X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2Ftmc.xml;h=13ef886e15bb717c79c8a4662024f594b1cb616c;hp=9389388594c4410a3cd31c83a188a6f1a6ba719d;hb=123f678913283f1a13edf875d1ed5eda45a09713;hpb=f4bdee5083ca9a72713637e1e979aa183e06faea diff --git a/en/xml/tmc.xml b/en/xml/tmc.xml index 9389388..13ef886 100644 --- a/en/xml/tmc.xml +++ b/en/xml/tmc.xml @@ -113,7 +113,7 @@

In MS 3262, Vashna began the construction of Helgedad, the mightiest Darklord city. Perched upon an island of granite at the centre of a huge volcanic chasm, it claimed the lives of one million Giak slaves during the many years it took to build its walls, towers, and turrets of black steel. A bridge of twisted steel now spans the fiery chasm joining Helgedad to the desolate plain of the Naogizaga where craters of molten rock belch forth a black gas that keeps the city forever in shadow.

-

Beneath the towers and the streets of iron, are many dungeons that descend through solid rock towards the blazing chasm floor. Here lie the breeding pits of a host of Vashnas evil creations. Vordaks, Doomwolves, and Kraan emerged from these terrible halls to swell the Darklord armies, securing victory after victory in the incessant wars of expansion. But victory turned sour when a new breed of warriors appeared from the Northern Void. For the very first time, Vashna tasted defeat at the hands of mortal men called Sommlending; his armies were ejected from the Lastlands and held at bay along the Durncrag Ranqe. The Sommlending, under their leader King Kian, established the land of Sommerlund within this captured territory and defied all attempts to recapture it. Vashna was enraged.

+

Beneath the towers and the streets of iron, are many dungeons that descend through solid rock towards the blazing chasm floor. Here lie the breeding pits of a host of Vashnas evil creations. Vordaks, Doomwolves, and Kraan emerged from these terrible halls to swell the Darkland armies, securing victory after victory in the incessant wars of expansion. But victory turned sour when a new breed of warriors appeared from the Northern Void. For the very first time, Vashna tasted defeat at the hands of mortal men called Sommlending; his armies were ejected from the Lastlands and held at bay along the Durncrag Ranqe. The Sommlending, under their leader King Kian, established the land of Sommerlund within this captured territory and defied all attempts to recapture it. Vashna was enraged.

He vowed to destroy Sommerlund and its king, and set about the creation of a new evil to unleash upon his enemies. His efforts spawned the Helghast, undead beings of great power who could adopt the form of humans at will. They were used to great effect during the Helghast Wars (MS 3520-50), but the strength and resolve of the Sommlending finally overcame them. The magicians of Toran identified them, and using the Sommerswerd, a sword of great magical power wielded by their king, drove them out of the land. This sword then brought about the destruction of Vashna himself, at the Great Battle of Maakengorge, where, upon the edge of the chasm of doom, King Ulnar I slew and in turn was slain by the evil Darklord.

@@ -243,7 +243,7 @@

The Danarg

Ruler: Unknown
Capital: No major settlements -
Population: 50,000 + +
Population: 50,000
Resources: Undeveloped
Currency: None

This vast tract of forest swamp lies in the crater of an ancient volcano, and is fed by the many rivers and streams that flow down from the encircling hills and mountains. Ferocious monsters, the legacy of the Agarashi empire, control the swamp and occasionally raid the freelands of Talestria. It is said that the lost temple of the Elder Magi still stands at the heart of the Danarg, but as yet these rumours have not been confirmed.

@@ -251,7 +251,7 @@

Ghatan

Ruler: Darklord Dakushna of Kagorst
Capital: Torgar -
Population: 25,000 + +
Population: 25,000
Resources: Sulphur, slave labour
Currency: Kika (10 Kika = 1 Gold Crown)

The hills of Ghatan have harboured creatures of evil since the dark days of the Agarashi empire. Nothing grows in the sulphurous soil, except for the twisted trees that border upon the source of the Hellswamp. In MS 2801, Ghatan was overrun by the Drakkarim who, in the midst of this desolation, constructed the city of Torgar for the grim purpose of imprisoning and torturing their enemies. In MS 3150, when the Drakkarim allied themselves to the Darklords, Torgar came under Darklord control.

@@ -282,7 +282,7 @@

The Helotry of Nyraz

Ruler: High Warlord Magnaarn of Darke
Capital: Darke -
Population: 55,000 + +
Population: 55,000
Resources: Shipbuilding, timber, slaves, agriculture
Currency: Kika (10 Kika = 1 Gold Crown)

@@ -352,7 +352,7 @@

[Illustration]

-

Vordaks were the first undead to be summoned and controlled during Vashnas early experiments in the laboratories of Helgedad. Their skeletal bodies were formed around crystals of power called Vordak gems, and when they are destroyed they revert back to this crystal state. They possess strong psychic powers and often act as lieutenants in Darklord armies to control Drakkarim regiments.

+

Vordaks were the first undead to be summoned and controlled during Vashnas early experiments in the laboratories of Helgedad. Their skeletal bodies were formed around crystals of power called Vordak gems, and when they are destroyed they revert back to this crystal state. They possess strong psychic powers and often act as lieutenants in Darkland armies to control Drakkarim regiments.

Zlanbeast/Kraan

@@ -804,7 +804,7 @@

The Kingdom of Durenor

Ruler: King Alin IV
Capital: Hammerdal -
Population: 96,000 + +
Population: 96,000
Resources: Iron ore, agriculture, shipbuilding, gold, silver, copper, fish, gems, timber
Currency: Gold Crown

@@ -813,7 +813,7 @@

The Magiocracy of Dessi

Ruler: Magi Regnanti (The Council of Elder Wizards)
Capital: Elzian -
Population: 4000 + +
Population: 4000
Resources: Iron ore, gold, silver, platinum, rare gems, minerals
Currency: Gold Crown

@@ -822,7 +822,7 @@

The Free State of Chaman

Ruler: Arch-Chief Borghanaphon
Capital: Gleesh -
Population: 11,000 + +
Population: 11,000
Resources: Fishery, timber, copper, bronin
Currency: Lune (4 Lune = 1 Gold Crown)

@@ -840,7 +840,7 @@

The Plenary of Bautar

Ruler: Magnalord Fennic
Capital: Talon -
Population: 8000 + +
Population: 8000
Resources: Rare herbs, timber, fish, copper, bronin
Currency: Gold Crown

@@ -854,7 +854,7 @@

The Gynarchy of Telchos

Ruler: Council of Thirty
Capital: Telchos -
Population: 30,000 + +
Population: 30,000
Resources: Silver, platinum, iron ore, gold, agriculture, fish, rare gems
Currency: Telc (1 Telc = 1 Gold Crown)

@@ -916,7 +916,7 @@

The Autocracy of Bhanar

Ruler: Imperial Autarch Sejanoz
Capital: Otavai -
Population: 350,000 + +
Population: 350,000
Resources: Fish, shipbuilding, timber, agriculture, silver, copper, jadin
Currency: Ren (10 Ren = 1 Gold Crown)

Following the creation of Bhanar during the Great Civil War (MS 1620), the Imperial Autarch set about the expansion of his empire. In the north, vast tracts of dense timberland were laid bare and the city of Sejanoz built in his honour. Rumour is rife that the Imperial Autarch has entered into a pact with the demonic creatures of Naaros: it is based on the fact that Autarch Sejanoz has not aged a day since the completion of the city, over 3000 years ago.

@@ -924,7 +924,7 @@

The Kingdom of Vaduzhan

Ruler: King Rhetaka
Capital: Vaduz -
Population: 120,000 + +
Population: 120,000
Resources: Fish, timber, shipbuilding, gold, silver, iron ore, copper, spices
Currency: Ren (10 Ren = 1 Gold Crown)

@@ -938,7 +938,7 @@

Chai

Ruler: Khea-khan of Pensei
Capital: Pensei -
Population: 89,000 + +
Population: 89,000
Resources: Fish, timber, gold, silver, iron ore, agriculture, copper, bronin, jadin
Currency: Ren (10 Ren = 1 Gold Crown)

The natural defences of Chaimountains, swamps, and dense forestshave protected her from aggressive neighbours for over three thousand years. Long ago, during the Age of Eternal Night, the land of Chai was stalked by hideous monstersthe creatures of Agarash the Damned. When he was destroyed, his creatures scattered into the wilderness of Chai. Many are alive to this day, hiding deep in swamp, burrow, and cave.

@@ -953,7 +953,7 @@

The Province of Suhn

Ruler: Mother Magri
Capital: Port of Suhn -
Population: 25,000 + +
Population: 25,000
Resources: Fish, spices, rare herbs, rare minerals, shipbuilding
Currency: Noble (1 Noble = 1 Gold Crown)

@@ -981,7 +981,7 @@

The Principality of Forlu

Ruler: Mother Lhasa
Capital: Forlu -
Population: 36,000 + +
Population: 36,000
Resources: Agriculture, timber, iron ore, jadin
Currency: Noble (1 Noble = 1 Gold Crown)

Formally ruled by the corrupt household of Mesanna, this principality suffered its ruthless leadership for several centuries. The populace grew weaker and poorer as the Lords of Mesanna hoarded the wealth of the jadin-rich Shuri Mountains. They entered into an alliance with the evil forces of the Shadakine Empire, but were betrayed during the War of the Winds. For the Shadakine invaded and took control of the Mesanna palace in Forlu, throwing the former corrupt rulers to the angry citizens.

@@ -1044,7 +1044,7 @@

The Palinate of Firalond

Ruler: Grandar Beylian
Capital: Firina -
Population: 89,000 + +
Population: 89,000
Resources: Cloth, textiles, agriculture, iron ore (little)
Currency: Lune (4 Lune = 1 Gold Crown)

@@ -1119,14 +1119,14 @@

The Kingdom of Starn

Ruler: King Korl
Capital: Mount Vost -
Population: 2000 + +
Population: 2000
Resources: Iron ore, gold, gems, rare minerals, bronin, silver
Currency: Ain (1 Ain = 1 Gold Crown)

The Drodarin giants of Starn have occupied the halls of Mount Vost ever since the Age of the Old Kingdoms. They are an insular race who have shunned all contact with humans since the Great Plague of 2514 MS devastated their population. A strong bond of friendship exists with the dwarves of Boden, who, in spite of their great physical differences, are also of Drodarin descent.

The Free State of Caron

Ruler: Svedchek Moldo
Capital: Orello -
Population: 6000 + +
Population: 6000
Resources: Iron ore, copper, timber, fish, shipbuilding, agriculture, silver
Currency: Lune (4 Lune = 1 Gold Crown)

This small but resourceful free state is the home of a Drodarin race of blue-skinned creatures called Ogrons. Closely related to the dwarves of Bor and the giants of Starn, they frequently have had cause to call on their aid to repel their sinister neighboursthe Cenerese of Ruelfrom their northern territories.

@@ -1134,7 +1134,7 @@

The Kelderwastes

Ruler: Count Laj of Sheasu
Capital: Sheasu -
Population: 2000 + (Sheasu)/30,000 (Mainland) +
Population: 2000 (Sheasu)/30,000 (Mainland)
Resources: Shipbuilding, fish, agriculture
Currency: Ren (10 Ren = 1 Gold Crown)

The Isle of Sheasu is the only human settlement in the Kelderwastes, the mainland being a vast jungle populated by lizards and other semi-intelligent reptilians of Agarashi descent, that fled there after the fall of Naaros. Count Laj rules over a small population of exiles from several nations who, for a variety of reasons, choose not to return to the lands of their birth.

@@ -1150,14 +1150,14 @@

The Kingdom of Boden

Ruler: King Lomaer II
Capital: Anarin -
Population: 120,000 + +
Population: 120,000
Resources: Iron ore, bronin, gold, silver, rare metals, rare minerals, agriculture, fish
Currency: Ain (1 Ain = 1 Gold Crown)

The Burntlands of Lara

Ruler: Shasarak the Wytch-king
Capital: None -
Population: 2000 + +
Population: 2000
Resources: Sparse agriculture
Currency: Noble (1 Noble = 1 Gold Crown)

@@ -1185,7 +1185,7 @@

The Wilderlands of Kaum

Ruler: Unknown
Capital: None -
Population: 1000 + +
Population: 1000
Resources: Silver, gems, rare metals, rare herbs
Currency: None

@@ -1617,9 +1617,9 @@

A complete game lasts for 16 game rounds. At the end of the Gaming Quarter of the 16th round, calculate each players score as follows:

@@ -1664,7 +1664,7 @@ - + @@ -1695,15 +1695,15 @@

Special Items

    -
  1. Magic Sword+4 to COMBAT SKILL
  2. -
  3. Ring of Speed+ 2 to MOVEMENT
  4. -
  5. Elixir of Life+8 to ENDURANCE (once only)
  6. -
  7. Magic Mace+2 to COMBAT SKILL
  8. +
  9. Magic Sword4 to COMBAT SKILL
  10. +
  11. Ring of Speed 2 to MOVEMENT
  12. +
  13. Elixir of Life8 to ENDURANCE (once only)
  14. +
  15. Magic Mace2 to COMBAT SKILL
  16. Spell BookPut any player to sleep for two game turns (twice only)
  17. Magic WandStop any player moving for two game turns (twice only)
  18. -
  19. Magic Talisman+ 4 to COMBAT SKILL when attacked by another player
  20. -
  21. Golden Shield+ 2 to COMBAT SKILL when attacked by another player
  22. -
  23. Medallion of Stealth+2 to MOVEMENT
  24. +
  25. Magic Talisman 4 to COMBAT SKILL when attacked by another player
  26. +
  27. Golden Shield 2 to COMBAT SKILL when attacked by another player
  28. +
  29. Medallion of Stealth2 to MOVEMENT

Helghast Profile

@@ -1881,7 +1881,7 @@

[illustration]

Sommlending Knight of the Realm -
This noble knight owns a castle and lands in Anskaven. His household trains young warriors for battle, and he personally commands a charge of his own landed retainers (200+ men) in times of war. He is an expert horseman and a master of battle lore. His war horse responds instantly to the commands of the rider. Its ferocity in combat is matched only by its indefatigable stamina.

+
This noble knight owns a castle and lands in Anskaven. His household trains young warriors for battle, and he personally commands a charge of his own landed retainers (200 men) in times of war. He is an expert horseman and a master of battle lore. His war horse responds instantly to the commands of the rider. Its ferocity in combat is matched only by its indefatigable stamina.

The Magnamund Companion: Jac Taynor<ch.emdash/>Farmer<ch.apos/>s Son @@ -2010,7 +2010,7 @@

Ruler: King Sarnac III
Capital: Heimstorm -
Population: 92,000 + +
Population: 92,000
Resources: Copper, silver, tin, agriculture, fish, shipbuilding
Currency: Lune (4 Lune = 1 Gold Crown)

@@ -2020,7 +2020,7 @@

Ruler: King Vanagrom VI
Capital: Helgor -
Population: 82,000 + +
Population: 82,000
Resources: Iron ore, copper, bronin, gold, silver, furs
Currency: Gold Crown

The peoples who settled in this territory at the source of the River Storn were mixed groups of Vaderish and Aluvian origin. The ore-rich mountains of its northern provinces were extensively mined, and brought great wealth to its people. However, the treasures of Magador soon attracted outlaw bands and robber-barons who fought for possession of the land. In MS 3657, the royal household was murdered, and the pretender Prince Dolgorn acceded to the throne. It is rumoured that the present ruler, King Vanagrom VI, is a puppet of the Darklords.

@@ -2029,7 +2029,7 @@

Ruler: King Konral XI
Capital: Varetta -
Population: 40,000 + +
Population: 40,000
Resources: Agriculture, iron ore, mercenaries
Currency: Gold Crown

@@ -2039,7 +2039,7 @@

Ruler: Queen Evaine
Capital: Garthen -
Population: 53,000 + +
Population: 53,000
Resources: Timber, fish, agriculture
Currency: Lune (4 Lune = 1 Gold Crown)

@@ -2057,7 +2057,7 @@

Ruler: King Naumon III
Capital: Luyen -
Population: 65,000 + +
Population: 65,000
Resources: Agriculture, timber, shipbuilding, ore
Currency: Gold Crown

@@ -2065,7 +2065,7 @@

Ruler: Prince Cillan of Tyssek
Capital: Duadon -
Population: 137,000 + +
Population: 137,000
Resources: Timber, agriculture, silver, shipbuilding
Currency: Gold Crown

@@ -2093,21 +2093,21 @@

The Grand Duchy of Kasland

Ruler: Archduke Chalamis
Capital: Casala -
Population: 180,000 + +
Population: 180,000
Resources: Iron ore, timber, fish, shipbuilding, copper
Currency: Orla (2 Orla = 1 Gold Crown)

The Great Union of Lunarlia

Ruler: King Aluvaria XV
Capital: Avalar -
Population: 300,000 + +
Population: 300,000
Resources: Agriculture, iron ore, timber, shipbuilding, copper, gems, bronin
Currency: Lune (4 Lune = 1 Gold Crown)

The Republic of Palmyrion

Ruler: Elector Manatine of Vanamor
Capital: Vanamor -
Population: 156,000 + +
Population: 156,000
Resources: Agriculture, timber, fish, shipbuilding
Currency: Lune (4 Lune = 1 Gold Crown)

@@ -2120,7 +2120,7 @@

The Empire of Vassagonia

Ruler: Zakhan Moudalla
Capital: Barrakeesh -
Population: 1,000,000 + +
Population: 1,000,000
Resources: Gold, gems, rare minerals, spices, agriculture, silver, platinum, copper, bronin, iron ore, fish, shipbuilding
Currency: Gold Crown

This rich and powerful empire owes its wealth and status to the ruthless imperialism of the Black Zakhan, a former ruler, of Vassagonia. Under his iron rule, the nomadic Vassa tribes of the Dry Main united and waged war on their weaker neighbours, capturing much land and many resources in the north and west. The current ruler is old and has no heir to claim his throneone of the richest thrones in all of Magnamund.

@@ -2128,7 +2128,7 @@

The Empire of Shadaki

Ruler: Shasarak the Wytch-king
Capital: Shadaki -
Population: 850,000 + +
Population: 850,000
Resources: Fishery, agriculture shipbuilding, timber, iron ore, gold, copper, bronin, silver, rare gems, horses, spices
Currency: Noble (1 Noble = 1 Gold Crown)

Formerly a collection of remote city states which were defeated and subsequently ruled over by the invading nomads of the Sadi desert, this nation rose to power under the rulership of Shasarak the Wytch-king. Its capital was built to celebrate the unification of the Vassa and Sadi peoples, and to mark the fall of Jazer, the original province of Shadaki. Shasarak dedicated himself to the expansion of the realm building a mighty iron-clad fleet in preparation for the War of the Winds. Victory in this war brought the downfall of the neighbouring states and their occupation by Shadakine armies. Elated by victory, the Shadakine empire chose to declare war on their distant relativesthe Vassagonians of Northern Magnamund. A massive invasion ended in disaster for the Shadaki at the Battle of the Tentarium, in which both the fleet and the army were devastated. This disastrous war paved the way for rebellion among its subjugated neighbours, and led to the uprising of Karnali.

MissileTarget DistanceENDURANCE loss
12/45/78+
12/45/78
Dagger24683
Axe/Other Thrown Weapons24564
Chair37MM2