X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=xml%2F02tfc.xml;h=511eb0b944b1997c825634e3e8c469590000068f;hp=20b93ebcedfd787cdb75c3a57e9c947ab32e666a;hb=7f7a53c6f81818c812993cdde6f8483ae90915c5;hpb=21ab558423697fcfb5ba44aa9cf3e94faf571e9c diff --git a/xml/02tfc.xml b/xml/02tfc.xml index 20b93eb..511eb0b 100755 --- a/xml/02tfc.xml +++ b/xml/02tfc.xml @@ -20,6 +20,9 @@ $Id$ $Log$ +Revision 1.8 2005/08/10 20:04:22 jonathan.blake +Fixed a number of issues centering on the Black Rod and also Section 103. + Revision 1.7 2005/07/14 17:36:39 jonathan.blake Fixed issues from Editor and Simon's reports about captions. @@ -1876,7 +1879,8 @@ small11: sword, axe, & shield
Disgruntled by the lack of treasure, Hugi ambles to the far side of the cavern and points to an outcrop of rough-hewn granite. Here is a door,
he says, but it is magic-locked. A problem for you to solve, eh Wizard?
Tanith's expression changes to one of horror. Grey Star!
you hear her cry, her voice muffled by the proximity of the other world. Stay your hand!
The wild fire of your Staff tears towards the Kleasá and, as the bolt of energy hits the creature, it is Tanith who recoils in pain. Somehow, the Kleasá is making Tanith the victim of its pain. The Kleasá emits a chilling laugh full of scorn.
The Kleasá remains within the Shadow Gate, for its purpose is to guard it. Tanith gazes out at you with a tormented expression on her face. Using 2 No, Grey Star!
she screams. The Kleasá is using me as a shield.
The Kleasá laughs maliciously.
You take out the red jewel. Drawing on the Power of Sorcery from the Astral plane, you project your will into the Gem and it begins to glow, shining with a blood-red light. You throw this power at the Kleasá and attempt to bend it to your will. Tanith's body becomes rigid and, stiffly, she turns her head towards you. The Kleasá remains unaffected and emits a chill laugh. You have used 2
You must take the Black Rod if you have not already done so (mark it as a Special Item on your Action Chart): the author assumes that you have done so later in the book.
You raise the Black Rod and point it towards the door. Willing the door to open, you notice a thin beam of yellow light strike the surface and silently it swings open to reveal another passage sloping upwards into the distance.
+You raise the Black Rod and point it towards the door. Willing the door to open, you notice a thin beam of yellow light strike the surface and silently it swings open to reveal another passage sloping upwards into the distance.
You place your hand upon the door and concentrate hard. The key that opens the door is the Black Rod that lies within the chest.
+You place your hand upon the door and concentrate hard. The key that opens the door is the Black Rod.
The use of this Magical Power has cost you 1
Steeling yourself, you launch a massive bolt of mental energy at the magic-locked door. There is a deafening shriek as the bolt glances off the granite surface and explodes into the ceiling of the chamber. A shower of rock and dust rains down and a shock wave throws you to the floor. You realize that the door is held by a power far greater than your own.
-You wield the Power of Sorcery against the door. In a flash of sparks, your energy bolt ricochets off the granite surface and slams into the cavern floor inches from Hugi's feet. You sense that the door is held by a power far greater than your own.
-You hurl the force of your will against the door. The rock trembles and a crackle of energy snakes across its surface, but to no avail. The door is held by a force far greater than your own.
-(95) Replaced and as
with and, as
. Replaced under water
with underwater
.
(96) Replaced robe you
with robe, you
.
(102) Replaced Sadly you
with Sadly, you
.
(103) Added If you do not have any of these powers or possess insufficient
. Replaced possess 3 or more
with possess 2 or more
.
(108) Replaced king.&lsquot;Either
with king. &lsquot;Either
.
(113) Replaced If you wish to attack the Kleasá with the Magical Power of Sorcery
with If you have the Magical Power of Sorcery and with to use it to attack the Kleasá
in the first choice. Added and wish to use them both against the Kleasá,
in the second choice.
(113) Replaced If you wish to attack the Kleasá with the Magical Power of Sorcery
with If you have the Magical Power of Sorcery and with to use it to attack the Kleasá
in the first choice. Added and wish to use them both against the Kleasá,
in the second choice. Replaced If you have the Black Rod of Shasarak and wish to use it
with If you wish to use the Black Rod of Shasarak
.
(116) Replaced combat turn
with combat, turn
.
(121) Replaced half light
with half-light
.
(122) Replaced If you have the Black Rod of Shasarak and wish to use it
with If you wish to use the Black Rod of Shasarak
.
(124) Replaced forward, you
with forward. You
.
(125) Replaced Urik &lsquot;Very
with Urik. &lsquot;Very
.
(126) Replaced this power
with this Power
.
(135) Replaced exhausted you
with exhausted, you
.
(140) Replaced asks
with asks.
. Replaced out-sized
with outsized
.
(141) Switched the section numbers given for the two choices, to avoid unreasonable consequences of high
(143) Replaced If you have the Black Rod of Shasarak and wish to use it
with If you wish to use the Black Rod of Shasarak
.
(145) Replaced spell whispering
with spell, whispering
in the caption for the illustration.
(146) Replaced 7&endash;12
with 6&endash;12
.
(149) Replaced Kiro will
with Kiro, will
. Replaced eyebow
with eyebrow
.
(163) Replaced swordman
with swordsman
.
(165) Replaced this power
with this Power
.
(168) Replaced magical Power
with Magical Power
.
(170) Deleted that lies within the chest
. Replaced If you wish to take the Black Rod and use it to open the magic-locked door
with If you wish to use the Black Rod to open the magic-locked door
. Replaced possess 3 or more
with possess 2 or more
.
(171) Replaced your Current
with your current
.
(173) Replaced backpack
with Backpack
. Replaced one Item
with one item
.
(174) Replaced Magical power
with Magical Power
.
(212) Replaced all occurrences of luneday
with Luneday
.
(213) Replaced menacingly as
with menacingly, as
.
(214) Replaced mountains of Morn
with Mountains of Morn
.
(215) Added or do not wish to use it,
in the second choice.
(215) Changed the choice to use Psychomancy to lead to Section 170 rather than Section 224. Added If you have the Magical Power of Prophecy and wish to use it, turn to 224.
. Replaced If you do not possess this skill
with If you do not possess either of these skills, or do not wish to use them
.
(216) Replaced six
with eight
. Replaced 257
with 257.
. Replaced all occurrences of Items
with items
.
(217) Replaced the dead lands
with &lsquot;the dead lands&rsquot;
.
(219) Replaced 12 to 14
with 12&endash;14
.
(231) Replaced side step
with sidestep
.
(234) Changed the third choice which led to Section 289 to lead to Section 146 instead. This section fits better in the context of the story as it goes into particulars about how Enchantment is actually used.
(235) Replaced Waist deep
with Waist-deep
. Replaced out-sized
with outsized
. Replaced wizard's Staff
with Wizard's Staff
.
(237) Added or do not wish to use it,
in the second choice.
(237) Changed the choice to use Psychomancy to lead to Section 170 rather than Section 224. Added If you have the Magical Power of Prophecy and wish to use it, turn to 224.
. Replaced If you do not possess this skill
with If you do not possess either of these skills, or do not wish to use them
.
(247) Replaced purple, he
with purple; he
. Made Urik's quote from The Way of the Shianti a separate paragraph.
(249) Replaced Toa tree
with toa tree
.
(250) Replaced actions, prevents
with actions prevents
. Replaced &lsquot;You man!&rsquot;
with &lsquot;You, man!&rsquot;
. Replaced Sado, &lsquot;what
with Sado, &lsquot;What
.
(267) Replaced near.&rsquot; he
with near,&rsquot; he
.
(268) Replaced Table
with Table.
.
(269) Replaced eyeless tormented
with eyeless, tormented
. Replaced magical Power
with Magical Power
.
(272) Replaced say &lsquot;I
with say. &lsquot;I
.
(272) Replaced say &lsquot;I
with say. &lsquot;I
. Replaced If you have the Black Rod and wish to use it
with If you wish to use the Black Rod
.
(275) Replaced guards falls
with guards fall
.
(276) Replaced &lsquot;Stranger&rsquot; he
with &lsquot;Stranger,&rsquot; he
.
(280) Replaced Kazim stone
with Kazim Stone
.
(248) Changed the choice which led to Section 300 to lead to Section 302 instead. This section was unreachable in the original and fits well in the context of the story here.
(286) Replaced Sado, &lsquot;Charge
with Sado. &lsquot;Charge
.
(287) Replaced counter-attack
with counterattack
.
(288) Changed the choice to use Psychomancy to lead to Section 170 rather than Section 224. Added If you have the Magical Power of Prophecy and wish to use it, turn to 224.
.
(289) Replaced power of Enchantment
with Power of Enchantment
.
(290) Replaced Huminoid
with Humanoid
.
(291) Replaced Magical power
with Magical Power
.
(Section 112) Remember to deduct the total from your
(Section 133) If you wish to take the Sheath, record it as a Special Item on your Action Chart.
(Section 136) Remember to deduct the total from your
(Section 148) You must take the Black Rod if you have not already done so (mark it as a Special Item on your Action Chart): the author assumes that you have done so later in the book.
(Section 162) As you have used your Power of Evocation against the Deathgaunts, you should deduct 3
(Section 250) From this point in the story, this book suffers from a game design problem in that many sections give you options between using different forms of magic, but no option for what to do if your
(Section 262) As you are using your Wizard's Staff against the Scree Wyrm, you should deduct 1