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A visit to the fabulous court of Xo-lin is disrupted when news of an invasion arrives at the venerable emperor In The Hunger of Sejanoz, your mission is to escort the aged emperor and his entourage safely across the Great Lissan Plain to Tazhan. Will you succeed in your perilous task The Forces of Darkness have launched a coordinated assault upon the Free Nations of Magnamund. Their intentions are clear: to overwhelm and annihilate them before an effective counter-offensive can be undertaken. In The Storms of Chai, your mission is one of seven that Kai Supreme Master Lone Wolf has initiated to turn back this unprecedented tide of evil before it engulfs all the goodly nations of Magnamund forever. Will you succeed in your vital quest to retrieve the Eye of Agarash from the city of Pensei and bring it back safely to the Kai Monastery of Lorn, or will you fall victim to the powerful Nadziran Zashnor and the terrible creatures at his command? Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.
- Text Distribution of this Internet Edition is restricted under the terms of the Project Aon License. This is the correct answer to the innkeeper Congratulations, your answer is correct. There were 12 apples in the bag on the morning of the Khea-khan Congratulations, your answer is correct. Mindful of the time you have spent here and your need to find the Tower of Ishir, you leave the inn and make your way across the storm-swept quayside. You arrive at Chunang Street which heads off in a northerly direction, away from the quay. The Doomwolf gnaws at your right foot and desperately you kick free from its fang-filled jaws. It yelps with frustration and launches itself at your back as your terrified horse starts to pull ahead. Its sharp claws, now fully extended, rip through your oilskin cape and slice through the side of your backpack. You lose two Backpack Items (the second and third items recorded on your list). Steadily, your horse pulls away from this howling creature, leaving it trailing in your wake.
There is no chance the gruff driver will allow you to board his wagon unless you pay him and so you step away and release your mental hold over the horse team. He whips the reins once more and this time the horse team respond and the wagon sets off along the highway without you.
Frequent bolts of lightning illuminate the muddy highway as you trudge along the rutted highway to Dwala
This is the correct answer to Shou Len
Anseng passes you a scrap of paper on which to write down your answer and tells you to write your name on the reverse side. When the hourglass runs out, Tzu shouts: Time
The patrons hold up the scraps of paper on which they have written their answer and their name, and these are quickly gathered up by Yeng Zhi. She gives them to Shou Len and he removes the ones that have the correct answer. You are pleased to see that your scrap of paper is among them!
Anseng passes you a scrap of paper on which to write down your answer and tells you to write your name on the reverse side. When the hourglass runs out, Tzu shouts: Time
The patrons hold up the scraps of paper on which they have written their answer and their name, and these are quickly gathered up by Yeng Zhi. She gives them to Shou Len and he removes the ones that have the correct answer. You are pleased to see that your scrap of paper is among them!
Well done, you have answered the riddle correctly. It was 41 years ago that the mother (who is now 80 years old) was exactly three times the age of her daughter. The daughter was 13 years old and the mother was 39 years old.
You and only two other patrons solved the puzzle. You are happy to see that one of the other winners is Anseng. Yeng Zhi collects your winnings and places them on your table, together with your original bet in its paper wrap. You have won an amount equal to double your wager. You may now restore the number of Gold Crowns you deducted from your Action Chart, and add twice that number to your total.
You sense that Anseng is being subjected to a psychic attack by the ghostly entities plunging in and out of the dome of dark energy. You draw upon the power of your advanced Kai-screen Discipline and erect an invisible screen around your guide. Immediately, this serves to protect him from the destructive force of their mental attacks. It also enables you to syphon off some of the malicious energy and transform it into a positive force that revives and invigorates you. If your current
You sense that Anseng is being subjected to a psychic attack by the ghostly entities plunging in and out of the dome of dark energy. You draw upon the power of your advanced Kai-screen Discipline and erect an invisible screen around your guide. Immediately, this serves to protect him from the destructive force of their mental attacks. It also enables you to siphon off some of the malicious energy and transform it into a positive force that revives and invigorates you. If your current
The section corresponding to the correct answer will have a footnote confirming that it is indeed correct.
+The innkeeper is about to pose a riddle to his customers. He will double any money that is wagered by those who solve it. The method of betting here is the same as you experienced at the Ferry House Inn on the quayside in Valus. Envelopes and paper slips are handed out to the patrons by the Innkeeper
The innkeeper places a tall hourglass on the taproom counter. A hush descends; he is about to begin.
When he was a young boy, our beloved Khea-khan was gifted a bag of apples on the morning of his seventh birthday. He ate a third of them. The next day he ate half of the remaining apples. On the following day he ate one more, and another on the day after that. Then he ate half of the remaining apples on the next day, which was the fifth day after his birthday. On the morning of the sixth day he looked in the bag and was very sad to see that there was only one apple left. So tell me please, how many apples did the bag contain when it was first given to the Khea-khan on the morning of his birthday?
The moment the innkeeper finishes his conundrum, he turns the hourglass over and the sand begins to trickle from the top half to the bottom. You have two minutes in which to solve this riddle.
-When you are sure you know the answer, turn to the section that is the same number as your answer. You will be informed by the text if your answer is correct.
+ +Zashnor rises to its full height and roars at the sky. As if in answer to its rage, there is a sudden thunderclap and several bolts of lightning streak down from the roiling black clouds to strike all along the stone pier. The storm reaches its cacophonous peak when you launch your attack on the evil sorcerer.
Zashnor (in Ice Dragon form)
Zashnor is immune to Mindblast, and has partial resistance to Kai-surge and Kai-blast. If you possess Kai-surge and use it during this combat, you may add 4 points to your
Zashnor is immune to Mindblast, and has partial resistance to Kai-surge and Kai-blast. If you possess Kai-surge and use it during this combat, you may add 4 points to your Valiance
or Spawnsmite
you may add the bonus that you gain from its unique properties during this combat.
The Eye of Agarash becomes active throughout this combat. It drains you of 1
You walk along the paved street, passing closed cook shops and small emporiums that sell clothing, furniture and fruit, until you arrive at Dwala
Through the teeming rain, you see two thoroughfares that lead away from the main square. One goes north and is called Izara Street. The other heads west and is named Xo Street. A signpost at the start of Xo Street points due west and reads: To the Quay
.
Frequent bolts of lightning illuminate the muddy highway as you trudge the final mile to Dwala
You walk along the paved avenue, passing by closed cook shops and small emporiums that sell clothing, furniture and fruit, until you arrive at Dwala
Through the teeming rain, you see two streets that lead away from the main square. One goes north and is called Izara Avenue. The other heads west and is named Xo Street. A signpost at the start of Xo Street points due west and reads: To the Quay
.
Frequent bolts of lightning illuminate the muddy highway as you travel the short distance to Dwala
As you walk towards the gate in the pouring rain, you observe a guard step out of his sentry post and talk briefly with the driver before allowing his wagon to enter. When you reach the gate shortly after the wagon has passed through, the guard steps forward and demands that you pay the night entry toll. Passage in and out of the city is free during the hours of daylight, but after dark a toll of 20 Ren (2 Gold Crowns) is imposed on all non-residents wishing to enter, and 10 Ren (1 Gold Crown) on all those wanting to leave.
With trepidation, you continue along the trail. You reach a section of the muddy forest path that is wider and straighter, and here you see that the tracks have changed. They indicate that several new barefooted creatures have joined with the ones you have been following, and the hoof-prints of the horse are deeper and more numerous. From these tracks you deduce that a struggle occurred here. The hoof-prints continue along the trail, but they are wider spaced than before. This tells you that Anseng was able to break free from the creatures and escape at speed along the path beyond.
A gurgling growl makes you reach to your Kai Weapon and scan the surrounding trees. Several hulking grey shapes are closing in from both sides and your pulse quickens when you first catch sight of them. They resemble tall muscular humans, but these cadaverous creatures are neither human nor alive. Their scabrous hairless grey skins reek of a charnel smell that makes your stomach churn. Foul black fluid drips from their fanged mouths and a baleful green glow radiates from their ragged eye sockets. From the tip of index fingers of their right hands extend curved razor-sharp talons that glint in the subdued light of the forest. Your horse rear up in fright and you struggle to keep control of her as the creatures come leaping out from the trees with unnerving speed. These creatures are undead and you must fight them all as one enemy.
Instinctively, you throw yourself forwards and dive onto the wet cobblestones of the alley to avoid being hit by the speeding black arrow.
Pick a number from the Random Number Table. If you possess the Grand Master Discipline of Grand Huntmastery, add 3 to the number you have picked. If your current
The section corresponding to the correct answer will have a footnote confirming that it is indeed correct.
+You and Anseng sit at a table near to the tavern
Once all the bets are in, Shou Len clears his throat and calls out his first riddle.
Xian Tzee is 54 years old. Yisu, her mother, is 80 years old. How many years ago was Yisu exactly three times the age of her daughter?
Tzu has a large hourglass on the taproom counter. The moment Shou Len has finished posing the riddle, he turns the hourglass over and its sand begins to trickle from the upper part into the lower part of the glass. You have one minute precisely in which to answer Shou Len
If you think you know the answer to this riddle, turn to the section that is the same as your answer.
+Lord Honos excuses himself and leaves the chamber to fetch his Speaking Stone. While you wait for him to return, Zautro and Song Tao offer to help you to recover from the rigours of your perilous journey to Dwala.
The section corresponding to the correct answer will have a footnote confirming that it is indeed correct.
+The innkeeper is about to pose a riddle to his customers. He will double any money that is wagered by those who solve it. Your answer must be written on one of two paper slips and placed in the parchment envelope along with your wager. On the face of the envelope you must inscribe a symbol. On the second slip of paper you must inscribe the same symbol that you made on the face of the envelope. This second slip must be kept safely. If your answer is correct you will have to show this slip. If the symbol does not match any of the winning envelopes then you cannot lay claim to your winnings.
The innkeeper places a tall hourglass on the taproom counter. A hush descends; he is about to begin.
When he was a young boy, our beloved Khea-khan was gifted a bag of apples on the morning of his seventh birthday. He ate a third of them. The next day he ate half of the remaining apples. On the following day he ate one more, and another on the day after that. Then he ate half of the remaining apples on the next day, which was the fifth day after his birthday. On the morning of the sixth day he looked in the bag and was very sad to see that there was only one apple left. So tell me please, how many apples did the bag contain when it was first given to the Khea-khan on the morning of his birthday?
The moment the innkeeper finishes his conundrum, he turns the hourglass over and the sand begins to trickle from the top half to the bottom. You have two minutes in which to solve this riddle.
-When you are sure you know the answer, turn to the section that is the same number as your answer. You will be informed by the text if your answer is correct.
+The Doomwolf gnaws at your right foot and desperately you kick free from its fang-filled jaws. It yelps with frustration and launches itself at your back as your terrified horse starts to pull ahead. Its sharp claws, now fully extended, rip through your oilskin cape and slice through the side of your backpack. You lose two Backpack Items (the first and the last items recorded on your list). Steadily, your horse pulls away from this howling creature, leaving it trailing in your wake.
-A few miles on, you see a large group of refugees assembled around a stone shrine dedicated to Goddess Ishir. They are kneeling in communal prayer, oblivious to the mud and the teeming rain. Your Sixth Sense detects an invisible aura of goodness surrounding the shrine. You bring your horse to a halt at the edge of the circle of devout worshippers and you feel a sensation of warmth and calmness following through you: restore 1
Pensei appears in view shortly before dusk. A night curfew has been imposed and you arrive at the south gate of the city just in time to enter before the heavy portal is chained shut until dawn tomorrow. You meet with no challenge from the guards at the gate; they are too busy dealing with a last rush of refugees who are desperate to leave Pensei before the gate is locked and the curfew begins.
Inside the south gate there is a large square ringed by shops and dwellings. You must make your way to the Imperial Palace, but it has been a long time since you last set foot in this ancient capital and you are not sure which avenue will lead you there. All you can remember is that the palace occupies the north-eastern precinct of the city.
-You ride ten miles through the gentle hills before turning east and heading back across the open grassland to the highway. You rejoin it near a place where a large group of refugees are assembled around a stone shrine dedicated to Goddess Ishir. They are kneeling in communal prayer, oblivious to the mud and the teeming rain. Your Sixth Sense detects an invisible aura of goodness surrounding the shrine. You bring your horse to a halt at the edge of the circle of devout worshippers and you feel a sensation of warmth and calmness following through you: restore 1
Pensei appears in view shortly before dusk. A night curfew has been imposed and you arrive at the south gate of the city just in time to enter before the heavy portal is chained shut until dawn tomorrow. You meet with no challenge from the guards at the gate; they are too busy dealing with a last rush of refugees who are desperate to leave Pensei before the gate is locked and the curfew begins.
Inside the south gate there is a large square ringed by shops and dwellings. You must make your way to the Imperial Palace, but it has been a long time since you last set foot in this ancient capital and you are not sure which avenue will lead you there. All you can remember is that the palace occupies the north-eastern precinct of the city.
-When you and the Watchers have each made your choice of weapons, Lieutenant Quang takes you back to the concourse of the Pensei Pagoda where a small group of courtiers await you.
Grand Master, respected gentlemen, we shall meet here one hour before dawn. Your rooms are ready so I
Quang salutes you and retires to his quarters, leaving you in the capable hands of the courtiers.
-You wave farewell to the old man, then you set out across the marshy grassland and soon reach the highway beyond. This road connects Dwala with the coastal port of Czantai to the south. Its surface is deeply rutted, a consequence of the heavy wagons that travel this trade road every day. Frequent bolts of lightning illuminate the muddy highway as you trudge the final mile to Dwala
Upon arriving at the gate, a guard steps from his sentry post and demands you pay the night toll. Passage in and out of the city is free during the hours of daylight, but after dark a toll of 20 Ren (2 Gold Crowns) is imposed on all non-residents seeking to enter, and 10 Ren (1 Gold Crown) on those wishing to leave.
(29) Replaced Magnakai discipline
with Magnakai Discipline
.
(30) Replaced woodman
with woodsman
. Replaced pole arm
with polearm
.
(31) Replaced gulley
with gully
. Replaced discipline
with Discipline
.
(32) Replaced Turn 181
with Turn to 181
.
(33) Changed 1/6th
to
and multiple occurrences of 5/6ths
to
.
(35) Replaced Magnakai discipline
with Magnakai Discipline
.
(39) Replaced turn 94
with turn to 94
.
(45) Replaced 50ft
with 50 ft.
.
(46) Replaced it is has been
with it has been
. Replaced Magnakai discipline
with Magnakai Discipline
.
(47) Replaced Magnakai discipline
with Magnakai Discipline
. Replaced Grand Master disciplines
with Grand Master Disciplines
.
(55) Replaced birdsong
with bird song
. Replaced pole arm
with polearm
.
(56) Replaced discipline
with Discipline
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(58) Replaced traveling
with travelling
. Replaced Grand Master discipline
with Grand Master Discipline
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(61) Replaced discipline
with Discipline
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(61) Replaced discipline
with Discipline
. Replaced syphon
with siphon
.
(62) Added a quotation mark at the end of the paragraph starting with When he was a young boy,
.
(63) Replaced both instances of discipline
with Discipline
. Replaced worshiped
with worshipped
.
(65) Replaced Magnakai discipline
with Magnakai Discipline
.
(145) Replaced discipline
with Discipline
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(146) Replaced distain
with disdain
.
(148) Replaced pole arm
with polearm
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(149) Replaced Magnakai disciplines
with Magnakai Disciplines
.
(149) Replaced Magnakai disciplines
with Magnakai Disciplines
. Replaced turn to 180
with turn to 98
.
(151) Replaced actives
with activates
.
(153) Replaced discipline
with Discipline
.
(154) Replaced Hi
with Hi
.
(181) Replaced treeline
with tree-line
. Replaced gulley
with gully
. Replaced all instances of Grand Master discipline
with Grand Master Discipline
.
(188) Replaced discipline of Mind over Matter
with Discipline of Mind Over Matter
.
(189) Replaced discipline
with Discipline
.
(191) Replaced turn 94
with turn to 94
.
(192) Replaced Grand Master discipline
with Grand Master Discipline
.
(194) Replaced ENDRANCE
with
.
(196) Replaced discipline
with Discipline
.
(207) Replaced discipline
with Discipline
.
(208) Changed Weaponshop
to Weapon Shop
(cf. Section 221).
(210) Replaced discipline
with Discipline
.
(213) Replaced turn to 180
with turn to 98
.
(215) Replaced turn 94
with turn to 94
.
(220) Replaced treeline
with tree-line
.
(222) Replaced both instances of Grand Master discipline
with Grand Master Discipline
.
(223) Replaced Magnakai discipline
with Magnakai Discipline
.
(255) Replaced Grand Master discipline
with Grand Master Discipline
.
(256) Replaced Grand Master discipline
with Grand Master Discipline
.
(261) Replaced both instances of discipline
with Discipline
.
(262) Replaced turn to 218
with turn to 246
.
(263) Replaced Magnakai discipline
with Magnakai Discipline
. Replaced Grand Master disciplines
with Grand Master Disciplines
.
(264) Replaced treeline
with tree-line
. Replaced gulley
with gully
. Replaced all instances of Grand Master discipline(s)
with Grand Master Discipline(s)
.
(265) Replaced 4th round
with fourth round
.
(278) Replaced discipline
with Discipline
.
(282) Replaced both instances of discipline
with Discipline
.
(285) Replaced discipline of Mind over Matter
with Discipline of Mind Over Matter
.
(290) Replaced Grand Master discipline
with Grand Master Discipline
.
(290) Replaced Grand Master discipline
with Grand Master Discipline
. Replaced 129
with turn to 129
.
(293) Replaced all instances of discipline(s)
with Discipline(s)
.
(294) Replaced discipline
with Discipline
.
(295) Replaced discipline
with Discipline
.
(303) Replaced both instances of discipline
with Discipline
.
(304) Replaced Youi
with You
. Replaced discipline
with Discipline
. Replaced discipline
with Discipline
.
(307) Replaced Chagarashi Scouts (x2)
with 2 Chagarashi Scouts
.
(309) Replaced turn 338
with turn to 338
.
(310) Replaced both instances of discipline
with Discipline
.
(313) Replaced Angseng
with Anseng
. Replaced both instances of discipline
with Discipline
.
(314) Added a quotation mark at the end of the paragraph starting with When he was a young boy,
.
(315) Replaced Turn 264
with Turn to 264
.
(316) Replaced Magnakai discipline
with Magnakai Discipline
.
(317) Replaced Zhou-Yin
with Zhou-yin
.
(318) Replaced Lone Wolf
with Lone Wolf
.
(319) Replaced discipline
with Discipline
.
(322) Replaced worshipers
with worshippers
. Replaced discipline
with Discipline
.
(322) Replaced worshipers
with worshippers
. Replaced discipline
with Discipline
. Replaced turn to 126
with turn to 185
.
(324) Replaced ENDRANCE
with
. Replaced discipline
with Discipline
.
(329) Replaced discipline of Mind over Matter
with Discipline of Mind Over Matter
.
(330) Replaced Tranquility
with Tranquillity
.
(333) Replaced Grand Master discipline
with Grand Master Discipline
.
(334) Replaced Grand Master discipline
with Grand Master Discipline
.
(337) Replaced worshipers
with worshippers
.
(337) Replaced worshipers
with worshippers
. Replaced turn to 126
with turn to 185
.
(344) Replaced Turn to 135
with Turn to 297
.
(345) Replaced turn 94
with turn to 94
.
(347) Replaced Kai hunting discipline
with Kai Hunting Discipline
. Replaced Grand Master discipline
with Grand Master Discipline
.
(348) Replaced Magnakai discipline
with Magnakai Discipline
.