X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=xml%2F01fftd.xml;h=ee112a7a2287278916b31032ab7f601ea41e8181;hp=455a2ac1d19c7b0993c6bbbc85fd5b29bf1d24e1;hb=06185eef9db56ba30a298f085bf8b87cbe481850;hpb=e82a9cdb261d47680d972f78d415c7d0b79b81e3 diff --git a/xml/01fftd.xml b/xml/01fftd.xml index 455a2ac..ee112a7 100755 --- a/xml/01fftd.xml +++ b/xml/01fftd.xml @@ -16,6 +16,30 @@ $Id$ $Log$ +Revision 1.13 2007/05/12 17:51:33 jonathan.blake +minor footnote issues + +Revision 1.12 2007/05/11 23:28:05 jonathan.blake +Fixed illustration dimensions + +Revision 1.11 2007/05/11 19:01:54 jonathan.blake +Fixed small illustration references and dimensions. + +Revision 1.10 2007/05/10 23:24:50 jonathan.blake +Final (I mean it this time) changes prior to republication + +Revision 1.9 2007/05/07 23:34:55 jonathan.blake +minor illustration dimension fix + +Revision 1.8 2007/05/07 22:53:23 jonathan.blake +special thanks, errata fixes, and fixing illustration dimensions + +Revision 1.7 2007/03/17 00:08:34 jonathan.blake +Updating footnote markup + +Revision 1.6 2006/12/20 00:13:05 jonathan.blake +Added text-only illustrations for RNT and CRT. Refined the text-only illustration for Action Chart. + Revision 1.5 2006/12/06 23:23:20 jonathan.blake Correct publication date. @@ -103,7 +127,7 @@ Todo: &inclusion.gary.chalk.bio.lw; Project Aon - 2006126 + 2007511

You are the sole survivor of a devastating attack on the monastery where you were learning the skills of the Kai Lords. You swear vengeance on the Darklords for the massacre of the Kai warriors, and with a sudden flash of insight you know what you must do. You must set off on a perilous journey to the capital city to warn the King of the terrible threat that faces his people: For you are now the last of the Kai you are now Lone Wolf.

@@ -177,7 +201,7 @@ Todo:
Coordination
Jonathan Blake
Special Thanks
-
Pedro Almeida, Laurence OToole
+
Pedro Almeida, Tony Lenzo, Laurence OToole
@@ -220,7 +244,7 @@ Todo:

During your training as a Kai Lord you have developed fighting prowessCOMBAT SKILL and physical staminaENDURANCE. Before you set off on your adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point with the blunt end of it on to the Random Number Table. If you pick 0 it counts as zero.

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 10 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart. (i.e. if your pencil fell on the number 4 in the Random Number Table you would write in a COMBAT SKILL Of 14.) When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore very desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 20 to this number and write the total in the ENDURANCE section of your Action Chart. (i.e. if your pencil fell on the number 6 on the Random Number Table you would have 26 ENDURANCE points.)

-

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never go above the number with which you start your adventure.

+

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never go above the number with which you start your adventure.

@@ -288,8 +312,8 @@ Todo: Gary Chalk - - + +
@@ -2720,8 +2744,8 @@ Todo: Gary Chalk It is a Burrowcrawler and it is trying to strangle you - - + + Burrowcrawler177

If you do not have a torch, deduct 3 points from your COMBAT SKILL during this fight. The Burrowcrawler is immune to Mindblast and Animal Kinship.

@@ -2795,8 +2819,8 @@ Todo: Gary Chalk - - + + If you wish to attack the remaining Doomwolves and their riders, turn to 253. If you wish to press on deeper into the forest, turn to 126. @@ -2852,13 +2876,13 @@ Todo:

According to the Summer Special 1985 issue of the Lone Wolf Club Newsletter, the bandits took everything you had, including your Helmet and crowns.

-

If you have turned to this section from Section 205, you may ignore this statement. Do not adjust your Action Chart. The statement was referring to what happens in Section 205, but you can arrive at this section from Section 22 were you would have surrendered to the bandits.

+

If you have turned to this section from Section 205, you may ignore this statement. Do not adjust your Action Chart. The statement was referring to what happens in Section 205, but you can arrive at this section from Section 22 where you would have surrendered to the bandits.

Instinctively you duck, and dive to avoid the crossbow bolt. The bandit fires and you feel the sleeve of your jacket tear as the missile grazes past your left arm. You thank the gods for your good fortune and sprint on.

-

None of the other bandits have bows and they soon give up the chase. As you sprint off into the distance, you leave them all far behind. You have lost your Weapons and Equipment, but not your life.

+

None of the other bandits have bows and they soon give up the chase. As you sprint off into the distance, you leave them all far behind. You have lost your Weapons and Equipment, but not your life.

You stop just long enough to strap up your wounded arm and then continue along the road towards the outer defences of the capital.

Turn to 288.
@@ -2928,8 +2952,8 @@ Todo: Gary Chalk - - + + If you wish to follow them, turn to 186. If you wish to let them go and continue, turn to 228. @@ -2967,8 +2991,8 @@ Todo: Gary Chalk - - + + If you wish to search the barge, turn to 20. If you wish to press on, turn to 273. @@ -3076,8 +3100,8 @@ Todo: Gary Chalk You notice a large merchants caravan
in the centre of the dusty turnpike
- - + + If you wish to use the Kai Discipline of Camouflage to hide in among the packing cases strapped to the roof, turn to 168. If you wish to jump onto the caravan, turn to 78. @@ -3135,14 +3159,14 @@ Todo: -

Their leader picks up your discarded Equipment and ushers you along the road ahead. An evil grin spreads across the face of the other two men, and you suddenly realize that they are not soldiers after all. You make a break for it and run away from there, sprinting towards the distant capital.

+

Their leader picks up your discarded Equipment and ushers you along the road ahead. An evil grin spreads across the face of the other two men, and you suddenly realize that they are not soldiers after all. You make a break for it and run away from there, sprinting towards the distant capital.

Behind you, the ominous click of a crossbow being primed sends a shiver down your spine.

Gary Chalk - - + +

Pick a number from the Random Number Table.

If the number you have picked is 04, turn to 181. @@ -3227,8 +3251,8 @@ Todo: Gary Chalk A tall man dressed in white robes stands
before you, a bowl of herbs in his hands
- - + +

You have passed close to death and have seen his face, Kai Lord, but the Grey One has not claimed you for his flock. You are healed in body but I sense that you are wounded in spirit. What is it that troubles you so?

You recognize the man to be one of the Kings senior physicians, for the gold embroidered emblem of a dove upon his sleeve is the sign of his respected vocation. You tell the aged cleric of the events at the monastery and of your perilous journey to the King.

@@ -3292,8 +3316,8 @@ Todo: Gary Chalk - - + + KolanisSage & Herbalist @@ -3430,8 +3454,8 @@ Todo: Gary Chalk - - + +

You must fight it to the death. Because of the dust, you must reduce your COMBAT SKILL by 1 point.

Kraan1625 @@ -3517,7 +3541,7 @@ Todo: -

The Gem hovers above the mouth of the skeleton king, glowing a fierce red. Suddenly, an explosion of searing crimson flame lashes upwards from the sarcophagus, destroying the Gem completely. You are thrown against the far wall and knocked unconscious.

+

The Gem hovers above the mouth of the skeleton king, glowing a fierce red. Suddenly, an explosion of searing crimson flame lashes upwards from the sarcophagus, destroying the Gem completely. You are thrown against the far wall and knocked unconscious.

JC Alvarez @@ -3528,8 +3552,8 @@ Todo: Gary Chalk - - + +

When you awake, the chamber is completely empty. The skeleton king and the sarcophagus have vanished. You have lost 6 ENDURANCE points, and your initial COMBAT SKILL is reduced by 1 point for the rest of your life.

You carefully get to your feet and stagger towards the tunnel.

@@ -3557,8 +3581,8 @@ Todo: Gary Chalk - - + + You may leave by the south route by turning to 42. Or you may take the north track by turning to 68. @@ -3648,8 +3672,8 @@ Todo: Gary Chalk He laughs menacingly and pulls
back the hood of his cloak. He is
a Drakkar and you must fight him
- - + + Drakkar1523 If you win, turn to 197. @@ -3695,8 +3719,8 @@ Todo: Gary Chalk - - + + If you wish to follow them, turn to 186. If you wish to continue, turn to 228. @@ -3850,8 +3874,8 @@ Todo: Gary Chalk - - + + You may continue downstream, by turning to 70. Or you may leave the stream and make your way on foot through the wooded hills to the south by turning to 157. @@ -3903,8 +3927,8 @@ Todo: Gary Chalk Opening the bag, you find a message - - + +

Orgadak shada taag okakorgadak oknara ek ash jek eg Helgedad.

@@ -3973,8 +3997,8 @@ Todo: Gary Chalk - - + + If you wish to approach the barges, turn to 179. If you wish to take cover in the trees, turn to 51. @@ -3995,7 +4019,7 @@ Todo:

You have followed this twisting track for about twenty minutes when you hear the beating of wings high above the trees. Looking up you see a large Kraan approaching from the north, its huge black wings casting a gigantic shadow on the trees below.

-

On its back are two creatures armed with long spears. They are Mountain Giakssmall ugly creatures full of hatred and malice. Many centuries ago, their ancestors were used by the Darklords to build the infernal city of Helgedad, which lies in the volcanic wastelands beyond the Durncrag mountain range. The construction of the city was long and tortuous, and only the strongest of the creatures survived the heat and poisonous atmosphere of Helgedad.

+

On its back are two creatures armed with long spears. They are Mountain Giakssmall ugly creatures full of hatred and malice. Many centuries ago, their ancestors were used by the Darklords to build the infernal city of Helgedad, which lies in the volcanic wastelands beyond the Durncrag mountain range. The construction of the city was long and torturous, and only the strongest of the creatures survived the heat and poisonous atmosphere of Helgedad.

Quickly you dive for the shelter of a large fern tree as the Kraan passes overhead. With heart pounding, you pray that your quick reactions have saved you from being spotted.

Pick a number from the Random Number Table.

If the number you have picked is 04, turn to 345. @@ -4047,8 +4071,8 @@ Todo: Gary Chalk - - + +

Pick a number from the Random Number Table.

If the number you have picked is 06, turn to 112. @@ -4109,8 +4133,8 @@ Todo: Gary Chalk Your passage through the Graveyard is not
easy, the ground is broken and
covered with thorny graveweed.
- - + +

Carefully, you approach a gap between two ancient pillars, and part the graveweed with your cloaked hand. Suddenly, the ground collapses beneath you and you fall in a tumble of earth and stone.

Turn to 71. @@ -4182,8 +4206,8 @@ Todo: Gary Chalk - - + + Turn to 140.
@@ -4274,8 +4298,8 @@ Todo: Gary Chalk - - + + If you wish to continue your journey along the track, turn to 121. If you wish to leave the track and continue through the forest instead, turn to 38. @@ -4341,7 +4365,7 @@ Todo:

The Gem feels incredibly hot and burns your hand. Lose 2 ENDURANCE points.

-

You quickly pick it up with the edge of your Kai cloak and slip it into your Backpack. A Gem that size must be worth hundreds of Crowns. But the Giaks are very close and their arrows whistle past your head as you turn and run for the safety of the forest.

+

You quickly pick it up with the edge of your Kai cloak and slip it into your Backpack. A Gem that size must be worth hundreds of Crowns. But the Giaks are very close and their arrows whistle past your head as you turn and run for the safety of the forest.

Turn to 2.
@@ -4384,8 +4408,8 @@ Todo: Gary Chalk Pushing open the treehouse door,
you see an old hermit huddled in
the corner of the small cabin
- - + +

He scurries over to a cupboard and returns with a plate of fresh fruit. You thank him and place the fruit in your Backpack. There is enough for one Meal. The hermit also produces a fine Warhammer and lays it upon a table by the door. Your need is greater than mine, Kai Lord, he says. Please take this trusty Warhammer if you so wish.

You may take this Weapon only if you exchange it for another Weapon already in your possession, for it is the only defence that the hermit has against the enemy.

@@ -4424,8 +4448,8 @@ Todo: Gary Chalk - - + + Royal Court1 Mile @@ -4485,8 +4509,8 @@ Todo: Gary Chalk - - + + Turn to 213. @@ -4585,8 +4609,8 @@ Todo: Gary Chalk - - + +

On the floor of the watchtower is a large oblong box.

If you wish to open this box, turn to 290. @@ -4603,8 +4627,8 @@ Todo: Gary Chalk - - + +

Then cursing in their strange tongue, they leave the ledge and start to climb towards the peak. You silently thank your old Masters for teaching you the Kai Discipline of Camouflageit has probably saved your life on this occasion.

If you wish to explore the cave, turn to 33. @@ -4682,8 +4706,8 @@ Todo: Gary Chalk - - + + If you wish to enter the tunnel, turn to 170. If you would prefer to climb the hillside, turn to 280. @@ -4722,8 +4746,8 @@ Todo: Gary Chalk You can see on the track above four soldiers and their
officer wearing the uniform of the Kings army
- - + + If you wish to use the Kai Discipline of Sixth Sense, turn to 48. If you wish to use the Kai Discipline of Camouflage and wait for them to pass, turn to 73. @@ -4809,8 +4833,8 @@ Todo: Gary Chalk The guards do not believe your story
and refuse to let you enter
- - + +

Shocked, and then dejected by such a rebuff, you are carried along by the crowds until you find yourself at the entrance to the Guildhall. It stands at one side of the Guild Bridge which crosses the River Eledil near where it joins the Holmgulf.

If you wish to use the Kai Discipline of Tracking, turn to 310. @@ -4823,7 +4847,7 @@ Todo: 342 -

As your voice echoes through the trees, the stranger slowly turns to face you. Your heart pounds and your bloods freezes as you realize that the stranger is not human. It is a Vordak, a hideous lieutenant of the Darklords and one of the undead. A piercing scream fills your ears, and the creature raises a huge black mace above its head and charges at you. Frozen with horror, you can also feel the Vordak attacking you with the force of its mind.

+

As your voice echoes through the trees, the stranger slowly turns to face you. Your heart pounds and your blood freezes as you realize that the stranger is not human. It is a Vordak, a hideous lieutenant of the Darklords and one of the undead. A piercing scream fills your ears, and the creature raises a huge black mace above its head and charges at you. Frozen with horror, you can also feel the Vordak attacking you with the force of its mind.

JC Alvarez @@ -4910,7 +4934,7 @@ Todo:

I fear we were betrayed, says Banedon, his head bowed in sorrow.

One of my order, a brother called Vonotar, had explored the forbidden mysteries of the Black Art. Ten days ago he denounced the Brotherhood and killed one of our Elders. He has since disappeared. It is rumoured that he now aids the Darklords.

You tell Banedon what has happened at the monastery, and of your mission to warn the King. Silently, he removes a gold chain from around his neck and hands it to you. On the chain is a small Crystal Star Pendant. It is the symbol of my Brotherhood, and we are both truly brothers in this hour of darkness. It is a talisman of good fortunemay it protect you on your road ahead.

-

You thank him, place the chain around your neck and slip the Crystal Star inside your shirt. (Remember to mark this on your Action Chart.)

+

You thank him, place the chain around your neck and slip the Crystal Star inside your shirt. (Remember to mark this on your Action Chart.)

Banedon bids you farewell. We must leave this place lest the Giaks return with more of their loathsome kind to put an end to us. I must return to my Guild. I bid you farewell, my brother. May the luck of the gods go with you.

Turn to 293.
@@ -4932,8 +4956,8 @@ Todo: Gary Chalk The faces of the King and his closest advisers
are lined with worry and concentration
- - + +

Lone Wolf, you have selfless courage: the quality of a true Kai Lord. Your journey here has been one of great peril and although your news comes as a grievous blow, the spirit of your determination is like a beacon of hope to us all in this dark hour. You have brought great honour to the memory of your Masters, and for that we praise you.

You receive the praise and heartfelt thanks of the entire hallan honour that brings a certain redness to your young face. The King raises his hand and all the voices cease.

@@ -5021,25 +5045,59 @@ Todo: - + Jonathan Blake -

COMBAT SKILL: -
ENDURANCE:

+

+ COMBAT SKILL: + ENDURANCE: +

Kai Disciplines:

-
+
    +
  1. +
  2. +
  3. +
  4. +
  5. +

Weapons:

-
-

Belt Pouch:

-

Meals:

+
    +
  1. +
  2. +
+

Belt Pouch:

+

Meals:

Backpack Items:

-
+
    +
  1. +
  2. +
  3. +
  4. +
  5. +
  6. +
  7. +
  8. +

Special Items:

-
+
    +
  1. +
  2. +
  3. +
  4. +
  5. +
  6. +
  7. +
  8. +
  9. +
  10. +
  11. +
  12. +
+ @@ -5054,7 +5112,7 @@ Todo:
  • Pick number from Random Number Table.
  • Turn to Combat Results Table.
  • Find your Combat Ratio on the top of chart and cross-reference to random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
  • -
  • Continue the combat from Stage 3 until one character is dead. This is when ENDURANCE points of either character fall to 0.
  • +
  • Continue the combat from Stage 3 until one character is dead. This is when ENDURANCE points of either character fall to 0 or below.
  • @@ -5091,6 +5149,209 @@ Todo: + + + + Jonathan Blake + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Combat Results with combined hero and enemy endurance losses
    Combat results are given enemy's endurance loss first followed by the hero's endurance loss. For example, "12/0" means that the enemy loses 12 endurance points while the hero loses 0 endurance points. A combat result of "k" means that the combatant is killed. For example, "0/k" means that the enemy loses 0 endurance points while the hero is killed.
    Random NumberCombat Ratio
    -11 or lower-10/ -9-8/ -7-6/ -5-4/ -3-2/ -101/ 23/ 45/ 67/ 89/ 1011 or higher
    10/k0/k0/80/61/62/53/54/55/46/47/48/39/3
    20/k0/80/71/62/53/54/45/46/37/38/39/310/2
    30/80/71/62/53/54/45/46/37/38/39/210/211/2
    40/81/72/63/54/45/46/37/38/29/210/211/212/2
    51/72/63/54/45/46/37/28/29/210/211/212/214/1
    62/63/64/55/46/37/28/29/210/211/112/114/116/1
    73/54/55/46/37/28/29/110/111/112/014/016/018/0
    84/48/46/37/28/19/110/011/012/014/016/018/0k/0
    95/36/37/28/09/010/011/012/014/016/018/0k/0k/0
    06/07/08/09/010/011/012/014/016/018/0k/0k/0k/0
    +
    +
    @@ -5104,6 +5365,130 @@ Todo: + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    1573690179
    3928174978
    6107305467
    0289296024
    5964828563
    0313975015
    5825136439
    7048645142
    4683201725
    8370962481
    +
    @@ -5125,7 +5510,7 @@ Todo: Errata List -

    (The Game Rules) Replaced all occurrences of ie with i.e. Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied. Replaced on 4 with on the number 4. Removed on the last page of this book.

    +

    (The Game Rules) Replaced all occurrences of ie with i.e. Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied. Replaced on 4 with on the number 4. Removed on the last page of this book. Replaced fall to zero with fall to zero or below.

    (Kai Disciplines) Replaced Kai Discipline section with Kai Disciplines section, removed on the last page of the book, and capitalized all occurrences of discipline. Replaced fully in Equipment section with fully in the Equipment section.

    (Equipment) Added periods to the sentences describing the Helmet and Chainmail Waistcoat.

    (Equipment: How to use your equipment) Added a period to the second from last sentence in the Weapons subsection.

    @@ -5166,6 +5551,7 @@ Todo:

    (144) Added or if you have no Backpack Items to the second paragraph. Replaced one Item is stolen with one item is stolen.

    (151) Added If you wish to remove the pin, turn to 337. This is the only other possible choice for what is a strangely one-sided option in the original text. More flavourful language might make more sense, such as If you still wish to remove the pin with your hands, but to best preserve the integrity of the text, we simply copied the choice from Section 23.

    (154) Replaced head first with head-first.

    +

    (166) Replaced tortuous with torturous.

    (167) Moved the last choice (about Sixth Sense) into the first position.

    (172) Moved the second choice (about the Camouflage Discipline) into the first position.

    (175) Moved the last choice (about the Camouflage Discipline) into the first position. Replaced border rangers with Border Rangers.

    @@ -5182,6 +5568,7 @@ Todo:

    (267) Capitalized message in the second sentence of the second paragraph, since that is how retrievable items are supposed to be represented, and to be consistent with the first time the item is mentioned in this section.

    (268) Replaced wary with weary. We hardly think Lone Wolf would be wary among the Kings soldiers.

    (272) Replaced wood-smoke with wood smoke.

    +

    (275) Replaced tortuous with torturous.

    (277) Replaced Turn 113 to Turn to 113.

    (284) Replaced both occurrences of Graveweed with graveweed.

    (311) Moved the last choice (about Camouflage) into the first position.

    @@ -5194,8 +5581,9 @@ Todo:

    (334) Moved the last choice (about Sixth Sense) into the first position, and move the first choice (that leads to Section 162) into the last position.

    (336) Replaced unsheath with unsheathe.

    (341) Moved the last choice (about Tracking) into the first position.

    +

    (342) Replaced bloods with blood.

    (349) Vonatar, from the seventh paragraph, is spelled Vonotar in later Lone Wolf books. Replaced magicians guild of Toran with Magicians Guild of Toran.

    -

    (Combat Rules Summary) Replaced cross reference with cross-reference.

    +

    (Combat Rules Summary) Replaced cross reference with cross-reference. Replaced fall to 0 with fall to 0 or below.

    @@ -5250,6 +5638,8 @@ Todo:

    Only the first occurrence of each secondary illustration is cited.