Old Kingdom Spell.

    -

    (187) Replaced horse, then with horse, and then. Replaced Angsei with Angsei. Replaced 20 Imperial Cavalry with twenty Imperial Cavalry.

    +

    (187) Replaced horse, then with horse, and then. Replaced Angsei with angsei. Replaced 20 Imperial Cavalry with twenty Imperial Cavalry. Replaced Kirusami with kirusami.

    (189) Replaced therain-bow with the rainbow. Replaced milleniums with millennia.

    (190) Replaced special item with Special Item. Replaced each occurrence of the die with the dice.

    (192) Replaced apporpriate with appropriate. Replaced Gold crowns with Gold Crowns.

    @@ -5612,7 +5630,7 @@

    (212) Replaced power word with power-word.

    (213) Replaced Kirusami with Kirusami. Replaced to 1 with by 1. Replaced point). with point.).

    (214) Replaced platform, then with platform; then. Replaced Brotherhood spell with Brotherhood Spell. Replaced flagtower with flag-tower.

    -

    (215) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced reflex saves with reflexes save.

    +

    (215) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced reflex saves with reflexes save. Replaced Invisible Shield with Shield as Invisible Shield is a Brotherhood Spell, not an Old Kingdom Spell as here stated.

    (217) Replaced out of Rakholi with out from Rakholi.

    (218) Replaced each occurrence of ie, with i.e.. Replaced 7 or 9 with 7, or 9. Replaced 0, 2, 4, 6 or 8 with 2, 4, 6, 8, or 0. Replaced survived your wounds with survived your wounding.

    (219) Replaced on to with onto.

    @@ -5623,9 +5641,9 @@

    (228) Replaced Kai-alchemy, and with Kai-alchemy and.

    (229) Replaced dwarves and with dwarves, and. Replaced The Captain with The captain. Replaced Astrology, and with Astrology and. Replaced Kai-alchemy, and with Kai-alchemy and.

    (233) Replaced Brotherhood spell with Brotherhood Spell. Replaced Kirusami with Kirusami. Replaced Spear), and with Spear) and.

    -

    (235) Replaced icy breath that freezes everything it touches with icy breath that freeze everything they touch.

    +

    (235) Replaced icy breath that freezes everything it touches with icy breath that freeze everything they touch. Replaced Kirusami with kirusami.

    (236) Replaced each occurrence of flagtower with flag-tower. Replaced plans meets with plan meets.

    -

    (237) Replaced add +1 to with add 1 to. Replaced Angsei with Angsei. Replaced Kirusami with Kirusami. Replaced naginata with naginata in the illustrations caption.

    +

    (237) Replaced add +1 to with add 1 to. Replaced Angsei with angsei. Replaced Angsei with Angsei. Replaced Kirusami with Kirusami. Replaced naginata with naginata in the illustrations caption.

    (238) Replaced arrow with Arrow of Atonement.

    (240) Replaced candle-lit with candlelit. Replaced cuthroats with cut-throats.

    (241) Replaced sure of though with sure of, though.