X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F28thos.xml;h=95820c2c9a1dcef417b60cd27afc90534cbb0f3a;hp=0798c48a7476a9c9186a8e4abbed07f9e5ad925f;hb=1a9ced984e38dbed0ba74aee961fa8967e8647f2;hpb=8f57f8f2d9264831512df170b4337667ed2cdf13 diff --git a/en/xml/28thos.xml b/en/xml/28thos.xml index 0798c48..95820c2 100644 --- a/en/xml/28thos.xml +++ b/en/xml/28thos.xml @@ -25,24 +25,21 @@ &inclusion.brian.williams.bio.lw; Project Aon - 2014625 + 2018215

A visit to the fabulous court of Xo-lin is disrupted when news of an invasion arrives at the venerable emperors palace in Pensei. The evil Autarch Sejanoz of Bhanar has launched a sudden and devastating attack upon Xo-lins ancient realm. With the tyrants armies swarming across his borders, the aged Xo-lin is forced to flee his Imperial Palace and seek sanctuary in the distant city of Tazhan.

In The Hunger of Sejanoz, your mission is to escort the aged emperor and his entourage safely across the Great Lissan Plain to Tazhan. Will you succeed in your perilous taskor will you and your charges fall victim to the merciless forces of the Autarch?

-

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

+

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

- Text copyright 1998 Joe Dever. - Illustrations copyright 1998 Brian Williams. + Text 1998 Joe Dever. + Illustrations 1998 Brian Williams. -

- Text copyright 1998 Joe Dever. - Illustrations copyright 1998 Brian Williams. - Distribution of this Internet Edition is restricted under the terms of the Project Aon License. -

+

Text 1998 Joe Dever. Illustrations 1998 Brian Williams.

+

Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

@@ -207,7 +204,7 @@

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 25 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart (i.e. if your pencil fell on the number 7 in the Random Number Table you would write in a COMBAT SKILL of 32). When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 30 to this number and write the total in the ENDURANCE section of your Action Chart (i.e. if your pencil fell on the number 8 on the Random Number Table you would have 38 ENDURANCE points).

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points cannot rise above the number you have when you start an adventure.

-

If you have successfully completed previous adventures in the Lone Wolf New Order series (Books 2127), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart.

+

If you have successfully completed previous adventures in the Lone Wolf New Order series (Books 2127), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart. If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE.

Playing Tip: You may use a 10-sided die instead of the Random Number Table if you find it more convenient.

@@ -365,7 +362,7 @@

After years of martial training and study at the Kai Monastery, and by the rigorous practice of the teachings of your illustrious mentorKai Supreme Master Lone Wolfyou have achieved the noble rank of Kai Grand Master Senior.

-

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master.

+

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master. Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai.

If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered five of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

@@ -445,7 +442,7 @@ -

New Order Grand Masters are able to effect striking changes to their physical appearance, and maintain these changes over a period of 1 to 3 days. They have also mastered advanced camouflage techniques which make them virtually undetectable in an open landscape.

+

New Order Grand Masters are able to effect striking changes to their physical appearance, and maintain these changes over a period of one to three days. They have also mastered advanced camouflage techniques which make them virtually undetectable in an open landscape.

@@ -940,6 +937,40 @@ + +
+ How Much Can You Carry? + + +
+
Weapons
+
The maximum number of weapons that you may carry is two.
+
Backpack Items
+
These must be stored in your Backpack. Because space is limited, you may keep a maximum of ten items, including Meals, in your Backpack at any time.
+
Special Items
+
+

Special Items are not carried in your Backpack (unless you are specifically instructed to do so). When you discover a Special Item, you will be told how to carry it.

+

The maximum number of Special Items that can be carried on any adventure is twelve.

+
+
Gold Crowns
+
+

These are always carried in your Belt Pouch. It holds a maximum of 50 Gold Crowns. Coins of a different currency are generally smaller and lighter than Gold Crowns. They occupy less space in your Belt Pouch and therefore you can carry more of them. The national currency of Chai is the Ren. In some of the larger towns and cities of Chai, Gold Crowns are readily accepted alongside the local currency. However, this is less likely to be the case in rural areas of the country. Before you begin your adventure, you may exchange some of your Gold Crowns for Ren at the rate of 1 Gold Crown = 10 Ren. Use the following currency table to calculate the mixed currency capacity of your belt pouch:

+
    +
  • 1 Gold Crown = 4 Silver Lune
  • +
  • 1 Gold Crown = 10 Kika
  • +
  • 1 Gold Crown = 1 Noble
  • +
  • 1 Gold Crown = 10 Ren
  • +
  • 1 Gold Crown = 4 Sheasu Torq
  • +
  • 1 Gold Crown = 2 Orla
  • +
  • 1 Gold Crown = 1 Ain
  • +
+
+
Food
+
Food is carried in your Backpack. Each Meal counts as one Backpack Item.
+
+

Any item that may be of use and can be kept during your adventure and recorded on your Action Chart is given initial capital letters (e.g. Gold Dagger, Magic Pendant) in the text. Unless you are told it is a Special Item, carry it in your Backpack.

+
+
@@ -1320,7 +1351,7 @@ -

If you do not possess a Bow, it seems unlikely that you will be able to make effective use of the Arrow of Atonement against the Autarch. You may decide that you have had a chance after acquiring the Arrow of Atonement to also find a Bow (mark the Bow on your Action Chart, discarding another Weapon if necessary), that you are still able to use the Arrow of Atonement without a Bow, or that not having a Bow leads to a failure to accomplish your mission. Use your best judgement.

+

If you do not possess a Bow, it seems unlikely that you will be able to make effective use of the Arrow of Atonement against the Autarch. You may decide that you have had a chance after acquiring the Arrow of Atonement to also find a Bow (mark the Bow on your Action Chart, discarding another Weapon if necessary), that you are still able to use the Arrow of Atonement without a Bow, or that not having a Bow leads to a failure to accomplish your mission. Use your best judgement.

@@ -2073,7 +2104,7 @@ -

If your Kai Weapon is Illuminatus, you may decide that you should add an extra 2 points to the Tomb Robbers COMBAT SKILL as it is being used underground.

+

It is uncertain whether the Tomb Raiders benefit from the special magical bonus of your Kai Weapon or whether the magic of the Kai Weapon is only active in the hands of the Kai. If you decide that the bonuses apply and your Kai Weapon is Illuminatus, add 2 points to the Tomb Robbers COMBAT SKILL because the Tomb Robber is wielding it underground. If your Kai Weapon is Valiance and you possess Kai-alchemy or Magi-magic, add 3 points to the Tomb Robbers COMBAT SKILL because the Tomb Robber is wielding it against a magician. If your Kai Weapon is Kaistar, add 2 points to the Tomb Robbers COMBAT SKILL because the Tomb Robber is wielding it at night. Also, if your Kai Weapon was damaged during Vampirium, remember to deduct the appropriate penalty to the Grave Robbers COMBAT SKILL.

@@ -2132,7 +2163,7 @@

You carefully insert the blade of your Kai Weapon beneath the lip of the trapdoor and push down on it with all your might. You sense that the portal has been sealed with magic and that it will take great effort for you to negate this protection.

Yansi Trapdoor (magically sealed)5025 -

Conduct the following combat in the usual way. Any ENDURANCE losses you sustain represent the fatigue you suffer while trying to open this magically sealed portal.

+

Conduct the following combat in the usual way. Any ENDURANCE losses you sustain represent the fatigue you suffer while trying to open this magically sealed portal. If you possess Magnara or Illuminatus, you will benefit from the additional combat bonus applicable to its unique properties.

You may cease your attempt to open the trapdoor at any time by turning to 118. If you win the combat, i.e. if you reduce the trapdoors ENDURANCE points to zero, turn to 69.
@@ -2881,7 +2912,7 @@ -

If your Kai Weapon is Illuminatus, you may decide that you should add an extra 2 points to the Tomb Robbers COMBAT SKILL as it is being used underground.

+

It is uncertain whether the Tomb Raiders benefit from the special magical bonus of your Kai Weapon or whether the magic of the Kai Weapon is only active in the hands of the Kai. If you decide that the bonuses apply and your Kai Weapon is Illuminatus, add 2 points to the Tomb Robbers COMBAT SKILL because the Tomb Robber is wielding it underground. If your Kai Weapon is Valiance and you possess Kai-alchemy or Magi-magic, add 3 points to the Tomb Robbers COMBAT SKILL because the Tomb Robber is wielding it against a magician. If your Kai Weapon is Kaistar, add 2 points to the Tomb Robbers COMBAT SKILL because the Tomb Robber is wielding it at night. Also, if your Kai Weapon was damaged during Vampirium, remember to deduct the appropriate penalty to the Grave Robbers COMBAT SKILL.

@@ -4294,7 +4325,7 @@ -

If your Kai Weapon is Illuminatus, you may decide that you should add an extra 2 points to the Tomb Robbers COMBAT SKILL as it is being used underground.

+

It is uncertain whether the Tomb Raiders benefit from the special magical bonus of your Kai Weapon or whether the magic of the Kai Weapon is only active in the hands of the Kai. If you decide that the bonuses apply and your Kai Weapon is Illuminatus, add 2 points to the Tomb Robbers COMBAT SKILL because the Tomb Robber is wielding it underground. If your Kai Weapon is Valiance and you possess Kai-alchemy or Magi-magic, add 3 points to the Tomb Robbers COMBAT SKILL because the Tomb Robber is wielding it against a magician. If your Kai Weapon is Kaistar, add 2 points to the Tomb Robbers COMBAT SKILL because the Tomb Robber is wielding it at night. Also, if your Kai Weapon was damaged during Vampirium, remember to deduct the appropriate penalty to the Grave Robbers COMBAT SKILL.

@@ -4860,15 +4891,14 @@

The Bhanarian army outside Fort Vlau turns and flees in disarray upon discovering that their leader has been destroyed, for they believed him to be immortal and invincible. The way is now open for the caravan to reach Tazhan unhindered, and upon your arrival there, you discover that the news of Autarch Sejanozs demise has already spread the length and breadth of Southern Magnamund. The Khea-khan is able to rally the New Kingdom armies and sweep the shattered remnants of the Bhanarian armies back into their own lands and beyond.

Congratulations, Grand Master. Your victory is total. You have rid this continent and its people of a cruel tyrant who has threatened their peaceful existence for many centuries, and your triumph here is set to become legend. In future times the chronicle will tell of other quests that you undertook on the road to becoming a Kai Supreme Master. Until the time comes for their telling, may the Gods Ishir and Kai watch over you, always.

- + The Storms of Chai - - + + - -
- Chai <ch.ampersand/> The Great Lissan Plain +
+ Chai <ch.ampersand/> The Great Lissan Plain @@ -5428,13 +5458,13 @@

(The Story so Far) Replaced elite with lite. Replaced Kai monastery with Kai Monastery. Replaced Free Alliance with Freeland Alliance. Replaced monastery of the Kai with Monastery of the Kai. Replaced southern Magnamund with Southern Magnamund. Replaced despatched with dispatched. Replaced autocracy of Bhanar with Autocracy of Bhanar. Replaced southern Dammerdon mountains with Southern Dammerdon Mountains. Replaced artifact with artefact. Replaced feted with fted. Replaced prey to Ishir with pray to Ishir. Replaced the First Order of the Kai were with the First Order of the Kai was. Replaced MS5084 with MS5085. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077. Replaced Twenty-five years later with Twenty years later in harmony with what is stated in the Lone Wolf Grand Master series.

-

(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced Books 2126 with Books 2127. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

+

(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced Books 2126 with Books 2127. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure. Added If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE..

(Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

-

(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced Fire and with Fire, and. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced New Order adventure with New Order adventure, which is called: The Storms of Chai. Replaced New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition.

+

(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced Fire and with Fire, and. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced New Order adventure with New Order adventure, which is called: The Storms of Chai. Replaced New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition. Added Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai..

-

(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition.

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(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition. Added the section How Much Can You Carry?.

(Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

@@ -5496,7 +5526,7 @@

(71) Replaced attack, then with attack, and then.

(72) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dashes around Invisible Fist. Replaced add 1 to with add 1 to.

(73) Replaced bow with Bow. Replaced arrow with Arrow. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition.

-

(76) Replaced ie, with i.e.. Replaced time, by with time by.

+

(76) Replaced ie, with i.e.. Replaced time, by with time by. Added If you possess Magnara or Illuminatus, you will benefit from the additional combat bonus applicable to its unique properties.

(77) Replaced arrow with Arrow. Replaced Old Kingdom spell with Old Kingdom Spell. Replaced battle cry with battle-cry.

(79) Replaced stone, then with stone, and then. Replaced each occurrence of arrow with Arrow of Atonement.

(80) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Mind Charm. Replaced effect, then with effect, and then.