X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=xml%2F03tcok.xml;h=fb83a90b9fac9af93bc071ad7e8254d64a6ef001;hp=827b46036b7e55d01c39491401033c0472f7f961;hb=0f0906971c88dfa36a8a61cb7097ba4fcf69f72a;hpb=aa1c10690d397ba63e3e16d902388a5358df0741 diff --git a/xml/03tcok.xml b/xml/03tcok.xml index 827b460..fb83a90 100755 --- a/xml/03tcok.xml +++ b/xml/03tcok.xml @@ -15,6 +15,18 @@ $Id$ $Log$ +Revision 1.10 2007/05/12 18:20:22 jonathan.blake +fixed validation error + +Revision 1.9 2007/05/12 17:59:51 jonathan.blake +converted Anskavern to Anskaven and minor footnote issues + +Revision 1.8 2007/05/11 23:28:05 jonathan.blake +Fixed illustration dimensions + +Revision 1.7 2007/05/10 23:24:50 jonathan.blake +Final (I mean it this time) changes prior to republication + Revision 1.6 2007/05/07 22:53:56 jonathan.blake special thanks and fixing illustration dimensions @@ -84,7 +96,7 @@ fix illustration captions &inclusion.gary.chalk.bio.lw; Project Aon - 200757 + 2007511

You are Lone Wolflast of the Kai Lords. You have defeated the Darklords and saved your land from their devastation. But Vonotar the Traitor has escaped to the frozen wastes of Kalte and now rules over the Ice Barbarians. Your people demand that Vonotar be made to pay for his treachery. So great is the outcry that the King is obliged to promise that the evil traitor will be brought back to Holmgard, and made to stand trial for his crimes. For you, Lone Wolf, the Kings promise is the start of a quest that will pit you against a hated foe, deep within the dangerous Caverns of Kalte.

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During your training as a Kai Lord you have developed fighting prowessCOMBAT SKILL and physical staminaENDURANCE. Before you set off on your adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point with the blunt end of it onto the Random Number Table. If you pick 0 it counts as zero.

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 10 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart. (i.e. if your pencil fell on 4 in the Random Number Table you would write in a COMBAT SKILL Of 14.) When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore very desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 20 to this number and write the total in the ENDURANCE section of your Action Chart. (i.e. if your pencil fell on the number 6 on the Random Number Table you would have 26 ENDURANCE points.)

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If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never go above the number with which you start your adventure.

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If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never go above the number with which you start your adventure.

If you have successfully completed any of the previous adventures in the Lone Wolf series, you will already have your COMBAT SKILL, ENDURANCE points and Kai Disciplines which you can now carry over with you to Book 3. You may also carry over any Weapons and Special Items that you held at the end of your last adventure, and these should be entered on your new Action Chart (you are still limited to two Weapons and eight Backpack Items).

You may choose one bonus Kai Discipline to add to your Action Chart for every Lone Wolf adventure you have successfully completed; then read the section on equipment for Book 3 carefully.

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Before leaving the northern port of Anskavern, you are escorted to the City Hall and equipped with special winter boots, a tunic, a fur-lined cloak and mittens. You are given a Map of Kalte and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table. Now add 10 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you may now enter this number in the Gold Crowns section of your Action Chart. (If you have successfully completed previous Lone Wolf adventures, you may add this sum to the total of any Crowns you may already possess. Remember you can only carry fifty Crowns.)

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Before leaving the northern port of Anskaven, you are escorted to the City Hall and equipped with special winter boots, a tunic, a fur-lined cloak and mittens. You are given a Map of Kalte and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table. Now add 10 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you may now enter this number in the Gold Crowns section of your Action Chart. (If you have successfully completed previous Lone Wolf adventures, you may add this sum to the total of any Crowns you may already possess. Remember you can only carry fifty Crowns.)

Before you set sail, you are given the choice of the following items (in addition to those you already possess, but remember you may only carry two weapons). You may take any two of the following: