X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=xml%2F04tcod.xml;h=3ad8888fa9f9a1410bed7ec673c12b76259132b5;hp=52e5b3e0df5e0dab38a49b60fd9dd0dea78dc830;hb=53d5f97cd1474231d3f343c70918a91ade6466e2;hpb=c0b6df8d2dbe6bb89ebac094f01a63e2e4b0830a
diff --git a/xml/04tcod.xml b/xml/04tcod.xml
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+++ b/xml/04tcod.xml
@@ -15,6 +15,27 @@
$Id$
$Log$
+Revision 1.11 2007/05/12 18:00:47 jonathan.blake
+minor errata list issue
+
+Revision 1.10 2007/05/11 23:28:05 jonathan.blake
+Fixed illustration dimensions
+
+Revision 1.9 2007/05/10 23:24:50 jonathan.blake
+Final (I mean it this time) changes prior to republication
+
+Revision 1.8 2007/05/07 23:34:55 jonathan.blake
+minor illustration dimension fix
+
+Revision 1.7 2007/05/07 22:54:18 jonathan.blake
+special thanks and fixing illustration dimensions
+
+Revision 1.6 2007/04/26 17:34:28 jonathan.blake
+Last of errata from website
+
+Revision 1.5 2007/04/24 00:07:49 jonathan.blake
+making most of errata corrections listed on website
+
Revision 1.4 2007/03/17 00:07:04 jonathan.blake
Upgrading XML
@@ -64,7 +85,7 @@ Initial Revision.
&inclusion.gary.chalk.bio.lw;
The King has summoned you, Lone Wolf, last of the Kai Lords, to his citadel at Holmgard. Your quest is to recover a missing shipment of gold and locate the patrol which has disappeared while investigating the suspected theft. As you and your men equip yourselves for the long ride ahead, you glimpse a crow perched on a window ledge high above. As it flies away a shiver runs down your spine
You keep a record of your adventure on the Action Chart.
-During your training as a Kai Lord you have developed fighting prowess
During your training as a Kai Lord you have developed fighting prowess
The first number that you pick from the Random Number Table in this way represents your
The second number that you pick from the Random Number Table represents your powers of
If you are wounded in combat you will lose
If you are wounded in combat you will lose
If you have successfully completed any of the previous adventures in the Lone Wolf series, you will already have your
You may choose one bonus Kai Discipline to add to your Action Chart for every Lone Wolf adventure you have successfully completed; then read the section on equipment for Book 4 carefully.
@@ -314,8 +337,8 @@ Initial Revision.Sword (Weapons)
Mace (Weapons)
For three days you lead your brave company of rangers across the lush plains of southern Sommerlund on the first stage of your urgent mission. The flat, treeless fields surround you with a seemingly endless expanse of wheat, so high that even though you are in the saddle it reaches well above your knees. Your horses seem to be swimming through a vast yellow sea of corn that is only interrupted by an occasional track, or group of isolated farmhouses.
The southerners welcome your sudden appearance, but you only make the briefest stops for food and rest, neither wishing to risk becoming a burden, nor alarm these good people with your mission.
-By noon on the fourth day, you reach the Pass of Moytura. Here the plains give way to the broken foothills of the Durncrag mountains. You soon reach a highway, the surface cracked and full of potholes, heading off towards the south. This is the notorious Ruanon Pike. South of the pass, the Ruanon Pike crosses a hundred miles of open territory known as Raider
. Bandit tribes from the Wildlands and Giak war-bands from the mountains of the west frequently ambush those who travel along the Pike, and the regular shipment of gold and gems from the mines at Ruanon have sometimes yielded rich pickings to these merciless robbers.
By noon on the fourth day, you reach the Pass of Moytura. Here the plains give way to the broken foothills of the Durncrag Mountains. You soon reach a highway, the surface cracked and full of potholes, heading off towards the south. This is the notorious Ruanon Pike. South of the pass, the Ruanon Pike crosses a hundred miles of open territory known as Raider
. Bandit tribes from the Wildlands and Giak war-bands from the mountains of the west frequently ambush those who travel along the Pike, and the regular shipment of gold and gems from the mines at Ruanon have sometimes yielded rich pickings to these merciless robbers.
Point and flankers,
you shout, and immediately three groups of rangers peel away from the column and spur their horses to a gallop. You watch with pride as the expert horsemen take up their scouting positions to the front and side of the company.
It is late afternoon when a ranger scout approaches the company from the west. He points towards a craggy outcrop where a thin spiral of wood smoke betrays a hut hidden beneath the overhanging rock.
You push him to the ground and smother him with your Kai cloak. The flames are soon extinguished and you draw away your cloak to see how badly he is injured. Your quick action has saved the captain
It is my turn to thank you, Lone Wolf. This time it is you who has saved me from certain death.
You help the captain to his feet and race to the barricade; the enemy have now reached the ruined perimeter of Ruanon, and they are creeping forward under cover of the broken cottage walls. Climbing up on to an overturned wagon, you order the Sommlending guards back to the barricades. But is it too late to repel the attack?
+You help the captain to his feet and race to the barricade; the enemy have now reached the ruined perimeter of Ruanon, and they are creeping forward under cover of the broken cottage walls. Climbing up onto an overturned wagon, you order the Sommlending guards back to the barricades. But is it too late to repel the attack?
You wheel your steed towards the south and spur the blood-spattered animal to the gallop. The remnants of your company are close at your heels, the victory cries of your foe resounding in their ears.
Your men secure the boat to a rusty iron ring before following you up the stone steps towards the archway. As you reach a narrow ledge at the top of the granite staircase, you hear strange sounds drifting from the darkness ahead, like the hissing of a jet of steam. It lasts for a few seconds before the crack of a whip and the voice of a man cursing brings it to an abrupt halt.
+Your men secure the boat to a rusty iron ring before following you up the stone steps towards the archway. As you reach a narrow ledge at the top of the granite staircase, you hear strange sounds drifting from the darkness ahead, like the hissing of a jet of steam. It lasts for a few seconds before the crack of a whip and the voice of a man cursing bring it to an abrupt halt.
The captain grabs you by the arm and, swinging you over his shoulder in one swift motion, carries you back towards the barricade. Others run forward to help you, but the bandit archers are now in range and your men are forced back by a hail of arrows. The red shafts of the enemy whistle past on all sides. You reach the barricade, a wagon is pulled aside, and you are carried in through the gap. Captain D
After journeying through the rich wheat fields of southern Sommerlund, the view that lies before you now looks especially bleak and colourless. The landscape is flat and desolate, only relieved here and there by a ragged copse of stunted firs or mound of broken earth.
After journeying through the rich wheat fields of southern Sommerlund, the view that lies before you now looks especially bleak and colourless. The landscape is flat and desolate, only relieved here and there by a ragged copse of stunted firs or mound of broken earth.
Pick a number from the Random Number Table.
The hideous creature uncoils itself from your legs and sinks into the water. You are elated by your victory, but your lungs feel as if they are on fire. You claw your way upwards until you eventually reach the surface, choking and gasping for air.
-The only sign of the rowing boat and your men that remains on the surface of this dark and dreadful river is a splintered oar floating nearby. You hook your arm over this and drift with the current towards the far bank. A check of your Backpack and pockets reveals that nothing was lost during your struggle in the water, but this discovery comes as cold comfort now your brave company is no more.
+The only sign of the rowing boat and your men that remains on the surface of this dark and dreadful river is a splintered oar floating nearby. You hook your arm over this and drift with the current towards the far bank. A check of your Backpack and pockets reveals that nothing was lost during your struggle in the water, but this discovery comes as cold comfort now that your brave company is no more.
Steeling yourself against the unknown dangers that may lie ahead, you resolve to reach Ruanon and uncover the veil of mystery that surrounds it. But first you allow yourself one last look at the black river before you enter the east tunnel.
You must forgive Yesu,
says the old woman. He means you no harm.
Raider
has made him a nervous wreck.
You question the old woman, asking her where they have come from and their destination. You learn that they are a troupe of players and have journeyed many miles from their native land of Cloeasia in the east. They last played for the people of Eshnar, but it was a disappointing show. It seems that the town was as quiet as the grave; those who did come to see them were a sad and sorry crowd. They are now bound for Holmgard, and hopefully a more appreciative audience.
@@ -1089,8 +1112,8 @@ Initial Revision.Staggering to your feet, you run, half-crouched, to the shelter of a wagon. Two of your men lie dead upon the road, but the others have escaped the ambush and are galloping away from the town, hidden by the rising clouds of dust.
You turn to see a bandit warrior standing at a nearby balcony. He is dark-skinned, with oily black hair and beard. He flicks his hand and a deadly disc whistles towards your face.
@@ -1421,13 +1444,13 @@ Initial Revision. -As the warrior falls dead at your feet, you turn to rally your men. To your horror, you see three of them lying spreadeagled on the stairs, killed by crossbow bolts. The other man is wounded and surrounded by the enemy. As more guards flood into the chamber, he shouts in desperation, Flee, my Lord. Escape while you still can.
As the warrior falls dead at your feet, you turn to rally your men. To your horror, you see three of them lying spread-eagled on the stairs, killed by crossbow bolts. The other man is wounded and surrounded by the enemy. As more guards flood into the chamber, he shouts in desperation, Flee, my Lord. Escape while you still can.
No sooner have his words echoed through the hall than a sword blade pierces his heart. You turn and run towards a distant door where a tunnel disappears towards the north. Slamming the door you draw its bolt. As you race along the dusty tunnel you pray that the door will hold and keep your pursuers at bay.
The flat Wildlands offer no cover in which to hide from the bandit horde. You know that if you are to avoid combat with an enemy which vastly outnumbers you, you must split up your company and try to outrun them.
-You detach a troop of ten rangers to follow you and send the remainder off towards the west, in the hope that they may lure the bandits away to the Durncrag mountains.
+You detach a troop of ten rangers to follow you and send the remainder off towards the west, in the hope that they may lure the bandits away to the Durncrag Mountains.
With one last glance at the enemy, you lead your ten rangers on a deadly race along the Ruanon Pike.
One of the pilgrims hands you a small earthenware Flask that contains a potion of Holy Water. If you wish to keep this Flask, mark it on your Action Chart as a Backpack Item.
Your men pitch camp beneath the marble canopy and preparations are made to get some sleep. You are hungry and must now eat a Meal or lose 3
You ask the meaning of the strange verse, but the old man does not answer you. He seems to have fallen into a deep trance. You lean across the cluttered table to awaken him and are shocked to see your hand pass straight through his body. Gradually his image begins to fade. Within seconds he has disappeared completely.
You place the Scroll in your pocket. (Mark this as a Special Item on your Action Chart.) You quickly leave the hut, pausing only to wipe the cold sweat from your brow.
@@ -1626,7 +1649,7 @@ Initial Revision.As you leap on to an overturned wagon, you catch sight of two soldiers smothering Captain D
As you leap onto an overturned wagon, you catch sight of two soldiers smothering Captain D
A tall warrior in bright scarlet armour suddenly breaks clear of the shield-wall and runs at you. His sword is raised to stab.
Suddenly a robed figure darts from behind the mantlet and levels a black staff at the barricade. He is cut down by an arrow, but not before he has let loose from his staff a guttering ball of flame. It cartwheels across the plain and explodes with a tremendous roar, hurling the bodies of defenders and shattered barricade high into the air. Through the cloud of dust and debris, you can see a line of enemy cavalry charging across the plain. They wear tall plumed helmets of polished steel and breastplates of deepest crimson. In the wake of the fireball they pour through the remains of the barricade and attack
Your men tether their horses and follow you into the tavern. An old woman stands behind the bar, her face taut and lined as if in pain. She wears men
Your men tether their horses and follow you into the tavern. An old woman stands behind the bar, her face taut and lined as if in pain. She wears men
The bleak, treeless Wildlands offer no cover in which you can hide from the bandit hordes. They outnumber your men by four to one, and the life and death of your entire company now depends on your decision.
Dawn arrives, rain-swept and gloom-laden. A pall of drizzle hangs over the ghost city and the gruesome discord of the walling winds of Maakengorge make you feel uneasy. You watch and wait, your Kai cloak drawn close about your shoulders to keep out the chill, damp air.
+Dawn arrives, rain-swept and gloom-laden. A pall of drizzle hangs over the ghost city and the gruesome discord of the wailing winds of Maakengorge make you feel uneasy. You watch and wait, your Kai cloak drawn close about your shoulders to keep out the chill, damp air.
It was here, during the Age of the Black Moon, that King Ulnar of Sommerlund killed the mightiest of the Darklords
For five hours you observe and take in every detail of the ruined city. The first line of the strange verse keeps repeating itself in your mind. When the full moon shines o
The temple must be underground and there must be an entrance to it
You study every crack in the broken ground and eliminate all but two possibilities: a crypt door guarded by two Vassagonian warriors and a flight of marble steps descending into the earth between two columns of fractured pillars.
@@ -2335,8 +2358,8 @@ Initial Revision.You eventually reach a chamber where a small wooden hut has been built against the wall. You are now desperately tired and in need of sleep.
Captain D
A battle-cry, proud and strident pursues them across the plain: For Sommerlund, for Sommerlund!
The bandits amble past barely inches from where you hide, totally oblivious to your presence. When you are sure they are no longer on the track, you jump up and frantically scratch at your itching skin. To your horror, you discover that your legs are covered with crawling insects feasting on your blood. Ripping your clothes off, you empty them from your boots and scrape them from your skin before hurrying off along the track. The blood-sucking insects have robbed you of 2
Raising the hood of your Kai cloak, you crouch in the bottom of an empty ore wagon and wait with bated breath. Through a gap in the wood you can see a haggard procession of men shuffling towards you. An escort of bandit warriors pushes them forward, beating any who falter or slip out of line. You feet a sudden jolt as your wagon is pushed along the tunnel and glance up to see a sweat-streaked face peering down at you. Run left when I say
whispers the face, then disappears over the edge of the wagon.Go
,
As the wagon emerges from the tunnel, sunlight suddenly floods over you. Through the crack you can now see your destination; the wagons are being shunted on to a timber gantry where the track ends some fifty feet above a huge mound of ore. Your observations are cut short by a hissed command: Go!
Raising the hood of your Kai cloak, you crouch in the bottom of an empty ore wagon and wait with bated breath. Through a gap in the wood you can see a haggard procession of men shuffling towards you. An escort of bandit warriors pushes them forward, beating any who falter or slip out of line. You feel a sudden jolt as your wagon is pushed along the tunnel and glance up to see a sweat-streaked face peering down at you. Run left when I say
whispers the face, then disappears over the edge of the wagon.Go
,
As the wagon emerges from the tunnel, sunlight suddenly floods over you. Through the crack you can now see your destination; the wagons are being shunted onto a timber gantry where the track ends some fifty feet above a huge mound of ore. Your observations are cut short by a hissed command: Go!
As you part the dense foliage, you suddenly topple headlong over the edge of a steep drop and fall with a crash on to a wide forest track below. Less than ten feet away kneels a bandit examining the hoof of his horse and prising out a sharp stone from the animal
As you part the dense foliage, you suddenly topple headlong over the edge of a steep drop and fall with a crash onto a wide forest track below. Less than ten feet away kneels a bandit examining the hoof of his horse and prising out a sharp stone from the animal
If you win the combat, you notice that a group of bandits are closing in from the north. You spot them just in time to make a hasty escape.
Mile after mile, you ride across the flat and desolate landscape surrounding the Ruanon Pike.
Mile after mile, you ride across the flat and desolate landscape surrounding the Ruanon Pike.
It is late afternoon when your scouts sight a coaching tavern on the highway ahead. It is a large stone building that has been fortified.
Shoot the leader!
you command, pointing towards the enemy officer. The sergeant aims and fires his bow with one swift and fluid movement. The arrow arcs through the smoke-blackened sky and pierces the officer
The wagons are drawn into a circle and you set up camp inside. A ranger is posted to patrol the perimeter. The troubadours construct a small stage on to which strides Yesu. He calls for silence before announcing the title of their play, The Brave Warriors of Sommerlund
, a choice that meets with the hearty approval of your men.
The wagons are drawn into a circle and you set up camp inside. A ranger is posted to patrol the perimeter. The troubadours construct a small stage onto which strides Yesu. He calls for silence before announcing the title of their play, The Brave Warriors of Sommerlund
, a choice that meets with the hearty approval of your men.
During the performance, you notice something very odd; not only is one of the actors using a real sword, but it is a type of sword only issued to officers of the Sommlending cavalry. After the play you approach the man to question him about the sword. He looks at you nervously and makes a dash for the darkness of the perimeter wagons.
Password!
shout the crypt guards.
Lohn,
reply the soldiers. The door opens and they are allowed to enter.
The Vassagonian bandits break cover and charge, and you give the order to fire. A cloud of arrows sweeps down upon the armour-clad men, the hardened tips penetrating their scarlet plate. The first wave of assailants tumbles and falls; the second wave falters. Another volley forces them back, and they retreat to the ruins to reorganize themselves.
-Here and there, groups of bandit warriors have survived the hail of death and reached the barricade. Most are slain as they try to enter, but a small and determined section of their boldest fighters have broken through close to where you stand. Suddenly, a thick-bodied warrior with oily, black hair tied in a knot at the back of his scarred head leaps on to the wagon and attacks you.
+Here and there, groups of bandit warriors have survived the hail of death and reached the barricade. Most are slain as they try to enter, but a small and determined section of their boldest fighters have broken through close to where you stand. Suddenly, a thick-bodied warrior with oily, black hair tied in a knot at the back of his scarred head leaps onto the wagon and attacks you.
The snarling Warhounds bound towards the barricade, their gaping eyes glowing crimson in the light of battle. Leaping from the bodies of the dead and dying, they launch themselves at the Sommlending defenders. All around you, soldiers are being torn from the line, bowled over by the leaping Warhounds. You back away as a howling dog crashes through the wall of sacks and barrels, but before it has risen you, move swiftly forward and despatch it with one blow to the head. Another Warhound claws your back and pitches you forward into the collapsed barricade, but before you can free yourself, yet two more dogs have sunk their fangs into your leg.
+The snarling Warhounds bound towards the barricade, their gaping eyes glowing crimson in the light of battle. Leaping from the bodies of the dead and dying, they launch themselves at the Sommlending defenders. All around you, soldiers are being torn from the line, bowled over by the leaping Warhounds. You back away as a howling dog crashes through the wall of sacks and barrels, but before it has risen you move swiftly forward and despatch it with one blow to the head. Another Warhound claws your back and pitches you forward into the collapsed barricade, but before you can free yourself, yet two more dogs have sunk their fangs into your leg.
You signal to your men to stable their horses, and you follow the innkeeper into his tavern. The bar looks more like an armoury than a drinking hall. Quivers of arrows stand beside each of the iron-studded window shutters, and racks of spears line the far wall. The place is deserted except for three young men who all bear a strong resemblance to the tavern-keeper. One of them has his head swathed in bandages.
You ask the tavern-keeper how much he will charge for your men to billet here tonight and are quite surprised to hear his reply. Nothing,
he says, moving tables aside so that your rangers can sleep upon the tavern floor. Your presence here tonight will be worth more than gold to us. We
A bolt of lightning gashes the stormy sky, illuminating the figures of the bandits as they creep into the stables. Crouching on the balcony, you signal to your men to prepare themselves. Dropping on to the stable roof, you discover to your dismay that the clay tiles are wafer-thin and splinter beneath your weight; you crash straight through the flimsy roof into the hay below. Luckily you are unharmed by the fall and quickly regain your feet, but a bandit stands barely inches from your face, his sword raised to strike.
+A bolt of lightning gashes the stormy sky, illuminating the figures of the bandits as they creep into the stables. Crouching on the balcony, you signal to your men to prepare themselves. Dropping onto the stable roof, you discover to your dismay that the clay tiles are wafer-thin and splinter beneath your weight; you crash straight through the flimsy roof into the hay below. Luckily you are unharmed by the fall and quickly regain your feet, but a bandit stands barely inches from your face, his sword raised to strike.
You cannot evade combat.
The sudden crack of a twig makes you freeze. You glance behind to see three bandits creeping through the trees towards you. The wide steel tips of their spears glint. They seem to be coated with a clear, sticky fluid.
The fungi are soft and dry, and they taste dreadful! You retch and choke as the dry, powdery fungi absorbs all the saliva in your mouth. You are hit by waves of nausea that make you panic, and desperately you claw at your tongue trying to scrape the fungi from your mouth.
+The fungi are soft and dry, and they taste dreadful! You retch and choke as the dry, powdery fungi absorb all the saliva in your mouth. You are hit by waves of nausea that make you panic, and desperately you claw at your tongue trying to scrape the fungi from your mouth.
The lance has tom through your cloak and pitched you on to your back. You scramble to your feet in time to see the horseman discard his splintered lance and draw a curved broadsword. A wicked smile spreads across his grim features, exposing a jagged line of blackened teeth. He spits out his battle-cry and spurs his horse towards you once more.
+The lance has tom through your cloak and pitched you onto your back. You scramble to your feet in time to see the horseman discard his splintered lance and draw a curved broadsword. A wicked smile spreads across his grim features, exposing a jagged line of blackened teeth. He spits out his battle-cry and spurs his horse towards you once more.
Your tactics have worked. The bandits ignore your small group of horsemen and pursue the others towards the west. Once they reach the wooded foothills of the Durncrag mountains, your rangers will have no difficulty evading the enemy among the densely packed firs.
+Your tactics have worked. The bandits ignore your small group of horsemen and pursue the others towards the west. Once they reach the wooded foothills of the Durncrag Mountains, your rangers will have no difficulty evading the enemy among the densely packed firs.
When the bandits have disappeared from view, you call a halt and allow your men to rest. In spite of the number of men you have lost, they are still eager to continue the mission.
Pick a number from the Random Number Table.
It takes half an hour for you to recover from your ordeal and to take in your new surroundings. You are standing at the edge of a huge slag-heap, which rises out of the dark waters of the underground river. Less than twenty feet from the summit, a dim light illuminates a long stone shute. You decide to take a closer look. You soon discover that the climb is long, slow and arduous, and only after an hour of strenuous effort do you finally find yourself at the top in a small service tunnel. The tunnel is deserted except for a mine wagon parked near to the tunnel entrance.
+It takes half an hour for you to recover from your ordeal and to take in your new surroundings. You are standing at the edge of a huge slag-heap, which rises out of the dark waters of the underground river. Less than twenty feet from the summit, a dim light illuminates a long stone chute. You decide to take a closer look. You soon discover that the climb is long, slow and arduous, and only after an hour of strenuous effort do you finally find yourself at the top in a small service tunnel. The tunnel is deserted except for a mine wagon parked near to the tunnel entrance.
Pushing open the trapdoor, you climb out on to the watchtower roof. You are greeted by a shocking sight. The bodies of Sommlending soldiers lie scattered over the floor; their armour is rent and torn and they have all suffered terrible wounds. Over the carnage hovers a monstrous bird. Its wings beat the smoke-filled air, its razor-sharp talons slashing and mutilating everything they touch. Astride the creature sits a warrior wreathed in iron and steel, the scimitar in his hand stained with Sommlending blood. He swings one leg from his gem-encrusted saddle, pauses, and then leaps down to the watchtower roof. A voice echoes in your head as the warrior closes in.
+Pushing open the trapdoor, you climb out onto the watchtower roof. You are greeted by a shocking sight. The bodies of Sommlending soldiers lie scattered over the floor; their armour is rent and torn and they have all suffered terrible wounds. Over the carnage hovers a monstrous bird. Its wings beat the smoke-filled air, its razor-sharp talons slashing and mutilating everything they touch. Astride the creature sits a warrior wreathed in iron and steel, the scimitar in his hand stained with Sommlending blood. He swings one leg from his gem-encrusted saddle, pauses, and then leaps down to the watchtower roof. A voice echoes in your head as the warrior closes in.
Say your prayers, Sommlending, for your life is soon to end!
You notch an arrow and draw back the bowstring. The straining cord bites into your fingers as you take aim.
Pick a number from the Random Number Table.
@@ -3731,8 +3754,8 @@ Initial Revision.The tavern-keeper
A terrible pain racks your chest as you are thrown backwards by the force of the crossbow bolt. You claw at the unyielding shaft, catching a glimpse of the face of an enemy guard as he raises his sword to deliver the coup de gr
A terrible pain racks your chest as you are thrown backwards by the force of the crossbow bolt. You claw at the unyielding shaft, catching a glimpse of the face of an enemy guard as he raises his sword to deliver the
You recognize the liquid to be Laumspur, a potion of healing. If swallowed after combat, it will restore 4
You roll the body over on to its side and make a quick search. You discover:
+You roll the body over onto its side and make a quick search. You discover:
You follow Captain D
You follow Captain D
They
cries DThat cur Barraka; he
All around you, the captain
The blazing oil has scattered D
Quickly you pull you men into line, shoulder to shoulder across the entrance to the mine. Their shields form a wall of wood and steel to deflect the arrows now falling from the sky. As they flood out from the trees, the bandit warriors discard their bows in favour of long, curved swords. Many of them stumble and fall, but their leader beats them forward with the flat of his battle-axe. He is an ugly brute dressed in a heavy brass hauberk. As the first of the enemy smash into the shield-wall, he screams a deafening war-cry. A numbing thunder of blows rain down as the bandits hew and slice into your line. The fight is bitter but the wall holds firm, as your men bravely defend themselves.
+Quickly you pull you men into line, shoulder to shoulder across the entrance to the mine. Their shields form a wall of wood and steel to deflect the arrows now falling from the sky. As they flood out from the trees, the bandit warriors discard their bows in favour of long, curved swords. Many of them stumble and fall, but their leader beats them forward with the flat of his battle-axe. He is an ugly brute dressed in a heavy brass hauberk. As the first of the enemy smash into the shield-wall, he screams a deafening war-cry. A numbing thunder of blows rains down as the bandits hew and slice into your line. The fight is bitter but the wall holds firm, as your men bravely defend themselves.
The first wave of bandits stagger back clutching their wounds, a dozen left dead at your feet. None of your men have fallen. However, you barely have time to wipe your blood-spattered brow before their leader bounds towards you, his battle-axe sweeping the air. He batters his way through the shield-wall and attacks you. You cannot evade him and must fight him to the death.
He reaches you, breathless from his run, and draws an arrow from his quiver. The Warhounds, tired of their victim, are in search of fresh sport and are turning their attentions on you. D
The street continues past a stable with a large paddock. The enclosure is full of horses, all of which are saddled.
You follow the tunnel for three hours before arriving at a great hall where several tunnels, all at different depths, meet up. A series of wide stone ramps connect each tunnel to those immediately above and below. Four levels below you, teams of men are pushing wagonloads of ore. Others, dressed in red armour, stand guard over the wagon-pushers and urge them on with whips and curses.
-The tunnel in which you now stand is on the highest level. You realize that the only way you can proceed is by descending the ramp to a tunnel on a lower level. To your dismay, you notice that each of the ramps are guarded by armed men. Inching forward, you peer over the edge of the ramp; two guards are sitting near the tunnel entrance below. They are laughing and giggling and pointing at an empty wine flagon that lies at their feet. After watching them for several minutes, you decide they are probably too drunk to notice you. You decide to make a dash for the tunnel.
+The tunnel in which you now stand is on the highest level. You realize that the only way you can proceed is by descending the ramp to a tunnel on a lower level. To your dismay, you notice that each of the ramps is guarded by armed men. Inching forward, you peer over the edge of the ramp; two guards are sitting near the tunnel entrance below. They are laughing and giggling and pointing at an empty wine flagon that lies at their feet. After watching them for several minutes, you decide they are probably too drunk to notice you. You decide to make a dash for the tunnel.
Pick a number from the Random Number Table. If you possess the Kai Discipline of Camouflage, add 4 to the number you have picked.
@@ -4529,8 +4552,8 @@ Initial Revision.He has lost everythinghis castle, his land, his town and his family...
The pathetic man raises his tear-stained face, and with feeble voice mutters a curious rhyme, over and over again.
@@ -4649,8 +4672,8 @@ Initial Revision.@@ -4715,8 +4738,8 @@ Initial Revision.Gary Chalk -- + +
Shoot the leader!you command, pointing towards the enemy officer. The sergeant aims and fires his bow with one swift and fluid movement. The arrow arcs through the battle-smoke and pierces the officers shiny breastplate. Slowly his cruel eyes flicker and close as he slips from the saddle, the shaft lodged deep in his heart. @@ -4665,7 +4688,7 @@ Initial Revision. Turn to 148 .You are hungry and must eat a Meal before you sleep or lose 3
ENDURANCE points. You have been asleep for only two hours when you are awoken by the sound of a tolling bell.-
Bandits!screams the tavern-keeper.Theyve got into the stables! You must act quickly or the bandits will steal your horses. The tavern-keeper tells you that there are two ways to the stables from here: you can either leave through the front door and run around to the side of the tavern, or climb the stairs to the first-floor window and jump down on to the stable roof.
+You must act quickly or the bandits will steal your horses. The tavern-keeper tells you that there are two ways to the stables from here: you can either leave through the front door and run around to the side of the tavern, or climb the stairs to the first-floor window and jump down onto the stable roof.
If you wish to use the front door, turn to 114 .If you wish to jump from the first-floor window, turn to 196 .
Pick a number from the Random Number Table. If your current
Less than fifty yards along the tunnel wall you notice a lever. Your Kai instincts make you naturally suspicious of this unusual feature, and you scour the floor looking for evidence of a trap. You find nothing, but a glance at the the roof reveals the underside of a wide portcullis hidden between two beams.
+Less than fifty yards along the tunnel wall you notice a lever. Your Kai instincts make you naturally suspicious of this unusual feature, and you scour the floor looking for evidence of a trap. You find nothing, but a glance at the roof reveals the underside of a wide portcullis hidden between two beams.
You pull the lever and the portcullis falls, sealing off the tunnel behind you. To make sure you will not be followed, you smash the lever with a wedge of stone before continuing along the tunnel.
Judging by the smoothness of the stone floor and the condition of the ore wagons, you deduce that this gallery must service a major section of the mines. A fresh breeze can be felt blowing out of west tunnel, and you sense that you must be near the surface.
+Judging by the smoothness of the stone floor and the condition of the ore wagons, you deduce that this gallery must service a major section of the mines. A fresh breeze can be felt blowing out of the west tunnel, and you sense that you must be near the surface.
Ruanon lies due west, the same direction as the ore wagon tunnel. You take a deep breath and emerge from the shadows, cross the gallery, and quietly enter the archway beyond.
(The Story So Farheavily-guarded
with heavily guarded
.
(The Game Rules) Removed that you will find in the front of this book, For further adventuring you can copy out the chart yourself or get it photocopied
. Replaced both occurrences of ie,
with i.e.
.
(The Game Rules) Removed that you will find in the front of this book, For further adventuring you can copy out the chart yourself or get it photocopied
. Replaced both occurrences of ie,
with i.e.
. Replaced on to
with onto
. Replaced fall to zero
with fall to zero or below
.
(Kai Disciplines) Capitalized all occurrences of discipline(s)
. Set the Weapons list in initial capital letters instead of all capitals.
(Equipment) Removed (see front of this book)
. Capitalized the items in the list rather than setting them in all capitals.
(Rules for Combat) Removed on the inside back cover of the book
. Replaced on the page after the Random Number Table
with in the back of this book
.
(Levels of Kai Training) Replaced LONE WOLF
with Lone Wolf
.
(Kai Wisdom) Removed at the front of the book
. Replaced LONE WOLF
with Lone Wolf
.
(1) Replaced pass of Moytura
with Pass of Moytura
, flat treeless
with flat, treeless
, rest neither
with rest, neither
and burden nor
with burden, nor
.
(1) Replaced pass of Moytura
with Pass of Moytura
, flat treeless
with flat, treeless
, rest neither
with rest, neither
and burden nor
with burden, nor
. Replaced Durncrag mountains
with Durncrag Mountains
.
(2) Replaced Maaken mines, and
with Maaken mines and
.
(5) Replaced Captain
with captain
and Captain
with captain
.
(5) Replaced Captain
with captain
and Captain
with captain
. Replaced on to
with onto
.
(7) Replaced saddle and
with saddle, and
.
(8) Replaced brings
with bring
.
(11) Replaced rockface
with rock-face
and saddle and
with saddle, and
.
(12) Replaced mission for
with mission, for
.
(13) Replaced end and
with end, and
.
(18) Replaced tracks and
with tracks, and
.
(20) Replaced You reach the barricade and a wagon is pulled aside and you are carried in through the gap.
with You reach the barricade, a wagon is pulled aside, and you are carried in through the gap.
and Captain
with captain
.
(21) Moved the Tracking choice into the first position.
+(25) Replaced Durncrag mountains
with Durncrag Mountains
.
(26) Replaced feet away, and
with feet away and
.
(27) Added a period to the end of the first paragraph.
-(32) Replaced river, is
with river is
.
(32) Replaced river, is
with river is
. Replaced now your brave company
with now that your brave company
.
(33) Replaced ahead, and
with ahead and
.
(34) Changed the choice which led to Section 270 to point to Section 183. Section 270 is further back in the story than Section 34.
(37) Replaced force, that
with force that
, Eshnar but
with Eshnar, but
, and dancing.
with dancing.
.
(66) Replaced counter-charge
with countercharge
and mid-air and
with mid-air, and
.
(67) Replaced razor sharp
with razor-sharp
.
(69) Replaced away and
with away, and
.
(70) Replaced the middle choice If you wish to dive into the tall crops and hide,
with If you do not have this Special Item or this Discipline and Kai Rank, dive into the tall crops and hide by turning to 159.
and moved it to the bottom. Also changed duties and
with duties, and
and tracks and
tracks, and
.
(72) Replaced enemy, which
with enemy which
and you, and
with you and
.
(70) Replaced the middle choice If you wish to dive into the tall crops and hide,
with If you do not have this Special Item or this Discipline and Kai Rank, dive into the tall crops and hide by turning to 159.
and moved it to the bottom. Also replaced duties and
with duties, and
and tracks and
with tracks, and
.
(71) Replaced spreadeagled
with spread-eagled
.
(72) Replaced enemy, which
with enemy which
and you, and
with you and
. Replaced Durncrag mountains
with Durncrag Mountains
.
(74) Replaced incident and
with incident, and
and burnt out
with burnt-out
.
(76) Replaced him, than
with him than
.
(78) Replaced neckchains
with neck-chains
.
(79) Replaced excavation and
with excavation, and
.
(84) Replaced interior you
with interior, you
and robe and
with robe, and
.
(85) Replaced weapon but
with weapon, but
and hard unyielding
with hard, unyielding
.
(86) Replaced Ruanon, and
with Ruanon and
.
(86) Replaced Ruanon, and
with Ruanon and
. Replaced on to
with onto
.
(87) Moved the Sixth Sense or Tracking choice into the first position.
(89) Replaced ground and
with ground, and
.
(91) Replaced horseback and
with horseback, and
, Torches
with torches
, and Torch
with torch
. The torches mentioned are not available to keep for later.
(128) Replaced trapdoor but
with trapdoor, but
.
(129) Split the two sentences of the last paragraph into separate paragraphs for the sake of automatic formatting.
(130) Replaced fast flowing
with fast-flowing
.
(132) Replaced empty but
with empty, but
.
(132) Replaced empty but
with empty, but
. Replaced checkered
with chequered
.
(133) Moved the choice regarding losing
(135) Replaced one and
with one, and
and counter-attack
with counterattack
.
(135) Replaced one and
with one, and
and counter-attack
with counterattack
. Replaced Durncrag mountains
with Durncrag Mountains
.
(136) Replaced action; for
with action, for
.
(137) Replaced foe but
with foe, but
, Captain
with captain
, and both occurrences of Captain
when not part of Captain Dcaptain
.
(139) Replaced action; for
with action, for
.
(154) Replaced battle, the
with battle; the
.
(157) Replaced awake totally
with awake, totally
.
(158) Replaced by
with before
in the last sentence for syntax clarity and consistency with section 94. Made the last sentence of the last paragraph its own paragraph for the sake of automatic formatting.
(161) Replaced feet a sudden jolt
with feel a sudden jolt
. Replaced on to
with onto
.
(163) Replaced Vassagonian, but
with Vassagonian but
.
(166) Replaced here, and
with here and
and hard pressed
with hard-pressed
.
(167) Made the last paragraph its own sentence for the sake of automatic formatting.
(168) Replaced Dull satanic
with Dull, satanic
and move and
with move, and
(169) Replaced him and
with him, and
and long curved
with long, curved
.
(171) Replaced mile you
with mile, you
and journey, and
with journey and
.
(169) Replaced him and
with him, and
and long curved
with long, curved
. Replaced on to
with onto
.
(171) Replaced mile you
with mile, you
and journey, and
with journey and
. Replaced Durncrag mountains
with Durncrag Mountains
.
(172) Replaced beyond and
with beyond, and
.
(175) Replaced ambush and
with ambush, and
and razor sharp
with razor-sharp
.
(177) Replaced guards who
with guards, who
and men who
with men, who
.
(180) Replaced rockface
with rock-face
, cavern and
with cavern, and
, and darkness you
with darkness, you
.
(182) Replaced on to
with onto
.
(184) Replaced hit but
with hit, but
and fight; a
with fight
.
(186) Replaced back and
with back, and
, oily black
with oily, black
and head, leaps
with head leaps
.
(186) Replaced back and
with back, and
, oily black
with oily, black
and head, leaps
with head leaps
. Replaced on to
with onto
.
(189) Replaced the ranger
with a ranger
in the second sentence. At this point, there are still several rangers left in the company. Also replaced air and
with air, and
.
(192) Replaced serated
with serrated
and chest and
with chest, and
.
(193) Added or if you have won in the first two rounds,
to the choice. Also replaced risen you
with risen, you
.
(195) Replaced back and
with back, and
, horses and
with horses, and
, shutters and
with shutters, and
and tonight, and
with tonight and
.
(196) Replaced on to
with onto
.
(197) Replaced gasp and
with gasp, and
.
(200) Replaced woodsmoke
with wood smoke
and tower a tattered
with tower, a tattered
.
(201) Replaced dry and
with dry, and
.
(201) Replaced dry and
with dry, and
. Replaced fungi absorbs
with fungi absorb
.
(203) Replaced armour and
to armour, and
.
(205) Replaced inwards and
with inwards, and
.
(206) Replaced returned and
with returned, and
.
(207) Replaced wall, and
with wall and
.
(208) Replaced rockface
with rock-face
, dead-end
with dead end
, tunnel; a
with tunnel
and excavated and
with excavated, and
.
(209) Replaced battle cry
with battle-cry
in the illustration caption.
(209) Replaced battle cry
with battle-cry
in the illustration caption. Replaced on to
with onto
.
(211) Replaced Durncrag mountains
with Durncrag Mountains
.
(212) Replaced well for
with well, for
.
(214) Replaced lights, make
with lights make
.
(219) Replaced effort, do
with effort do
.
(219) Replaced effort, do
with effort do
. Replaced shute
with chute
.
(221) Replaced here and
with here, and
and stairs, by
with stairs by
.
(223) Replaced on to
with onto
.
(224) Moved the Tracking or Sixth Sense choice into the first position.
(225) Replaced burst but
with burst, but
, sweat and
with sweat, and
, small pink
with small pink
and leg and
with leg, and
.
(226) Replaced tree-trunks
with tree trunks
.
(277) Replaced pounce and
with pounce, and
.
(278) Replaced trees but
with trees, but
.
(279) Replaced arrow-slit
with arrow slit
.
(280) Replaced bridge but
with bridge, but
and who it is and
with who it is, and
.
(280) Replaced bridge but
with bridge, but
and who it is and
with who it is, and
. Replaced on to
with onto
.
(281) Replaced re-light
with relight
.
(282) Replaced stiff but
with stiff, but
, gives and
with gives, and
and terror into
with terror, into
.
(283) Replaced face and
with face, and
and fire and
with fire, and
.
(285) Replaced bolts and
with bolts, and
and bolts and
with bolts, and
..
(289) Replaced deluge and
with deluge, and
, Captain
with captain
, help the Captain
with help the captain
, and ablaze and
with ablaze, and
. Moved the Warmarn choice into the first position.
(289) Replaced deluge and
with deluge, and
, Captain
with captain
, help the Captain
with help the captain
, and ablaze and
with ablaze, and
. Moved the Warmarn choice into the first position. Replaced on to
with onto
.
(292) Replaced blade and the semi-circles
with blade, and the semicircles
.
(294) Replaced gantry and
with gantry, and
.
(296) Took out the second choice, which read If you have a Flask of Holy Water, turn to 283.
and replaced the bottom choice If you do not possess either,
with If you do not possess this Special Item,
. With this choice removed, Section 274 is no longer redundant.
(298) Replaced blows, fade
with blows fade
and mind, and
with mind and
.
(299) Replaced fall but
with fall, but
.
(299) Replaced fall but
with fall, but
. Replaced rain
with rains
.
(300) Replaced screams and
with screams, and
and Captain
with captain
.
(301) Replaced posses
with possess
.
(303) Replaced ladder and
with ladder, and
.
(304) Replaced air and
with air, and
.
(305) Replaced slovenlinesss
with slovenliness
.
(306) Replaced voice and
with voice, and
.
(307) Replaced pace and
with pace, and
and Ruanon but
with Ruanon, but
.
(308) Replaced ground, its
with ground; its
and combat and
with combat, and
.
(309) Replaced minutes you
with minutes, you
.
(309) Replaced minutes you
with minutes, you
. Replaced each of the ramps are guarded
with each of the ramps is guarded
.
(310) Replaced spear-haft
with spear haft
and thrust, and
with thrust and
.
(312) Replaced horses and
with horses, and
.
(313) Replaced leg, and
with leg and
.
(318) Replaced war-lord
with warlord
and dead and
with dead, and
.
(322) Replaced Torch you
with Torch, you
.
(323) Replaced arrow and
with arrow, and
and bandit-leader
with Bandit Leader
.
(324) Replaced both occurrences of first floor
with first-floor
.
(324) Replaced both occurrences of first floor
with first-floor
. Replaced on to
with onto
.
(325) Replaced will and
with will, and
.
(326) Replaced south you
with south, you
.
(327) Replaced both occurrences of Captain
with captain
.
(342) Replaced teeth you
with teeth, you
, hard unyielding
with hard, unyielding
, floor you
with floor, you
, and discard it or
with discard it, or
. Made the last sentence its own paragraph for the sake of automatic formatting.
(346) Replaced left hand
with left-hand
.
(347) Replaced escape but
with escape, but
, trapdoor, desperately
with trapdoor desperately
and back; but
with back, but
..
(348) Replaced the the
with the
.
(350) Replaced Maakengorge; for
with Maakengorge, for
.
(Combat Rules Summary) Replaced cross reference
with cross-reference
.
Only the first occurrence of each secondary illustration is cited.