X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=xml%2F02fotw.xml;h=6498b9b70173a18a7d497ec3b9ab76b1657cacda;hp=1ce2d5f037800c75df19072aae395fa3010a14a8;hb=53d5f97cd1474231d3f343c70918a91ade6466e2;hpb=dc18e82e5e27ad59bf6642fe81d7b571f05c7d54
diff --git a/xml/02fotw.xml b/xml/02fotw.xml
index 1ce2d5f..6498b9b 100755
--- a/xml/02fotw.xml
+++ b/xml/02fotw.xml
@@ -9,13 +9,34 @@
%general.inclusions;
]>
-
The first number that you pick from the Random Number Table in this way represents your
The second number that you pick from the Random Number Table represents your powers of
If you are wounded in combat you will lose
If you are wounded in combat you will lose
If you have successfully completed Book 1 of the Lone Wolf series, you will already have your
Through your experiences in Book 1 you have learned new skills, and you may choose one extra Kai Discipline to add to your Action Chart. Now read the section on equipment for Book 2 carefully.
+Through your experiences in
If you successfully complete the mission as set in Book 2 of Lone Wolf, you may add a further Kai Discipline of your choice to your Action Chart in Book 3. This additional skill, together with your five or six other skills and any Special Items that you have picked up in Books 1 and 2, may then be used in the next adventure of the Lone Wolf series which is called The Caverns of Kalte.
+If you successfully complete the mission as set in Book 2 of Lone Wolf, you may add a further Kai Discipline of your choice to your Action Chart in
Guard Captain DGold Crowns
section of your Action Chart. (If you successfully completed Book 1, you may add this sum to the total of any Crowns you may already possess.)
Guard Captain DGold Crowns
section of your Action Chart. (If you successfully completed
On a large table in the centre of the armoury, a number of items have been laid out for your choice. You may take any two of the following:
Sword (Weapons)
Mace (Weapons)
Quarterstaff (Weapons)
Broadsword (Weapons)
If you are already carrying Weapons from Book 1, you can take this opportunity to exchange one or both of them.
+If you are already carrying Weapons from
List the two items you choose on your Action Chart, under the heading given in brackets, and make a note of any effect it may have on your
The carriage speeds through the lush farmlands surrounding the city with its many towers and wide streets. On a hill in the very centre of Hammerdal stands the King
After somewhat reluctantly agreeing a wager of 10 Gold Crowns, you begin the game.
+After somewhat reluctantly agreeing to a wager of 10 Gold Crowns, you begin the game.
Pick a number from the Random Number Table. If you have the Kai Discipline of Sixth Sense, you may add 2 to this number.
Your first meeting with the Lord-lieutenant comes as something of a shock. You had perhaps half expected him to be a servile old man, as are the envoys of the southern lands that plague your King
Born of a Sommlending father and a Durenese mother, he has become something of a legend in this city. In the last decade, he has led an alliance of the nations to victory against the invading Ice Barbarians of Kalte. Wise in peace, fierce in war, you could not have wished for better company on your quest for the Sommerswerd.
-Rhygar orders that a sumptuous meal be served. It is by far the best food you have tasted since the war began. During the feast, you recall the events that have brought you to Port Bax, and reflect on the daunting challenge that still lies before you. After the meal, Rhygar sends for his physician who attends to your wounds. His potions restore 6
Rhygar orders that a sumptuous meal be served. It is by far the best food you have tasted since the war began. During the feast, you recall the events that have brought you to Port Bax, and reflect on the daunting challenge that still lies before you. After the meal, Rhygar sends for his physician who attends to your wounds. His potions restore 6
Early next day, you are taken to an enclosed garden at the rear of the consulate where Rhygar and three of his best soldiers await you on horseback. They are to be your bodyguard and guides on the 230 mile ride to Hammerdal. The streets of Port Bax are just beginning to come to life as you ride through the town. Passing under the moss-covered city gate, you now feel confident that your mission will succeed.
Pick a number from the Random Number Table.
@@ -1002,7 +1056,7 @@ To do:As you close the door of your cabin, you hear the frantic shouts of the crew as they prepare to fight off the attackers. Suddenly you hear the dull thud of something hitting the rear deck followed by the shrieks of creatures you know only too well
As you close the door of your cabin, you hear the frantic shouts of the crew as they prepare to fight off the attackers. Suddenly you hear the dull thud of something hitting the rear deck followed by the shrieks of creatures you know only too well
We should reach Ragadorn in six hours, she says, placing her basket on the floor so that you can sit beside her. You learn that she lives in Ragadorn and she tells you a little about the port.
Since Killean the Overlord died three years ago, Ragadorn has been ruled by Lachlan, his evil son. He and his mercenaries are nothing but pirates. They bleed the people dry with their heavy taxes, and if anyone complains, they are quietly disposed of. It
The soldiers quickly descend from the roof of the hut and grab their spears. They advance towards you and one of them shouts, Password, stranger!
The soldiers quickly descend from the roof of the hut and grab their spears. They advance towards you and one of them shouts, Password, stranger!
If you wish to purchase this Broadsword, mark it on your Action Chart.
@@ -1335,10 +1389,10 @@ To do:Give no quarter,
cries the Lord-lieutenant as he attacks the cloaked staff-bearer. His sword slices clean through the robed stranger but he remains unharmed. You suddenly realize why he does not bleed. He and his sinister companions are Helghast, fell captains of the Darklords. They have the ability to adopt human form but are invulnerable to normal weapons. The Helghast lets out a hideous scream that tears at your mind. Blinded by the sudden pain, you trip and fall into the dense undergrowth of the wooded hillside. Unless you have the Kai Discipline of Mindshield, lose 2
A blinding flash of orange flame shoots from his hand towards your face.
You enter a musty office where two men sit hunched over desks bowed beneath the weight of books and papers.
-Good evening, sir,
says one of the men, his long waxed moustache twitching as he speaks. Sir, requires a merchant
Good evening, sir,
says one of the men, his long waxed moustache twitching as he speaks. Sir requires a merchant
Before you can reply, the man passes to you a fistful of complicated forms. If sir would care to sign these, I can issue sir
You dive backwards, but only just in time to avoid the falling mast as it smashes straight through the deck. You stagger upright and peer into the mass of shattered timbers. Pinned beneath the broken mast is the lifeless body of Captain Kelman.
As you stare in horror, a loud crack fills the air as the storm breaks open the already damaged hull of the Green Sceptre. As the ship breaks up you are hurled over the side and into the raging sea.
-Gasping for air, you claw your way up to the surface but strike your head on a hatch cover. Lose 1
Gasping for air, you claw your way up to the surface but strike your head on a hatch cover. Lose 1
When you eventually awake, the storm has passed. The only trace of the Green Sceptre is the hatch cover on which you lie. By the position of the sun you suppose it to be late afternoon. In the distance, you can see a small fishing boat and beyond it, the coastline stretches out along the horizon.
You now realize you hold the only power in Magnamund that can save your people. Slowly the light starts to fade and you become aware of Lord Axim
Come, Lone Wolf, there is much preparation for your return to Sommerlund.
You sheathe the Sommerswerd in its jewelled scabbard and follow Lord Axim as he leaves the King
Make the necessary adjustments to your
Make the necessary adjustments to your
Rememeber that you must take the Backpack in order to carry any of the Backpack Items.
+Remember that you must take the Backpack in order to carry any of the Backpack Items.
It is probably fair to consider both Meals as only one item of the merchant
The boy is thrown out of the trading post by two black-clad guards. The merchant thanks you and offers you the choice of any two Items of his cargo:
+The boy is thrown out of the trading post by two black-clad guards. The merchant thanks you and offers you the choice of any two Items of his cargo:
Abandon ship!
You are now in the thick of the enemy fleet and the Durenor is sinking fast.
-Laumspur is a delicious herb, much sought after in the Lastlands for its healing properties. You have picked enough for one Meal. Eating this meal will restore 3
Laumspur is a delicious herb, much sought after in the Lastlands for its healing properties. You have picked enough for one Meal. Eating this meal will restore 3
The carved spear is made of metal, yet it feels as light as if it were made of wood. You notice the shaft is covered in runes and magic emblems. As you carefully pull it from the man
You are amazed to see the man jump to his feet, and then horrified to see the dreadful change that comes over him. The skin of his face appears to writhe and change colour, growing darker and shrinking as it decays on his skull. His eyes burn with a bright red glow and long fangs protrude from his bottom jaw. You choke with fear as you realize it is a Helghast, a nightmarish agent of the Darklords. It is attacking you with its powerful Mindforce. If you do not have the Kai Discipline of Mindshield, you will lose 2
You are amazed to see the man jump to his feet, and then horrified to see the dreadful change that comes over him. The skin of his face appears to writhe and change colour, growing darker and shrinking as it decays on his skull. His eyes burn with a bright red glow and long fangs protrude from his bottom jaw. You choke with fear as you realize it is a Helghast, a nightmarish agent of the Darklords. It is attacking you with its powerful Mindforce. If you do not have the Kai Discipline of Mindshield, you will lose 2
You cannot evade this creature and you must fight it to the death.
If you win the combat, you can keep the Spear. Mark it on your Action Chart under the Special Items section as a Magic Spear.
Suddenly, you are aware of the beating of wings directly above you. You are shocked to see a Kraan hovering above, trying to grab at you with its sharp claws. Its hooked talons catch your cloak and suddenly you are snatched up into the air. But it is to be a short flight. You draw the Sommerswerd and sink it into the soft belly of the creature. With a shriek of agony, it releases its grip and you fall. You pray that luck will be on your side and that you will land safely.
He is Vonotar the Traitor, renegade wizard from the Magicians
He is Vonotar the Traitor, renegade wizard from the Magicians
Using your Kai Discipline, you can tell which cup hides the marble, for to you, the clay is as transparent as glass itself.
+Using your Kai Discipline, you can tell which cup hides the marble, for to you, the clay is as transparent as glass itself.
Pick a number from the Random Number Table and add 5 to it. This equals the number of Gold Crowns that you win before the rogue suspects something is wrong and ends the game.
With gold in your purse once more, you return to the bar and hand over 1 Gold Crown for a room.
It is a large passenger wagon similar to those used by highway travellers of Sommerlund. The driver pulls the horses to a halt and stares at you from under the wide brim of his hat. You ask where he
We
We
You have been walking for half an hour when you see a strange creature on top of a wagon in the road ahead. It is two feet high and resembles an overgrown marsh rat. You assume it is some sort of tunnel dwelling rodent until you notice that it is wearing a splendid jacket of patched leather and carrying what appears to be a spear. As you get nearer, it suddenly turns to face you. Its whiskered nose is sniffing the air and its bright black eyes are peering into the gloom. It sees you and scampers off into the darkness of a smaller tunnel to your left.
It has been six days since you left Holmgard, and you must eat a Meal here or lose 3
As the mast smashes into the deck, a splintered beam hits your head and you are knocked overboard. Gasping for air, you fight your way to the surface and catch hold of a hatch cover. You are half-stunned. You lose 2
You pull yourself on to this makeshift raft and cling to it with all your strength. If you are wearing a Chainmail Waistcoat, you must discard it now or otherwise you will be drowned for sure.
+You pull yourself onto this makeshift raft and cling to it with all your strength. If you are wearing a Chainmail Waistcoat, you must discard it now or otherwise you will be drowned for sure.
You feel dizzy and sick. As the heaving sea buffets you relentlessly, you gradually slip into unconsciousness. When you awake many hours later, the storm has passed. By the position of the sun, you judge it to be late afternoon. In the distance you can see a small fishing boat and beyond it, on the horizon, land. The only trace of the Green Sceptre is the hatch cover on which you now sit.
Yooze notta Dureneeze man-man, eh? Whereza yooze come za from, eh?
questions Gashgiss, in his strange Noodnic accent.
You tell him that you are a Sommlending on your way to Hammerdal. He looks at you nervously, then asks, Yooze notta Blackscreamerz, eh?
You realize that the Blackscreamerz
that Gashgiss refers to are Helghast. You learn that two of them arrived in Tarnalin over two hours ago, and caused quite a panic in the main tunnel. Gashgiss knows where they are lying in ambush, waiting for you to appear.
You are becoming weaker and weaker. After what seems an eternity of painful struggle you find the Laumspur and force yourself to swallow the dry leaves. Within seconds you are violently sick, after which you drift off into a restless sleep.
-It is nearly an hour before you awake and you still feel dreadfully ill. Deduct 5
It is nearly an hour before you awake and you still feel dreadfully ill. Deduct 5
As you slowly regain your strength, the shock of what has happened soon turns to anger. You grab your equipment and stagger out of the room, intent on confronting your would-be assassin.
You were right. The cloud is made of huge Zlanbeast and many Kraan, a smaller species but one that is just as deadly. Hanging below their black bellies are nets full of Giaks. As the Zlanbeast descend on the Green Sceptre, a net of shrieking Giaks crashes on to the deck behind you. Some are crushed in the fall, but many more have survived and waste no time attacking you. You must fight them as one enemy.
+You were right. The cloud is made of huge Zlanbeast and many Kraan, a smaller species but one that is just as deadly. Hanging below their black bellies are nets full of Giaks. As the Zlanbeast descend on the Green Sceptre, a net of shrieking Giaks crashes onto the deck behind you. Some are crushed in the fall, but many more have survived and waste no time attacking you. You must fight them as one enemy.
You ride all night without sleep. As the dawn breaks, you are greeted by a startling change of landscape. The barren Wildlands have given way to moors and waterlogged fens. And a dark shadow runs the length of the eastern horizon for as far as the eye can see. This is the Durenor forest, the natural frontier of the mountain kingdom where it borders the untamed Wildlands. It is indeed a welcome sight.
+You ride all night without sleep. As the dawn breaks, you are greeted by a startling change of landscape. The barren Wildlands have given way to moors and waterlogged fens. And a dark shadow runs the length of the eastern horizon for as far as the eye can see. This is the Durenor forest, the natural frontier of the mountain kingdom where it borders the untamed Wildlands. It is indeed a welcome sight.
You are no more than a day
After an hour
Captain Kelman has instructed me to take you to the Green Sceptre, but only if I am sure that you are the Kai Lord they call Lone Wolf. Can you prove your identity?
You decide you must show your mastery of one of your Kai Disciplines.
You make your way up a flight of stairs and on to the crowded deck. Fierce battle rages all around you as the Durenese fleet is engulfed by the rush of ghostly death-hulks. Suddenly a flash of searing flame shoots from a tower at the rear of the death-hulk you are on, and explodes into the side of a Durenese warship less than fifty yards away. You watch with horror as soldiers leap from the deck, their clothes and hair in flames.
+You make your way up a flight of stairs and onto the crowded deck. Fierce battle rages all around you as the Durenese fleet is engulfed by the rush of ghostly death-hulks. Suddenly a flash of searing flame shoots from a tower at the rear of the death-hulk you are on, and explodes into the side of a Durenese warship less than fifty yards away. You watch with horror as soldiers leap from the deck, their clothes and hair in flames.
Then, by chance, you notice a small boy steal a money pouch from the belt of a merchant, and slip it into his boot.
If you do not care for reason, perhaps our swords will turn your tails,
says Rhygar. He draws his sword, and orders his men to attack.
When you awake, you are shocked to find yourself lying beneath a wooden jetty, and the shallow water surrounding you fills your nostrils with a foul stench. As you stand, your head throbs violently as if you had been knocked unconscious. This is exactly what has happened to you, and your Gold, your Backpack, your Weapons and all your Special Items (including the Seal of Hammerdal) have been stolen by the fishermen.
-With a groan of despair, you climb out of the slimy water and pull yourself on to the jetty. Looking up you see a faded sign.
+When you awake, you are shocked to find yourself lying beneath a wooden jetty, and the shallow water surrounding you fills your nostrils with a foul stench. As you stand, your head throbs violently as if you had been knocked unconscious. This is exactly what has happened to you, and your Gold, your Backpack, your Weapons and all your Special Items (including the Seal of Hammerdal) have been stolen by the fishermen.
With a groan of despair, you climb out of the slimy water and pull yourself onto the jetty. Looking up you see a faded sign.
You fear the rumours about this place are true. It is nearly dark and it has started to rain. You must find the Seal if you are to persuade the Durenese to give you the Sommerswerd. Looking round, you see a large market square with a stone signpost in the centre, indicating the various roads that lead off the square.
King Alin IV sits alone in his domed tower, viewing his mountain domain through one of the many portals of tinted glass. You and Lord Axim are formally announced as you enter the chamber, and you respectfully bow to his Majesty. Then, Lord Axim removes the Seal of Hammerdal from your finger and walks over to the King
King Alin IV sits alone in his domed tower, viewing his mountain domain through one of the many portals of tinted glass. You and Lord Axim are formally announced as you enter the chamber, and you respectfully bow to his Majesty. Then, Lord Axim removes the Seal of Hammerdal from your finger and walks over to the King
Alas, the Darklords have woken once more, and once more does Sommerlund come in search of our aid. I had prayed that my reign would be remembered as a time of peace and fulfilment, but in my heart I knew it was to be otherwise.
The King removes a golden key from the pocket of his white robe and inserts it in a marble dais standing in the centre of the chamber. A gentle humming fills the room, as the stone cover slides back to reveal the hilt of a golden sword.
Take the sword, Lone Wolf. It is foretold that only a true son of Sommerlund can release the powers that lie within its blade.
[The following descriptions are of the illustration that originally appeared in the print editions:
@@ -3162,8 +3244,8 @@ To do:Gary Chalk -- + +
As you climb the stone steps, you are recognized by the Sommlending guards on duty at the main door. They disappear inside and quickly return in the company of a tall grey-haired official. His anguished expression suddenly changes to a smile of joy as he beholds your ragged Kai cloak and tunic.
Hope beyond hope! Thank the gods that you live, Kai Lord. The scant news that has reached us from the west has caused us great alarm.
After taking care to close his door, the captain opens the mysterious bundle and tips the contents on to his cabin table. A large charred earthenware jug and several blackened rags drop in a heap. They give off a strange oily smell.
+After taking care to close his door, the captain opens the mysterious bundle and tips the contents onto his cabin table. A large charred earthenware jug and several blackened rags drop in a heap. They give off a strange oily smell.
This was no accidental fire,
he says solemnly. This was an act of sabotage. The forward hold is a food store yet I find this oil jug and these soaked rags upon the floor. Someone on this ship is prepared to risk his life to stop us reaching Durenor.
You both stare at the burnt rags as if they hold the answer to your questions. Suddenly a cry from up on deck breaks the silence.
@@ -3466,7 +3551,7 @@ To do:They are Larnuma trees and their fruit is very nutritious as well as being sweet and juicy. After your Meal you feel much stronger. You pick enough fruit for 2 Meals and store it in your Backpack.
-Looking behind the trees, you see a wide coast road that stretches into the distance to left and right. There are no signposts.
+Looking behind the trees, you see a wide coast road that stretches into the distance to the left and right.
As you walk towards the junction at the end of the street, you are assailed from all sides with pleas for gold.
The back door opens on to a small square, in the centre of which is a large tomb. The fishermen have disappeared into the gloomy streets; all that is except one who has slipped on the wet cobblestones and knocked himself out. He is lying in the gutter with his face submerged in a puddle.
+The back door opens onto a small square, in the centre of which is a large tomb. The fishermen have disappeared into the gloomy streets; all that is except one who has slipped on the wet cobblestones and knocked himself out. He is lying in the gutter with his face submerged in a puddle.
You roll him over with your foot and search him. You discover 5 Gold Crowns, a Dagger, and to your great relief the Seal of Hammerdal on his finger. Mark on your Action Chart those items you take with you and continue.
Before you can defend yourself, the Helghast has smashed into you and you both fall on to the highway below.
+Before you can defend yourself, the Helghast has smashed into you and you both fall onto the highway below.
It may be some comfort to learn that your death was swift and painless. Your neck was instantly broken and you were spared the agony of the Helghast
The dead zombies lie around your feet. By now, the soldiers
The dead zombies lie around your feet. By now, the soldiers
It is an undead creature, so remember to double all
Opposite the coach station is a narrow street leading to a gaming-house with a sign outside.
You are excited by the chance of being able to win some gold and you quickly enter. Any Weapons you may have must be left with a guard at the door. You can recover your Weapons when you decide to leave. You are given a silver token worth 1 Gold Crown, that can only be used in this gaming-house.
+You are excited by the chance of being able to win some gold and you quickly enter. Any Weapons you may have must be left with a guard at the door. You can recover your Weapons when you decide to leave. You are given a silver token worth 1 Gold Crown, that can only be used in this gaming-house.
The entrance hall opens out into a huge room where many gambling games are in progress. One that catches your eye is called Cartwheel
. At one end of a long table, an attractive young woman spins a black dish divided into ten sections marked 0
To play Cartwheel
, you must first decide the number you would like to bet on and just how many Gold Crowns you would like to stake. Make a note of these numbers and then pick a number from the Random Number Table. If you pick exactly the same number, you win 8 Gold Crowns for every 1 Gold Crown that you gamble. If the number you pick is immediately before or after the correct choice, you win 5 Gold Crowns for every 1 Gold Crown that you stake. There is a limit to how much you can win on this table: 40 Gold Crowns.
To play Cartwheel
, you must first decide the number you would like to bet on and just how many Gold Crowns you would like to stake. Make a note of these numbers and then pick a number from the Random Number Table. If you pick exactly the same number, you win 8 Gold Crowns for every 1 Gold Crown that you gamble. If the number you pick is immediately before or after the correct choice,
You may play as many rounds of Cartwheel
as you wish until either you lose all your Gold Crowns or you decide to pick up your winnings (maximum of 40 Gold Crowns).
On the afternoon of the fourth day, you are talking with an injured sailor up on deck when you smell smoke seeping from the hold.
Much of your time at Hammerdal is taken up by training with the Sommerswerd. Day by day your skill with the wondrous blade improves, and as you progress, so you learn more of its marvellous properties.
-When you use the sword in combat it will add 8 points to your
When you use the sword in combat it will add 8 points to your
You also come to realise that it is the only weapon in all of Magnamund that can kill a Darklord, and for this reason above all others they are determined to destroy you before you reach Durenor.
Sitting opposite are two brothers named Ganon and Dorier. They are knights in the Order of the White Mountain, warrior lords of Durenor who have pledged allegiance to protect the country from raids by the bandits of the Wildlands. They own a castle and land near Port Bax. Next to them sits Halvorc the merchant. His nose is swollen and his face is badly bruised thanks to Lachlan, the Overlord of Ragadorn. A little misunderstanding about port taxes lost him his cargo and most of his gold. Seated by the far door is a priest called Parsion. Like you, he is a Sommlending who has journeyed across the Wildlands by coach on his way to Port Bax. Beside you sits a young woman called Viveka. She is a mercenary adventuress who earns her gold by fighting for it, and sells her services to the highest bidder. She is returning to Port Bax having collected payment for a successful adventure in Ragadorn.
Not wishing to reveal your true identity, you have pretended to be a simple peasant. The travellers seem unaware of the war that now rages in Sommerlund.
@@ -3846,8 +3937,8 @@ To do:The road follows a course along a high, grassy ridge for many miles before turning northwards to the coast. You pass a village where the houses curve in a circle around a large pond of stagnant water. As you ride through, a gaggle of Szall children come running towards you, shouting and throwing stones.
You descend into the deep valley beyond and gradually the moor gives way to richer land that has been cleared and ploughed. The hillside opposite is heavily wooded. You are not far from the coast and you can see the tall cliffs with their multicoloured bands of rock jutting out into the ocean.
Then just as you are passing through a small copse, you hear desperate cries for help off to your right.
-If you wish to take any of these items, mark them on your Action Chart.
+If you wish to take any of these items,
As you are leaving, you collide with another guard and you both tumble down the stairs, but before he can gather his senses, you have sprinted off into the night.
As you enter, a bell rings and a small man in a padded leather jerkin bids you welcome. He is busy polishing a rusty suit of armour with a wire brush. The price of his weapons are displayed on a wooden board above the counter:
As you surface, you see that battle now rages all around you and the sea is choked with the bodies of the dead and drowning. You manage to swim thirty yards and scramble over the rail of a Durenese warship. Here, a bitter struggle is being waged against a long death-hulk that has grappled alongside. The zombies have clambered aboard and are slaughtering the terror-struck Durenese soldiers.
As he speaks, a door crashes open behind you and you turn to see three harbour thugs advancing towards you. Each is armed with a scimitar and you have no choice but to fight all three as one enemy.
As you face the sailor across the table, bets are made throughout the tavern.
Cautiously, the soldiers surround you and take your Weapons and Backpack. The knight steps forward and raises the visor of his helm.
+Cautiously, the soldiers surround you and take your Weapons and Backpack.
Who are you? What is your purpose in Tarnalin?
he demands in a gruff voice.
You tell him that you are a Kai Lord from Sommerlund on an urgent mission to King Alin. He seems unconvinced by your words until you show him the Seal of Hammerdal. Then, without hesitation, he orders his men to return your belongings and ushers you through the wall of wagons. Beyond, you can see a horse-drawn carriage waiting in the centre of the crowded tunnel.
Back to Hammerdal without delay,
he orders the driver, and you are thrown back in your seat as the coach moves off at breakneck speed.
You are welcomed by an old woman dressed from head to toe in white. She smiles and offers you a delicious cup of jala. Your experience of Ragadorn so far makes you suspicious of the dark liquid and you politely refuse her offer. As you push the steaming mug away, she notices the seal on your finger.
+You are welcomed by an old woman dressed from head to toe in white. She smiles and offers you a delicious cup of jala. Your experience of Ragadorn so far makes you suspicious of the dark liquid and you politely refuse her offer. As you push the steaming mug away, she notices the Seal on your finger.
What a magnificent ring! Is it for sale?
she asks, her eyes lighting up with excitement. You tell her firmly that it is not but she will not accept your refusal. She offers you any choice of the hundreds of potions that fill the glass cabinets behind her counter. As you turn to leave, she offers you 40 Gold Crowns.
For six hours you run without rest. The Helghast are on the highway and you are forced to make your way through the steep and wooded foothills to avoid the risk of capture. Many times you feel that you just cannot go on, that the pain and the fatigue are too much to bear. But each time you falter, you are spurred on by Rhygar. You marvel at his endurance, for he is not a young man and he is clothed in the heavy armour of a Sommlending knight.
By nightfall, you have reached the entrance to Tarnalin, the western tunnel through the Hammerdal Mountains. The three tunnels of Durenor were excavated during the age of the Black Moon, and each tunnel is over forty miles long and passes through the huge circle of the Hammerdal range to the capital. The tunnels provide the only access to the city.
Rhygar sits beside you and takes some bread and meat from his pack. Eat this, Lone Wolf. You must sustain your strength for the journey to Hammerdal, for from here you must venture alone through the Tarnalin. I shall remain here and hold the enemy back for as long as I have the strength to fight. Do not argue
If Rhygar is to hold off the Helghast, he will need a magic weapon as his own sword is of no use against the creatures.
+If Rhygar is to hold off the Helghast, he will need a magic weapon as his own sword is of no use against the creatures.
You leave him to go up on deck just in time to see the outline of Holmgard on the horizon. With mixed feelings of pride and apprehension, you descend the stairway to your cabin as the last spire of the capital disappears from view.
Pick a number from the Random Number Table.
@@ -4425,7 +4522,7 @@ To do: -Stepping over the body, you climb the watchtower stairs and quickly search the living quarters. You find:
+Stepping over the body, you climb the watchtower stairs and
Piles of rotting garbage fitter this stretch of the waterfront, giving off such an evil smell that you are forced to cover your mouth and nose with your cloak. Ahead to your left, you notice the glow of torchlight streaming from an open door. Above the door is a sign.
+Piles of rotting garbage litter this stretch of the waterfront, giving off such an evil smell that you are forced to cover your mouth and nose with your cloak. Ahead to your left, you notice the glow of torchlight streaming from an open door. Above the door is a sign.
There is a shocked silence as you scoop up the 5 Gold Crowns from the table and turn to leave, but as you reach the tavern door, an ugly thug draws his sword and blocks your exit. Just as you are wondering what to do, there is a loud thud, and the man keels over on to the floor. Behind him, to your surprise stands the serving girl with a large wooden club in her hand. You thank her politely and race out of the door into the darkened street beyond.
+There is a shocked silence as you scoop up the 5 Gold Crowns from the table and turn to leave, but as you reach the tavern door, an ugly thug draws his sword and blocks your exit. Just as you are wondering what to do, there is a loud thud, and the man keels over onto the floor. Behind him, to your surprise stands the serving girl with a large wooden club in her hand. You thank her politely and race out of the door into the darkened street beyond.
After running for ten minutes in the dark, you spot a large stable and coach station through the gloom ahead. With the shouts of angry sailors still ringing in your ears, you quickly enter the building and spend the night safely hidden in the hay-loft.
The soldier stabs at your chest with his spear, but you quickly sidestep and it merely grazes your arm. The guard is determined to fight but you do not want to have to kill him in combat, so you decide to try and knock him unconscious.
-Fight the following combat as normal, but double all
Fight the following combat as normal, but double all
A sailor called Sprogg sits beside you and explains the rules of the game Portholes
. First he shows you two diamond-shaped dice made of red glass. Each dice has ten sides and they are numbered 0portholes
and automatically win.
A sailor called Sprogg sits beside you and explains the rules of the game Portholes
. First he shows you two diamond-shaped dice made of red glass. Each die has ten sides and they are numbered 0portholes
and automatically win.
Each player stakes 3 Gold Crowns per throw. There are two other players in the game and they all place their stake money into a hat before the dice are rolled.
Pick two numbers from the Random Number Table for each of the other two players, and note these scores down. Now pick two numbers from the Random Number Table for yourself. If your total is higher than the other players, you win 6 Gold Crowns. If either of the other players beat your score, you lose 3 Gold Crowns. You may leave the game at any time, but you must stop playing if you lose all your Crowns (bad luck!).
You come to rest face downwards in a tangle of thick bracken. The ringing of steel and the horrible cries of the Helghast echo through the trees around you. You are stunned and cannot move until a hand grabs your arm and pulls you upright. It is Rhygar. His face is bloodied and his armour is battered and charred.
-We must flee these demons, Lone Wolf. Strength and steel will not avail us here.
We must flee these demons, Lone Wolf.
You glimpse the silhouette of six Helghast on the forest road above. Their minds bent on the slaughter of Rhygar
Although you awake to a cold and rain-swept dawn, the branches of the tree and your Kai cloak have kept you warm and dry during the night. Looking along the coast road, in the distance you can see a wagon heading towards you.
The gruesome death-cries of the Helghast finally fade and you risk stopping for a few seconds to catch your breath. You wince as you discover that the creature
The gruesome death-cries of the Helghast finally fade and you risk stopping for a few seconds to catch your breath. You wince as you discover that the creature
With the compliments of one of your friends,
he says, and leaves before you can ask which one. The food smells most appetizing. You have not eaten today and now you must eat a Meal or lose 3
As the pirates clamber aboard, you are horrified to see the black-clad shape of a Drakkarim warrior in their midst. He has spotted you and he is advancing towards you, a large broadsword raised above his head. You must fight him to the death.
You are slowly walking back along the cobbled street, trying to think of the best course of action, when a young boy approaches you. I can get you into the harbour, mister,
he says, but it
He produces an envelope containing a sheaf of official-looking papers. These
He produces an envelope containing a sheaf of official-looking papers. These
If you wish to buy the documents, pay the boy 6 Gold Crowns. If you refuse them, he will soon lose interest in you and will disappear. When you have made your decision, you return to the port watchtower.
Two zombies try to block your passage but you cleave them in half with one sweep of the Sommerswerd. You are at the foot of the tower and you can now see a hunchbacked man in crimson robes above you. He wears a tall, curved tokmor, a magician
When you are only fifty yards offshore, you slip into the waves and swim towards land. When you finally reach the beach, you sink your fingers deep into the wet sand and slowly claw your way up the beach to the shelter of some dunes. You are exhausted and very hungry. The only possessions that you have saved are your Gold Crowns, your Backpack and any Special Items that you did not discard in the storm. Any weapons that you possessed before the storm have been lost. Make the necessary adjustment to your Action Chart. However, a few hundred yards away, you notice clumps of small twisted trees laden with purple fruit.
+When you are only fifty yards offshore, you slip into the waves and swim towards land. When you finally reach the beach, you sink your fingers deep into the wet sand and slowly claw your way up the beach to the shelter of some dunes. You are exhausted and very hungry. The only possessions that you have saved are your Gold Crowns, your Backpack and any Special Items that you did not discard in the storm. Any weapons that you possessed before the storm have been lost.
You grasp the haft of the spear and level it at the approaching Helghast. It shrieks a desperate cry for it knows that it cannot avoid being impaled on the sharp tip of your spear. The shock of impact knocks you backwards and you crash to the highway below, losing 2
The driver nods and hands back the ticket. The inn is warm but poorly furnished. You must eat a Meal here which will cost you 1 Gold Crown unless you have a Meal in your Backpack.
-The Kai Discipline of Hunting cannot be used on your journey through the Wildlands, as it is a barren wasteland inhabited only by creatures called Szalls, a weak and cowardly breed of Giak.
+The Kai Discipline of Hunting cannot be used on your journey through the Wildlands, as it is a barren wasteland inhabited only by creatures called Szalls, a weak and cowardly breed of Giak.
Holmgard has suffered much since your departure. Many of the shops and houses you remember passing on your way to the quay, are little more now than heaps of ashes. The DarklordsThe Kai Lord has returned.
Holmgard has suffered much since your departure. Many of the shops and houses you remember passing on your way to the quay, are little more now than heaps of ashes. The DarklordsThe Kai Lord has returned.
You are standing at the top of the great watchtower, high above the main gate of the city, when the first light of dawn creeps slowly over the horizon. Thousand upon thousand of the black-clad enemy are massed around the city wall, huddled like beetles in the trenches that cover the plain. In the midst of this horde, a great red tent has been erected bearing the symbol of a broken skull. It is the mark of Zagarna, Lord of Kaag, a Darklord of Helgedad. His great ambition is the destruction of Holmgard; his fiercest desire to lead his army to victory over the House of Ulnar and claim Sommerlund for his own.
But victory is not to be his this day. Raising the Sommerswerd high above your head, a shaft of dawn sunlight catches upon the tip of the golden sword and a brilliant flash of blinding white flame runs the entire length of the blade. The power of the Sommerswerd electrifies you. Your senses reel and now your body reacts instinctively. You lower the Sommerswerd and point the blade towards the tent of Lord Zagarna. There is a mighty roar as the power of the sun-sword is unleashed in a searing white beam. The tent explodes and a brilliant fireball of white flame mushrooms skyward. A long and terrible cry rends the air. It is Lord Zagarna. The leader of the evil army is no more.
Gripped with fear and panic, the vast black army rise up and run in chaos from the city wall. The impossible has happened, their invincible master is slain. Again the Sommerswerd has returned to defeat them. The army and the allies of Durenor ride out of the city gates in pursuit of the panic-stricken enemy as they run blindly towards the Durncrag Mountains. The victory is yours. Holmgard is saved and the murder of the Kai has finally been avenged.
But for you, Lone Wolf, a life of high adventure has only just begun. A new challenge awaits you and the Sommerswerd in Book Three of the Lone Wolf series:
- +
+
Kai Disciplines:
+Bonus Disciplines:
+Weapons:
+Belt Pouch:
Meals:
Backpack Items:
+Special Items:
+Combat results are given enemy's endurance loss first followed by the hero's endurance loss. For example, "12/0" means that the enemy loses 12 endurance points while the hero loses 0 endurance points. A combat result of "k" means that the combatant is killed. For example, "0/k" means that the enemy loses 0 endurance points while the hero is killed. | +|||||||||||||
Random Number | +Combat Ratio | +||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-11 or lower | +-10/ -9 | +-8/ -7 | +-6/ -5 | +-4/ -3 | +-2/ -1 | +0 | +1/ 2 | +3/ 4 | +5/ 6 | +7/ 8 | +9/ 10 | +11 or higher | +|
1 | +0/k | +0/k | +0/8 | +0/6 | +1/6 | +2/5 | +3/5 | +4/5 | +5/4 | +6/4 | +7/4 | +8/3 | +9/3 | +
2 | +0/k | +0/8 | +0/7 | +1/6 | +2/5 | +3/5 | +4/4 | +5/4 | +6/3 | +7/3 | +8/3 | +9/3 | +10/2 | +
3 | +0/8 | +0/7 | +1/6 | +2/5 | +3/5 | +4/4 | +5/4 | +6/3 | +7/3 | +8/3 | +9/2 | +10/2 | +11/2 | +
4 | +0/8 | +1/7 | +2/6 | +3/5 | +4/4 | +5/4 | +6/3 | +7/3 | +8/2 | +9/2 | +10/2 | +11/2 | +12/2 | +
5 | +1/7 | +2/6 | +3/5 | +4/4 | +5/4 | +6/3 | +7/2 | +8/2 | +9/2 | +10/2 | +11/2 | +12/2 | +14/1 | +
6 | +2/6 | +3/6 | +4/5 | +5/4 | +6/3 | +7/2 | +8/2 | +9/2 | +10/2 | +11/1 | +12/1 | +14/1 | +16/1 | +
7 | +3/5 | +4/5 | +5/4 | +6/3 | +7/2 | +8/2 | +9/1 | +10/1 | +11/1 | +12/0 | +14/0 | +16/0 | +18/0 | +
8 | +4/4 | +8/4 | +6/3 | +7/2 | +8/1 | +9/1 | +10/0 | +11/0 | +12/0 | +14/0 | +16/0 | +18/0 | +k/0 | +
9 | +5/3 | +6/3 | +7/2 | +8/0 | +9/0 | +10/0 | +11/0 | +12/0 | +14/0 | +16/0 | +18/0 | +k/0 | +k/0 | +
0 | +6/0 | +7/0 | +8/0 | +9/0 | +10/0 | +11/0 | +12/0 | +14/0 | +16/0 | +18/0 | +k/0 | +k/0 | +k/0 | +
7 | +5 | +0 | +1 | +5 | +1 | +5 | +7 | +3 | +6 | +
3 | +6 | +4 | +3 | +9 | +3 | +9 | +2 | +8 | +1 | +
4 | +5 | +1 | +4 | +2 | +6 | +1 | +0 | +7 | +3 | +
0 | +1 | +7 | +2 | +5 | +0 | +2 | +8 | +9 | +2 | +
6 | +2 | +4 | +8 | +1 | +5 | +9 | +6 | +4 | +8 | +
9 | +0 | +1 | +7 | +9 | +0 | +3 | +1 | +3 | +9 | +
7 | +4 | +9 | +7 | +8 | +5 | +8 | +2 | +5 | +1 | +
0 | +5 | +4 | +6 | +7 | +7 | +0 | +4 | +8 | +6 | +
9 | +6 | +0 | +2 | +4 | +4 | +6 | +8 | +3 | +2 | +
2 | +8 | +5 | +6 | +3 | +8 | +3 | +7 | +0 | +9 | +
(Title Page) Replaced seastorms
with sea-storms
.
(The Game Rules) Replaced all occurrences of ie
with i.e.
. Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied.
Split the last paragraph into two starting with Through your experiences
.
(The Game Rules) Replaced all occurrences of ie
with i.e.
. Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied.
Split the last paragraph into two starting with Through your experiences
. Replaced on to
with onto
. Replaced fall to zero
with fall to zero or below
.
(Kai Disciplines) Replaced Kai Discipline section
with Kai Disciplines section
. Capitalized all occurrences of discipline
.
(Equipment) Removed the 1=, 2=,
in the How to carry your equipment
section. These were obviously carried over from Flight from the Dark
(Equipment) Removed the 1=, 2=,
in the How to carry your equipment
section. These were obviously carried over from
(Rules for Combat) Removed on the inside back cover of the book
. Removed on the last page of the book
. Replaced on the page after the Random Number Table
with in the back of this book
.
(Levels of Kai Training) The Levels of Kai Training section did not originally appear in this book, but has been added for the reader
(Kai Wisdom) Removed on the back cover of the book
and replaced LONE WOLF
with Lone Wolf
.
(4) Replaced Sandsnake
with sandsnake
.
(12) Replaced agreeing a wager
with agreeing to a wager
.
(16) Replaced razor sharp
with razor-sharp
.
(23) Replaced torch-lit
with torchlit
.
(24) Replaced Fox He
with Fox. He
.
(27) Capitalized wildlands
.
(31) Replaced both occurrences of Lord-Lieutenant
with Lord-lieutenant
. Replaced lord-lieutenant
with Lord-lieutenant
.
(34) Replaced on to
with onto
.
(35) Moved the Tracking choice into the first position.
(38) Replaced rib-cage
with rib cage
.
(40) Replaced Lord-Lieutenant
with Lord-lieutenant
.
(63) Moved the Animal Kinship choice into the first position.
(64) Replaced it, their
with it. Their
. Moved the Sixth Sense choice into the first position.
(69) Replaced staffbearer
with staff-bearer
and Lord-Lieutenant
with Lord-lieutenant
.
(75) Replaced Sir, requires
with Sir requires
.
(78) Replaced on to
with onto
.
(79) Replaced both occurrences of Kai lord
with Kai Lord
, and enemies, eg Helghasts, in
with enemies (e.g. Helghast) in
.
(84) Replaced leatherbound
with leather-bound
.
(88) Moved the Camouflage choice into the first position.
(95) Moved the choice to heal the wounded man into the first position.
+(100) Replaced on to
with onto
.
(102) Moved the Tracking choice into the first position.
(113) Replaced magician
with Magicians
.
(118) Moved the Animal Kinship choice into the first position.
@@ -5235,16 +5732,20 @@ To do:(131) Replaced If you have no Weapon, deduct
with Deduct
since Lone Wolf has had no opportunity to acquire Weapons.
(132) Moved the paragraph about keeping the Magic Spear before the choices.
(140) Replaced well-known
with well known
.
(141) Replaced on to
with onto
.
(146) Replaced on to
with onto
.
(150) Replaced marshbird
with marsh-bird
.
(151) Replaced succesful
with successful
.
(152) Replaced warfleet
with war fleet
.
(164) Replaced rockface
with rock-face
. Moved the Sixth Sense choice into the first position.
(166) Replaced on to
with onto
.
(169) Replaced gaming house
with gaming-house
.
(176) Moved the Sixth Sense choice into the first position. Replaced despatch
with dispatch
in the illustrationHammerdal mountains
with Hammerdal Mountains
, and king
with King
.
(181) Useful
in the last sentence of the first paragraph didn
(184) Replaced Kai lord
with Kai Lord
.
(192) Replaced sommersaults
with somersaults
.
(193) Replaced ill-omen
with ill omen
.
(194) Replaced on to
with onto
.
(195) Replaced Durncrag mountains
with Durncrag Mountains
.
(202) Replaced Lord-Lieutenant
with Lord-lieutenant
.
(203) Replaced housemice
with house mice
.
(209) Replaced king
with King
and Lord-Lieutenant
with Lord-lieutenant
.
(213) Replaced assasinates
with assassinates
.
(217) Replaced says in a cynical voice.
with says in a cynical voice:
.
(222) Replaced on to
with onto
.
(223) There was a superfluous comma between dreadful
and significance
in the first paragraph.
(231) Moved the Tracking choice into the first position.
+(228) Replaced distance to left
with distance to the left
.
(231) Moved the Tracking choice into the first position. Replaced on to
with onto
.
(232) Moved the Sixth Sense choice into the first position.
+(234) Replaced on to
with onto
.
(237) Replaced on to
with onto
.
(241) he
has now been capitalized.
(242) Replaced (eg
with (e.g.
.
(243) Replaced Kai lord
with Kai Lord
.
(254) Moved the Sixth Sense choice into the first position.
(255) Replaced weaponskill
with Weaponskill
.
(258) Moved the Sixth Sense choice into the first position.
+(261) Replaced person
with people
to agree in number to the second choice.
(265) Replaced warfleet
with war fleet
. Moved the Tracking choice into the first position.
(267) Replaced Kai lord
with Kai Lord
.
(267) Replaced Kai lord
with Kai Lord
. Replaced on to
with onto
.
(274) Replaced first floor
with first-floor
.
(276) It makes sense to restore your
@@ -5271,7 +5777,7 @@ To do:
(277) Replaced staffbearer
with staff-bearer
.
(279) Replaced Hammerdal mountains
with Hammerdal Mountains
.
(289) Replaced Jala
with jala
.
(289) Replaced Jala
with jala
. Replaced seal
with Seal
.
(298) Replaced If you do not have a Weapon, you
with You
since Lone Wolf has had no opportunity to acquire Weapons.
(Section 299) The original edition of this book reads: If you wish to give him your Magic Spear, so that he can defend the tunnel entrance, turn to 102. If you do not possess a Magic Spear, or do not wish to give it to Rhygar, turn to 118.
Later editions came out reversing these two choices (i.e. the first choice leads to Section 118, the second choice to Section 102). Both of these versions are very problematic to game flow and inspired a controversy among the members of Project Aon. The version that you see in our text is a mixed scenario intended to most closely match the author
If you wish to use either of the previously published versions, then refer to the appropriate choice as listed here. Discussion of the different versions follows:
@@ -5280,7 +5786,10 @@ To do:Project Aon version: Although never previously published, this scenario allows Lone Wolf to succeed despite giving the Magic Spear to Rhygar.
Replaced Hammerdal mountains
with Hammerdal Mountains
.
(300) Replaced Wanlo
with wanlo
.
(312) Replaced rainswept
with rain-swept
.
(305) Replaced on to
with onto
.
(306) Replaced score reaches zero
with score reaches zero or below
. Replaced points to zero
with points to zero or below
.
(308) Replaced Each dice
with Each die
.
(312) Replaced rainswept
with rain-swept
. Replaced on to
with onto
.
(314) Moved the Hunting choice into the first position.
(315) Moved the Mind Over Matter choice into the first position.
(321) Replaced Kai lord
with Kai Lord
.
(334) Moved the Tracking choice into the first position. Replaced pot-holes
with potholes
(337) Moved the Hunting choice into the first position.
(345) Replaced jet black
with jet-black
.
(350) Replaced Durncrag mountains
with Durncrag Mountains
.
(Combat Rules Summary) Replaced cross reference
with cross-reference
.
(350) Replaced Durncrag mountains
with Durncrag Mountains
. Replaced air, continually
with air continually
.
(Combat Rules Summary) Replaced cross reference
with cross-reference
. Replaced fall to 0
with fall to 0 or below
.
(31) If you do not have a Backpack, you may choose to assume here that you are outfitted with one by Rhygar.
-(47) You must have learned the password (i.e. have read Section 15) during this same adventure (not only during a previous reading) in order to use it.
-(62) If you have the necessary papers
, you only have the option of not showing them if you have the Seal of Hammerdal.
(78) If you have a Chainmail Waistcoat, you must discard it. You are not allowed to risk drowning
. This is just flavourful text, not a real option.
(79) The Sommerswerd is a weapon-like Special Item. The +10
(94) Remember that you must take the Backpack in order to carry any of the Backpack Items.
-It is probably fair to consider both Meals as only one item of the merchant
(103) If you do not have a Backpack, remember that you cannot carry this Meal of Laumspur and must consume it immediately or abandon it.
-This Meal of Laumspur may be consumed when prompted for a Meal, in which case it fulfils the Meal requirement in addition to restoring 3
(106) The Magic Spear is a weapon-like Special Item. Remember that you only get a Weaponskill bonus in this fight against the Helghast if you have Weaponskill with Spear. Depending on your interpretation of the rules, you may also be restricted from using a Shield, as a Spear is considered to be two-handed.
-(Section 113) It is likely that the information provided here is a combination of the information given to you previously by Banedon and the Kai Discipline of Sixth Sense, both of which you must have in order to receive the Crystal Star Pendant.
-(116) Neither Discipline literally gives you the ability to see through clay. Rather, Sixth Sense intuitively clues you into the marble
(145) Due to the loss of
(150) You may now resume the use of Hunting to fulfil the Meal requirement, as you are now headed into the Durenor Forest east of the Wildlands.
-(194) It is likely that the author did not realize that the Crystal Star Pendant and Map of Sommerlund would or might be among the items lost. You may choose to simply keep either or both of these items if you have them, despite the instructions. Alternatively, you may choose to assume that they are with the Seal of Hammerdal and be recorded on your Action Chart if and when you find it. If you do choose to interpret the text strictly, you should not look at the map if you are without the Map of Sommerlund.
-(196) Remember to erase the Seal of Hammerdal from your Action Chart.
-(228) It is not made clear that the left path leads to the east and the right path to the west, even though it does so in parallel sections. (cf. Section 171)
-(238) You only receive the free silver token once, regardless of how many times you enter the gaming-house. The restriction on Weapons inside the gaming-house is merely flavourful text and has no effect on your Action Chart.
-In the game of Cartwheel
, the number 0 is adjacent to the number 9. For example, if you bet on 9, and the silver ball falls on 0, you win 5 Gold Crowns for every 1 that you staked.
(242) The Sommerswerd is a weapon-like Special Item. The +10
(262) The Potion of Orange Liquid is probably Alether, but the text does not give you the ability to recognize it. Therefore, you should not use it as such.
-You have lost your Backpack and therefore cannot carry the Meal or the Orange Potion
(284) You need not adjust your Action Chart in regards to your Weapons or Backpack.
-(299) See the erratum for this section for details of the gameplay changes made to this section. Note: the results of the choices presented here are discussed.
-(302) If you have stated your mission to the Knight (i.e. you have read Section 80), then you should ignore the words climb the watchtower stairs and
.
(311) If you have not already been told, the Helghast are the riders who attacked your party. Helghast are fell captains of the Darklords. They have the ability to adopt human form but are invulnerable to normal weapons.
(313) Erase the Magic Spear from your Action Chart.
-(314) Remember to deduct 3
(327) If you do not have 6 Gold Crowns, the boy will sell the papers to you for however many you have, including zero. These papers need not be marked on your Action Chart (and thus do not require a Backpack to carry them in). Without these papers, it would be possible to wander endlessly in Port Bax.
-(328) If you have ever been given a Crystal Star Pendant, turn to Section 113, regardless of whether or not you have lost it, or whether or not you have Tracking. The Tracking option should only be used if you have never received the Crystal Star Pendant.
-(337) Though you keep your Backpack itself, you lose everything it contained in addition to your Weapons and the Chainmail Waistcoat, if you had one. This was clarified by Joe Dever in Lone Wolf Club Newsletter #2.
-(Section 338) If you choose to run away, erase the Magic Spear from your Action Chart.
-(346) The restriction on Hunting in the Wildlands applies only to the ability to fulfil instructions to eat a Meal automatically. You may still use Hunting when prompted to do so. However, until given further notice, you must obey instructions to eat Meals as if you did not have Hunting. This includes the instruction in this same section; you must lose 3
Only the first occurrence of each secondary illustration is cited.