X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F29tsoc.xml;h=aac105c7cd86e4ff5a30c3b9d15e76f331ccb72d;hp=25ffaab796b405bc288fc2af9294b7eead6d13f2;hb=1a9ced984e38dbed0ba74aee961fa8967e8647f2;hpb=daecce7e70954ce078c041a310ce7798689919c5
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@@ -24,24 +24,21 @@
A visit to the fabulous court of Xo-lin is disrupted when news of an invasion arrives at the venerable emperor In The Hunger of Sejanoz, your mission is to escort the aged emperor and his entourage safely across the Great Lissan Plain to Tazhan. Will you succeed in your perilous task The Forces of Darkness have launched a coordinated assault upon the Free Nations of Magnamund. Their intentions are clear: to overwhelm and annihilate them before an effective counter-offensive can be undertaken. In The Storms of Chai, your mission is one of seven that Kai Supreme Master Lone Wolf has initiated to turn back this unprecedented tide of evil before it engulfs all the goodly nations of Magnamund forever. Will you succeed in your vital quest to retrieve the Eye of Agarash from the city of Pensei and bring it back safely to the Kai Monastery of Lorn, or will you fall victim to the powerful Nadziran Zashnor and the terrible creatures at his command? Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata. Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.
- Text Distribution of this Internet Edition is restricted under the terms of the Project Aon License.
devastate the Freelands.
Gamir, its ancient Lencian title. Sarnac pressed on through Nyras and Nyvoz, intent on taking Kagorst and wiping out the remaining Drakkarim threat. Sarnac rode to victory and razed Kagorst.
Gamir, its ancient Lencian title. Sarnac pressed on through Nyras and Nyvoz, intent on taking Kagorst and wiping out the remaining Drakkarim threat. Sarnac rode to victory and razed Kagorst.
It is early spring in the year MS
It is a clear moonlit night and you are staring out across the crystal clear waters of the Sea of Dreams from the high window of your chambers in the Kai Monastery of Lorn. The crunching sound of footfalls on loose gravel draws your attention to the parade ground below. A pair of diligent young Kai Warmarns, clad in black and yellow chequered tabards, is patrolling the perimeter with spears on their shoulders. Your eyes wander towards the centre of the parade ground, to a low circular wall of white Kirlundin stone. It encompasses two sturdy Sommlending Oaks. You are reminded of when these trees were transplanted here during the inauguration of the monastery, on the Feast of Fehmarn, two years previously. They were transported all the way from your homeland by sea. The oaks represent the two Sommlending Kai Monasteries with their roots inextricably entwined. The moon is full tonight. Ishir
Your pride is tinged with apprehension, for you have much on your mind. Sommerlund suffered greatly during the perpetual winter and heavy thaw of last year. Fortunately, before his untimely death in MS
The events of tomorrow should allay or confirm your fears. Supreme Master Lone Wolf is expected to arrive by skyship from Dessi at noon. You and Grand Master Blazer will formally greet him when he disembarks upon the monastery parade ground. You have personally overseen the arrangements for the docking of his skyship, and an honour guard of Kai Masters has been drilled to perfection in readiness for his inspection. Satisfied that everything is prepared for tomorrow
You awake at dawn and breakfast with a dozen Kai Masters in the mess hall. Then you make your final preparations for Lone Wolf
The skyships make a slow and simultaneous decent towards the parade ground from out of the blue cloudless sky. They come to hover, side by side, no more than a few feet above the ground and their sorcerous engines are powered-down to a soft hum. Mooring lines are attached fore and aft of each vessel, and wheeled stairs are positioned against the gunwales of their main decks. The larger of the two skyships is Skyfort, Supreme Master Lone Wolf
The smaller skyship is named Comet, one of the Brotherhood of the Crystal Star
Supreme Master Lone Wolf descends the stairs to the parade ground, and a fanfare of cornets is sounded when he first sets foot on the gravelled surface. He makes a swift inspection of the assembled ranks and commends the Kai Masters on their turnout. Then he dismisses them in order that they may return to their teaching duties. As they disperse and leave the parade ground, Lone Wolf calls you and Blazer forward and informs you both that a special conference will be held in his personal chambers in one hour
Supreme Master Lone Wolf
Now that our company is complete, I call upon Lord Rimoah and Sage Chastan to give their report of the unprecedented events that have prompted me to convene this special meeting,
says Lone Wolf.
Thank you, my Lord,
responds Rimoah. He picks up a steel pointer from the table and uses it to aid his briefing. Tapping its tip upon his homeland of Dessi, he begins.
The High Council of the Elder Magi has become aware of several threats to the security of Magnamund that have demanded our urgent attention. Whereas, in the past, the agents of darkness have confined their attempts to corrupt sovereign nations in one or two specific regions, we are now convinced that an orchestrated effort is underway to overwhelm the goodly nations of Magnamund. Several sizeable and coordinated attacks have been launched simultaneously. We believe their express purpose is to overwhelm us before we are able to gather our allies and mount an effective counter-offensive. Here, in Dessi, from the depths of the chasm of Gorgoron, a vast horde of Agarashi has awoken. They have emerged from the chasm and spread throughout the central jungles of my homeland. Our magicians and our brave Vakeros are now locked in battle with this horde as I speak.
Lord Rimoah moves the pointer across the map and taps several other places where sinister uprisings are taking place.
+ +The Maakengorge, the Kraknalorg Chasm, the Dark Realm of Ruel, the ruins of Cragmantle, Ljuk, the Danarg, the city of Shadaki, and the Doomlands of Naaros: All of these places have now become mustering points for the forces of darkness.
Lord Rimoah lifts his steely gaze from the map and looks to the slight figure of Sage Chastan.
+ +Our learned allies in Chaman forewarned us late last year. I very much regret that the High Council did not heed their warnings sooner, and for that I owe our learned ally a sincere apology.
The Kloon blinks his crimson eyes and accepts Rimoah
Our fears have become real,
he replies, in a softly rasping tone. But there is still time enough to stem this tide of darkness, though precious little time it is.
Precious little time, indeed,
says Lone Wolf, solemnly. If we are to prevent this resurgence of evil from overwhelming the Freelands of Magnamund, we must strike swiftly and effectively at the enemy
Lone Wolf casts his eyes upon each Kai Grand Master in turn as he continues speaking.
+ +With the aid of my wise and learned councillors, I have prepared missions for each and every one of you.
From the pocket of his golden battle tunic, Lone Wolf produces six furled parchments, each tied with a silk cord of a different colour. One by one, he hands them out to you and the five other Kai Grand Masters assembled here.
Unfurl your scroll, my lords. Read and memorise the contents,
instructs Lone Wolf.
With a tingle of anticipation, you untie the scarlet cord and open your furled parchment. It contains the details of your mission, handwritten by Supreme Master Lone Wolf personally.
+ +++ +An Agarashi horde, numbering several thousands, has emerged from the Doomlands of Naaros. Our agents in Chai inform us that it is being commanded by a powerful Nadziranim sorcerer called Zashnor. The Bhanarian city of Bakhasa has become their mustering point and it is now completely under Zashnor
+ +s control. Bhanarian forces, hungry to avenge the Massacre of Yua Tzhan, have been mobilised and are currently marching south-east towards the Chai border with Zahsnor s Agarashi horde. Khea-khan Zha-zhing, Chai s renowned warrior king, passed away peacefully in his sleep some weeks ago, on the Feast of Fehmarn. The new ruler of Chai is Zha-zhing s son, Lao Tin. He is sixteen years old. Although he commands the loyalty and respect of Chai s military High Command, he does not yet possess the wisdom and martial experience of his famous father. Without Zha-zhing s outstanding generalship, Chai is especially vulnerable to invasion at this time. Seventeen years ago, you defeated Autarch Sejanoz of Bhanar and secured the cursed artefact called the Claw of Naar. This powerful weapon was delivered to the Elder Magi in order that they should destroy it, to prevent it from ever falling into the hands of our enemies. Alas, despite every attempt to annihilate this foul object by all means at their disposal, its destruction has not been achieved. The Elder Magi have constructed a secure prison for the weapon in a secret location in Dessi until the means to destroy it is found. After years of careful study, and with the invaluable assistance of the Sages of Chaman, we now know a great deal more about this cursed artefact than we did when you first captured it. The Claw is powerful, but it is not complete. It is but one half of a weapon that is capable of unleashing a far more intense blast of destructive energy, with power enough to obliterate an entire city at a single stroke. The missing component of this weapon is a gem-like object called the Eye of Agarash. Without the Claw, the Eye of Agarash has no innate destructive powers. However, when it is married with the Claw, it greatly intensifies and concentrates the power of that weapon several hundredfold.
+ +The Sages of Chaman have located the Eye of Agarash. For centuries, and without the knowledge of a succession of royal owners, it has been a gem that embellishes the Grand Throne of the Khea-khans. This throne is located in the Imperial Palace of Pensei, in Chai. Your mission is to journey to Pensei and retrieve the Eye of Agarash. Once you have it in your possession, you must return with it as quickly as you are able to the Kai Monastery of Lorn. Years ago, you saved the life of the young Khea-khan
+ +s grandfather. For that, he will forever be in your debt. Our agents in Chai are confident that Lao Tin will willingly give you the Eye of Agarash and assist your swift return here to the monastery. However, now that Zashnor s hordes are moving quickly to invade Chai, there is a serious risk that the city of Pensei may fall within a matter of days. We are in no doubt that Zashnor is aware of the Eye
+s location and its significance. It must be retrieved before it falls into his foul hands. We know that he possesses a personal weapon that bears a chilling similarity to the Claw of Naar. If, indeed, it has the same properties as the Claw you retrieved, then the consequences of him capturing the Eye of Agarash will be devastating. This outcome must be prevented at all costs.
When you and the other Grand Masters have finished reading and digesting the contents of your mission scrolls, Lone Wolf instructs you to furl them and place them in the centre of the map table. Guildmaster Banedon steps forward and sweeps his hands across the pile of scrolls. Immediately, they are consumed by a cold magical fire that destroys them utterly, leaving no trace. Lone Wolf calls an end to the conference and dismisses you and the other Grand Masters. Before you leave the Grand Hall, he instructs you all to gather at dawn on the parade ground in readiness for your departure from the monastery. With a formal salute, you acknowledge his order and leave the hall in single file. In silent contemplation, you each return to your quarters to make preparations for your individual missions. The afternoon is spent selecting your clothing and equipment for the mission and, after supper, you retire early in order to get plenty of rest before you set off tomorrow morning. With some difficulty, you eventually fall asleep after several hours spent in listless contemplation of your quest and the unknown dangers that lie ahead.
@@ -245,7 +301,7 @@The first number that you pick from the Random Number Table in this way represents your
The second number that you pick from the Random Number Table represents your powers of
If you are wounded in combat you will lose
If you have successfully completed previous adventures in the Lone Wolf New Order series (Books 21
If you have successfully completed previous adventures in the Lone Wolf New Order series (Books 21
Playing Tip: You may use a 10-sided die instead of the Random Number Table if you find it more convenient.
You are able to understand most languages, magical symbols, and hieroglyphics. You are expert at reading footprints and tracks. You have an intuitive knowledge of the compass points and can detect the threat of an enemy ambush up to a distance of 500 yards. You possess an ability to cross terrain without leaving tracks. You can converse with sentient creatures and mask yourself from psychic spells of detection.
You are able to attack enemies using the powers of your mind. Also you can set up disruptive vibrations in inanimate objects and cause confusion in the minds of unsophisticated enemies.
You are able to attack enemies using the powers of your mind. You can also set up disruptive vibrations in inanimate objects and cause confusion in the minds of unsophisticated enemies.
You possess strong mental defences against hypnosis, supernatural illusions, charms, hostile telepathy, and evil spirits. You are able to divert and re-channel some hostile psychic energy to your own ends.
After years of martial training and study at the Kai Monastery, and by the rigorous practice of the teachings of your illustrious mentor
Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master.
+Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master. Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai.
If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered five of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.
@@ -420,8 +476,8 @@This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your
This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your
New Order Grand Masters are able to effect striking changes to their physical appearance, and maintain these changes over a period of 1 to 3 days. They have also mastered advanced camouflage techniques which make them virtually undetectable in an open landscape.
+New Order Grand Masters are able to effect striking changes to their physical appearance, and maintain these changes over a period of one to three days. They have also mastered advanced camouflage techniques which make them virtually undetectable in an open landscape.
New Order Grand Masters are able to resist entrapment by hostile plants. Also they have a super-awareness of ambush, or the threat of ambush, in woods and dense forests.
+New Order Grand Masters are able to resist entrapment by hostile plants. They also have a super-awareness of ambush, or the threat of ambush, in woods and dense forests.
This Discipline enables a New Order Grand Master to manipulate the four basic elements: Earth, Air, Fire, and Water. By drawing upon individual elements that are available, or combinations thereof, he is able to detach, affix, increase, concentrate, intensify, remove, or accelerate this matter to fulfil a specific purpose, e.g. create a wall, hurl a rock, spray sand, remove air, intensify fire. The versatility of this Discipline increases as a New Order Grand Master advances in rank.
+This Discipline enables a New Order Grand Master to manipulate the four basic elements: Earth, Air, Fire, and Water. By drawing upon individual elements that are available, or combinations thereof, he is able to detach, affix, increase, concentrate, intensify, remove, or accelerate this matter to fulfil a specific purpose, e.g. create a wall, hurl a rock, spray sand, remove air, or intensify fire. The versatility of this Discipline increases as a New Order Grand Master advances in rank.
@@ -691,9 +747,9 @@ -If you successfully complete the mission as set in Book 28 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in the next. For every Grand Master Discipline you possess, in excess of the original five Disciplines you begin with, you may add 1 point to your basic
If you successfully complete the mission as set in Book 29 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in the next. For every Grand Master Discipline you possess, in excess of the original five Disciplines you begin with, you may add 1 point to your basic
The Storms of Chai
+Dead in the Deep
@@ -717,8 +773,8 @@ -Before you leave the Kai Monastery to accompany the Khea-khan of Chai, you equip yourself with a map of the Great Lissan Plain and its surrounding territories and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table and add 20 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the Gold Crowns
section of your Action Chart.
If you have successfully completed previous New Order adventures (Books 21
When you begin this adventure, you have in your possession a map of the Khea-Khanate of Chai which also depicts areas of the neighbouring territories of Bhanar and the Great Lissan Plain.Additionally, you possess a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table and add 20 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the Gold Crowns
section of your Action Chart.
If you have successfully completed previous New Order adventures (Books 21
Broadsword (Weapons)
Example
If you were to use Alema
in combat against an undead enemy, you could add the higher bonus of
Kai Weapon Table | -|||||
---|---|---|---|---|---|
RN | -Weapon Type | -Weapon Name | -Unique Properties | -||
0 | -Axe | -Spawnsmite |
- versus reptilian enemies | -||
1 | -Axe | -Alema |
- versus undead enemies | -||
2 | -Axe | -Magnara |
- versus rock or stone | -||
3 | -Sword | -Sunstrike |
- when used in daylight | -||
4 | -Sword | -Kaistar |
- when used at night | -||
5 | -Sword | -Valiance |
- when used against magicians or creatures born of magic | -||
6 | -Sword | -Ulnarias |
- when used underwater | -||
7 | -Broadsword | -Raumas |
- versus winged enemies | -||
8 | -Broadsword | -Illuminatus |
- when used underground | -||
9 | -Broadsword | -Firefall |
- versus fire-emitting enemies | -||
RN = Random Number | -
Kai Weapon Table | +|||||
---|---|---|---|---|---|
RN | +Weapon Type | +Weapon Name | +Unique Properties | +||
0 | +Axe | +Spawnsmite |
+ versus reptilian enemies | +||
1 | +Axe | +Alema |
+ versus undead enemies | +||
2 | +Axe | +Magnara |
+ versus rock or stone | +||
3 | +Sword | +Sunstrike |
+ when used in daylight | +||
4 | +Sword | +Kaistar |
+ when used at night | +||
5 | +Sword | +Valiance |
+ when used against magicians or creatures born of magic | +||
6 | +Sword | +Ulnarias |
+ when used underwater | +||
7 | +Broadsword | +Raumas |
+ versus winged enemies | +||
8 | +Broadsword | +Illuminatus |
+ when used underground | +||
9 | +Broadsword | +Firefall |
+ versus fire-emitting enemies | +||
RN = Random Number | +
Example
+LetAlema
.
When using this Kai Weapon in normal combat you may add +5 points to your
Example
+If you were to use Alema
in combat against an undead enemy, you would add the higher bonus of +7 to your
The maximum number of Weapons that you can carry is two. Weapons aid you in combat. If you have the Grand Master Discipline of Grand Weaponmastery and a correct Weapon, it adds 5 points to your
During your adventure there will be opportunities to use a Bow and Arrow. If you equip yourself with this Weapon, and you possess at least one Arrow, you may use it when the text of a particular section allows you to do so. The Bow is a useful Weapon, for it enables you to hit an enemy at a distance. However, a Bow cannot be used in hand-to-hand combat; therefore it is best to equip yourself also with a close combat Weapon, such as a Sword or an Axe.
+During your adventure there will be opportunities to use a Bow and Arrow. If you equip yourself with this Weapon, and you possess at least one Arrow, you may use it when the text of a particular section allows you to do so. The Bow is a useful Weapon, for it enables you to hit an enemy at a distance. However, a Bow cannot be used in hand-to-hand combat; therefore it is advisable that you also equip yourself with a close combat Weapon, such as a Sword or an Axe.
In order to use a Bow you must possess a Quiver and at least one Arrow. Each time the Bow is used, erase an Arrow from your Action Chart. A Bow cannot, of course, be used if you exhaust your supply of Arrows, but the opportunity may arise during your adventure for you to replenish your stock of Arrows.
Special Items are not carried in your Backpack (unless you are specifically instructed to do so). When you discover a Special Item, you will be told how to carry it.
+The maximum number of Special Items that can be carried on any adventure is twelve.
+These are always carried in your Belt Pouch. It holds a maximum of 50 Gold Crowns. Coins of a different currency are generally smaller and lighter than Gold Crowns. They occupy less space in your Belt Pouch and therefore you can carry more of them. The national currency of Chai is the Ren. In some of the larger towns and cities of Chai, Gold Crowns are readily accepted alongside the local currency. However, this is less likely to be the case in rural areas of the country. Before you begin your adventure, you may exchange some of your Gold Crowns for Ren at the rate of 1 Gold Crown = 10 Ren. Use the following currency table to calculate the mixed currency capacity of your belt pouch:
+Any item that may be of use and can be kept during your adventure and recorded on your Action Chart is given initial capital letters (e.g. Gold Dagger, Magic Pendant) in the text. Unless you are told it is a Special Item, carry it in your Backpack.
+ +As you rise through the higher levels of Grand Mastery you will find that your Disciplines will steadily improve.
+Supreme Master Lone Wolf
The nature of additional improvements and how they affect your existing Grand Disciplines will be noted in the Improved Grand Master Disciplines section of future Lone Wolf New Order books.
+If you are a New Order Kai who has attained the rank of Grand Thane, you will now benefit from improvements to the following Grand Master Disciplines:
+Grand Thanes are able to draw a weapon very swiftly, or switch between a hand weapon and a bow in the blink of eye.
A Grand Thane can command an animal to halt and remain motionless. Few animals can resist this command. The effects of a Grand Thane
Upon reaching the rank of Grand Thane, a Kai Grand Master who possesses Assimilance can cause himself, and/or a group of willing creatures in the nearby proximity, to take on the appearance of inanimate objects. Anyone affected in such a way must remain stationary for the illusion to work. Unwilling creatures are not affected by the use of this skill. A Grand Thane, or any group affected, can take on the convincing appearance of trees, rocks, bushes, boulders, etc. The effect will be negated immediately if the Grand Thane, or any of the affected creatures, should move or be attacked. The effect lasts for approximately 10 minutes and has a range radius of 30 feet.
Grand Thanes can use Kai-surge to attack up to 10 enemies in psychic combat simultaneously.
Grand Thanes are able to absorb and transform hostile psychic energy into a positive physical effect. Using this powerful ability, a Grand Thane can restore lost
By uttering the Kai Word of Power (Kai!
), a Grand Thane can repel and cause damage to creatures who devoutly follow any of the lesser gods and champions of Naar - the King of the Darkness. The Kai Word of Power has no effect when used against non-sentient creatures or persons who have neither sworn fealty to Naar, nor acknowledged Naar as their master.
Grand Thanes are able to excavate earth by force of their will alone. The amount of earth, the depth of the excavation, and the speed at which the excavation occurs all increase as a Grand Thane advances in rank.
A Grand Thane is able to use the following Old Kingdom spells:
+Grand Masters who have reached the rank of Grand Thane are able to use the following Brotherhood spells:
+The nature of additional improvements and how they affect your existing Grand Disciplines will be noted in the Improved Grand Master Disciplines section of future Lone Wolf New Order books.
+ +Grand Master, you are about to embark upon a difficult and vital mission. Seventeen years have passed since you banished Autarch Sejanoz and saved Khea-khan Xo-lin from a certain death at the hands of the Bhanarians. The land of Chai is now ruled by Xo-lin
During your mission you may encounter many hostile and wily adversaries. Your journey back from Pensei will be fraught with danger at every turn, so remain on your guard at all times.
+Some of the material items that you find will be of use to you, but others may be red herrings of no real value at all. If you discover items during your mission, be selective in what you choose to keep. Pick your initial five Grand Master Disciplines with care for a wise choice will enable anyone to complete the quest, no matter how weak their initial
May the Gods Kai and Ishir guide and protect you during your vital mission.
+For Sommerlund and the Kai!
@@ -1288,24 +1425,24 @@You rise an hour before dawn. You have chosen to wear the simple clothing of a Chai countryman
In the early predawn light, the area is alive with activity. The hum of the skyship engines makes the gravel surface of the parade ground vibrate beneath your feet as you approach the magnificent vessels. Lord Rimoah beckons you over to the boarding stairs of the Comet. He and Grand Master Blazer are awaiting you on main deck, and they both salute when you step aboard. They invite you to join them at the rail and watch the preparations that are underway on the deck of Skyfort, moored alongside. You watch Lone Wolf leading Black Hawk, Star Lynx, Steel Hand and Swift Sword in single file up the boarding steps. When they are all on deck, they turn to wave you farewell. You and Blazer return their waves and bid them good luck and good hunting.
-Comet is the first to leave the parade ground. The powerful hum of its engine rises steadily in pitch as the skycraft makes its ascent. As it gains altitude, so you are afforded a spectacular view of the morning sunrise. It bathes the Kai Monastery with a vividly golden light. Once the skyship is safely clear of the monastery
You rise an hour before dawn. You have chosen to wear the simple clothing of a Chai countryman
In the early predawn light, the area is alive with activity. The hum of the skyship engines makes the gravel surface of the parade ground vibrate beneath your feet as you approach the magnificent vessels. Lord Rimoah beckons you over to the boarding stairs of the Comet. He and Grand Master Blazer are awaiting you on main deck, and they both salute when you step aboard. They invite you to join them at the rail and watch the preparations that are underway on the deck of Skyfort, moored alongside. You watch Lone Wolf leading Black Hawk, Star Lynx, Steel Hand, and Swift Sword in single file up the boarding steps. When they are all on deck, they turn to wave you farewell. You and Blazer return their waves and bid them good luck and good hunting.
+Comet is the first to leave the parade ground. The powerful hum of its engine rises steadily in pitch as the skycraft makes its ascent. As it gains altitude, so you are afforded a spectacular view of the morning sunrise. It bathes the Kai Monastery with a vividly golden light. Once the skyship is safely clear of the monastery
You enjoy a hearty meal together and discuss the details of your missions. The first part of your aerial voyage will take you to the small Chai coastal town of H
Enemy agents are known to be operating in Pensei and so it has been decided not to land you at the capital directly, for to do so would alert Zashnor to your presence and reveal your intentions. After dropping you off in H
Enemy agents are known to be operating in Pensei and so it has been decided not to land you at the capital directly, for to do so would alert Zashnor to your presence and reveal your intentions. After dropping you off in H
Be sure you do not part company with your tracker-gem. Look after it and it will look after you.
Rimoah tells you that the first part of the voyage, to your drop-off point at H
He was once an Imperial Chai Guard Captain, and now, in early retirement, he is one of a network of brave agents who provide us with reliable information about our enemies, most especially their troop strengths and dispositions. He will take you directly to Pensei for an audience with Khea-khan Lao Tin. You are to collect the Eye of Agarash and leave the city. Head south towards the coastal city of Dwala. I will return to Chai at dusk of the sixth day hence. So long as you still possess your tracker-gem, I will find you and bring you back to the monastery, safe and sure.
You are reassured by Rimoah
Three hours after leaving the Isle of Lorn, the Comet runs into heavy weather over the Mythenian Sea. Bo
It is close to midnight, twelve hours past your expected time of arrival, when finally the tiny lights of the coastal town of H
You are reassured by Rimoah
Three hours after leaving the Isle of Lorn, the Comet runs into heavy weather over the Mythenian Sea. Bo
It is close to midnight, twelve hours past your expected time of arrival, when finally the tiny lights of the coastal town of H
There is Anseng,
says Lord Rimoah, shouting to be heard above the noise of the fierce storm. Reliable as always!
A rope ladder is dropped over the side and you watch with trepidation as Anseng struggles to grab the end and hold it secure. When he has a firm grip on the foot of the rope ladder, Lord Rimoah motions you to begin your descent. As you clamber over the rail, he places his hand on your shoulder and says:
Good hunting, my lord. May Kai and Ishir be with you, always.
You acknowledge Rimoah
You are barely twenty feet from the ground when the Comet is hit simultaneously by two powerful bolts of lightning. The sphere of calmness that encapsulates the skyship is ripped open by the tremendous force of these dual lightning strikes, and the vessel is suddenly exposed to the full ferocity of the storm. As Lord Rimoah and Bo
You are barely twenty feet from the ground when the Comet is hit simultaneously by two powerful bolts of lightning. The sphere of calmness that encapsulates the skyship is ripped open by the tremendous force of these dual lightning strikes, and the vessel is suddenly exposed to the full ferocity of the storm. As Lord Rimoah and bo
Suddenly you realise that you are not being subjected to an audio attack. The noise that fills your head is the effect of a powerful psychic assault on your senses. You call upon your Grand Master discipline to suppress the unbearable noise and your swift response saves you from sustaining any permanent injury to your mind: lose 1
Howling with frustration, the ghoulish figure leaps towards you brandishing his black staff and, in the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake that emerged from the mouth of undead Anseng. You reach to your weapon and pull back as the serpent
Suddenly you realise that you are not being subjected to an audio attack. The noise that fills your head is the effect of a powerful psychic assault on your senses. You call upon your Grand Master Discipline to suppress the unbearable noise and your swift response saves you from sustaining any permanent injury to your mind: lose 1
Howling with frustration, the ghoulish figure leaps towards you brandishing his black staff and, in the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake that emerged from the mouth of undead Anseng. You reach for your weapon and pull back as the serpent
Xaol is a powerful undead adversary. If your chosen weapon provides you with a bonus when used in a fight against an undead foe, be sure to calculate and add the bonus to your Spawnsmite
or Valiance
you may add the bonus that you gain from its unique properties during this combat.
You turn your mount about and shout to your companions to follow as your spur your horse to the gallop. Your mind is reeling as you race back along the puddled and pot-holed highway with Quang and the Watchers close behind. What are Doomwolves doing here in Chai? These loathsome creatures rarely venture far from the Darklands of Northern Magnamund, the Nadulritzaga Mountains of Ghatan, and the Ogshezar Mountains of Northern Skaror. It is unheard of them ever being seen in Southern Magnamund. You come to the rapid and chilling conclusion that Zashnor must be responsible. Only the sorcery of the evil Nadziran could spawn these creatures so far from their native lands.
-Your horse stumbles over a pothole and loses speed. Your companions flash past on both sides, leaving you trailing in the rear. Anxiously, you glance over your shoulder and are shocked to see how rapidly the Doomwolves are gaining ground. The leading Doomwolf draws alongside the left flank of your horse with its fearsome jaws agape. Your frightened mount veers to the right of the road and you struggle to keep him galloping in a straight line. Then two more of the loathsome Doomwolves come racing up behind you on your right flank, growling and howling with murderous intent.
-You turn your mount about and shout to your companions to follow as your spur your horse to the gallop. Your mind is reeling as you race back along the puddled and pot-holed highway with Quang and the Watchers close behind. What are doomwolves doing here in Chai? These loathsome creatures rarely venture far from the Darklands of Northern Magnamund, the Nadulritzaga Mountains of Ghatan, and the Ogshezar Mountains of Northern Skaror. It is unheard of them ever being seen in Southern Magnamund. You come to the rapid and chilling conclusion that Zashnor must be responsible. Only the sorcery of the evil Nadziran could spawn these creatures so far from their native lands.
+Your horse stumbles over a pothole and loses speed. Your companions flash past on both sides, leaving you trailing in the rear. Anxiously, you glance over your shoulder and are shocked to see how rapidly the doomwolves are gaining ground. The leading doomwolf draws alongside the left flank of your horse with its fearsome jaws agape. Your frightened mount veers to the right of the road and you struggle to keep him galloping in a straight line. Then two more of the loathsome doomwolves come racing up behind you on your right flank, growling and howling with murderous intent.
+Anseng nods but says nothing about the deadly encounters you experienced during your difficult journey to Vabou. Lun-chow is an honest innkeeper and his association with Anseng goes back several decades, but he is also a notorious gossipmonger. If Anseng were to tell him of the Chagarashi attacks and your confrontation with the Spectral Entity, it would be all over town before dawn.
Your guide is sorely aware that you will need fresh horses to replace the mounts you lost on the way here. He advises you to avail yourself of the comforts of the inn while he negotiates the loan of horses with Lun-chow. He says it will likely take some time to strike a fair deal with the innkeeper.
Your rumbling stomach reminds you that you have not eaten since mid-afternoon. A barmaid is standing at the other end of the taproom counter, taking an order for food from one of the patrons. She scribbles his request on a parchment pad.
-Unfortunately, your answer is incorrect. The Wedding Ring must be in the Gold Box otherwise all the inscriptions would either be true or false. You have lost the Gold Crowns that you wagered.
-Instinctively, you leap across the counter and, in mid-air, strike the falling cask with the edge of your clenched fist. Your swift blow deflects the cask away from Kenga
You follow the street and soon arrive at the city
Anseng nods in agreement with your decision. He is mindful of the many miles you have yet to cover before you reach Vabou. As you approach the covered wagon, you notice that it has shed one of its two rear wheels. The Chai wagoneer, clad in a hooded grey oilskin, is struggling to get the wheel back onto the axle but the thick mud and relentless rain confound his every attempt.
-Wait, my Lord,
says Anseng. I know this man.
Your guide tilts back his head and calls out to the luckless traveller: Hail Chengu!
Wait, my Lord,
says Anseng. I know this man.
Your guide tilts back his head and calls out to the luckless traveller: Hail, Chengu!
The wagoneer turns and peers at you both through the teeming rain.
Anseng? Is that you? Ishir be praised, it is you!
Chengu, my dear friend, you picked a fine time to go to market!
Anseng insists that you stop to help his friend and you feel compelled to agree. As he runs ahead, you bring your horse to a halt behind the wagon, dismount and tether its reins to the tailboard. Anseng introduces you to his friend. You learn that Chengu is a rice farmer. He and Anseng have known each other since they were young boys. They were both born and raised in the same street in the city of Dwala. When they were young men they went their separate ways; Anseng enlisted in the Chai Army and Chengu became a farmer in this region. Anseng always made sure to visit Chengu at his farmstead when the army dispatched him to H
Anseng insists that you stop to help his friend and you feel compelled to agree. As he runs ahead, you bring your horse to a halt behind the wagon, dismount, and tether its reins to the tailboard. Anseng introduces you to his friend. You learn that Chengu is a rice farmer. He and Anseng have known each other since they were young boys. They were both born and raised in the same street in the city of Dwala. When they were young men they went their separate ways; Anseng enlisted in the Chai Army and Chengu became a farmer in this region. Anseng always made sure to visit Chengu at his farmstead when the army dispatched him to H
The wagon is laden with sacks of rice and the weight of this cargo has made it impossible for Chengu to reattach the wheel. But with Anseng
With trepidation, you climb the wooden steps that ascend to the wheelhouse. Through the rear window you see a huge winged creature perched on the end of the stone pier. It is an Imperial Zlanbeast. Astride a grand saddle embellished with Darklord icons, you see a slender man-like figure swathed in a hooded grey robe. The raised hood of the robe hides the figure
With trepidation, you climb the wooden steps that ascend to the wheelhouse. Through the rear window you see a huge winged creature perched on the end of the stone pier. It is an Imperial Zlanbeast. Astride a grand saddle embellished with Darklord icons, you see a slender man-like figure swathed in a hooded grey robe. The raised hood of the robe hides the figure
In the Nadziran
Zashnor detects your presence in the wheelhouse and swiftly it points the Claw of Naar at the window. The Eye starts to vibrate and move in its satchel. It becomes rapidly colder and frost forms on the satchel
Quang takes the lead and you follow him in single file through the forest on a south-easterly course. You make steady progress until the stormy grey light of day surrenders to the approaching dark of night. You are all very hungry for you have not eaten a thing since you awoke early this morning. The storm has abated but the rain has become heavier during your long afternoon ride, and Quang is sorely aware of the need to find safe shelter, somewhere dry where you can eat, rest and recover your flagging strength.
+Quang takes the lead and you follow him in single file through the forest on a south-easterly course. You make steady progress until the stormy grey light of day surrenders to the approaching dark of night. You are all very hungry for you have not eaten a thing since you awoke early this morning. The storm has abated but the rain has become heavier during your long afternoon ride, and Quang is sorely aware of the need to find safe shelter, somewhere dry where you can eat, rest, and recover your flagging strength.
In the failing light, he spots a place that looks promising. It is a cave-like opening in the side of a wooded knoll. He calls you to come forward in the line and determine if it is safe to enter. You focus your Sixth Sense and at once you know that there is nothing hazardous lurking beyond the opening.
All clear,
you tell him.
We
says Quang, and he orders the Watchers to dismount and tether the horses to the trees close to the opening.
As they carry out his order, you and he inspect this natural shelter. Beyond the opening you discover a room-sized cavity that is suitable for your needs. Bai and Chao prepare a small fire and you help Quang and Deng to clear the ground and prepare a communal meal from the provisions you are carrying in your backpacks. If you have a Meal in your backpack you must now erase it and give it to Quang. If you do not have a Meal, you go and gather edible roots, fungi and berries from the immediate vicinity.
+We
says Quang, and he orders the Watchers to dismount and tether the horses to the trees close to the opening.
As they carry out his order, you and he inspect this natural shelter. Beyond the opening you discover a room-sized cavity that is suitable for your needs. Bai and Chao prepare a small fire and you help Quang and Deng to clear the ground and prepare a communal meal from the provisions you are carrying in your backpacks. If you have a Meal in your backpack you must now erase it and give it to Quang. If you do not have a Meal, you go and gather edible roots, fungi, and berries from the immediate vicinity.
Bai proves himself to be a good cook and the meal he prepares is very nutritious. When you finish your meal, you agree to remain on guard for one hour each while the others get some much needed sleep. You volunteer to take first watch.
-You each take an oar and row with every ounce of strength as you can muster. The boat rises and sinks alarmingly in the deep swell and swirling currents of the estuary waters. The strain on your arms and shoulders soon takes its toll. You have only managed to row two hundred yards from the quayside and already your back feels like it is about to break: lose 2
You each take an oar and row with every ounce of strength you can muster. The boat rises and sinks alarmingly in the deep swell and swirling currents of the estuary waters. The strain on your arms and shoulders soon takes its toll. You have only managed to row two hundred yards from the quayside and already your back feels like it is about to break: lose 2
This is the correct answer to the innkeeper
Congratulations, your answer is correct. There were 12 apples in the bag on the morning of the Khea-khan
Congratulations, your answer is correct.
Mindful of the time you have spent here and your need to find the Tower of Ishir, you leave the inn and make your way across the storm-swept quayside. You arrive at Chunang Street which heads off in a northerly direction, away from the quay.
-You may buy any of the items listed above for the price indicated. They are all backpack items that will take up one space in your backpack. You are under no obligation to make a purchase.
+You may buy any of the items listed above for the price indicated. They are all Backpack Items that will take up one space in your backpack. You are under no obligation to make a purchase.
Shau Zau will buy any items you have noted on your Backpack List (with the exception of Anseng
Shau Zau and his helpers bid you a pleasant good night when you leave the shop.
-You leap from your saddle and place your shoulder against the trunk of the fallen pine. Intoning the words of the Brotherhood Spell Strength, you push hard and cause the trunk to shift violently. This sudden jolt loosens the compacted earth, making it crack and crumble. Hastily, you roll away as the tree trunk sinks with the collapsing edge of the ravine. As you are rising to your feet, you see the tree and the loosened earth fall away. The Doomwolves howl with terror as they tumble off the trunk and plummet to their doom at the base of the ravine, one hundred feet below.
-You leap from your saddle and place your shoulder against the trunk of the fallen pine. Intoning the words of the Brotherhood Spell
The patrons cheer when Shou Lin confirms that you have given him the correct answer. With good grace, he hands you the Samor Queen and you place it inside the pocket of your jacket. (The Samor Queen is a Special Item. You should add this to your Special Items list on your Action Chart.)
Well done, my Lord,
says Anseng, cheerfully. I wish I had your gift for deduction.
You are now feeling very tired and are finding it a little difficult to keep your eyes open. Rather than stay for Shou Lin
You settle yourself down at the entrance to the shelter and draw your oilskin cape close around you. The warmth of the small campfire helps to dull the persistent chill of the satchel containing the Eye of Agarash. As you stare out into the darkness of the forest and listen to the sounds of its nocturnal animals, you reflect on the events of the day. Your unexpected encounter with the Doomwolves plays on your mind. You have no doubts that Nadziran Zashnor is responsible for their presence here in Chai and it reveals to you that this evil sorcerer is a formidable adversary. If it can deploy Doomwolves this far south in Chai, you wonder how many other Darklands beasts it has at its command to let loose on Pensei and secure its capture. You feel a pressing need to inform Lord Rimoah of this, but it is now impossible for you to return to the tracker-gem and be there in time for his return aboard the Comet.
-You settle yourself down at the entrance to the shelter and draw your oilskin cape close around you. The warmth of the small campfire helps to dull the persistent chill of the satchel containing the Eye of Agarash. As you stare out into the darkness of the forest and listen to the sounds of its nocturnal animals, you reflect on the events of the day. Your unexpected encounter with the doomwolves plays on your mind. You have no doubts that Nadziran Zashnor is responsible for their presence here in Chai and it reveals to you that this evil sorcerer is a formidable adversary. If it can deploy doomwolves this far south in Chai, you wonder how many other Darklands beasts it has at its command to let loose on Pensei and secure its capture. You feel a pressing need to inform Lord Rimoah of this, but it is now impossible for you to return to the tracker-gem and be there in time for his return aboard the Comet.
+Lieutenant Quang and the Watchers arrive on horseback soon after you slay the vicious Skarad leader. They complement you on your fighting prowess, but your Sixth Sense is now alerting you to a new danger. It warns you that the Skarada are not the only ones of their kind occupying the tree-line. Another two groups are now rushing towards this area, from the east and the south. Fearing that you could be surrounded by them when they converge, you inform the lieutenant of what you have detected.
We can
he says, thoughtfully. We
You agree with Quang
Quickly you unshoulder your bow then retrieve, string and draw and arrow to your lips. You take swift aim at the Claw of Naar. The deck is swaying and this shot will not be an easy one.
-Pick a number from the Random Number Table. If you possess Grand Weaponmastery with bow, add 3 (instead of 5) to the number you have chosen
-Quickly you unshoulder your Bow then retrieve, string, and draw an Arrow to your lips. You take swift aim at the Claw of Naar. The deck is swaying and this shot will not be an easy one.
+Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, add 3 (instead of 5) to the number you have chosen
+You place one hand around the blacksmithBeware the ghouls!
His eyes glaze over and his agony comes to an abrupt end. He is dead.
You place one hand around the blacksmithBeware the ghouls!
His eyes glaze over and his agony comes to an abrupt end. He is dead.
You lay his head upon the blood drenched floor and lower his eyelids. Now your mind is flooded with unanswered questions. Why was he savagely murdered? What kind of beast is capable of such cold-bloodied slaughter? Where is Anseng? Is he still alive or has he, too, met a grisly end?
Galvanised into action by what has happened here, you race down the stairs and mount your horse. Quickly you bring her around to face the open doors and ride out into the pouring rain. The fresh tracks from the Blacksmithy lead you along the paved road until you reach the northern perimeter of the village. Here they leave the highway and veer due east towards the Nagah Forest. A narrow woodsman
You wake with a start and sit bolt upright. Your heart is pounding and your face is bathed in cold sweat. An unnatural chill pervades the room and it is emanating from the Eye of Agarash. The evil artefact was the cause of your traumatic nightmare and the residue of its awakened power now lingers in the chamber. The noise of explosions rings in your ears. At first you think it is a hangover from your nightmare until you see flashes of light at the window. The explosions are real.
Hurriedly, you put on your boots, backpack and cape and rush to the door. It opens as you approach it and you see Captain Jian Tzu running across the chapel towards you.
We
he shouts, They
Jian Tzu turns on his heel and motions you to follow him. Chunks of masonry and plaster are falling from the chapel
Jian Tzu turns on his heel and motions you to follow him. Chunks of masonry and plaster are falling from the chapel
You step back into the convent kitchen to keep from being seen by the winged creatures overhead. As you do so, the evil power of the Eye flares up and drains you of 3
You enter the warehouse yard and see two labourers stacking bales of jute onto a wagon destined for Lissan. You ask them the whereabouts of the Tower of Ishir and they kindly oblige you.
Go a little further along Yong Street and you
You thank the men for their help and leave the warehouse.
-You are shocked to discover that the ravens are not what they seem. Your Animal Mastery reveals they are sentient scouts, bird-like in form but created by a power that is wholly evil. Your initial attempt to communicate with them telepathically chills you to the bone. Unless you possess the Kai Grand Master discipline of Kai-Screen, you lose 1
You are shocked to discover that the ravens are not what they seem. Your Animal Mastery reveals they are sentient scouts, bird-like in form but created by a power that is wholly evil. Your initial attempt to communicate with them telepathically chills you to the bone. Unless you possess the Kai Grand Master Discipline of Kai-Screen, you lose 1
Your arrow penetrates the creature
Your Arrow penetrates the creature
Mount up! Let
Quang and the Watchers leave their locations and race to their horses. Rapidly, you mount your horse and spur him towards the open doors. You are halfway across the barn when a Chagarashi appears in the open doorway and throws its arms wide. It spreads its sinewy fingers and its razor-sharp talons glint in the dull light. It is attempting to block your escape.
You are almost upon it when your horse rears up in alarm. The Chagarashi seizes this opportunity and leaps forward to attack.
You struggle to control your frightened horse throughout this combat. Its wild and erratic movement makes it hard for you to strike this enemy with precision. Deduct 4 points from your Combat Skill for the duration of this fight.
-You struggle to control your frightened horse throughout this combat. Its wild and erratic movement makes it hard for you to strike this enemy with precision. Deduct 4 points from your
You shape your mouth and utter the Old Kingdom power-word:
You shape your mouth and utter the Old Kingdom power-word:
For a few terrifying moments the intense explosion of blue light blinds you. Your vision quickly returns, but you are dismayed to see that Anseng is now back on his feet and preparing to attack.
-A deafening sound emerges from his ghastly maw, a cry far louder than the noise of the thundering storm. The force of this unholy roar drags you to your knees and fills your head with blinding pain.
-Anseng tells you that two rooms for the night were part of the bargain he struck with Lun-chow. He hands you a key and tells you that your room is number 5.
We have another long ride ahead of us tomorrow. Let
Together you leave the booth and pass through the curtained archway. Both of your rooms are located on the ground floor, next to each other. Anseng wishes you a good night
You scan the darkened countryside and detect a highway less than a mile away to the east. The city of Dwala lies north-east of your present location.
-You attack the five undead Nagah Ghouls before they can get back on their feet. Lieutenant Quang fights fiercely by your side, and the three Watchers engage those ghouls that attempt to outflank you. Your effective use of your Kai-surge discipline has given you the combat advantage. You may ignore any
You attack the five undead Nagah Ghouls before they can get back on their feet. Lieutenant Quang fights fiercely by your side, and the three Watchers engage those ghouls that attempt to outflank you. Your effective use of your Kai-surge Discipline has given you the combat advantage. You may ignore any
You may add 6 points to your
As the nausea subsides, you turn your attention to the Watchers who have all sustained wounds during the combat. By the use of your Magnakai Curing discipline, you are able to stop their bleeding and help them quickly to recover. You sense that you must now leave this location for there are more Nagah Ghouls in the vicinity and they are heading for the tavern garden, drawn by the foul smell of the spilt blood of their slain brethren. Hurriedly, you all remount your horses and press on with your journey to Vabou without further delay.
-You may add 6 points to your
If you win this combat, Quang decapitates the heads of the fallen enemy to prevent them from being reanimated by the evil energy that has kept them in an undead state for centuries. As he chops off the head of the last Nagah Ghoul with his
As the nausea subsides, you turn your attention to the Watchers who have all sustained wounds during the combat. By the use of your Magnakai Curing Discipline, you are able to stop their bleeding and help them quickly to recover. You sense that you must now leave this location for there are more Nagah Ghouls in the vicinity and they are heading for the tavern garden, drawn by the foul smell of the spilt blood of their slain brethren. Hurriedly, you all remount your horses and press on with your journey to Vabou without further delay.
+Reeling from the impact of this powerful psychic assault, you draw upon your Magnakai discipline of Psi-screen to create a mental barrier around your mind. It takes crucial seconds to complete this defence and you suffer psychic trauma. It is exacerbated by an energy drain from the Eye, triggered by its close proximity to the Claw of Naar: lose 5
Reeling from the impact of this powerful psychic assault, you draw upon your Magnakai Discipline of Psi-screen to create a mental barrier around your mind. It takes crucial seconds to complete this defence and you suffer psychic trauma. It is exacerbated by an energy drain from the Eye, triggered by its close proximity to the Claw of Naar: lose 5
Anseng insists that it is too dangerous to linger here any longer. The constant shuddering of the ground beneath your feet confirms this to be so. With his lantern held aloft, he begins the difficult trek through the toa and pine forest with you following close behind. Soon you emerge from the swaying trees and set off along a muddy forest road at a brisk pace, heading east. The sheeting rain and the constant thunder make it impossible for you to speak with your determined guide until you reach a small woodsman
You did well to keep up with me, my Lord,
he says, as he places his glowing lantern on the hutWe
From his leather backpack he produces some provisions: a loaf of bread, some strips of cured lamb meat, some dried fruits and a small bottle of rice wine. Generously, he shares his meagre rations with you. While you are eating, you take the opportunity to observe your guide. He is a lean man in his early fifties, physically fit and impressively agile. He is dressed in simple peasant garb with a wide conical hat made from straw. Despite his mundane clothing, this man is clearly not a lowly peasant. He has the distinctive mien of a professional soldier, the legacy of years spent as a Captain in the Imperial Chai Guard: the warrior elite of the Chai army. A
, an ornate bladed pole arm is slung over his shoulder on a thin strip of leather.
From his leather backpack he produces some provisions: a loaf of bread, some strips of cured lamb meat, some dried fruits, and a small bottle of rice wine. Generously, he shares his meagre rations with you. While you are eating, you take the opportunity to observe your guide. He is a lean man in his early fifties, physically fit and impressively agile. He is dressed in simple peasant garb with a wide conical hat made from straw. Despite his mundane clothing, this man is clearly not a lowly peasant. He has the distinctive mien of a professional soldier, the legacy of years spent as a Captain in the Imperial Chai Guard: the warrior elite of the Chai army. A
, an ornate bladed polearm is slung over his shoulder on a thin strip of leather.
When you have finished your meal, Anseng opens a wooden cupboard fixed to the interior wall and retrieves two bed rolls. He unties them and lays them out upon the floor of the hut.
We must get some sleep while we can. We
You call upon your advanced discipline of Assimilance and create a cloud of fog directly in the path of the onrushing Doomwolf. Suddenly blinded by the dense vapour, the creature missteps and loses its balance. You see it fall from the fog and plunge head first into the ravine. The weight on the fallen tree is lessened by the demise of the second Doomwolf. You urge your companions to push harder against the pine and it starts to give. The compacted earth beneath it cracks and crumbles.
-Get clear!
you shout, and hastily the five of you leap away as the tree trunk sinks with the collapsing edge of the gully. There is a loud rumble and you see the tree and the loosened earth fall away into the yawning fissure. The remaining two Doomwolves howl with terror as they tumble off the falling trunk and plummet to their doom at the base of the ravine, one hundred feet below.
You call upon your advanced Discipline of Assimilance and create a cloud of fog directly in the path of the onrushing doomwolf. Suddenly blinded by the dense vapour, the creature missteps and loses its balance. You see it fall from the fog and plunge head first into the ravine. The weight on the fallen tree is lessened by the demise of the second doomwolf. You urge your companions to push harder against the pine and it starts to give. The compacted earth beneath it cracks and crumbles.
+Get clear!
you shout, and hastily the five of you leap away as the tree trunk sinks with the collapsing edge of the gully. There is a loud rumble and you see the tree and the loosened earth fall away into the yawning fissure. The remaining two doomwolves howl with terror as they tumble off the falling trunk and plummet to their doom at the base of the ravine, one hundred feet below.
The Doomwolf gnaws at your right foot and desperately you kick free from its fang-filled jaws. It yelps with frustration and launches itself at your back as your terrified horse starts to pull ahead. Its sharp claws, now fully extended, rip through your oilskin cape and slice through the side of your backpack. You lose two Backpack Items (the second and third items recorded on your list). Steadily, your horse pulls away from this howling creature, leaving it trailing in your wake.
-Turn 181
+The doomwolf gnaws at your right foot and desperately you kick free from its fang-filled jaws. It yelps with frustration and launches itself at your back as your terrified horse starts to pull ahead. Its sharp claws, now fully extended, rip through your oilskin cape and slice through the side of your backpack. You lose two Backpack Items (the second and third items recorded on your list). Steadily, your horse pulls away from this howling creature, leaving it trailing in your wake.
+Unfortunately, your answer is incorrect. The amounts are the same. After mixing in a quart of oil, the mixture would by
The patrons mummer their approval when Shou Lin explains the correct solution to the puzzle. You must now erase 10 Gold Crowns from your Action Chart and give the coins to the old man. Gladly he accepts your payment and praises you for your brave attempt at solving it.
Bad luck, my Lord,
says Anseng, in an attempt to console you. May you have better fortune next time.
You are now feeling very tired and are finding it a little difficult to keep your eyes open. Rather than stay for Shou Lin
You retrace your path through the tall grasses, keeping a watchful eye on the long ridge of hills to your right. Having been steadily outdistanced during your escape from them, the Skarada have since given up the chase and returned to the site of the refugee massacre on the other side of this ridge.
Mindful of the pressing need to reach Vabou before darkness, wearily you and your companions continue southwards across an increasingly gloomy plain. At length you spot a farmstead in the distance. You magnify your vision and see that it has been abandoned; its door swings open and shut in the wind.
Quang says you should investigate it and readily you agree. The Watchers are physically and emotionally exhausted and you are all sorely in need of some rest. Upon reaching the deserted farmstead, you dismount and tie your tired horses to its fence post before entering.
-The arrow whistles towards you with an exceptional speed and accuracy that reveals its magical enhancement. It is a Zejar-dulaga, a sorcerous missile imbued with magical accuracy that is only crafted in the Darklands. It hits you in the left shoulder and knocks you down: lose 4
The arrow whistles towards you with an exceptional speed and accuracy that reveals its magical enhancement. It is a Zejar-dulaga, a sorcerous missile imbued with magical accuracy that is only crafted in the Darklands. It hits you in the left shoulder and knocks you down: lose 4
Envoy Helsar removes a thin rectangular piece of black lacquered toa wood from his pocket and hands it to you.
It
You thank the envoy and examine the wooden pass. It is engraved with the consulate emblem and inlaid with silver numerals that you are unable to decipher. You tuck the pass into your jacket pocket and bid him good luck and farewell before you take your leave. You should record the Durenese Consulate Pass on your Action Chart as a Special Item.
-Your dreams are haunted by a vision of Anseng. He is lying dead on a patch of muddy ground at the foot of a palisade wall. Dark swirling shadows writhe all around his lifeless body. You walk towards him and look down at his face. It is relaxed and serene as if he is sleeping peacefully. You fall to your knees and slowly you move closer and closer until your face is almost touching his. Abruptly, his eyelids spring open and two jets of blue flame issue forth from the pupils of his glaring eyes, burning and melting and mutilating you. The dark shadows grip you tightly and you cannot move a muscle. There is no escaping from the horror that engulfs your body and soul. It consumes you utterly.
-Pick a number from the Random Number Table (0=10). If you possess Kai-screen, deduct 2 from the number you have chosen. The total determines how many
Pick a number from the Random Number Table (0=10). If you possess Kai-screen, deduct 2 from the number you have chosen. The total determines how many
breatheunderwater): 80 Ren / 8 Gold Crowns
You may purchase any or all of these potions for the price indicated. If you wish to make a purchase, remember to adjust your Action Chart accordingly. These potions are all Backpack items.
-You may purchase any or all of these potions for the price indicated. If you wish to make a purchase, remember to adjust your Action Chart accordingly. These potions are all Backpack Items.
+There is no chance the gruff driver will allow you to board his wagon unless you pay him and so you step away and release your mental hold over the horse team. He whips the reins once more and this time the horse team respond and the wagon sets off along the highway without you.
Frequent bolts of lightning illuminate the muddy highway as you trudge along the rutted highway to Dwala
If you do not, or if you do not have sufficient Gold Crowns to do so, turn 94
+The door to the captain
The door to the captain
This is the correct answer to Shou Len
Anseng passes you a scrap of paper on which to write down your answer and tells you to write your name on the reverse side. When the hourglass runs out, Tzu shouts: Time
The patrons hold up the scraps of paper on which they have written their answer and their name, and these are quickly gathered up by Yeng Zhi. She gives them to Shou Len and he removes the ones that have the correct answer. You are pleased to see that your scrap of paper is among them!
Anseng passes you a scrap of paper on which to write down your answer and tells you to write your name on the reverse side. When the hourglass runs out, Tzu shouts: Time
The patrons hold up the scraps of paper on which they have written their answer and their name, and these are quickly gathered up by Yeng Zhi. She gives them to Shou Len and he removes the ones that have the correct answer. You are pleased to see that your scrap of paper is among them!
Well done, you have answered the riddle correctly. It was 41 years ago that the mother (who is now 80 years old) was exactly three times the age of her daughter. The daughter was 13 years old and the mother was 39 years old.
You and only two other patrons solved the puzzle. You are happy to see that one of the other winners is Anseng. Yeng Zhi collects your winnings and places them on your table, together with your original bet in its paper wrap. You have won an amount equal to double your wager. You may now restore the number of Gold Crowns you deducted from your Action Chart, and add twice that number to your total.
-You urge your horse to the gallop. Despite the difficulty he has forcing his way through the tall and sodden grasses, he quickens his pace just enough to keep you from falling into the merciless hands of the howling Skarada. Quang and the Watchers follow closely behind, whipping their mounts to extract every last ounce of strength and effort from them to escape the vengeful enemy.
You continue your desperate flight across the rain-soaked grassland until the howls of the Skarada can no longer be heard. As you ease your sweating horse to a gentle trot, Quang and the Watchers catch up with you and the lieutenant signals you to halt. You rein your horse to a stop and your companions draw their breathless horses in a circle around you. Quang pulls his mount alongside yours and together you assess your options.
-We cannot go on in this direction, my Lord
he says. This way will take us back towards Pensei. Despite the risks, we must turn back and continue south if we are to reach Vabou before nightfall.
We cannot go on in this direction, my Lord,
he says. This way will take us back towards Pensei. Despite the risks, we must turn back and continue south if we are to reach Vabou before nightfall.
You know that the lieutenant is right. The further you go northwards, the greater you will distance yourself from Vabou and increase the likelihood that you will miss your rendezvous with Lord Rimoah in two days
Quang grabs you and prevents you from falling off your horse. Anxiously he asks if you are strong enough to go on. Yes
you answer, your voice a little shaky. We
breatheunderwater.
You may buy any of the four potions shown above for the price indicated. They are all backpack items that will each take up one space. You are under no obligation to make a purchase.
-When Deng has finished the flask of Senara Tea, you bid thanks to the shop owners and leave. Soon you reach the end of Xo-lin Avenue and enter the quayside area. The churning waters of the estuary stretch out before you. Because of the heavy rain and failing light, you cannot see across the estuary to the opposite bank and have no way of judging how wide it is at this point. There is a ferry post close by and the ferry boat to Dwala is moored at the quay. You approach it, hoping that you are in time to catch the dusk crossing, but you find that access to this part of the quay has been chained off. A sign hanging from the chain says: Ferry cancelled due to weather
.
Directly opposite the quay is a large three-storey building. The ornate sign fixed above its front door says: Ferry House Inn
You may buy any of the four potions shown above for the price indicated. They are all Backpack Items that will each take up one space. You are under no obligation to make a purchase.
+When Deng has finished the flask of Senara Tea, you bid thanks to the shop owners and leave. Soon you reach the end of Xo-lin Avenue and enter the quayside area. The churning waters of the estuary stretch out before you. Because of the heavy rain and failing light, you cannot see across the estuary to the opposite bank and have no way of judging how wide it is at this point. There is a ferry post close by and the ferry boat to Dwala is moored at the quay. You approach it, hoping that you are in time to catch the dusk crossing, but you find that access to this part of the quay has been chained off. A sign hanging from the chain says:
Directly opposite the quay is a large three-storey building. The ornate sign fixed above its front door says:
You have encountered these creatures before when first you visited Chai. They are Chagarashi. Long ago, during the Age of Eternal Night, this land was stalked by Agarashi
You may buy any of the items listed above for the price indicated. They are all backpack items that will take up one space in your backpack. You are under no obligation to make a purchase.
+You may buy any of the items listed above for the price indicated. They are all Backpack Items that will take up one space in your backpack. You are under no obligation to make a purchase.
Hopdai will buy any items you have noted on your Backpack List (with the exception of Anseng
Hopdai and Meng-an bid you a pleasant good night when you leave the shop.
-The moment you take the satchel from the Khea-khan
The moment you take the satchel from the Khea-khan
Whenever you are affected by the debilitating power of the Eye of Agarash, you may use Laumspur to help you recover. Normally, a healing potion of Laumspur restores 4
A Kraan! Never have Kraan ventured this far south from the Darklands of Northern Magnamund before. You recall the Doomwolves you encountered during your journey from Vabou to Valus and realise the only possible reasons for why they are now present in Chai. Nadziran Zashnor has either brought them here, or the foul sorcerer has established spawning pits somewhere in Southern Magnamund and is creating them to bolster the size of his invading army.
-The shrieking Kraan banks away from the quayside and circles around to make another pass over the pier. You see two smaller creatures riding pillion in a saddle strapped to its scaly back. You magnify your vision and recognise that they are the same kind of creatures that attempted to block your escape along the alleyway beside the convent. Your Magnakai discipline of Divination tells you that these hairless black leathery bipeds are Doomgah, a new breed of horrors created by Zashnor in its Spawning Pits located below the evil Bhanarian temple-city of Bakhasa. Your senses also reveal that Zashnor has been able to draw upon the souls of myriad victims sacrificed by Autarch Sejanoz during his long and bloody reign. They were imprisoned in the Bakhasian temples and used to supply raw power to its voracious spawning vats. The Doomgah are watching you intently through slitted eyes that emit a dull orange glow.
+A Kraan! Never have Kraan ventured this far south from the Darklands of Northern Magnamund before. You recall the doomwolves you encountered during your journey from Vabou to Valus and realise the only possible reasons for why they are now present in Chai. Nadziran Zashnor has either brought them here, or the foul sorcerer has established spawning pits somewhere in Southern Magnamund and is creating them to bolster the size of his invading army.
+The shrieking Kraan banks away from the quayside and circles around to make another pass over the pier. You see two smaller creatures riding pillion in a saddle strapped to its scaly back. You magnify your vision and recognise that they are the same kind of creatures that attempted to block your escape along the alleyway beside the convent. Your Magnakai Discipline of Divination tells you that these hairless black leathery bipeds are Doomgah, a new breed of horrors created by Zashnor in its Spawning Pits located below the evil Bhanarian temple-city of Bakhasa. Your senses also reveal that Zashnor has been able to draw upon the souls of myriad victims sacrificed by Autarch Sejanoz during his long and bloody reign. They were imprisoned in the Bakhasian temples and used to supply raw power to its voracious spawning vats. The Doomgah are watching you intently through slitted eyes that emit a dull orange glow.
The Kraan flies away in the direction of the Main Square and then circles back, cawing loudly. It is directing a dozen Doomgah that are in Xo Street to race towards your location. They soon reach the end of the thoroughfare and come scurrying across the quay towards the entrance to the central pier. They are armed with black iron bows and serrated swords. When they reach the pier they draw their swords and give vent to a snickering battle cry.
-You grip the reins tightly in your left hand and unsheathe your Kai Weapon. You make a scything sweep at the nearest Doomwolf as it attempts to bite your right foot.
+You grip the reins tightly in your left hand and unsheathe your Kai Weapon. You make a scything sweep at the nearest doomwolf as it attempts to bite your right foot.
You can only engage in one round of combat with this enemy before the momentum of your galloping horse carries you away from it.
-The second Chagarashi enters the combat at the start of the fourth round. Fortunately, this is also the moment that Anseng joins you in the fight against these ferocious foes. You may now continue the combat you began in section 265.
Anseng engages the companion Chagarashi in combat directly, therefore you should continue the fight with you and your enemy
When combat commenced, Zashnor sent a telepathic command to its Imperial Zlanbeast to assist it in the fight. The creature took off from the pier and commenced a flight over the raging estuary in a wide circle in order to best position itself to launch an attack on you from the rear. At the start of the seventh round, it comes swooping low along the deck behind you. It stabs at you with its sharp horny beak before the momentum of its attack carries it past and it soars away into the clouds.
In the seventh round, Zashnor
At the start of the eighth round, you may deduct Zashnor
Suddenly you realise that you are not being subjected to an audio attack. The noise that fills your head is the effect of a powerful psychic assault on your senses. You call upon your advanced discipline to erect a Mindfort to shut out the unbearable noise, and your swift response saves you from sustaining any permanent impairment to your mental faculties.
-Howling with frustration that its psychic attack has helped and not harmed you, the ghoulish figure leaps towards you brandishing his black staff. In the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake that emerged from the mouth of undead Anseng. You reach to your weapon and pull back as the serpent
Suddenly you realise that you are not being subjected to an audio attack. The noise that fills your head is the effect of a powerful psychic assault on your senses. You call upon your advanced Discipline to erect a Mindfort to shut out the unbearable noise, and your swift response saves you from sustaining any permanent impairment to your mental faculties.
+Howling with frustration that its psychic attack has helped and not harmed you, the ghoulish figure leaps towards you brandishing his black staff. In the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake that emerged from the mouth of undead Anseng. You reach for your weapon and pull back as the serpent
Xaol is a powerful undead adversary. If your chosen weapon provides you with a bonus when used in a fight against an undead foe, be sure to calculate and add the bonus to your Combat Skill before this battle begins.
+Xaol is a powerful undead adversary. If your chosen weapon provides you with a bonus when used in a fight against an undead foe, be sure to calculate and add the bonus to your
If you possess the Kai Weapon Spawnsmite
or Valiance
you may add the bonus that you gain from its unique properties during this combat.
You place your hands on the two cups and draw upon your improved discipline to lower the temperature of the tea. It takes just a few seconds to achieve this. Then you offer one of the cups to Rakhi and she emits a soft squeal of surprise upon discovering the cup is cold to the touch. She is very impressed by what you have done.
-You place your hands on the two cups and draw upon your improved Discipline to lower the temperature of the tea. It takes just a few seconds to achieve this. Then you offer one of the cups to Rakhi and she emits a soft squeal of surprise upon discovering the cup is cold to the touch. She is very impressed by what you have done.
+The Doomwolf reaches the end of the trunk, leaps over your companions, and comes bounding directly towards you and your horse. Quickly you draw your Kai Weapon, but the instant it leaves the scabbard you are hit by this snarling Darklands beast. The force of the impact carries you clean out of your saddle. You land heavily on your back and gash your head on a jagged rock: lose 3
The doomwolf reaches the end of the trunk, leaps over your companions, and comes bounding directly towards you and your horse. Quickly you draw your Kai Weapon, but the instant it leaves the scabbard you are hit by this snarling Darklands beast. The force of the impact carries you clean out of your saddle. You land heavily on your back and gash your head on a jagged rock: lose 3
You signal to Lieutenant Quang to halt and he and the Watchers immediately obey your command. Quickly you inform them of what you have seen and they agree to investigate the tavern with you. After dismounting and securing your horses, Queng, Bai and Chao hurry around to the rear of the tavern while you and Deng force open the front door. As soon as you set foot inside the empty taproom you hear the sounds of a struggle taking place on the floor above.
-Swiftly you ascend a narrow staircase that leads to the upper floor, drawing your Kai Weapon as you bound up the creaky wooden steps. Upon reaching the top of the stairs you see an open trapdoor in the ceiling directly above. Your sixth sense screams a warning of danger, but you have barely a second to react before a hulking grey shape drops down and slams you to the floor. The scabrous hairless grey skin of this cadaverous horror reeks of a charnel smell. Foul black fluid drips from its fanged mouth and a baleful green glow radiates from its ragged eye sockets. From the tip of the index fingers of its right hand extends a curved razor-sharp talon.
+You signal to Lieutenant Quang to halt and he and the Watchers immediately obey your command. Quickly you inform them of what you have seen and they agree to investigate the tavern with you. After dismounting and securing your horses, Quang, Bai and Chao hurry around to the rear of the tavern while you and Deng force open the front door. As soon as you set foot inside the empty taproom you hear the sounds of a struggle taking place on the floor above.
+Swiftly you ascend a narrow staircase that leads to the upper floor, drawing your Kai Weapon as you bound up the creaky wooden steps. Upon reaching the top of the stairs you see an open trapdoor in the ceiling directly above. Your Sixth Sense screams a warning of danger, but you have barely a second to react before a hulking grey shape drops down and slams you to the floor. The scabrous hairless grey skin of this cadaverous horror reeks of a charnel smell. Foul black fluid drips from its fanged mouth and a baleful green glow radiates from its ragged eye sockets. From the tip of the index fingers of its right hand extends a curved razor-sharp talon.
A Nagah Ghoul!
screams Deng, Ishir save us!
Due to the crushing impact of the Ghoul dropping down on your shoulders and slamming you to the floor, you lose 2
The area at the top of the stairs is too narrow for Deng to be able to help you fight this ferocious enemy.
-Despite the rumbling thunder, howling winds, and heavy rain beating on the shingle roof of the hut, you soon drift off into a deep and dreamless sleep. Four hours later you are awoken by Anseng
Wake up, my Lord. It
The noise of the night storm has disappeared. The only sound you can hear outside is a dawn chorus of chittering bird song. You rise from your mattress and gather your weapons and equipment. When you are ready, Anseng takes you to a stable at the rear of the hut where two horses are saddled ready to ride. He prepared them while you were sleeping. Leaving the stable, you and set off along the muddy highway at a brisk pace. The rain and thunder have ceased but the slowly brightening sky is heavy with thick grey cloud.
-As you ride along, you stare out across the lush green paddy fields bordering the road. On your way you pass by several isolated huts and houses. Their owners, all rice growers, are repairing roofs and walls that been damaged by the storm and they pay you scant regards as you ride past their humble abodes. Anseng says that you must reach the village of Zang before nightfall. You have a long day
During your long journey, you converse with Anseng and find out more about your trusty guide. He hails from the city of Dwala, approximately 200 miles due east of your present location. He is one of a group of covert agents established by the Elder Magi for the purpose of gathering intelligence about vengeful Bhanarians, obsessed with avenging the Massacre of Yua Tzhan, who are operating in and around Pensei. They have also been tasked with finding out why Agarashi have recently been sighted far from their lairs in the Hyunsei Foothills, the Voxai Swamp and the Huzang Forest. The last time they found the courage to do so was seventeen years ago, when they joined the army of Autarch Sejanoz for the invasion of Chai. Anseng tells you that his group of agents are headquartered at the Tower of Ishir in Dwala. Here they meet regularly with Lord RimoahThe Watchers
. While you are riding together, you notice an unusual pole arm that is strapped to Anseng
The noise of the night storm has disappeared. The only sound you can hear outside is a dawn chorus of chittering bird song. You rise from your mattress and gather your weapons and equipment. When you are ready, Anseng takes you to a stable at the rear of the hut where two horses are saddled ready to ride. He prepared them while you were sleeping. Leaving the stable, you and Anseng set off along the muddy highway at a brisk pace. The rain and thunder have ceased, but the slowly brightening sky is heavy with thick grey clouds.
+As you ride along, you stare out across the lush green paddy fields bordering the road. On your way you pass by several isolated huts and houses. Their owners, all rice growers, are repairing roofs and walls that been damaged by the storm and they pay you scant regards as you ride past their humble abodes. Anseng says that you must reach the village of Zang before nightfall. You have a long day
During your long journey, you converse with Anseng and find out more about your trusty guide. He hails from the city of Dwala, approximately 200 miles due east of your present location. He is one of a group of covert agents established by the Elder Magi for the purpose of gathering intelligence about vengeful Bhanarians, obsessed with avenging the Massacre of Yua Tzhan, who are operating in and around Pensei. They have also been tasked with finding out why Agarashi have recently been sighted far from their lairs in the Hyunsei Foothills, the Voxai Swamp and, the Huzang Forest. The last time they found the courage to do so was seventeen years ago, when they joined the army of Autarch Sejanoz for the invasion of Chai. Anseng tells you that his group of agents are headquartered at the Tower of Ishir in Dwala. Here they meet regularly with Lord RimoahThe Watchers
. While you are riding together, you notice an unusual polearm that is strapped to Anseng
Your mind is reeling as you spur your horse to the gallop. What are Doomwolves doing here in Chai? These loathsome creatures rarely venture far from the Darklands of Northern Magnamund, the Nadulritzaga Mountains of Ghatan, and the Ogshezar Mountains of Northern Skaror. It is unheard of them ever being seen in Southern Magnamund. You come to the rapid and chilling conclusion that Zashnor must be responsible. Only the sorcery of the evil Nadziran could spawn these creatures so far from their native lands.
-You glance over your shoulder and are shocked to see how rapidly the Doomwolves are gaining ground. In less than a minute they are among the horses, racing alongside, snarling and snapping at their haunches. You see Lieutenant Quang unshoulder his
Your mind is reeling as you spur your horse to the gallop. What are doomwolves doing here in Chai? These loathsome creatures rarely venture far from the Darklands of Northern Magnamund, the Nadulritzaga Mountains of Ghatan, and the Ogshezar Mountains of Northern Skaror. It is unheard of them ever being seen in Southern Magnamund. You come to the rapid and chilling conclusion that Zashnor must be responsible. Only the sorcery of the evil Nadziran could spawn these creatures so far from their native lands.
+You glance over your shoulder and are shocked to see how rapidly the doomwolves are gaining ground. In less than a minute they are among the horses, racing alongside, snarling and snapping at their haunches. You see Lieutenant Quang unshoulder his
You take off your backpack, open the flap and invite him to choose any item he wishes.
Pick a number from the Random Number Table (0 = 10). The items on your Backpack list are numbered 1-10. The guard will accept the item that is the same as the random number you have picked (erase the item now). If the random number matches an empty slot, he will accept the first item on your list instead and you must erase it.
Satisfied that he has got the better part of the bargain, he steps aside and allows you to pass through the south gate.
-You return to the highway a mile from Uzam and turn north towards Pensei. The rumble of distant thunder heralds the start of another storm. Intermittent flashes of lightning illuminate the hills to the west, and the peaks of the Szuchow Mountains beyond are soon lost from view amidst of a roiling mass of ominous black rain clouds. You pass by a dozen covered wagons on the rain-swept highway, all travelling in the opposite direction. This traffic of wagons steadily increases until you are forced to abandon the highway and continue northwards by way of the soft grassland that borders the overcrowded road.
By mid-afternoon, the highway is clogged with dour-faced Chai pushing hand carts heaped high with household possessions. This sorry procession is a refugee column from Pensei. The fact that so many of its citizens have abandoned the shelter and comfort of their homes to travel south, in such appalling weather, fills you with a sense of dread. It means that the capital must be facing an imminent enemy attack.
Six Chai cavalry rangers come riding across the grassland that runs parallel with the crowded highway. They are all standing in their stirrups and seem to be searching for something or someone among the column of refugees.
-You follow this lantern-lit street for several hundred yards. It is bordered by the homes and dwellings of fishermen who, in better weather, trawl for black carp and sea bream in the bountiful waters around Ozi Island. You come to a curious little shop that is still open. The light of an oil lamp hanging in the window entices you to stop and look. A fascinating array of nautical equipment is displayed in this window. The shop
The Doomgah leader raises its mighty
The weapon that this enemy wields can leach power from the Eye of Agarash. This inflicts 1
You sense that Anseng is being subjected to a psychic attack by the ghostly entities plunging in and out of the dome of dark energy. You draw upon the power of your advanced Kai-screen discipline and erect an invisible screen around your guide. Immediately, this serves to protect him from the destructive force of their mental attacks. It also enables you to syphon off some of the malicious energy and transform it into a positive force that revives and invigorates you. If your current
You sense that Anseng is being subjected to a psychic attack by the ghostly entities plunging in and out of the dome of dark energy. You draw upon the power of your advanced Kai-screen Discipline and erect an invisible screen around your guide. Immediately, this serves to protect him from the destructive force of their mental attacks. It also enables you to siphon off some of the malicious energy and transform it into a positive force that revives and invigorates you. If your current
The section corresponding to the correct answer will have a footnote confirming that it is indeed correct.
+The innkeeper is about to pose a riddle to his customers. He will double any money that is wagered by those who solve it. The method of betting here is the same as you experienced at the Ferry House Inn on the quayside in Valus. Envelopes and paper slips are handed out to the patrons by the Innkeeper
The innkeeper places a tall hourglass on the taproom counter. A hush descends; he is about to begin.
When he was a young boy, our beloved Khea-khan was gifted a bag of apples on the morning of his seventh birthday. He ate a third of them. The next day he ate half of the remaining apples. On the following day he ate one more, and another on the day after that. Then he ate half of the remaining apples on the next day, which was the fifth day after his birthday. On the morning of the sixth day he looked in the bag and was very sad to see that there was only one apple left. So tell me please, how many apples did the bag contain when it was first given to the Khea-khan on the morning of his birthday?
The moment the innkeeper finishes his conundrum, he turns the hourglass over and the sand begins to trickle from the top half to the bottom. You have two minutes in which to solve this riddle.
-When you are sure you know the answer, turn to the section that is the same number as your answer. You will be informed by the text if your answer is correct.
-You utter the Kai Word of Power Kai! And the tremendous force of your advanced discipline hits the grouped Nagah Ghouls and sends them reeling in all directions. Your decision to use your power has worked well, for these enemies were originally a cult who worshipped God Naar
You utter the Kai Word of Power
Charge!
shouts Lieutenant Quang, and his stirring command galvanises the Watchers into action. Anxious to seize the advantage your Kai word of power has provided, all five of you attack the scattered and fallen Nagah Ghouls before they can get scramble back to their feet.
The journey to Jueng village is completed without any delays or unforeseen complications. The muddy highway makes the going easy, despite the worsening weather. Heavy cloud and torrential rain accompany you throughout on your long ride. You reach the outskirts of Jueng shortly before nightfall. Chao can hardly contain his joy when he sees the lantern lights of his home village aglow in the distance. He has been away from his family for more than a month.
-Upon entering this pretty Chai settlement, Chao invites you all to come and stay at his house overnight. Lieutenant Quang thanks him for his generosity, but he is hesitant to accept his kind offer. He knows that Chao
Upon entering this pretty Chai settlement, Chao invites you all to come and stay at his house overnight. Lieutenant Quang thanks him for his generosity, but he is hesitant to accept his kind offer. He knows that Chao
Chao has fallen from his saddle and he is lying face down in a large puddle. Quickly, you all dismount and hurry to drag him out of the water before he drowns. Deng rolls him over and slaps him twice but he does not respond.
He
he says, anxiously.
You place your hands on Chao
You place your hands on Chao
My Lord, look!
gasps Bai. He is pointing at the rain-drenched ground where Chao is lying. The surface water is turning red. You pull open Chao
The terrible realisation that Chao has passed away hits Bai and Deng like a sledgehammer. Their faces crumble and they begin to shiver and sob uncontrollably. Tears run freely down their cheeks as sorrow overwhelms them. Lieutenant Quang is also deeply affected by Chao
You wrap Chao in his cape and raise the hood. Then you and Quang gently lift his body off the highway and lay it across the saddle of his horse. Quang secures him with rope while you try to console Bai and Deng. They are beside themselves with grief and cannot hear your comforting words. Nothing you can say will bring Chao back.
Quang pulls Deng to his feet and leads him by the hand to his horse. Then he does the same with Bai. You and Quang help the Watchers to mount up and all the while not a word is spoken. You gather up the reins of Chao
You reach Valus late in the afternoon. There is a constant rumble of thunder and thick black clouds hang heavy above the Tkukoma Estuary. Frequent flashes of forked lightning are making the waters seethe and churn. Quang leads you through the arched west gate and along a wide paved avenue to a crenelated building located at the heart of this large and busy town. It is a Chai army headquarters and barracks. He shows his rank insignia to the sentries on guard at the gate to the cavalry stables and you are permitted to enter. It is good to be out of the rain at last. You dismount and the stable hands come forward to take your horses. One of them approaches Chao
Your arrow grazes the top of Chagarashi
Your Arrow grazes the top of Chagarashi
You are momentarily stunned by the force of this powerful psychic assault. Instinctively, draw upon your advanced discipline to erect a Mindfort to counter the attack and your swift response saves you from sustaining serious mental damage: lose 1
You are momentarily stunned by the force of this powerful psychic assault. Instinctively, you draw upon your advanced Discipline to erect a Mindfort to counter the attack and your swift response saves you from sustaining serious mental damage: lose 1
Zashnor senses that something is wrong and it immediately ceases its psychic assault.
-East Wall?
shouts Quang.
Yes!
you shout back.
The messengers both turn and run along Nuoshi Street which leads directly to the East Watchtower. You and Lieutenant Quang are fearful that the enemy may have circled around the town and found the weakest point in its defences. But when you reach the East watchtower, the breach in the adjoining wall and the enemy threat do not appear to be so great. A ragged smouldering hole has been blown through the lower part of the palisade, and four Skarada have gained entry to the town by this way. The bodies of the five militiamen who were posted at the tower now lie crumpled and lifeless around the feet of these snarling furry beasts. The Skarada raise their bloodstained axes and slowly stalk towards you and your companions. Quang orders the Watchers to choose their enemy and engage them in close combat. As they advance to meet the Skarada head on, you see something climbing through the charred breach in the wall. At first glance it looks like one of the townsfolk; a man clad in simple peasant
The robed figure jumps from the saddle to the deck of the ship. As soon as he is clear, the Kraan beats its leathery wings and ascends into the storm clouds overhead. With surefooted agility, the bald gaunt-faced man crosses the foredeck, descends the steps to the main deck and comes bounding towards the wheelhouse. The smoking orb in his hand transforms into a long black staff as he fixes you with his cold dead eyes. He opens wide his rotting mouth to reveal an array of putrid needle-sharp teeth.
-You launch a Kai Blast surge at the entity and it penetrates its ghostly form, disrupting its ability to leech psychic power from the dome of darkness. Your swift action saves your companions from a gruesome fate, but your hasty attack weakens you and leaves you shivering with psychic shock: lose 5
The entity senses your weakness and it focuses all of its power upon you. You steel yourself for the psychic combat that is about to begin.
This is a psychic combat without physical contact. You cannot add any bonuses to your
This is a psychic combat without physical contact. You cannot add any bonuses to your
You may buy any of the items listed above for the price indicated. With the exception of the bow (which you carry slung over your shoulder) and the arrows (which are kept in your quiver), they are all Weapons that you carry sheathed on your belt. You are under no obligation to make a purchase at this establishment.
+You may buy any of the items listed above for the price indicated. With the exception of the Bow (which you carry slung over your shoulder) and the Arrows (which are kept in your Quiver), they are all Weapons that you carry sheathed on your belt. You are under no obligation to make a purchase at this establishment.
Qui Ling gives you a respectful bow and bids you good night when you leave the shop.
-Deng looks down at the decapitated head of the Nagah Ghoul in shocked disbelief. He has heard of these evil undead but he has never before seen one with his own eyes. As he struggles to retain his breakfast and regain his composure, cautiously you enter an open doorway to your left. This is the tavern owner
Kenga
Deng has now recovered from shock and he is standing by a window at the far end of the room. He shouts for you to come and join him. Down in the rear garden of the tavern you see Quang, Bai and Chao locked in a desperate fight with five Nagah Ghouls. They are faring badly and are in desperate need of help.
-Deng has now recovered from shock and he is standing by a window at the far end of the room. He shouts for you to come and join him. Down in the rear garden of the tavern you see Quang, Bai, and Chao locked in a desperate fight with five Nagah Ghouls. They are faring badly and are in desperate need of help.
+Having served her customer, Shao comes and asks you if you have found anything that you would like to purchase. You may buy any of the items listed above for the price indicated. With the exception of the arrows, they are all backpack items that will take up one space in your backpack. You are under no obligation to make a purchase.
-Having served her customer, Shao comes and asks you if you have found anything that you would like to purchase. You may buy any of the items listed above for the price indicated. With the exception of the Arrows, they are all Backpack Items that will take up one space in your backpack. You are under no obligation to make a purchase.
+You unshoulder you bow and quickly draw an arrow to your lips. You take swift aim at Anseng
You unshoulder you Bow and quickly draw an Arrow to your lips. You take swift aim at Anseng
You take off your backpack, open the flap and invite him to inspect what you are carrying.
Pick a number from the Random Number Table (0 = 10). The items on your Backpack list are numbered 1-10. The guard will confiscate the item that is the same as the random number you have picked (erase the item now). If the random number matches an empty slot, he will confiscate the first item on your list instead and you must erase it.
Finally, he is satisfied that you can enter Dwala. You close your backpack and put it back on, then he steps aside and allows you to pass through the south gate.
-If you wish to keep either or both of these backpack items, be sure to adjust your Action Chart accordingly.
-If you wish to keep either or both of these Backpack Items, be sure to adjust your Action Chart accordingly.
+Quang reaches to his belt pouch to pay for the beverages, but Shousun has a sudden change of mind.
-One moment, my Lord
he says. I
Come a little closer
, he says to the inquisitive innkeeper. I will tell you what we know, but I
Of course, my Lord
, replies Shousun, with a wry smile. He moves closer to Quang and leans forward so that the Lieutenant can speak quietly in his ear. In a hushed voice, Quang tells him that some of the citizens of Pensei believe their city will be attacked by the Bhanarians. They have decided to leave their homes and travel to Hi
One moment, my Lord,
he says. I
Come a little closer,
he says to the inquisitive innkeeper. I will tell you what we know, but I
Of course, my Lord,
replies Shousun, with a wry smile. He moves closer to Quang and leans forward so that the Lieutenant can speak quietly in his ear. In a hushed voice, Quang tells him that some of the citizens of Pensei believe their city will be attacked by the Bhanarians. They have decided to leave their homes and travel to Hi
Thank you my Lord,
says the innkeeper. Having now satisfied his curiosity, Shousun tells you that the ales are on the house. He says that it is an honour to have an Imperial Guardsman visit his humble inn and he invites you all to enjoy a meal and stay the night at his expense. Quang thanks him and accepts his hospitality.
Swiftly you invoke the Old Kingdom Spell
Hurriedly, you recite the words of the Brotherhood Spell
You force a way through the heavy foliage and emerge from the trees at the edge of the clearing, close by the muddy road. A flash of lightning illuminates the area for a few fleeting moments, yet in that brief instant you are seen by Anseng. You are also spotted by Lord Rimoah who is clinging with all his strength to the prow rail of the Comet, high above. He tosses a small object over the skyship
Anseng and his lantern emerge from the trees. Your worried guide pauses for a few moments to get his bearings, then he comes running towards you as fast as his waterlogged clothing will allow. You rush to meet him at the edge of the road. The noise of the storm has grown much louder since the Comet departed, and now the ground shudders alarmingly with every step you take. The sodden soil has become dangerously unstable. Lightning bolts strike the ground, causing fissures that tear open the soft friable earth. You watch with growing dread as parts of the clearing break away and tumble into these treacherous crevasses. A wide fissure opens beneath your feet and you lose your balance. Instantly, a strong hand grabs your forearm and pulls you away from the yawning rift.
+Hurriedly, you recite the words of the Brotherhood Spell
You force a way through the heavy foliage and emerge from the trees at the edge of the clearing, close by the muddy road. A flash of lightning illuminates the area for a few fleeting moments, yet in that brief instant you are seen by Anseng. You are also spotted by Lord Rimoah who is clinging with all his strength to the prow rail of the Comet, high above. He tosses a small object over the skyship
Anseng and his lantern emerge from the trees. Your worried guide pauses for a few moments to get his bearings, then he comes running towards you as fast as his waterlogged clothing will allow. You rush to meet him at the edge of the road. The noise of the storm has grown much louder since the Comet departed, and now the ground shudders alarmingly with every step you take. The sodden soil has become dangerously unstable. Lightning bolts strike the ground, causing fissures that tear open the soft friable earth. You watch with growing dread as parts of the clearing break away and tumble into these treacherous crevasses. A wide fissure opens beneath your feet and you lose your balance. Instantly, a strong hand grabs your forearm and pulls you away from the yawning rift.
Steady, my Lord,
says Anseng, his rain-lashed face lit by the eerie yellow light of his storm lantern. I
You nod in agreement and stay close behind your guide as skillfully he makes his way across the treacherous ground towards the tree-line on the eastern side of the clearing. Here the earth is more stable; the tangled roots of the tall trees are preventing it from breaking apart and collapsing. Sheltered from the pouring rain by the thick canopy of toa fronds, you pause to rest and recover from your dramatic return to Chai.
Upon checking your equipment, you are dismayed to find that the leather satchel containing your tracker gem is missing. The strap is still slung around your shoulder, but the satchel bag has been torn away during your fall through the trees. Your backpack has also been damaged in the fall, and three items are now missing. (Erase the Tracker Gem from your Action Chart. You must also erase 2 Backpack Items
You muster your strength and shout your Word of Power at Zashnor:
-Kai!
The concussive shock of your power-word makes the Nadziran shudder and take a few hesitant steps backwards. The deck sways and the Claw of Naar rolls away from Zashnor, beyond its reach. The fell dragon shrieks with pain and frustration. You shoulder you bow and rush towards it with your Kai Weapon raised to strike. You are determined to seize the advantage and slay this evil adversary where it stands.
-The concussive shock of your power-word makes the Nadziran shudder and take a few hesitant steps backwards. The deck sways and the Claw of Naar rolls away from Zashnor, beyond its reach. The fell dragon shrieks with pain and frustration. You shoulder you Bow and rush towards it with your Kai Weapon raised to strike. You are determined to seize the advantage and slay this evil adversary where it stands.
+Your dreams are haunted by a vision of Chao the Watcher lying dead on a muddy highway. Dark swirling shadows writhe all around his lifeless body. You walk towards him and look down at his face. It is relaxed and serene as if he is sleeping peacefully. You fall to your knees and slowly you move closer and closer until your face is almost touching his. Abruptly, his eyelids spring open and two jets of scarlet flame issue forth from the pupils of his glaring eyes, burning and melting and mutilating you. The dark shadows grip you tightly and you cannot move a muscle. There is no escaping from the horror that engulfs your body and soul. It consumes you utterly.
-Pick a number from the Random Number Table (0 = 10). If you possess Kai-screen, deduct 2 from the number you have chosen. The total determines how many
Pick a number from the Random Number Table (0 = 10). If you possess Kai-screen, deduct 2 from the number you have chosen. The total determines how many
You are stopped at the gate by three Imperial Guardsmen who challenge you to identify yourself and state your business here. You call upon your Magnakai discipline of Invisibility in an attempt to mask your distinctly Sommlending features, but this does not fool these watchful warriors. One of them calls for his sergeant to come forward. The hard-faced warrior scrutinises you for a few moments, then he commands a squad of his imperial soldiers to leave the courtyard beyond the gate and surround you. He steps closer and snatches the horse
You are stopped at the gate by three Imperial Guardsmen who challenge you to identify yourself and state your business here. You call upon your Magnakai Discipline of Invisibility in an attempt to mask your distinctly Sommlending features, but this does not fool these watchful warriors. One of them calls for his sergeant to come forward. The hard-faced warrior scrutinises you for a few moments, then he commands a squad of his imperial soldiers to leave the courtyard beyond the gate and surround you. He steps closer and snatches the horse
You
he says, curtly. The squad unshoulder their
The sergeant and his men escort you and your horse into the courtyard and take you to a blockhouse. You are pulled from the saddle and pushed unceremoniously through the open blockhouse door.
-You pick off two of the Chagarashi leaders with ease (erase 2 arrows from your Action Chart), but you do not have enough time or arrows to kill all of the Skarada that are following them. There are more than a hundred Skarada assaulting this section of the town
You pick off two of the Chagarashi leaders with ease (erase 2 Arrows from your Action Chart), but you do not have enough time or Arrows to kill all of the Skarada that are following them. There are more than a hundred Skarada assaulting this section of the town
Only a few of the militiamen are armed with bows and they are poor archers. They fire down on the Skarada below but with little effect. You order them to shoulder their bows, and command all of the men to keep their heads below the parapet.
Be ready to strike hard the moment the enemy show themselves. We must not let them take the parapet walkway!
you shout.
The remaining Chagarashi lead the attack on the West wall. They leap up and sink their talons deep into the logs and cling on tightly as the Skarada use them like scaling ladders. They clamber up their backs to reach the top of the wall.
You unsheathe your Kai Weapon and join the militiamen crouching along the parapet walkway. The instant the clawed hands and head of the first Skarad appear above the parapet, you spring to your feet and strike.
-Skarad
-You may add +3 to your
You struggle to retrieve the potion from your backpack before the paralysis in your legs starts to spread to your torso and arms. With trembling fingers, you pull out the cork and swallow the bitter liquid in one gulp. There is a sensation of glowing warmth in your throat and stomach that moves rapidly to your chest and shoulders. The powerful anti-venom you have ingested swiftly counters the deadly Black Yua venom, neutralising it before your whole body becomes paralysed.
With gritted teeth, you wrench the arrow from your shoulder and cast it away. The Doomgah Mooldor is reloading its bow and preparing to fire again. With a strength born of desperation, you scramble to your feet and race towards the gangplank of the Silver Virixe. Mooldor tracks you as you run and unleashes a second arrow. It speeds towards you, forcing you to somersault along the gangplank to avoid being hit. The deadly black arrow strikes the wooden edge of the plank barely inches from your right foot. Gasping for breath, you leap from the plank onto the stern deck of the cargo ship and hurriedly take cover behind the wheelhouse.
-You call upon your advanced Kai skill to regain control of the frightened wagon team. Inured against their primitive fears, they surge ahead and rapidly gather speed. You have covered less than a mile when you come to a sharp bend in the road and you are forced to rein in the horses to avoid tipping the wagon over on its side. Upon clearing the bend, your heart sinks when you see a strange phenomenon blocking the highway. Barely fifty yards ahead, a semi-circular dome of swirling dark energy crackles loudly as it brings the surface of the muddy road to the boil. Ghostly grey images swoop in and out of this dome, trailing wreathes of steam as they emerge from its unnatural blackness.
Anseng scrambles to the front of the wagon and can hardly believe what he sees. He opens his mouth to voice his shocked surprise but no sound emerges. His eyes widen with fear when he realises he can no longer speak.
-You step back from the body of the dead Doomwolf and stoop to pick up your Kai Weapon. As you return it to its scabbard, Quang and the Watchers come running to see if you are badly wounded. You nod your aching head and tell them that you are well enough to continue unaided. The remaining two Doomwolves, having witnessed the deaths of their leader and the second strongest member of their pack, shuffle backwards to the far end of the fallen pine and lope away into the forest beyond with their tails between their legs. You feel sure that they will not be returning here in a hurry. As you watch them disappear into the trees, you feel a sudden wave of weakness wash through your body. It makes your stomach churn and leaves you gasping for breath. Once again, the Eye of Agarash has activated and this time it drains you of 5
Wiping a trickle of cold sweat from your brow with the back of your trembling hand, you swallow hard and tell your companions that it is just the effect of the gash you have sustained to the back of your head. Using your Magnakai discipline of Curing, you staunch the bleeding and repair your damaged flesh. Quang and the Watchers are impressed by the speed of your recovery and are reassured that you are indeed fit to go on. You mount your horses and leave the ravine without looking back.
-You step back from the body of the dead doomwolf and stoop to pick up your Kai Weapon. As you return it to its scabbard, Quang and the Watchers come running to see if you are badly wounded. You nod your aching head and tell them that you are well enough to continue unaided. The remaining two doomwolves, having witnessed the deaths of their leader and the second strongest member of their pack, shuffle backwards to the far end of the fallen pine and lope away into the forest beyond with their tails between their legs. You feel sure that they will not be returning here in a hurry. As you watch them disappear into the trees, you feel a sudden wave of weakness wash through your body. It makes your stomach churn and leaves you gasping for breath. Once again, the Eye of Agarash has activated and this time it drains you of 5
Wiping a trickle of cold sweat from your brow with the back of your trembling hand, you swallow hard and tell your companions that it is just the effect of the gash you have sustained to the back of your head. Using your Magnakai Discipline of Curing, you staunch the bleeding and repair your damaged flesh. Quang and the Watchers are impressed by the speed of your recovery and are reassured that you are indeed fit to go on. You mount your horses and leave the ravine without looking back.
+More than you can afford,
he retorts. This boat is my livelihood. But I tell you what, I
The price you are asking is preposterous,
says Quang. I could buy ten boats like this for that sum.
Hah!
snorts the boatman. Then I suggest you go and do that!
Lieutenant Quang and the Watchers see that you are in grave danger and they come galloping through the trees towards the frenzied Chagarashi. The lieutenant sweeps past and deals it a deadly scything blow with his
As you drag yourself to your feet, Quang and the Watchers draw their horses up in a semi-circle around you and the headless body of the Chagarashi. They are anxious of your condition but you reassure them that you are fit enough to continue. We must proceed with caution,
you say. This creature may not have been the only one scouting this area.
You remount your horse and lead the others through the tree-line in single file, with all eyes peeled for the slightest movement among the pines and foliage ahead.
-You have consigned the necromancer
You have consigned the necromancer
You are wiping the foam from your face with the back of your hand when your eye catches some movement on the quayside. The Doomgah are slowly and nervously returning to the stone pier. They are very wary but they are also very curious to discover if Xaol has been triumphant. You crouch low to avoid being spotted and shuffle your way towards the door of the wheelhouse. You resolve to get below deck and find a place to hide before the Doomgah muster enough courage to come along the pier and board the Silver Virixe. When they find the ruined remains of Xaol
Your basic Kai discipline of Mind over Matter deals quickly and easily with the padlock on the wheelhouse door. It snaps open and you slide back the door and enter. Swiftly, you tug the door closed behind you and use the padlock to secure it from the inside. A set of wooden steps lead down to the lower deck where you discover the crews
Your basic Kai Discipline of Mind Over Matter deals quickly and easily with the padlock on the wheelhouse door. It snaps open and you slide back the door and enter. Swiftly, you tug the door closed behind you and use the padlock to secure it from the inside. A set of wooden steps lead down to the lower deck where you discover the crews
This does not bode well for us, my Lord,
says Anseng, washing Chagarashi blood from the blade of his polearm in a puddle of muddy rainwater. I
Your Sixth Sense warns you of an evil presence in the surrounding trees, an evil that is supernatural in nature, but you decide not to inform Anseng of your feelings for it will only disturb your brave guide unnecessarily.
-Once again you call upon your Magnakai discipline of Animal Control to calm the wagon team. They are slow to respond to your soothing commands but your persistence pays off. When they have settled, you join Anseng on the driver
Once again you call upon your Magnakai Discipline of Animal Control to calm the wagon team. They are slow to respond to your soothing commands but your persistence pays off. When they have settled, you join Anseng on the driver
You have covered less than a mile when you come to a sharp bend in the road. You rein in the horses to negotiate this difficult hairpin bend, but upon clearing it your heart sinks when you see a strange phenomenon blocking the highway. Barely fifty yards ahead, a semi-circular dome of swirling dark energy crackles and hisses as it brings the surface of the muddy road to the boil. Ghostly grey images swoop in and out of this dark dome, trailing wreathes of steam as they emerge from its unnatural blackness. Anseng can hardly believe what he is seeing. He opens his mouth to voice his shocked surprise but no sound emerges. His eyes widen with fear when he realises he can no longer speak.
-You step back from the fallen tree and hurriedly prepare your bow. The charging Doomwolf has almost reached your side of the ravine when you take swift aim at its open, fang-filled mouth.
-Pick a number from the Random Number Table. Due to the speed of its attack and the need to fire quickly, if you possess the discipline of Grand Weaponmastery with bow, add 3 to the number you have chosen instead of the +5 bonus your discipline usually bestows.
-You step back from the fallen tree and hurriedly prepare your Bow. The charging doomwolf has almost reached your side of the ravine when you take swift aim at its open, fang-filled mouth.
+Pick a number from the Random Number Table. Due to the speed of its attack and the need to fire quickly, if you possess the Discipline of Grand Weaponmastery with Bow, add 3 to the number you have chosen instead of the +5 bonus your Discipline usually bestows.
+You draw upon the power of your Grand Master discipline to loosen the earth beneath the fallen pine at the edge of the gully. It crumbles and the top of the tree trunk sinks with it, falling away into the deep ravine. With a chorus of terrified howls, the Doomwolves tumble off the trunk and plummet to their doom at the base of the ravine, one hundred feet below.
-You draw upon the power of your Grand Master Discipline to loosen the earth beneath the fallen pine at the edge of the gully. It crumbles and the top of the tree trunk sinks with it, falling away into the deep ravine. With a chorus of terrified howls, the doomwolves tumble off the trunk and plummet to their doom at the base of the ravine, one hundred feet below.
+You mount your horse and ride out into the pouring rain. The tracks follow the paved road until you reach the northern perimeter of the village. Here they leave the highway and veer due east towards the Nagah Forest. A narrow woodman
You mount your horse and ride out into the pouring rain. The tracks follow the paved road until you reach the northern perimeter of the village. Here they leave the highway and veer due east towards the Nagah Forest. A narrow woodsman
Bah!
he exclaims, disdainfully. How dare you waste my time! Go back to where you come from or go and sleep in the mud.
He grips the hilt of his sword and pulls the blade a few inches from its scabbard to reinforce his command.
You have no library books or manuscripts to return and so you bid the polite Librarian good evening and turn to leave. Some Chai citizens are also leaving and one of them asks if he may speak with you under the awning of the front door. You nod your consent and accompany him from the building.
Forgive my impertinence, but I cannot help but notice you
He glances at your backpack and says: I was wondering if you may have any items you
You can sell Hengdo any of the items you have noted on your Backpack List. He will pay 20 Ren for each item, regardless of how much it originally cost. If you wish to sell any of your items to this trader, erase them from your list and add 2 Gold Crowns (20 Ren) per item to your Belt Pouch.
-You raise your right hand and point towards the Doomgah clustered around the entrance to the pier. Carefully, you recite the words of the Brotherhood Spell
Your room is facing you when you reach the top of the stairs. The door is unlocked and you enter to find that it is a well-appointed room with a comfortable bed and nice furnishings. As you eat your meal of steamed rice, fresh vegetables and diced lamb, you listen to the rain beating against the window pane and the sounds of jollity in the taproom below. You begin to wish you had stayed with Anseng, but another long ride on the highway awaits you tomorrow and you are in need of a good night
Your room is facing you when you reach the top of the stairs. The door is unlocked and you enter to find that it is a well-appointed room with a comfortable bed and nice furnishings. As you eat your meal of steamed rice, fresh vegetables, and diced lamb, you listen to the rain beating against the window pane and the sounds of jollity in the taproom below. You begin to wish you had stayed with Anseng, but another long ride on the highway awaits you tomorrow and you are in need of a good night
You wake at dawn to the sound of a cockerel crowing. It stopped raining during the night and sunlight is streaming through the room
It
says Tzu, after all the help you have given me in the past. I wish you both a safe journey. I hope you
It
says Tzu, after all the help you have given me in the past. I wish you both a safe journey. I hope you
Xo Street is lined with fishmongers
Opposite the stone pier you see a large tavern with a brightly painted fa
When you catch your first clear view of the approaching shapes, a chill runs down your spine. These creatures are muscular bipeds covered with a coarse grey fur. A bony ridge runs from their foreheads to the base of their stunted tails and each has a mouth filled with tiger-like fangs. They carry crude axes fashioned from flint and bone gripped tightly in their short-clawed hands.
Skarada!
gasps Quang, and quickly he tugs his bow from its saddle holster and reaches to his quiver for an arrow.
I crossed paths with a Skarad many years ago in the Voxai Swamp. I still bear the scars of that accursed creature.
Zashnor rises to its full height and roars at the sky. As if in answer to its rage, there is a sudden thunderclap and several bolts of lightning streak down from the roiling black clouds to strike all along the stone pier. The storm reaches its cacophonous peak when you launch your attack on the evil sorcerer.
-Zashnor (in Ice Dragon form)
-Zashnor is immune to Mindblast, and has partial resistance to Kai-surge and Kai-blast. If you possess Kai-surge and use it during this combat, you may add 4 points to your
Zashnor is immune to Mindblast, and has partial resistance to Kai-surge and Kai-blast. If you possess Kai-surge and use it during this combat, you may add 4 points to your Valiance
or Spawnsmite
you may add the bonus that you gain from its unique properties during this combat.
The Eye of Agarash becomes active throughout this combat. It drains you of 1
You break the surface gasping for air. Mercilessly, the raging waves toss you around like a rag doll and you lose one of your weapons. Erase the first weapon you have noted on your Weapons List. If this is a bow, you also lose all of your arrows as well (but not your quiver).
-Your Magnakai discipline of Pathsmanship tells you which direction is north, and from this intuitive knowledge you determine the direction of east and swim as best you can on this course.
+You break the surface gasping for air. Mercilessly, the raging waves toss you around like a rag doll and you lose one of your weapons. Erase the first weapon you have noted on your Weapons List. If this is a Bow, you also lose all of your Arrows as well (but not your Quiver).
+Your Magnakai Discipline of Pathsmanship tells you which direction is north, and from this intuitive knowledge you determine the direction of east and swim as best you can on this course.
Your fight to reach the eastern bank of the estuary whilst in the grip of the raging waters becomes a desperate combat against the elements. You must fight them as you would any enemy that is trying to kill you.
-Tkukoma Estuary
-Resolve the outcome of this combat using the Combat Rules. You may not add any bonuses you would normally benefit from by the use of your Kai Weapon, normal weapons, or any psychic attacks. You must also reduce your
The swirling apparitions coalesce into a single malevolent entity that takes shape above the crackling dome of darkness, and your Sixth Sense tells you that it is preparing to unleash a massive bolt of psychic force upon you and your companions. Your mental Kai defences may be able to withstand this imminent attack, but Anseng and Chengu are vulnerable to such an assault and its effect upon them will be devastating. You must disrupt the entity before it launches its psychic attack.
-Skarada!
you cry. To the west. And closing fast!
Your warning chills the hearts of Quang and the others. As they hurry to peer through gaps in the plank wall, Bai comes running into the barn shouting.
Skarada! And Chagarashi too!
Elder Qinlau sees to it that your horses are stabled here at Militia Headquarters. Meanwhile, Captain Xing writes two notes informing his militia sergeants that you and Lieutenant Quang are authorised to take command of their companies. Then he hurries away to the bell tower and rings the bell. It warns the townsfolk that Vabou is in imminent danger of attack and it calls the militia to their battle posts at the watchtowers and along the perimeter walls.
A small group of boys gather at the Militia headquarters. They are messengers who are charged with conveying written orders from Captain Xing to the militiamen. They will also carry reports back from the palisade wall to keep the Captain abreast of any changes in the situation. One of the boys is ordered to take you to the West Watchtower. Another is assigned to Lieutenant Quang and the Watchers who will go to the North Watchtower. As the boys are collecting the notes that Captain Xing has written, Quang and the Watchers bid you good luck and good hunting. You agree to meet back here after the battle, assuming the fight goes in your favour.
The messenger boy escorts through the teeming rain to the West Watchtower. When you arrive, he hands Captain Xing
This shop is run by Pau Ping, an old apothecary who has lived in Dwala all his life. He greets you with a broad smile when you walk through his door. Pau Ping buys, sells and prepares all manner of potions and healing medicaments. He invites you to browse his shelves. Most of his wares are ointments for soothing aching muscles and treating minor skin complaints, but there are a few potions among them that are of interest:
+This shop is run by Pau Ping, an old apothecary who has lived in Dwala all his life. He greets you with a broad smile when you walk through his door. Pau Ping buys, sells, and prepares all manner of potions and healing medicaments. He invites you to browse his shelves. Most of his wares are ointments for soothing aching muscles and treating minor skin complaints, but there are a few potions among them that are of interest:
You may buy any of the potions listed above for the price indicated. They are all backpack items that will take up one space in your backpack.
+You may buy any of the potions listed above for the price indicated. They are all Backpack Items that will take up one space in your backpack.
Pau Ping buys potions, but he will only pay you 20 Ren (2 Gold Crowns) for each one, no matter how much it may have cost you to acquire them. However, he will make an exception for some Karmo. He has a customer who will pay a high price for this potion. If you have a potion of Karmo and are prepared to sell it to Pau Ping, he will pay you 200 Ren (20 Gold Crowns) for it.
You bid him good night and return to the plaza to consider which street you should take.
-The graceful courtier leaves the hall and returns a few minutes later bearing a golden tray laden with refreshments. She pours tea from a silver pot into two porcelain cups and offers them to you and the Captain. Gratefully you accept her hospitality and sip the delicious beverage while you peruse the many fine portraits and paintings displayed in the hall. One canvas in particular catches your eye for you are one of three subjects portrayed in it.
-The painting depicts the fall of Autarch Sejanoz. The setting is a darkened chamber heaped with rubble and earth. Light pours down through a ragged hole in the ceiling, illuminating the evil tyrant who is shown on his knees at the left of the composition. The magical Arrow of Atonement is embedded deep in his chest and, through the grill of his tiger helm, his eyes blaze with anger and agony. A small boy, young Prince Kamada, is shown in the foreground running towards the sanctuary of your outstretched arms. You are positioned on the right of the painting and you are pleased to see that you have been depicted with some fair degree of accuracy. The artist has captured your hair and facial features well, but he has exercised a degree of license by showing you clad in overly ornate Kai battle dress and not the plain blue padded tunic and breeches that you were wearing at the time. The bow with which you fired the fateful arrow into the Autarch
My compliments, Grand Master
says Captain Voushan, with deep respect. The likeness is uncanny. You have barely aged at all since this painting was commissioned. If memory serves, I believe it was first hung in the throne room 17 years ago.
You
you reply with a smile, and say no more than this. You refrain from telling the Captain that you owe your preservation to your diligent exercise and development of your innate Grand Master disciplines. Since you became a Kai Grand Master, your body has aged at a much slower rate than men less gifted than you. For every five years that elapse you age but one year.
A fanfare of trumpets sounds in the concourse, announcing Lin Tao
Greetings Grand Master,
he says, with a youthful yet confident voice. We are humbled to finally meet the Slayer of Sejanoz. We forever owe you a debt of gratitude for ridding us of the unholy Autarch.
Lao Tin pauses to instruct his bodyguard to bring the Watchers to the throne room then he mounts his throne and motions to you and Captain Voushan to approach the marble plinth.
The painting depicts the fall of Autarch Sejanoz. The setting is a darkened chamber heaped with rubble and earth. Light pours down through a ragged hole in the ceiling, illuminating the evil tyrant who is shown on his knees at the left of the composition. The magical Arrow of Atonement is embedded deep in his chest and, through the grill of his tiger helm, his eyes blaze with anger and agony. A small boy, young Prince Kamada, is shown in the foreground running towards the sanctuary of your outstretched arms. You are positioned on the right of the painting and you are pleased to see that you have been depicted with some fair degree of accuracy. The artist has captured your hair and facial features well, but he has exercised a degree of license by showing you clad in overly ornate Kai battle dress and not the plain blue padded tunic and breeches that you were wearing at the time. The Bow with which you fired the fateful Arrow into the Autarch
My compliments, Grand Master,
says Captain Voushan, with deep respect. The likeness is uncanny. You have barely aged at all since this painting was commissioned. If memory serves, I believe it was first hung in the throne room 17 years ago.
You
you reply with a smile, and say no more than this. You refrain from telling the Captain that you owe your preservation to your diligent exercise and development of your innate Grand Master Disciplines. Since you became a Kai Grand Master, your body has aged at a much slower rate than men less gifted than you. For every five years that elapse you age but one year.
A fanfare of trumpets sounds in the concourse, announcing Lin Tao
Greetings, Grand Master,
he says, with a youthful yet confident voice. We are humbled to finally meet the Slayer of Sejanoz. We forever owe you a debt of gratitude for ridding us of the unholy Autarch.
Lao Tin pauses to instruct his bodyguard to bring the Watchers to the throne room then he mounts his throne and motions to you and Captain Voushan to approach the marble plinth.
We have been informed of your reason for coming to Pensei. We are in accord with your desire to convey the Eye of Agarash to the Elder Magi, and we shall assist you as best we can.
You are impressed by the candour of this young Khea-khan. He has the proud mien of his illustrious forbears and you sense that he will become an exceptional leader, given time and good fortune. Lao Tin removes a small leather satchel that hangs by a strap from his shoulder. He offers it to you and you lean forward with your hand outstretched to accept it.
You hear shrieks of pain and triumphant Chai battle cries. Captain Jian Tzu has rallied the City Guard and he is leading them personally in a merciless pursuit of the Doomgah. The last of these loathsome creatures have been flushed out of the streets and passageways of Dwala and hounded mercilessly towards the quay. Now the few remaining Doomgah are being pushed off the quay into the turbulent waters of the estuary. None of them can swim and they all perish swiftly in the deep dark waters.
-For Chai!
shout the victorious guardsmen, For Khea-Khan and Chai!
For Chai!
shout the victorious guardsmen, For Khea-khan and Chai!
Journeymage Honos and Herbwarden Zautro are with Captain Jian Tzu and they spot you standing on the deck of the Silver Virixe. They hurry along the walkway of the stone pier and come running down the gangplank, their faces beaming with joy that you are still alive. They embrace you warmly and commend your skill and bravery. The dramatic turn in the weather tells them that you have overcome a great evil this night and saved the city, and all of Chai, from a terrible fate at the hands of the merciless Zashnor. You inform them about the Claw of Naar and they can hardly believe their ears. But when you point to it lying on the deck a few yards away, all doubt is swiftly dispelled. Journeymage Honos removes his cape and carefully he wraps the accursed artefact, making sure that he does not touch the twisted shaft with his bare hands.
I will carry this back to City Guard headquarters,
he says, solemnly. I fear that if you were to convey it along with the Eye of Agarash, the consequences would prove fatal, my Lord.
Your Sixth Sense tells you that Honos
My eternal thanks, Grand Master,
he says. Once again you have saved Chai from a great and terrible evil. You will forever be revered as a hero in our land!
You are escorted by the Captain and his men along Xo Street to the Main Square where the headquarters of the City Guard is located. Awoken by the fighting and the ferocious lightning storm, many of the citizens are now gathered in groups in the square, chattering excitedly. They cheer and wave as you pass and the Captain and his men acknowledge their applause with proud smiles and salutes. When you reach the headquarters building you ask what has become of the Tower of Ishir.
It has gone,
replies Jian Tzu, sadly. It fell in flames an hour ago. I regret to inform you that there are no survivors.
The Captain makes his personal quarters available to you. Before he leaves he tells you to get some rest and he confirms that Lord Rimoah will be arriving aboard Comet as planned, at noon.
+The Captain makes his personal quarters available to you. Before he leaves he tells you to get some rest and he confirms that Lord Rimoah will be arriving aboard Comet as planned, at noon.
I will escort you to the North Gate shortly before midday and see you safely aboard,
he says, and then he bids you good night and closes the door to his chambers. The physical and mental strain of your battle with Zashnor and its foul cohorts wells up and overwhelms you with fatigue. You climb onto the Captain
You are awoken mid-morning by Journeymage Honos and Herbwarden Zautro. They bring you a hearty breakfast and together you eat and talk before Captain Jian Tzu enters to inform you that it is time to leave. You ride from the headquarters building to the North Gate in the company of the Captain, Lord Honos and Herbwarden Zautro. The young journeymage carries the Claw of Naar still wrapped securely in his cape. Upon arriving at the gate, you see that it is open. Nearby, the smouldering remains of the Tower of Ishir remind you of the selfless sacrifices that were made during your long and difficult mission. You offer up a silent prayer to Goddess Ishir to cherish and preserve the souls of those who willingly gave their lives so that you might succeed. They have gone but they will never be forgotten.
-While you slept, the dawn of the day brought with it a dramatic change in the weather. The skies have cleared and warm sunshine is drying the saturated streets of Dwala. Lord Rimoah arrives precisely at noon. Comet appears in a cloudless sky and gradually it descends until it comes to hover just a few feet above an area of cleared ground outside the North Gate. You hear its engine powering down to a soft hum and see Lord Rimoah and Blazer awaiting you at the rail of the stern deck. They both salute you with pride. The boarding ladder is lowered and you say farewell to Captain Jian Tzu and Herbwarden Zautro before you climb aboard. Journeymage Honos has been instructed to return to Dessi by Lord Rimoah. He has been charged with the safekeeping of the Claw of Naar until Comet arrives at the High Council in Elzian, the Dessian capital. Rimoah and Blazer greet and commend you on completing your mission successfully. Bo
You are awoken mid-morning by Journeymage Honos and Herbwarden Zautro. They bring you a hearty breakfast and together you eat and talk before Captain Jian Tzu enters to inform you that it is time to leave. You ride from the headquarters building to the North Gate in the company of the Captain, Lord Honos, and Herbwarden Zautro. The young journeymage carries the Claw of Naar still wrapped securely in his cape. Upon arriving at the gate, you see that it is open. Nearby, the smouldering remains of the Tower of Ishir remind you of the selfless sacrifices that were made during your long and difficult mission. You offer up a silent prayer to Goddess Ishir to cherish and preserve the souls of those who willingly gave their lives so that you might succeed. They have gone, but they will never be forgotten.
+While you slept, the dawn of the day brought with it a dramatic change in the weather. The skies have cleared and warm sunshine is drying the saturated streets of Dwala. Lord Rimoah arrives precisely at noon. Comet appears in a cloudless sky and gradually it descends until it comes to hover just a few feet above an area of cleared ground outside the North Gate. You hear its engine powering down to a soft hum and see Lord Rimoah and Blazer awaiting you at the rail of the stern deck. They both salute you with pride. The boarding ladder is lowered and you say farewell to Captain Jian Tzu and Herbwarden Zautro before you climb aboard. Journeymage Honos has been instructed to return to Dessi by Lord Rimoah. He has been charged with the safekeeping of the Claw of Naar until Comet arrives at the High Council in Elzian, the Dessian capital. Rimoah and Blazer greet and commend you on completing your mission successfully. Bo
You soon reach the highway, but on arriving here you are disappointed to see a large group of Chagarashi have occupied the paved road less than half a mile to the south. Their presence prevents you from following the highway directly to Vabou. You are soon spotted out in the open and you see a party of twenty Chagarashi leave the main group and come loping along the paved road. You dare not stay here and you dare not go back to the tree-line. Quang
The grass and mixed foliage is taller and denser on the west side of the highway than it is on the east side. Gradually it slows the horses down, reducing their pace to little more than a trot. As they push on, it is as if they are wading through a thick green sea that swirls around your knees. At length you reach a gentle rise that ascends towards the brow of a wide hill. It is here that your Sixth Sense alerts you to danger ahead. Immediately, you shout a warning to Quang and he signals to the Watchers to halt.
-What is it, my Lord
he says, anxiously.
What is it, my Lord?
he says, anxiously.
I can sense something hostile on the far side of this hill,
you reply. I fear it could be an ambush.
Respectful of your Kai intuition, Quang tells everyone to dismount and draw weapons. He orders Chao to remain here and hold the horses while the rest of you go to the top of the hill under cover of the tall grass in order to determine what lies beyond. Crouching low, cautiously the four of you make your way to the crest of the hill. When you see the terrible scene that lies in the shallow valley beyond, a cold shiver runs the length of your spine.
-Your hastily-aimed arrow arcs towards the Doomgah and strikes the middle of its iron bow, severing two of the fingers on its left hand and sending the bow spinning away. It shrieks with pain and frustration and hurriedly unsheathes its serrated sword. You run to the other side of the wheelhouse and peer around its side to see the Doomgah scurrying along the walkway, slashing at the rain with its black blade in a berserk frenzy. You shoulder your bow and draw your Kai Weapon as it comes racing down the gangplank, shrieking maniacally. It does not know precisely where you are and you seize this vital advantage. The moment it reaches the stern deck, you spring out from behind the wheelhouse and launch a swift attack.
+Your hastily-aimed Arrow arcs towards the Doomgah and strikes the middle of its iron bow, severing two of the fingers on its left hand and sending the bow spinning away. It shrieks with pain and frustration and hurriedly unsheathes its serrated sword. You run to the other side of the wheelhouse and peer around its side to see the Doomgah scurrying along the walkway, slashing at the rain with its black blade in a berserk frenzy. You shoulder your Bow and draw your Kai Weapon as it comes racing down the gangplank, shrieking maniacally. It does not know precisely where you are and you seize this vital advantage. The moment it reaches the stern deck, you spring out from behind the wheelhouse and launch a swift attack.
Because of the speed and surprise of your attack, you may ignore any
And now, my dear friends, I have a very special riddle for you. A special riddle with a special prize.
Shou Len removes something from his tunic pocket and holds it aloft for all to see. It is a playing piece from a samor set, an exquisitely carved queen made of ivory and inlaid with gold.
-This is a valuable item, and therefore I must request that you wager a minimum of 100 Ren (10 Gold Crowns).
-This is a valuable item, and therefore I must request that you wager a minimum of 100 Ren.
It is still dark when Quang wakes you up. The glowing embers of the camp fire illuminate the interior of the shelter with a dull amber light by which you and the Watchers are able to gather your equipment and make ready to leave.
-Bai and Chao venture outside and go forage for some edible foliage with which to feed the horses. There are plentiful puddles of rainwater and Queng makes sure the horses drink their fill before Bai and Chao return. Dawn has broken by the time the horses have finished feeding and you mount up and begin your woodland journey to the village of Jueng.
-It is mid-morning when you happen upon an old hunting track. It is mostly overgrown with foliage, but it provides you with a south-easterly route through the forest which is easy to follow. The rain stops and your woodland ride is blessedly uneventful. The forest is rich with berries, nuts and edible flora that are sufficient to sustain you and your companions throughout the day. Shortly before dusk you come to a wide and muddy highway. Bai and Chao recognize this road at once for it connects the town of Klatii with the village of Jueng. They have travelled this highway many times in their youth. Bai, who was born and raised in Klatii, remembers that there was an old woodman
It is still dark when Quang wakes you up. The glowing embers of the campfire illuminate the interior of the shelter with a dull amber light by which you and the Watchers are able to gather your equipment and make ready to leave.
+Bai and Chao venture outside and go forage for some edible foliage with which to feed the horses. There are plentiful puddles of rainwater and Quang makes sure the horses drink their fill before Bai and Chao return. Dawn has broken by the time the horses have finished feeding and you mount up and begin your woodland journey to the village of Jueng.
+It is mid-morning when you happen upon an old hunting track. It is mostly overgrown with foliage, but it provides you with a south-easterly route through the forest which is easy to follow. The rain stops and your woodland ride is blessedly uneventful. The forest is rich with berries, nuts, and edible flora that are sufficient to sustain you and your companions throughout the day. Shortly before dusk you come to a wide and muddy highway. Bai and Chao recognize this road at once for it connects the town of Klatii with the village of Jueng. They have travelled this highway many times in their youth. Bai, who was born and raised in Klatii, remembers that there was an old woodsman
You run along the corridor, past the crew quarters towards a bulkhead door that gives access to the cargo hold. Beyond the door you enter the voluminous hold which is stacked with bales of jute and wooden crates filled with Chai goods bound for Port of Suhn. It does not take you long to realise that there are no secure hiding places in this hold that will keep you safe from an enemy search party. Reluctantly, you leave the hold and retrace your steps to the stairs that lead to the wheelhouse on the deck above.
-You run along the corridor, past the crew quarters towards a bulkhead door that gives access to the cargo hold. Beyond the door you enter the voluminous hold which is stacked with bales of jute and wooden crates filled with Chai goods bound for the Port of Suhn. It does not take you long to realise that there are no secure hiding places in this hold that will keep you safe from an enemy search party. Reluctantly, you leave the hold and retrace your steps to the stairs that lead to the wheelhouse on the deck above.
+The Khea-khanYour Highness
and bow their heads in respect.
Please, gentlemen, introduce yourselves to our famous guest
says Lao Tin, motioning them towards you with a sweep of his hand.
Please, gentlemen, introduce yourselves to our famous guest,
says Lao Tin, motioning them towards you with a sweep of his hand.
In turn, the men step forward and identify themselves. The first to speak is the eldest of the three. His name is Bai and he comes from the town of Klatii. The second man is Chao, from the village of Jueng. And the third is Deng, from the port of Valus. Like Anseng, they are all native Chai and have been Watchers for the Elder Magi for more than a decade. Bai is also an agent for Lao Tin and has provided him with reliable information about Bhanar that has earned him the Khea-khan
Lao Tin informs Lieutenant Quang that he is to accompany you when you leave Pensei. He is to ensure you are not delayed on your ride to Dwala. You tell the Khea-khan that your plans have changed since you lost the tracking stone upon arriving in Chai. Now you need to return to the place where you landed so that Lord Rimoah can pick you up from there when he returns aboard Comet.
+Lao Tin informs Lieutenant Quang that he is to accompany you when you leave Pensei. He is to ensure you are not delayed on your ride to Dwala. You tell the Khea-khan that your plans have changed since you lost the tracking stone upon arriving in Chai. Now you need to return to the place where you landed so that Lord Rimoah can pick you up from there when he returns aboard Comet.
So be it,
replies Lao Tin. Lieutenant Quang, see to it that they have everything they need for the journey. You shall leave at first light.
You bid thanks and farewell to the Khea-khan and Captain Voushan, and then follow Lieutenant Quang out of the throne room to the concourse on the floor below. Quang informs you all that rooms have been put at your disposal where you can rest before you leave the Imperial Palace tomorrow morning. Before you retire, he invites you to accompany him to the Imperial Armoury where you will be free to choose any weapons and equipment you wish for the long ride ahead.
-You push open the front door and immediately you are struck by the sweet aroma of Lissanian tobacco smoke that clouds the air of the inn
You push open the front door and immediately you are struck by the sweet aroma of Lissanian tobacco smoke that clouds the air of the inn
At length, the girl returns with three pewter tankards of ale and a large plate heaped with cuts of cold meat and peeled vegetables. Quang pays her and she gives him three small parchment envelopes, six slips of yellow paper and a stick of sharpened charcoal. While you are enjoying your meal, a gong is stuck three times and a hush descends upon the taproom. The innkeeper climbs onto the counter and addresses his patrons in a loud voice:
My dear ladies and gentlemen. I am proud to introduce to you one of Chai
The patrons applaud and an elderly woman, swathed in a flamboyant robe of turquoise and gold silk, is lifted onto the counter by the innkeeper
The patrons applaud and an elderly woman, swathed in a flamboyant robe of turquoise and gold silk, is lifted onto the counter by the innkeeper
Thank you, thank you, most kind. This evening I have prepared for you a special riddle. Please listen carefully and then wager generously.
There is a soft ripple of laughter among the patrons before Madam Dai-zia clears her throat and begins.
-Long, long ago, there lived a beautiful princess who yearned for a handsome and intelligent husband. She had many suitors. Some were handsome, some were intelligent, but woefully few were both these things. She was herself very intelligent indeed. And so she devised this riddle to test the mental mettle of the men who so desired to win her affections and take her for their bride.
She had three toa wood boxes which were identical in size. Each one was painted a different colour and each one had a different inscription on the lid. Into one of these boxes she placed a wedding ring. To every suitor who presented himself she posed the same question. Based solely on the inscriptions, she asked them to choose in which box the wedding ring was hidden.
She told them that at least one of the inscriptions was true and at least one of the inscriptions was false.
-The inscription on the Gold Box read:
-The ring is not in the Silver BoxThe inscription on the Silver Box read:
-The ring is not in this BoxThe inscription on the Bronze Box read:
+The ring is in this BoxThe inscription on the Gold Box read:
+The ring is not in the Silver Box.The inscription on the Silver Box read:
+The ring is not in this Box.The inscription on the Bronze Box read:
The ring is in this Box.Please consider your answer carefully. The innkeeper and his sons will come and collect your wagers in three minutes
time.
The moment Madam Dai-zia finishes her last sentence, the innkeeper turns the glass timer and the sand begins to flow.
+The moment Madam Dai-zia finishes her last sentence, the innkeeper turns the hourglass and the sand begins to flow.
The innkeeper will double any money that is wagered by those who solve this riddle. Your answer must be written on one of the two yellow paper slips and placed in the parchment envelope along with your wager. On the face of the envelope you must inscribe a symbol. On the second slip of paper you must inscribe the same symbol that you made on the face of the envelope. This second slip must be kept safely. If your answer is correct you will have to show this slip. If the symbol does not match any of the winning envelopes then you cannot lay claim to your winnings.
Now you must decide how much you wish to wager on this riddle. If you do not have any Gold Crowns, Lieutenant Quang will lend you 30 Ren (3 Gold Crowns) which you must use to make a wager. You cannot refuse to bet on the answer to this riddle. Everyone in the taproom is obliged to make a bet.
Deduct from your Belt Pouch the number of Gold Crowns you wish to wager. Make a note of this deduction in the margin of your Action Chart. If you deduce the answer correctly you may add double this number of Gold Crowns to the money in your Belt Pouch. If you do not answer correctly, you will lose the Gold Crowns you wager.
-Gripping your horse tightly between your knees, you wind the reins around the horn of your saddle and unshoulder your bow. You draw an arrow from your quiver, load and fire your bow with one smooth and fluid movement. The arrow skewers the skull of the Doomwolf alongside you on the left and brings it crashing to the ground. Startled by its sudden death, the two Doomwolves on your right ease back and you are able to quickly outpace them.
-Gripping your horse tightly between your knees, you wind the reins around the horn of your saddle and unshoulder your Bow. You draw an Arrow from your Quiver, load and fire your Bow with one smooth and fluid movement. The Arrow skewers the skull of the doomwolf alongside you on the left and brings it crashing to the ground. Startled by its sudden death, the two doomwolves on your right ease back and you are able to quickly outpace them.
+Hurriedly, you draw upon your Magnakai discipline of Psi-surge and launch a pulse of mental energy at the entity. It penetrates its ghostly form and disrupts its ability to leech psychic power from the dome of darkness. Your swift action saves your companions from a gruesome fate, but your hasty attack weakens you and leaves you trembling with psychic shock: lose 7
Hurriedly, you draw upon your Magnakai Discipline of Psi-surge and launch a pulse of mental energy at the entity. It penetrates its ghostly form and disrupts its ability to leech psychic power from the dome of darkness. Your swift action saves your companions from a gruesome fate, but your hasty attack weakens you and leaves you trembling with psychic shock: lose 7
The entity musters its strength and focuses all of its power upon you. You steel yourself for the psychic combat which is about to begin.
This is a psychic combat without physical contact. You cannot add any bonuses to your
This is a psychic combat without physical contact. You cannot add any bonuses to your
Your dreams are haunted by a vision of Lieutenant Quang lying dead at the bottom of the Tkukoma Estuary. Dark swirling shadows writhe all around his lifeless body. You drift towards him and look at his face. It is relaxed and serene as if he is sleeping peacefully. The currents bring you closer and closer until your face is almost touching his. Abruptly, his eyelids spring open and two bubbling jets of living green flame issue forth from the pupils of his glaring eyes. They burn and melt and mutilate you. The dark shadows grip you tightly and you cannot move a muscle. There is no escaping from the horror that engulfs your body and soul. It consumes you utterly.
Pick a number from the Random Number Table (0 = 10). If you possess Kai-screen, deduct 2 from the number you have chosen. The total is how many
Quang hurriedly unshoulders his bow and commands Bai and Deng to do likewise.
Fire at will!
he shouts, and the three of them unleash a flurry of arrows at the advancing Skarada. Six of the enemy fall dead or wounded before the remainder reaches the top of the hill. Two of the beasts rush at you in a frenzied attack, their bloodstained axes held poised to hack you down.
Kl
This special weapon will now triple all
The taproom is almost empty, save for a couple of aged villagers who are playing samor at a table near the tavernKenga, you
and a wiry man old man in an apron appears from a doorway behind the counter.
The taproom is almost empty, save for a couple of aged villagers who are playing samor at a table near the tavernKenga, you
and a wiry old man in an apron appears from a doorway behind the counter.
How may I serve you, sir?
he says, benignly.
You cast your eye along his shelves that are filled with bottles and small casks of wines, spirits and exotic liqueurs. There are a myriad to choose from and they come from all over Magnamund. On one of the middle shelves you see a tall dark-green bottle that you recognise immediately; it is Moyturan Brandy from Sommerlund. A sudden wave of homesickness makes you swallow hard.
+You cast your eye along his shelves that are filled with bottles and small casks of wine, spirits, and exotic liqueurs. There are a myriad to choose from and they come from all over Magnamund. On one of the middle shelves you see a tall dark-green bottle that you recognise immediately; it is Moyturan Brandy from Sommerlund. A sudden wave of homesickness makes you swallow hard.
I
you say, and the tavern keeper smiles.
Ah, I see you are a man of impeccable taste, good sir. A fine spirit from a fine land.
Kenga takes the bottle down from the shelf and sets it on the counter. He produces a bulb-shaped glass and tugs the cork from the bottle. When he upends it, only a few drops of brandy emerge, barely enough to moisten the bottom of the glass.
Forgive me,
he says, now embarrassed and a little flustered. I have another on the top shelf. Please allow me to fetch it down for you. It
The old tavern keeper retrieves a short ladder from under the counter and sets it against the shelves. Hastily, he climbs up and stretches for the spare bottle. Unfortunately, in his haste he overreaches, loses his balance, and comes crashing down to land with a muffled thud behind the counter. His failed attempt to retrieve the spare bottle has moved a cask that was resting alongside. It falls off the shelf and comes hurtling down towards the old man
The old tavern keeper retrieves a short ladder from under the counter and sets it against the shelves. Hastily, he climbs up and stretches for the spare bottle. Unfortunately, in his haste he overreaches, loses his balance, and comes crashing down to land with a muffled thud behind the counter. His failed attempt to retrieve the spare bottle has moved a cask that was resting alongside. It falls off the shelf and comes hurtling down towards the old man
If you do not, pick a number from the Random Number Table. If you possess Grand Huntmastery, you may add 3 to this number.
-The Skarada are less than thirty feet away when Lieutenant Quang shouts Fire!
As one, you release your straining bowstrings and send a volley of arrows whistling into the advancing enemy. The missiles all hit their mark and three of the four Skarada tumble forwards, mortally wounded. Your arrow penetrates the left shoulder of the leading Skarad and spins it around, but it does not make it lose its footing. Bellowing with pain, the creature hacks the protruding shaft in two with one blow of its flint axe. It snarls with anger and glares at you with its bloodshot amber eyes before it beats a hasty retreat into the trees.
You are determined not to let it escape. Hurriedly, you shoulder your bow and urge your horse forward in pursuit of the wounded beast. In less than a minute you run it to ground among the pines. Roaring like a cornered tiger, the Skarad swings around and leaps towards your horse with its axe raised high, slashing the air as it strikes. Terrified by its ferocity, your mount rears up and shies away from the creature
The Skarada are less than thirty feet away when Lieutenant Quang shouts Fire!
As one, you release your straining bowstrings and send a volley of Arrows whistling into the advancing enemy. The missiles all hit their mark and three of the four Skarada tumble forwards, mortally wounded. Your Arrow penetrates the left shoulder of the leading Skarad and spins it around, but it does not make it lose its footing. Bellowing with pain, the creature hacks the protruding shaft in two with one blow of its flint axe. It snarls with anger and glares at you with its bloodshot amber eyes before it beats a hasty retreat into the trees.
You are determined not to let it escape. Hurriedly, you shoulder your Bow and urge your horse forward in pursuit of the wounded beast. In less than a minute you run it to ground among the pines. Roaring like a cornered tiger, the Skarad swings around and leaps towards your horse with its axe raised high, slashing the air as it strikes. Terrified by its ferocity, your mount rears up and shies away from the creature
This creature is immune to all forms of psychic attack except Kai-surge. If you possess this Grand Master discipline and wish to use it during this combat, you may only add 3 to your
This creature is immune to all forms of psychic attack except Kai-surge. If you possess this Grand Master Discipline and wish to use it during this combat, you may only add 3 to your
You call upon your advanced discipline to create a sphere of calm air around the boat. It helps you to leave the quayside, but its effect is all too short lived.
-You call upon your advanced Discipline to create a sphere of calm air around the boat. It helps you to leave the quayside, but its effect is all too short lived.
+You strike a dozen stout branches and sustain several cuts and bruises before you land, dazed and breathless, amidst a clump of thick foliage (lose 3
You force a way through the heavy foliage and emerge from the trees at the edge of the clearing, close by the muddy road. A flash of lightning illuminates the area for a few fleeting moments, yet in that brief instant you are seen by Anseng. You are also spotted by Lord Rimoah who is clinging with all his strength to the prow rail of the Comet, high above. He tosses a small object over the skyship
Anseng and his lantern emerge from the trees. Your worried guide pauses for a few moments to get his bearings, then he comes running towards you as fast as his saturated clothing will allow. You rush to meet him at the edge of the road. The noise of the storm has grown much louder since the Comet departed, and now the ground shudders alarmingly with every step you take. The sodden soil has become dangerously unstable. Lightning bolts strike the ground, causing fissures that tear open the soft friable earth. You watch with growing dread as parts of the clearing break away and tumble into these treacherous crevasses. A wide fissure opens beneath your feet and you lose your balance. Instantly, a strong hand grabs your forearm and pulls you away from the yawning rift.
+You force a way through the heavy foliage and emerge from the trees at the edge of the clearing, close by the muddy road. A flash of lightning illuminates the area for a few fleeting moments, yet in that brief instant you are seen by Anseng. You are also spotted by Lord Rimoah who is clinging with all his strength to the prow rail of the Comet, high above. He tosses a small object over the skyship
Anseng and his lantern emerge from the trees. Your worried guide pauses for a few moments to get his bearings, then he comes running towards you as fast as his saturated clothing will allow. You rush to meet him at the edge of the road. The noise of the storm has grown much louder since the Comet departed, and now the ground shudders alarmingly with every step you take. The sodden soil has become dangerously unstable. Lightning bolts strike the ground, causing fissures that tear open the soft friable earth. You watch with growing dread as parts of the clearing break away and tumble into these treacherous crevasses. A wide fissure opens beneath your feet and you lose your balance. Instantly, a strong hand grabs your forearm and pulls you away from the yawning rift.
Steady, my Lord,
says Anseng, his rain-lashed face lit by the eerie yellow light of his storm lantern. I
You nod in agreement and stay close behind your guide as skillfully he makes his way across the treacherous ground towards the tree line on the eastern side of the clearing. Here the earth is more stable; the tangled roots of the tall trees are preventing it from breaking apart and collapsing. Sheltered from the pouring rain by the thick canopy of toa fronds, you pause to rest and recover from your dramatic return to Chai.
Upon checking your equipment, you are dismayed to find that the leather satchel containing your tracker gem is missing. The strap is still slung around your shoulder, but the satchel bag has been torn away during your fall through the trees. Your backpack has also been damaged in the fall, and three items are now missing. (Erase the Tracker Gem from your Action Chart. You must also erase 3 Backpack Items
You may buy any of the items listed above for the price indicated. With the exception of the bow (which you carry slung over your shoulder) and the arrows (which are kept in your quiver), they are all Weapons that you carry sheathed on your belt. You are under no obligation to make a purchase at this establishment.
+You may buy any of the items listed above for the price indicated. With the exception of the Bow (which you carry slung over your shoulder) and the Arrows (which are kept in your Quiver), they are all Weapons that you carry sheathed on your belt. You are under no obligation to make a purchase at this establishment.
Xiong gives a respectful bow and he bids you good night when you leave the shop.
-Anseng
Anseng
Your eye is drawn to a large and impressive building on the right side of this wide lantern-lit avenue. Its tiled roof has a sweeping curvature that rises at the corners and its sea-green ridge tiles are highly decorated with ceramic figurines. This is the famous public library and records office of Pensei, a repository for tens of thousands of books and ancient parchments collected and preserved here over several centuries. The building and its contents are a worthy testament to the wisdom and enlightenment of the Khea-khans of Chai.
-Two Imperial Guardsmen clad in ang
Two Imperial Guardsmen clad in
Upon entering the main concourse of the Pensei Pagoda, you are struck by the lavishness of the interior which recently has been renovated at Khea-khan Lao Tin
The arched door opens as you reach the top of the staircase and Captain Voushan escorts you into the luxuriously appointed chamber beyond. Every inch of the walls and ceiling are embellished with intricate carvings clad with gold leaf. The effect is dazzling at first sight. Portraits of past Khea-khans and depictions of significant events in Chai
A robed courtier approaches Captain Voushan and informs him that the Khea-khan is inspecting the west wall defences. He is expected to return within the hour and she invites you to await him here.
-You pour the last of the Senara Tea into your cup and offer it to your guide. He accepts it gladly and swallows it down in one go. Revived by the tea, he tells you that two rooms for the night were part of the bargain he struck with Lun-chow. He hands you a key and tells you that your room is number 5.
We have another long ride ahead of us tomorrow. Let
Together you leave the booth and pass through the curtained archway. Both of your rooms are located on the ground floor, next to each other. Anseng wishes you a good night
The arrow tip grazes your right shoulder and the missile whistles past to ricochet off the wall of the convent several yards along the alleyway behind. Lose 1
The guard scrutinises your face and then he tells you to pull aside your rain cape so that he can inspect the weapons and equipment you are carrying.
-Your arrow pierces the creature
Your Arrow pierces the creature
You leap from the driver
Anseng joins you in this fight at the beginning of the second round. You may now temporarily increase your
Unfortunately, your answer is incorrect. There were 12 apples in the bag on the morning of the Khea-khan
Mindful of the time you have spent here and your need to find the Tower of Ishir, you leave the inn and make your way across the storm-swept quayside. You arrive at Chunang Street which heads off in a northerly direction, away from the quay.
-You wake shortly before dawn and stretch your weary limbs. Quang gets to his feet and awakens each of the snoring Watchers. A daunting ride awaits you all. You have two days in which to cover the 120 miles between Vabou and the location of the lost tracker gem. Mindful that every hour counts, you forego breakfast and mount your horses. In the grey light of dawn, the old highway that bisects the town is busy with townsfolk preparing to leave Vabou while they still can. They are afraid that the enemy will return and have decided to abandon their homes and journey to the distant town of Hi
You wake shortly before dawn and stretch your weary limbs. Quang gets to his feet and awakens each of the snoring Watchers. A daunting ride awaits you all. You have two days in which to cover the 120 miles between Vabou and the location of the lost tracker gem. Mindful that every hour counts, you forego breakfast and mount your horses. In the grey light of dawn, the old highway that bisects the town is busy with townsfolk preparing to leave Vabou while they still can. They are afraid that the enemy will return and have decided to abandon their homes and journey to the distant town of Hi
The rain has eased off overnight to be replaced by a light drizzle. It makes your journey less miserable than it has been since you first arrived in Chai four days ago. The first nineteen miles of your ride towards the village of Zang pass uneventfully. It is not until you approach your twentieth mile on the highway that your Sixth Sense warns you enemies are close. You signal to the others to stop. You stand in the stirrups and scan the surrounding countryside, but all you can see is rain-swept grassland swaying in the wind. There are no signs of the Skarada and Chagarashi that attacked Vabou last night. Satisfied that there appears to be no threat of ambush, you resume the ride towards your rendezvous point. It is not until you are twenty five miles from Vabou that the situation takes a turn for the worse.
A large group of creatures are spotted in the distance. You magnify your vision and see that they are the survivors of last night
You let loose your straining bowstring and your arrow flies straight and true. It strikes the Doomwolf between its feral eyes and the sharp tip penetrates deep into its brain, killing it instantly. It falls off the tree bridge and plunges head first into the ravine. The weight on the fallen tree is lessened by the demise of the second Doomwolf. You urge your companions to push harder against the pine and it starts to give. The compacted earth beneath it cracks and crumbles.
-Get clear!
you shout, and hastily they leap away as the tree trunk sinks with the collapsing edge of the gully. There is a loud rumble and you see the tree and the loosened earth fall away into the yawning fissure. The remaining two Doomwolves howl with terror as they tumble off the falling trunk and plummet to their doom at the base of the ravine, one hundred feet below.
Quang and the Watchers are greatly impressed by the way in which you have dealt with the Doomwolves. They punch the air and shout in unison: Paizar!
You let loose your straining bowstring and your Arrow flies straight and true. It strikes the doomwolf between its feral eyes and the sharp tip penetrates deep into its brain, killing it instantly. It falls off the tree bridge and plunges head first into the ravine. The weight on the fallen tree is lessened by the demise of the second doomwolf. You urge your companions to push harder against the pine and it starts to give. The compacted earth beneath it cracks and crumbles.
+Get clear!
you shout, and hastily they leap away as the tree trunk sinks with the collapsing edge of the gully. There is a loud rumble and you see the tree and the loosened earth fall away into the yawning fissure. The remaining two doomwolves howl with terror as they tumble off the falling trunk and plummet to their doom at the base of the ravine, one hundred feet below.
Quang and the Watchers are greatly impressed by the way in which you have dealt with the doomwolves. They punch the air and shout in unison: Paizar!
You smile and nod your head in acknowledgement of their generous praise. As the echo of their cheer fades away among the surrounding trees, you feel a sudden wave of weakness coursing through your body. It makes your stomach churn and leaves you gasping for breath. Once again, the Eye of Agarash has activated and this time it drains you of 5
Wiping a trickle of cold sweat from your brow with the back of your trembling hand, you swallow hard and quickly reassure your companions that you are fit to continue.
-An elegant Palace courtier takes you gently by the arm and escorts you to your sleeping room on the ground floor. Upon arriving, she opens the mahogany door, bows politely, and motions you to enter. You cross the threshold and stare in amazement at this luxurious bedchamber. The courtier bids you good night and the door closes behind her without a sound.
Fine food and new clothing have thoughtfully been provided for you. You climb out of your damp and travel-stained clothes and ease yourself into the warm water of a sunken marble bath. The scented water soothes your aching limbs. After bathing, you eat before retiring to a majestic bed where you fall asleep as soon as your head touches the soft silk pillow.
-You are awoken before dawn by the harmonic tinkling of a small hand bell. You open your eyes and the first thing you see is the smiling face of the courtier. With a soft and lilting voice, she tells you that Lieutenant Quang will be in the concourse in thirty minutes time. You watch as she seemingly glides out of the bed chamber and closes the door. You arise feeling better than you have felt in days. A good night
You are awoken before dawn by the harmonic tinkling of a small hand bell. You open your eyes and the first thing you see is the smiling face of the courtier. With a soft and lilting voice, she tells you that Lieutenant Quang will be in the concourse in thirty minutes time. You watch as she seemingly glides out of the bed chamber and closes the door. You arise feeling better than you have felt in days. A good night
The lieutenant appears, clad in his battle dress with his badge of rank prominently displayed on his dark green cloak. He ushers you all to the Imperial stables where you collect your mounts for the journey. They are fine steeds and will serve you well. You pass through the city
A wave of weakness robs you momentarily of your ability to keep your head above the heaving waves. You sink several feet before you are able to propel yourself back to the surface. The Eye has activated and drained you of 3
Lieutenant Quang nods in agreement and you lead him and the Watchers away from the halted refugee column and ride east towards the tree-line of the Nagah Forest. Passage through the tree-line is easy as the forest here is far less dense than it is to the north east. You make swift progress until you spot something moving up ahead. You signal to your companions to halt.
+Lieutenant Quang nods in agreement and you lead him and the Watchers away from the halted refugee column and ride east towards the tree-line of the Nagah Forest. Passage through the tree-line is easy as the forest here is far less dense than it is to the north-east. You make swift progress until you spot something moving up ahead. You signal to your companions to halt.
Using your Sixth Sense and magnified vision skills, you identify the moving object. It is a lone Chagarashi. It appears to be scouting the sparse woodland, looking for refugees that may be attempting to circle around the roadblock.
-With immense courage and determination, you resolve to confront Zashnor and slay the evil Nadziran in personal combat. You unsheathe your Kai Weapon, unlock the wheelhouse door, and step out onto the rain-swept stern deck. Zashnor has dismounted from the Zlanbeast and it is about to step onto the gangplank. It sees you and immediately it unleashes a powerful wave of psychic energy with the intention of disabling you before you can launch your attack.
-The horse team comes to a faltering halt and refuses to go any further. They are petrified with fear. Two Chagarashi emerge from the trees ahead and stalk towards the wagon, drooling and gnashing their fangs in anticipation of feasting upon the terrified horses.
-Kl
The Doomwolf shrieks in agony and drops heavily to the ground like a sack full of lead apples. Instantly, its body is trampled by your horse
The doomwolf shrieks in agony and drops heavily to the ground like a sack full of lead apples. Instantly, its body is trampled by your horse
Your glancing blow sends the Chagarashi tumbling backwards into the wet foliage. As it struggles to get back on its feet, you rein in your horse and bring him around to face your wounded foe. Lieutenant Quang and the Watchers come galloping through the trees towards the Chagarashi. It has only just got back on its feet when the lieutenant gallops past and deals it a deadly scything blow with his
Your glancing blow sends the Chagarashi tumbling backwards into the wet foliage. As it struggles to get back on its feet, you rein in your horse and bring him around to face your wounded foe. Lieutenant Quang and the Watchers come galloping through the trees towards the Chagarashi. It has only just gotten back on its feet when the lieutenant gallops past and deals it a deadly scything blow with his
You signal to Quang and the Watchers to gather in a circle.
We must proceed with caution,
you say. This creature may not have been the only one scouting this area.
You urge your horse forward and lead the others through the tree-line in single file, with all eyes peeled for the slightest movement among the pines and foliage ahead.
-You leave the cavalry stables on foot and enter the grand central square of Valus. Several streets and avenues converge at this point. Quang says that you should head for the banks of the estuary but he is unfamiliar with the waterfront precinct of the town. He asks Deng, who is a native of Valus, to suggest the best route to take. The Watcher stares at the flagstones and does not respond. He is still deeply shocked by Chao
Forgive me for saying this, but you look very tired. Have you had a hard journey to Vabou?
You smile and nod your weary head. Mmm, then I know just the thing that will make you feel much better.
Rakhi raises her arm and beckons the young barmaid over to your table. She asks the girl to bring you a pot of boiling water and two teacups. The girl returns shortly with the pot and cups and Rakhi thanks her kindly. You watch with fascination as she removes a pouch of small white flowers from a pocket of her dress and tips them into the pot. As you wait for the flowers to infuse in the steaming water, she informs you that they are fresh Senara blooms that she gathered earlier today. Carefully she lifts the lid of the pot and smiles, then she fills the two teacups with this curious brew.
This is Senara Tea,
she says, it
You scramble to your feet and face your enemy. Zashnor has reached the bottom of the gangplank and it levels the Claw of Naar at your chest. Its initial psychic attack has failed to stop you and now it launches a magical attack that it hopes will put paid to you once and for all. The tip of the Claw erupts into a terrifying ball of lighting that arcs across the deck at blinding speed.
-Pick a number from the Random Number Table. If you possess the discipline of Grand Huntmastery, deduct 2 from the number you have chosen.
+Pick a number from the Random Number Table. If you possess the Discipline of Grand Huntmastery, deduct 2 from the number you have chosen.
If your total is now 3 or lower, you lose 3
If your total is now 4
If your total is now 7 or 8, you lose 7
If your total is 9, you are engulfed and consumed by the ferocious ball of lightning. Zashnor will recover the Eye of Agarash from your smouldering remains and marry it with the Claw of Naar. The weapon thus created will give the Nadziran the ability to unleash a fireball so powerful that it will incinerate Dwala and all of its inhabitants at one fell stroke. Tragically, you will no longer be able to prevent this catastrophe, for your life and your mission ends here.
-Bhanarian spies,
he replies with disdain. We
Unfortunately, your answer is incorrect. The Wedding Ring must be in the Gold Box otherwise all the inscriptions would either be true or false. You have lost the Gold Crowns that you wagered.
-It starts to rain as you approach the village of Zang at dusk. This picturesque Chai settlement sits astride the highway amidst a range of rolling hills. To the south east you can see the darkening peaks of the Huzang Mountains, and to the north west, beyond the hills, you espy the perimeter of the Northern Huzang Forest. Its giant toa trees are swaying gently in the strengthening breeze. You note that Zang has been spared the ravages of last night
It starts to rain as you approach the village of Zang at dusk. This picturesque Chai settlement sits astride the highway amidst a range of rolling hills. To the south-east you can see the darkening peaks of the Huzang Mountains, and to the north-west, beyond the hills, you espy the perimeter of the Northern Huzang Forest. Its giant toa trees are swaying gently in the strengthening breeze. You note that Zang has been spared the ravages of last night
Anseng leads you along the muddy main road towards a distant tavern. A brace of copper lanterns creak slowly in the breeze above its shiny red door.
We
says Anseng. The owner
From the shelter of an awning, the owner
And it
replies your guide, as he dismounts. He retrieves his pole arm from his saddle and then turns to you and says, Our horses are in good hands, my Lord. Jeng will take care of them. Come, let
And it
replies your guide, as he dismounts. He retrieves his polearm from his saddle and then turns to you and says, Our horses are in good hands, my Lord. Jeng will take care of them. Come, let
You enter the comfortable warmth of the tavern
My best rooms are at your disposal, my friends,
says Tzu, enthusiastically. It
The hard day
You walk along the paved street, passing closed cook shops and small emporiums that sell clothing, furniture and fruit, until you arrive at Dwala
Through the teeming rain, you see two thoroughfares that lead away from the main square. One goes north and is called Izara Street. The other heads west and is named Xo Street. A signpost at the start of Xo Street points due west and reads: To the Quay
.
You walk along the paved street, passing closed cook shops and small emporiums that sell clothing, furniture, and fruit, until you arrive at Dwala
Through the teeming rain, you see two thoroughfares that lead away from the main square. One goes north and is called Izara Street. The other heads west and is named Xo Street. A signpost at the start of Xo Street points due west and reads:
Anseng moves towards you, sweeping his glowing
You retreat a few unsteady paces and struggle to suppress the tide of nausea that is sapping your strength. As if sensing your weakness, Anseng lunges forward and thrusts the glowing tip of his cursed weapon at your trembling face.
Priestess Song Tao leads you to an alcove behind the altar and traces her fingertip around one of the engravings on the wall. It activates a secret panel which slides open to reveal a spiral stone staircase. You follow as she climbs to a landing near the top of the tower. A silver-plated door stands before you. Song Tao knocks on this shining door before opening it.
You follow her into a large and impressive circular chamber. Its smooth walls and ceiling are midnight blue in colour and studded with clusters of tiny Caronese crystals. The effect is stunning; it is as if you have just stepped into deep space and are surrounded by thousands of tiny twinkling stars. The chamber is dimly lit by an oil lamp resting on a circular table in the middle of the room. Song Tao raises its wick and the light becomes brighter. It illuminates three people who are seated in winged armchairs on the far side of the chamber. They stand up and Song Tao introduces them to you.
-The first is Lord Honos, a journeymage from Dessi. The second is Zautro, a curate Herbwarden from Bautar, and the third is Captain Jian Tzu, the commander of Dwala
The first is Lord Honos, a journeymage from Dessi. The second is Zautro, a curate Herbwarden from Bautar, and the third is Captain Jian Tzu, the commander of Dwala
When you open the leather satchel, you are assailed by a wave of evil energy that drains you of 6
The rain has become heavier while you have been in the tavern. You raise the hood of your woollen cloak and hurry towards the blacksmithy on the opposite side of the paved village road. As you approach the open doors, you sense that something is wrong. There is no sign of Anseng or the blacksmith, and Anseng
It is Anseng, but he is no longer how you remember him. His face is grey and gaunt, and his eyes are now empty sockets that radiate a dull blue glow. Stiffly, he turns towards you with his cupped hands outstretched. There is a loud crack
and his hands and forearms are wreathed in sparking balls of electric blue fire. Before your disbelieving eyes, these unholy spheres of flame coalesce into a glowing rod that rapidly transforms into the shape of a
It is Anseng, but he is no longer how you remember him. His face is grey and gaunt, and his eyes are now empty sockets that radiate a dull blue glow. Stiffly, he turns towards you with his cupped hands outstretched. There is a loud
You reach to your belt pouch, but Shousun has a sudden change of mind.
One moment,
he says. I
You look to Quang and he narrows his eyes a little. He is signalling you to say nothing.
-Come a little closer
, he says to the inquisitive innkeeper. I will tell you what we know, but I
Of course, my Lord
, replies Shousun, with a wry smile. He moves closer to Quang and leans forward so that the Lieutenant can speak quietly in his ear. In a hushed voice, Quang tells him that some of the citizens of Pensei believe their city will be attacked by the Bhanarians. They have decided to leave their homes and travel to Hi
Come a little closer,
he says to the inquisitive innkeeper. I will tell you what we know, but I
Of course, my Lord,
replies Shousun, with a wry smile. He moves closer to Quang and leans forward so that the Lieutenant can speak quietly in his ear. In a hushed voice, Quang tells him that some of the citizens of Pensei believe their city will be attacked by the Bhanarians. They have decided to leave their homes and travel to Hi
Thank you my Lord,
says the innkeeper. Having now satisfied his curiosity, Shousun tells you that the ales are on the house. He says that it is an honour to have an Imperial Guardsman visit his humble inn and he invites you all to enjoy a meal and stay the night at his expense. Quang thanks him and accepts his hospitality.
You ride along Maoshen Avenue until you come to a flagstoned square bordered on all sides by exclusive emporiums and luxurious dwellings. An ornate cherry-red sign in the middle of the square indicates the way to the Imperial Palace and you follow an adjoining street eastward until you come to a grand plaza. At its centre stands the Imperial Palace, ringed by a high curtain wall. The plaza is crowded with refugees, huddled together in small groups beneath umbrellas and makeshift tents. Carefully, you steer your horse through the frightened citizens and make your approach to the grand outer gate of the palace. The Imperial Guard sentries watch intently as you ascend the wide stone ramp that leads to the arched gate.
-The guard pockets your crown, but he does not step aside to allow you to pass through the gate. He looks you up and down and then tells you to pull back the hood of your oilskin rain cape.
-You spur your horse to the gallop and charge at the fleeing Chagarashi. The creature soon realises that it cannot outrun your horse and defiantly it skids to a halt and turns to face you. As your horse bears down on this snarling beast, you unsheathe your Kai Weapon and raise it in readiness to strike the creature a killing blow.
Due to the speed of your attack, you can only engage in one round of combat with this enemy before the momentum of your charging horse carries you past it.
-The Doomgah howls with frustration; it can no longer see you. It drops its iron bow and unsheathes its serrated sword. You run to the other side of the wheelhouse and peer around its side to see the Doomgah scurrying along the walkway, slashing at the rain with its black blade in a berserk frenzy. You draw your Kai Weapon as it comes racing down the gangplank, shrieking maniacally. It does not know precisely where you are and you seize this vital advantage. The moment it reaches the stern deck, you spring out from behind the wheelhouse and launch a swift attack.
Because of the speed and surprise of your attack, you may ignore any
You unshoulder your bow and take aim at the gaping maw of the leading Chagarashi.
+You unshoulder your Bow and take aim at the gaping maw of the leading Chagarashi.
Pick a number from the Random Number Table. If you have Grand Weaponmastery with Bow, add 2 (in this instance, instead of 5) to the number you have chosen. If you have attained the rank of Sun Knight or higher, add another 2.
-Your final blow decapitates Xaol and sends his decayed head arcing away into the tempestuous waters of the Tkukoma Estuary. His crippled body drops to the deck and rapidly decays before your eyes. The necromantic spell that raised Xaol from the dead and restored his sundered body has been broken, and now the years of rot and decay that were held at bay rapidly consume his diseased corpse. His serpent rod reverts to its spherical form and lies beside the putrid remains, smoking and hissing intensely.
-The Chagarashi lead the attack on the North wall. They leap up and sink their talons deep into the logs and cling on tightly as the Skarada use them like scaling ladders. They clamber up their backs to reach the top of the parapet wall.
You unsheathe your Kai Weapon and join the militiamen crouching along the parapet walkway. The instant the clawed hands and head of the first Skarad appear above the parapet, you spring to your feet and strike.
You may add +3 to your Combat Skill in the first round of this combat. The Skarad is unable to retaliate in the first round as it has not cleared the wall, therefore you should ignore any
You may add +3 to your
A stunning transformation is taking place before your disbelieving eyes. The grey cloaked Nadziran dissolves into a swirling cloud of milky mist that expands and solidifies into a scaly dragon, with frosty-white hide and black fathomless eyes. It opens its jaws to reveal an array of razor-sharp fangs. It roars loudly and a freezing gust of super-cold breath engulfs you, leaving you shivering and chilled to the bone. Your Magnakai discipline of Nexus saves you from a swift and icy death, but Zashnor seizes the advantage its transformation and breath attack has gained and it comes bounding towards you with murderous intent.
-A stunning transformation is taking place before your disbelieving eyes. The grey cloaked Nadziran dissolves into a swirling cloud of milky mist that expands and solidifies into a scaly dragon, with frosty-white hide and black fathomless eyes. It opens its jaws to reveal an array of razor-sharp fangs. It roars loudly and a freezing gust of super-cold breath engulfs you, leaving you shivering and chilled to the bone. Your Magnakai Discipline of Nexus saves you from a swift and icy death, but Zashnor seizes the advantage its transformation and breath attack has gained and it comes bounding towards you with murderous intent.
+You draw upon your Magnakai discipline of Curing and transfer the healing warmth of your Kai discipline into the body of the dying man. His weak pulse strengthens and his muscles twitch involuntarily, but he does not regain consciousness. Then his heart stops beating and he slips away into the merciful embrace of death. You were unable to save his life but your effort was not entirely in vain, for his passing was without pain. Now your mind is flooded with unanswered questions. Why was he savagely murdered? What kind of beast is capable of such cold-bloodied slaughter? Where is Anseng? Is he still alive or has he, too, met a grisly end?
-Galvanised into action by what has happened here, you race down the stairs and mount your horse. Quickly you bring her around to face the open doors and ride out into the pouring rain. The fresh tracks from the Blacksmithy lead you along the paved road until you reach the northern perimeter of the village. Here they leave the highway and veer due east towards the Nagah Forest. A narrow woodman
You draw upon your Magnakai Discipline of Curing and transfer the healing warmth of your Kai Discipline into the body of the dying man. His weak pulse strengthens and his muscles twitch involuntarily, but he does not regain consciousness. Then his heart stops beating and he slips away into the merciful embrace of death. You were unable to save his life but your effort was not entirely in vain, for his passing was without pain. Now your mind is flooded with unanswered questions. Why was he savagely murdered? What kind of beast is capable of such cold-bloodied slaughter? Where is Anseng? Is he still alive or has he, too, met a grisly end?
+Galvanised into action by what has happened here, you race down the stairs and mount your horse. Quickly you bring her around to face the open doors and ride out into the pouring rain. The fresh tracks from the Blacksmithy lead you along the paved road until you reach the northern perimeter of the village. Here they leave the highway and veer due east towards the Nagah Forest. A narrow woodsman
You summon your mental power and launch a Mindblast into the grouped Nagah Ghouls. They shriek with pain and drop to their knees, clutching their grey misshapen heads in their oversized hands.
Charge!
shouts Lieutenant Quang, and his stirring command galvanises the Watchers into action. Anxious to seize the advantage your psychic attack has provided, all five of you attack the kneeling Nagah Ghouls before they can get back on their feet.
You shout to the others to grab their bows and fire on the leading Doomwolf. Quickly they obey and send a volley of well-aimed arrows whistling towards the pack leader. The missiles strike it in the face and chest, killing it instantly and sending its lifeless body hurtling down into the ravine. Its companions halt dead in their tracks, baying and snarling angrily.
-Dislodge the trunk!
you cry and leap from your saddle. Quang and the Watchers drop their bows, jump off their horses and together you run to the edge of the ravine. You put your shoulders to the fallen pine and push with all your strength, determined to send it toppling into the deep fissure along with the three remaining Doomwolves. The heavy trunk begins to shift but only a little. The first in the line of remaining Doomwolves senses what you are trying to do and it musters enough courage to come loping across the tree bridge.
You shout to the others to grab their bows and fire on the leading doomwolf. Quickly they obey and send a volley of well-aimed arrows whistling towards the pack leader. The missiles strike it in the face and chest, killing it instantly and sending its lifeless body hurtling down into the ravine. Its companions halt dead in their tracks, baying and snarling angrily.
+Dislodge the trunk!
you cry and leap from your saddle. Quang and the Watchers drop their bows, jump off their horses and together you run to the edge of the ravine. You put your shoulders to the fallen pine and push with all your strength, determined to send it toppling into the deep fissure along with the three remaining doomwolves. The heavy trunk begins to shift but only a little. The first in the line of remaining doomwolves senses what you are trying to do and it musters enough courage to come loping across the tree bridge.
You draw upon your mastery of Elementalism to create a sphere of calm air around your body. It helps you to maintain your grip on the ladder and protects you from the crackling energy of the storm. To your dismay, you look down and see the ladder being torn from Angseng
You draw upon your mastery of Elementalism to create a sphere of calm air around your body. It helps you to maintain your grip on the ladder and protects you from the crackling energy of the storm. To your dismay, you look down and see the ladder being torn from Anseng
The boat tumbles stern over bow and you are hurled into the raging waters. You plunge deep into the watery abyss, dragged down by the strong currents and the weight of your weapons and equipment. You intone the words of the Brotherhood Spell
The eagle-eyed ranger patrol spots you and comes galloping in your direction. Mindful that you do not have any proof of identity, you decide that it would be best if you evaded them.
-Honos is receiving a message from the High Council. He presses the Speaking Stone to his chest and closes his eyes. Another minute passes in silence as you wait for him to conclude his mental contact with his distant elders. He is smiling when he opens his eyes.
-I am happy to report that my message has been relayed to Lord Rimoah and he
I am happy to report that my message has been relayed to Lord Rimoah and he
If this is so, then they will know that you are here in the Tower of Ishir,
says Zautro, anxiously.
Song Tao uses her goodly powers to calm the Herbwarden
I will pray to Ishir to grant us a break in the storm so that Lord Rimoah shall be able to land in safety tomorrow,
she adds, and calls forward Jia Zhai to escort you to your room. You bid good night to the others and follow the Moon Maiden as she leads you out of the chamber and down the spiral staircase to the alcove behind the chapel
You remove your oilskin cloak, your boots and your backpack and place them beside the bed. You are feeling weary and it does not take long for you to drift off into a deep sleep.
+You remove your oilskin cloak, your boots, and your backpack and place them beside the bed. You are feeling weary and it does not take long for you to drift off into a deep sleep.
Pick a number from the Random Number Table.
-Swiftly you invoke the Brotherhood Spell
You may buy any of the items listed above for the price indicated. With the exception of the arrows, they are all backpack items that will take up one space in your backpack. You are under no obligation to make a purchase.
+You may buy any of the items listed above for the price indicated. With the exception of the Arrows, they are all Backpack Items that will take up one space in your backpack. You are under no obligation to make a purchase.
You can also sell any of the items you have noted on your Backpack List (with the exception of Anseng
Quang finally decides which compass he is going to purchase and he hands 50 Ren to the shop assistant. The wife of the emporium
At the end of Xiang Street you enter the quayside area. The churning waters of the estuary stretch out before you. Because of the heavy rain and failing light, you cannot see across the estuary to the opposite bank and have no way of judging how wide it is at this point. Quang asks a passer-by for directions to the ferry post and she points south and tells you that it is a five minute walk is that direction. Soon you reach the post and see the ferry boat to Dwala is moored at the quay. You approach it, hoping that you are in time to catch the dusk crossing, but you find that access to this part of the quay has been chained off. A sign hanging from the chain says: Ferry cancelled due to weather
.
Directly opposite the quay is a large three-storey building. The ornate sign fixed above its front door says: Ferry House Inn
At the end of Xiang Street you enter the quayside area. The churning waters of the estuary stretch out before you. Because of the heavy rain and failing light, you cannot see across the estuary to the opposite bank and have no way of judging how wide it is at this point. Quang asks a passer-by for directions to the ferry post and she points south and tells you that it is a five minute walk is that direction. Soon you reach the post and see the ferry boat to Dwala is moored at the quay. You approach it, hoping that you are in time to catch the dusk crossing, but you find that access to this part of the quay has been chained off. A sign hanging from the chain says:
Directly opposite the quay is a large three-storey building. The ornate sign fixed above its front door says:
Unfortunately, your answer is incorrect. The amounts are the same. After mixing in a quart of oil, the mixture would by
The patrons mummer their approval when Shou Lin explains the correct solution to the puzzle. You must now erase 10 Gold Crowns from your Action Chart and give the coins to the old man. Gladly he accepts your payment and praises you for your brave attempt at solving it.
Bad luck, my Lord,
says Anseng, in an attempt to console you. May you have better luck next time.
You are now feeling very tired and are finding it a little difficult to keep your eyes open. Rather than stay for Shou Lin
You shape your mouth in readiness and shout the Old Kingdom power-word with all your might: Gloar!
You shape your mouth in readiness and shout the Old Kingdom power-word with all your might:
The concussive shock of your spell hits the Claw of Naar and sends it skittering away across the deck, beyond Zashnor
You attack the five undead Nagah Ghouls before they can scramble back to their feet. Lieutenant Quang fights fiercely by your side, and the three Watchers engage those ghouls that attempt to outflank you. Your use of the Kai power-word has given you the combat advantage. You may ignore any
You may add 6 points to your
As the nausea subsides, you turn your attention to the Watchers who have all sustained wounds during the combat. By the use of your Magnakai Curing discipline, you are able to stop their bleeding and help them quickly to recover. You sense that you must now leave this location for there are more Nagah Ghouls in the vicinity and they are heading for the tavern garden, drawn by the foul smell of the spilt blood of their slain brethren. Hurriedly, you all remount your horses and press on with your journey to Vabou without further delay.
-You may add 6 points to your
If you win this combat, Quang decapitates the heads of the fallen enemy to prevent them from being reanimated by the evil energy that has kept them in an undead state for centuries. As he chops off the head of the last Nagah Ghoul with his
As the nausea subsides, you turn your attention to the Watchers who have all sustained wounds during the combat. By the use of your Magnakai Curing Discipline, you are able to stop their bleeding and help them quickly to recover. You sense that you must now leave this location for there are more Nagah Ghouls in the vicinity and they are heading for the tavern garden, drawn by the foul smell of the spilt blood of their slain brethren. Hurriedly, you all remount your horses and press on with your journey to Vabou without further delay.
+Once the puzzling is done and the successful wagers have all been paid out, the taproom settles down and the patrons resume their drinking and convivial conversations. Quang and Deng both won their wagers, but it does little to lift Deng
I
he replies. We
Do you know if anyone is crossing the estuary before nightfall,
asks Queng.
Do you know if anyone is crossing the estuary before nightfall?
asks Quang.
Not if they know what
With each passing minute new customers enter the inn until the taproom is bursting at the seams.
It
says Quang. There little chance we
You gather your backpacks and leave the overcrowded inn by way of its back door. An alleyway runs alongside the building and you use it to return to the quayside.
-breatheunderwater)
You may choose one of the above potions or you can politely decline Kenga
You may choose one of the above potions or you can politely decline Kenga
You are anxious to return to Anseng and so you bid Kenga farewell and leave the tavern.
-Elder Qinlau sees to it that your horses are stabled here at Militia Headquarters. Meanwhile, Captain Xing writes two notes informing his militia sergeants that you and Lieutenant Quang are authorised to take command of their companies. Then he hurries away to the bell tower and rings the bell. It warns the townsfolk that Vabou is in imminent danger of attack and it calls the militia to their battle posts at the watchtowers and along the perimeter walls.
A small group of boys gather at the Militia headquarters. They are messengers who are charged with conveying written orders from Captain Xing to the militiamen. They will also carry reports back from the palisade wall to keep the Captain abreast of any changes in the situation. One of the boys is ordered to take you to the North Watchtower. Another is assigned to Lieutenant Quang and the Watchers who will go to the West Watchtower. As the boys are collecting the notes that Captain Xing has written, Quang and the Watchers bid you good luck and good hunting. You agree to meet back here after the battle, assuming the fight goes in your favour.
The messenger boy escorts through the teeming rain to the North Watchtower. When you arrive, he hands Captain Xing
You speak the words of the Old Kingdom battle-spell
As you sip the sweet tasting liquid, immediately you feel the soothing effects of the brew flowing throughout your body. Your muscles and your mind are relaxed by this efficacious tea. If your current
As you sip the sweet tasting liquid, immediately you feel the soothing effects of the brew flowing throughout your body. Your muscles and your mind are relaxed by this efficacious tea. If your current
With a melodically lilting voice, Rakhi tells you about her life with the troubadours and how much she is looking forward to returning home to Lissan.
-You
Pau Ping bids you a kind farewell when you leave his shop. You return to the plaza and consider which street to take from here.
-Steadily, you catch up with Quang and the Watchers. As you rejoin them, you see something blocking the highway in the middle distance. A score of Skarada are shambling along the highway towards you. They took cover in the tall grass when you and your companions rode along this section of the highway two hours ago, and now they are trying to rejoin the survivors of last night
Upon reaching the forest you find that the pines are widely spaced and you are able to maintain your fast pace with relative ease. However, this sparse border also makes it easy for a determined handful of Doomwolves to maintain their pursuit. The rumble of distant thunder and flashes of sheet lightning herald the return of heavy rain. This sudden change in the weather works to your advantage, dampening the scent of your horses and making it harder for the few remaining Doomwolves to track you. At length you come to a denser part of the forest that forces your mounts to slow their pace. It is criss-crossed with several narrow but deep gullies. You work your way around these fissures until you arrive at one that is much longer than the others. It stretches across your path and, at first glance, there appears to be no way to traverse it.
+Steadily, you catch up with Quang and the Watchers. As you rejoin them, you see something blocking the highway in the middle distance. A score of Skarada are shambling along the highway towards you. They took cover in the tall grass when you and your companions rode along this section of the highway two hours ago, and now they are trying to rejoin the survivors of last night
Upon reaching the forest you find that the pines are widely spaced and you are able to maintain your fast pace with relative ease. However, this sparse border also makes it easy for a determined handful of doomwolves to maintain their pursuit. The rumble of distant thunder and flashes of sheet lightning herald the return of heavy rain. This sudden change in the weather works to your advantage, dampening the scent of your horses and making it harder for the few remaining doomwolves to track you. At length you come to a denser part of the forest that forces your mounts to slow their pace. It is criss-crossed with several narrow but deep gullies. You work your way around these fissures until you arrive at one that is much longer than the others. It stretches across your path and, at first glance, there appears to be no way to traverse it.
Over there!
shouts Quang, pointing along the gully towards the east. He has spotted a dead pine that has fallen across this narrow ravine. Its trunk spans the yawning gap and provides a natural bridge to the far side.
Quang takes the lead and you follow him in single file as he steers his horse safely across the fallen pine. When you reach the far side, you hear the ominous growl of a Doomwolf close behind. The pack leader and three of its foul brood are in hot pursuit. They have already reached the middle of the tree bridge and will soon be upon you unless you can do something to halt their swift and determined advance.
-Quang takes the lead and you follow him in single file as he steers his horse safely across the fallen pine. When you reach the far side, you hear the ominous growl of a doomwolf close behind. The pack leader and three of its foul brood are in hot pursuit. They have already reached the middle of the tree bridge and will soon be upon you unless you can do something to halt their swift and determined advance.
+The arrow whistles towards you with an exceptional speed and accuracy that reveals its magical enhancement. It is a Zejar-dulaga, a sorcerous missile imbued with magical accuracy which is only known to be crafted in the Darklands! Instinctively, you twist aside to avoid it and it rips through your oilskin cape and disappears into the storm-swept waters of the estuary. The rip in your cape is smeared with a black tarry substance with a bitter smell. It is Black Yua venom, a fast-acting and deadly toxin.
The Doomgah Mooldor is reloading its bow and preparing to fire again. You race along the walkway towards the gangplank of the Silver Virixe, desperately seeking cover. Mooldor tracks you as you run and unleashes a second arrow. It speeds towards you, forcing you to somersault along the gangplank to avoid being hit. The deadly black arrow strikes the wooden edge of the plank barely inches from your right foot. Gasping for breath, you leap from the plank onto the stern deck of the cargo ship and hurriedly take cover behind the wheelhouse.
-After the two of you have consumed the food, Lun-chow escorts you to the rear of the inn and ushers you into a small green-tiled stable. Two fine mares are saddled ready for you to collect. You mount up and Lun-chow bids you both a safe journey as you leave his stable.
It is a grey dawn and a light drizzle is falling. Vabou is slowly awaking to a new day as you follow the main street to the town
You reach the village of Uzam shortly after midday. Anseng signals to you to halt before you enter the settlement. He dismounts and inspects his horse
As I thought
, he says, disappointedly. The shoe on her left hoof is loose. If we continue on with it like this, she
As I thought,
he says, disappointedly. The shoe on her left hoof is loose. If we continue on with it like this, she
Only two nails are holding the shoe in place. You will need to find a blacksmith who can put this right before you leave the village.
-Quang and Deng accept your decision with good grace. Chao is delighted and eagerly he leads you along the main street to his modest home on the eastern edge of the village. You dismount and tether your horses beneath an open-sided shelter at the side of the two-storey house. Chao leads you around to the front door and knocks four times. You hear the sound of scurrying feet and the door swings open. Before you stands Shen-Yin, Chao
Shen-Yin relinquishes her hold on Chao and welcomes you to their home. With some difficulty, Chao gently extricates himself from the grip of his excited children and introduces you to his wife. Bai needs no introduction for he has visited here many times in the past. Chao tells Shen-Yin that you are bound for Valus on imperial business and that you can only stay here overnight. She is understandably disappointed to hear that her husband will be home for such a short time, but she puts on a brave face and draws comfort from the fact that they are together again, albeit briefly. She gathers the children and shoos them upstairs so that you have the parlour to yourselves. Then she disappears into the kitchen to prepare some tea and food for you all.
After a simple but reviving meal and copious cups of tea, Chao and Shen-Yin retire upstairs leaving you and the others to sleep on the parlour floor. There is not much room but you are all thankful to be out of the rain and in warm home on this bleak and stormy night. You fall asleep with ease but you do not rest easily. You are haunted by dreams filled with sinister shadowy images and premonitions of impending loss. Thrice you awaken during the night, drenched in cold sweat, and each time you do you find it hard to go back to sleep. Due to your poor night
Chao wakes you all up at dawn. While you are checking your equipment and preparing for another long day in the saddle, Shen-Yin prepares breakfast and brings it to you in the parlour. While you are eating, Quang tells you that it is a thirty mile ride from here to Valus and he wants to reach the town by late afternoon. You finish your food while listening to the sounds of the children playing in their room above. When the time comes to leave, Quang, Bai and Deng go and feed the horses while you and Chao help Shen-Yin to clear away the breakfast dishes. You bid her thanks and walk to the front door to go and assist the others. Chao holds his doting wife in a warm and loving embrace and assures her that he will return soon. You are touched by the deep affection they have for each other. Quietly, you exit the door and see Quang leading two horses, yours and Chao
Chao wakes you all up at dawn. While you are checking your equipment and preparing for another long day in the saddle, Shen-Yin prepares breakfast and brings it to you in the parlour. While you are eating, Quang tells you that it is a thirty mile ride from here to Valus and he wants to reach the town by late afternoon. You finish your food while listening to the sounds of the children playing in their room above. When the time comes to leave, Quang, Bai, and Deng go and feed the horses while you and Chao help Shen-Yin to clear away the breakfast dishes. You bid her thanks and walk to the front door to go and assist the others. Chao holds his doting wife in a warm and loving embrace and assures her that he will return soon. You are touched by the deep affection they have for each other. Quietly, you exit the door and see Quang leading two horses, yours and Chao
It
The door opens and Chao and his wife share a final embrace in the doorway before Chao, sheepishly, bids a final farewell to his wife and climbs into the saddle. With a wave, Shen-yin bids you goodbye and Godspeed as you set off along the highway heading east from Jueng.
-The door opens and Chao and his wife share a final embrace in the doorway before Chao, sheepishly, bids a final farewell to his wife and climbs into the saddle. With a wave, Shen-Yin bids you goodbye and Godspeed as you set off along the highway heading east from Jueng.
+At the entrance to Maoshen Avenue is an apothecary shop. Its bow window is empty, but there is a lantern hanging above the front door that illuminates a sign that says it is still open for business. You secure your horse to a hitching rail and enter. Inside you find the old apothecary overseeing his assistants, directing them to clear the shelves and pack his stock of pills and potions into straw-lined boxes. He, too, is preparing to leave Pensei. You are about to turn around and exit the shop when he bids you stay and peruse a shelf of potions that have yet to be cleared.
Finest potions in all Chai,
he fawns, best you buy now. Maybe your last chance.
You inspect the remaining items and find the following tinctures and potions:
-Laumwort: 20 Ren (2 Gold Crowns). Restores 2
Oxydine: 40 Ren (4 Gold Crowns). Restores 2
Laumspur: 50 Ren (5 Gold Crowns). Restores 4
Alether: 60 Ren (6 Gold Crowns). Adds 2
Malavan: 60 Ren (6 Gold Crowns). Increases the effect of Mindblast, Psi-surge and Kai-surge, by adding 2
Karmo: 100 Ren (10 Gold Crowns). When taken before combat, this potion doubles your
You may buy any of the potions listed above for the price indicated. They are all backpack items that will each take up one space. You are under no obligation to make a purchase.
+You may buy any of the potions listed above for the price indicated. They are all Backpack Items that will each take up one space. You are under no obligation to make a purchase.
You ask the apothecary if he knows the quickest way to reach the Imperial Palace.
You can go along Maoshen or you can go along Tzushen. Both good. Both get you there equal soon.
You thank the old man before you leave his apothecary shop and retrieve your horse.
-In the light of the oil lamp, Zautro removes a selection of rare herbs from his belt pouches and a small mortar and pestle. He prepares a concoction that restores 8
Anseng passes you a scrap of paper on which to write down your answer and tells you to put your name on the reverse side. When the hourglass runs out, Tzu shouts: Time
The patrons hold up the scraps of paper on which they have written their answer and their name, and these are quickly gathered up by Yeng Zhi. She gives them to Shou Len and he removes the ones that have the correct answer. You are disappointed to see that your scrap of paper is not among them.
It was 41 years ago that the mother (who is now 80 years old) was exactly three times the age of her daughter. The daughter was 13 years old and the mother was 39 years old.
Only three patrons solved the puzzle. You are happy to see that one of them was Anseng. Yeng Zhi collects his winnings and places them on your table, together with his original bet in its paper wrap. He won 4 Ren, double the amount of his wager.
-You place the blade of the
You place the blade of the
Your eye is caught by movement on the quayside. The Doomgah are slowly and nervously returning to the stone pier. They are very wary but they are also very curious to discover if Xaol has been triumphant. You crouch low to avoid being spotted and shuffle your way towards the door of the wheelhouse. You resolve to get below deck and find a place to hide before the Doomgah muster enough courage to come along the pier and board the Silver Virixe. When they find the ruined remains of Xaol
Your basic Kai discipline of Mind over Matter deals quickly and easily with the padlock on the wheelhouse door. It snaps open and you slide back the door and enter. Swiftly, you tug the door closed behind you and use the padlock to secure it from the inside. A set of wooden steps lead down to the lower deck where you discover the crews
Your basic Kai Discipline of Mind Over Matter deals quickly and easily with the padlock on the wheelhouse door. It snaps open and you slide back the door and enter. Swiftly, you tug the door closed behind you and use the padlock to secure it from the inside. A set of wooden steps lead down to the lower deck where you discover the crews
The Watchers are settled in their saddles, poised to fire at the advancing Skarada upon Quang
Pick a number from the Random Number Table. If you possess the discipline of Grand Weaponmastery and are proficient with a Bow, you may add 5 to the number you have chosen.
-The Watchers are settled in their saddles, poised to fire at the advancing Skarada upon Quang
Pick a number from the Random Number Table. If you possess the Discipline of Grand Weaponmastery and are proficient with a Bow, you may add 5 to the number you have chosen.
+Beyond the South Gate is a large flagstoned plaza, bordered by several shops that sell clothing, groceries, fine art, curios and musical instruments. At the centre of the plaza stands a marble statue of Khea-khan Zha-zhing, Lao TinPau Ping
. There are three streets which converge at the plaza: Drauzhi Street, South Avenue and N
Beyond the South Gate is a large flagstoned plaza, bordered by several shops that sell clothing, groceries, fine art, curios and musical instruments. At the centre of the plaza stands a marble statue of Khea-khan Zha-zhing, Lao Tin
Frequent bolts of lightning illuminate the muddy highway as you trudge the final mile to Dwala
If you do not, or if you do not have sufficient Gold Crowns to do so, turn 94
+You sling the strap of the satchel over your head and right shoulder and position it across your body, so that the bag rests on your left hip. The Eye of Agarash is a Special Item. If you already possess the maximum number of Special Items allowed, you must now discard one in its favour. The Eye radiates an evil energy that will periodically drain you of
You sling the strap of the satchel over your head and right shoulder and position it across your body, so that the bag rests on your left hip. The Eye of Agarash is a Special Item. If you already possess the maximum number of Special Items allowed, you must now discard one in its favour. The Eye radiates an evil energy that will periodically drain you of
The chilling effect of the Eye strengthens your determination to prevent this evil artefact from falling into enemy hands. You must transport it safely to the Kai Monastery of Lorn where Supreme Master Lone Wolf will ensure it is placed in a secure location, beyond reach of Zashnor and its foul cohorts.
-Yong Street is a wide paved thoroughfare bordered by warehouses and wagon depots. This north-eastern part of Dwala is where goods are stored and processed before they are shipped out, either by boat or wagon, to destinations in Chai and abroad. The largest of the warehouses, Peng Packing
You grip the reins tightly in your left hand and make a scything sweep at the nearest Doomwolf as it attempts to bite your right foot.
-Doomwolf
-You grip the reins tightly in your left hand and make a scything sweep at the nearest doomwolf as it attempts to bite your right foot.
+You can only engage in one round of combat with this enemy before the momentum of your galloping horse carries you away from it.
-The ghastly creatures detect the scent of the frightened wagon horses and detach themselves from the tattered remains of their victims. With murderous intent, they come loping along the muddy highway with their bloodied mouths agape.
We must protect the horses!
shouts Anseng, and hurriedly he dismounts from the wagon and unshoulders his
Drenched with rain and plastered with sticky mud, you scramble to your feet and rush to join Anseng who is standing defiantly on the highway between the onrushing monsters and the terrified wagon horses. Coolly, you unsheathe your Kai Weapon and stand beside your guide. Two of the howling horrors launch themselves upon you while the third beast leaps through the air and slashes at Anseng with its razor-sharp talons.
-Chagarashi
-You must fight these two creatures as one enemy.
-You follow this street towards the quayside. Halfway along it you see a cook shop selling hot food and cold tea. Quang decides to enter this shop to purchase something that he is certain will help the despondent Deng: a bottle of Senara Tea. Quang pays the shopkeeper 10 Ren and the man places the bottle on the shop counter. Quang uncorks it and makes Deng drink it all down. The soothing liquid will help him to recover from his state of shock. When he has consumed the last drop, Quang thanks the shopkeeper and you leave.
-At the end of street you arrive at the quayside area. The churning waters of the estuary stretch out before you. Because of the heavy rain and failing light, you cannot see across the estuary to the opposite bank and have no way of judging how wide it is at this point. You find the ferry post and see the ferry boat to Dwala moored alongside the quay. You approach it, hoping that you are in time to catch the dusk crossing, but only to discover that the gangplank has been chained off. A sign hanging from the chain says: Ferry cancelled due to weather
.
At the end of street you arrive at the quayside area. The churning waters of the estuary stretch out before you. Because of the heavy rain and failing light, you cannot see across the estuary to the opposite bank and have no way of judging how wide it is at this point. You find the ferry post and see the ferry boat to Dwala moored alongside the quay. You approach it, hoping that you are in time to catch the dusk crossing, but only to discover that the gangplank has been chained off. A sign hanging from the chain says:
A hundred yards along the quayside, Lieutenant Quang spots a small brick built cabin with a roof of thick red tiles. It is the Coast Guard station and he marches towards it at a brisk pace. Inside you find the Quay Master seated at his desk. He is hunched over a detailed map of the Tkukoma Estuary with a mug of steaming jala cupped in his hands. Quang asks him if he has any Coast Guard boats operational in the estuary and the thin-faced Quay Master snorts with derision.
In this weather? Not likely!
Then by the power vested in me by Khea-khan Lao Tin, I am commandeering one of your boats,
replies Quang, officiously, and he shows the Quay Master his insignia of rank. The man looks at his insignia, then he looks at you and Deng and he bursts out laughing.
Perhaps we should wait until the storm abates,
you say.
There
replies Quang. We could be waiting here for days. It
You step into the boat and set the oars into the rowlocks. Quang casts off and you commence your voyage out into the treacherous waters of the Tkukoma Estuary.
-You recite the words of the spell and point your left hand at the creature. The tingling power of Brotherhood magic flows along your arm and erupts from your fingertips. In an instant, a blinding bolt of electrical energy arcs along the pier towards the creature
You recite the words of the spell and point your left hand at the creature. The tingling power of Brotherhood magic flows along your arm and erupts from your fingertips. In an instant, a blinding bolt of electrical energy arcs along the pier towards the creature
The Skarada are less than thirty feet away when Lieutenant Quang shouts Fire!
As one, you release your straining bowstrings and send a volley of arrows whistling into the advancing enemy. The missiles all hit their mark and the four Skarada tumble forwards, mortally wounded. Quang compliments everyone on their fine bowmanship and orders you all to shoulder your bows. You comply with his order and follow behind as he canters his horse towards the fallen Skarada. Two of them have been killed outright, and the remaining two are swiftly put out of their misery by the blade of Quang
The Skarada are less than thirty feet away when Lieutenant Quang shouts Fire!
As one, you release your straining bowstrings and send a volley of Arrows whistling into the advancing enemy. The missiles all hit their mark and the four Skarada tumble forwards, mortally wounded. Quang compliments everyone on their fine bowmanship and orders you all to shoulder your bows. You comply with his order and follow behind as he canters his horse towards the fallen Skarada. Two of them have been killed outright, and the remaining two are swiftly put out of their misery by the blade of Quang
Your Sixth Sense warns you that these Skarada are not the only ones of their kind occupying the tree-line. Another two groups are now rushing towards this area, from the east and the south. Fearing that you could be surrounded by them when they converge, you shout a warning to Lieutenant Quang and he quickly mounts his horse and brings it alongside yours.
We can
he says, thoughtfully. We
You agree with the Lieutenant
You lift the lid and find a tray containing the captain
2 Potions of Laumwort: Each potion restores 2
3 Potions of Laumspur: These each restore 4
1 Potion of Oxydine: Restores 2
1 Potion of Alether: This potion adds 2
1 Potion of Malavan: This potion increases the effect of Mindblast, Psi-surge and Kai-surge, by adding 2
These potions are all backpack items. Each individual potion will each take up one space in your backpack. If you wish to take any of them, make the necessary adjustment to your Backpack List. You may discard any of the backpack items already on your list to make room.
-These potions are all Backpack Items. Each individual potion will each take up one space in your backpack. If you wish to take any of them, make the necessary adjustment to your Backpack List. You may discard any of the Backpack Items already on your list to make room.
+You retrieve 3 Gold Crowns from your belt pouch and place them in girl
When the performance comes to a close, the patrons give a loud cheer and the girls pass among them collecting donations of Ren from the appreciative audience. After the money has been gathered up, the troubadours thank the Chai for their generosity and leave the taproom by way of the curtained archway. A few minutes later, the girl in the red silk dress reappears. With a charming smile, she comes and sits opposite you at your table. She tells you her name is Rakhi and says she has never seen anyone quite like you before. She asks if you are a Northlander. Your senses detect that she is genuinely friendly and does not intend to do you any harm. You reply that you are indeed a Northlander, but you refrain from telling her exactly which realm of the Northlands you hail from. I thought so,
she beams, joyfully. I have something that may be of interest to you.
She places a velvet satchel on the table and flips it open. It contains four ceramic phials, each one stoppered with a cork and carefully labelled and priced. She invites you to inspect them and gives an assurance that they are all genuine potions.
-Laumspur (will restore 4
Tazheng (a powerful anti-venom): 60 Ren / 6 Gold Crowns
-Tincture of Sabito root (rare in this part of Magnamund, Sabito enables the human body to extract oxygen from water through the skin, thus permitting anyone who swallows it to breathe
underwater): 80 Ren / 8 Gold Crowns
Karmo: 120 Ren (12 Gold Crowns). When taken before combat, this potion doubles your
You may purchase any or all of these potions for the price indicated. If you wish to make a purchase, remember to adjust your Action Chart accordingly. These potions are all Backpack items.
-breatheunderwater): 80 Ren / 8 Gold Crowns
You may purchase any or all of these potions for the price indicated. If you wish to make a purchase, remember to adjust your Action Chart accordingly. These potions are all Backpack Items.
+Anseng fought the Wild Guanza with admirable skill and courage and survived their sudden attack, but sadly his horse has been badly mauled by the voracious reptilians. You try to revive his fallen steed but it is too late to save it. With heavy heart, Anseng retrieves his weapon and equipment from the saddle of his dead horse. Now with only one horse, you take turns riding while the other jogs alongside.
A few miles beyond the copse, you see a stationary wagon on the rain swept highway ahead. You magnify your vision and discern that the wagon has shed a wheel. Its driver is attempting to fix it.
-You walk along the quayside, scouring every vessel that is tied up here. Most are firmly tethered to cast iron moorings and shrouded with oilskin tarpaulins. You find only one that appears to be in a ready state to depart. Its owner is fixing its mooring rope when you approach.
-Hail, sir
says Quang. Would you be prepared to take us across the estuary to Dwala?
Hail, sir,
says Quang. Would you be prepared to take us across the estuary to Dwala?
The boatman regards the Lieutenant with a look of incredulity.
Some say I
Skarada,
you reply, uneasily. Lots of Skarada.
You can see a large formation of the creatures more than five hundred strong. They are moving towards the east and are crossing your route of escape. The lieutenant proposes that you change direction and head south-eastwards. This will put you on a course to Vabou and should enable you to reach the town ahead of the Skarada horde. You and the Watchers agree to the lieutenant
You reach the west gate of Vabou shortly after dark. The two sentries posted here come smartly to attention and salute the instant they recognize Quang
Quang crosses the junction and brings his horse to a halt before a large green-tiled two storey building with a tall bell tower. It is the house of the town elder and headquarters of the Vabou militia. You all dismount and follow the lieutenant through its ornate arched doorway. When you stride into the reception hall, you find Elder Qinlau and Militia Captain Xing seated at a large pine table heaped with parchments. They are locked in conversation. Both of them turn their heads, recognise the familiar face of Lieutenant Quang and immediately stand up and salute him.
+Quang crosses the junction and brings his horse to a halt before a large green-tiled two storey building with a tall bell tower. It is the house of the town elder and headquarters of the Vabou militia. You all dismount and follow the lieutenant through its ornate arched doorway. When you stride into the reception hall, you find Elder Qinlau and Militia Captain Xing seated at a large pine table heaped with parchments. They are locked in conversation. Both of them turn their heads, recognise the familiar face of Lieutenant Quang, and immediately stand up and salute him.
It
says Captain Xing. But what brings you here at this late hour?
The lieutenant tells Captain Xing of your difficult journey from Pensei, your encounter with the Skarada and your discovery of the refugee massacre in the hills. Both Elder Qinlau and Xing are visibly shocked by his chilling report. Quang informs them that a large force of Skarada is heading for Vabou from the west, and he urges Xing to muster his militiamen and deploy them on the palisade wall at once. He is certain that the enemy will attack Vabou during the night.
The Captain tugs a large scroll from under the pile of documents and clears the table with one swift sweep of his arm. Quickly, he unfurls the parchment and lays it out on the bare table top. It is a detailed plan of Vabou. He motions Quang and yourself to come forward and examine it.
@@ -3804,8 +3962,8 @@Lieutenant Quang asks the Captain if he may take a few minutes to speak to you and the Watchers. The Captain consents and Quang takes you and the Watchers to one side. He speaks with a hushed voice.
My Lord, our only hope of getting you to your rendezvous in two days
You all know that Quang is correct and, as one, you consent to his proposal; you will stay and fight.
We will help with the defence,
says Quang, much to Captain Xing
At once you recognise the creatures responsible for this carnage; they are Skarada. Bai and Deng are so shocked and outraged when they see this terrible scene that they cannot suppress their anger. Vehemently, they curse the murdering bloodthirsty beasts. Lieutenant Quang hisses at them to be quiet but their curses have already reached the ears of the closest Skarada. One of them emits a piercing shriek and a dozen of its confederates respond immediately. They cease their gruesome feasting and come bounding up the slope of the hill towards your position.
-The Chai rangers are expert horsemen riding strong horses and steadily they close the gap between you. It will be impossible for you to outdistance them. Upon realising this, you decide that another course of action is needed. You rein in your horse and turn her into the refugee column, forcing your way across the flow of wagons and people. The moment you reach the opposite side of the highway, you urge your mare to the gallop and head due west towards a range of low hills. They will provide you with good cover in which to shake off the Chai cavalrymen who have followed in your wake and are now pursuing you across rain-swept grassland.
The rangers give up the chase as soon as you enter the hills. Reluctantly, they turn their horses around and ride back to the highway. As you watch them go, you resolve to head north through the hills and attempt to return to the highway nearer Pensei. You have been riding for an hour when you happen upon a large timber cabin surrounded by a split log fence.
-The arrow tip gouges your right shoulder and the missile whistles past to ricochet off the wall of the convent several yards along the alleyway behind. Lose 3
You attack the five undead Nagah Ghouls before they can stagger back to their feet. Lieutenant Quang fights fiercely by your side, and the three Watchers engage those ghouls that attempt to outflank you. Your use of the Old Kingdom power-word has given you the combat advantage. You may ignore any
5 Nagah Ghouls
-You may add 6 points to your
As the nausea subsides, you turn your attention to the Watchers who have all sustained wounds during the combat. By the use of your Magnakai Curing discipline, you are able to stop their bleeding and help them quickly to recover. You sense that you must now leave this location for there are more Nagah Ghouls in the vicinity and they are heading for the tavern garden, drawn by the foul smell of the spilt blood of their slain brethren. Hurriedly, you all remount your horses and press on with your journey to Vabou without further delay.
-You may add 6 points to your
If you win this combat, Quang decapitates the heads of the fallen enemy to prevent them from being reanimated by the evil energy that has kept them in an undead state for centuries. As he chops off the head of the last Nagah Ghoul with his
As the nausea subsides, you turn your attention to the Watchers who have all sustained wounds during the combat. By the use of your Magnakai Curing Discipline, you are able to stop their bleeding and help them quickly to recover. You sense that you must now leave this location for there are more Nagah Ghouls in the vicinity and they are heading for the tavern garden, drawn by the foul smell of the spilt blood of their slain brethren. Hurriedly, you all remount your horses and press on with your journey to Vabou without further delay.
+Daruzhi Street is a cobblestoned thoroughfare well-lit by latticed street lanterns. Fifty yards along it you see two shops that stand directly opposite each other and are still open for business.
-The tell-tale sounds of a hammer beating upon an anvil leads you to a Blacksmithy on the north side of this attractive little village. The friendly blacksmith examines Anseng
Anseng says he will wait here at the Blacksmithy while the work is carried out. He suggests that you spend the hour more profitably at one of the establishments located opposite the Blacksmith
You unsheathe your Kai Weapon, unlock the wheelhouse door, and race out across the rain-swept stern deck towards the bow of the ship. You are halfway to the foredeck when you hear Zashnor screaming with glee. The sound of its hideous gloating scream makes you glance over your shoulder and you are mortified by what you see. Zashnor has reached the bottom of the gangplank and it is taking aim with the Claw of Naar at your back. The tip of the Claw erupts into a terrifying ball of lighting that arcs across the deck at blinding speed.
-Pick a number from the Random Number Table. If you possess the discipline of Grand Huntmastery, deduct 2 from the number you have chosen.
+Pick a number from the Random Number Table. If you possess the Discipline of Grand Huntmastery, deduct 2 from the number you have chosen.
If your total is now 3 or lower, you lose 3
If your total is now 4
If your total is now 7 or 8, you lose 7
If your total is 9, you are engulfed and consumed by the ferocious ball of lightning. Zashnor will recover the Eye of Agarash from your smouldering remains and marry it with the Claw of Naar. The weapon thus created will give the Nadziran the ability to unleash a fireball so powerful that it will incinerate Dwala and all of its inhabitants at one fell stroke. Tragically, you will no longer be able to prevent this catastrophe, for your life and your mission ends here.
-You rip away a piece of loose planking and quickly unshoulder your bow. Drawing an arrow to your lips, you take aim at the head of the nearest approaching Chagarashi and let slip your straining bowstring.
-Pick a number from the Random Number Table. If you possess Grand Weaponmastery with bow, add 5 to the number you choose.
-You rip away a piece of loose planking and quickly unshoulder your Bow. Drawing an Arrow to your lips, you take aim at the head of the nearest approaching Chagarashi and let slip your straining bowstring.
+Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, add 5 to the number you choose.
+You collect your horse and continue along Tzushen Avenue until you come to a large junction called the Zha-zhing Circle. Several thoroughfares converge at this place, like the spokes of a giant wheel joining its hub. An ornate green sign indicates the way to the Imperial Palace and you follow the street until it arrives at a grand plaza. At its centre stands the Imperial Palace, ringed by a high curtain wall. The plaza is crowded with refugees, huddled together in small groups beneath umbrellas and makeshift tents. Carefully, you steer your horse through the frightened citizens and make your approach to the grand outer gate of the palace. The Imperial Guard sentries watch intently as you ascend the wide stone ramp that leads to the arched gate.
-You walk along the paved avenue, passing by closed cook shops and small emporiums that sell clothing, furniture and fruit, until you arrive at Dwala
Through the teeming rain, you see two streets that lead away from the main square. One goes north and is called Izara Avenue. The other heads west and is named Xo Street. A signpost at the start of Xo Street points due west and reads: To the Quay
.
You walk along the paved avenue, passing by closed cook shops and small emporiums that sell clothing, furniture, and fruit, until you arrive at Dwala
Through the teeming rain, you see two streets that lead away from the main square. One goes north and is called Izara Avenue. The other heads west and is named Xo Street. A signpost at the start of Xo Street points due west and reads:
Your Kai mastery enables you to accurately predict the weather in the next few hours. You sense that the storm will not abate until dawn. You inform Anseng of this and he gives you a wry smile. He is clearly impressed by your acuity and accepts without question that your prediction is correct.
-He tucks the crown into his waistcoat pocket and whips the reins again. You command the horses to go on and at once they respond to your silent command.
Frequent bolts of lightning illuminate the muddy highway as you travel the short distance to Dwala
As you walk towards the gate in the pouring rain, you observe a guard step out of his sentry post and talk briefly with the driver before allowing his wagon to enter. When you reach the gate shortly after the wagon has passed through, the guard steps forward and demands that you pay the night entry toll. Passage in and out of the city is free during the hours of daylight, but after dark a toll of 20 Ren (2 Gold Crowns) is imposed on all non-residents wishing to enter, and 10 Ren (1 Gold Crown) on all those wanting to leave.
-If you do not, or if you do not have sufficient Gold Crowns to do so, turn 94
+Lieutenant Quang enters the farm house. Once he has checked that the dwelling is empty, he beckons the Watchers to join him. You take up a position on the threshold of the creaking door and jam your foot against it to hold it open.
-The interior of the farm house shows signs of having been abandoned in a hurry. The embers of a log fire are still aglow in its stone fireplace, and the remnants of a hastily eaten meal remain on the table. The Watchers seat themselves around the table and rest their weary heads in their hands. Quang remains standing. Chao, Bai and Deng are close to tears. They have been badly affected by the massacre of the refugees. You listen to Quang as he tries to console them but they are consumed with grief and do not respond. Then he reminds them that they must put duty first. Escorting you to your rendezvous place must be their first and foremost concern. By fulfilling this goal they will help bring about the swift avenging of the murdered refugees. The lieutenant
The interior of the farm house shows signs of having been abandoned in a hurry. The embers of a log fire are still aglow in its stone fireplace, and the remnants of a hastily eaten meal remain on the table. The Watchers seat themselves around the table and rest their weary heads in their hands. Quang remains standing. Chao, Bai, and Deng are close to tears. They have been badly affected by the massacre of the refugees. You listen to Quang as he tries to console them but they are consumed with grief and do not respond. Then he reminds them that they must put duty first. Escorting you to your rendezvous place must be their first and foremost concern. By fulfilling this goal they will help bring about the swift avenging of the murdered refugees. The lieutenant
Quang is able to gather enough food from the kitchen shelves to provide everyone with a meal. He brings you a bowl of cold boiled rice and diced raw vegetables before joining the others seated around the table. As they eat in silence, you eat your food with your fingers while you scour the surrounding countryside. Soon you detect movement along the ridge of distant hills. You magnify your vision and see a war party of Skarada moving rapidly along the hillcrest. They are heading in your direction.
They
you shout, and your warning galvanises your companions into action. As one, they rise from the table and quickly gather their weapons and equipment. In less than a minute you are all back in the saddle and heading south, eager to avoid being caught by the murderous Skarada.
Your arrow strikes Mooldor between its glowing orange eye slits. For a few moments it stands transfixed, then it drops to its knees and falls limply on its side in a puddle at the entrance to the pier
Your Arrow strikes Mooldor between its glowing orange eye slits. For a few moments it stands transfixed, then it drops to its knees and falls limply on its side in a puddle at the entrance to the pier
You ride back along the old foresters
Your arrow hits the twisted metal shaft of the Claw of Naar and sends it skittering away across the deck, beyond Zashnor
Your Arrow hits the twisted metal shaft of the Claw of Naar and sends it skittering away across the deck, beyond Zashnor
Three refugee wagons lay overturned in the shallow basin of the valley, their contents spilled out and scattered among the tall foliage. Lying among them are the torn and bloodied remnants of many Chai civilians. It is impossible to estimate just how many refugees have been slaughtered here for none of their corpses are wholly intact. You are sickened to witness several hulking grey shapes moving about in this killing field, pausing only to snatch up and gnaw at the remains of the dead.
-N
You launch a Kai-surge at the entity and it penetrates its ghostly form, disrupting its ability to leech psychic power from the dome of darkness. Your swift action saves your companions from a gruesome fate, but your hasty attack weakens you and leaves you shivering with psychic shock: lose 5
The entity senses your weakness and it focuses all of its power upon you. You steel yourself for the psychic combat that is about to begin.
This is a psychic combat without physical contact. You cannot add any bonuses to your
This is a psychic combat without physical contact. You cannot add any bonuses to your
The evil power that brought Anseng back from the dead is the same fell force that has compelled the Skarada and Chagarashi to attack Vabou this night. By slaying the undead Anseng, you have banished this force and broken the spell that has driven the creatures to assault the town walls. The Skarada that are fighting Quang and the Watchers are devastated by the sudden lifting of the spell and their nerve shatters. Desperately, they break off from the fight and scramble to escape through the hole in the palisade wall.
-Quang and the Watchers let them go. They have put up a good fight against a strong enemy, but they have all sustained wounds in the combat. Using your Magnakai discipline of Curing, you staunch their wounds and repair the gouges and punctures caused by Skarada fangs and talons. Your companions are thankful to have you on their side. As they carry out a makeshift repair on the hole in the East wall, you return to Anseng
Quang and the Watchers let them go. They have put up a good fight against a strong enemy, but they have all sustained wounds in the combat. Using your Magnakai Discipline of Curing, you staunch their wounds and repair the gouges and punctures caused by Skarada fangs and talons. Your companions are thankful to have you on their side. As they carry out a makeshift repair on the hole in the East wall, you return to Anseng
You return to the militia headquarters where you are greeted by a jubilant Elder Qinlau and Captain Xing. The enemy are fleeing from Vabou and the town has been spared the massacre that would surely have followed if they had broken through the palisade wall. Quang and the Watchers are exhausted and in desperate need of rest. You resolve to get some sleep here at the headquarters and leave at daybreak. Elder Qinlau provides you all with food (restore 3
The smell of spilt Chagarashi blood makes your horse whinny with fear. You draw on your Magnakai discipline of Animal Control to calm him, and you rally Quang and the Watchers with a stirring battle cry you know they will respond to: For Chai!
The Skarada are now fast closing in around the open barn doors. They are armed with flint axes and long-bladed bone daggers. You dig your heels into your horse
The smell of spilt Chagarashi blood makes your horse whinny with fear. You draw on your Magnakai Discipline of Animal Control to calm him, and you rally Quang and the Watchers with a stirring battle cry you know they will respond to: For Chai!
The Skarada are now fast closing in around the open barn doors. They are armed with flint axes and long-bladed bone daggers. You dig your heels into your horse
You come to the end of the farm track and turn your horse to the east. When you look back towards the barn, you are relieved to see that all of your companions have escaped and are galloping along the track towards the farm entrance. By the time the Skarada reach the farm
Only when you can no longer see the farmstead and the Skarada do you signal to Quang and the others to bring their horses to a halt. Your mounts are breathless and their sweaty flanks steam in the pouring rain. Your companions, too, are weary. They slump in their saddles and struggle to regain their composure. Quang comes forward and halts his horse alongside yours.
That
he says, gasping for breath. We
Then you hear a loud splash behind you and immediately you sense that something awful has happened.
-I have something else to offer that may interest you,
she says, enticingly. She finishes her tea and reaches to a small scarlet gem that is strung around her throat on a fine gold chain. She unhooks its clasp and passes it to you.
It belonged to my mother. She gave it to me when I joined the troupe. It has magical properties that have kept me safe since I left Durwan.
You examine the gem and your Sixth Sense reveals that it does indeed have magical properties. It is a Wardstone, one of many such artefacts that were created by the Elder Magi millennia ago. It is imbued with the power to weaken undead creatures.
-It can be yours for only 200 Ren
(20 Gold Crowns)
It can be yours for only 200 Ren.
Amongst the foliage you recognise some Alether plants. Their usually shiny orange berries have become spoiled by excessive rainfall and most of the ones you find are dull brown and mildewed. You are able to gather a handful that has not been spoiled, enough for one dose. When swallowed before combat, Alether will increase your
You keep the Alether Berries in your jacket pocket. Make a note of them and their effect in the margin of your Action Chart as they do not take up any space in your backpack.
-Soon the village of Uzam is little more than a dot on the rain swept horizon behind you. The highway ahead is filled with refugees and the column of people and wagons has slowed almost to a halt. With Lieutenant Quang in the lead, you push your way through this jam until you can go no further. When you reach the head of the stagnant column you quickly discover why the flow of traffic has ground to a halt.
You magnify your vision and, in the middle distance, you see several dozen Chagarashi have set up a road block where the highway crosses the open plain north of Vabou. They are accompanied by other creatures you have never encountered before. You inform the lieutenant of what you can see and his face drops; his worst fears have been confirmed.
They are sealing off the highway to prevent reinforcements from reaching Pensei from the south,
he says, in a grave tone. Some of Zashnor
Quang scours the surrounding countryside but he cannot decide which way is best to avoid the enemy.
Kl
The Doomgah at the far end of the pier are devastated by the defeat of their leader. They break and run in all directions to escape a similar fate by your hand. Only one remains behind. Your Magnakai discipline of Divination informs you that this creature is Mooldor, Kl
Pick a number from the Random Number Table. If you possess the Grand Master discipline of Grand Huntmastery, add 2 to the number you have picked.
-Kl
The Doomgah at the far end of the pier are devastated by the defeat of their leader. They break and run in all directions to escape a similar fate by your hand. Only one remains behind. Your Magnakai Discipline of Divination informs you that this creature is Mooldor, Kl
Pick a number from the Random Number Table. If you possess the Grand Master Discipline of Grand Huntmastery, add 2 to the number you have picked.
+The minimum bet that Shou Len has levied on his second riddle proves too rich for the other patrons, including Anseng. You are the only one to make a bet and all eyes turn to you when Shou Lin begins to speak.
One pitcher has five quarts of oil in it. Another contains five quarts of vinegar. I take a quart of oil from the first pitcher and mix it into the pitcher of vinegar. Now, I take a quart of oil from this mixture and stir it back into the pitcher full of oil. Tell me, is there now more oil or less oil in the first pitcher as there is vinegar in the second pitcher?
A hush descends on the taproom as the patrons eagerly await your answer.
-more,
the same amount,
less,
more,
the same amount,
less,
Suddenly you realise that you are not being subjected to an audio attack. The noise that fills your head is the effect of a powerful psychic assault upon your senses. Hurriedly, you call upon your Magnakai discipline of Psi-screen to protect your mind from this powerful psychic assault, and you are able to create a mental wall to repel it. However, it takes you crucial seconds to erect this defensive wall and you suffer a painful psychic shock before it is completed: lose 4
Sensing your distress and eager to exploit it, the ghoulish figure leaps towards you brandishing his black staff. In the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake which emerged from the mouth of undead Anseng! You reach to your weapon and pull back as the serpent
Suddenly you realise that you are not being subjected to an audio attack. The noise that fills your head is the effect of a powerful psychic assault upon your senses. Hurriedly, you call upon your Magnakai Discipline of Psi-screen to protect your mind from this powerful psychic assault, and you are able to create a mental wall to repel it. However, it takes you crucial seconds to erect this defensive wall and you suffer a painful psychic shock before it is completed: lose 4
Sensing your distress and eager to exploit it, the ghoulish figure leaps towards you brandishing his black staff. In the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake which emerged from the mouth of undead Anseng! You reach for your weapon and pull back as the serpent
This enemy is a powerful undead adversary. If your chosen weapon provides you with a bonus when used in a fight against an undead foe, be sure to calculate and add the bonus to your Combat Skill before this battle begins. If you possess the Kai Weapon Spawnsmite
or Valiance
you may add the bonus that you gain from its unique properties during this combat.
This enemy is a powerful undead adversary. If your chosen weapon provides you with a bonus when used in a fight against an undead foe, be sure to calculate and add the bonus to your Spawnsmite
or Valiance
you may add the bonus that you gain from its unique properties during this combat.
The sergeant and his men escort you and your horse into the courtyard and take you to a blockhouse. You are pulled from the saddle and pushed towards its open door.
Did you really think you could use this pass to enter the Imperial Palace?
says the sergeant, with contempt. These numerals tell me you are seventy-nine years old. Hah! If that is so, you
You are grabbed by two of the sergeant
The boat tumbles stern over bow and you are hurled into the raging waters. You plunge deep into the watery abyss, dragged down by the strong currents and the weight of your weapons and equipment. You struggle to take off your backpack and retrieve the Tincture of Sabito Root. In doing so, you lose two of your possessions. You must now erase any two items you wish from your Backpack List.
Within seconds of consuming the tincture, you feel the crushing pain in your lungs recede as you begin to absorb oxygen through your skin. With your strength fast returning, you fight your way up from the depths and back towards the surface.
-You draw upon your advanced discipline of Animal Mastery and command the Doomwolf alongside you on the left to fall asleep. The creature is in a highly excited state and it resists your psychic order, but the power of your command is strong enough to fill its mind with a fog of confusion. It stumbles and nosedives into the grassland, snapping its neck as it head sinks deeply into the soft ground. Startled by its sudden death, the two Doomwolves on your right ease back and you are able to quickly outpace them.
-You draw upon your advanced Discipline of Animal Mastery and command the doomwolf alongside you on the left to fall asleep. The creature is in a highly excited state and it resists your psychic order, but the power of your command is strong enough to fill its mind with a fog of confusion. It stumbles and nosedives into the grassland, snapping its neck as its head sinks deeply into the soft ground. Startled by its sudden death, the two doomwolves on your right ease back and you are able to quickly outpace them.
+Your arrow enters the creature
Your Arrow enters the creature
Pick a number from the Random Number Table. If you have Grand Weaponmastery with Bow, add 2 (instead of 5) to the number you have chosen. If you have attained the rank of Kai Grand Defender or higher, add another 2.
-Your arrow misses the Claw of Naar and embeds itself in the ships gunwale. Hurriedly, you drop your bow, unsheathe your Kai Weapon and rush towards Zashnor as it struggles to pluck the Claw off the swaying deck. It grasps it unsteadily between two of its talons and fires off another bolt of energy in your direction. It is hastily cast and poorly aimed. The bolt shoots close by your left hip, melting the frost on the satchel containing the Eye as it crackles past and discharges harmlessly in the stormy waters of the estuary. You have avoided being hit directly, but the Eye is activated by the power of the Claw and it drains you of 2
Your Arrow misses the Claw of Naar and embeds itself in the ship
Courageously, you strike the taloned hand of the Ice Dragon and send the Claw skittering away across the deck, beyond Zashnor
Quang and the Watchers are greatly impressed by the way in which you have dealt with the Doomwolves. They punch the air and shout in unison: Paizar!
Quang and the Watchers are greatly impressed by the way in which you have dealt with the doomwolves. They punch the air and shout in unison: Paizar!
You smile and nod your head in acknowledgement of their generous praise. As the echo of their cheer fades away among the surrounding trees, you feel a sudden wave of weakness coursing through your body. It makes your stomach churn and leaves you gasping for breath. Once again, the Eye of Agarash has activated and this time it drains you of 5
Wiping a trickle of cold sweat from your brow with the back of your trembling hand, you swallow hard and quickly reassure your companions that you are fit to continue.
-You urge the horses to increase speed but they are reluctant to respond. The screeching cries of Chagarashi have become increasingly louder and the wagon team are succumbing to their primeval fear of being eaten alive.
-Lord Honos and Herbwarden Zautro come running up the stairs from the convent
Grand Master,
says the Captain, urgently. You must leave here. It is too dangerous for you to stay any longer.
He stands in the open doorway and points along the alley to a passageway at the southern end.
-Turn right at the end and the passage will take you to Izara Street. Go left when you reach Izara and you
Silver Virixe
. She is a Korlian cargo ship berthed at the end of the pier. She will be bound for Port of Suhn as soon as the storms abate. Go aboard her and hide yourself below deck. If it is safe to do so, we will come for you an hour before noon and bring you back here to the North Gate in time for Lord Rimoah
Turn right at the end and the passage will take you to Izara Street. Go left when you reach Izara and you
And what if you don
you ask, pragmatically.
If we don
replies Jian Tzu, then the situation here will have escalated beyond our control. You should remain hidden aboard the ship. Once it sails and is safely beyond the estuary, you should make yourself known to the Captain. His name is Chengan. He is a Watcher and he is loyal to our cause. He will convey you to Port of Suhn and from there you will be able to make contact with your Kai Monastery on the Isle of Lorn. We will send word of this to Lord Rimoah
If we don
replies Jian Tzu, then the situation here will have escalated beyond our control. You should remain hidden aboard the ship. Once it sails and is safely beyond the estuary, you should make yourself known to the Captain. His name is Chengan. He is a Watcher and he is loyal to our cause. He will convey you to the Port of Suhn and from there you will be able to make contact with your Kai Monastery on the Isle of Lorn. We will send word of this to Lord Rimoah
You acknowledge the Captain
Lieutenant Quang nods in agreement and you lead him and the Watchers away from the halted refugee column and ride west towards the southern end of the Szuchow hills. The grass and mixed foliage is taller and denser here than it is on the east side of the highway and you make slow progress. As your horses push on, it is as if they are wading through a thick green sea that swirls around your knees. You are little than a mile from the hills when Quang signals everyone to halt. He has seen something suspicious and he points to it. You magnify your vision and scour the rain drenched grassland. Immediately, you spot three Chagarashi snaking their way through the foliage towards you. They are less than fifty yards away. Quang says it would be best to avoid them and you agree. He proposes that you circle around this area and attempt to enter the hills further south.
-Lieutenant Quang nods in agreement and you lead him and the Watchers away from the halted refugee column and ride west towards the southern end of the Szuchow hills. The grass and mixed foliage is taller and denser here than it is on the east side of the highway and you make slow progress. As your horses push on, it is as if they are wading through a thick green sea that swirls around your knees. You are little more than a mile from the hills when Quang signals everyone to halt. He has seen something suspicious and he points to it. You magnify your vision and scour the rain drenched grassland. Immediately, you spot three Chagarashi snaking their way through the foliage towards you. They are less than fifty yards away. Quang says it would be best to avoid them and you agree. He proposes that you circle around this area and attempt to enter the hills further south.
+I am Priestess Song Tao,
she says, softly. Welcome.
You sense the aura of goodness that she exudes and it flows over you like a cool refreshing breeze (restore 1
There are some important people that are waiting for you. Come with me.
You agree to Rakhi
Rakhi is delighted and she puts the Gold Crowns in her velvet satchel.
Thank you very much,
she says. Then she leans across the table and kisses you fondly on the cheek. It is at this moment that Anseng arrives, having just completed his long conversation with the innkeeper.
I see you
he says, with a grin, and I must admit, she a lot prettier than me.
I see you
he says, with a grin, and I must admit, she
Rakhi giggles and bids you both goodnight. Clutching her velvet satchel, she leaves the table and Anseng sits himself opposite you. You ask him about his negotiations with the innkeeper and he nods his head wearily.
Lun-chow drives a hard bargain,
he replies, but we have ourselves two new horses. I had to pay him every Ren I possessed to get them. Don
Anseng tells you that two rooms for the night were part of the bargain he struck with Lun-chow. He hands you a key and tells you that your room is number 5.
We have another long ride ahead of us tomorrow. Let
Together you leave the booth and pass through the curtained archway. Both of your rooms are located on the ground floor, next to each other. Anseng wishes you a good night
Quang and the Watchers leave their locations and race to their horses. Rapidly, you mount your horse and spur him towards the open doors. You are halfway across the barn when two Chagarashi appear in the open doorway and throw their arms wide. They spread their sinewy fingers and their razor-sharp talons glint in the dull light. They are attempting to block your escape.
You are almost upon them when your horse rears up in alarm. The Chagarashi seize this opportunity and leap forward to attack.
You struggle to control your frightened horse throughout this combat. Its wild and erratic movement makes it hard for you to strike these enemies with precision. Deduct 4 points from your Combat Skill for the duration of this fight.
-You struggle to control your frightened horse throughout this combat. Its wild and erratic movement makes it hard for you to strike these enemies with precision. Deduct 4 points from your
Your arrow pierces the creature chest and makes it shriek loudly. It stumbles forward a few steps and then collapses face first into the mud, its heart skewered by the tip and shaft of your well-aimed missile.
+Your Arrow pierces the creature
Fine shooting, my Lord,
says Anseng, settling himself down on the driverThough I must say that this does not bode well for us. I
Your Sixth Sense warns you of an evil presence in the surrounding trees, an evil that is supernatural in nature, but you decide not to inform Anseng of your feelings for it will only disturb your brave guide unnecessarily. Once again you call upon your Magnakai discipline of Animal Control to calm the wagon team. They are slow to respond to your soothing commands but your persistence pays off. When they have settled, you flick the reins and the team set off at a steady pace. Slowly they gather speed as their confidence returns.
+Your Sixth Sense warns you of an evil presence in the surrounding trees, an evil that is supernatural in nature, but you decide not to inform Anseng of your feelings for it will only disturb your brave guide unnecessarily. Once again you call upon your Magnakai Discipline of Animal Control to calm the wagon team. They are slow to respond to your soothing commands but your persistence pays off. When they have settled, you flick the reins, and the team sets off at a steady pace. Slowly they gather speed as their confidence returns.
You have covered less than a mile when you come to a sharp bend in the road. You rein in the horses to negotiate this difficult hairpin bend, but upon clearing it your heart sinks when you see a strange phenomenon blocking the highway. Barely fifty yards ahead, a semi-circular dome of swirling dark energy crackles and hisses as it brings the surface of the muddy road to the boil. Ghostly grey images swoop in and out of this dark dome, trailing wreathes of steam as they emerge from its unnatural blackness. Anseng can hardly believe what he is seeing. He opens his mouth to voice his shocked surprise but no sound emerges. His eyes widen with fear when he realises he can no longer speak.
-Charge!
shouts Lieutenant Quang, and his stirring command galvanises the Watchers into action. You rush forward and join them as they take the fight to the Nagah Ghouls.
You may buy any of the items listed above for the price indicated. They are all backpack items that will take up one space in your backpack. You are under no obligation to make a purchase.
+You may buy any of the items listed above for the price indicated. They are all Backpack Items that will take up one space in your backpack. You are under no obligation to make a purchase.
Shen will buy any items you have noted on your Backpack List (with the exception of Anseng
Shen and Meixiu bid you good night when you leave the shop.
-As the last of the ghastly ghouls is decapitated by your final blow, you detect movement in the surrounding trees. Another gang of undead horrors are rapidly closing in, drawn by the stench of the spilled blood of their deathly comrades. You urge your horse to follow Anseng
You trudge across waterlogged grassland to reach the muddy highway. This road connects Dwala with the coastal port of Czantai to the south. Its surface is deeply rutted, a consequence of the heavy wagons that travel this trade road every day. Approaching from the south you see a covered wagon drawn by four horses. Glowing latticed lanterns hang from its four corners and the blue and gold emblem of the port of Czantai is displayed on both sides of its canvas roof.
-Anseng tells you that his ornate bladed pole arm is called a
Anseng tells you that his ornate bladed polearm is called a
You shape your mouth precisely and shout the Old Kingdom power-word
. The concussive force of your shout hits the Doomgah in the chest and makes it reel back in the saddle. With difficulty, it clings to the horn of the Kraan saddle with its free hand until the force of your Old Kingdom battle spell subsides. The impact leaves him shaken but undeterred.
The transformation has turned Zashnor into a fearsome dragon-foe, yet it has one consequence that the arrogant Nadziran has failed to consider. Its long sabre-like talons make it difficult to maintain its grasp of the Claw of Naar. A sudden gust of wind catches the Claw and sends it tumbling from Zashnor
You enter and ride along Tzushen Avenue. This thoroughfare is well lit and lined with leafy Jougong trees that exude a fragrant scent, but you are immediately struck by the large number of shops and eating houses that are closed, their doors and windows boarded and shuttered. Halfway along the avenue are several consulates and embassies of foreign nations. Judging by their darkened windows and chained doors, they appear to have been shut down and abandoned by their diplomatic staff. You pass the abandoned Dessian Embassy which was administered by Lord Ghadra when you visited this city many years ago. The embassy was shut down in MS 5085 in protest of the Massacre of Yua Tzhan. Now only one consulate shows any signs of life. A column of grey smoke is rising from its chimney, its front door is unchained and there is candlelight radiating from one of its ground floor windows. You recognise the dark blue flag that hangs above its door; it is the national flag of Durenor.
-You enter and ride along Tzushen Avenue. This thoroughfare is well lit and lined with leafy jougong trees that exude a fragrant scent, but you are immediately struck by the large number of shops and eating houses that are closed, their doors and windows boarded and shuttered. Halfway along the avenue are several consulates and embassies of foreign nations. Judging by their darkened windows and chained doors, they appear to have been shut down and abandoned by their diplomatic staff. You pass the abandoned Dessian Embassy which was administered by Lord Ghadra when you visited this city many years ago. The embassy was shut down in MS
You intone the words of the Old Kingdom Spell
A score of Skarada are shambling along the highway towards you. They took cover in the tall grass when you and your companions rode along this section of the highway two hours ago, and now they are trying to rejoin the survivors of last night
Upon reaching the forest you find that the pines are widely spaced and you are able to maintain your fast pace with relative ease. However, this sparse border also makes it easy for a determined handful of Doomwolves to maintain their pursuit. The rumble of distant thunder and flashes of sheet lightning herald the return of heavy rain. This sudden change in the weather works to your advantage, dampening the scent of your horses and making it harder for the few remaining Doomwolves to track you. At length you come to a denser part of the forest that forces your mounts to slow their pace. It is criss-crossed with several narrow but deep gullies. You work your way around these fissures until you arrive at one that is much longer than the others. It stretches across your path and, at first glance, there appears to be no way to traverse it.
+A score of Skarada are shambling along the highway towards you. They took cover in the tall grass when you and your companions rode along this section of the highway two hours ago, and now they are trying to rejoin the survivors of last night
Upon reaching the forest you find that the pines are widely spaced and you are able to maintain your fast pace with relative ease. However, this sparse border also makes it easy for a determined handful of doomwolves to maintain their pursuit. The rumble of distant thunder and flashes of sheet lightning herald the return of heavy rain. This sudden change in the weather works to your advantage, dampening the scent of your horses and making it harder for the few remaining doomwolves to track you. At length you come to a denser part of the forest that forces your mounts to slow their pace. It is criss-crossed with several narrow but deep gullies. You work your way around these fissures until you arrive at one that is much longer than the others. It stretches across your path and, at first glance, there appears to be no way to traverse it.
Over there!
shouts Quang, pointing along the gully towards the east. He has spotted a dead pine that has fallen across this narrow ravine. Its trunk spans the yawning gap and provides a natural bridge to the far side.
Quang takes the lead and you follow him in single file as he steers his horse safely across the fallen pine. When you reach the far side, you hear the ominous growl of a Doomwolf close behind. The pack leader and three of its foul brood are in hot pursuit. They have already reached the middle of the tree bridge and will soon be upon you unless you can do something to halt their swift and determined advance.
-Quang takes the lead and you follow him in single file as he steers his horse safely across the fallen pine. When you reach the far side, you hear the ominous growl of a doomwolf close behind. The pack leader and three of its foul brood are in hot pursuit. They have already reached the middle of the tree bridge and will soon be upon you unless you can do something to halt their swift and determined advance.
+The young barmaid takes your order and tells you to take a seat in a vacant booth near the front door. She will bring your meal to your table shortly. You go and settle yourself down on the comfortably padded bench seat and quietly observe Anseng and the innkeeper who are engaged in conversation at the end of the counter. A ripple of applause among the patrons draws your attention to a curtained archway in the far wall. The curtain is draw aside and a troupe of entertainers files into the taproom, smiling with gratitude at the warm welcome they are receiving. They have performed for the patrons earlier this evening and now they return for their final performance of the night. As the applause dies down, the barmaid arrives at your table with a tray bearing a steaming bowl of rice and vegetables, mixed with a generous helping of diced lamb and chicken. There is also a tall glass of local ale.
+The young barmaid takes your order and tells you to take a seat in a vacant booth near the front door. She will bring your meal to your table shortly. You go and settle yourself down on the comfortably padded bench seat and quietly observe Anseng and the innkeeper who are engaged in conversation at the end of the counter. A ripple of applause among the patrons draws your attention to a curtained archway in the far wall. The curtain is drawn aside and a troupe of entertainers files into the taproom, smiling with gratitude at the warm welcome they are receiving. They have performed for the patrons earlier this evening and now they return for their final performance of the night. As the applause dies down, the barmaid arrives at your table with a tray bearing a steaming bowl of rice and vegetables, mixed with a generous helping of diced lamb and chicken. There is also a tall glass of local ale.
Thirty Ren, kind Sir,
she says, as she places the food and drink on the table before you. 30 Ren is equivalent to 3 Gold Crowns which are readily accepted throughout Chai.
You use your Grand Master discipline to alter your facial features so that you look like a Chai native. The guard is now satisfied that you are not a foreign agent, possibly on a mission of murder or sabotage, and he steps aside and allows you to pass through the south gate.
-You use your Grand Master Discipline to alter your facial features so that you look like a Chai native. The guard is now satisfied that you are not a foreign agent, possibly on a mission of murder or sabotage, and he steps aside and allows you to pass through the south gate.
+The Skarada are less than thirty feet away when Lieutenant Quang shouts Fire!
As one, your companions release their straining bowstrings and send a volley of arrows whistling into the advancing enemy. The missiles all hit their mark and three of the four Skarada tumble forwards, mortally wounded. The lieutenant
You are determined not to let it escape. Hurriedly, you urge your horse forward in pursuit of the wounded beast. In less than a minute you run it to ground among the pines. Roaring like a cornered tiger, the Skarad swings around and leaps towards your horse with its axe raised high, slashing the air as it strikes. Terrified by its ferocity, your mount rears up and shies away from the creature
This creature is immune to all forms of psychic attack except Kai-surge. If you possess this Grand Master discipline and wish to use it during this combat, you may only add 3 to your
This creature is immune to all forms of psychic attack except Kai-surge. If you possess this Grand Master Discipline and wish to use it during this combat, you may only add 3 to your
The Doomwolf is upon you before you are able to fully recover your senses and get to your feet. Your Kai Weapon was knocked from your hand when you hit the ground and now it lies several feet away.
+The doomwolf is upon you before you are able to fully recover your senses and get to your feet. Your Kai Weapon was knocked from your hand when you hit the ground and now it lies several feet away.
You are unable to use your Kai Weapon in this combat. You are partially stunned by the heavy fall and the gash you have suffered to the back of your head. Ignore any
You may buy any of the three potions shown above for the price indicated. They are all backpack items that will each take up one space. You are under no obligation to make a purchase.
-You may buy any of the three potions shown above for the price indicated. They are all Backpack Items that will each take up one space. You are under no obligation to make a purchase.
+The ravens fly away towards the north-east and are soon lost from sight amidst the heavy cloud cover. The four sturdy draft horses that are hitched to the wagon make steady progress along the treacherously muddy highway. The sheeting rain makes it difficult to see further than the middle distance, but you are able to appreciate the beauty of the richly verdurous countryside of this fertile region of Chai. At length you come to a part of the highway that wends its way through a cluster of low hills bordered on either side by tall Toa trees. As the wagon rounds a bend in the road, the draft horses suddenly take fright and come to an abrupt halt. Something on the highway ahead is filling them with fear.
-A loud shriek rips through the constant rumbling of thunder and your senses tingle with apprehension. This chilling sound is neither the cry of a Kraan or a Doomgah; it is something much larger and far more sinister. You peer out through the cabin
Perhaps we should wait until the storm abates,
you say.
There
replies Quang. We could be waiting here for days. It
You step into the boat and set the oars into the rowlocks. Quang casts off and you commence your voyage out into the treacherous waters of the Tkukoma Estuary.
-With trepidation, you continue along the trail. You reach a section of the muddy forest path that is wider and straighter, and here you see that the tracks have changed. They indicate that several new barefooted creatures have joined with the ones you have been following, and the hoof-prints of the horse are deeper and more numerous. From these tracks you deduce that a struggle occurred here. The hoof-prints continue along the trail, but they are wider spaced than before. This tells you that Anseng was able to break free from the creatures and escape at speed along the path beyond.
-A gurgling growl makes you reach to your Kai Weapon and scan the surrounding trees. Several hulking grey shapes are closing in from both sides and your pulse quickens when you first catch sight of them. They resemble tall muscular humans, but these cadaverous creatures are neither human nor alive. Their scabrous hairless grey skins reek of a charnel smell that makes your stomach churn. Foul black fluid drips from their fanged mouths and a baleful green glow radiates from their ragged eye sockets. From the tip of index fingers of their right hands extend curved razor-sharp talons that glint in the subdued light of the forest. Your horse rear up in fright and you struggle to keep control of her as the creatures come leaping out from the trees with unnerving speed. These creatures are undead and you must fight them all as one enemy.
+A gurgling growl makes you reach to your Kai Weapon and scan the surrounding trees. Several hulking grey shapes are closing in from both sides and your pulse quickens when you first catch sight of them. They resemble tall muscular humans, but these cadaverous creatures are neither human nor alive. Their scabrous hairless grey skins reek of a charnel smell that makes your stomach churn. Foul black fluid drips from their fanged mouths and a baleful green glow radiates from their ragged eye sockets. From the tip of index fingers of their right hands extend curved razor-sharp talons that glint in the subdued light of the forest. Your horse rears up in fright and you struggle to keep control of her as the creatures come leaping out from the trees with unnerving speed. These creatures are undead and you must fight them all as one enemy.
You unsheathe your Kai Weapon and prepare to take the fight to the snickering Doomgah. You resolve to cut your way through them to the quayside beyond and make a hasty escape into the city. If you allow them to force you along the pier to the cargo ship, they will have the combat advantage for there is nowhere you can escape to once you are on the deck of the ship.
-Coolly, you advance along the pier. You show the vile creatures no fear, but you are stopped dead in your tracks when you hear the loud flapping of wings behind you. You glance over your left shoulder and see a Kraan landing at the end of the pier. Astride its back is a Doomgah, but one that is larger and more muscular than the others. A beast plate of black iron encases its chest and in its hand it carries a large
Coolly, you advance along the pier. You show the vile creatures no fear, but you are stopped dead in your tracks when you hear the loud flapping of wings behind you. You glance over your left shoulder and see a Kraan landing at the end of the pier. Astride its back is a Doomgah, but one that is larger and more muscular than the others. A breast plate of black iron encases its chest and in its hand it carries a large
Quang and the Watchers skilfully shake off and outdistance their pursuing Doomwolves and together you plunge through the tree-line of the Tviloi Forest. At first the pines are widely spaced and you maintain your fast pace with relative ease. However, this sparse border also makes it easy for a determined handful of Doomwolves to maintain their pursuit. The rumble of distant thunder and flashes of sheet lightning herald the return of heavy rain. This sudden change in the weather works to your advantage, dampening the scent of your horses and making it harder for the remaining Doomwolves to track you. At length you come to a denser part of the forest that forces your mounts to slow their pace. It is criss-crossed with several narrow but deep gullies. You work your way around these fissures until you arrive at one that is much longer than the others. It stretches across your path and, at first glance, there appears to be no way to traverse it.
+Quang and the Watchers skilfully shake off and outdistance their pursuing doomwolves and together you plunge through the tree-line of the Tviloi Forest. At first the pines are widely spaced and you maintain your fast pace with relative ease. However, this sparse border also makes it easy for a determined handful of doomwolves to maintain their pursuit. The rumble of distant thunder and flashes of sheet lightning herald the return of heavy rain. This sudden change in the weather works to your advantage, dampening the scent of your horses and making it harder for the remaining doomwolves to track you. At length you come to a denser part of the forest that forces your mounts to slow their pace. It is criss-crossed with several narrow but deep gullies. You work your way around these fissures until you arrive at one that is much longer than the others. It stretches across your path and, at first glance, there appears to be no way to traverse it.
Over there!
shouts Quang, pointing along the gully towards the east. He has spotted a dead pine that has fallen across this narrow ravine. Its trunk spans the yawning gap and provides a natural bridge to the far side.
Quang takes the lead and you follow him in single file as he steers his horse safely across the fallen pine. When you reach the far side, you hear the ominous growl of a Doomwolf close behind. The pack leader and three of its foul brothers are in hot pursuit. They have already reached the middle of the tree bridge and will soon be upon you unless you can do something to halt their swift and determined advance.
-Quang takes the lead and you follow him in single file as he steers his horse safely across the fallen pine. When you reach the far side, you hear the ominous growl of a doomwolf close behind. The pack leader and three of its foul brothers are in hot pursuit. They have already reached the middle of the tree bridge and will soon be upon you unless you can do something to halt their swift and determined advance.
+You leap from the driver
Daruzhi Street leads to the quayside area of the city. Thunder rumbles all along the quay and the dark waters of the estuary roil and seethe, illuminated and tormented by jagged bolts of lightning. Scarlet flags are flying all along the quayside as a weather warning. It is forbidden to take a boat out when these flags are displayed. Most of the boats are securely moored and under canvas, save for a few foreign trading vessels that are berthed at a long stone pier. These are not under covers, but they are well secured with ropes and chains, their hatches battened down and their sails stowed away in lockers below deck.
Opposite the stone pier you see a large tavern with a brightly painted fa
The Chagarashi spins around and crashes down into the damp foliage, its chest ripped open by your deadly blow. You rein in your horse and return to the fallen enemy to make sure it is dead. Quickly dismounting, you rush towards it with your Kai Weapon poised to strike if it shows the slightest sign of life. As soon as you are certain it is dead, you signal to your companions to come forward. There is something wrapped around the creature
The Chagarashi spins around and crashes down into the damp foliage, its chest ripped open by your deadly blow. You rein in your horse and return to the fallen enemy to make sure it is dead. Quickly dismounting, you rush towards it with your Kai Weapon poised to strike if it shows the slightest sign of life. As soon as you are certain it is dead, you signal to your companions to come forward. There is something wrapped around the creature
We must proceed with caution,
you say. This creature may not have been the only one scouting this area.
You remount and lead the others through the tree-line in single file, with all eyes peeled for the slightest movement among the pines and foliage ahead.
-You focus your improved Grand Master discipline at the nearest Chagarashi and order it to halt. The creature shudders as the power of your command grips it like a steel vice. For a few moments, the accompanying Skarada stop dead in their tracks and regard the frozen creature with looks of bewilderment. Then they growl with disdain and continue their advance. They split into two groups and come rushing around the sides of the barn. The moment they disappear from your view, you shout to the others:
+You focus your improved Grand Master Discipline at the nearest Chagarashi and order it to halt. The creature shudders as the power of your command grips it like a steel vice. For a few moments, the accompanying Skarada stop dead in their tracks and regard the frozen creature with looks of bewilderment. Then they growl with disdain and continue their advance. They split into two groups and come rushing around the sides of the barn. The moment they disappear from your view, you shout to the others:
Let
Quang and the Watchers rush to their horses. Rapidly, you mount your horse and spur him towards the open doors. You are halfway across the barn when two Chagarashi appear in the open doorway and throw their arms wide. They spread their sinewy fingers and their razor-sharp talons glint in the dull light. They are attempting to block your escape.
You are almost upon them when your horse rears up in fright. The Chagarashi seize this opportunity and leap forward to attack.
You struggle to control your terrified horse throughout this combat. Its wild and erratic movement makes it hard for you to strike these enemies with precision. Deduct 4 points from your Combat Skill for the duration of this fight.
-You struggle to control your terrified horse throughout this combat. Its wild and erratic movement makes it hard for you to strike these enemies with precision. Deduct 4 points from your
Zashnor
The sergeant salutes his senior officer and, without any murmur of dissent, he signals to his men to leave the blockhouse. He follows as they file out of the chamber and pauses only to close the stout door behind him.
I
Captain Voushan formally introduces himself and tells you what has happened in Pensei over the past few days.
-An attack was launched upon Fort Jhung, two days ago, by Bhanarian forces and a horde of Agarashi commanded by the dark wizard they call Zashnor. It was destroyed in a blizzard of lightning and crumbled to the ground. None of the fort
An attack was launched upon Fort Jhung, two days ago, by Bhanarian forces and a horde of Agarashi commanded by the dark wizard they call Zashnor. It was destroyed in a blizzard of lightning and crumbled to the ground. None of the fort
Captain Voushan bids you follow him to the keep of the Imperial Palace where Prince Lao Tin resides. You leave the blockhouse in his company and cross a parade ground on your way to the doors of the keep. On one side of the parade ground, illuminated by a circle of guttering torches, two men in torn clothing kneel in the pouring rain with their heads bowed and their hands tied behind their backs. Behind them stand two Imperial Guardsmen at attention with their
You raise and extend your right arm and point your fingers at the Claw of Naar. You intone the words of the Brotherhood Spell
The ladder is torn from Angseng
The ladder is torn from Anseng
The robed figure jumps from the saddle to the deck of the ship. As soon as he is clear, the Kraan beats its leathery wings and ascends into the storm clouds overhead. With difficulty, the bald gaunt-faced man hobbles across the foredeck and descends the steps to the main deck. The smoking orb in his hand transforms into a long black staff as he fixes you with his cold dead eyes.
I have returned, Kai wretch! I come to fulfil my vow. Vengeance shall be mine!
A spike of freezing fear stabs at your heart like an icy dagger. In a moment of pure horror, you recognize this man. It is Xaol the Necromancer. He has kept his dying vow to return from beyond the grave and enact his revenge on you. You sense that he has been reconstructed by evil sorcery since you sliced him in two in Gazad Helkona . His crippled yet functioning body is chilling testimony to the power of Nadziran Zashnor.
+A spike of freezing fear stabs at your heart like an icy dagger. In a moment of pure horror, you recognize this man. It is Xaol the Necromancer. He has kept his dying vow to return from beyond the grave and enact his revenge on you. You sense that he has been reconstructed by evil sorcery since you sliced him in two in Gazad Helkona. His crippled yet functioning body is chilling testimony to the power of Nadziran Zashnor.
He opens wide his rotting mouth to reveal an array of putrid needle-sharp teeth. A deafening sound emerges from this ghastly maw, a cry far louder than the noise of the thundering storm. The force of this unholy roar drags you to your knees and fills your head with blinding pain.
-You step back from the bodies of your slain enemies and call to the others to retreat from the hilltop. Together you scramble down the grassy slope as fast as your legs will carry you and race back to Chao and the horses. You are the first to mount up and you must choose which direction you wish to go to get away from a second wave of Skarada that have reached the top of the hill. One of them comes racing down the slope in a desperate attempt to stop you getting away. You scan the surrounding countryside and realise that you cannot head east towards the highway; a war party of Chagarashi are now awaiting you on the grassy plain and they are determined to stop you from escaping this way.
-The moment you take the satchel from the Khea-khan
The moment you take the satchel from the Khea-khan
Whenever you are affected by the debilitating power of the Eye of Agarash, you may use Laumspur to help you recover. Normally, a healing potion of Laumspur restores 4
Driven by an overwhelming instinct, you raise your Kai Weapon above your head and bring it crashing down upon the Nadziran
The thunder and lightning cease abruptly and the violent storm begins to abate. The winds die down and the torrential rain recedes until it becomes little more than light drizzle. Calm is slowly returning to storm ravaged Chai as the power of Zashnor relinquishes its foul grip on nature. After so many days of raging turmoil, the natural balance of the elements is finally being restored.
You close your eyes and offer up a prayer to God Kai for giving you the strength and courage to overcome this formidable foe. You are concluding your prayer when a riotous noise makes you open your eyes and focus your gaze on the quayside.
-Quang and the Watchers mount their horses and follow as you urge you horse southwards through the dense chest-high grass. A Skarad attempts to cut you off, but the smell of its foul fur spurs your horse to the gallop and it races headlong through the tangled grasses and foliage. In frustration, the Skarad hurls its axe at you and the sharp flint blade slices your upper right arm as it spins past: lose 2
Your horse continues its flight across the rain-soaked grassland until the howls of the Skarada can no longer be heard. Quang and the Watchers catch up with you and you draw your horses in a circle to pause and assess your options. The lieutenant is anxious to press on, mindful of the need to reach Vabou before darkness. Wearily, the Watchers agree and you continue southwards across the increasingly gloomy plain. You have covered a few miles when you spot a farmstead in the distance. You magnify your vision and see that it has been abandoned; its door swings open and shut in the wind.
Quang says you should investigate it and readily you agree. The Watchers are physically and emotionally exhausted and you are all sorely in need of some rest. Upon reaching the deserted farmstead, you dismount and tie your tired horses to its fence post before entering.
-Your Kai Sixth Sense alerts you to an unseen danger in the trees to the east of the highway. You focus your vision on the source of the danger and sense something moving. When you call upon your advanced discipline of Grand Huntmastery, you see a ghostly shape in the ultraviolet spectrum that is invisible to normal vision. Upon the instant that you detect it, the ghostly entity stops moving and rapidly disappears. It is cloaking itself from your penetrating sight. You cannot identify the spectral entity but you are left in no doubt that it is wholly evil.
-Your Kai Sixth Sense alerts you to an unseen danger in the trees to the east of the highway. You focus your vision on the source of the danger and sense something moving. When you call upon your advanced Discipline of Grand Huntmastery, you see a ghostly shape in the ultraviolet spectrum that is invisible to normal vision. Upon the instant that you detect it, the ghostly entity stops moving and rapidly disappears. It is cloaking itself from your penetrating sight. You cannot identify the spectral entity but you are left in no doubt that it is wholly evil.
+You finish your watch and enter the shelter to awaken Chao; he is the next in line for guard duty. He rubs his eyes and takes his place at the entrance. You settle down on the ground where he lay and drift off into a deep sleep.
-The tavern
The innkeeper
The innkeeper
Rapidly you utter the words of the battle-spell Invisible Fist and direct its energy at the falling cask. Due to the haste with which you trigger the spell it only partially forms, but it is enough to deflect the cask away from Kenga
You close your eyes and draw deeply upon your Grand Master discipline in an effort to establish a telepathic link with Lord Rimoah. You focus and strain your discipline to the limit, but try as you may you are unable to make direct mind contact him. After several fruitless and tiring attempts, you resign yourself to the fact that he is somewhere beyond the range of your telepathic ability. The mental energy you expend leaves you feeling emotionally and physically drained: lose 1
You close your eyes and draw deeply upon your Grand Master Discipline in an effort to establish a telepathic link with Lord Rimoah. You focus and strain your Discipline to the limit, but try as you may you are unable to make direct mind contact with him. After several fruitless and tiring attempts, you resign yourself to the fact that he is somewhere beyond the range of your telepathic ability. The mental energy you expend leaves you feeling emotionally and physically drained: lose 1
The Doomwolf howls with intense pain and drops heavily to the ground like a sack full of lead apples. Instantly, its body is trampled by your horse
The doomwolf howls with intense pain and drops heavily to the ground like a sack full of lead apples. Instantly, its body is trampled by your horse
You move away from the approaching Chagarashi and steer your horses due south through the dense grassland. Once you are safely clear of the enemy, you make a gradual turn towards the west and approach the hills once more. As you walk your horses up the gentle rise that ascends towards the brow of a wide hill, your Sixth Sense alerts you to danger ahead. Immediately, you shout a warning to Quang and he signals to the Watchers to halt.
-What is it, my Lord
he says, anxiously.
What is it, my Lord?
he says, anxiously.
I can sense something hostile on the far side of this hill,
you reply. I fear it could be an ambush.
Respectful of your Kai intuition, Quang tells everyone to dismount and draw weapons. He orders Chao to remain here and hold the horses while the rest of you go to the top of the hill under cover of the tall grass in order to determine what lies beyond. Crouching low, cautiously the four of you make your way to the crest of the hill. When you see the terrible scene that lies in the shallow valley beyond, it sends a cold shiver down the length of your spine.
-The door to the purser
The door to the purser
Your room is facing you when you reach the top of the stairs. The door is unlocked and you enter to find that it is a well-appointed room with a comfortable bed and fine furnishings. You can hear the rain beating against the window pane and the sounds of jollity in the taproom below. You begin to wish you had stayed below with Anseng, but another long ride on the highway awaits you tomorrow and you are in need of a good night
You wake at dawn to the sound of a cockerel crowing. It stopped raining during the night and sunlight is streaming through the room
It
says Tzu, after all the help you have given me in the past. I wish you both a safe journey. I hope you
It
says Tzu, after all the help you have given me in the past. I wish you both a safe journey. I hope you
Quang and the Watchers are greatly impressed by the way in which you have dealt with the Doomwolves. They punch the air and shout in unison: Paizar!
Quang and the Watchers are greatly impressed by the way in which you have dealt with the doomwolves. They punch the air and shout in unison: Paizar!
You smile and nod your head in acknowledgement of their generous praise. As the echo of their cheer fades away among the surrounding trees, you feel a sudden wave of weakness coursing through your body. It makes your stomach churn and leaves you gasping for breath. Once again, the Eye of Agarash has activated and this time it drains you of 5
Wiping a trickle of cold sweat from your brow with the back of your trembling hand, you swallow hard and quickly reassure your companions that you are fit to continue. You mount your horses and leave the ravine without looking back.
-Priestess Song Tao places her hand gently on your chest and intones a prayer to Goddess Ishir. As she speaks the words of the prayer, you feel a healing warmth flow through your body that restores to you 5
Priestess Song Tao places her hand gently on your chest and intones a prayer to Goddess Ishir. As she speaks the words of the prayer, you feel a healing warmth flow through your body that restores 5
You continue along Tzushen Avenue until you come to a large junction called the Zha-zhing Circle. Several thoroughfares converge at this place, like the spokes of a giant wheel joining its hub. An ornate green sign indicates the way to the Imperial Palace and you follow the street until it arrives at a grand plaza. At its centre stands the Imperial Palace, ringed by a high curtain wall. The plaza is crowded with refugees, huddled together in small groups beneath umbrellas and makeshift tents. Carefully, you steer your horse through the frightened citizens and make your approach to the grand outer gate of the palace. The Imperial Guard sentries watch intently as you ascend the wide stone ramp that leads to the arched gate.
-Instinctively, you throw yourself forwards and dive onto the wet cobblestones of the alley to avoid being hit by the speeding black arrow.
-Pick a number from the Random Number Table. If you possess the Grand Master discipline of Grand Huntmastery, add 3 to the number you have picked. If your current
If your total is now 5 or higher, 129
+Pick a number from the Random Number Table. If you possess the Grand Master Discipline of Grand Huntmastery, add 3 to the number you have picked. If your current
The section corresponding to the correct answer will have a footnote confirming that it is indeed correct.
+You and Anseng sit at a table near to the tavern
Once all the bets are in, Shou Len clears his throat and calls out his first riddle.
Xian Tzee is 54 years old. Yisu, her mother, is 80 years old. How many years ago was Yisu exactly three times the age of her daughter?
Tzu has a large hourglass on the taproom counter. The moment Shou Len has finished posing the riddle, he turns the hourglass over and its sand begins to trickle from the upper part into the lower part of the glass. You have one minute precisely in which to answer Shou Len
If you think you know the answer to this riddle, turn to the section that is the same as your answer.
-This broad avenue is well-lit by street lanterns that creak softly in the wind. A hundred yards along the thoroughfare you see two shops that stand directly opposite each other and are still open for business.
-You race down the stairs and race out into the rear garden with your Kai Weapon poised to strike. Deng follows close on your heels, notching an arrow to his bowstring and letting fly at the first target he sees. His hurried shot misses by a yard, but your sudden appearance and the whistling arrow cause the Nagah Ghouls to disengage from the fight and regroup.
Quang pulls the two Watchers back several paces. He is breathless but unharmed, but Bai and Chao have both sustained gouges to their upper arms and they are bleeding badly.
-Once you are beyond the treacherous currents at the middle of the estuary, swimming through the heaving waves and lightning strikes seems easier by comparison. Several times you magnify your vision and scan the churning waters, looking for any sign of Lieutenant Quang, but it is a futile effort. The waters are too rough and dusk is fast turning to night.
You glimpse a shimmer of lights ahead and you strike out for them in the hope it is the city of Dwala. The flow of the estuary waters push you away from the lights and you are exhausted by the time you reach the muddy eastern shore. You crawl through the mud and collapse unconscious several yards from the tempestuous waters.
-When you regain consciousness, every muscle in your body aches and your vision is blurry. Gradually, you recover enough strength and vision to struggle wearily to your feet and survey your surroundings. You have come ashore a mile south of Dwala. The city lights shimmer in the darkness, enticing you towards them. You stumble up the gradient of the shore and find firmer ground that is covered with grass, shrubs and reeds. You stop to stare back at the raging waters of the estuary and you pray to Ishir to save the lost Lieutenant.
-When you regain consciousness, every muscle in your body aches and your vision is blurry. Gradually, you recover enough strength and vision to struggle wearily to your feet and survey your surroundings. You have come ashore a mile south of Dwala. The city lights shimmer in the darkness, enticing you towards them. You stumble up the gradient of the shore and find firmer ground that is covered with grass, shrubs, and reeds. You stop to stare back at the raging waters of the estuary and you pray to Ishir to save the lost Lieutenant.
+At the top of the stairs is the Blacksmith
You cradle the dying man
The Chagarashi lead the attack on the West wall. They leap up and sink their talons deep into the logs and cling on tightly as the Skarada use them like scaling ladders. They clamber up their backs to reach the top of the parapet wall.
You unsheathe your Kai Weapon and join the militiamen crouching along the parapet walkway. The instant the clawed hands and head of the first Skarad appear above the parapet, you spring to your feet and strike.
You may add +3 to your Combat Skill in the first round of this combat. The Skarad is unable to retaliate in the first round as it has not cleared the wall, therefore you should ignore any
You may add +3 to your
An elegant Palace courtier takes you gently by the arm and escorts you to your sleeping room on the ground floor. Upon arriving, she opens the mahogany door, bows politely, and motions you to enter. You cross the threshold and stare in amazement at this luxurious bedchamber. The courtier bids you good night and the door closes behind her without a sound.
Fine food and new clothing have thoughtfully been provided for you. You climb out of your damp and travel-stained clothes and ease yourself into the warm water of a sunken marble bath. The scented water soothes your aching limbs. After bathing, you eat before retiring to a majestic bed where you fall asleep as soon as your head touches the soft silk pillow.
-You are awoken before dawn by the harmonic tinkling of a small hand bell. You open your eyes and the first thing you see is the smiling face of the courtier. With a soft and lilting voice, she tells you that Lieutenant Quang will be in the concourse in thirty minutes time. You watch as she seemingly glides out of the bed chamber and closes the door. You arise feeling better than you have felt in days. A good night
You are awoken before dawn by the harmonic tinkling of a small hand bell. You open your eyes and the first thing you see is the smiling face of the courtier. With a soft and lilting voice, she tells you that Lieutenant Quang will be in the concourse in thirty minutes time. You watch as she seemingly glides out of the bed chamber and closes the door. You arise feeling better than you have felt in days. A good night
The lieutenant appears, clad in his battle dress with his badge of rank prominently displayed on his dark green cloak. He ushers you all to the Imperial stables where you collect your mounts for the journey. They are fine steeds and will serve you well. You pass through the city
Hurriedly, you prepare to launch a pulse of mental energy at the sinister entity.
-Shousun hurries away to prepare your food and you try to relax after the rigours of your long ride. The greenish ale helps. It is called Chai-cheer and it is a brew famous throughout Magnamund. It is deliciously malty and wonderfully refreshing. Quang tells you that he chose his words carefully when speaking to the innkeeper. To have said nothing would have stoked his fears and caused unnecessary anxiety among the villagers. He is in no doubt that Shousun will not keep what he has been told to himself for very long.
Soon the innkeeper returns with your meals, four plates stacked high with slices of grilled pork and copious roasted potatoes. He places the food on the table and hands you each a key to your rooms on the floor above. You eat your food in silence and then retire, thankful to be out of the rain and in warm comfortable beds on this bleak and stormy night.
You fall asleep with ease but you do not rest easily. You are haunted by dreams filled with sinister shadowy images and premonitions of impending loss. Thrice you awaken during the night, drenched in cold sweat, and each time you do you find it hard to go back to sleep. When you wake a fourth time, an hour before dawn, you decide to leave your bed and sit by the window to await the coming light of day. Due to your poor night
Quang, Bai and Deng are waiting for you when you descend the stairs to the taproom below. Shousun
Quang, Bai, and Deng are waiting for you when you descend the stairs to the taproom below. Shousun
Chao is in the market square when you arrive there, seated astride his horse. There is no need to ask him if he enjoyed his visit home; the smile on his face says it all. Quang tells you that it is a thirty mile ride from here to Valus and he wants to reach the town by late afternoon. The Watchers nod in agreement and together you set off along the highway heading east.
-You step away from Mooldor
A loathsome Kraan emerges from the churning black clouds and swoops down to hover a few feet above the ship
With consummate skill, simultaneously you unshoulder your bow and draw an arrow from your quiver. Upon the instant that the feathered flights and the taut drawstring touch your pursed lips, you let slip the string and your arrow flies straight and true towards the creature
With consummate skill, simultaneously you unshoulder your Bow and draw an Arrow from your Quiver. Upon the instant that the feathered flights and the taut drawstring touch your pursed lips, you let slip the string and your Arrow flies straight and true towards the creature
The death shrieks of the slain Chagarashi echo through the rain swept hills. As if in answer to their dying cries, a chorus of shrill screeches issues from the surrounding trees.
There are more of them!
gasps Anseng. We must get away from here at once.
There is no sign of your bolted horse and no time to search for him. Hurriedly, you and your guide climb onto the wagon and urge Chengu to move off. He is trembling with shock and does not respond. Anseng pulls him from the driver
There is no sign of your bolted horse and no time to search for him. Hurriedly, you and your guide climb onto the wagon and urge Chengu to move off. He is trembling with shock and does not respond. Anseng pulls him from the driver
You have travelled less than a mile along the winding highway when the horse team slows down. Their fear has returned. Despite your concentrated effort to soothe their troubled minds, you are rapidly losing control over them.
-The wagon comes trundling along the highway as fast as the furrowed surface will allow. The driver sees you but it is clear that he has no intention of stopping. You draw upon your Magnakai discipline of Animal Control and transmit a silent command to the horses to slow down and stop. They obey at once and the wagon slows to a halt alongside the grassy verge where you are standing. The driver whips the reins impatiently and shouts at the horse team to move but they do not respond.
+The wagon comes trundling along the highway as fast as the furrowed surface will allow. The driver sees you but it is clear that he has no intention of stopping. You draw upon your Magnakai Discipline of Animal Control and transmit a silent command to the horses to slow down and stop. They obey at once and the wagon slows to a halt alongside the grassy verge where you are standing. The driver whips the reins impatiently and shouts at the horse team to move but they do not respond.
May I ride aboard with you to Dwala?
you ask.
Not if these nags don
retorts the leathery-faced driver. He glares at you and then he narrows his eyes.
10 Ren
he says. 10 Ren to the south gate, and no further.
10 Ren,
he says. 10 Ren to the south gate, and no further.
You are in combat with 5 undead Nagah Ghouls. Lieutenant Quang fights fiercely by your side, and the three Watchers engage those ghouls that attempt to outflank you.
You may add 6 points to your
As the nausea subsides, you turn your attention to the Watchers who have all sustained wounds during the combat. By the use of your Magnakai Curing discipline, you are able to stop their bleeding and help them quickly to recover. You sense that you must now leave this location for there are more Nagah Ghouls in the vicinity and they are heading for the tavern garden, drawn by the foul smell of the spilt blood of their slain brethren. Hurriedly, you all remount your horses and press on with your journey to Vabou without further delay.
-As the nausea subsides, you turn your attention to the Watchers who have all sustained wounds during the combat. By the use of your Magnakai Curing Discipline, you are able to stop their bleeding and help them quickly to recover. You sense that you must now leave this location for there are more Nagah Ghouls in the vicinity and they are heading for the tavern garden, drawn by the foul smell of the spilt blood of their slain brethren. Hurriedly, you all remount your horses and press on with your journey to Vabou without further delay.
+Reeling from the impact of this powerful psychic assault, you draw upon your advanced discipline to absorb and transform the hostile psychic energy into a remarkably positive physical effect: restore 10
Reeling from the impact of this powerful psychic assault, you draw upon your advanced Discipline to absorb and transform the hostile psychic energy into a remarkably positive physical effect: restore 10
Zashnor senses that something is wrong and immediately it ceases its psychic assault.
-Reflexively, you spring across the counter and, in mid-air, strike the falling cask with the edge of your clenched fist. Your swift blow deflects the cask away from Kenga
The deflected cask hits the hard stone with a loud crack and the impact splits it wide open, drenching the lucky tavern keeper with sweet Lourdenian wine.
-Your arrow enters its open mouth and exits through its scaly green cheek, trailing vile dark crimson blood. The wound is not fatal but it slows the creature down. For a few moments, the accompanying Skarada stop dead in their tracks and regard the wounded Chagarashi with looks of bewilderment. Then they growl with disdain and continue their advance. They split into two groups and come rushing around the sides of the barn. The moment they disappear from your view, you shout to the others:
+Your Arrow enters its open mouth and exits through its scaly green cheek, trailing vile dark crimson blood. The wound is not fatal but it slows the creature down. For a few moments, the accompanying Skarada stop dead in their tracks and regard the wounded Chagarashi with looks of bewilderment. Then they growl with disdain and continue their advance. They split into two groups and come rushing around the sides of the barn. The moment they disappear from your view, you shout to the others:
Mount up! Let
Quang and the Watchers leave their locations and race to their horses. Rapidly, you mount your horse and spur him towards the open doors. You are halfway across the barn when two Chagarashi appear in the open doorway and throw their arms wide. They spread their sinewy fingers and their razor-sharp talons glint in the dull light. They are attempting to block your escape.
You are almost upon them when your horse rears up in alarm. The Chagarashi seize this opportunity and leap forward to attack.
You struggle to control your frightened horse throughout this combat. Its wild and erratic movement makes it hard for you to strike these enemies with precision. Deduct 4 points from your
You approach the open door of the farm house and enter. Having determined that this dwelling is empty, you beckon the others to join you and then you wedge the door open with kitchen knife that is lying discarded on the floor. The interior of this dwelling shows signs of having been abandoned in a hurry. The embers of a log fire are still aglow in its stone fireplace, and the remnants of a hastily eaten meal remain on the table. You draw up a chair and seat yourself at the table, making sure you have a clear view through the open doorway to the hills beyond.
+You approach the open door of the farm house and enter. Having determined that this dwelling is empty, you beckon the others to join you and then you wedge the door open with a kitchen knife that is lying discarded on the floor. The interior of this dwelling shows signs of having been abandoned in a hurry. The embers of a log fire are still aglow in its stone fireplace, and the remnants of a hastily eaten meal remain on the table. You draw up a chair and seat yourself at the table, making sure you have a clear view through the open doorway to the hills beyond.
The Watchers seat themselves around the table and rest their weary heads in their hands. Quang remains standing nearby. Bai, Chao and Deng are close to tears. They have been badly affected by the massacre of the refugees. Quang tries to console them but they are consumed with grief. He reminds them that they must put duty first. Escorting you to your rendezvous place must be their first and foremost concern. By fulfilling this goal they will help bring about the swift avenging of the murdered refugees. The lieutenant
Quang is able to gather enough food from the kitchen shelves to provide everyone with a meal. As you eat in silence, you detect movement along the ridge of the distant hills. You leave the table and go to the open doorway to get a better look. It is as you suspect; a war party of Skarada are moving along the crest and they are heading in your direction.
They are coming!
Your warning galvanises your companions into action. As one, they rise from the table and quickly gather their weapons and equipment. In less than a minute you are all back in the saddle and heading south, eager to avoid being caught by the murderous Skarada.
-Lord Honos politely interrupts and answers your question on behalf of the Captain.
Grand Master, I am a Journeymage and I have a Speaking Stone given to me by the High Council of the Elder Magi. I use it regularly to send my reports to the High Council Elders in Elzian. They will relay my message to Lord Rimoah that you are now here, in Dwala, with the Eye of Agarash. When Rimoah receives it he will surely come and collect you in his skyship.
Lord Honos excuses himself and leaves the chamber to fetch his Speaking Stone. While you wait for him to return, Zautro and Song Tao offer to help you to recover from the rigours of your perilous journey to Dwala.
-If you decide to decline their kind offers and rest in an armchair until Lord Honos returns to the chamber, turn 338
+As you approach the covered wagon, you see that it has shed one of its two rear wheels. The Chai wagoneer, clad in a hooded grey oilskin, is struggling to get the wheel back onto the axle but the thick mud and relentless rain confound his every attempt.
-I know this man,
says Anseng, and calls out to the luckless traveller. Hail Chengu!
I know this man,
says Anseng, and calls out to the luckless traveller. Hail, Chengu!
The wagoneer turns his head and peers at you both through the teeming rain.
Anseng? Is that you? Ishir be praised, it is you!
Chengu, my dear friend, you picked a fine time to go to market!
You bring your horse to a halt behind the wagon, dismount and tether its reins to the tailboard. Anseng makes a cursory inspection of the damaged axle and then introduces you to his friend. You learn that Chengu is a rice farmer. He and Anseng have known each other since they were young boys. They were both born and raised in the same street in the city of Dwala. When they were young men they went their separate ways; Anseng enlisted in the Chai Army and Chengu became a farmer in this region. Anseng always made sure to visit Chengu at his farmstead when the army dispatched him to H
You bring your horse to a halt behind the wagon, dismount, and tether its reins to the tailboard. Anseng makes a cursory inspection of the damaged axle and then introduces you to his friend. You learn that Chengu is a rice farmer. He and Anseng have known each other since they were young boys. They were both born and raised in the same street in the city of Dwala. When they were young men they went their separate ways; Anseng enlisted in the Chai Army and Chengu became a farmer in this region. Anseng always made sure to visit Chengu at his farmstead when the army dispatched him to H
The wagon is laden with sacks of rice and the weight of this cargo has made it impossible for Chengu to reattach the wheel. But with Anseng
You shape your mouth in readiness to utter the Old Kingdom power-word:
Charge!
shouts Lieutenant Quang, and his stirring command galvanises the Watchers into action. Anxious to seize the advantage your power-word has provided, all five of you attack the fallen Nagah Ghouls before they can get back on their feet.
Driven by an overwhelming instinct, you raise your Kai Weapon above your head and bring it crashing down upon the Nadziran
The thunder and lightning cease abruptly and the violent storm begins to abate. The winds die down and the torrential rain recedes until it becomes little more than light drizzle. Calm is slowly returning to storm ravaged Chai as the power of Zashnor relinquishes its foul grip on nature. After so many days of raging turmoil, the natural balance of the elements is finally being restored.
You close your eyes and offer up a prayer to God Kai for giving you the strength and courage to overcome this formidable foe. You are concluding your prayer when a riotous noise makes you open your eyes and focus your gaze on the quayside.
-Your swift dispatch of the larger Chagarashi causes its lesser companion to flee in panic. As it lopes away into the trees, Angseng appears by your side. With a wry smile, he says:
+Your swift dispatch of the larger Chagarashi causes its lesser companion to flee in panic. As it lopes away into the trees, Anseng appears by your side. With a wry smile, he says:
Well, my Lord. It appears you didn
Not this time,
you reply. But your help
Once again you call upon your Magnakai discipline of Animal Control to calm the wagon team. They are slow to respond to your soothing commands but your persistence pays off. When they have settled, you join Anseng on the driver
Once again you call upon your Magnakai Discipline of Animal Control to calm the wagon team. They are slow to respond to your soothing commands but your persistence pays off. When they have settled, you join Anseng on the driver
You have covered less than a mile when you come to a sharp bend in the road. You rein in the horses to negotiate this difficult hairpin bend, but upon clearing it your heart sinks when you see a strange phenomenon blocking the highway. Barely fifty yards ahead, a semi-circular dome of swirling dark energy crackles loudly as it brings the surface of the muddy road to the boil. Ghostly grey images swoop in and out of this dark dome, trailing wreathes of steam as they emerge from its unnatural blackness. Anseng can hardly believe what he is seeing. He opens his mouth to voice his shocked surprise but no sound emerges. His eyes widen with fear when he realises he can no longer speak.
-The section corresponding to the correct answer will have a footnote confirming that it is indeed correct.
+The innkeeper is about to pose a riddle to his customers. He will double any money that is wagered by those who solve it. Your answer must be written on one of two paper slips and placed in the parchment envelope along with your wager. On the face of the envelope you must inscribe a symbol. On the second slip of paper you must inscribe the same symbol that you made on the face of the envelope. This second slip must be kept safely. If your answer is correct you will have to show this slip. If the symbol does not match any of the winning envelopes then you cannot lay claim to your winnings.
The innkeeper places a tall hourglass on the taproom counter. A hush descends; he is about to begin.
When he was a young boy, our beloved Khea-khan was gifted a bag of apples on the morning of his seventh birthday. He ate a third of them. The next day he ate half of the remaining apples. On the following day he ate one more, and another on the day after that. Then he ate half of the remaining apples on the next day, which was the fifth day after his birthday. On the morning of the sixth day he looked in the bag and was very sad to see that there was only one apple left. So tell me please, how many apples did the bag contain when it was first given to the Khea-khan on the morning of his birthday?
The moment the innkeeper finishes his conundrum, he turns the hourglass over and the sand begins to trickle from the top half to the bottom. You have two minutes in which to solve this riddle.
-When you are sure you know the answer, turn to the section that is the same number as your answer. You will be informed by the text if your answer is correct.
-The Doomwolf gnaws at your right foot and desperately you kick free from its fang-filled jaws. It yelps with frustration and launches itself at your back as your terrified horse starts to pull ahead. Its sharp claws, now fully extended, rip through your oilskin cape and slice through the side of your backpack. You lose two Backpack Items (the first and the last items recorded on your list). Steadily, your horse pulls away from this howling creature, leaving it trailing in your wake.
-Turn 264
+The doomwolf gnaws at your right foot and desperately you kick free from its fang-filled jaws. It yelps with frustration and launches itself at your back as your terrified horse starts to pull ahead. Its sharp claws, now fully extended, rip through your oilskin cape and slice through the side of your backpack. You lose two Backpack Items (the first and the last items recorded on your list). Steadily, your horse pulls away from this howling creature, leaving it trailing in your wake.
+You steer your horse onto the crowded highway and draw up alongside a covered wagon that shields you from the eyes of the approaching Chai rangers. But your actions do not go unnoticed. The rangers turn their horses onto the highway, scattering refugees as they force their way through. It will take more than your Magnakai discipline of Invisibility to keep you and your horse hidden from these elite cavalrymen. Inexorably, they draw closer and you are forced to abandon your attempt to hide beside the wagon which no longer provides any cover from the approaching rangers.
+You steer your horse onto the crowded highway and draw up alongside a covered wagon that shields you from the eyes of the approaching Chai rangers, but your actions do not go unnoticed. The rangers turn their horses onto the highway, scattering refugees as they force their way through. It will take more than your Magnakai Discipline of Invisibility to keep you and your horse hidden from these elite cavalrymen. Inexorably, they draw closer and you are forced to abandon your attempt to hide beside the wagon which no longer provides any cover from the approaching rangers.
You leave the wagon and force your way through the refugees. The moment you are off the highway, you urge your mare to the gallop and head due west towards a range of low hills. They will provide you with good cover in which to shake off the Chai cavalrymen who are now pursuing you across rain-swept grassland.
The rangers give up the chase as soon as you enter the hills. Reluctantly, they turn their horses around and ride back to the highway. As you watch them go, you resolve to head north through the hills and attempt to return to the highway nearer Pensei. You have been riding for an hour when you happen upon a large timber cabin surrounded by a split log fence.
-Chao accepts your decision with good grace. Quang tells him to go home and stay with his family overnight, and then meet you all in the market square at dawn tomorrow. Chao is very grateful and he thanks Quang profusely. With a smile of pure joy on his face, he bids you all a good night and gallops away to his house on the east side of the settlement.
-The Merry Forester Inn is situated in the middle of Jueng near to its market square. You enter its modest stable and leave your horses in the capable hands of the innkeeper
The Merry Forester Inn is situated in the middle of Jueng near to its market square. You enter its modest stable and leave your horses in the capable hands of the innkeeper
Have you any news of Vabou?
he asks, anxiously. We
Quang glances at you and hesitates to answer the innkeeper. Then he says:
Plenty of time for gossip later, my friend. My companions and I have travelled far this day and we
Shousun nods and then returns to his place behind the taproom counter. His sour expression conveys his disappointment more than words ever could. You remove your backpacks and loosen your equipment belts before seating yourselves at a round table at the rear of the taproom. When the innkeeper approaches with a tray of frothing flagons, Quang whispers to you all: Make no mention of the refugee massacre or the battle at Vabou.
Shousun sets the tray upon the table and asks for 40 Ren (4 Gold Crowns).
-You spur your horse to the front of the wagon team and your stomach churns when you see what has frightened them. On the highway ahead, three ravenous long-limbed monstrosities with scaly green hides and dripping fangs are consuming the shredded remains of a luckless traveller and his horse. It is a horrific sight to behold.
-Suddenly you realise that you are not being subjected to an audio attack. The noise that fills your head is the effect of a powerful psychic assault on your senses. You call upon your advanced discipline to absorb and transform the hostile psychic energy into a positive physical effect: restore 3
Howling with frustration that its psychic attack has not harmed you, the ghoulish figure leaps forwards brandishing his black staff. In the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake that emerged from the mouth of undead Anseng. You reach to your weapon and pull back as the serpent
Suddenly you realise that you are not being subjected to an audio attack. The noise that fills your head is the effect of a powerful psychic assault on your senses. You call upon your advanced Discipline to absorb and transform the hostile psychic energy into a positive physical effect: restore 3
Howling with frustration that its psychic attack has not harmed you, the ghoulish figure leaps forwards brandishing his black staff. In the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake that emerged from the mouth of undead Anseng. You reach for your weapon and pull back as the serpent
Xaol is a powerful undead adversary. If your chosen weapon provides you with a bonus when used in a fight against an undead foe, be sure to calculate and add the bonus to your Combat Skill before this battle begins. If you possess the Kai Weapon Spawnsmite
or Valiance
you may add the bonus that you gain from its unique properties during this combat.
Xaol is a powerful undead adversary. If your chosen weapon provides you with a bonus when used in a fight against an undead foe, be sure to calculate and add the bonus to your Spawnsmite
or Valiance
you may add the bonus that you gain from its unique properties during this combat.
Congratulations, your answer is correct. The Wedding Ring must be in the Gold Box otherwise all the inscriptions would either be true or false. You can now double the Gold Crowns you wagered and add them to your Belt Pouch.
-My Lord,
he says, with respect. I had no idea you are an Imperial Guardsman. Why did you not tell me this? It would have spared you all this inconvenience.
It was no inconvenience, soldier,
you reply. I am conducting a test to see if you are carrying out your duties to the full. You have availed yourself well. I am impressed. I will commend your thoroughness to your commanding officer when I make my report.
The guard is impressed and delighted. Such a commendation will surely lead to the promotion he has coveted for so long. A new-found pride wells up inside him. He snaps to attention and salutes you. You return his salute and briskly he steps aside to allow you to enter the south gate.
-Using your Grand Master discipline of Assimilance, you effect a striking change to your appearance. Your facial features change so that you now resemble a typical Chai peasant. The rangers approach and gallop past you without paying you any undue attention.
-A few miles on, you see a large group of refugees assembled around a stone shrine dedicated to Goddess Ishir. They are kneeling in communal prayer, oblivious to the mud and the teeming rain. Your Sixth Sense detects an invisible aura of goodness surrounding the shrine. You bring your horse to a halt at the edge of the circle of devout worshippers and you feel a sensation of warmth and calmness following through you: restore 1
Using your Grand Master Discipline of Assimilance, you effect a striking change to your appearance. Your facial features change so that you now resemble a typical Chai peasant. The rangers approach and gallop past you without paying you any undue attention.
+A few miles on, you see a large group of refugees assembled around a stone shrine dedicated to Goddess Ishir. They are kneeling in communal prayer, oblivious to the mud and the teeming rain. Your Sixth Sense detects an invisible aura of goodness surrounding the shrine. You bring your horse to a halt at the edge of the circle of devout worshippers and you feel a sensation of warmth and calmness flowing through you: restore 1
Pensei appears in view shortly before dusk. A night curfew has been imposed and you arrive at the south gate of the city just in time to enter before the heavy portal is chained shut until dawn tomorrow. You meet with no challenge from the guards at the gate; they are too busy dealing with a last rush of refugees who are desperate to leave Pensei before the gate is locked and the curfew begins.
Inside the south gate there is a large square ringed by shops and dwellings. You must make your way to the Imperial Palace, but it has been a long time since you last set foot in this ancient capital and you are not sure which avenue will lead you there. All you can remember is that the palace occupies the north-eastern precinct of the city.
-The boat tumbles stern over bow and you are hurled into the raging waters. You plunge deep into the watery abyss, dragged down by the strong currents and the weight of your weapons and equipment. Desperately, you pray to God Kai for help and a wave of energy courses through your body, giving you the strength to fight your way back towards the surface.
Pick a number from the Random Number Table (0 = 10). If your backpack contains 6 or more items, add 2 to this number. The total determines how many
Drawing upon your Animal Mastery discipline, you focus on the distant Chagarashi and command it to fall asleep. The creature slows its pace but it does not drop to the ground as you were expecting it to. Your Sixth Sense detects that this creature is unusually resistant to your psychic command. It shakes its head and emits a shriek of frustration before turning its feral gaze in your direction. On seeing you and your party it reacts in an instant. Swiftly, it turns about and lopes away through the trees in the direction of the roadblock.
+Drawing upon your Animal Mastery Discipline, you focus on the distant Chagarashi and command it to fall asleep. The creature slows its pace but it does not drop to the ground as you were expecting it to. Your Sixth Sense detects that this creature is unusually resistant to your psychic command. It shakes its head and emits a shriek of frustration before turning its feral gaze in your direction. On seeing you and your party it reacts in an instant. Swiftly, it turns about and lopes away through the trees in the direction of the roadblock.
I must stop it getting away,
you shout to your companions. If it makes it to the roadblock, we
You spur your horse to the gallop and charge at the fleeing Chagarashi. The creature panics and collides face first with a tree trunk in its desperation to evade your swift and sudden approach. Reeling from the impact with the tree, drunkenly it turns to face you as you bear down on it. You unsheathe your Kai Weapon and raise it in readiness to strike the beast a killing blow.
Due to the speed of your attack, you can only engage in one round of combat with this enemy before the momentum of your charging horse carries you past it.
-You may buy any of the items listed above for the price indicated. With the exception of the bow (which you carry slung over your shoulder) and the arrows (which are kept in your quiver), they are all Weapons that you carry sheathed on your belt. You are under no obligation to make a purchase at this establishment.
+You may buy any of the items listed above for the price indicated. With the exception of the Bow (which you carry slung over your shoulder) and the Arrows (which are kept in your Quiver), they are all Weapons that you carry sheathed on your belt. You are under no obligation to make a purchase at this establishment.
Zian-zu gives a respectful bow and he bids you good night when you leave the shop.
-The raging storm and the seismic upheaval of the land hereabouts make it impossible for you to search for your lost beacon. It is too dangerous for you to stay here and so you decide to return to this place once your mission has been achieved. The tracker gem will bring Lord Rimoah back to this location at sunset in six days
Honos and Zautro dash from the kitchen door and rush ahead of you along the alleyway to provide you with some cover from the leathery black archers in the passage beyond. Lord Honos casts a brace of flaming bolts that incinerate the nearest two enemies and transforms them to glowing heaps of ash. Herbwarden Zautro hurls a green glass sphere that smashes in the midst of the remaining four and ensnares them in rapidly growing tangle of barbed briars. They accompany you to the end of the alley and scour the adjoining passageway to check if the coast is clear.
Go, Grand Master,
says Zautro, Go now, and may Kai and Ishir go with you!
Mindful of Captain Jian Tzu
You pick off two of the Chagarashi leaders with ease (erase 2 arrows from your Action Chart), but you do not have enough time or arrows to kill all of the Skarada that are following them. There are more than a hundred Skarada assaulting this section of the town
You pick off two of the Chagarashi leaders with ease (erase 2 Arrows from your Action Chart), but you do not have enough time or Arrows to kill all of the Skarada that are following them. There are more than a hundred Skarada assaulting this section of the town
None of the militiamen are armed with bows, so you order them to keep their heads below the parapet and prepare to strike hard the moment the enemy show themselves.
Don
you shout.
The remaining Chagarashi lead the attack on the North wall. They leap up and sink their talons deep into the logs and cling on tightly as the Skarada use them like scaling ladders, clambering up their backs to reach the top of the wall.
You unsheathe your Kai Weapon and join the militiamen crouching along the parapet walkway. The instant the clawed hands and head of the first Skarad appear above the parapet, you spring to your feet and strike.
You may add +3 to your Combat Skill in the first round of this combat. The Skarad is unable to retaliate in the first round as it has not cleared the wall, therefore you should ignore any
You may add +3 to your
Using your Magnakai skill of Nexus in combination with your basic Kai discipline of Mind over Matter, you are able to shift the internal levers of the lock into the correct position to release the securing bolt. You pull open the safe door and discover several furled parchments, mostly cargo lists and records of the ship
Using your Magnakai skill of Nexus in combination with your basic Kai Discipline of Mind Over Matter, you are able to shift the internal levers of the lock into the correct position to release the securing bolt. You pull open the safe door and discover several furled parchments, mostly cargo lists and records of the ship
Night falls long before you reach the town. The way ahead is illuminated by bright moonlight that pours through a break in the leaden clouds and is reflected in the puddles that cover the waterlogged highway. You offer up a silent prayer of thanks to Goddess Ishir for this blessing she has bestowed upon you and your companions, for it enables the horse team to follow the highway across the Huzang Plain with little difficulty.
It is an hour before midnight when you see the lights of Vabou in the middle distance. This large town is surrounded by a wooden palisade, lending it a fort-like appearance. Upon reaching the town
Despite the late hour, the Golden Dragon is still open for business. The rains have returned and Anseng beckons you to follow as he climbs the wide stone steps from the street to the inn
Hurriedly you let loose your arrow but it misses its mark. It clips the Doomwolf
Hurriedly you let loose your Arrow but it misses its mark. It clips the doomwolf
You magnify your vision and focus on the bloodthirsty beasts responsible that are for this slaughter. The creatures are muscular bipeds covered with coarse grey fur. A bony ridge runs from their foreheads to the base of their stunted tails and each has a mouth filled with tiger-like fangs. Some have crude axes fashioned from flint and bone with which they brutally decapitate and dismember the corpses.
Skarada!
gasps Quang, in disbelief. I encountered a Skarad years ago in the Voxai Swamp. I still carry the scars of that accursed creature.
Bai and Deng are so shocked and outraged when they survey this terrible scene that they cannot suppress their anger. Vehemently, they curse the murdering bloodthirsty beasts. Lieutenant Quang hisses at them to be quiet but their curses have already reached the ears of the closest Skarada. One of them emits a piercing shriek and a dozen of its confederates respond instantly. They cease their gruesome feasting and come bounding up the slope of the hill towards your position.
-You pull an arrow from your quiver and fix it in place. You know where your target is but you dare not show yourself. The arrows your opponent is firing are much swifter than yours. You take a deep breath, step away from the wheelhouse, glimpse your target and release your straining bowstring all in one smooth and fluid movement.
-Pick a number from the Random Number Table. If you have the Grand Master discipline of Grand Weaponmastery with bow, add 5 to the number you have chosen.
-You pull an Arrow from your Quiver and fix it in place. You know where your target is but you dare not show yourself. The arrows your opponent is firing are much swifter than yours. You take a deep breath, step away from the wheelhouse, glimpse your target and release your straining bowstring all in one smooth and fluid movement.
+Pick a number from the Random Number Table. If you have the Grand Master Discipline of Grand Weaponmastery with Bow, add 5 to the number you have chosen.
+The waters seethe and roil around your boat. Huge waves crash together and drench you as valiantly you struggle to reach the far side. Blinding blue-white forks of lightning streak from the black clouds above and stab the tortured waters all around. It is impossible to steer; all you can do is row hard and pray you will survive this terrifying voyage.
You are nearing the middle of the channel when a bolt of lightning strikes the churning surface close by. The discharge of its electrical energy jolts and numbs your aching arms: lose 1
The instant you slay Anseng, his cadaverous body is consumed by a ball of guttering blue flames. Hungrily they feed on his remains and the ball becomes larger, forcing you to retreat from its expanding power for fear of being drawn into the raging core. Abruptly, the ball transforms into a column of intense blue light that rapidly ascends into the storm clouds overhead. And then it is gone, leaving behind a heap of cold ashes on the muddy ground. Lying atop this mound is Anseng
Your Sixth Sense tells you that the aura of evil that surrounded Anseng and his weapon has now vanished. You kneel beside the ashes and place your hand upon the shaft of the
The instant you slay Anseng, his cadaverous body is consumed by a ball of guttering blue flames. Hungrily they feed on his remains and the ball becomes larger, forcing you to retreat from its expanding power for fear of being drawn into the raging core. Abruptly, the ball transforms into a column of intense blue light that rapidly ascends into the storm clouds overhead. And then it is gone, leaving behind a heap of cold ashes on the muddy ground. Lying atop this mound is Anseng
Your Sixth Sense tells you that the aura of evil that surrounded Anseng and his weapon has now vanished. You kneel beside the ashes and place your hand upon the shaft of the
He kindly offers to you shelter you from the storm, but you tell him you are on your way to Dwala and must press on.
You no reach city that way,
he says. Path flooded not far from here. You go east, join highway instead. That best way to Dwala.
You thank the old man for his advice. As you are about to set off across the waterlogged grassland, he calls out:
You want buy Laumspur?
he asks. I got Laumspur. You look like you need Laumspur!
This old Chai Wet-lander has three potions of Laumspur which he is willing to sell for 60 Ren (6 Gold Crowns) per potion. Each potion takes up one space in your backpack.
-This old Chai Wet-lander has three potions of Laumspur which he is willing to sell for 60 Ren (6 Gold Crowns) per potion. Each potion takes up one space in your backpack and restores 4
You ride ten miles through the gentle hills before turning east and heading back across the open grassland to the highway. You rejoin it near a place where a large group of refugees are assembled around a stone shrine dedicated to Goddess Ishir. They are kneeling in communal prayer, oblivious to the mud and the teeming rain. Your Sixth Sense detects an invisible aura of goodness surrounding the shrine. You bring your horse to a halt at the edge of the circle of devout worshippers and you feel a sensation of warmth and calmness following through you: restore 1
You ride ten miles through the gentle hills before turning east and heading back across the open grassland to the highway. You rejoin it near a place where a large group of refugees are assembled around a stone shrine dedicated to Goddess Ishir. They are kneeling in communal prayer, oblivious to the mud and the teeming rain. Your Sixth Sense detects an invisible aura of goodness surrounding the shrine. You bring your horse to a halt at the edge of the circle of devout worshippers and you feel a sensation of warmth and calmness flowing through you: restore 1
Pensei appears in view shortly before dusk. A night curfew has been imposed and you arrive at the south gate of the city just in time to enter before the heavy portal is chained shut until dawn tomorrow. You meet with no challenge from the guards at the gate; they are too busy dealing with a last rush of refugees who are desperate to leave Pensei before the gate is locked and the curfew begins.
Inside the south gate there is a large square ringed by shops and dwellings. You must make your way to the Imperial Palace, but it has been a long time since you last set foot in this ancient capital and you are not sure which avenue will lead you there. All you can remember is that the palace occupies the north-eastern precinct of the city.
-Lord Honos is holding something when he returns to the chamber. Inquisitively, you all gather around him. Cupped in his hands is an apple-sized crystal with a milky opalescence. You sense it has magical properties. He brings the stone to his chest and presses it close to his heart. With his eyes firmly closed, he makes silent mental contact with the High Council in Elzian. A minute passes before he opens his eyes and says:
It is done. Now we must await their answer.
There is a knock on the chamber door and Song Tao says Enter
. The door opens and into the chamber come two Moon Maidens, devoted assistants to the Priestess. Their names are Kwe and Jia Zhai. They are bearing two silver platters of food and Priestess Song Tao invites you all to partake of this delicious selection of grilled fish, boiled rice and steamed vegetables. You are eating when Lord Honos suddenly jumps up from his chair as if he has been stunk by a bee.
There is a knock on the chamber door, and Song Tao says Enter.
The door opens and into the chamber come two Moon Maidens, devoted assistants to the Priestess. Their names are Kwe and Jia Zhai. They are bearing two silver platters of food and Priestess Song Tao invites you all to partake of this delicious selection of grilled fish, boiled rice, and steamed vegetables. You are eating when Lord Honos suddenly jumps up from his chair as if he has been stung by a bee.
breatheunderwater): 80 Ren / 8 Gold Crowns
You may purchase any or all of these potions for the price indicated. If you wish to make a purchase, remember to adjust your Action Chart accordingly. These potions are all Backpack items.
-You may purchase any or all of these potions for the price indicated. If you wish to make a purchase, remember to adjust your Action Chart accordingly. These potions are all Backpack Items.
+You draw your Kai Weapon and rush towards Zashnor as it struggles to pluck the Claw off the swaying deck. It grasps it unsteadily between two of its talons and fires off another bolt of energy in your direction. It is hurriedly cast and poorly aimed. The bolt shoots close by your left hip, melting the frost on the satchel containing the Eye as it crackles past and discharges harmlessly in the stormy waters of the estuary. You have avoided being hit directly, but the Eye is activated by the power of the Claw and it drains you of 2
Courageously, you strike the taloned hand of the Ice Dragon and send the Claw skittering away across the deck, beyond Zashnor
You are pleasantly surprised to find a bath full of warm water and a bar of soap awaiting you in your room, and you take this welcome opportunity to bathe and wash the mud from your clothing before you climb into bed. You are disturbed by the events of the day, for it seems that your enemies are aware of your arrival in Chai and they are doing all they can to prevent you from completing your mission. You try to put your concerns to the back of your mind and get some sleep. It will be a long day
The Doomgah leader raises its mighty
Anseng
Quang knows only too well that discretion is the better part of valour. Your situation is untenable and he signals to Bai and Deng to abandon the hilltop. You scramble down the slope of the grassy hill as fast as your legs will carry you and reach Chao and the horses just in time. The Skarada are powerful runners and they are close on your heels. You are the first to settle in the saddle and you must choose which direction you wish to go to get away from the Skarada. You cannot head east towards the highway; a war party of Chagarashi are now awaiting you on the grassy plain and they are determined to stop you from escaping this way.
-The lieutenant takes you to a part of the armoury where newly finished weapons are stored. Hung or stacked high upon the racks are all manner of weapons, and you are invited to take your pick. He recommends one rack in particular which contains superior quality weapons forged for Imperial Guard officers. These each provide a bonus to
When you and the Watchers have each made your choice of weapons, Lieutenant Quang takes you back to the concourse of the Pensei Pagoda where a small group of courtiers await you.
Grand Master, respected gentlemen, we shall meet here one hour before dawn. Your rooms are ready so I
Quang salutes you and retires to his quarters, leaving you in the capable hands of the courtiers.
-You wave farewell to the old man, then you set out across the marshy grassland and soon reach the highway beyond. This road connects Dwala with the coastal port of Czantai to the south. Its surface is deeply rutted, a consequence of the heavy wagons that travel this trade road every day. Frequent bolts of lightning illuminate the muddy highway as you trudge the final mile to Dwala
Upon arriving at the gate, a guard steps from his sentry post and demands you pay the night toll. Passage in and out of the city is free during the hours of daylight, but after dark a toll of 20 Ren (2 Gold Crowns) is imposed on all non-residents seeking to enter, and 10 Ren (1 Gold Crown) on those wishing to leave.
-If you do not, or if you do not have sufficient Gold Crowns to do so, turn 94
+At the end of N
Two streets lead away from the East Gate: Jirin Avenue to the west, and Yong Street to the north.
-You collect your horses from tavern
You collect your horses from the tavern
The weather is fine and sunny as you make a gradual decent through the hills beyond the village of Zang. But by the time you reach the Huzang Plain, heavy cloud has moved in from the west. It brings with it more rain. Anseng peers out from beneath the dripping rim of his straw hat and casts a sceptical eye across the great expanse of lush grassland to the east of the muddy highway.
We
he says, pessimistically. But try we must.
You ride all morning in the heavy rain. The highway has been reduced to a muddy morass in places, but your horses are sure footed and you make good progress despite the foul weather. Several of the farmsteads that you pass along the way are busily preparing for the coming storms that hit H
It is mid-afternoon when you come to a small spire of stone at side of the highway, close to a wooded copse. Its metallic tip gleams dully in the poor light. Anseng says you should stop here for a short while to allow the horses to rest. You may now eat a Meal from your Backpack, or you can use your basic Kai hunting discipline to forage enough food for one Meal in the rice fields hereabouts. You are getting ready to remount and continue when a lightning storm breaks directly overhead. A crackling bolt of lightning strikes the tip of the stone spire, followed almost immediately by a deafening crash of thunder. The muddy ground shudders, but it is not the storm that is causing the sodden earth to tremble. From out of the copse comes a stampeding herd of Wild Guanza! These large bipedal lizards are wide-eyed with terror as they come racing towards you. Anseng screams a warning but the crazed Guanza pack are upon you before you can turn your horses about and evade them.
+It is mid-afternoon when you come to a small spire of stone at side of the highway, close to a wooded copse. Its metallic tip gleams dully in the poor light. Anseng says you should stop here for a short while to allow the horses to rest. You may now eat a Meal from your Backpack, or you can use your basic Kai Hunting Discipline to forage enough food for one Meal in the rice fields hereabouts. You are getting ready to remount and continue when a lightning storm breaks directly overhead. A crackling bolt of lightning strikes the tip of the stone spire, followed almost immediately by a deafening crash of thunder. The muddy ground shudders, but it is not the storm that is causing the sodden earth to tremble. From out of the copse comes a stampeding herd of Wild Guanza! These large bipedal lizards are wide-eyed with terror as they come racing towards you. Anseng screams a warning but the crazed Guanza pack are upon you before you can turn your horses about and evade them.
These creatures are pack hunters. They are in a frenzy of fear induced by the deafening thunder and close lightning strikes. They are also very hungry and the scent of your horses is enough to override their primeval panic.
-If you possess the Kai Grand Master discipline of Animal Mastery, add 2 to your Combat Skill for the duration of this fight.
-If you possess the Kai Grand Master Discipline of Animal Mastery, add 2 to your
Reeling from the impact of this powerful psychic assault, desperately you draw upon your Magnakai discipline of Psi-screen to create a mental wall around your mind to repel it. It takes crucial seconds to erect this defence and you suffer painful psychic shock before it is completed: lose 4
Reeling from the impact of this powerful psychic assault, desperately you draw upon your Magnakai Discipline of Psi-screen to create a mental wall around your mind to repel it. It takes crucial seconds to erect this defence and you suffer painful psychic shock before it is completed: lose 4
Zashnor senses that something is wrong and it immediately ceases its psychic assault.
-You consider both suggestions and realise it is time you must face the harsh reality of your situation; you have no chance of reaching the rendezvous point in time. It is difficult having to admit this to yourself, and even more difficult having to inform your brave companions that you cannot go any further westwards. The risks of being captured or killed are simply too great.
-They accept your decision in silence, their faces taught with frustration and disappointment. Having endured so much hardship and danger since leaving Pensei, they are wont to give up now. Chao is the first to speak.
-My Lord, though it saddens me to have failed to carry out my duty to escort you to your destination, there may be another way to see you safely home. I propose we turn to the southeast and enter the Tviloi Forest. It will provide us with good cover from the enemy. My home village is Jueng and I know the forest well. We could ride to Jueng and stay there overnight. I can assure you all of a warm welcome there.
They accept your decision in silence, their faces taut with frustration and disappointment. Having endured so much hardship and danger since leaving Pensei, they are loath to give up now. Chao is the first to speak.
+My Lord, though it saddens me to have failed to carry out my duty to escort you to your destination, there may be another way to see you safely home. I propose we turn to the south-east and enter the Tviloi Forest. It will provide us with good cover from the enemy. My home village is Jueng and I know the forest well. We could ride to Jueng and stay there overnight. I can assure you all of a warm welcome there.
Lieutenant Quang turns his sullen head and stares at Chao.
And what then? Do you have a plan that will deliver the Grand Master home safely, or do you simply long to return to your own home and to Naar with the vow you made to our Khea-khan?
Chao begs the Lieutenant
My apologies, Chao. I should not have been so sharp with you. It is a good plan. I approve of it. What say you, Bai and Deng?
The other Watchers are heartened by Chao
So be it,
says Quang. We shall turn towards the Tviloi Forest and make our way to Dwala from there.
You are relieved that your mission may yet be completed and you agree to Chao
You are relieved that your mission may yet be completed and you agree to Chao
Hurry, hurry,
you cry, we must go now, and quickly!
Your return sky voyage to the Kai Monastery of Lorn takes a little over six hours. During your aerial flight, Lord Rimoah asks many questions about your mission and he prepares a detailed account which he will give to Kai Supreme Master Lone Wolf. Blazer has already given a similar report about his mission to the Kraknalorg chasm. He is proud to tell you that he, too, was successful.
-You arrive at the Monastery in the early evening and watch the descent to the parade ground from the stern deck of the Comet. The blessed tranquillity of the Monastery is a welcome relief after the days and nights you have spent in the heavy rains and thunderous storms of Chai. You see Skyfort moored on the parade ground below and you hope that Black Hawk, Star Lynx, Steel Hand and Swift Sword have enjoyed the same success that you and Blazer have achieved.
+You arrive at the Monastery in the early evening and watch the descent to the parade ground from the stern deck of the Comet. The blessed tranquillity of the Monastery is a welcome relief after the days and nights you have spent in the heavy rains and thunderous storms of Chai. You see Skyfort moored on the parade ground below and you hope that Black Hawk, Star Lynx, Steel Hand, and Swift Sword have enjoyed the same success that you and Blazer have achieved.
A Kai honour guard awaits you when you descend the boarding ladder to the gravelled parade ground. With pride, you acknowledge their salutes and accompany Lord Rimoah and Blazer to the Grand Hall at the top of the Tower of the Moon. Upon entering the hall, you see Lone Wolf seated upon his alabaster throne with Star Lynx and Sage Chastan standing quietly on either side.
Welcome Grand Masters,
says Lone Wolf, proudly, I commend you both on achieving your missions with honour. You have each defeated a powerful champion of evil and removed the threat they posed to the peace and stability of the lands around their mustering points. You have done well and you should feel rightly proud to have upheld the highest traditions of the Order.
Sage Chastan approaches you and requests that you give him the Eye of Agarash. Lone Wolf nods his approval and willingly you hand over the satchel containing the bane that has burdened you all the way from Pensei. Chastan thanks you and bows respectfully to Lone Wolf and the others before leaving the Grand Hall. Lone Wolf gets up and steps away from his throne. He beckons you all to join him at his map table where he picks up the steel pointer and taps it on the Kraknalorg Chasm and the Doomlands of Naaros. He looks at you and Blazer and says:
@@ -5586,8 +5756,14 @@The Khea-khanate of Chai is a land whose north-east is dominated by flat expanses of grassy plains, while the southern coast consists largely of forests and rolling hills. Two small mountain ranges, the Huzang and the Szuchow, are located slightly west of the country
The city of Vabou is located near Chai
If, instead, the traveler chose the south-east road, they would find themselves passing between the grasslands of the Chai Plain to their north and the Tviloi Forest to their south, with the road forking at the town of Klatii. One fork bears generally eastwards towards the river town of Hi
Finally, the traveler leaving Vabou might choose the road bearing north, and after a journey flanked by the Nagah Forest to the east and Szuchow Mountains to the west, would arrive at Pensei, the capital of Chai and home of the Khea-khan himself. The capital is protected from the incursions of Chai
(Timeline of Notable Events in Magnamund) Changed Zha-zing
to Zha-zhing
. Changed Shararak
to Shasarak
. Changed MS 5101 Kalte, Sommerlund and Durenor
to MS 5101 Kalte, Sommerlund, and Durenor
. Changed leveled
to levelled
.
(1) Replaced woolen
with woollen
. Changed 6th
to sixth
. Changed pre-dawn
to predawn
.
(3) Replaced potholed
with pot-holed
.
(13) Changed 50ft
to 50 ft.
. Changed Weaponshop
to Weapon Shop
(cf. Section 221).
(Timeline of Notable Events in Magnamund) Changed Zha-zing
to Zha-zhing
. Changed Shararak
to Shasarak
. Changed MS 5101 Kalte, Sommerlund and Durenor
to MS 5101 Kalte, Sommerlund, and Durenor
. Changed leveled
to levelled
. Replaced Xo-Lin
with Xo-lin
. Replaced MS 5088 Vaduzhan, Bhanar and Chai
with MS 5088 Vaduzhan, Bhanar, and Chai
. Replaced formerly
with formally
. Replaced MS 5098 Lencia, Nyras and Nyvoz
with MS 5098 Lencia, Nyras and, Nyvoz
. Replaced Eru, Lencia, Kasland, Boden and Bor
with Eru, Lencia, Kasland, Boden, and Bor
. Replaced from the ruins of Cragmantle on the Skaror border, all the way to
with from the ruins of Cragmantle on the Skaror border all the way to
. Replaced Port of Suhn
with the Port of Suhn
.
(The Story So FarSpring
with spring
. Replaced elite
with
. Replaced battlements, towers and gleaming porticos
with battlements, towers, and gleaming porticos
. Replaced Your pride is tinged with apprehension for you
with Your pride is tinged with apprehension, for you
. Replaced more-psychically
with more psychically
. Replaced is readiness
with in readiness
. Replaced decent towards
with descent towards
. Replaced powered-down
with powered down
. Replaced Black Hawk, Star Lynx, Steel Hand and Swift Sword
with Black Hawk, Star Lynx, Steel Hand, and Swift Sword
. Replaced The Maakengorge, the Kraknalorg Chasm, The Dark Realm of Ruel, the ruins of Cragmantle, Ljuk, The Danarg, the city of Shadaki and the Doomlands of Naaros
with The Maakengorge, the Kraknalorg Chasm, the Dark Realm of Ruel, the ruins of Cragmantle, Ljuk, the Danarg, the city of Shadaki, and the Doomlands of Naaros
. Replaced Naaros. All of these places
with Naaros: All of these places
. Replaced forces hungry
with forces, hungry
. Replaced young Khea-Khan
with young Khea-khan
. Replaced that destroys them utterly leaving no trace
with that destroys them, utterly leaving no trace
. Replaced southeast
with south-east
.
(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages
. Removed on the last page of this book
. Replaced each occurrence of ie
with i.e.
. Replaced fall to zero
with fall to zero or below
. Replaced on to
with onto
. Replaced weapons and
with weapons, and
. Replaced normal weapons
with normal Weapons
. Replaced Lone Wolf New Order series
with Lone Wolf New Order series
. Replaced New Order adventure
with New Order adventure
.
(Your Kai Name) Replaced elite
with
. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book.
.
(New Order Kai Grand Master Disciplines) Replaced Elementalism and Bardsmanship
with Elementalism, and Bardsmanship
. Replaced Bautar and Dessi
with Bautar, and Dessi
. Replaced Magi Magic
with Magi-magic
. Replaced remove or
with remove, or
. Replaced dialect and
with dialect, and
. Replaced Weapon and
with Weapon, and
. Replaced sixth sense
with Sixth Sense
. Replaced 1 to 3
with one to three
. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon.
with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.
. Replaced Fire and
with Fire, and
. Replaced battle wounds
with battle-wounds
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced fortresses increases
with fortresses increase
. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases
with Duration of the spirit-walk and the protection afforded to his in animate body increase
. Replaced predictions increases
with predictions increase
. Replaced will be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced Lone Wolf (New Order) series
with Lone Wolf New Order series
. Replaced each occurrence of New Order series
with New Order series
. Replaced New Order adventure
with New Order adventure
. Replaced any other Special Items that
with any other Special Items and Backpack Items that
.
(Equipment) Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced eg,
with e.g.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of arrow
with Arrow
. Replaced each occurrence of bow
with Bow
. Replaced each occurrence of quiver
with Quiver
. Replaced each occurrence of arrows
with Arrows
. Removed (see the inside front cover of this book)
. Added a paragraph about Gold Crowns to the section Equipment
. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Replaced the total sum of
with the number of
. Replaced Disciplines then
with Disciplines, then
. Replaced normal weapons
with normal Weapons
. Replaced New Order adventures
with New Order adventures
. Replaced each occurrence of weapon
with Weapon
in the Equipment
section. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorIt cannot be used to increase
in harmony with the Collectorfour
with five
in line with the Collector
(Kai Weapons) Replaced elite
with
. Replaced new-found
with newfound
. Removed at the front of the book
. Replaced magical Axe, Sword or Broadsword
with magical Axe, Sword, or Broadsword
. Replaced axe
with Alema
Axe
. Added Alema
(these bonuses are not cumulative)
in harmony with the Collectorwhen used versus magicians
with when used against magicians or creatures born of magic
in harmony with the Collector
(Rules for Combat) Removed on the inside back cover of this book
. Replaced on the page after the Random Number Table
with in the back of this book
. Replaced points reduced
with points possibly reduced
. Replaced to zero
with to zero or below
. Replaced at which point the one with the zero score is declared dead
with at which point that combatant is declared dead
. Replaced only you
with only you
.
(Levels of New Order Grand Mastership) Removed parentheses from around You begin the New Order adventures at this level of Kai Grand Mastery
. Replaced rank and titles
with ranks and titles
. Replaced New Order series
with New Order series
. Replaced New Order adventures
with New Order adventures
.
(Improved Grand Master Disciplines) Replaced
with Improved Grand Master Disciplines
. Replaced ie,
with i.e.
. Replaced Mindfort
with
. Replaced Brotherhood spells
with Brotherhood Spells
. Replaced 1 metre
with three feet
. Replaced Lone Wolf New Order series
with Lone Wolf New Order series
. Replaced affected, and the duration of the effect, increases
with affected
. Replaced affected, and the duration of effect, both increase
with affected and the duration of effect both increase
. Replaced Lone Wolf New Order books
with Lone Wolf New Order books
. Replaced
with
. Replaced
with
. Replaced
with
. Replaced
with
. Replaced Sun Knights who possess Mastery
with Sun Knights who possess mastery
. Replaced boulders etc.
with boulders, etc.
. Replaced mid air
with mid-air
.
(New Order Wisdom) Replaced Khea Khan
with Khea-khan
and both instances of Khea Khan
with Khea-khan
. Replaced gods Kai and Ishir
with Gods Kai and Ishir
. Replaced New Order adventure
with New Order adventure
.
(All numbered sections, except 253 and 350) Added .
to the end of reader choice paragraphs. Sections 50, 62, 98, 105, 113, 266, and 314 already had one choice with the appropriate punctuation.
(1) Replaced woolen
with woollen
. Changed 6th
to sixth
. Changed pre-dawn
to predawn
. Replaced a padded jacket of cinnamon-coloured cotton, apple green breeches, tan leather boots and a hooded grey woollen cloak
with a padded jacket of cinnamon-coloured cotton, apple green breeches, tan leather boots and a hooded grey woollen cloak
. Replaced Black Hawk, Star Lynx, Steel Hand and Swift Sword
with Black Hawk, Star Lynx, Steel Hand, and Swift Sword
. Replaced Rimoah
with Rimoah
. Replaced hour. Yet
with hour, yet
. Replaced three instances of Bo
with bo
. Replaced northwesterly
with north-westerly
.
(2) Replaced Grand Master discipline
with Grand Master Discipline
. Replaced reach to your weapon
with reach for your weapon
.
(3) Replaced potholed
with pot-holed
. Replaced both instances of discipline
with Discipline
. Replaced both instances of Doomwolf
with doomwolf
. Replaced three instances of Doomwolves
with doomwolves
.
(8) Replaced both instances of discipline
with Discipline
. Replaced Hail Chengu!
with Hail, Chengu!
. Replaced you bring your horse to a halt behind the wagon, dismount and tether its reins
with you bring your horse to a halt behind the wagon, dismount, and tether its reins
.
(9) Replaced you know who this is; Nadziran Zashor!
with you know who this is: Nadziran Zashor!
.
(10) Replaced eat, rest and recover
with eat, rest, and recover
. Replaced
with We
says Quang
. Replaced We
says Quangroots, fungi and berries
with roots, fungi, and berries
.
(11) Replaced strength as you can muster
with strength you can muster
.
(13) Changed 50ft
to 50 ft.
. Changed Weaponshop
to Weapon Shop
(cf. Section 221). Replaced backpack items
with Backpack Items
.
(14) Replaced Doomwolves
with doomwolves
.
(15) Changed 1/6th
to
and multiple occurrences of 5/6ths
to
.
(16) Replaced both instances of discipline
with Discipline
. Replaced Doomwolves
with doomwolves
.
(17) Replaced both occurrences of treeline
with tree-line
.
(19) Replaced woodman
with woodsman
.
(30) Replaced woodman
with woodsman
.
(31) Replaced gulley
with gully
.
(18) Replaced retrieve, string and draw and arrow
with retrieve, string, and draw an Arrow
. Replaced both instances of bow
with bow
.
(19) Replaced woodman
with woodsman
. Replaced discipline
with Discipline
.
(20) Replaced boots, backpack and cape
with boots, backpack and cape
.
(20) Replaced Jian Tzu, Herbwarden Zautro and Lord Honos
with Jian Tzu, Herbwarden Zautro, and Lord Honos
.
(22) Replaced Kai Grand Master discipline
with Kai Grand Master Discipline
.
(23) Replaced arrow
with Arrow
.
(24) Replaced discipline
with Discipline
. Replaced water
with oil
.
(28) Replaced both instances of discipline
with Discipline
. Starget a new paragraph after deadly creatures.
.
(29) Replaced Magnakai discipline
with Magnakai Discipline
.
(30) Replaced woodman
with woodsman
. Replaced pole arm
with polearm
.
(30) Replaced a loaf of bread, some strips of cured lamb meat, some dried fruits and a small bottle of rice wine
with a loaf of bread, some strips of cured lamb meat, some dried fruits, and a small bottle of rice wine
.
(31) Replaced gulley
with gully
. Replaced discipline
with Discipline
. Replaced both instances of Doomwolf
with doomwolf
. Replaced Doomwolves
with doomwolves
.
(32) Replaced Turn 181
with Turn to 181
. Replaced Doomwolf
with doomwolf
.
(33) Changed 1/6th
to
and multiple occurrences of 5/6ths
to
.
(45) Replaced 50ft
with 50 ft.
.
(46) Replaced it is has been
with it has been
.
(35) Replaced Magnakai discipline
with Magnakai Discipline
.
(37) Replaced
with
.
(38) Replaced Backpack items
with Backpack items
.
(39) Replaced turn 94
with turn to 94
.
(40) Replaced a bunk, chart table, swivel-backed captain
with a bunk, chart table, swivel-backed captain
.
(42) Replaced
with We cannot go on in this direction, my Lord
.We cannot go on in this direction, my Lord,
(43) Replaced backpack items
with Backpack Items
. Replaced Mindblast, Psi-surge and Kai-surge, by adding
with Mindblast, Psi-surge, and Kai-surge by adding
. Replaced
with Ferry House Inn
.
(45) Replaced 50ft
with 50 ft.
. Replaced backpack items
with Backpack Items
. Added Restores 4
.
(46) Replaced it is has been
with it has been
. Replaced Magnakai discipline
with Magnakai Discipline
.
(47) Replaced Magnakai discipline
with Magnakai Discipline
. Replaced Grand Master disciplines
with Grand Master Disciplines
. Replaced Doomwolves
with doomwolves
.
(48) Replaced four instances of Doomwolf
with doomwolf
.
(49) Replaced 4th
with fourth
. Replaced 3rd
with third
.
(50) Replaced all instances of 7th
with seventh
. Replaced 8th
with eighth
.
(54) Replaced Queng
with Quang
.
(55) Replaced birdsong
with bird song
.
(58) Replaced traveling
with travelling
.
(51) Replaced discipline
with Discipline
. Replaced to your weapon
with for your weapon
.
(52) Replaced discipline
with Discipline
.
(53) Replaced Doomwolf
with doomwolf
.
(54) Replaced Queng
with Quang
. Replaced sixth sense
with Sixth Sense
.
(55) Replaced birdsong
with bird song
. Replaced pole arm
with polearm
. Replaced you and set off
with you and Anseng set off
. Replaced The rain and thunder have ceased but the slowly brightening sky is heavy with thick grey cloud.
with The rain and thunder have ceased, but the slowly brightening sky is heavy with thick grey clouds.
. Replaced the Hyunsei Foothills, the Voxai Swamp and the Huzang Forest
with the Hyunsei Foothills, the Voxai Swamp, and the Huzang Forest
.
(56) Replaced discipline
with Discipline
. Replaced both instances of Doomwolves
with doomwolves
. Replaced three instances of Doomwolf
with doomwolf
. Replaced bow
with Bow
.
(58) Replaced traveling
with travelling
. Replaced Grand Master discipline
with Grand Master Discipline
.
(61) Replaced discipline
with Discipline
. Replaced syphon
with siphon
.
(62) Added a quotation mark at the end of the paragraph starting with When he was a young boy,
.
(66) Replaced 4th round
with fourth round
.
(63) Replaced worshiped
with worshipped
.
(73) Replaced 50ft length
with 50 ft. length
.
(63) Replaced Word of Power
with Word of Power
. Replaced both instances of discipline
with Discipline
. Replaced worshiped
with worshipped
.
(64) Replaced preference; stay
with preference: stay
.
(65) Replaced Magnakai discipline
with Magnakai Discipline
.
(66) Replaced 4th round
with fourth round
. Replaced arrow
with Arrow
. Replaced Curing your misfortune
with Cursing your misfortune
.
(67) Replaced Instinctively, draw
with Instinctively, you draw
. Replaced discipline
with Discipline
.
(69) Replaced Grand Master discipline
with Grand Master Discipline
.
(70) Replaced both instances of Grand Master discipline
with Grand Master Discipline
.
(71) Replaced bow
with Bow
. Replaced arrows
with Arrows
. Replaced quiver
with Quiver
.
(72) Replaced Quang, Bai and Chao
with Quang, Bai, and Chao
.
(73) Replaced 50ft length
with 50 ft. length
. Replaced backpack items
with Backpack Items
. Replaced arrows
with Arrows
. Added Restores 4
.
(74) Replaced Grand Master discipline
with Grand Master Discipline
. Replaced bow
with bow
. Replaced all instances of arrow
with Arrow
.
(76) Replaced backpack items
with Backpack Items
.
(77) Replaced Hi
with Hi
. Replaced
with One moment, my Lord
, he says
. Replaced One moment, my Lord,
he says
with Come a little closer
. Replaced Come a little closer,
with Of course, my Lord
, replies Shousun
.Of course, my Lord,
replies Shousun
(78) Replaced Old Kingdom spell
with Old Kingdom Spell
.
(79) Added a quotation mark at the end of the phrase Steady, my Lord,
. Replaced treeline
with tree-line
.
(79) Added a quotation mark at the end of the phrase Steady, my Lord,
. Replaced treeline
with tree-line
. Replaced Backpack Items
with Backpack Items
. Replaced the teeming rain, the howling winds and the rolling thunder
with the teeming rain, the howling winds, and the rolling thunder
.
(80) Replaced bow
with Bow
. Replaced
with Kai!
.
(81) Replaced
with
.
(82) Replaced Magnakai discipline
with Magnakai Discipline
.
(83) Replaced both instances of arrows
with Arrows
.
(84) Replaced bow
with Bow
.
(86) Replaced both instances of discipline
with Discipline
. Replaced Doomwolf
with doomwolf
. Replaced Doomwolves
with doomwolves
.
(87) Added a quotation mark at the end of the phrase Hah!
and replaced Snorts
with snorts
.
(88) Replaced treeline
with tree-line
.
(92) Replaced gulley
with gully
.
(89) Replaced both instances of discipline
with Discipline
. Replaced Mind over Matter
with Mind Over Matter
.
(90) Replaced Magnakai discipline
with Magnakai Discipline
. Replaced Grand Master discipline
with Grand Master Discipline
.
(91) Replaced Doomwolf
with doomwolf
. Replaced both instances of discipline
with Discipline
.
(91) Replaced both instances of bow
with Bow
.
(92) Replaced gulley
with gully
. Replaced discipline
with Discipline
. Replaced Doomwolves
with doomwolves
.
(93) Replaced woodman
with woodsman
.
(96) Replaced Brotherhood spell
with Brotherhood Spell
.
(97) Replaced steamed rice, fresh vegetables and diced lamb
with steamed rice, fresh vegetables, and diced lamb
. Replaced says Tzu,
with after all
says Tzu,
.after all
(98) Replaced traveling
with travelling
.
(99) Replaced treeline
with tree-line
.
(100) Replaced 7th round
with seventh round
.
(108) Replaced treeline
with tree-line
.
(114) Placed Madam Dai-ziathree minutes
. Added a period to the end of the last paragraph.
(123) Added a quotation mark at the end of the phrase Steady, my Lord,
.
(131) Replaced 2nd round
with second round
.
(134) Replaced gulley
with gully
.
(137) Replaced both occurrences of treeline
with tree-line
.
(142) Replaced treeline
with tree-line
.
(99) Replaced treeline
with tree-line
. Replaced bow
with Bow
.
(100) Replaced 7th round
with seventh round
. Replaced discipline
with Discipline
.
(101) Replaced Magnakai discipline
with Magnakai Discipline
. Replaced bow
with Bow
. Replaced arrows
with Arrows
. Replaced quiver
with Quiver
.
(102) Replaced discipline
with Discipline
.
(103) Replaced discipline
with Discipline
. Replaced bow
with Bow
.
(104) Replaced both instances of bow
with Bow
.
(105) Replaced buys, sells and prepares
with buys, sells and prepares
. Replaced backpack items
with Backpack Items
. Replaced Increases the effect of Mindblast, Psi-surge and Kai-surge, by adding
with Increases the effect of Mindblast, Psi-surge, and Kai-surge by adding
.
(106) Replaced
with My compliments, Grand Master
. Replaced My compliments, Grand Master,
Greetings Grand Master
with Greetings, Grand Master
. Replaced both instances of discipline
with Discipline
. Replaced bow
with Bow
. Replaced arrow
with Arrow
.
(107) Replaced Khea-Khan
with Khea-khan
. Replaced the Captain, Lord Honos and Herbwarden Zautro
with the Captain, Lord Honos, and Herbwarden Zautro
. Replaced They have gone but they will never be forgotten.
with They have gone, but they will never be forgotten.
.
(108) Replaced treeline
with tree-line
. Replaced What is it, my Lord
with What is it, my Lord?
.
(109) Replaced bow
with Bow
. Replaced arrow
with Arrow
.
(110) Replaced This is a valuable item, and therefore I must request that you wager a minimum of 100 Ren (10 Gold Crowns).
with
. Replaced This is a valuable item, and therefore I must request that you wager a minimum of 100 Ren.
.If you have 10 Gold Crowns
with If you have 100 Ren (10 Gold Crowns)
.
(111) Replaced camp fire
with campfire
. Replaced Queng
with Quang
. Replaced woodman
with woodsman
. Replaced berries, nuts and edible flora
with berries, nuts, and edible flora
.
(112) Replaced Port of Suhn
with the Port of Suhn
.
(113) Replaced
with Please, gentlemen, introduce yourselves to our famous guest
.Please, gentlemen, introduce yourselves to our famous guest,
(114) Placed Madam Dai-ziathree minutes
. Added a period to the end of the last paragraph. Replaced You take their seats, remove your backpacks and stow them
with You take their seats, remove your backpacks, and stow them
. Replaced both instances of sand timer
with hourglass
. Added periods to end of the three sentences describing the inscriptions on the boxes.
(115) Replaced Doomwolf
with doomwolf
. Replaced Doomwolves
with doomwolves
. Replaced both instances of bow
with Bow
. Replaced both instances of arrow
with Arrow
. Replaced quiver
with Quiver
.
(116) Replaced Weapomnmastery
with Weaponmastery
. Replaced all instances of discipline
with Discipline
.
(120) Replaced both instances of discipline
with Discipline
. Replaced Magnakai discipline
with Magnakai Discipline
. Replaced a wiry man old man
with a wiry old man
. Replaced casks of wines, spirits and exotic liqueurs
with casks of wine, spirits, and exotic liqueurs
.
(121) Replaced Grand Master discipline
with Grand Master Discipline
. Replaced bow
with Bow
. Replaced arrows
with Arrows
. Replaced arrow
with Arrow
.
(122) Replaced discipline
with Discipline
.
(123) Added a quotation mark at the end of the phrase Steady, my Lord,
. Replaced Backpack Items
with Backpack Items
.
(124) Replaced bow
with Bow
. Replaced arrows
with Arrows
. Replaced quiver
with Quiver
.
(125) Replaced it should be recorded it in the Weapons section
with it should be recorded in the Weapons section
.
(131) Replaced both instances of arrow
with Arrow
. Replaced 2nd round
with second round
. Replaced loudly. But it
with loudly, but it
.
(133) Replaced southeast
with south-east
.
(134) Replaced gulley
with gully
. Replaced both instances of Doomwolf
with doomwolf
. Replaced both instances of Doomwolves
with doomwolves
. Replaced arrow
with Arrow
.
(135) Replaced leather jacket, black breeches, sturdy black boots and a dark green oilskin cape
with leather jacket, black breeches, sturdy black boots, and a dark green oilskin cape
.
(137) Replaced north east
with north-east
. Replaced both occurrences of treeline
with tree-line
. Replaced Grand Master discipline
with Grand Master Discipline
.
(138) Replaced Grand Master discipline
with Grand Master Discipline
.
(141) Replaced Doomwolf
with doomwolf
.
(142) Replaced treeline
with tree-line
. Replaced It has only just got back on its feet
with It has only just gotten back on its feet
.
(144) Replaced Grand Master discipline
with Grand Master Discipline
.
(145) Replaced discipline
with Discipline
.
(146) Replaced distain
with disdain
.
(151) Replaced actives
with activates
.
(157) Replaced ENDRANCE
with
.
(148) Replaced pole arm
with polearm
. Replaced south east
with south-east
. Replaced north west
with north-west
.
(149) Replaced Magnakai disciplines
with Magnakai Disciplines
. Replaced turn to 180
with turn to 98
. Replaced clothing, furniture and fruit
with clothing, furniture, and fruit
.
(151) Replaced actives
with activates
. Replaced Anseng, Chao and Lieutenant Quang
with Anseng, Chao, and Lieutenant Quang
.
(153) Replaced discipline
with Discipline
. Replaced both instances of bow
with Bow
.
(154) Replaced
with Come a little closer
,
. Replaced Come a little closer,
with Come a little closer
, he says
. Replaced Come a little closer,
he says
with Of course, my Lord
, replies Shousun
.Of course, my Lord,
replies Shousun
(156) Replaced both instances of Grand Master discipline
with Grand Master Discipline
.
(157) Replaced If you do not kill the Chagarashi outright with your single blow
with If you do not kill the Chagarashi outright with your single blow and lose the same or fewer
. Replaced ENDRANCE
with
.
(159) Replaced bow
with Bow
.
(162) Replaced Magnakai discipline
with Magnakai Discipline
.
(163) Replaced woodman
with woodsman
. Replaced both instances of discipline
with Discipline
.
(165) Replaced Grand Master discipline
with Grand Master Discipline
. Replaced Doomwolf
with doomwolf
. Replaced both instances of Doomwolves
with doomwolves
. Replaced both instances of bow
with Bow
.
(166) Replaced Angseng
with Anseng
.
(167) Replaced Brotherhood spell
with Brotherhood Spell
.
(169) Replaced oilskin cloak, your boots and your backpack
with oilskin cloak, your boots, and your backpack
.
(170) Replaced Brotherhood spell
with Brotherhood Spell
.
(171) Replaced 50ft length
with 50 ft. length
.
(171) Replaced 50ft length
with 50 ft. length
. Replaced backpack items
with Backpack Items
. Replaced arrows
with Arrows
. Added Restores 4
.
(172) Changed 1/6th
to
and multiple occurrences of 5/6ths
to
.
(181) Replaced treeline
with tree-line
. Replaced gulley
with gully
.
(174) Divided the paragraph beginning You may add 6 points
in two. Replaced discipline
with Discipline
.
(175) Replaced nightfall,
with nightfall?
. Replaced Queng
with Quang
.
(176) Replaced Backpack items
with Backpack Items
.
(177) Replaced both instances of bow
with Bow
.
(179) Replaced Grand Master discipline
with Grand Master Discipline
.
(181) Replaced treeline
with tree-line
. Replaced gulley
with gully
. Replaced all instances of Grand Master discipline
with Grand Master Discipline
. Replaced three instances of Doomwolves
with doomwolves
. Replaced Doomwolf
with doomwolf
.
(182) Replaced bow
with Bow
.
(183) Replaced
with As I thought
, he says
.As I thought,
he says
(184) Replaced both instances of Quang, Bai and Deng
with Quang, Bai, and Deng
. Replaced With a wave, Shen-yin
with With a wave, Shen-Yin
.
(185) Replaced backpack items
with Backpack Items
. Replaced Mindblast, Psi-surge and Kai-surge
with Mindblast, Psi-surge, and Kai-surge
.
(188) Replaced the first two instances of kirusami
with Kirusami
. Replaced discipline of Mind over Matter
with Discipline of Mind Over Matter
.
(189) Replaced discipline
with Discipline
. Replaced bow
with Bow
.
(191) Replaced turn 94
with turn to 94
.
(192) Replaced Grand Master discipline
with Grand Master Discipline
.
(194) Replaced ENDRANCE
with
.
(198) Replaced both occurrences of treeline
with tree-line
.
(194) Replaced four instances of Doomwolf
with doomwolf
.
(196) Replaced discipline
with Discipline
.
(197) Replaced pole arm
with polearm
.
(198) Replaced both occurrences of treeline
with tree-line
. Replaced arrows
with Arrows
.
(199) Replaced both instances of backpack items
with Backpack Items
. Replaced Mindblast, Psi-surge and Kai-surge
with Mindblast, Psi-surge, and Kai-surge
.
(200) Replaced Backpack items
with Backpack Items
.
(202) Replaced
with Hail, sir
says Quang
.Hail, sir,
says Quang
(203) Replaced Both of them turn their heads, recognise the familiar face of Lieutenant Quang and immediately stand up and salute him.
with Both of them turn their heads, recognise the familiar face of Lieutenant Quang, and immediately stand up and salute him.
.
(207) Split the paragraph beginning You may add 6 points
in two. Replaced discipline
with Discipline
.
(208) Changed Weaponshop
to Weapon Shop
(cf. Section 221).
(210) Replaced discipline
with Discipline
.
(211) Replaced both instances of bow
with Bow
. Replaced arrow
with Arrow
.
(213) Replaced clothing, furniture and fruit
with clothing, furniture, and fruit
. Replaced turn to 180
with turn to 98
. Replaced bought, bartered and sold
with bought, bartered, and sold
.
(215) Replaced turn 94
with turn to 94
.
(216) Replaced Chao, Bai and Deng
with Chao, Bai, and Deng
.
(217) Replaced arrow
with Arrow
.
(219) Replaced bow
with Bow
. Replaced both instances of arrow
with Arrow
.
(220) Replaced treeline
with tree-line
.
(238) Added a quotation mark at the end of the phrase Grand Master,
. Replaced Silver Virixe
with Silver Virixe
.
(222) Replaced both instances of Grand Master discipline
with Grand Master Discipline
.
(223) Replaced Magnakai discipline
with Magnakai Discipline
.
(224) Replaced forcing them run
with forcing to them run
. Replaced Magnakai discipline
with Magnakai Discipline
.
(225) Replaced
with It can be yours for only 200 Ren
(20 Gold Crowns)
. Replaced It can be yours for only 200 Ren.
If you wish to buy this Wardstone
with If you wish to buy this Wardstone for 200 Ren (20 Gold Crowns)
.
(228) Replaced on the edge of walkway
with on the edge of the walkway
. Replaced both instances of discipline
with Discipline
. Replaced If you total is now 4 or lower
with If your total is now 4 or lower
.
(230) Replaced Magnakai discipline
with Magnakai Discipline
. Replaced reach to your weapon
with reach for your weapon
.
(233) Replaced as it head sinks
with as its head sinks
. Replaced discipline
with Discipline
. Replaced Doomwolf
with doomwolf
. Replaced Doomwolves
with doomwolves
.
(234) Replaced bow
with Bow
. Replaced both instances of arrow
with Arrow
.
(235) Replaced bow
with Bow
. Replaced arrow
with Arrow
. Replaced ships
with ship
.
(236) Replaced Doomwolves
with doomwolves
.
(237) Replaced both instances of Grand Master discipline
with Grand Master Discipline
.
(238) Replaced both instances Port of Suhn
with the Port of Suhn
. Added a quotation mark at the end of the phrase Grand Master,
. Replaced Silver Virixe
with Silver Virixe
. Replaced Grand Master disciplines
with Grand Master Disciplines
. Replaced
with Silver Virixe
Silver Virixe
.
(239) Replaced You are little than a mile
with You are little more than a mile
.
(240) Replaced ENDURANE
with
.
(241) Added a quotation mark at the end of the phrase Thank you very much,
. Replaced she a lot prettier
with she
.
(242) Replaced Chagarashi Scouts (x2)
with 2 Chagarashi Scouts
.
(241) Added a quotation mark at the end of the phrase Thank you very much,
.
(245) Replaced Sheni
with Shen
. Replaced 50ft length
with 50 ft. length
.
(252) Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced treeline
with tree-line
. Replaced gulley
with gully
.
(264) Replaced treeline
with tree-line
. Replaced gulley
with gully
.
(243) Replaced creature chest
with creature
. Replaced both instances of discipline
with Discipline
. Replaced arrow
with Arrow
. Replaced you flick the reins and the team set off
with you flick the reins, and the team sets off
.
(245) Replaced Sheni
with Shen
. Replaced 50ft length
with 50 ft. length
. Replaced backpack items
with Backpack Items
. Added Restores 4
.
(248) Replaced pole arm
with polearm
.
(250) Replaced all instances of discipline
with Discipline
. Replaced bow
with Bow
.
(251) Replaced Jougong
with jougong
.
(252) Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced treeline
with tree-line
. Replaced gulley
with gully
. Replaced all instances of discipline
with Discipline
. Replaced three instances of Doomwolves
with doomwolves
. Replaced Doomwolf
with doomwolf
.
(254) Replaced The curtain is draw aside
with The curtain is drawn aside
.
(255) Replaced Grand Master discipline
with Grand Master Discipline
.
(256) Replaced Grand Master discipline
with Grand Master Discipline
.
(257) Replaced Doomwolf
with doomwolf
.
(258) Replaced backpack items
with Backpack Items
.
(261) Replaced both instances of discipline
with Discipline
.
(262) Replaced horse rear up
with horse rears up
. Replaced turn to 218
with turn to 246
.
(263) Replaced Magnakai discipline
with Magnakai Discipline
. Replaced Grand Master disciplines
with Grand Master Disciplines
. Replaced both instances of bow
with Bow
. Replaced beast plate
with breast plate
.
(267) Replaced It is Gold Necklace
with It is a Gold Necklace
.
(264) Replaced treeline
with tree-line
. Replaced gulley
with gully
. Replaced all instances of Grand Master discipline(s)
with Grand Master Discipline(s)
. Replaced three instances of Doomwolves
with doomwolves
. Replaced Doomwolf
with doomwolf
.
(265) Replaced 4th round
with fourth round
.
(267) Replaced treeline
with tree-line
.
(268) Replaced Chagarashi Scouts (x2)
with 2 Chagarashi Scouts
.
(270) Replaced Zasnhor
with Zashnor
.
(268) Replaced Chagarashi Scouts (x2)
with 2 Chagarashi Scouts
. Replaced Grand Master discipline
with Grand Master Discipline
.
(270) Replaced Zasnhor
with Zashnor
. Replaced Hi
with Hi
.
(271) Replaced Brotherhood spell
with Brotherhood Spell
.
(273) Replaced fulfill
with fulfil
.
(275) Replaced it is has been
with it has been
.
(299) Replaced Meal.)You
with Meal.) You
. Replaced Shousan
with Shousun
. Replaced Soushan
with Shousun
.
(304) Replaced Youi
with You
.
(307) Replaced Chagarashi Scouts (x2)
with 2 Chagarashi Scouts
.
(272) Replaced Angseng
with Anseng
.
(273) Replaced fulfill
with fulfil
. Replaced Grand Master discipline
with Grand Master Discipline
. Replaced in Gazad Helkona .
with in Gazad Helkona.
.
(275) Replaced it is has been
with it has been
. Replaced Grand Master discipline
with Grand Master Discipline
.
(280) Replaced envelopes, slips of paper and sticks of charcoal
with envelopes, slips of paper, and sticks of charcoal
.
(282) Replaced make direct mind contact him
with make direct mind contact with him
. Replaced both instances of discipline
with Discipline
.
(283) Replaced Doomwolf
with doomwolf
.
(284) Replaced
with What is it, my Lord
he says
.What is it, my Lord?
he says
(285) Replaced a bunk, an oak table, an ornately carved high-backed Mythenian chair and a toa wood chest of drawers
with a bunk, an oak table, an ornately carved high-backed Mythenian chair, and a toa wood chest of drawers
. Replaced discipline of Mind over Matter
with Discipline of Mind Over Matter
.
(286) Replaced says Tzu,
with after all the help
says Tzu,
.after all the help
(287) Replaced Doomwolves
with doomwolves
.
(288) Replaced restores to you 5
with restores 5
.
(290) Replaced Grand Master discipline
with Grand Master Discipline
. Replaced 129
with turn to 129
.
(293) Replaced Grand Master Discipline of Nexus
with Discipline of Grand Nexus
. Replaced all instances of discipline(s)
with Discipline(s)
.
(294) Replaced grass, shrubs and reeds
with grass, shrubs, and reeds
. Replaced discipline
with Discipline
. Replaced Grand Master Discipline of Huntmastery
with Discipline of Grand Huntmastery
.
(295) Replaced discipline
with Discipline
.
(297) Replaced a crimson leather jacket, black breeches, sturdy black boots and a dark green oilskin cape
with a crimson leather jacket, black breeches, sturdy black boots, and a dark green oilskin cape
. Replaced backpack and weapons
with Backpack, and Weapons
.
(299) Replaced Meal.)You
with Meal.) You
. Replaced Shousan
with Shousun
. Replaced Soushan
with Shousun
. Replaced Zhou-Yin
with Zhou-yin
. Replaced Quang, Bai and Deng
with Quang, Bai, and Deng
.
(308) Replaced with kitchen knife
with with a kitchen knife
.
(301) Replaced bow
with Bow
. Replaced three instances of arrow
with Arrow
. Replaced quiver
with Quiver
.
(302) Replaced Magnakai discipline
with Magnakai Discipline
.
(303) Replaced
with 10 Ren
he says
. Replaced both instances of 10 Ren,
he saysdiscipline
with Discipline
.
(304) Replaced Youi
with You
. Replaced discipline
with Discipline
. Replaced discipline
with Discipline
.
(307) Replaced Chagarashi Scouts (x2)
with 2 Chagarashi Scouts
. Replaced arrow
with Arrow
.
(309) Replaced turn 338
with turn to 338
.
(310) Replaced You bring your horse to a halt behind the wagon, dismount and tether its reins
with You bring your horse to a halt behind the wagon, dismount, and tether its reins
. Replaced Hail Chengu!
with Hail, Chengu!
. Replaced both instances of discipline
with Discipline
.
(313) Replaced Angseng
with Anseng
. Replaced both instances of discipline
with Discipline
.
(314) Added a quotation mark at the end of the paragraph starting with When he was a young boy,
.
(315) Replaced Doomwolf
with doomwolf
. Replaced Turn 264
with Turn to 264
.
(316) Replaced rangers. But
with rangers, but
. Replaced Magnakai discipline
with Magnakai Discipline
.
(317) Replaced Zhou-Yin
with Zhou-yin
.
(318) Replaced Lone Wolf
with Lone Wolf
.
(322) Replaced worshipers
with worshippers
.
(324) Replaced ENDRANCE
with
.
(319) Replaced discipline
with Discipline
. Replaced reach to your weapon
with reach to your weapon
.
(322) Replaced worshipers
with worshippers
. Replaced discipline
with Discipline
. Replaced turn to 126
with turn to 185
. Replaced warmth and calmness following through you
with warmth and calmness flowing through you
.
(324) Replaced ENDRANCE
with
. Replaced discipline
with Discipline
.
(325) Replaced bow
with Bow
. Replaced arrows
with Arrows
. Replaced quiver
with Quiver
. Replaced General Store the opposite side
with General Store on the opposite side
.
(326) Replaced Grand Master Discipline of Pathsmanship
with Discipline of Grand Pathsmanship
.
(328) Replaced both instances of arrows
with Arrows
.
(329) Replaced discipline of Mind over Matter
with Discipline of Mind Over Matter
.
(330) Replaced Tranquility
with Tranquillity
.
(337) Replaced worshipers
with worshippers
.
(331) Replaced Doomwolf
with doomwolf
. Replaced bow
with Bow
. Replaced arrow
with Arrow
.
(332) Replaced Of you can unsheathe
with Or you can unsheathe
.
(333) Replaced Grand Master discipline
with Grand Master Discipline
. Replaced bow
with Bow
. Replaced arrow
with Arrow
. Replaced quiver
with Quiver
.
(334) Replaced Grand Master discipline
with Grand Master Discipline
. Added and restores 4
.
(335) Replaced all three instances of kirusami
with Kirusami
.
(337) Replaced warmth and calmness following through you
with warmth and calmness flowing through you
. Replaced worshipers
with worshippers
. Replaced turn to 126
with turn to 185
.
(338) Replaced There is a knock on the chamber door and Song Tao says
with Enter
.There is a knock on the chamber door, and Song Tao says
. Replaced Enter.
grilled fish, boiled rice and steamed vegetables
with grilled fish, boiled rice, and steamed vegetables
. Replaced stunk by a bee
with stung by a bee
.
(339) Replaced Backpack items
with Backpack Items
.
(344) Replaced arrows
with Arrows
. Replaced Turn to 135
with Turn to 297
. Replaced quiver
with Quiver
.
(345) Replaced turn 94
with turn to 94
.
(347) Replaced from tavern
with from the tavern
. Replaced Kai hunting discipline
with Kai Hunting Discipline
. Replaced Grand Master discipline
with Grand Master Discipline
.
(348) Replaced Magnakai discipline
with Magnakai Discipline
.
(349) Replaced Doomwolves
with doomwolves
. Replaced southeast
with south-east
. Replaced their faces taught with frustration
with their faces taut with frustration
. Replaced they are wont to give up now
with they are loath to give up now
.
(350) Replaced Black Hawk, Star Lynx, Steel Hand and Swift Sword
with Black Hawk, Star Lynx, Steel Hand, and Swift Sword
.