X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=xml%2F01fftd.xml;h=c97eac169ffeb652846ca3c418b8bf5f24f24448;hp=6f4e76a41494f76ba516cb0ce15aa4cc9806c7df;hb=e794298474cd45dbd43ecb71e56b2b766464017b;hpb=f30acd576d3f140310a5c1140d2e6c4f97a7d776
diff --git a/xml/01fftd.xml b/xml/01fftd.xml
index 6f4e76a..c97eac1 100755
--- a/xml/01fftd.xml
+++ b/xml/01fftd.xml
@@ -16,6 +16,15 @@
$Id$
$Log$
+Revision 1.9 2007/05/07 23:34:55 jonathan.blake
+minor illustration dimension fix
+
+Revision 1.8 2007/05/07 22:53:23 jonathan.blake
+special thanks, errata fixes, and fixing illustration dimensions
+
+Revision 1.7 2007/03/17 00:08:34 jonathan.blake
+Updating footnote markup
+
Revision 1.6 2006/12/20 00:13:05 jonathan.blake
Added text-only illustrations for RNT and CRT. Refined the text-only illustration for Action Chart.
@@ -106,7 +115,7 @@ Todo:
&inclusion.gary.chalk.bio.lw;
You are the sole survivor of a devastating attack on the monastery where you were learning the skills of the Kai Lords. You swear vengeance on the Darklords for the massacre of the Kai warriors, and with a sudden flash of insight you know what you must do. You must set off on a perilous journey to the capital city to warn the King of the terrible threat that faces his people: For you are now the last of the Kai you are now Lone Wolf.
5 = Mace (Weapons)
7 = Quarterstaff (Weapons)
0 = Broadsword (Weapons)
The Gem feels very hot and burns your hand. Lose 2
The Gem feels very hot and burns your hand. Lose 2
Kneeling down, you pick a handful of Laumspur and place it in your Backpack. You may eat this herb to regain lost
Kneeling down, you pick a handful of Laumspur and place it in your Backpack. You may eat this herb to regain lost
As the last of the foul creatures die, so the greenish light starts to fade. You notice that in each of the broken skulls lies a Gem. You take these 20 Gems before darkness engulfs the chamber. Remember to mark these on your Action Chart.
+As the last of the foul creatures die, so the greenish light starts to fade. You notice that in each of the broken skulls lies a Gem. You take these 20 Gems
You quickly leave the dead Crypt spawn and press on.
After a few minutes walking, you find a mossy hut set back from the path. You are hungry and must eat a Meal here or lose 3
After a few minutes walking, you find a mossy hut set back from the path. You are hungry and must eat a Meal here or lose 3
You are in the presence of a great evil. Your mind is being probed by a powerful and timeless being and you must shield yourself. The struggle has begun and your sanity is at stake. It is a long and tortuous ordeal, during which you experience many fantastic and terrible apparitions that tempt and appal you. After this you must lose 4
You are in the presence of a great evil. Your mind is being probed by a powerful and timeless being and you must shield yourself. The struggle has begun and your sanity is at stake. It is a long and torturous ordeal, during which you experience many fantastic and terrible apparitions that tempt and appal you. After this you must lose 4
Instinctively you duck, and dive to avoid the crossbow bolt. The bandit fires and you feel the sleeve of your jacket tear as the missile grazes past your left arm. You thank the gods for your good fortune and sprint on.
-None of the other bandits have bows and they soon give up the chase. As you sprint off into the distance, you leave them all far behind. You have lost your Weapons and Equipment, but not your life.
+None of the other bandits have bows and they soon give up the chase. As you sprint off into the distance, you leave them all far behind. You have lost your Weapons and Equipment,
You stop just long enough to strap up your wounded arm and then continue along the road towards the outer defences of the capital.
Their leader picks up your discarded Equipment and ushers you along the road ahead. An evil grin spreads across the face of the other two men, and you suddenly realize that they are not soldiers after all. You make a break for it and run away from there, sprinting towards the distant capital.
+Their leader picks up your discarded Equipment
Behind you, the ominous click of a crossbow being primed sends a shiver down your spine.
The Gem hovers above the mouth of the skeleton king, glowing a fierce red. Suddenly, an explosion of searing crimson flame lashes upwards from the sarcophagus, destroying the Gem completely. You are thrown against the far wall and knocked unconscious.
+The Gem hovers above the mouth of the skeleton king, glowing a fierce red. Suddenly, an explosion of searing crimson flame lashes upwards from the sarcophagus, destroying the Gem completely.
You have followed this twisting track for about twenty minutes when you hear the beating of wings high above the trees. Looking up you see a large Kraan approaching from the north, its huge black wings casting a gigantic shadow on the trees below.
-On its back are two creatures armed with long spears. They are Mountain Giaks
On its back are two creatures armed with long spears. They are Mountain Giaks
Quickly you dive for the shelter of a large fern tree as the Kraan passes overhead. With heart pounding, you pray that your quick reactions have saved you from being spotted.
Pick a number from the Random Number Table.
The Gem feels incredibly hot and burns your hand. Lose 2
You quickly pick it up with the edge of your Kai cloak and slip it into your Backpack. A Gem that size must be worth hundreds of Crowns. But the Giaks are very close and their arrows whistle past your head as you turn and run for the safety of the forest.
+You quickly pick it up with the edge of your Kai cloak and slip it into your Backpack.
As your voice echoes through the trees, the stranger slowly turns to face you. Your heart pounds and your bloods freezes as you realize that the stranger is not human. It is a Vordak, a hideous lieutenant of the Darklords and one of the undead. A piercing scream fills your ears, and the creature raises a huge black mace above its head and charges at you. Frozen with horror, you can also feel the Vordak attacking you with the force of its mind.
+As your voice echoes through the trees, the stranger slowly turns to face you. Your heart pounds and your blood freezes as you realize that the stranger is not human. It is a Vordak, a hideous lieutenant of the Darklords and one of the undead. A piercing scream fills your ears, and the creature raises a huge black mace above its head and charges at you. Frozen with horror, you can also feel the Vordak attacking you with the force of its mind.
I fear we were betrayed,
says Banedon, his head bowed in sorrow.
One of my order, a brother called Vonotar, had explored the forbidden mysteries of the Black Art. Ten days ago he denounced the Brotherhood and killed one of our Elders. He has since disappeared. It is rumoured that he now aids the Darklords.
You tell Banedon what has happened at the monastery, and of your mission to warn the King. Silently, he removes a gold chain from around his neck and hands it to you. On the chain is a small Crystal Star Pendant. It is the symbol of my Brotherhood, and we are both truly brothers in this hour of darkness. It is a talisman of good fortune
You thank him, place the chain around your neck and slip the Crystal Star inside your shirt. (Remember to mark this on your Action Chart.)
+You thank him, place the chain around your neck and slip the Crystal Star
Banedon bids you farewell. We must leave this place lest the Giaks return with more of their loathsome kind to put an end to us. I must return to my Guild. I bid you farewell, my brother. May the luck of the gods go with you.
(144) Added or if you have no Backpack Items
to the second paragraph. Replaced one Item is stolen
with one item is stolen
.
(151) Added If you wish to remove the pin, turn to 337.
This is the only other possible choice for what is a strangely one-sided option in the original text. More flavourful language might make more sense, such as If you still wish to remove the pin with your hands,
but to best preserve the integrity of the text, we simply copied the choice from Section 23.
(154) Replaced head first
with head-first
.
(166) Replaced tortuous
with torturous
.
(167) Moved the last choice (about Sixth Sense) into the first position.
(172) Moved the second choice (about the Camouflage Discipline) into the first position.
(175) Moved the last choice (about the Camouflage Discipline) into the first position. Replaced border rangers
with Border Rangers
.
(267) Capitalized message
in the second sentence of the second paragraph, since that is how retrievable items are supposed to be represented, and to be consistent with the first time the item is mentioned in this section.
(268) Replaced wary
with weary
. We hardly think Lone Wolf would be wary among the King
(272) Replaced wood-smoke
with wood smoke
.
(275) Replaced tortuous
with torturous
.
(277) Replaced Turn 113
to Turn to 113.
(284) Replaced both occurrences of Graveweed
with graveweed
.
(311) Moved the last choice (about Camouflage) into the first position.
@@ -5558,6 +5569,7 @@ Todo:(334) Moved the last choice (about Sixth Sense) into the first position, and move the first choice (that leads to Section 162) into the last position.
(336) Replaced unsheath
with unsheathe
.
(341) Moved the last choice (about Tracking) into the first position.
+(342) Replaced bloods
with blood
.
(349) Vonatar,
from the seventh paragraph, is spelled Vonotar
in later Lone Wolf books. Replaced magician
with Magicians
.
(Combat Rules Summary) Replaced cross reference
with cross-reference
.
Only the first occurrence of each secondary illustration is cited.