X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F28thos.xml;h=b1c8157b8cd578af9fff4b0e1254badb1119f30c;hp=ba9a2350ff45e4303b3a5b6887e6e7f6a9dc85e6;hb=6bff1900aeea5d3d201fefac5015e4d75c78b012;hpb=228e3f693b537fadd0965df603045263e1099913 diff --git a/en/xml/28thos.xml b/en/xml/28thos.xml index ba9a235..b1c8157 100644 --- a/en/xml/28thos.xml +++ b/en/xml/28thos.xml @@ -170,9 +170,9 @@
By late afternoon of the following day, you reached Sunderer Pass and made contact with the rangers. Their leader informed you that a trap had been set to ensnare the enemy and their foul relic as they came through the pass. However, this ambush went badly wrong, and in the ensuing chaos you were separated from Lord Rimoah when Cloud-dancer was attacked by a horde of winged horrors that swarmed from out of the Doomlands. In the ensuing battle Lord Rimoah was forced to flee.
-Despite this serious setback to your mission, you resolved to press on and attempt to deny Autarch Sejanoz the Claw of Naar. Aided by the rangers, you pursued the Autarch
Despite this serious setback to your mission, you resolved to press on and attempt to deny Autarch Sejanoz the Claw of Naar. Aided by the rangers, you pursued the Autarch
Soon after your reunion with Rimoah, you journeyed together to the Chaian capital of Pensei aboard Cloud-dancer where you were greeted and f
Soon after your reunion with Rimoah, you journeyed together to the Chai capital of Pensei aboard Cloud-dancer where you were greeted and f
The tyrant
During the adventure, the story will assume that you possess a Bow when you may not. If it is important to you to avoid this story continuity problem, you should ensure that you obtain a Bow.
If you have completed any of the previous Lone Wolf New Order adventures (Books 21+), you already possess a Kai Weapon.
These bonuses are not cumulative.
Valiance
is also effective against magical creatures.
Before you leave the Kai Monastery to accompany the Khea-khan of Chai, you equip yourself with a map of the Great Lissan Plain and its surrounding territories and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table and add 20 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the Gold Crowns
section of your Action Chart.
If you have successfully completed previous New Order adventures (Books 21
If you have successfully completed previous New Order adventures (Books 21
Broadsword (Weapons)
Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from the God Kai many new skills and abilities. One of these skills was Kai Weaponcraft. Using his newfound mastery, Lone Wolf forged ten weapons of magical power in the armoury furnaces of the Kai Monastery. These magical weapons are reserved for the
In recognition of your rank and achievement, you may choose your own Kai Weapon from the table below or, if you prefer, you can generate one at random. To generate a Kai Weapon, pick a number from the Random Number Table and consult the first column. The magical Axe, Sword, or Broadsword which corresponds to the number you have picked will be your own personal Kai Weapon. Record this magical weapon and its unique properties in the Kai Weapon section of the Special Items List.
In recognition of your rank and achievement, you may choose your own Kai Weapon from the table below or, if you prefer, you can generate one at random. To generate a Kai Weapon, pick a number from the Random Number Table and consult the first column. The magical Axe, Sword, or Broadsword which corresponds to the number you have picked will be your own personal Kai Weapon. Record this magical weapon and its unique properties in the Kai Weapon section of the Special Items List.
Example
Say you choose the number 1 from the Random Number Table, your Kai Weapon will be the Axe Alema
.
When using this Kai Weapon in normal combat you may add +5 points to your
When using this Kai Weapon in normal combat you may add +5 points to your
Example
If you were to use Alema
in combat against an undead enemy, you could add the higher bonus of +7 to your
Valiance
If your Kai Weapon is Illuminatus
, you may decide that you should add an extra 2 points to the Tomb Robbers
You steel yourself for the attack, and then you kick open the door and launch yourself screaming into the chamber beyond. Your sudden appearance catches the robbers completely by surprise, but to your dismay, you soon discover that one of your adversaries is armed with your Kai Weapon which he delights in using against you.
+You steel yourself for the attack, and then you kick open the door and launch yourself screaming into the chamber beyond. Your sudden appearance catches the robbers completely by surprise, but to your dismay, you soon discover that one of your adversaries is armed with your Kai Weapon which he delights in using against you.
Sergeant Yeng volunteers to attack the flag-tower alone, while you and the others deal with the command tent. Having resolved your aims, you break cover and make a swift ascent of the hill. You are 20 yards from the tent when you signal to the troopers to halt. You want to be sure that the officer and his bodyguards are inside the tent before you press home the attack.
+Sergeant Yeng volunteers to attack the flag-tower alone, while you and the others deal with the command tent. Having resolved your aims, you break cover and make a swift ascent of the hill. You are 20 yards from the tent when you signal to the troopers to halt. You want to be sure that the officer and his bodyguards are outside the tent before you press home the attack.
Chan orders the caravan off the highway and into the tall plains grass. You consult with the captain and sense that he is anxious about this unforeseen situation. The caravan is especially vulnerable stranded out here on the plain, and there seems to be little chance of finding sanctuary in the fort at present. Chan appears despondent, but you tell him not to give up hope for you have a plan
You sleep well and rise shortly before dawn to help prepare the horses for the road ahead. A mount is assigned to the prisoner, and he rides with you and Captain Chan at the head of the caravan column. The highway skirts the perimeter of the Javai Forest, and within an hour of leaving the ford, you catch sight of something in the distance that makes your senses tingle. To your right you see a wooded rise that runs parallel to the highway. You question the prisoner and he confirms that this is where his brother Kronar has prepared the ambush.
Chan orders the caravan drivers to halt and await his further signal, and then together the three of you ride ahead. Xango
Suddenly you see two riders appear on the crest of the rise. They dismount and then disappear among the folds of the woodland. Minutes later they reappear atop a hillock, now no more than 30 yards distant. Instantly Chan recognizes that one of them, a tall man dressed in a padded tunic of scarlet and black silk, is Captain Kronar. You watch with growing trepidation as Kronar unslings a bow from his shoulder, draws an arrow, and takes aim in your direction. Moments later his companion copies his leader
Let my brother go free, Chan!
commands Kronar. Free him now, or you and your comrade are dead men.
A cold shiver runs the length of your spine when your Kai Sixth Sense tells you that this is no idle threat. Kronar is an expert archer.
The mood among the troopers and entourage is subdued after the harrowing events that befell you in the Vale of Nahba. It is not until you reach the River Tkukoma, and see the famous Vulkin Bridge that spans this mighty waterway, that their spirits begin to rise. Chan informs you that the bridge was named after an ancient Khea-khan of Chai, one of Xo-lin
Beyond the bridge lies the realm of Lissan. You enter this friendly territory and late in the afternoon you see riders approaching on the highway ahead. They are mounted on sturdy black ponies and they bear the scarlet wolf
You draw upon your Discipline to create a fog that billows up in the midst of the robbers. As soon as you hear their screams of panic, you kick open the door and attack them. You catch them completely by surprise, but to your dismay you soon discover that one of your adversaries is armed with your Kai Weapon which he uses against you.
+You draw upon your Discipline to create a fog that billows up in the midst of the robbers. As soon as you hear their screams of panic, you kick open the door and attack them. You catch them completely by surprise, but to your dismay you soon discover that one of your adversaries is armed with your Kai Weapon which he uses against you.
You draw your Kai Weapon and, as you raise it in readiness to strike the first blow, a heavy silver orb comes hurtling through the crypt door and cracks your forearm. Numbed by the unexpected force of its impact, you drop your Kai Weapon and cradle your aching limb to your chest. Seconds later, a group of swarthy-faced tomb robbers come running up the crypt steps and barge you aside. You grapple with one of them and wrest a dagger from his hand, but in the blink of an eye he draws another from his boot and attempts to stab you through the heart.
You must fight this combat without your Kai Weapon.
Vannar delves among the pile of rags that litter the floor and produces a gleaming arrow, crafted of pure korlinium. Even in the poor light of this cell, the missile shimmers and gleams, radiating all of the colours of the rainbow. Its halo of light reveals its sorcerous origins.
-This was crafted by the Elder Magi millennia ago. It harbours the power to slay the vampire Lord Sejanoz. This is the reason why he would send his agents to pursue me, if he knew where I was.
This was crafted by the Elder Magi millennia ago. It harbours the power to slay the vampire, Lord Sejanoz. This is the reason why he would send his agents to pursue me, if he knew where I was.
If you possess Elementalism or Grand Nexus, you may increase your
If you possess the Kai Weapon Valiance
, you will benefit from its unique properties. If you possess Elementalism or Grand Nexus, you may increase your
You draw your Kai Weapon but, as you raise it in readiness to defend yourself, a heavy silver orb comes hurtling through the air and strikes your forearm. Numbed by the unexpected force of its impact, you drop your Kai Weapon and cradle your aching limb to your chest. Seconds later, one of the tomb robbers comes leaping over the gravestone and drags you to the ground. You grapple with him and wrest a dagger from his hand, but in the blink of an eye he draws another from his boot and attempts to stab you through the heart.
You must fight this combat without your Kai Weapon.
Night is drawing its veil across the sky when you enter the great tented city of Rakholi. This vast nomadic settlement nestles upon a rich flood plain which supplies excellent feed for the horses of this region. Horses are a way for life for the nomads, and Rakholi is where they come to conduct their business.
+Night is drawing its veil across the sky when you enter the great tented city of Rakholi. This vast nomadic settlement nestles upon a rich flood plain which supplies excellent feed for the horses of this region. Horses are a way of life for the nomads, and Rakholi is where they come to conduct their business.
Your Lissanian escorts deliver you into the tented encampment of their leader, the illustrious Gavhan Bazan. The Khea-khan and his family remain aboard their carriages while you and Captain Chan make sure that a safe and friendly reception awaits them. Inside the main tent you discover a wondrous sight. The nomad chief sits atop a nest of cushions surrounded by jugglers, acrobats, capering dwarves, and a host of exotic dancing girls. Pots of incense smoke before him, and there are platters of food and fine wine in abundance.
The bearded Bazan greets you with a flamboyant gesture of his arms, and he enquires hurriedly as to the nature of your cargo. He is eager to trade. ChanCan you tell if this man is worthy of our trust, Grand Master?
You launch a powerful psychic attack at three of the robbers. As soon as you see them fall screaming to the floor, clutching their heads in their hands, you kick open the door and attack their remaining three confederates. To your dismay you soon discover that one of your adversaries is armed with your Kai Weapon.
+You launch a powerful psychic attack at three of the robbers. As soon as you see them fall screaming to the floor, clutching their heads in their hands, you kick open the door and attack their remaining three confederates. To your dismay you soon discover that one of your adversaries is armed with your Kai Weapon.
The troopers work like demons to free you from the crushing weight of the carriage. Thanks to their speedy action you are released and pulled free within seconds of it tipping over, yet still the damage you sustain to your chest is considerable.
-Pick a number from the Random Number Table and add 2 (0 = 10). If you possess Deliverance, you may deduct 2 from your total. The resultant score equals the number of
Pick a number from the Random Number Table (0 = 10) and add 2 if you do not possess Deliverance. The resultant score equals the number of
(Title Page) Replaced THE HUNGER OF SEJANOZ
with The Hunger of Sejanoz,
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with Great Lissan Plain
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(The Story so Farelite
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with Twenty years later
in harmony with what is stated in the Lone Wolf Grand Master series.
(The Story so Farelite
with
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with Kai Monastery
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with Freeland Alliance
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with Monastery of the Kai
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with Southern Magnamund
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with dispatched
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with Autocracy of Bhanar
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with Southern Dammerdon Mountains
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with artefact
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with f
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with pray to Ishir
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with the First Order of the Kai was
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with MS
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with MS
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with MS
. Replaced Twenty-five years later
with Twenty years later
in harmony with what is stated in the Lone Wolf Grand Master series.
(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages
. Removed on the last page of this book
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(87) Replaced A healing fungi
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with Kai-alchemy and wish to use it
(cf. erratum for Section 22). Deleted or if you have yet to attain the required level of Kai Mastery,
in view of the previous change, as an Improved Discipline is no longer required here. Replaced Magi-magic, and
with Magi-magic and
.
(92) Replaced Kai-alchemy, and have attained the Kai rank of Sun Knight,
with Kai-alchemy and wish to use it
(cf. erratum for Section 22). Deleted or if you have yet to attain the required level of Kai Mastery,
in view of the previous change, as an Improved Discipline is no longer required here. Replaced Magi-magic, and
with Magi-magic and
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(94) Replaced gases and
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(102) Added (Remember to erase the Sabito Root from your Action Chart.)
to the end of the section.
(103) Replaced flagtower
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with skills, if you have yet to attain the required level of Kai Mastery, or
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with If you possess Magi-magic, a Bow and at least one Arrow, have reached the rank of Kai Grand Guardian, and wish to use this Discipline
. Replaced Elementalism, and
with Elementalism and
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with Kai-alchemy and
.
(103) Replaced flagtower
with flag-tower
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with skills, if you have yet to attain the required level of Kai Mastery, or
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with yards
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with If you possess Magi-magic, a Bow and at least one Arrow, have reached the rank of Kai Grand Guardian, and wish to use this Discipline
. Replaced Elementalism, and
with Elementalism and
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with Kai-alchemy and
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(168) Replaced none of these skills or rank, or the Backpack Item
with neither of these skills, nor the Backpack Item, or have yet to attain the required level of Kai Mastery
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with Nexus and
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(170) Swapped the destination of the links, so that now a score of 6 or lower now leads to Section 55 which has the larger
(171) Replaced imperial family
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(172) Replaced weapon
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(172) Replaced weapon
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. Added You must fight this combat without your Kai Weapon.
(cf. Section 139).
(173) Replaced Mitzu,
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(174) Replaced bow
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(198) Replaced scouting party have
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(200) Added If you possess the Kai Weapon
as Brumalghasts are magical creatures (cf. Section 235).Valiance
, you will benefit from its unique properties.
(201) Replaced agonising
with agonizing
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with your Kai
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(203) Replaced Brotherhood spell
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(204) Replaced reach Javai Forest
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(224) Replaced add +1 to
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(225) Replaced weapon
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(225) Replaced weapon
with Kai Weapon
. Added You must fight this combat without your Kai Weapon.
(cf. Section 139).
(226) Split the final sentence into its own paragraph for consistency.
(228) Replaced Kai-alchemy, and
with Kai-alchemy and
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(229) Replaced dwarves and
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with Astrology and
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(262) Replaced Magnakai Disciplines of Nexus and Healing
with Magnakai Disciplines of Nexus and Curing
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(271) Replaced life and your mission ends
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with Magi-magic and
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(275) Replaced ribcage
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(275) Replaced ribcage
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with Random Number Table (0 = 10) and add 2 if you do not possess Deliverance
.
(276) Replaced bow
with Bow
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with Arrow
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with flag-tower
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with Kai-alchemy and
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with Magi-magic and
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(277) Replaced hesitates, then
with hesitates, and then
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. Swapped the destination of the links, so that now a score of 5 or lower now leads to Section 201 which has the larger
(278) Replaced your surprise you
with your surprise, you
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and 50 metres
with 50 yards
in the illustration