X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=xml%2F02smr.xml;h=32cb67893564f6d297bbf3f424f02d052104cc58;hp=4c7e35a39f25aa1e074eabd77993d1a2d2a71cca;hb=53d5f97cd1474231d3f343c70918a91ade6466e2;hpb=0f0906971c88dfa36a8a61cb7097ba4fcf69f72a diff --git a/xml/02smr.xml b/xml/02smr.xml index 4c7e35a..32cb678 100644 --- a/xml/02smr.xml +++ b/xml/02smr.xml @@ -15,6 +15,9 @@ $Id$ $Log$ +Revision 1.10 2007/05/20 22:00:17 Wibbleboy +o Made several changes in response to suggestions in Wiki. + Revision 1.9 2007/04/30 17:55:17 Wibbleboy o Made several changes in response to suggestions in Wiki. @@ -205,8 +208,8 @@ Initial revision

Before embarking on your adventure, you must first determine your personal characteristics and the weapons and provisions with which you are equipped. An Action Chart has been supplied on which to record and amend these details as the adventure unfolds.

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Your personal characteristics comprise two basic attributes: CLOSE COMBAT SKILL and ENDURANCE. To discover your initial CLOSE COMBAT SKILL, take a pencil and, with your eyes closed, point the blunt end of it on to the Random Number Table. If you pick a 0 it counts as zero. Add 10 to the number you have picked and write the total in the CLOSE COMBAT SKILL section of your Action Chart (for example, if your pencil falls on the number 5 in the Random Number Table, you have a CLOSE COMBAT SKILL total of 15). When you fight an enemy in hand-to-hand combat, your CLOSE COMBAT SKILL will be measured against that of your enemy, so a high score in this section is desirable.

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To discover your ENDURANCE level, repeat the process, but this time add 20 to the number you have picked from the Random Number Table. Write the total in the ENDURANCE section of your Action Chart (for example, if your pencil falls on the number 8 on the Random Number Table, you have a total ENDURANCE score of 28). If you are wounded in combat, or injured at any other time during your adventure you will lose ENDURANCE points. If, at any time, your ENDURANCE points total falls to zero, you are dead and the adventure is over. You can regain lost ENDURANCE points during the course of the adventure, but your ENDURANCE level can never rise above your initial score.

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Your personal characteristics comprise two basic attributes: CLOSE COMBAT SKILL and ENDURANCE. To discover your initial CLOSE COMBAT SKILL, take a pencil and, with your eyes closed, point the blunt end of it on to the Random Number Table. If you pick a 0 it counts as zero. Add 10 to the number you have picked and write the total in the CLOSE COMBAT SKILL section of your Action Chart (for example, if your pencil falls on the number 5 in the Random Number Table, you have a CLOSE COMBAT SKILL total of 15). When you fight an enemy in hand-to-hand combat, your CLOSE COMBAT SKILL will be measured against that of your enemy, so a high score in this section is desirable.

+

To discover your ENDURANCE level, repeat the process, but this time add 20 to the number you have picked from the Random Number Table. Write the total in the ENDURANCE section of your Action Chart (for example, if your pencil falls on the number 8 on the Random Number Table, you have a total ENDURANCE score of 28). If you are wounded in combat, or injured at any other time during your adventure you will lose ENDURANCE points. If, at any time, your ENDURANCE points total falls to zero or below, you are dead and the adventure is over. You can regain lost ENDURANCE points during the course of the adventure, but your ENDURANCE level can never rise above your initial score.

@@ -419,7 +422,7 @@ Initial revision -

There will be occasions when you will have to fight an enemy in hand-to-hand combat. The enemy's CLOSE COMBAT SKILL and ENDURANCE level will both be given in the text. Your aim in close combat is to kill the enemy by reducing his ENDURANCE points to zero while losing as few of your own ENDURANCE points as possible.

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There will be occasions when you will have to fight an enemy in hand-to-hand combat. The enemy's CLOSE COMBAT SKILL and ENDURANCE level will both be given in the text. Your aim in close combat is to kill the enemy by reducing his ENDURANCE points to zero or below while losing as few of your own ENDURANCE points as possible.

At the start of a close combat, enter both your own and your enemy's ENDURANCE points in the appropriate boxes on the Close Combat Record section of your Action Chart. The sequence for close combat is as follows:

  1. Add any extra points gained through the use of close combat weapons to your current CLOSE COMBAT SKILL total.

  2. @@ -441,7 +444,7 @@ Initial revision
  3. Unless otherwise instructed, or unless you have an option to evade, start the next round of close combat.

  4. Repeat the sequence from stage 3.

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This procedure continues until the ENDURANCE points of either the enemy or Cal Phoenix are reduced to zero, at which point the one whose score is zero is declared dead. If Cal Phoenix is dead, the adventure is over. If the enemy is dead, Cal Phoenix proceeds but with a reduced ENDURANCE point score.

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This procedure continues until the ENDURANCE points of either the enemy or Cal Phoenix are reduced to zero or below, at which point that combatant is declared dead. If Cal Phoenix is dead, the adventure is over. If the enemy is dead, Cal Phoenix proceeds but with his ENDURANCE points possibly reduced.

A Summary of the Close Combat Rules appears on the page after the Random Number Table.

@@ -4975,9 +4978,9 @@ Initial revision
  • Add to your CLOSE COMBAT SKILL any extra points gained through use of a close combat weapon.
  • Subtract the CLOSE COMBAT SKILL score of your enemy from your total. The resulting number is the Combat Ratio.
  • Pick a number from the Random Number Table.
  • -
  • Turn to the Combat Results Table.
  • +
  • Turn to the Close Combat Results Table.
  • Find your Combat Ratio along the top of the chart and cross-reference it with the random number you have picked. (E indicates enemy's loss of ENDURANCE points. CP indicates Cal Phoenix's loss of ENDURANCE points.)
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  • Continue the combat from stage 3 until one combatant has zero or fewer ENDURANCE points, this is when he is declared dead.
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  • Continue the combat from stage 3 until one combatant has zero ENDURANCE points or below, this is when he is declared dead.
  • @@ -5046,11 +5049,13 @@ Initial revision Errata

    (Dateline to Disaster) Replaced training and with training, and.

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    (The Story So Far) Replaced re-establish with reestablish, syphon with siphon, and 'the Freeway Warrior'. with the 'Freeway Warrior'., if you pick a O with if you pick a 0, On pages 6 and 7 you will find an Action Chart with An Action Chart has been supplied, the Random Number Table at the back of this book with the Random Number Table, and survival skills with Survival Skills. Removed For ease of use during play it is recommended that you photocopy these pages.

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    (Close Combat Rules) Replaced cross-refer with cross-reference and as 1 If with as 1. If .

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    (Combat Rules) Removed on the inside back cover of the book.

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    (The Story So Far) Replaced re-establish with reestablish, syphon with siphon, 'the Freeway Warrior'. with the 'Freeway Warrior'., fuel, food or water with fuel, food, or water, and 'the Mavericks' with the 'Mavericks'.

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    (The Game Rules) Replaced if you pick a O with if you pick a 0, On pages 6 and 7 you will find an Action Chart with An Action Chart has been supplied, the Random Number Table at the back of this book with the Random Number Table, zero with zero or below, and survival skills with Survival Skills.

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    (The Game Rules) Removed For ease of use during play it is recommended that you photocopy these pages.

    (Equipment) Replaced map of Western Texas with Map of Western Texas, potassium iodine with potassium iodide, C.B. RADIO with CB RADIO, and sulphonamides with sulfonamides.

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    (The Story So Far) Replaced fuel, food or water with fuel, food, or water, and 'the Mavericks' with the 'Mavericks'.

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    (Close Combat Rules) Replaced cross-refer with cross-reference, zero with zero or below, and as 1 If with as 1. If .

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    (Close Combat Rules) Replaced are reduced to zero, at which point the one whose score is zero is declared dead. with are reduced to zero or below, at which point that combatant is declared dead. and with a reduced ENDURANCE point score with with his ENDURANCE points possibly reduced.

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    (Close Combat Rules) Removed on the inside back cover of the book.

    (8) Replaced gun fire with gunfire and monumentous with monumental.

    (18) Replaced gun fire with gunfire and sulphonamides with sulfonamides.

    (23) Replaced Small blanket with Small Blanket, Medi-kits units with Medi-kit units, sulphonamides with sulfonamides, and unleash a round of fire at the door with fire at the door.

    @@ -5100,7 +5105,7 @@ Initial revision

    (The Story So Far,123,153,205,208,288,303,321,331) Replaced 'the Day' with 'The Day'.

    (4,49,62,107,143,347) Replaced blood-stained with bloodstained.

    (12,111,150,175,224,296) Replaced camp fire with campfire.

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    (Combat Rules Summary) Replaced cross-refer with cross-reference, and zero ENDURANCE with zero or fewer ENDURANCE.

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    (Combat Rules Summary) Replaced cross-refer with cross-reference, Combat Results Table with Close Combat Results Table, and zero ENDURANCE points with zero ENDURANCE points or below.