X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F29tsoc.xml;h=341765a65466ff70286c0ec699dc2776c5e28a48;hp=c3a9180b0975a0a96edccd36c4773737c9c2f371;hb=ece6cb3ad20bd6870c94937de85c5a3ef7eeb91c;hpb=b014233bb7802c1a7e9ccb56bd4b15c7a32d8fc5 diff --git a/en/xml/29tsoc.xml b/en/xml/29tsoc.xml index c3a9180..341765a 100644 --- a/en/xml/29tsoc.xml +++ b/en/xml/29tsoc.xml @@ -1315,7 +1315,7 @@

Suddenly you realise that you are not being subjected to an audio attack. The noise that fills your head is the effect of a powerful psychic assault on your senses. You call upon your Grand Master discipline to suppress the unbearable noise and your swift response saves you from sustaining any permanent injury to your mind: lose 1 ENDURANCE.

Howling with frustration, the ghoulish figure leaps towards you brandishing his black staff and, in the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake that emerged from the mouth of undead Anseng. You reach to your weapon and pull back as the serpents venomous fangs strike out for your throat.

- Xaol the Necromancer (reconstructed undead, with Serpent Rod) 5050 + Xaol the Necromancer (reconstructed undead, with Serpent Rod) 5050

Xaol is a powerful undead adversary. If your chosen weapon provides you with a bonus when used in a fight against an undead foe, be sure to calculate and add the bonus to your COMBAT SKILL before this battle begins. If you possess the Kai Weapon Spawnsmite or Valiance you may add the bonus that you gain from its unique properties during this combat.

If you win the combat, turn to 160
@@ -1902,7 +1902,7 @@

Suddenly you realise that you are not being subjected to an audio attack. The noise that fills your head is the effect of a powerful psychic assault on your senses. You call upon your advanced discipline to erect a Mindfort to shut out the unbearable noise, and your swift response saves you from sustaining any permanent impairment to your mental faculties.

Howling with frustration that its psychic attack has helped and not harmed you, the ghoulish figure leaps towards you brandishing his black staff. In the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake that emerged from the mouth of undead Anseng. You reach to your weapon and pull back as the serpents venomous fangs strike out for your throat.

- Xaol the Necromancer (reconstructed undead, with Serpent Rod)5050 + Xaol the Necromancer (reconstructed undead, with Serpent Rod)5050

Xaol is a powerful undead adversary. If your chosen weapon provides you with a bonus when used in a fight against an undead foe, be sure to calculate and add the bonus to your Combat Skill before this battle begins.

If you possess the Kai Weapon Spawnsmite or Valiance you may add the bonus that you gain from its unique properties during this combat.

If you win the combat, turn to 160 @@ -2008,7 +2008,7 @@

The Doomgah leader raises its mighty kirusami and spouts of cracking blue flame erupt along the length of its razor sharp blade. It opens its maw to reveal a score of dagger-like fangs and a thin black tongue that writhes between them.

- Klz (armed with Zukgudrak)4542 + Klz (armed with Zukgudrak)4542

The weapon that this enemy wields can leach power from the Eye of Agarash. This inflicts 1 ENDURANCE point of damage to you in every round of this combat.

If you win the combat, turn to 228
@@ -2082,7 +2082,7 @@

Your arrow grazes the top of Chagarashis skull and fails to slow its inexorable advance. Curing your misfortune, you leap from the drivers seat and unsheathe your Kai Weapon the instant you land with a splash on the muddy highway. The Chagarashi are intent on attacking the leading pair of horses and you move quickly to block their advance. Screeching with frustration, the larger of the two horrors launches itself upon you with ferocious zeal.

Large Chagarashi4237 If you win the combat in 3 rounds or less, turn to 313 - If you are still engaged in combat at the start of the 4th round, do not calculate the outcome of this round. Instead, turn to 49 + If you are still engaged in combat at the start of the fourth round, do not calculate the outcome of this round. Instead, turn to 49
@@ -2174,7 +2174,7 @@
  • Small Blanket: 10 Ren (1 Gold Crown)
  • Arrows: 10 Ren each (1 Gold Crown each)
  • Lantern: 20 Ren (2 Gold Crowns)
  • -
  • Rope (50ft length): 30 Ren (3 Gold Crowns)
  • +
  • Rope (50 ft. length): 30 Ren (3 Gold Crowns)
  • Potion of Laumspur: 40 Ren (4 Gold Crowns)
  • Compass: 50 Ren (5 Gold Crowns)
  • @@ -2493,7 +2493,7 @@

    Zashnor is immune to Mindblast, and has partial resistance to Kai-surge and Kai-blast. If you possess Kai-surge and use it during this combat, you may add 4 points to your COMBAT SKILL at a cost of 1 ENDURANCE point per round. If you possess the advanced Grand Master discipline of Kai-blast and use it during this combat, you may pick only 1 number from the Random Number Table to determine the damage inflicted upon the Nadziran, at the cost of 4 ENDURANCE points. If you use the Kai Weapon 'Valiance' or 'Spawnsmite' you may add the bonus that you gain from its unique properties during this combat.

    The Eye of Agarash becomes active throughout this combat. It drains you of 1 ENDURANCE point per round until the combat ends.

    If you win this combat in 6 rounds or less, turn to 312 - If combat is still in progress when you reach the beginning of the 7th round, do not continue. Turn instead to 50 + If combat is still in progress when you reach the beginning of the seventh round, do not continue. Turn instead to 50 @@ -2627,7 +2627,7 @@

    Your hastily-aimed arrow arcs towards the Doomgah and strikes the middle of its iron bow, severing two of the fingers on its left hand and sending the bow spinning away. It shrieks with pain and frustration and hurriedly unsheathes its serrated sword. You run to the other side of the wheelhouse and peer around its side to see the Doomgah scurrying along the walkway, slashing at the rain with its black blade in a berserk frenzy. You shoulder your bow and draw your Kai Weapon as it comes racing down the gangplank, shrieking maniacally. It does not know precisely where you are and you seize this vital advantage. The moment it reaches the stern deck, you spring out from behind the wheelhouse and launch a swift attack.

    - Mooldor (wounded)3430 + Mooldor (wounded)3430

    Because of the speed and surprise of your attack, you may ignore any ENDURANCE losses you receive in the first round of combat.

    If you win the combat, turn to 300
    @@ -2745,7 +2745,7 @@

    Quang hurriedly unshoulders his bow and commands Bai and Deng to do likewise.

    Fire at will! he shouts, and the three of them unleash a flurry of arrows at the advancing Skarada. Six of the enemy fall dead or wounded before the remainder reaches the top of the hill. Two of the beasts rush at you in a frenzied attack, their bloodstained axes held poised to hack you down.

    - 2 Skarada (in combat frenzy)4545 + 2 Skarada (in combat frenzy)4545 If you win this combat, turn to 274
    @@ -2785,7 +2785,7 @@

    The Skarada are less than thirty feet away when Lieutenant Quang shouts Fire! As one, you release your straining bowstrings and send a volley of arrows whistling into the advancing enemy. The missiles all hit their mark and three of the four Skarada tumble forwards, mortally wounded. Your arrow penetrates the left shoulder of the leading Skarad and spins it around, but it does not make it lose its footing. Bellowing with pain, the creature hacks the protruding shaft in two with one blow of its flint axe. It snarls with anger and glares at you with its bloodshot amber eyes before it beats a hasty retreat into the trees.

    You are determined not to let it escape. Hurriedly, you shoulder your bow and urge your horse forward in pursuit of the wounded beast. In less than a minute you run it to ground among the pines. Roaring like a cornered tiger, the Skarad swings around and leaps towards your horse with its axe raised high, slashing the air as it strikes. Terrified by its ferocity, your mount rears up and shies away from the creatures manic attack. You are forced to cling to the pommel of your saddle with your left hand as you fight to prevent the snarling Skarad from hacking your horse to the ground.

    - Skarad Leader (wounded)4240 + Skarad Leader (wounded)4240

    This creature is immune to all forms of psychic attack except Kai-surge. If you possess this Grand Master discipline and wish to use it during this combat, you may only add 3 to your COMBAT SKILL.

    If you win the combat, turn to 17
    @@ -2917,7 +2917,7 @@

    Your arrow pierces the creatures left shoulder and makes it shriek loudly. But it does not penetrate any vital organs and the beast is enraged by the sudden pain. It grips the shaft of the arrow and contemptuously it snaps it in half as it lopes towards the terrified horses.

    You leap from the drivers seat and unsheathe your Kai Weapon the instant you land with a splash on the muddy highway. The remaining Chagarashi is intent upon attacking the leading pair of horses and you move quickly to block its advance. Screeching with pain and frustration, the ghastly creature launches itself upon you in a frenzied attack.

    Wounded Chagarashi3833 -

    Anseng joins you in this fight at the beginning of the 2nd round. You may now temporarily increase your COMBAT SKILL by 5 points until the combat ends.

    +

    Anseng joins you in this fight at the beginning of the second round. You may now temporarily increase your COMBAT SKILL by 5 points until the combat ends.

    If you win the combat, turn to 90 @@ -3130,7 +3130,7 @@

    Anseng moves towards you, sweeping his glowing kirusami before him like a sorcerous scythe. Resolutely you unsheathe your Kai Weapon, yet as you raise it in readiness to counter his inexorable advance you are engulfed by a wave of nausea that makes you shiver and retch. Once again the Eye has activated, triggered now by the close proximity of the evil power that is driving Anseng to seek your doom: lose 4 ENDURANCE points.

    You retreat a few unsteady paces and struggle to suppress the tide of nausea that is sapping your strength. As if sensing your weakness, Anseng lunges forward and thrusts the glowing tip of his cursed weapon at your trembling face.

    - Anseng (undead)4850 + Anseng (undead)4850 If you win this combat, turn to 335
    @@ -3368,7 +3368,7 @@

    You may buy any of the items listed above for the price indicated. With the exception of the arrows, they are all backpack items that will take up one space in your backpack. You are under no obligation to make a purchase.

    @@ -4106,7 +4106,7 @@

    Suddenly you realise that you are not being subjected to an audio attack. The noise that fills your head is the effect of a powerful psychic assault upon your senses. Hurriedly, you call upon your Magnakai discipline of Psi-screen to protect your mind from this powerful psychic assault, and you are able to create a mental wall to repel it. However, it takes you crucial seconds to erect this defensive wall and you suffer a painful psychic shock before it is completed: lose 4 ENDURANCE points.

    Sensing your distress and eager to exploit it, the ghoulish figure leaps towards you brandishing his black staff. In the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake which emerged from the mouth of undead Anseng! You reach to your weapon and pull back as the serpents venomous fangs strike out for your throat.

    - Xaol the Necromancer (reconstructed undead, with Serpent Rod)5050 + Xaol the Necromancer (reconstructed undead, with Serpent Rod)5050

    This enemy is a powerful undead adversary. If your chosen weapon provides you with a bonus when used in a fight against an undead foe, be sure to calculate and add the bonus to your Combat Skill before this battle begins. If you possess the Kai Weapon Spawnsmite or Valiance you may add the bonus that you gain from its unique properties during this combat.

    If you win the combat, turn to 160
    @@ -4249,7 +4249,7 @@

    Mount up! Lets get out of here!

    Quang and the Watchers leave their locations and race to their horses. Rapidly, you mount your horse and spur him towards the open doors. You are halfway across the barn when two Chagarashi appear in the open doorway and throw their arms wide. They spread their sinewy fingers and their razor-sharp talons glint in the dull light. They are attempting to block your escape.

    You are almost upon them when your horse rears up in alarm. The Chagarashi seize this opportunity and leap forward to attack.

    - Chagarashi Scouts (x2)4545 + 2 Chagarashi Scouts4545

    You struggle to control your frightened horse throughout this combat. Its wild and erratic movement makes it hard for you to strike these enemies with precision. Deduct 4 points from your Combat Skill for the duration of this fight.

    If you win the combat, turn to 224 @@ -4287,7 +4287,7 @@
  • Lantern: 20 Ren (2 Gold Crowns)
  • Iron Pot: 20 Ren (2 Gold Crowns)
  • Hammer: 30 Ren (3 Gold Crowns)
  • -
  • Rope (50ft length): 30 Ren (3 Gold Crowns)
  • +
  • Rope (50 ft. length): 30 Ren (3 Gold Crowns)
  • Potion of Laumspur: 40 Ren (4 Gold Crowns)
  • Spyglass: 50 Ren (5 Gold Crowns)
  • @@ -4409,7 +4409,7 @@

    The Skarada are less than thirty feet away when Lieutenant Quang shouts Fire! As one, your companions release their straining bowstrings and send a volley of arrows whistling into the advancing enemy. The missiles all hit their mark and three of the four Skarada tumble forwards, mortally wounded. The lieutenants arrow penetrates the left shoulder of the leading Skarad and spins it around, but it does not make it lose its footing. Bellowing with pain, the creature hacks the protruding shaft in two with one blow of its flint axe. It snarls with anger and glares at you with its bloodshot amber eyes before it beats a hasty retreat into the trees.

    You are determined not to let it escape. Hurriedly, you urge your horse forward in pursuit of the wounded beast. In less than a minute you run it to ground among the pines. Roaring like a cornered tiger, the Skarad swings around and leaps towards your horse with its axe raised high, slashing the air as it strikes. Terrified by its ferocity, your mount rears up and shies away from the creatures manic attack. You are forced to cling to the pommel of your saddle with your left hand as you fight to prevent the snarling Skarad from hacking your horse to the ground.

    - Skarad Leader (wounded)4240 + Skarad Leader (wounded)4240

    This creature is immune to all forms of psychic attack except Kai-surge. If you possess this Grand Master discipline and wish to use it during this combat, you may only add 3 to your COMBAT SKILL.

    If you win the combat, turn to 17
    @@ -4531,7 +4531,7 @@

    You leap from the drivers seat and unsheathe your Kai Weapon the instant you land with a splash on the muddy highway. The Chagarashi are intent on attacking the leading pair of horses and you move quickly to block their advance. Screeching with frustration, the larger of the two horrors launches itself upon you with ferocious zeal.

    Large Chagarashi4238 If you win the combat in 3 rounds or less, turn to 313 - If you are still engaged in combat at the start of the 4th round, do not calculate the outcome of this round. Instead, turn to 49 + If you are still engaged in combat at the start of the fourth round, do not calculate the outcome of this round. Instead, turn to 49 @@ -4565,7 +4565,7 @@

    Lets get out of here!

    Quang and the Watchers rush to their horses. Rapidly, you mount your horse and spur him towards the open doors. You are halfway across the barn when two Chagarashi appear in the open doorway and throw their arms wide. They spread their sinewy fingers and their razor-sharp talons glint in the dull light. They are attempting to block your escape.

    You are almost upon them when your horse rears up in fright. The Chagarashi seize this opportunity and leap forward to attack.

    - Chagarashi Scouts (x2)4545 + 2 Chagarashi Scouts4545

    You struggle to control your terrified horse throughout this combat. Its wild and erratic movement makes it hard for you to strike these enemies with precision. Deduct 4 points from your Combat Skill for the duration of this fight.

    If you win the combat, turn to 224 @@ -5013,7 +5013,7 @@

    Mount up! Lets get out of here!

    Quang and the Watchers leave their locations and race to their horses. Rapidly, you mount your horse and spur him towards the open doors. You are halfway across the barn when two Chagarashi appear in the open doorway and throw their arms wide. They spread their sinewy fingers and their razor-sharp talons glint in the dull light. They are attempting to block your escape.

    You are almost upon them when your horse rears up in alarm. The Chagarashi seize this opportunity and leap forward to attack.

    - Chagarashi Scouts (x2)4545 + 2 Chagarashi Scouts4545

    You struggle to control your frightened horse throughout this combat. Its wild and erratic movement makes it hard for you to strike these enemies with precision. Deduct 4 points from your COMBAT SKILL for the duration of this fight.

    If you win the combat, turn to 224 @@ -5169,7 +5169,7 @@

    Suddenly you realise that you are not being subjected to an audio attack. The noise that fills your head is the effect of a powerful psychic assault on your senses. You call upon your advanced discipline to absorb and transform the hostile psychic energy into a positive physical effect: restore 3 ENDURANCE.

    Howling with frustration that its psychic attack has not harmed you, the ghoulish figure leaps forwards brandishing his black staff. In the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake that emerged from the mouth of undead Anseng. You reach to your weapon and pull back as the serpents venomous fangs strike out for your throat.

    - Xaol the Necromancer (reconstructed undead, with Serpent Rod)5050 + Xaol the Necromancer (reconstructed undead, with Serpent Rod)5050

    Xaol is a powerful undead adversary. If your chosen weapon provides you with a bonus when used in a fight against an undead foe, be sure to calculate and add the bonus to your Combat Skill before this battle begins. If you possess the Kai Weapon Spawnsmite or Valiance you may add the bonus that you gain from its unique properties during this combat.

    If you win the combat, turn to 160
    @@ -5226,7 +5226,7 @@

    Drawing upon your Animal Mastery discipline, you focus on the distant Chagarashi and command it to fall asleep. The creature slows its pace but it does not drop to the ground as you were expecting it to. Your Sixth Sense detects that this creature is unusually resistant to your psychic command. It shakes its head and emits a shriek of frustration before turning its feral gaze in your direction. On seeing you and your party it reacts in an instant. Swiftly, it turns about and lopes away through the trees in the direction of the roadblock.

    I must stop it getting away, you shout to your companions. If it makes it to the roadblock, well soon have more than one of them to deal with.

    You spur your horse to the gallop and charge at the fleeing Chagarashi. The creature panics and collides face first with a tree trunk in its desperation to evade your swift and sudden approach. Reeling from the impact with the tree, drunkenly it turns to face you as you bear down on it. You unsheathe your Kai Weapon and raise it in readiness to strike the beast a killing blow.

    - Chagarashi Scout (stunned)3436 + Chagarashi Scout (stunned)3436

    Due to the speed of your attack, you can only engage in one round of combat with this enemy before the momentum of your charging horse carries you past it.

    If you kill the Chagarashi in this single round of combat, turn to 267 If you do not kill the Chagarashi outright with your single blow, turn to 142 @@ -5445,7 +5445,7 @@

    The Doomgah leader raises its mighty kirusami and spouts of cracking blue flame erupt along the length of its razor sharp blade. It opens its maw to reveal a score of dagger-like fangs and a thin black tongue that writhes between them.

    - Klz (armed with Zukgudrak)4848 + Klz (armed with Zukgudrak)4848

    Ansengs Kirusami partially blocks the Zukgudraks ability to leach power from the Eye of Agarash and turn it against you during this combat. In every round of combat in which you inflict an ENDURANCE points loss on Klz that is greater than 3, you may deduct a further 1 ENDURANCE from the result.

    If you win the combat, turn to 119
    @@ -5671,6 +5671,7 @@
  • : 10th Grand Master Discipline if you have completed 5 New Order Adventures successfully
  • : 11th Grand Master Discipline if you have completed 6 New Order Adventures successfully
  • : 12th Grand Master Discipline if you have completed 7 New Order Adventures successfully
  • +
  • : 13th Grand Master Discipline if you have completed 7 New Order Adventures successfully
  • Weapons:

      @@ -6152,7 +6153,9 @@

      (55) Replaced birdsong with bird song.

      (58) Replaced traveling with travelling.

      (62) Added a quotation mark at the end of the paragraph starting with When he was a young boy,.

      +

      (66) Replaced 4th round with fourth round.

      (63) Replaced worshiped with worshipped.

      +

      (73) Replaced 50ft length with 50 ft. length.

      (78) Replaced Old Kingdom spell with Old Kingdom Spell.

      (79) Added a quotation mark at the end of the phrase Steady, my Lord,. Replaced treeline with tree-line.

      (87) Added a quotation mark at the end of the phrase Hah! and replaced Snorts with snorts.

      @@ -6161,9 +6164,11 @@

      (96) Replaced Brotherhood spell with Brotherhood Spell.

      (98) Replaced traveling with travelling.

      (99) Replaced treeline with tree-line.

      +

      (100) Replaced 7th round with seventh round.

      (108) Replaced treeline with tree-line.

      (114) Placed Madam Dai-zias speech inside a block quote element and removed the quotation mark at the beginning of the first paragraph and at the end of the last. Added an apostrophe to the phrase three minutes time. Added a period to the end of the last paragraph.

      (123) Added a quotation mark at the end of the phrase Steady, my Lord,.

      +

      (131) Replaced 2nd round with second round.

      (134) Replaced gulley with gully.

      (137) Replaced both occurrences of treeline with tree-line.

      (142) Replaced treeline with tree-line.

      @@ -6172,6 +6177,7 @@

      (157) Replaced ENDRANCE with ENDURANCE.

      (167) Replaced Brotherhood spell with Brotherhood Spell.

      (170) Replaced Brotherhood spell with Brotherhood Spell.

      +

      (171) Replaced 50ft length with 50 ft. length.

      (172) Changed 1/6th to and multiple occurrences of 5/6ths to .

      (181) Replaced treeline with tree-line. Replaced gulley with gully.

      (194) Replaced ENDRANCE with ENDURANCE.

      @@ -6180,17 +6186,21 @@

      (220) Replaced treeline with tree-line.

      (238) Added a quotation mark at the end of the phrase Grand Master,. Replaced Silver Virixe with Silver Virixe.

      (240) Replaced ENDURANE with ENDURANCE.

      +

      (242) Replaced Chagarashi Scouts (x2) with 2 Chagarashi Scouts.

      (241) Added a quotation mark at the end of the phrase Thank you very much,.

      -

      (245) Replaced Sheni with Shen.

      +

      (245) Replaced Sheni with Shen. Replaced 50ft length with 50 ft. length.

      (252) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced treeline with tree-line. Replaced gulley with gully.

      (264) Replaced treeline with tree-line. Replaced gulley with gully.

      +

      (265) Replaced 4th round with fourth round.

      (267) Replaced treeline with tree-line.

      +

      (268) Replaced Chagarashi Scouts (x2) with 2 Chagarashi Scouts.

      (270) Replaced Zasnhor with Zashnor.

      (271) Replaced Brotherhood spell with Brotherhood Spell.

      (273) Replaced fulfill with fulfil.

      (275) Replaced it is has been with it has been.

      (299) Replaced Meal.)You with Meal.) You. Replaced Shousan with Shousun. Replaced Soushan with Shousun.

      (304) Replaced Youi with You.

      +

      (307) Replaced Chagarashi Scouts (x2) with 2 Chagarashi Scouts.

      (314) Added a quotation mark at the end of the paragraph starting with When he was a young boy,.

      (318) Replaced Lone Wolf with Lone Wolf.

      (322) Replaced worshipers with worshippers.