You are Lone Wolf
You are Lone Wolf
Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.
@@ -168,15 +183,36 @@ To do:During your training as a Kai Lord you have developed fighting prowess
The first number that you pick from the Random Number Table in this way represents your
The second number that you pick from the Random Number Table represents your powers of
If you are wounded in combat you will lose
If you are wounded in combat you will lose
If you have successfully completed Book 1 of the Lone Wolf series, you will already have your
Through your experiences in
Mace (Weapons)
Quarterstaff (Weapons)
Broadsword (Weapons)
The carriage speeds through the lush farmlands surrounding the city with its many towers and wide streets. On a hill in the very centre of Hammerdal stands the King
After somewhat reluctantly agreeing to a wager of 10 Gold Crowns, you begin the game.
Pick a number from the Random Number Table. If you have the Kai Discipline of Sixth Sense, you may add 2 to this number.
@@ -813,8 +852,8 @@ To do:Early next day, you are taken to an enclosed garden at the rear of the consulate where Rhygar and three of his best soldiers await you on horseback. They are to be your bodyguard and guides on the 230 mile ride to Hammerdal. The streets of Port Bax are just beginning to come to life as you ride through the town. Passing under the moss-covered city gate, you now feel confident that your mission will succeed.
Pick a number from the Random Number Table.
@@ -1053,8 +1095,8 @@ To do:We should reach Ragadorn in six hours, she says, placing her basket on the floor so that you can sit beside her. You learn that she lives in Ragadorn and she tells you a little about the port.
Since Killean the Overlord died three years ago, Ragadorn has been ruled by Lachlan, his evil son. He and his mercenaries are nothing but pirates. They bleed the people dry with their heavy taxes, and if anyone complains, they are quietly disposed of. It
If you wish to purchase this Broadsword, mark it on your Action Chart.
@@ -1347,8 +1389,8 @@ To do:Give no quarter,
cries the Lord-lieutenant as he attacks the cloaked staff-bearer. His sword slices clean through the robed stranger but he remains unharmed. You suddenly realize why he does not bleed. He and his sinister companions are Helghast, fell captains of the Darklords. They have the ability to adopt human form but are invulnerable to normal weapons. The Helghast lets out a hideous scream that tears at your mind. Blinded by the sudden pain, you trip and fall into the dense undergrowth of the wooded hillside. Unless you have the Kai Discipline of Mindshield, lose 2
A blinding flash of orange flame shoots from his hand towards your face.
Rememeber that you must take the Backpack in order to carry any of the Backpack Items.
+Remember that you must take the Backpack in order to carry any of the Backpack Items.
It is probably fair to consider both Meals as only one item of the merchant
Abandon ship!
You are now in the thick of the enemy fleet and the Durenor is sinking fast.
@@ -1961,8 +2012,8 @@ To do:Suddenly, you are aware of the beating of wings directly above you. You are shocked to see a Kraan hovering above, trying to grab at you with its sharp claws. Its hooked talons catch your cloak and suddenly you are snatched up into the air. But it is to be a short flight. You draw the Sommerswerd and sink it into the soft belly of the creature. With a shriek of agony, it releases its grip and you fall. You pray that luck will be on your side and that you will land safely.
You have been walking for half an hour when you see a strange creature on top of a wagon in the road ahead. It is two feet high and resembles an overgrown marsh rat. You assume it is some sort of tunnel dwelling rodent until you notice that it is wearing a splendid jacket of patched leather and carrying what appears to be a spear. As you get nearer, it suddenly turns to face you. Its whiskered nose is sniffing the air and its bright black eyes are peering into the gloom. It sees you and scampers off into the darkness of a smaller tunnel to your left.
It has been six days since you left Holmgard, and you must eat a Meal here or lose 3
Yooze notta Dureneeze man-man, eh? Whereza yooze come za from, eh?
questions Gashgiss, in his strange Noodnic accent.
You tell him that you are a Sommlending on your way to Hammerdal. He looks at you nervously, then asks, Yooze notta Blackscreamerz, eh?
You realize that the Blackscreamerz
that Gashgiss refers to are Helghast. You learn that two of them arrived in Tarnalin over two hours ago, and caused quite a panic in the main tunnel. Gashgiss knows where they are lying in ambush, waiting for you to appear.
Captain Kelman has instructed me to take you to the Green Sceptre, but only if I am sure that you are the Kai Lord they call Lone Wolf. Can you prove your identity?
You decide you must show your mastery of one of your Kai Disciplines.
Then, by chance, you notice a small boy steal a money pouch from the belt of a merchant, and slip it into his boot.
If you do not care for reason, perhaps our swords will turn your tails,
says Rhygar. He draws his sword, and orders his men to attack.
[The following descriptions are of the illustration that originally appeared in the print editions:
@@ -3174,8 +3244,8 @@ To do:Gary Chalk -- + +
As you climb the stone steps, you are recognized by the Sommlending guards on duty at the main door. They disappear inside and quickly return in the company of a tall grey-haired official. His anguished expression suddenly changes to a smile of joy as he beholds your ragged Kai cloak and tunic.
Hope beyond hope! Thank the gods that you live, Kai Lord. The scant news that has reached us from the west has caused us great alarm.
This was no accidental fire,
he says solemnly. This was an act of sabotage. The forward hold is a food store yet I find this oil jug and these soaked rags upon the floor. Someone on this ship is prepared to risk his life to stop us reaching Durenor.
You both stare at the burnt rags as if they hold the answer to your questions. Suddenly a cry from up on deck breaks the silence.
@@ -3504,8 +3577,8 @@ To do:As you walk towards the junction at the end of the street, you are assailed from all sides with pleas for gold.
To play Cartwheel
, you must first decide the number you would like to bet on and just how many Gold Crowns you would like to stake. Make a note of these numbers and then pick a number from the Random Number Table. If you pick exactly the same number, you win 8 Gold Crowns for every 1 Gold Crown that you gamble. If the number you pick is immediately before or after the correct choice,
You may play as many rounds of Cartwheel
as you wish until either you lose all your Gold Crowns or you decide to pick up your winnings (maximum of 40 Gold Crowns).
On the afternoon of the fourth day, you are talking with an injured sailor up on deck when you smell smoke seeping from the hold.
Sitting opposite are two brothers named Ganon and Dorier. They are knights in the Order of the White Mountain, warrior lords of Durenor who have pledged allegiance to protect the country from raids by the bandits of the Wildlands. They own a castle and land near Port Bax. Next to them sits Halvorc the merchant. His nose is swollen and his face is badly bruised thanks to Lachlan, the Overlord of Ragadorn. A little misunderstanding about port taxes lost him his cargo and most of his gold. Seated by the far door is a priest called Parsion. Like you, he is a Sommlending who has journeyed across the Wildlands by coach on his way to Port Bax. Beside you sits a young woman called Viveka. She is a mercenary adventuress who earns her gold by fighting for it, and sells her services to the highest bidder. She is returning to Port Bax having collected payment for a successful adventure in Ragadorn.
Not wishing to reveal your true identity, you have pretended to be a simple peasant. The travellers seem unaware of the war that now rages in Sommerlund.
@@ -3858,8 +3937,8 @@ To do:As he speaks, a door crashes open behind you and you turn to see three harbour thugs advancing towards you. Each is armed with a scimitar and you have no choice but to fight all three as one enemy.
As you face the sailor across the table, bets are made throughout the tavern.
You tell him that you are a Kai Lord from Sommerlund on an urgent mission to King Alin. He seems unconvinced by your words until you show him the Seal of Hammerdal. Then, without hesitation, he orders his men to return your belongings and ushers you through the wall of wagons. Beyond, you can see a horse-drawn carriage waiting in the centre of the crowded tunnel.
Back to Hammerdal without delay,
he orders the driver, and you are thrown back in your seat as the coach moves off at breakneck speed.
You leave him to go up on deck just in time to see the outline of Holmgard on the horizon. With mixed feelings of pride and apprehension, you descend the stairway to your cabin as the last spire of the capital disappears from view.
Pick a number from the Random Number Table.
@@ -4462,8 +4547,8 @@ To do:The soldier stabs at your chest with his spear, but you quickly sidestep and it merely grazes your arm. The guard is determined to fight but you do not want to have to kill him in combat, so you decide to try and knock him unconscious.
-Fight the following combat as normal, but double all
Fight the following combat as normal, but double all
With the compliments of one of your friends,
he says, and leaves before you can ask which one. The food smells most appetizing. You have not eaten today and now you must eat a Meal or lose 3
As the pirates clamber aboard, you are horrified to see the black-clad shape of a Drakkarim warrior in their midst. He has spotted you and he is advancing towards you, a large broadsword raised above his head. You must fight him to the death.
Gripped with fear and panic, the vast black army rise up and run in chaos from the city wall. The impossible has happened, their invincible master is slain. Again the Sommerswerd has returned to defeat them. The army and the allies of Durenor ride out of the city gates in pursuit of the panic-stricken enemy as they run blindly towards the Durncrag Mountains. The victory is yours. Holmgard is saved and the murder of the Kai has finally been avenged.
But for you, Lone Wolf, a life of high adventure has only just begun. A new challenge awaits you and the Sommerswerd in Book Three of the Lone Wolf series:
@@ -5201,7 +5296,7 @@ To do:(Title Page) Replaced seastorms
with sea-storms
.
(The Game Rules) Replaced all occurrences of ie
with i.e.
. Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied.
Split the last paragraph into two starting with Through your experiences
. Replaced on to
with onto
.
(The Game Rules) Replaced all occurrences of ie
with i.e.
. Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied.
Split the last paragraph into two starting with Through your experiences
. Replaced on to
with onto
. Replaced fall to zero
with fall to zero or below
.
(Kai Disciplines) Replaced Kai Discipline section
with Kai Disciplines section
. Capitalized all occurrences of discipline
.
(Equipment) Removed the 1=, 2=,
in the How to carry your equipment
section. These were obviously carried over from
(Rules for Combat) Removed on the inside back cover of the book
. Removed on the last page of the book
. Replaced on the page after the Random Number Table
with in the back of this book
.
Replaced Hammerdal mountains
with Hammerdal Mountains
.
(300) Replaced Wanlo
with wanlo
.
(305) Replaced on to
with onto
.
(306) Replaced score reaches zero
with score reaches zero or below
. Replaced points to zero
with points to zero or below
.
(308) Replaced Each dice
with Each die
.
(312) Replaced rainswept
with rain-swept
. Replaced on to
with onto
.
(314) Moved the Hunting choice into the first position.
@@ -5703,7 +5799,7 @@ To do:(337) Moved the Hunting choice into the first position.
(345) Replaced jet black
with jet-black
.
(350) Replaced Durncrag mountains
with Durncrag Mountains
. Replaced air, continually
with air continually
.
(Combat Rules Summary) Replaced cross reference
with cross-reference
.
(Combat Rules Summary) Replaced cross reference
with cross-reference
. Replaced fall to 0
with fall to 0 or below
.
Only the first occurrence of each secondary illustration is cited.