X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F29tsoc.xml;h=73cf4d48a2065afc9ba373fce538b838ed0f39cc;hp=2f9bc1c413e9819d85da8e6d366aabeb56da7ecd;hb=237b170e7b31061e606247fe59e07c06d98b562c;hpb=75f8c9318220e9b4ed31b6946c53337cf7b3ce92
diff --git a/en/xml/29tsoc.xml b/en/xml/29tsoc.xml
index 2f9bc1c..73cf4d4 100644
--- a/en/xml/29tsoc.xml
+++ b/en/xml/29tsoc.xml
@@ -1315,7 +1315,7 @@
Suddenly you realise that you are not being subjected to an audio attack. The noise that fills your head is the effect of a powerful psychic assault on your senses. You call upon your Grand Master discipline to suppress the unbearable noise and your swift response saves you from sustaining any permanent injury to your mind: lose 1 Howling with frustration, the ghoulish figure leaps towards you brandishing his black staff and, in the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake that emerged from the mouth of undead Anseng. You reach to your weapon and pull back as the serpent Xaol is a powerful undead adversary. If your chosen weapon provides you with a bonus when used in a fight against an undead foe, be sure to calculate and add the bonus to your You place one hand around the blacksmith You lay his head upon the blood drenched floor and lower his eyelids. Now your mind is flooded with unanswered questions. Why was he savagely murdered? What kind of beast is capable of such cold-bloodied slaughter? Where is Anseng? Is he still alive or has he, too, met a grisly end? Galvanised into action by what has happened here, you race down the stairs and mount your horse. Quickly you bring her around to face the open doors and ride out into the pouring rain. The fresh tracks from the Blacksmithy lead you along the paved road until you reach the northern perimeter of the village. Here they leave the highway and veer due east towards the Nagah Forest. A narrow woodman Galvanised into action by what has happened here, you race down the stairs and mount your horse. Quickly you bring her around to face the open doors and ride out into the pouring rain. The fresh tracks from the Blacksmithy lead you along the paved road until you reach the northern perimeter of the village. Here they leave the highway and veer due east towards the Nagah Forest. A narrow woodsmanSpawnsmite
or Valiance
you may add the bonus that you gain from its unique properties during this combat.Beware the ghouls!
His eyes glaze over and his agony comes to an abrupt end. He is dead.
Anseng insists that it is too dangerous to linger here any longer. The constant shuddering of the ground beneath your feet confirms this to be so. With his lantern held aloft, he begins the difficult trek through the toa and pine forest with you following close behind. Soon you emerge from the swaying trees and set off along a muddy forest road at a brisk pace, heading east. The sheeting rain and the constant thunder make it impossible for you to speak with your determined guide until you reach a small woodman
Anseng insists that it is too dangerous to linger here any longer. The constant shuddering of the ground beneath your feet confirms this to be so. With his lantern held aloft, he begins the difficult trek through the toa and pine forest with you following close behind. Soon you emerge from the swaying trees and set off along a muddy forest road at a brisk pace, heading east. The sheeting rain and the constant thunder make it impossible for you to speak with your determined guide until you reach a small woodsman
You did well to keep up with me, my Lord,
he says, as he places his glowing lantern on the hutWe
From his leather backpack he produces some provisions: a loaf of bread, some strips of cured lamb meat, some dried fruits and a small bottle of rice wine. Generously, he shares his meagre rations with you. While you are eating, you take the opportunity to observe your guide. He is a lean man in his early fifties, physically fit and impressively agile. He is dressed in simple peasant garb with a wide conical hat made from straw. Despite his mundane clothing, this man is clearly not a lowly peasant. He has the distinctive mien of a professional soldier, the legacy of years spent as a Captain in the Imperial Chai Guard: the warrior elite of the Chai army. A
, an ornate bladed pole arm is slung over his shoulder on a thin strip of leather.
When you have finished your meal, Anseng opens a wooden cupboard fixed to the interior wall and retrieves two bed rolls. He unties them and lays them out upon the floor of the hut.
@@ -1828,7 +1828,7 @@The moment you take the satchel from the Khea-khan
The moment you take the satchel from the Khea-khan
Whenever you are affected by the debilitating power of the Eye of Agarash, you may use Laumspur to help you recover. Normally, a healing potion of Laumspur restores 4
The second Chagarashi enters the combat at the start of the 4th round. Fortunately, this is also the moment that Anseng joins you in the fight against these ferocious foes. You may now continue the combat you began in section 265.
-Anseng engages the companion Chagarashi in combat directly, therefore you should continue the fight with you and your enemy
The second Chagarashi enters the combat at the start of the fourth round. Fortunately, this is also the moment that Anseng joins you in the fight against these ferocious foes. You may now continue the combat you began in section 265.
+Anseng engages the companion Chagarashi in combat directly, therefore you should continue the fight with you and your enemy
When combat commenced, Zashnor sent a telepathic command to its Imperial Zlanbeast to assist it in the fight. The creature took off from the pier and commenced a flight over the raging estuary in a wide circle in order to best position itself to launch an attack on you from the rear. At the start of the 7th round, it comes swooping low along the deck behind you. It stabs at you with its sharp horny beak before the momentum of its attack carries it past and it soars away into the clouds.
-In the 7th round, Zashnor
When combat commenced, Zashnor sent a telepathic command to its Imperial Zlanbeast to assist it in the fight. The creature took off from the pier and commenced a flight over the raging estuary in a wide circle in order to best position itself to launch an attack on you from the rear. At the start of the seventh round, it comes swooping low along the deck behind you. It stabs at you with its sharp horny beak before the momentum of its attack carries it past and it soars away into the clouds.
+In the seventh round, Zashnor
Suddenly you realise that you are not being subjected to an audio attack. The noise that fills your head is the effect of a powerful psychic assault on your senses. You call upon your advanced discipline to erect a Mindfort to shut out the unbearable noise, and your swift response saves you from sustaining any permanent impairment to your mental faculties.
Howling with frustration that its psychic attack has helped and not harmed you, the ghoulish figure leaps towards you brandishing his black staff. In the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake that emerged from the mouth of undead Anseng. You reach to your weapon and pull back as the serpent
Xaol is a powerful undead adversary. If your chosen weapon provides you with a bonus when used in a fight against an undead foe, be sure to calculate and add the bonus to your Combat Skill before this battle begins.
If you possess the Kai Weapon Spawnsmite
or Valiance
you may add the bonus that you gain from its unique properties during this combat.
The Doomgah leader raises its mighty
The weapon that this enemy wields can leach power from the Eye of Agarash. This inflicts 1
Your hastily-aimed arrow arcs towards the Doomgah and strikes the middle of its iron bow, severing two of the fingers on its left hand and sending the bow spinning away. It shrieks with pain and frustration and hurriedly unsheathes its serrated sword. You run to the other side of the wheelhouse and peer around its side to see the Doomgah scurrying along the walkway, slashing at the rain with its black blade in a berserk frenzy. You shoulder your bow and draw your Kai Weapon as it comes racing down the gangplank, shrieking maniacally. It does not know precisely where you are and you seize this vital advantage. The moment it reaches the stern deck, you spring out from behind the wheelhouse and launch a swift attack.
-Because of the speed and surprise of your attack, you may ignore any
Quang hurriedly unshoulders his bow and commands Bai and Deng to do likewise.
Fire at will!
he shouts, and the three of them unleash a flurry of arrows at the advancing Skarada. Six of the enemy fall dead or wounded before the remainder reaches the top of the hill. Two of the beasts rush at you in a frenzied attack, their bloodstained axes held poised to hack you down.
The Skarada are less than thirty feet away when Lieutenant Quang shouts Fire!
As one, you release your straining bowstrings and send a volley of arrows whistling into the advancing enemy. The missiles all hit their mark and three of the four Skarada tumble forwards, mortally wounded. Your arrow penetrates the left shoulder of the leading Skarad and spins it around, but it does not make it lose its footing. Bellowing with pain, the creature hacks the protruding shaft in two with one blow of its flint axe. It snarls with anger and glares at you with its bloodshot amber eyes before it beats a hasty retreat into the trees.
You are determined not to let it escape. Hurriedly, you shoulder your bow and urge your horse forward in pursuit of the wounded beast. In less than a minute you run it to ground among the pines. Roaring like a cornered tiger, the Skarad swings around and leaps towards your horse with its axe raised high, slashing the air as it strikes. Terrified by its ferocity, your mount rears up and shies away from the creature
This creature is immune to all forms of psychic attack except Kai-surge. If you possess this Grand Master discipline and wish to use it during this combat, you may only add 3 to your
Anseng moves towards you, sweeping his glowing
You retreat a few unsteady paces and struggle to suppress the tide of nausea that is sapping your strength. As if sensing your weakness, Anseng lunges forward and thrusts the glowing tip of his cursed weapon at your trembling face.
-Suddenly you realise that you are not being subjected to an audio attack. The noise that fills your head is the effect of a powerful psychic assault upon your senses. Hurriedly, you call upon your Magnakai discipline of Psi-screen to protect your mind from this powerful psychic assault, and you are able to create a mental wall to repel it. However, it takes you crucial seconds to erect this defensive wall and you suffer a painful psychic shock before it is completed: lose 4
Sensing your distress and eager to exploit it, the ghoulish figure leaps towards you brandishing his black staff. In the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake which emerged from the mouth of undead Anseng! You reach to your weapon and pull back as the serpent
This enemy is a powerful undead adversary. If your chosen weapon provides you with a bonus when used in a fight against an undead foe, be sure to calculate and add the bonus to your Combat Skill before this battle begins. If you possess the Kai Weapon Spawnsmite
or Valiance
you may add the bonus that you gain from its unique properties during this combat.
Mount up! Let
Quang and the Watchers leave their locations and race to their horses. Rapidly, you mount your horse and spur him towards the open doors. You are halfway across the barn when two Chagarashi appear in the open doorway and throw their arms wide. They spread their sinewy fingers and their razor-sharp talons glint in the dull light. They are attempting to block your escape.
You are almost upon them when your horse rears up in alarm. The Chagarashi seize this opportunity and leap forward to attack.
-You struggle to control your frightened horse throughout this combat. Its wild and erratic movement makes it hard for you to strike these enemies with precision. Deduct 4 points from your Combat Skill for the duration of this fight.
The Skarada are less than thirty feet away when Lieutenant Quang shouts Fire!
As one, your companions release their straining bowstrings and send a volley of arrows whistling into the advancing enemy. The missiles all hit their mark and three of the four Skarada tumble forwards, mortally wounded. The lieutenant
You are determined not to let it escape. Hurriedly, you urge your horse forward in pursuit of the wounded beast. In less than a minute you run it to ground among the pines. Roaring like a cornered tiger, the Skarad swings around and leaps towards your horse with its axe raised high, slashing the air as it strikes. Terrified by its ferocity, your mount rears up and shies away from the creature
This creature is immune to all forms of psychic attack except Kai-surge. If you possess this Grand Master discipline and wish to use it during this combat, you may only add 3 to your
Let
Quang and the Watchers rush to their horses. Rapidly, you mount your horse and spur him towards the open doors. You are halfway across the barn when two Chagarashi appear in the open doorway and throw their arms wide. They spread their sinewy fingers and their razor-sharp talons glint in the dull light. They are attempting to block your escape.
You are almost upon them when your horse rears up in fright. The Chagarashi seize this opportunity and leap forward to attack.
-You struggle to control your terrified horse throughout this combat. Its wild and erratic movement makes it hard for you to strike these enemies with precision. Deduct 4 points from your Combat Skill for the duration of this fight.
The moment you take the satchel from the Khea-khan
The moment you take the satchel from the Khea-khan
Whenever you are affected by the debilitating power of the Eye of Agarash, you may use Laumspur to help you recover. Normally, a healing potion of Laumspur restores 4
Mount up! Let
Quang and the Watchers leave their locations and race to their horses. Rapidly, you mount your horse and spur him towards the open doors. You are halfway across the barn when two Chagarashi appear in the open doorway and throw their arms wide. They spread their sinewy fingers and their razor-sharp talons glint in the dull light. They are attempting to block your escape.
You are almost upon them when your horse rears up in alarm. The Chagarashi seize this opportunity and leap forward to attack.
-You struggle to control your frightened horse throughout this combat. Its wild and erratic movement makes it hard for you to strike these enemies with precision. Deduct 4 points from your
Suddenly you realise that you are not being subjected to an audio attack. The noise that fills your head is the effect of a powerful psychic assault on your senses. You call upon your advanced discipline to absorb and transform the hostile psychic energy into a positive physical effect: restore 3
Howling with frustration that its psychic attack has not harmed you, the ghoulish figure leaps forwards brandishing his black staff. In the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake that emerged from the mouth of undead Anseng. You reach to your weapon and pull back as the serpent
Xaol is a powerful undead adversary. If your chosen weapon provides you with a bonus when used in a fight against an undead foe, be sure to calculate and add the bonus to your Combat Skill before this battle begins. If you possess the Kai Weapon Spawnsmite
or Valiance
you may add the bonus that you gain from its unique properties during this combat.
Drawing upon your Animal Mastery discipline, you focus on the distant Chagarashi and command it to fall asleep. The creature slows its pace but it does not drop to the ground as you were expecting it to. Your Sixth Sense detects that this creature is unusually resistant to your psychic command. It shakes its head and emits a shriek of frustration before turning its feral gaze in your direction. On seeing you and your party it reacts in an instant. Swiftly, it turns about and lopes away through the trees in the direction of the roadblock.
I must stop it getting away,
you shout to your companions. If it makes it to the roadblock, we
You spur your horse to the gallop and charge at the fleeing Chagarashi. The creature panics and collides face first with a tree trunk in its desperation to evade your swift and sudden approach. Reeling from the impact with the tree, drunkenly it turns to face you as you bear down on it. You unsheathe your Kai Weapon and raise it in readiness to strike the beast a killing blow.
-Due to the speed of your attack, you can only engage in one round of combat with this enemy before the momentum of your charging horse carries you past it.
The Doomgah leader raises its mighty
Anseng
(13) Changed 50ft
to 50 ft.
. Changed Weaponshop
to Weapon Shop
(cf. Section 221).
(15) Changed 1/6th
to
and multiple occurrences of 5/6ths
to
.
(17) Replaced both occurrences of treeline
with tree-line
.
(19) Replaced woodman
with woodsman
.
(30) Replaced woodman
with woodsman
.
(31) Replaced gulley
with gully
.
(33) Changed 1/6th
to
and multiple occurrences of 5/6ths
to
.
(45) Replaced 50ft
with 50 ft.
.
(46) Replaced it is has been
with it has been
.
(49) Replaced 4th
with fourth
. Replaced 3rd
with third
.
(49) Replaced all instances of 7th
with seventh
. Replaced 8th
with eighth
.
(54) Replaced Queng
with Quang
.
(55) Replaced birdsong
with bird song
.
(58) Replaced traveling
with travelling
.
(62) Added a quotation mark at the end of the paragraph starting with When he was a young boy,
.
(220) Replaced treeline
with tree-line
.
(238) Added a quotation mark at the end of the phrase Grand Master,
. Replaced Silver Virixe
with Silver Virixe
.
(240) Replaced ENDURANE
with
.
(242) Replaced Chagarashi Scouts (x2)
with 2 Chagarashi Scouts
.
(241) Added a quotation mark at the end of the phrase Thank you very much,
.
(245) Replaced Sheni
with Shen
.
(252) Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced treeline
with tree-line
. Replaced gulley
with gully
.
(264) Replaced treeline
with tree-line
. Replaced gulley
with gully
.
(267) Replaced treeline
with tree-line
.
(268) Replaced Chagarashi Scouts (x2)
with 2 Chagarashi Scouts
.
(270) Replaced Zasnhor
with Zashnor
.
(271) Replaced Brotherhood spell
with Brotherhood Spell
.
(273) Replaced fulfill
with fulfil
.
(275) Replaced it is has been
with it has been
.
(299) Replaced Meal.)You
with Meal.) You
. Replaced Shousan
with Shousun
. Replaced Soushan
with Shousun
.
(304) Replaced Youi
with You
.
(307) Replaced Chagarashi Scouts (x2)
with 2 Chagarashi Scouts
.
(314) Added a quotation mark at the end of the paragraph starting with When he was a young boy,
.
(318) Replaced Lone Wolf
with Lone Wolf
.
(322) Replaced worshipers
with worshippers
.