X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=xml%2F01fftd.xml;h=ee112a7a2287278916b31032ab7f601ea41e8181;hp=455a2ac1d19c7b0993c6bbbc85fd5b29bf1d24e1;hb=06185eef9db56ba30a298f085bf8b87cbe481850;hpb=e82a9cdb261d47680d972f78d415c7d0b79b81e3
diff --git a/xml/01fftd.xml b/xml/01fftd.xml
index 455a2ac..ee112a7 100755
--- a/xml/01fftd.xml
+++ b/xml/01fftd.xml
@@ -16,6 +16,30 @@
$Id$
$Log$
+Revision 1.13 2007/05/12 17:51:33 jonathan.blake
+minor footnote issues
+
+Revision 1.12 2007/05/11 23:28:05 jonathan.blake
+Fixed illustration dimensions
+
+Revision 1.11 2007/05/11 19:01:54 jonathan.blake
+Fixed small illustration references and dimensions.
+
+Revision 1.10 2007/05/10 23:24:50 jonathan.blake
+Final (I mean it this time) changes prior to republication
+
+Revision 1.9 2007/05/07 23:34:55 jonathan.blake
+minor illustration dimension fix
+
+Revision 1.8 2007/05/07 22:53:23 jonathan.blake
+special thanks, errata fixes, and fixing illustration dimensions
+
+Revision 1.7 2007/03/17 00:08:34 jonathan.blake
+Updating footnote markup
+
+Revision 1.6 2006/12/20 00:13:05 jonathan.blake
+Added text-only illustrations for RNT and CRT. Refined the text-only illustration for Action Chart.
+
Revision 1.5 2006/12/06 23:23:20 jonathan.blake
Correct publication date.
@@ -103,7 +127,7 @@ Todo:
&inclusion.gary.chalk.bio.lw;
You are the sole survivor of a devastating attack on the monastery where you were learning the skills of the Kai Lords. You swear vengeance on the Darklords for the massacre of the Kai warriors, and with a sudden flash of insight you know what you must do. You must set off on a perilous journey to the capital city to warn the King of the terrible threat that faces his people: For you are now the last of the Kai you are now Lone Wolf.
During your training as a Kai Lord you have developed fighting prowess
The first number that you pick from the Random Number Table in this way represents your
The second number that you pick from the Random Number Table represents your powers of
If you are wounded in combat you will lose
If you are wounded in combat you will lose
5 = Mace (Weapons)
7 = Quarterstaff (Weapons)
0 = Broadsword (Weapons)
The houses and buildings of the capital are built very close to each other, and it is possible to jump from one roof to the next. In fact many of the citizens of Holmgard used to use the Roofways
(as they are known) when the heavy autumn rains made the unpaved parts of the streets too muddy for walking. But after many accidents, a royal decree forbade their use.
After careful thought, you decide to use the Roofways
, as they are your only chance of reaching the King. You have hopped, skipped and jumped across several streets and you are only one street away from the citadel when you come to the end of a row of rooftops.
Looking up through the massive branches you can see a large treehouse some twenty-five to thirty feet above the ground. There is no ladder, but the gnarled bark of the tree offers many footholds.
Pick a number from the Random Number Table.
Anxious to leave this evil tomb, you examine the door for a latch. An ornate pin appears to lock the door, but there is also a keyhole in the lockplate.
Deduct 2 points from your
You thank the Kakarmi, and bid them farewell.
The bank is steep and you are spotted by the Giak leader who orders five of his troops to open fire at you with their bows. Their black arrows rain down on you.
A battle rages about two miles away and the log wall has collapsed in several places where the Darklords are attacking.
Most of the fieldworks ahead are unmanned, the soldiers having left to supply reinforcements for the raging battle.
@@ -1288,8 +1312,8 @@ Todo:Record this Item as a Vordak Gem. Though the text says you originally keep it in your jacket pocket, this is a temporary place to keep it before stowing it in your Backpack. It is not a Special Item. (cf. Section 304)
+Record this item as a Vordak Gem. Though the text says you originally keep it in your jacket pocket, this is a temporary place to keep it before stowing it in your Backpack. It is not a Special Item. (cf. Section 304)
The Gem feels very hot and burns your hand. Lose 2
The Gem feels very hot and burns your hand. Lose 2
Kneeling down, you pick a handful of Laumspur and place it in your Backpack. You may eat this herb to regain lost
Kneeling down, you pick a handful of Laumspur and place it in your Backpack. You may eat this herb to regain lost
Five Giaks charge forward, their spears raised to stab the apprentice as he hurriedly retreats deeper into the ruins. You see him turn and raise his left hand just before a bolt of blue flame shoots from his fingertips into the snarling Giak soldiers. Close to where you are hidden, you see a Giak scuttle past and climb one of the pillars of the temple. He has a long curved dagger in his mouth and he is about to jump on the young wizard standing below.
As the last of the foul creatures die, so the greenish light starts to fade. You notice that in each of the broken skulls lies a Gem. You take these 20 Gems before darkness engulfs the chamber. Remember to mark these on your Action Chart.
+As the last of the foul creatures die, so the greenish light starts to fade. You notice that in each of the broken skulls lies a Gem. You take these 20 Gems
You quickly leave the dead Crypt spawn and press on.
After a few minutes walking, you find a mossy hut set back from the path. You are hungry and must eat a Meal here or lose 3
After a few minutes walking, you find a mossy hut set back from the path. You are hungry and must eat a Meal here or lose 3
To your right you can see the highway heading off over the rolling plain towards Holmgard. At a gallop you could make the outer fieldworks of the city
You are in the presence of a great evil. Your mind is being probed by a powerful and timeless being and you must shield yourself. The struggle has begun and your sanity is at stake. It is a long and tortuous ordeal, during which you experience many fantastic and terrible apparitions that tempt and appal you. After this you must lose 4
You are in the presence of a great evil. Your mind is being probed by a powerful and timeless being and you must shield yourself. The struggle has begun and your sanity is at stake. It is a long and torturous ordeal, during which you experience many fantastic and terrible apparitions that tempt and appal you. After this you must lose 4
If you do not have a torch, deduct 3 points from your
According to the Summer Special 1985 issue of the Lone Wolf Club Newsletter, the bandits took everything you had, including your Helmet and crowns.
If you have turned to this section from Section 205, you may ignore this statement. Do not adjust your Action Chart. The statement was referring to what happens in Section 205, but you can arrive at this section from Section 22 were you would have surrendered to the bandits.
+If you have turned to this section from Section 205, you may ignore this statement. Do not adjust your Action Chart. The statement was referring to what happens in Section 205, but you can arrive at this section from Section 22 where you would have surrendered to the bandits.
Instinctively you duck, and dive to avoid the crossbow bolt. The bandit fires and you feel the sleeve of your jacket tear as the missile grazes past your left arm. You thank the gods for your good fortune and sprint on.
-None of the other bandits have bows and they soon give up the chase. As you sprint off into the distance, you leave them all far behind. You have lost your Weapons and Equipment, but not your life.
+None of the other bandits have bows and they soon give up the chase. As you sprint off into the distance, you leave them all far behind. You have lost your Weapons and Equipment,
You stop just long enough to strap up your wounded arm and then continue along the road towards the outer defences of the capital.
Their leader picks up your discarded Equipment and ushers you along the road ahead. An evil grin spreads across the face of the other two men, and you suddenly realize that they are not soldiers after all. You make a break for it and run away from there, sprinting towards the distant capital.
+Their leader picks up your discarded Equipment
Behind you, the ominous click of a crossbow being primed sends a shiver down your spine.
Pick a number from the Random Number Table.
You have passed close to death and have seen his face, Kai Lord, but the Grey One has not claimed you for his flock. You are healed in body but I sense that you are wounded in spirit. What is it that troubles you so?
You recognize the man to be one of the King
You must fight it to the death. Because of the dust, you must reduce your
The Gem hovers above the mouth of the skeleton king, glowing a fierce red. Suddenly, an explosion of searing crimson flame lashes upwards from the sarcophagus, destroying the Gem completely. You are thrown against the far wall and knocked unconscious.
+The Gem hovers above the mouth of the skeleton king, glowing a fierce red. Suddenly, an explosion of searing crimson flame lashes upwards from the sarcophagus, destroying the Gem completely.
When you awake, the chamber is completely empty. The skeleton king and the sarcophagus have vanished. You have lost 6
You carefully get to your feet and stagger towards the tunnel.
@@ -3557,8 +3581,8 @@ Todo:@@ -3973,8 +3997,8 @@ Todo:
Orgadak shada taag okakorgadak ok nara ek ash jek eg Helgedad. Gary Chalk -- + + If you wish to approach the barges, turn to 179 .If you wish to take cover in the trees, @@ -3995,7 +4019,7 @@ Todo:turn to 51 .You have followed this twisting track for about twenty minutes when you hear the beating of wings high above the trees. Looking up you see a large Kraan approaching from the north, its huge black wings casting a gigantic shadow on the trees below.
-On its back are two creatures armed with long spears. They are Mountain Giaks
+small ugly creatures full of hatred and malice. Many centuries ago, their ancestors were used by the Darklords to build the infernal city of Helgedad, which lies in the volcanic wastelands beyond the Durncrag mountain range. The construction of the city was long and tortuous, and only the strongest of the creatures survived the heat and poisonous atmosphere of Helgedad. On its back are two creatures armed with long spears. They are Mountain Giaks
small ugly creatures full of hatred and malice. Many centuries ago, their ancestors were used by the Darklords to build the infernal city of Helgedad, which lies in the volcanic wastelands beyond the Durncrag mountain range. The construction of the city was long and torturous, and only the strongest of the creatures survived the heat and poisonous atmosphere of Helgedad. Quickly you dive for the shelter of a large fern tree as the Kraan passes overhead. With heart pounding, you pray that your quick reactions have saved you from being spotted.
Pick a number from the Random Number Table.
If the number you have picked is 0 @@ -4047,8 +4071,8 @@ Todo:4, turn to 345 .Gary Chalk -- + + Pick a number from the Random Number Table.
If the number you have picked is 0 @@ -4109,8 +4133,8 @@ Todo:6, turn to 112 .Gary Chalk Your passage through the Graveyard is not -
easy, the ground is broken and
covered with thorny graveweed.- + + Carefully, you approach a gap between two ancient pillars, and part the graveweed with your cloaked hand. Suddenly, the ground collapses beneath you and you fall in a tumble of earth and stone.
@@ -4182,8 +4206,8 @@ Todo: Turn to 71 .Gary Chalk -- + + @@ -4274,8 +4298,8 @@ Todo: Turn to 140 .Gary Chalk -- + + If you wish to continue your journey along the track, turn to 121 .If you wish to leave the track and continue through the forest instead, @@ -4341,7 +4365,7 @@ Todo:turn to 38 .The Gem feels incredibly hot and burns your hand. Lose 2
-ENDURANCE points.You quickly pick it up with the edge of your Kai cloak and slip it into your Backpack. A Gem that size must be worth hundreds of Crowns. But the Giaks are very close and their arrows whistle past your head as you turn and run for the safety of the forest.
+You quickly pick it up with the edge of your Kai cloak and slip it into your Backpack.
A Gem that size must be worth hundreds of Crowns. But the Giaks are very close and their arrows whistle past your head as you turn and run for the safety of the forest. @@ -4384,8 +4408,8 @@ Todo: Turn to 2 .Gary Chalk Pushing open the treehouse door, -
you see an old hermit huddled in
the corner of the small cabin- + + He scurries over to a cupboard and returns with a plate of fresh fruit. You thank him and place the fruit in your Backpack. There is enough for one Meal. The hermit also produces a fine Warhammer and lays it upon a table by the door.
Your need is greater than mine, Kai Lord,he says.Please take this trusty Warhammer if you so wish.You may take this Weapon only if you exchange it for another Weapon already in your possession, for it is the only defence that the hermit has against the enemy.
@@ -4424,8 +4448,8 @@ Todo:Gary Chalk -- + + @@ -4485,8 +4509,8 @@ Todo: Royal Court 1 Mile Gary Chalk -- + + Turn to 213 .
On the floor of the watchtower is a large oblong box.
Then cursing in their strange tongue, they leave the ledge and start to climb towards the peak. You silently thank your old Masters for teaching you the Kai Discipline of Camouflage
Shocked, and then dejected by such a rebuff, you are carried along by the crowds until you find yourself at the entrance to the Guildhall. It stands at one side of the Guild Bridge which crosses the River Eledil near where it joins the Holmgulf.
As your voice echoes through the trees, the stranger slowly turns to face you. Your heart pounds and your bloods freezes as you realize that the stranger is not human. It is a Vordak, a hideous lieutenant of the Darklords and one of the undead. A piercing scream fills your ears, and the creature raises a huge black mace above its head and charges at you. Frozen with horror, you can also feel the Vordak attacking you with the force of its mind.
+As your voice echoes through the trees, the stranger slowly turns to face you. Your heart pounds and your blood freezes as you realize that the stranger is not human. It is a Vordak, a hideous lieutenant of the Darklords and one of the undead. A piercing scream fills your ears, and the creature raises a huge black mace above its head and charges at you. Frozen with horror, you can also feel the Vordak attacking you with the force of its mind.
I fear we were betrayed,
says Banedon, his head bowed in sorrow.
One of my order, a brother called Vonotar, had explored the forbidden mysteries of the Black Art. Ten days ago he denounced the Brotherhood and killed one of our Elders. He has since disappeared. It is rumoured that he now aids the Darklords.
You tell Banedon what has happened at the monastery, and of your mission to warn the King. Silently, he removes a gold chain from around his neck and hands it to you. On the chain is a small Crystal Star Pendant. It is the symbol of my Brotherhood, and we are both truly brothers in this hour of darkness. It is a talisman of good fortune
You thank him, place the chain around your neck and slip the Crystal Star inside your shirt. (Remember to mark this on your Action Chart.)
+You thank him, place the chain around your neck and slip the Crystal Star
Banedon bids you farewell. We must leave this place lest the Giaks return with more of their loathsome kind to put an end to us. I must return to my Guild. I bid you farewell, my brother. May the luck of the gods go with you.
Lone Wolf, you have selfless courage: the quality of a true Kai Lord. Your journey here has been one of great peril and although your news comes as a grievous blow, the spirit of your determination is like a beacon of hope to us all in this dark hour. You have brought great honour to the memory of your Masters, and for that we praise you.
You receive the praise and heartfelt thanks of the entire hall
+
Kai Disciplines:
-Weapons:
-Belt Pouch:
-Meals:
+Belt Pouch:
Meals:
Backpack Items:
-Special Items:
-Combat results are given enemy's endurance loss first followed by the hero's endurance loss. For example, "12/0" means that the enemy loses 12 endurance points while the hero loses 0 endurance points. A combat result of "k" means that the combatant is killed. For example, "0/k" means that the enemy loses 0 endurance points while the hero is killed. | +|||||||||||||
Random Number | +Combat Ratio | +||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-11 or lower | +-10/ -9 | +-8/ -7 | +-6/ -5 | +-4/ -3 | +-2/ -1 | +0 | +1/ 2 | +3/ 4 | +5/ 6 | +7/ 8 | +9/ 10 | +11 or higher | +|
1 | +0/k | +0/k | +0/8 | +0/6 | +1/6 | +2/5 | +3/5 | +4/5 | +5/4 | +6/4 | +7/4 | +8/3 | +9/3 | +
2 | +0/k | +0/8 | +0/7 | +1/6 | +2/5 | +3/5 | +4/4 | +5/4 | +6/3 | +7/3 | +8/3 | +9/3 | +10/2 | +
3 | +0/8 | +0/7 | +1/6 | +2/5 | +3/5 | +4/4 | +5/4 | +6/3 | +7/3 | +8/3 | +9/2 | +10/2 | +11/2 | +
4 | +0/8 | +1/7 | +2/6 | +3/5 | +4/4 | +5/4 | +6/3 | +7/3 | +8/2 | +9/2 | +10/2 | +11/2 | +12/2 | +
5 | +1/7 | +2/6 | +3/5 | +4/4 | +5/4 | +6/3 | +7/2 | +8/2 | +9/2 | +10/2 | +11/2 | +12/2 | +14/1 | +
6 | +2/6 | +3/6 | +4/5 | +5/4 | +6/3 | +7/2 | +8/2 | +9/2 | +10/2 | +11/1 | +12/1 | +14/1 | +16/1 | +
7 | +3/5 | +4/5 | +5/4 | +6/3 | +7/2 | +8/2 | +9/1 | +10/1 | +11/1 | +12/0 | +14/0 | +16/0 | +18/0 | +
8 | +4/4 | +8/4 | +6/3 | +7/2 | +8/1 | +9/1 | +10/0 | +11/0 | +12/0 | +14/0 | +16/0 | +18/0 | +k/0 | +
9 | +5/3 | +6/3 | +7/2 | +8/0 | +9/0 | +10/0 | +11/0 | +12/0 | +14/0 | +16/0 | +18/0 | +k/0 | +k/0 | +
0 | +6/0 | +7/0 | +8/0 | +9/0 | +10/0 | +11/0 | +12/0 | +14/0 | +16/0 | +18/0 | +k/0 | +k/0 | +k/0 | +
1 | +5 | +7 | +3 | +6 | +9 | +0 | +1 | +7 | +9 | +
3 | +9 | +2 | +8 | +1 | +7 | +4 | +9 | +7 | +8 | +
6 | +1 | +0 | +7 | +3 | +0 | +5 | +4 | +6 | +7 | +
0 | +2 | +8 | +9 | +2 | +9 | +6 | +0 | +2 | +4 | +
5 | +9 | +6 | +4 | +8 | +2 | +8 | +5 | +6 | +3 | +
0 | +3 | +1 | +3 | +9 | +7 | +5 | +0 | +1 | +5 | +
5 | +8 | +2 | +5 | +1 | +3 | +6 | +4 | +3 | +9 | +
7 | +0 | +4 | +8 | +6 | +4 | +5 | +1 | +4 | +2 | +
4 | +6 | +8 | +3 | +2 | +0 | +1 | +7 | +2 | +5 | +
8 | +3 | +7 | +0 | +9 | +6 | +2 | +4 | +8 | +1 | +
(The Game Rules) Replaced all occurrences of ie
with i.e.
Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied
. Replaced on 4
with on the number 4
. Removed on the last page of this book
.
(The Game Rules) Replaced all occurrences of ie
with i.e.
Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied
. Replaced on 4
with on the number 4
. Removed on the last page of this book
. Replaced fall to zero
with fall to zero or below
.
(Kai Disciplines) Replaced Kai Discipline section
with Kai Disciplines section
, removed on the last page of the book
, and capitalized all occurrences of discipline
. Replaced fully in Equipment section
with fully in the Equipment section
.
(Equipment) Added periods to the sentences describing the Helmet and Chainmail Waistcoat.
(Equipment: How to use your equipment) Added a period to the second from last sentence in the Weapons subsection.
@@ -5166,6 +5551,7 @@ Todo:(144) Added or if you have no Backpack Items
to the second paragraph. Replaced one Item is stolen
with one item is stolen
.
(151) Added If you wish to remove the pin, turn to 337.
This is the only other possible choice for what is a strangely one-sided option in the original text. More flavourful language might make more sense, such as If you still wish to remove the pin with your hands,
but to best preserve the integrity of the text, we simply copied the choice from Section 23.
(154) Replaced head first
with head-first
.
(166) Replaced tortuous
with torturous
.
(167) Moved the last choice (about Sixth Sense) into the first position.
(172) Moved the second choice (about the Camouflage Discipline) into the first position.
(175) Moved the last choice (about the Camouflage Discipline) into the first position. Replaced border rangers
with Border Rangers
.
(267) Capitalized message
in the second sentence of the second paragraph, since that is how retrievable items are supposed to be represented, and to be consistent with the first time the item is mentioned in this section.
(268) Replaced wary
with weary
. We hardly think Lone Wolf would be wary among the King
(272) Replaced wood-smoke
with wood smoke
.
(275) Replaced tortuous
with torturous
.
(277) Replaced Turn 113
to Turn to 113.
(284) Replaced both occurrences of Graveweed
with graveweed
.
(311) Moved the last choice (about Camouflage) into the first position.
@@ -5194,8 +5581,9 @@ Todo:(334) Moved the last choice (about Sixth Sense) into the first position, and move the first choice (that leads to Section 162) into the last position.
(336) Replaced unsheath
with unsheathe
.
(341) Moved the last choice (about Tracking) into the first position.
+(342) Replaced bloods
with blood
.
(349) Vonatar,
from the seventh paragraph, is spelled Vonotar
in later Lone Wolf books. Replaced magician
with Magicians
.
(Combat Rules Summary) Replaced cross reference
with cross-reference
.
(Combat Rules Summary) Replaced cross reference
with cross-reference
. Replaced fall to 0
with fall to 0 or below
.
Only the first occurrence of each secondary illustration is cited.