The Forces of Darkness have launched a coordinated assault upon the Free Nations of Magnamund. Their intentions are clear: to overwhelm and annihilate them before an effective counter-offensive can be undertaken.
In The Storms of Chai, your mission is one of seven that Kai Supreme Master Lone Wolf has initiated to turn back this unprecedented tide of evil before it engulfs all the goodly nations of Magnamund forever.
@@ -135,7 +135,7 @@It is early spring in the year MS
It is early spring in the year MS
It is a clear moonlit night and you are staring out across the crystal clear waters of the Sea of Dreams from the high window of your chambers in the Kai Monastery of Lorn. The crunching sound of footfalls on loose gravel draws your attention to the parade ground below. A pair of diligent young Kai Warmarns, clad in black and yellow chequered tabards, is patrolling the perimeter with spears on their shoulders. Your eyes wander towards the centre of the parade ground, to a low circular wall of white Kirlundin stone. It encompasses two sturdy Sommlending Oaks. You are reminded of when these trees were transplanted here during the inauguration of the monastery, on the Feast of Fehmarn, two years previously. They were transported all the way from your homeland by sea. The oaks represent the two Sommlending Kai Monasteries with their roots inextricably entwined. The moon is full tonight. Ishir
The skyships make a slow and simultaneous decent towards the parade ground from out of the blue cloudless sky. They come to hover, side by side, no more than a few feet above the ground and their sorcerous engines are powered-down to a soft hum. Mooring lines are attached fore and aft of each vessel, and wheeled stairs are positioned against the gunwales of their main decks. The larger of the two skyships is Skyfort, Supreme Master Lone Wolf
The smaller skyship is named Comet, one of the Brotherhood of the Crystal Star
The smaller skyship is named Comet, one of the Brotherhood of the Crystal Star
Supreme Master Lone Wolf descends the stairs to the parade ground, and a fanfare of cornets is sounded when he first sets foot on the gravelled surface. He makes a swift inspection of the assembled ranks and commends the Kai Masters on their turnout. Then he dismisses them in order that they may return to their teaching duties. As they disperse and leave the parade ground, Lone Wolf calls you and Blazer forward and informs you both that a special conference will be held in his personal chambers in one hour
With a tingle of anticipation, you untie the scarlet cord and open your furled parchment. It contains the details of your mission, handwritten by Supreme Master Lone Wolf personally.
-@@ -1362,7 +1362,7 @@An Agarashi horde, numbering several thousands, has emerged from the Doomlands of Naaros. Our agents in Chai inform us that it is being commanded by a powerful Nadziranim sorcerer called Zashnor. The Bhanarian city of Bakhasa has become their mustering point and it is now completely under Zashnor
+s control. Bhanarian forces, hungry to avenge the Massacre of Yua Tzhan, have been mobilised and are currently marching south-east towards the Chai border with Zahsnor s Agarashi horde. Khea-khan Zha-zhing, Chai s renowned warrior king, passed away peacefully in his sleep some weeks ago, on the Feast of Fehmarn. The new ruler of Chai is Zha-zhing s son, Lao Tin. He is sixteen years old. Although he commands the loyalty and respect of Chai s military High Command, he does not yet possess the wisdom and martial experience of his famous father. Without Zha-zhing s outstanding generalship, Chai is especially vulnerable to invasion at this time. An Agarashi horde, numbering several thousands, has emerged from the Doomlands of Naaros. Our agents in Chai inform us that it is being commanded by a powerful Nadziranim sorcerer called Zashnor. The Bhanarian city of Bakhasa has become their mustering point and it is now completely under Zashnor
s control. Bhanarian forces, hungry to avenge the Massacre of Yua Tzhan, have been mobilised and are currently marching south-east towards the Chai border with Zashnor s Agarashi horde. Khea-khan Zha-zhing, Chai s renowned warrior king, passed away peacefully in his sleep some weeks ago, on the Feast of Fehmarn. The new ruler of Chai is Zha-zhing s son, Lao Tin. He is sixteen years old. Although he commands the loyalty and respect of Chai s military High Command, he does not yet possess the wisdom and martial experience of his famous father. Without Zha-zhing s outstanding generalship, Chai is especially vulnerable to invasion at this time. Seventeen years ago, you defeated Autarch Sejanoz of Bhanar and secured the cursed artefact called the Claw of Naar. This powerful weapon was delivered to the Elder Magi in order that they should destroy it, to prevent it from ever falling into the hands of our enemies. Alas, despite every attempt to annihilate this foul object by all means at their disposal, its destruction has not been achieved. The Elder Magi have constructed a secure prison for the weapon in a secret location in Dessi until the means to destroy it is found. After years of careful study, and with the invaluable assistance of the Sages of Chaman, we now know a great deal more about this cursed artefact than we did when you first captured it. The Claw is powerful, but it is not complete. It is but one half of a weapon that is capable of unleashing a far more intense blast of destructive energy, with power enough to obliterate an entire city at a single stroke. The missing component of this weapon is a gem-like object called the Eye of Agarash. Without the Claw, the Eye of Agarash has no innate destructive powers. However, when it is married with the Claw, it greatly intensifies and concentrates the power of that weapon several hundredfold.
@@ -293,7 +293,7 @@The first number that you pick from the Random Number Table in this way represents your
COMBAT SKILL . Add 25 to the number you picked and write the total in theCOMBAT SKILL section of your Action Chart (i.e. if your pencil fell on the number 7 in the Random Number Table you would write in aCOMBAT SKILL of 32). When you fight, yourCOMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore desirable.The second number that you pick from the Random Number Table represents your powers of
ENDURANCE . Add 30 to this number and write the total in theENDURANCE section of your Action Chart (i.e. if your pencil fell on the number 8 on the Random Number Table you would have 38ENDURANCE points).If you are wounded in combat you will lose
-ENDURANCE points. If at any time yourENDURANCE points fall to zero or below, you are dead and the adventure is over. LostENDURANCE points can be regained during the course of the adventure, but your number ofENDURANCE points cannot rise above the number you have when you start an adventure.If you have successfully completed previous adventures in the Lone Wolf New Order series (Books 21
+28), you can carry your current scores of COMBAT SKILL andENDURANCE points over to this adventure.You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart. If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master discipline and add +1 to your basic COMBAT SKILL and +2 to your basic ENDURANCE. If you have successfully completed previous adventures in the Lone Wolf New Order series (Books 21
28), you can carry your current scores of COMBAT SKILL andENDURANCE points over to this adventure.You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart. If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master discipline and add +1 to your basic COMBAT SKILL and +2 to your basicENDURANCE .Playing Tip: You may use a 10-sided die instead of the Random Number Table if you find it more convenient.
@@ -741,7 +741,7 @@ If you successfully complete the mission as set in Book 29 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in the next. For every Grand Master Discipline you possess, in excess of the original five Disciplines you begin with, you may add 1 point to your basic
-COMBAT SKILL score and 2 points to your basicENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original five Grand Master Disciplines, your Kai Weapon,and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: Dead in the Deep
+
Dead in the Deep
Grand Thanes are able to absorb and transform hostile psychic energy into a positive physical effect. Using this powerful ability, a Grand Thane can restore lost
By uttering the Kai Word of Power (Kai!
), a Grand Thane can repel and cause damage to creatures who devoutly follow any of the lesser gods and champions of Naar - the King of the Darkness. The Kai Word of Power has no effect when used against non-sentient creatures or persons who have neither sworn fealty to Naar, nor acknowledged Naar as their master.
By uttering the Kai Word of Power (Kai!
), a Grand Thane can repel and cause damage to creatures who devoutly follow any of the lesser gods and champions of Naar
Grand Thanes are able to excavate earth by force of their will alone. The amount of earth, the depth of the excavation, and the speed at which the excavation occurs all increase as a Grand Thane advances in rank.
Grand Master, you are about to embark upon a difficult and vital mission. Seventeen years have passed since you banished Autarch Sejanoz and saved Khea-khan Xo-lin from a certain death at the hands of the Bhanarians. The land of Chai is now ruled by Xo-lin
During your mission you may encounter many hostile and wily adversaries. Your journey back from Pensei will be fraught with danger at every turn, so remain on your guard at all times.
-Some of the material items that you find will be of use to you, but others may be red herrings of no real value at all. If you discover items during your mission, be selective in what you choose to keep. Pick your initial five Grand Master Disciplines with care for a wise choice will enable anyone to complete the quest, no matter how weak their initial
Some of the material items that you find will be of use to you, but others may be red herrings of no real value at all. If you discover items during your mission, be selective in what you choose to keep. Pick your initial five Grand Master Disciplines with care for a wise choice will enable anyone to complete the quest, no matter how weak their initial
May the Gods Kai and Ishir guide and protect you during your vital mission.
For Sommerlund and the Kai!
@@ -1638,7 +1638,7 @@Quickly you unshoulder your Bow then retrieve, string, and draw an Arrow to your lips. You take swift aim at the Claw of Naar. The deck is swaying and this shot will not be an easy one.
-Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, add 3 (instead of 5) to the number you have chosen
+Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, add 3 (instead of 5) to the number you have chosen.
You ask him if he is prepared to accept something else of value instead of money. At first he is unwilling, but then he changes his mind when he realises that he might acquire something worth a lot more than 10 Ren.
What have you got to offer?
he growls.
You take off your backpack, open the flap and invite him to choose any item he wishes.
-Pick a number from the Random Number Table (0 = 10). The items on your Backpack list are numbered 1-10. The guard will accept the item that is the same as the random number you have picked (erase the item now). If the random number matches an empty slot, he will accept the first item on your list instead and you must erase it.
+Pick a number from the Random Number Table (0 = 10). The items on your Backpack list are numbered 1
Satisfied that he has got the better part of the bargain, he steps aside and allows you to pass through the south gate.
Deng looks down at the decapitated head of the Nagah Ghoul in shocked disbelief. He has heard of these evil undead but he has never before seen one with his own eyes. As he struggles to retain his breakfast and regain his composure, cautiously you enter an open doorway to your left. This is the tavern owner
Kenga
Kenga
Deng has now recovered from shock and he is standing by a window at the far end of the room. He shouts for you to come and join him. Down in the rear garden of the tavern you see Quang, Bai, and Chao locked in a desperate fight with five Nagah Ghouls. They are faring badly and are in desperate need of help.
Take off your backpack,
demands the guard. Show me the contents, and be quick about it!
You take off your backpack, open the flap and invite him to inspect what you are carrying.
-Pick a number from the Random Number Table (0 = 10). The items on your Backpack list are numbered 1-10. The guard will confiscate the item that is the same as the random number you have picked (erase the item now). If the random number matches an empty slot, he will confiscate the first item on your list instead and you must erase it.
+Pick a number from the Random Number Table (0 = 10). The items on your Backpack list are numbered 1
Finally, he is satisfied that you can enter Dwala. You close your backpack and put it back on, then he steps aside and allows you to pass through the south gate.
I will pray to Ishir to grant us a break in the storm so that Lord Rimoah shall be able to land in safety tomorrow,
she adds, and calls forward Jia Zhai to escort you to your room. You bid good night to the others and follow the Moon Maiden as she leads you out of the chamber and down the spiral staircase to the alcove behind the chapel
You remove your oilskin cloak, your boots, and your backpack and place them beside the bed. You are feeling weary and it does not take long for you to drift off into a deep sleep.
Pick a number from the Random Number Table.
-My apologies, Chao. I should not have been so sharp with you. It is a good plan. I approve of it. What say you, Bai and Deng?
The other Watchers are heartened by Chao
So be it,
says Quang. We shall turn towards the Tviloi Forest and make our way to Dwala from there.
You are relieved that your mission may yet be completed and you agree to Chao
You are relieved that your mission may yet be completed and you agree to Chao
Hurry, hurry,
you cry, we must go now, and quickly!
Retire to your quarters and rest well, my Lords. I shall summon each of you tomorrow morning. Lord Rimoah and I shall decide the locations you shall be sent to complete the missions that remain unaccomplished.
You leave the Grand Hall with Blazer and Star Lynx and retire to your private chamber. The loss of your brother Grand Masters is a bitter blow, but you try to put your grief to the back of your mind and concentrate on the mission that awaits you tomorrow.
Congratulations, Grand Master. You have achieved a great victory over the forces of darkness and saved Chai from certain destruction at the hands of Nadziran Zashnor and his fell minions. Soon your new mission will be revealed. You will discover the nature of the task that awaits you in the next exciting New Order adventure entitled:
-Dead in the Deep
- +The Khea-khanate of Chai is a land whose north-east is dominated by flat expanses of grassy plains, while the southern coast consists largely of forests and rolling hills. Two small mountain ranges, the Huzang and the Szuchow, are located slightly west of the country
The city of Vabou is located near Chai
If, instead, the traveler chose the south-east road, they would find themselves passing between the grasslands of the Chai Plain to their north and the Tviloi Forest to their south, with the road forking at the town of Klatii. One fork bears generally eastwards towards the river town of Hi
Finally, the traveler leaving Vabou might choose the road bearing north, and after a journey flanked by the Nagah Forest to the east and Szuchow Mountains to the west, would arrive at Pensei, the capital of Chai and home of the Khea-khan himself. The capital is protected from the incursions of Chai
The city of Vabou is located near Chai
If, instead, the traveller chose the south-east road, they would find themselves passing between the grasslands of the Chai Plain to their north and the Tviloi Forest to their south, with the road forking at the town of Klatii. One fork bears generally eastwards towards the river town of Hi
Finally, the traveller leaving Vabou might choose the road bearing north, and after a journey flanked by the Nagah Forest to the east and Szuchow Mountains to the west, would arrive at Pensei, the capital of Chai and home of the Khea-khan himself. The capital is protected from the incursions of Chai
@@ -6766,14 +6764,13 @@
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