X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=xml%2F01fftd.xml;h=ee112a7a2287278916b31032ab7f601ea41e8181;hp=da207272aba72b2dc454691f17ef37fee900aa03;hb=06185eef9db56ba30a298f085bf8b87cbe481850;hpb=a3ba2f22e4b7d59a05035adc1f33bc409ef0599b diff --git a/xml/01fftd.xml b/xml/01fftd.xml index da20727..ee112a7 100755 --- a/xml/01fftd.xml +++ b/xml/01fftd.xml @@ -16,6 +16,21 @@ $Id$ $Log$ +Revision 1.13 2007/05/12 17:51:33 jonathan.blake +minor footnote issues + +Revision 1.12 2007/05/11 23:28:05 jonathan.blake +Fixed illustration dimensions + +Revision 1.11 2007/05/11 19:01:54 jonathan.blake +Fixed small illustration references and dimensions. + +Revision 1.10 2007/05/10 23:24:50 jonathan.blake +Final (I mean it this time) changes prior to republication + +Revision 1.9 2007/05/07 23:34:55 jonathan.blake +minor illustration dimension fix + Revision 1.8 2007/05/07 22:53:23 jonathan.blake special thanks, errata fixes, and fixing illustration dimensions @@ -112,7 +127,7 @@ Todo: &inclusion.gary.chalk.bio.lw; Project Aon - 200757 + 2007511

You are the sole survivor of a devastating attack on the monastery where you were learning the skills of the Kai Lords. You swear vengeance on the Darklords for the massacre of the Kai warriors, and with a sudden flash of insight you know what you must do. You must set off on a perilous journey to the capital city to warn the King of the terrible threat that faces his people: For you are now the last of the Kai you are now Lone Wolf.

@@ -229,7 +244,7 @@ Todo:

During your training as a Kai Lord you have developed fighting prowessCOMBAT SKILL and physical staminaENDURANCE. Before you set off on your adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point with the blunt end of it on to the Random Number Table. If you pick 0 it counts as zero.

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 10 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart. (i.e. if your pencil fell on the number 4 in the Random Number Table you would write in a COMBAT SKILL Of 14.) When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore very desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 20 to this number and write the total in the ENDURANCE section of your Action Chart. (i.e. if your pencil fell on the number 6 on the Random Number Table you would have 26 ENDURANCE points.)

-

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never go above the number with which you start your adventure.

+

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never go above the number with which you start your adventure.

@@ -398,8 +413,8 @@ Todo: Gary Chalk - - + +
  • 5 = Mace (Weapons)

  • @@ -657,7 +672,7 @@ Todo: Gary Chalk - + If you wish to call them, turn to 183. If you wish to let them pass and then continue on your way through the forest, turn to 200. @@ -675,8 +690,8 @@ Todo: Gary Chalk From here you can see the magnificent view
    of the rooftops and spires of Holmgard
    - - + +

    The houses and buildings of the capital are built very close to each other, and it is possible to jump from one roof to the next. In fact many of the citizens of Holmgard used to use the Roofways (as they are known) when the heavy autumn rains made the unpaved parts of the streets too muddy for walking. But after many accidents, a royal decree forbade their use.

    After careful thought, you decide to use the Roofways, as they are your only chance of reaching the King. You have hopped, skipped and jumped across several streets and you are only one street away from the citadel when you come to the end of a row of rooftops.

    @@ -746,8 +761,8 @@ Todo: Gary Chalk - - + +

    Looking up through the massive branches you can see a large treehouse some twenty-five to thirty feet above the ground. There is no ladder, but the gnarled bark of the tree offers many footholds.

    If you wish to climb the tree and search the treehouse, turn to 307. @@ -864,8 +879,8 @@ Todo: Gary Chalk - - + +

    Pick a number from the Random Number Table.

    If you have picked a number 04, turn to 181. @@ -883,8 +898,8 @@ Todo: Gary Chalk An ornate pin appears to lock the door, but
    there is also a keyhole in the lockplate
    - - + +

    Anxious to leave this evil tomb, you examine the door for a latch. An ornate pin appears to lock the door, but there is also a keyhole in the lockplate.

    If you have a Golden Key and wish to use it, turn to 326. @@ -973,8 +988,8 @@ Todo: Gary Chalk - - + + If you wish to help the children, turn to 194. If youd rather run for the cover of the trees, turn to 261. @@ -1020,8 +1035,8 @@ Todo: Gary Chalk A terrible apparition in red robes swoops down
    from the sky on the back of a Kraan
    - - + +

    Deduct 2 points from your COMBAT SKILL unless you have the Kai Discipline of Mindshield, for the creature is attacking you with the power of its Mindforce as well as with a huge black mace.

    Vordak1725 @@ -1079,8 +1094,8 @@ Todo: Gary Chalk - - + +

    You thank the Kakarmi, and bid them farewell.

    Turn to 228. @@ -1112,8 +1127,8 @@ Todo: Gary Chalk The Giak leader orders five of his troops
    to open fire at you with their bows
    - - + +

    The bank is steep and you are spotted by the Giak leader who orders five of his troops to open fire at you with their bows. Their black arrows rain down on you.

    If you decide to paddle downstream as fast as you can, turn to 174. @@ -1227,8 +1242,8 @@ Todo: Gary Chalk The log wall has collapsed in several places
    where the Darklords are attacking
    - - + +

    A battle rages about two miles away and the log wall has collapsed in several places where the Darklords are attacking.

    Most of the fieldworks ahead are unmanned, the soldiers having left to supply reinforcements for the raging battle.

    @@ -1297,8 +1312,8 @@ Todo: Gary Chalk - - + + If you choose to take a closer look at the bottles, turn to 164. If you choose to pull back the rug, turn to 109. @@ -1375,8 +1390,8 @@ Todo: Gary Chalk The wild old man is screaming at you - - + + Madman1110 If you win, turn to 269. @@ -1452,8 +1467,8 @@ Todo: Gary Chalk - - + + If you wish to use the Kai Discipline of Sixth Sense, turn to 8. If you wish to go east, turn to 28. @@ -1525,7 +1540,7 @@ Todo: -

    Record this Item as a Vordak Gem. Though the text says you originally keep it in your jacket pocket, this is a temporary place to keep it before stowing it in your Backpack. It is not a Special Item. (cf. Section 304)

    +

    Record this item as a Vordak Gem. Though the text says you originally keep it in your jacket pocket, this is a temporary place to keep it before stowing it in your Backpack. It is not a Special Item. (cf. Section 304)

    @@ -1535,8 +1550,8 @@ Todo: Gary Chalk - - + + Turn to 118. @@ -1597,8 +1612,8 @@ Todo: Gary Chalk - - + + If you wish to call to them, turn to 183. If you would rather continue along the forest edge towards the south, turn to 200. @@ -1724,8 +1739,8 @@ Todo: Gary Chalk - - + + If you have the Kai Discipline of Sixth Sense, turn to 198. If you wish to look at his wares, turn to 152. @@ -1797,8 +1812,8 @@ Todo: Gary Chalk The clash of steel and the cries of men
    and beasts echo through the forest
    - - + + If you wish to defend the fallen Prince, turn to 255. If you wish to run into the forest, turn to 306. @@ -1897,8 +1912,8 @@ Todo: Gary Chalk - - + + If you have the Kai Discipline of Animal Kinship, you may call to this bird by turning to 298. If you do not possess this skill or do not wish to use it, turn to 335. @@ -1971,8 +1986,8 @@ Todo: Gary Chalk - - + + Giak 11310 Giak 21210 @@ -2023,8 +2038,8 @@ Todo: Gary Chalk - - + + If you decide to take a quick Meal, turn to 150. If you decide to search the building, turn to 177. @@ -2098,8 +2113,8 @@ Todo: Gary Chalk Perched on his outstretched arm is the
    black raven that you saw earlier
    - - + + If you wish to call the stranger, turn to 342. If you wish to approach the stranger cautiously, turn to 309. @@ -2197,8 +2212,8 @@ Todo: Gary Chalk - - + + When you have finished, if you decide to leave the clearing by the south way, turn to 28. Or if you prefer the smaller track that leads eastwards into the forest, turn to 201. @@ -2223,8 +2238,8 @@ Todo: Gary Chalk A young theurgist of the Magicians Guild of Toran - - + +

    Five Giaks charge forward, their spears raised to stab the apprentice as he hurriedly retreats deeper into the ruins. You see him turn and raise his left hand just before a bolt of blue flame shoots from his fingertips into the snarling Giak soldiers. Close to where you are hidden, you see a Giak scuttle past and climb one of the pillars of the temple. He has a long curved dagger in his mouth and he is about to jump on the young wizard standing below.

    If you wish to shout a warning to the wizard, turn to 241. @@ -2275,8 +2290,8 @@ Todo: Gary Chalk - - + + If you wish to use the log to float down the river, turn to 223. If you wish to use the canoe, turn to 4. @@ -2370,8 +2385,8 @@ Todo: Gary Chalk - - + + If you will try your luck by the highway, turn to 58. If you feel that you stand a better chance of reaching the capital via the river, then turn to 135. @@ -2496,8 +2511,8 @@ Todo: Gary Chalk The herbalist offers you a selection of special potions - - + + If you wish to lean over the counter and read the strange inscriptions, turn to 49. If you are more interested in the potions, turn to 231. @@ -2519,7 +2534,7 @@ Todo: Gary Chalk - +

    To your right you can see the highway heading off over the rolling plain towards Holmgard. At a gallop you could make the outer fieldworks of the citys defences in less than an hour, but you would be in the open for most of the time and vulnerable to attack by Kraan. Directly ahead of you, a wide river drifts sluggishly towards the Eledil. If you abandoned your horse, you could swim towards the outer defences under cover of the river banks. Or there is a final alternative. To your left lies the Graveyard of the Ancients. These tombs and crumbling monuments to a forgotten age would conceal your approach but it is a forbidden area. Many are the unnamed horrors that lie there in restless sleep, waiting to consume the unwary trespasser.

    If you will try your luck by the highway, turn to 202. @@ -2557,8 +2572,8 @@ Todo: Gary Chalk - - + + If you wish to dive into the water and swim with the current, turn to 294. If you wish to swim across to the cover of the trees on the other bank, turn to 245. @@ -2588,8 +2603,8 @@ Todo: Gary Chalk - - + + Turn to 106. @@ -2625,8 +2640,8 @@ Todo: Gary Chalk - - + + Turn to 209. @@ -2729,8 +2744,8 @@ Todo: Gary Chalk It is a Burrowcrawler and it is trying to strangle you - - + + Burrowcrawler177

    If you do not have a torch, deduct 3 points from your COMBAT SKILL during this fight. The Burrowcrawler is immune to Mindblast and Animal Kinship.

    @@ -2804,8 +2819,8 @@ Todo: Gary Chalk - - + + If you wish to attack the remaining Doomwolves and their riders, turn to 253. If you wish to press on deeper into the forest, turn to 126. @@ -2861,7 +2876,7 @@ Todo:

    According to the Summer Special 1985 issue of the Lone Wolf Club Newsletter, the bandits took everything you had, including your Helmet and crowns.

    -

    If you have turned to this section from Section 205, you may ignore this statement. Do not adjust your Action Chart. The statement was referring to what happens in Section 205, but you can arrive at this section from Section 22 were you would have surrendered to the bandits.

    +

    If you have turned to this section from Section 205, you may ignore this statement. Do not adjust your Action Chart. The statement was referring to what happens in Section 205, but you can arrive at this section from Section 22 where you would have surrendered to the bandits.

    @@ -2937,8 +2952,8 @@ Todo: Gary Chalk - - + + If you wish to follow them, turn to 186. If you wish to let them go and continue, turn to 228. @@ -2976,8 +2991,8 @@ Todo: Gary Chalk - - + + If you wish to search the barge, turn to 20. If you wish to press on, turn to 273. @@ -3085,8 +3100,8 @@ Todo: Gary Chalk You notice a large merchants caravan
    in the centre of the dusty turnpike
    - - + + If you wish to use the Kai Discipline of Camouflage to hide in among the packing cases strapped to the roof, turn to 168. If you wish to jump onto the caravan, turn to 78. @@ -3150,8 +3165,8 @@ Todo: Gary Chalk - - + +

    Pick a number from the Random Number Table.

    If the number you have picked is 04, turn to 181. @@ -3236,8 +3251,8 @@ Todo: Gary Chalk A tall man dressed in white robes stands
    before you, a bowl of herbs in his hands
    - - + +

    You have passed close to death and have seen his face, Kai Lord, but the Grey One has not claimed you for his flock. You are healed in body but I sense that you are wounded in spirit. What is it that troubles you so?

    You recognize the man to be one of the Kings senior physicians, for the gold embroidered emblem of a dove upon his sleeve is the sign of his respected vocation. You tell the aged cleric of the events at the monastery and of your perilous journey to the King.

    @@ -3301,8 +3316,8 @@ Todo: Gary Chalk - - + + KolanisSage & Herbalist @@ -3439,8 +3454,8 @@ Todo: Gary Chalk - - + +

    You must fight it to the death. Because of the dust, you must reduce your COMBAT SKILL by 1 point.

    Kraan1625 @@ -3537,8 +3552,8 @@ Todo: Gary Chalk - - + +

    When you awake, the chamber is completely empty. The skeleton king and the sarcophagus have vanished. You have lost 6 ENDURANCE points, and your initial COMBAT SKILL is reduced by 1 point for the rest of your life.

    You carefully get to your feet and stagger towards the tunnel.

    @@ -3566,8 +3581,8 @@ Todo: Gary Chalk - - + + You may leave by the south route by turning to 42. Or you may take the north track by turning to 68. @@ -3657,8 +3672,8 @@ Todo: Gary Chalk He laughs menacingly and pulls
    back the hood of his cloak. He is
    a Drakkar and you must fight him
    - - + + Drakkar1523 If you win, turn to 197. @@ -3704,8 +3719,8 @@ Todo: Gary Chalk - - + + If you wish to follow them, turn to 186. If you wish to continue, turn to 228. @@ -3859,8 +3874,8 @@ Todo: Gary Chalk - - + + You may continue downstream, by turning to 70. Or you may leave the stream and make your way on foot through the wooded hills to the south by turning to 157. @@ -3912,8 +3927,8 @@ Todo: Gary Chalk Opening the bag, you find a message - - + +

    Orgadak shada taag okakorgadak oknara ek ash jek eg Helgedad.

    @@ -3982,8 +3997,8 @@ Todo: Gary Chalk - - + + If you wish to approach the barges, turn to 179. If you wish to take cover in the trees, turn to 51. @@ -4056,8 +4071,8 @@ Todo: Gary Chalk - - + +

    Pick a number from the Random Number Table.

    If the number you have picked is 06, turn to 112. @@ -4118,8 +4133,8 @@ Todo: Gary Chalk Your passage through the Graveyard is not
    easy, the ground is broken and
    covered with thorny graveweed.
    - - + +

    Carefully, you approach a gap between two ancient pillars, and part the graveweed with your cloaked hand. Suddenly, the ground collapses beneath you and you fall in a tumble of earth and stone.

    Turn to 71. @@ -4191,8 +4206,8 @@ Todo: Gary Chalk - - + + Turn to 140. @@ -4283,8 +4298,8 @@ Todo: Gary Chalk - - + + If you wish to continue your journey along the track, turn to 121. If you wish to leave the track and continue through the forest instead, turn to 38. @@ -4393,8 +4408,8 @@ Todo: Gary Chalk Pushing open the treehouse door,
    you see an old hermit huddled in
    the corner of the small cabin
    - - + +

    He scurries over to a cupboard and returns with a plate of fresh fruit. You thank him and place the fruit in your Backpack. There is enough for one Meal. The hermit also produces a fine Warhammer and lays it upon a table by the door. Your need is greater than mine, Kai Lord, he says. Please take this trusty Warhammer if you so wish.

    You may take this Weapon only if you exchange it for another Weapon already in your possession, for it is the only defence that the hermit has against the enemy.

    @@ -4433,8 +4448,8 @@ Todo: Gary Chalk - - + + Royal Court1 Mile @@ -4494,8 +4509,8 @@ Todo: Gary Chalk - - + + Turn to 213. @@ -4594,8 +4609,8 @@ Todo: Gary Chalk - - + +

    On the floor of the watchtower is a large oblong box.

    If you wish to open this box, turn to 290. @@ -4612,8 +4627,8 @@ Todo: Gary Chalk - - + +

    Then cursing in their strange tongue, they leave the ledge and start to climb towards the peak. You silently thank your old Masters for teaching you the Kai Discipline of Camouflageit has probably saved your life on this occasion.

    If you wish to explore the cave, turn to 33. @@ -4691,8 +4706,8 @@ Todo: Gary Chalk - - + + If you wish to enter the tunnel, turn to 170. If you would prefer to climb the hillside, turn to 280. @@ -4731,8 +4746,8 @@ Todo: Gary Chalk You can see on the track above four soldiers and their
    officer wearing the uniform of the Kings army
    - - + + If you wish to use the Kai Discipline of Sixth Sense, turn to 48. If you wish to use the Kai Discipline of Camouflage and wait for them to pass, turn to 73. @@ -4818,8 +4833,8 @@ Todo: Gary Chalk The guards do not believe your story
    and refuse to let you enter
    - - + +

    Shocked, and then dejected by such a rebuff, you are carried along by the crowds until you find yourself at the entrance to the Guildhall. It stands at one side of the Guild Bridge which crosses the River Eledil near where it joins the Holmgulf.

    If you wish to use the Kai Discipline of Tracking, turn to 310. @@ -4941,8 +4956,8 @@ Todo: Gary Chalk The faces of the King and his closest advisers
    are lined with worry and concentration
    - - + +

    Lone Wolf, you have selfless courage: the quality of a true Kai Lord. Your journey here has been one of great peril and although your news comes as a grievous blow, the spirit of your determination is like a beacon of hope to us all in this dark hour. You have brought great honour to the memory of your Masters, and for that we praise you.

    You receive the praise and heartfelt thanks of the entire hallan honour that brings a certain redness to your young face. The King raises his hand and all the voices cease.

    @@ -5097,7 +5112,7 @@ Todo:
  • Pick number from Random Number Table.
  • Turn to Combat Results Table.
  • Find your Combat Ratio on the top of chart and cross-reference to random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
  • -
  • Continue the combat from Stage 3 until one character is dead. This is when ENDURANCE points of either character fall to 0.
  • +
  • Continue the combat from Stage 3 until one character is dead. This is when ENDURANCE points of either character fall to 0 or below.
  • @@ -5495,7 +5510,7 @@ Todo: Errata List -

    (The Game Rules) Replaced all occurrences of ie with i.e. Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied. Replaced on 4 with on the number 4. Removed on the last page of this book.

    +

    (The Game Rules) Replaced all occurrences of ie with i.e. Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied. Replaced on 4 with on the number 4. Removed on the last page of this book. Replaced fall to zero with fall to zero or below.

    (Kai Disciplines) Replaced Kai Discipline section with Kai Disciplines section, removed on the last page of the book, and capitalized all occurrences of discipline. Replaced fully in Equipment section with fully in the Equipment section.

    (Equipment) Added periods to the sentences describing the Helmet and Chainmail Waistcoat.

    (Equipment: How to use your equipment) Added a period to the second from last sentence in the Weapons subsection.

    @@ -5568,7 +5583,7 @@ Todo:

    (341) Moved the last choice (about Tracking) into the first position.

    (342) Replaced bloods with blood.

    (349) Vonatar, from the seventh paragraph, is spelled Vonotar in later Lone Wolf books. Replaced magicians guild of Toran with Magicians Guild of Toran.

    -

    (Combat Rules Summary) Replaced cross reference with cross-reference.

    +

    (Combat Rules Summary) Replaced cross reference with cross-reference. Replaced fall to 0 with fall to 0 or below.