X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=xml%2F04tcod.xml;h=3ad8888fa9f9a1410bed7ec673c12b76259132b5;hp=52e5b3e0df5e0dab38a49b60fd9dd0dea78dc830;hb=53d5f97cd1474231d3f343c70918a91ade6466e2;hpb=c0b6df8d2dbe6bb89ebac094f01a63e2e4b0830a diff --git a/xml/04tcod.xml b/xml/04tcod.xml index 52e5b3e..3ad8888 100755 --- a/xml/04tcod.xml +++ b/xml/04tcod.xml @@ -15,6 +15,27 @@ $Id$ $Log$ +Revision 1.11 2007/05/12 18:00:47 jonathan.blake +minor errata list issue + +Revision 1.10 2007/05/11 23:28:05 jonathan.blake +Fixed illustration dimensions + +Revision 1.9 2007/05/10 23:24:50 jonathan.blake +Final (I mean it this time) changes prior to republication + +Revision 1.8 2007/05/07 23:34:55 jonathan.blake +minor illustration dimension fix + +Revision 1.7 2007/05/07 22:54:18 jonathan.blake +special thanks and fixing illustration dimensions + +Revision 1.6 2007/04/26 17:34:28 jonathan.blake +Last of errata from website + +Revision 1.5 2007/04/24 00:07:49 jonathan.blake +making most of errata corrections listed on website + Revision 1.4 2007/03/17 00:07:04 jonathan.blake Upgrading XML @@ -64,7 +85,7 @@ Initial Revision. &inclusion.gary.chalk.bio.lw; Project Aon - 2003329 + 2007511

The King has summoned you, Lone Wolf, last of the Kai Lords, to his citadel at Holmgard. Your quest is to recover a missing shipment of gold and locate the patrol which has disappeared while investigating the suspected theft. As you and your men equip yourselves for the long ride ahead, you glimpse a crow perched on a window ledge high above. As it flies away a shiver runs down your spinein Holmgard the crow is a symbol of impending danger.

@@ -137,6 +158,8 @@ Initial Revision.
Mike Feldman
Ingo Klcker
Mark Laird
Simon Osborne
Matthew Reynolds
Thomas Wolmer
Coordination
Jonathan Blake
+
Special Thanks
+
Dan Boulton, Kayvohn Kazemi, Ryan Marshall
@@ -169,10 +192,10 @@ Initial Revision.

You keep a record of your adventure on the Action Chart.

-

During your training as a Kai Lord you have developed fighting prowessCOMBAT SKILL and physical staminaENDURANCE. Before you set off on your adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point with the blunt end of it on to the Random Number Table on the last page of this book. If you pick 0 it counts as zero.

+

During your training as a Kai Lord you have developed fighting prowessCOMBAT SKILL and physical staminaENDURANCE. Before you set off on your adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point with the blunt end of it onto the Random Number Table on the last page of this book. If you pick 0 it counts as zero.

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 10 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart. (i.e. if your pencil fell on the number 4 in the Random Number Table you would write in a COMBAT SKILL of 14.) When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore very desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 20 to this number and write the total in the ENDURANCE section of your Action Chart. (i.e. if your pencil fell on the number 6 on the Random Number Table you would have 26 ENDURANCE points.)

-

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never rise above the number you started with.

+

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never rise above the number you started with.

If you have successfully completed any of the previous adventures in the Lone Wolf series, you will already have your COMBAT SKILL, ENDURANCE points and Kai Disciplines which you can now carry over with you to Book 4. You may also carry over any Weapons and Special Items that you held at the end of your last adventure, and these should be entered on your new Action Chart (you are still limited to two Weapons and eight Backpack Items).

You may choose one bonus Kai Discipline to add to your Action Chart for every Lone Wolf adventure you have successfully completed; then read the section on equipment for Book 4 carefully.

@@ -314,8 +337,8 @@ Initial Revision. Gary Chalk - - + +
  • Sword (Weapons)

  • @@ -326,8 +349,8 @@ Initial Revision. Gary Chalk - - + +
  • Mace (Weapons)

  • @@ -337,8 +360,8 @@ Initial Revision. Gary Chalk - - + +
  • @@ -347,8 +370,8 @@ Initial Revision. Gary Chalk - - + +
  • @@ -520,15 +543,15 @@ Initial Revision.

    For three days you lead your brave company of rangers across the lush plains of southern Sommerlund on the first stage of your urgent mission. The flat, treeless fields surround you with a seemingly endless expanse of wheat, so high that even though you are in the saddle it reaches well above your knees. Your horses seem to be swimming through a vast yellow sea of corn that is only interrupted by an occasional track, or group of isolated farmhouses.

    The southerners welcome your sudden appearance, but you only make the briefest stops for food and rest, neither wishing to risk becoming a burden, nor alarm these good people with your mission.

    -

    By noon on the fourth day, you reach the Pass of Moytura. Here the plains give way to the broken foothills of the Durncrag mountains. You soon reach a highway, the surface cracked and full of potholes, heading off towards the south. This is the notorious Ruanon Pike. South of the pass, the Ruanon Pike crosses a hundred miles of open territory known as Raiders Road. Bandit tribes from the Wildlands and Giak war-bands from the mountains of the west frequently ambush those who travel along the Pike, and the regular shipment of gold and gems from the mines at Ruanon have sometimes yielded rich pickings to these merciless robbers.

    +

    By noon on the fourth day, you reach the Pass of Moytura. Here the plains give way to the broken foothills of the Durncrag Mountains. You soon reach a highway, the surface cracked and full of potholes, heading off towards the south. This is the notorious Ruanon Pike. South of the pass, the Ruanon Pike crosses a hundred miles of open territory known as Raiders Road. Bandit tribes from the Wildlands and Giak war-bands from the mountains of the west frequently ambush those who travel along the Pike, and the regular shipment of gold and gems from the mines at Ruanon have sometimes yielded rich pickings to these merciless robbers.

    Point and flankers, you shout, and immediately three groups of rangers peel away from the column and spur their horses to a gallop. You watch with pride as the expert horsemen take up their scouting positions to the front and side of the company.

    It is late afternoon when a ranger scout approaches the company from the west. He points towards a craggy outcrop where a thin spiral of wood smoke betrays a hut hidden beneath the overhanging rock.

    Gary Chalk - - + + If you wish to investigate the hut, turn to 160. If you wish to ignore the hut and continue on your ride along the Ruanon Pike, turn to 273. @@ -587,7 +610,7 @@ Initial Revision.

    You push him to the ground and smother him with your Kai cloak. The flames are soon extinguished and you draw away your cloak to see how badly he is injured. Your quick action has saved the captains life for although his uniform is burnt and tattered, he has survived the fire unscathed.

    It is my turn to thank you, Lone Wolf. This time it is you who has saved me from certain death.

    -

    You help the captain to his feet and race to the barricade; the enemy have now reached the ruined perimeter of Ruanon, and they are creeping forward under cover of the broken cottage walls. Climbing up on to an overturned wagon, you order the Sommlending guards back to the barricades. But is it too late to repel the attack?

    +

    You help the captain to his feet and race to the barricade; the enemy have now reached the ruined perimeter of Ruanon, and they are creeping forward under cover of the broken cottage walls. Climbing up onto an overturned wagon, you order the Sommlending guards back to the barricades. But is it too late to repel the attack?

    Turn to 186.
    @@ -614,8 +637,8 @@ Initial Revision. Gary Chalk - - + +

    You wheel your steed towards the south and spur the blood-spattered animal to the gallop. The remnants of your company are close at your heels, the victory cries of your foe resounding in their ears.

    Turn to 154. @@ -626,7 +649,7 @@ Initial Revision. 8 -

    Your men secure the boat to a rusty iron ring before following you up the stone steps towards the archway. As you reach a narrow ledge at the top of the granite staircase, you hear strange sounds drifting from the darkness ahead, like the hissing of a jet of steam. It lasts for a few seconds before the crack of a whip and the voice of a man cursing brings it to an abrupt halt.

    +

    Your men secure the boat to a rusty iron ring before following you up the stone steps towards the archway. As you reach a narrow ledge at the top of the granite staircase, you hear strange sounds drifting from the darkness ahead, like the hissing of a jet of steam. It lasts for a few seconds before the crack of a whip and the voice of a man cursing bring it to an abrupt halt.

    If you wish to enter the tunnel, turn to 151. If you decide not to enter the tunnel, you can return to the rowing boat and continue along the underground river by turning to 240.
    @@ -652,8 +675,8 @@ Initial Revision. Gary Chalk - - + + Leave the watchtower by turning to 59.
    @@ -710,8 +733,8 @@ Initial Revision. Gary Chalk Your target is a formidable Bandit Warrior - - + + Bandit Warrior1728 If you wish to evade combat at any time, you can dive into the River Xane by turning to 31. @@ -779,8 +802,8 @@ Initial Revision. Gary Chalk - - + +

    The captain grabs you by the arm and, swinging you over his shoulder in one swift motion, carries you back towards the barricade. Others run forward to help you, but the bandit archers are now in range and your men are forced back by a hail of arrows. The red shafts of the enemy whistle past on all sides. You reach the barricade, a wagon is pulled aside, and you are carried in through the gap. Captain DVal is close to exhaustion; he staggers, and his men rush to catch him before he drops to the ground.

    Turn to 341. @@ -847,7 +870,7 @@ Initial Revision. -

    After journeying through the rich wheat fields of southern Sommerlund, the view that lies before you now looks especially bleak and colourless. The landscape is flat and desolate, only relieved here and there by a ragged copse of stunted firs or mound of broken earth. During the afternoon, storm clouds gather above the peaks of the Durncrag mountains to the west, and the roll of distant thunder warns of imminent rain. It is early evening when your scouts find the ruins of an old temple, less than a mile from the highway.

    +

    After journeying through the rich wheat fields of southern Sommerlund, the view that lies before you now looks especially bleak and colourless. The landscape is flat and desolate, only relieved here and there by a ragged copse of stunted firs or mound of broken earth. During the afternoon, storm clouds gather above the peaks of the Durncrag Mountains to the west, and the roll of distant thunder warns of imminent rain. It is early evening when your scouts find the ruins of an old temple, less than a mile from the highway.

    If you wish to set up camp for the night in the shelter of the ruins, turn to 290. If you wish to avoid the temple and continue, turn to 141.
    @@ -863,8 +886,8 @@ Initial Revision. Gary Chalk The Stoneworm slithers towards youat a terrifying pace - - + + Stoneworm1538 @@ -928,8 +951,8 @@ Initial Revision. Gary Chalk - - + +

    Pick a number from the Random Number Table.

    If the number you have picked is 04, turn to 272. @@ -943,7 +966,7 @@ Initial Revision.

    The hideous creature uncoils itself from your legs and sinks into the water. You are elated by your victory, but your lungs feel as if they are on fire. You claw your way upwards until you eventually reach the surface, choking and gasping for air.

    -

    The only sign of the rowing boat and your men that remains on the surface of this dark and dreadful river is a splintered oar floating nearby. You hook your arm over this and drift with the current towards the far bank. A check of your Backpack and pockets reveals that nothing was lost during your struggle in the water, but this discovery comes as cold comfort now your brave company is no more.

    +

    The only sign of the rowing boat and your men that remains on the surface of this dark and dreadful river is a splintered oar floating nearby. You hook your arm over this and drift with the current towards the far bank. A check of your Backpack and pockets reveals that nothing was lost during your struggle in the water, but this discovery comes as cold comfort now that your brave company is no more.

    Steeling yourself against the unknown dangers that may lie ahead, you resolve to reach Ruanon and uncover the veil of mystery that surrounds it. But first you allow yourself one last look at the black river before you enter the east tunnel.

    Turn to 309.
    @@ -1006,8 +1029,8 @@ Initial Revision. Gary Chalk The little fat man spins around and tumbles to the ground - - + +

    You must forgive Yesu, says the old woman. He means you no harm. Raiders Road has made him a nervous wreck.

    You question the old woman, asking her where they have come from and their destination. You learn that they are a troupe of players and have journeyed many miles from their native land of Cloeasia in the east. They last played for the people of Eshnar, but it was a disappointing show. It seems that the town was as quiet as the grave; those who did come to see them were a sad and sorry crowd. They are now bound for Holmgard, and hopefully a more appreciative audience.

    @@ -1089,8 +1112,8 @@ Initial Revision. Gary Chalk - - + + If you have the Kai Discipline of Healing, turn to 149. If you do not possess this skill, turn to 188. @@ -1213,8 +1236,8 @@ Initial Revision. Gary Chalk - - + + If you wish to dive into one of the empty ore wagons, turn to 161. If you wish to hide in the shadows of the rough tunnel wall, turn to 286. @@ -1366,8 +1389,8 @@ Initial Revision. Gary Chalk Razor-sharp discs of steel whistle down to claim their victims - - + +

    Staggering to your feet, you run, half-crouched, to the shelter of a wagon. Two of your men lie dead upon the road, but the others have escaped the ambush and are galloping away from the town, hidden by the rising clouds of dust.

    You turn to see a bandit warrior standing at a nearby balcony. He is dark-skinned, with oily black hair and beard. He flicks his hand and a deadly disc whistles towards your face.

    @@ -1421,13 +1444,13 @@ Initial Revision. -

    As the warrior falls dead at your feet, you turn to rally your men. To your horror, you see three of them lying spreadeagled on the stairs, killed by crossbow bolts. The other man is wounded and surrounded by the enemy. As more guards flood into the chamber, he shouts in desperation, Flee, my Lord. Escape while you still can.

    +

    As the warrior falls dead at your feet, you turn to rally your men. To your horror, you see three of them lying spread-eagled on the stairs, killed by crossbow bolts. The other man is wounded and surrounded by the enemy. As more guards flood into the chamber, he shouts in desperation, Flee, my Lord. Escape while you still can.

    Gary Chalk - - + +

    No sooner have his words echoed through the hall than a sword blade pierces his heart. You turn and run towards a distant door where a tunnel disappears towards the north. Slamming the door you draw its bolt. As you race along the dusty tunnel you pray that the door will hold and keep your pursuers at bay.

    Turn to 348. @@ -1441,7 +1464,7 @@ Initial Revision.

    The flat Wildlands offer no cover in which to hide from the bandit horde. You know that if you are to avoid combat with an enemy which vastly outnumbers you, you must split up your company and try to outrun them.

    -

    You detach a troop of ten rangers to follow you and send the remainder off towards the west, in the hope that they may lure the bandits away to the Durncrag mountains.

    +

    You detach a troop of ten rangers to follow you and send the remainder off towards the west, in the hope that they may lure the bandits away to the Durncrag Mountains.

    With one last glance at the enemy, you lead your ten rangers on a deadly race along the Ruanon Pike.

    Turn to 211.
    @@ -1515,8 +1538,8 @@ Initial Revision. Gary Chalk - - + +

    One of the pilgrims hands you a small earthenware Flask that contains a potion of Holy Water. If you wish to keep this Flask, mark it on your Action Chart as a Backpack Item.

    Your men pitch camp beneath the marble canopy and preparations are made to get some sleep. You are hungry and must now eat a Meal or lose 3 ENDURANCE points.

    @@ -1544,8 +1567,8 @@ Initial Revision. Gary Chalk - - + + Turn to 175.
    @@ -1604,8 +1627,8 @@ Initial Revision. Gary Chalk The stars foretold our meeting long ago, Lone Wolf - - + +

    You ask the meaning of the strange verse, but the old man does not answer you. He seems to have fallen into a deep trance. You lean across the cluttered table to awaken him and are shocked to see your hand pass straight through his body. Gradually his image begins to fade. Within seconds he has disappeared completely.

    You place the Scroll in your pocket. (Mark this as a Special Item on your Action Chart.) You quickly leave the hut, pausing only to wipe the cold sweat from your brow.

    @@ -1626,7 +1649,7 @@ Initial Revision. 86 -

    As you leap on to an overturned wagon, you catch sight of two soldiers smothering Captain DVal with their jackets. You pray he will survive the flames and that you have acted in time to rally his scattered force. The enemy has reached the ruined perimeter of Ruanon and are now creeping forward under cover of the broken cottage walls. You shout orders to DVals men to hurry back to the barricade, but the enemy are only a hundred yards from the wall; is it too late to repel the attack?

    +

    As you leap onto an overturned wagon, you catch sight of two soldiers smothering Captain DVal with their jackets. You pray he will survive the flames and that you have acted in time to rally his scattered force. The enemy has reached the ruined perimeter of Ruanon and are now creeping forward under cover of the broken cottage walls. You shout orders to DVals men to hurry back to the barricade, but the enemy are only a hundred yards from the wall; is it too late to repel the attack?

    Turn to 186.
    @@ -1705,8 +1728,8 @@ Initial Revision. Gary Chalk - - + + Bandit Warrior1526 If you win the combat, turn to 2. @@ -1786,8 +1809,8 @@ Initial Revision. Gary Chalk A procession of red-cloaked priestsenter the temple - - + + Turn to 215.
    @@ -1812,8 +1835,8 @@ Initial Revision. Gary Chalk - - + + If you possess the Kai Discipline of Healing, turn to 19. If you do not have this skill, turn to 339. @@ -1870,8 +1893,8 @@ Initial Revision. Gary Chalk - - + + If you wish to follow him, turn to 59. If you wish to continue towards the watchtower, turn to 310. @@ -1962,8 +1985,8 @@ Initial Revision. Gary Chalk - - + +

    A tall warrior in bright scarlet armour suddenly breaks clear of the shield-wall and runs at you. His sword is raised to stab.

    Bandit Warrior1625 @@ -2096,8 +2119,8 @@ Initial Revision. Gary Chalk A mantlet is being pushed across the battleground towards the barricade - - + +

    Suddenly a robed figure darts from behind the mantlet and levels a black staff at the barricade. He is cut down by an arrow, but not before he has let loose from his staff a guttering ball of flame. It cartwheels across the plain and explodes with a tremendous roar, hurling the bodies of defenders and shattered barricade high into the air. Through the cloud of dust and debris, you can see a line of enemy cavalry charging across the plain. They wear tall plumed helmets of polished steel and breastplates of deepest crimson. In the wake of the fireball they pour through the remains of the barricade and attackthey give no quarter. A horseman spurs his horse towards you, his lance levelled at your chest.

    If you wish to stand and fight the horseman, turn to 333. @@ -2199,13 +2222,13 @@ Initial Revision. 132 -

    Your men tether their horses and follow you into the tavern. An old woman stands behind the bar, her face taut and lined as if in pain. She wears mens clothesa shirt and checkered trousers. The tavern is empty, but the tables are covered with ale mugs, many half full of beer.

    +

    Your men tether their horses and follow you into the tavern. An old woman stands behind the bar, her face taut and lined as if in pain. She wears mens clothesa shirt and chequered trousers. The tavern is empty, but the tables are covered with ale mugs, many half full of beer.

    Gary Chalk - - + + If you feel uneasy about the tavern, turn to 67. If you wish to question the old woman, turn to 287. @@ -2247,7 +2270,7 @@ Initial Revision.

    The bleak, treeless Wildlands offer no cover in which you can hide from the bandit hordes. They outnumber your men by four to one, and the life and death of your entire company now depends on your decision.

    If you wish to counterattack the bandits in the hope that your bold action will scare them off, turn to 284. - If you wish to split your company, detaching a group of ten rangers to follow you whilst sending the remainder off towards the west in the hope of luring the bulk of the bandit horde away to the Durncrag mountains, turn to 211. + If you wish to split your company, detaching a group of ten rangers to follow you whilst sending the remainder off towards the west in the hope of luring the bulk of the bandit horde away to the Durncrag Mountains, turn to 211. If you wish to head south at the gallop, to try to reach the shelter of the Ruanon forest before the bandits close in, turn to 30.
    @@ -2326,7 +2349,7 @@ Initial Revision. 142 -

    Dawn arrives, rain-swept and gloom-laden. A pall of drizzle hangs over the ghost city and the gruesome discord of the walling winds of Maakengorge make you feel uneasy. You watch and wait, your Kai cloak drawn close about your shoulders to keep out the chill, damp air.

    +

    Dawn arrives, rain-swept and gloom-laden. A pall of drizzle hangs over the ghost city and the gruesome discord of the wailing winds of Maakengorge make you feel uneasy. You watch and wait, your Kai cloak drawn close about your shoulders to keep out the chill, damp air.

    It was here, during the Age of the Black Moon, that King Ulnar of Sommerlund killed the mightiest of the DarklordsLord Vashna. In mortal combat upon the very brink of the abyss, the Darklord was slain by the Sommerswerd. It is said that his death-cry when he fell will echo through the gorge until the day he rises to wreak his vengeance on Sommerlund and the House of Ulnar. Your stomach contracts at the thought that this could be that very day.

    For five hours you observe and take in every detail of the ruined city. The first line of the strange verse keeps repeating itself in your mind. When the full moon shines oer the temple deep The temple must be underground and there must be an entrance to itbut where?

    You study every crack in the broken ground and eliminate all but two possibilities: a crypt door guarded by two Vassagonian warriors and a flight of marble steps descending into the earth between two columns of fractured pillars.

    @@ -2335,8 +2358,8 @@ Initial Revision. Gary Chalk The crypt door is guarded by two Vassagonian warriors - - + + If you wish to try to enter the temple through the guarded crypt door, turn to 183. @@ -2376,8 +2399,8 @@ Initial Revision. Gary Chalk - - + +

    You eventually reach a chamber where a small wooden hut has been built against the wall. You are now desperately tired and in need of sleep.

    If you wish to rest in the hut, turn to 322. @@ -2417,8 +2440,8 @@ Initial Revision. Gary Chalk A Vassagonian herald breaks free from the battle and sounds the retreat - - + +

    Captain DVal leads his men to the barricade and directs a lethal volley of arrows into the shattered infantry. It is the last straw. They throw down their weapons and flee from the clouds of arrows raining down on them from out of the smoke-filled sky.

    A battle-cry, proud and strident pursues them across the plain: For Sommerlund, for Sommerlund!

    @@ -2556,8 +2579,8 @@ Initial Revision. Gary Chalk - - + +

    The bandits amble past barely inches from where you hide, totally oblivious to your presence. When you are sure they are no longer on the track, you jump up and frantically scratch at your itching skin. To your horror, you discover that your legs are covered with crawling insects feasting on your blood. Ripping your clothes off, you empty them from your boots and scrape them from your skin before hurrying off along the track. The blood-sucking insects have robbed you of 2 ENDURANCE points.

    Turn to 204. @@ -2579,8 +2602,8 @@ Initial Revision. 161 -

    Raising the hood of your Kai cloak, you crouch in the bottom of an empty ore wagon and wait with bated breath. Through a gap in the wood you can see a haggard procession of men shuffling towards you. An escort of bandit warriors pushes them forward, beating any who falter or slip out of line. You feet a sudden jolt as your wagon is pushed along the tunnel and glance up to see a sweat-streaked face peering down at you. Run left when I say Go, whispers the face, then disappears over the edge of the wagon.

    -

    As the wagon emerges from the tunnel, sunlight suddenly floods over you. Through the crack you can now see your destination; the wagons are being shunted on to a timber gantry where the track ends some fifty feet above a huge mound of ore. Your observations are cut short by a hissed command: Go!

    +

    Raising the hood of your Kai cloak, you crouch in the bottom of an empty ore wagon and wait with bated breath. Through a gap in the wood you can see a haggard procession of men shuffling towards you. An escort of bandit warriors pushes them forward, beating any who falter or slip out of line. You feel a sudden jolt as your wagon is pushed along the tunnel and glance up to see a sweat-streaked face peering down at you. Run left when I say Go, whispers the face, then disappears over the edge of the wagon.

    +

    As the wagon emerges from the tunnel, sunlight suddenly floods over you. Through the crack you can now see your destination; the wagons are being shunted onto a timber gantry where the track ends some fifty feet above a huge mound of ore. Your observations are cut short by a hissed command: Go!

    If you wish to leap from the wagon and run to the left, turn to 27. If you wish to jump from the wagon and run to the right, turn to 144. If you decide to ignore the command and stay where you are, turn to 294. @@ -2664,8 +2687,8 @@ Initial Revision. Gary Chalk Dull, satanic eyes follow your every move - - + + If you possess the Sommerswerd, turn to 34. If you do not possess this Special Item, turn to 85. @@ -2676,7 +2699,7 @@ Initial Revision. 169 -

    As you part the dense foliage, you suddenly topple headlong over the edge of a steep drop and fall with a crash on to a wide forest track below. Less than ten feet away kneels a bandit examining the hoof of his horse and prising out a sharp stone from the animals shoe with a long, curved dagger. The noise of your fall alerts him, and he turns with his weapon raised for attack.

    +

    As you part the dense foliage, you suddenly topple headlong over the edge of a steep drop and fall with a crash onto a wide forest track below. Less than ten feet away kneels a bandit examining the hoof of his horse and prising out a sharp stone from the animals shoe with a long, curved dagger. The noise of your fall alerts him, and he turns with his weapon raised for attack.

    Bandit Warrior1624

    If you win the combat, you notice that a group of bandits are closing in from the north. You spot them just in time to make a hasty escape.

    Turn to 123. @@ -2703,13 +2726,13 @@ Initial Revision. -

    Mile after mile, you ride across the flat and desolate landscape surrounding the Ruanon Pike. Yet in spite of the uninspiring view, your men seem in fine spirits. They sing rousing marching songs to relieve the tedium of the journey and help to allay fears of what may lie ahead. During the afternoon, storm clouds gather above the peaks of the Durncrag mountains to the west, and the roll of distant thunder warns of imminent rain.

    +

    Mile after mile, you ride across the flat and desolate landscape surrounding the Ruanon Pike. Yet in spite of the uninspiring view, your men seem in fine spirits. They sing rousing marching songs to relieve the tedium of the journey and help to allay fears of what may lie ahead. During the afternoon, storm clouds gather above the peaks of the Durncrag Mountains to the west, and the roll of distant thunder warns of imminent rain.

    Gary Chalk - - + +

    It is late afternoon when your scouts sight a coaching tavern on the highway ahead. It is a large stone building that has been fortified.

    If you wish to stop at the tavern for the night, turn to 63. @@ -2749,8 +2772,8 @@ Initial Revision. Gary Chalk - - + +

    Shoot the leader! you command, pointing towards the enemy officer. The sergeant aims and fires his bow with one swift and fluid movement. The arrow arcs through the smoke-blackened sky and pierces the officers shiny breastplate. Slowly his cruel eyes flicker and close, and he slips from his saddle with the arrow lodged deep in his heart.

    Turn to 148. @@ -2831,7 +2854,7 @@ Initial Revision. 182 -

    The wagons are drawn into a circle and you set up camp inside. A ranger is posted to patrol the perimeter. The troubadours construct a small stage on to which strides Yesu. He calls for silence before announcing the title of their play, The Brave Warriors of Sommerlund, a choice that meets with the hearty approval of your men.

    +

    The wagons are drawn into a circle and you set up camp inside. A ranger is posted to patrol the perimeter. The troubadours construct a small stage onto which strides Yesu. He calls for silence before announcing the title of their play, The Brave Warriors of Sommerlund, a choice that meets with the hearty approval of your men.

    During the performance, you notice something very odd; not only is one of the actors using a real sword, but it is a type of sword only issued to officers of the Sommlending cavalry. After the play you approach the man to question him about the sword. He looks at you nervously and makes a dash for the darkness of the perimeter wagons.

    If you wish to give chase and have either the Kai Discipline of Tracking or Hunting, turn to 332. @@ -2850,8 +2873,8 @@ Initial Revision. Gary Chalk - - + +

    Password! shout the crypt guards.

    Lohn, reply the soldiers. The door opens and they are allowed to enter.

    @@ -2872,8 +2895,8 @@ Initial Revision. Gary Chalk - - + + If you wish to fight them, turn to 202. If you wish to dive over the parapet of the bridge to avoid them, turn to 342. @@ -2901,7 +2924,7 @@ Initial Revision.

    The Vassagonian bandits break cover and charge, and you give the order to fire. A cloud of arrows sweeps down upon the armour-clad men, the hardened tips penetrating their scarlet plate. The first wave of assailants tumbles and falls; the second wave falters. Another volley forces them back, and they retreat to the ruins to reorganize themselves.

    -

    Here and there, groups of bandit warriors have survived the hail of death and reached the barricade. Most are slain as they try to enter, but a small and determined section of their boldest fighters have broken through close to where you stand. Suddenly, a thick-bodied warrior with oily, black hair tied in a knot at the back of his scarred head leaps on to the wagon and attacks you.

    +

    Here and there, groups of bandit warriors have survived the hail of death and reached the barricade. Most are slain as they try to enter, but a small and determined section of their boldest fighters have broken through close to where you stand. Suddenly, a thick-bodied warrior with oily, black hair tied in a knot at the back of his scarred head leaps onto the wagon and attacks you.

    Vassagonian Warrior1825 You can evade combat at any time by jumping from the wagon. Turn to 66. If you win the fight, turn to 243. @@ -2969,14 +2992,14 @@ Initial Revision. 193 -

    The snarling Warhounds bound towards the barricade, their gaping eyes glowing crimson in the light of battle. Leaping from the bodies of the dead and dying, they launch themselves at the Sommlending defenders. All around you, soldiers are being torn from the line, bowled over by the leaping Warhounds. You back away as a howling dog crashes through the wall of sacks and barrels, but before it has risen you, move swiftly forward and despatch it with one blow to the head. Another Warhound claws your back and pitches you forward into the collapsed barricade, but before you can free yourself, yet two more dogs have sunk their fangs into your leg.

    +

    The snarling Warhounds bound towards the barricade, their gaping eyes glowing crimson in the light of battle. Leaping from the bodies of the dead and dying, they launch themselves at the Sommlending defenders. All around you, soldiers are being torn from the line, bowled over by the leaping Warhounds. You back away as a howling dog crashes through the wall of sacks and barrels, but before it has risen you move swiftly forward and despatch it with one blow to the head. Another Warhound claws your back and pitches you forward into the collapsed barricade, but before you can free yourself, yet two more dogs have sunk their fangs into your leg.

    Gary Chalk The snarling Warhounds bound towards the barricade - - + + Vassagonian Warhounds1730 @@ -3005,8 +3028,8 @@ Initial Revision. Gary Chalk - - + +

    You signal to your men to stable their horses, and you follow the innkeeper into his tavern. The bar looks more like an armoury than a drinking hall. Quivers of arrows stand beside each of the iron-studded window shutters, and racks of spears line the far wall. The place is deserted except for three young men who all bear a strong resemblance to the tavern-keeper. One of them has his head swathed in bandages.

    You ask the tavern-keeper how much he will charge for your men to billet here tonight and are quite surprised to hear his reply. Nothing, he says, moving tables aside so that your rangers can sleep upon the tavern floor. Your presence here tonight will be worth more than gold to us. Weve been attacked by bandits every night since the last full moon.

    @@ -3022,7 +3045,7 @@ Initial Revision. 196 -

    A bolt of lightning gashes the stormy sky, illuminating the figures of the bandits as they creep into the stables. Crouching on the balcony, you signal to your men to prepare themselves. Dropping on to the stable roof, you discover to your dismay that the clay tiles are wafer-thin and splinter beneath your weight; you crash straight through the flimsy roof into the hay below. Luckily you are unharmed by the fall and quickly regain your feet, but a bandit stands barely inches from your face, his sword raised to strike.

    +

    A bolt of lightning gashes the stormy sky, illuminating the figures of the bandits as they creep into the stables. Crouching on the balcony, you signal to your men to prepare themselves. Dropping onto the stable roof, you discover to your dismay that the clay tiles are wafer-thin and splinter beneath your weight; you crash straight through the flimsy roof into the hay below. Luckily you are unharmed by the fall and quickly regain your feet, but a bandit stands barely inches from your face, his sword raised to strike.

    Bandit Warrior1623

    You cannot evade combat.

    If you win, turn to 217. @@ -3072,8 +3095,8 @@ Initial Revision. Gary Chalk - - + +

    The sudden crack of a twig makes you freeze. You glance behind to see three bandits creeping through the trees towards you. The wide steel tips of their spears glint. They seem to be coated with a clear, sticky fluid.

    If you possess the Kai Discipline of Hunting or if you have ever visited Gorn Cove, turn to 45. @@ -3086,7 +3109,7 @@ Initial Revision. 201 -

    The fungi are soft and dry, and they taste dreadful! You retch and choke as the dry, powdery fungi absorbs all the saliva in your mouth. You are hit by waves of nausea that make you panic, and desperately you claw at your tongue trying to scrape the fungi from your mouth.

    +

    The fungi are soft and dry, and they taste dreadful! You retch and choke as the dry, powdery fungi absorb all the saliva in your mouth. You are hit by waves of nausea that make you panic, and desperately you claw at your tongue trying to scrape the fungi from your mouth.

    Turn to 65.
    @@ -3178,14 +3201,14 @@ Initial Revision. 209 -

    The lance has tom through your cloak and pitched you on to your back. You scramble to your feet in time to see the horseman discard his splintered lance and draw a curved broadsword. A wicked smile spreads across his grim features, exposing a jagged line of blackened teeth. He spits out his battle-cry and spurs his horse towards you once more.

    +

    The lance has tom through your cloak and pitched you onto your back. You scramble to your feet in time to see the horseman discard his splintered lance and draw a curved broadsword. A wicked smile spreads across his grim features, exposing a jagged line of blackened teeth. He spits out his battle-cry and spurs his horse towards you once more.

    Gary Chalk He spits out his battle-cry and spurs his horse towards you once more - - + + If you have reached the Kai rank of Aspirant or higher, turn to 111. If you have yet to reach this level of Kai training, turn to 43. @@ -3208,7 +3231,7 @@ Initial Revision. -

    Your tactics have worked. The bandits ignore your small group of horsemen and pursue the others towards the west. Once they reach the wooded foothills of the Durncrag mountains, your rangers will have no difficulty evading the enemy among the densely packed firs.

    +

    Your tactics have worked. The bandits ignore your small group of horsemen and pursue the others towards the west. Once they reach the wooded foothills of the Durncrag Mountains, your rangers will have no difficulty evading the enemy among the densely packed firs.

    When the bandits have disappeared from view, you call a halt and allow your men to rest. In spite of the number of men you have lost, they are still eager to continue the mission.

    Pick a number from the Random Number Table.

    If the number you have picked is 04, turn to 51. @@ -3267,8 +3290,8 @@ Initial Revision. Gary Chalk - - + + If you wish to draw your weapon and attack Barraka, turn to 296. @@ -3310,7 +3333,7 @@ Initial Revision. -

    It takes half an hour for you to recover from your ordeal and to take in your new surroundings. You are standing at the edge of a huge slag-heap, which rises out of the dark waters of the underground river. Less than twenty feet from the summit, a dim light illuminates a long stone shute. You decide to take a closer look. You soon discover that the climb is long, slow and arduous, and only after an hour of strenuous effort do you finally find yourself at the top in a small service tunnel. The tunnel is deserted except for a mine wagon parked near to the tunnel entrance.

    +

    It takes half an hour for you to recover from your ordeal and to take in your new surroundings. You are standing at the edge of a huge slag-heap, which rises out of the dark waters of the underground river. Less than twenty feet from the summit, a dim light illuminates a long stone chute. You decide to take a closer look. You soon discover that the climb is long, slow and arduous, and only after an hour of strenuous effort do you finally find yourself at the top in a small service tunnel. The tunnel is deserted except for a mine wagon parked near to the tunnel entrance.

    If you wish to examine the wagon, turn to 167. If you wish to ignore the wagon, begin to climb the steep tunnel by turning to 185.
    @@ -3362,15 +3385,15 @@ Initial Revision. 223 -

    Pushing open the trapdoor, you climb out on to the watchtower roof. You are greeted by a shocking sight. The bodies of Sommlending soldiers lie scattered over the floor; their armour is rent and torn and they have all suffered terrible wounds. Over the carnage hovers a monstrous bird. Its wings beat the smoke-filled air, its razor-sharp talons slashing and mutilating everything they touch. Astride the creature sits a warrior wreathed in iron and steel, the scimitar in his hand stained with Sommlending blood. He swings one leg from his gem-encrusted saddle, pauses, and then leaps down to the watchtower roof. A voice echoes in your head as the warrior closes in.

    +

    Pushing open the trapdoor, you climb out onto the watchtower roof. You are greeted by a shocking sight. The bodies of Sommlending soldiers lie scattered over the floor; their armour is rent and torn and they have all suffered terrible wounds. Over the carnage hovers a monstrous bird. Its wings beat the smoke-filled air, its razor-sharp talons slashing and mutilating everything they touch. Astride the creature sits a warrior wreathed in iron and steel, the scimitar in his hand stained with Sommlending blood. He swings one leg from his gem-encrusted saddle, pauses, and then leaps down to the watchtower roof. A voice echoes in your head as the warrior closes in.

    Say your prayers, Sommlending, for your life is soon to end!

    Gary Chalk Astride the creature sits a warrior wreathed in iron and steel - - + + If you wish to fight the warrior, turn to 77. If you wish to evade combat, turn to 128. @@ -3488,8 +3511,8 @@ Initial Revision. Gary Chalk - - + + If you wish to investigate the boathouse, turn to 68. If you wish to continue downstream and look for some other way to cross the river, turn to 130. @@ -3689,8 +3712,8 @@ Initial Revision. Gary Chalk You have spotted the leader of the bandit cavalry - - + +

    You notch an arrow and draw back the bowstring. The straining cord bites into your fingers as you take aim.

    Pick a number from the Random Number Table.

    @@ -3731,8 +3754,8 @@ Initial Revision. Gary Chalk - - + + If you wish to investigate the boathouse, turn to 68. If you wish to continue downstream and look for some other way of crossing the river, turn to 130. @@ -3790,8 +3813,8 @@ Initial Revision. Gary Chalk - - + + If you wish to examine the chest, turn to 302. If you wish to ignore it and investigate the door, turn to 131. @@ -3810,8 +3833,8 @@ Initial Revision. Gary Chalk The bandits are wandering idly up the track towards you - - + + If you possess an Onyx Medallion, turn to 305. If you have the Kai Discipline of Camouflage and you have reached the Kai Rank of Guardian or higher, turn to 49. @@ -3900,8 +3923,8 @@ Initial Revision. Gary Chalk - - + +

    The tavern-keepers sons each take it in turn to sit watch at the arrow slits, so that you and your men can get some sleep.

    Turn to 324. @@ -3912,7 +3935,7 @@ Initial Revision. 267 -

    A terrible pain racks your chest as you are thrown backwards by the force of the crossbow bolt. You claw at the unyielding shaft, catching a glimpse of the face of an enemy guard as he raises his sword to deliver the coup de grce.

    +

    A terrible pain racks your chest as you are thrown backwards by the force of the crossbow bolt. You claw at the unyielding shaft, catching a glimpse of the face of an enemy guard as he raises his sword to deliver the coup de grce.

    Your life and your mission end here.
    @@ -3929,7 +3952,7 @@ Initial Revision.
  • Broadsword
  • Iron Key
  • Brass Key
  • -
  • Enough for 2 Meals
  • +
  • Enough food for 2 Meals
  • Potion of Red Liquid
  • You recognize the liquid to be Laumspur, a potion of healing. If swallowed after combat, it will restore 4 ENDURANCE points. You may take any of the above items but be sure to mark them on your Action Chart.

    @@ -4008,8 +4031,8 @@ Initial Revision. Gary Chalk You see a group of wagons on the highway ahead - - + + If you wish to stop to question these travelling minstrels, turn to 37. If you wish to ignore them and let them pass, turn to 126. @@ -4097,7 +4120,7 @@ Initial Revision. 280 -

    You roll the body over on to its side and make a quick search. You discover:

    +

    You roll the body over onto its side and make a quick search. You discover:

    • 3 Gold Crowns
    • @@ -4138,8 +4161,8 @@ Initial Revision. Gary Chalk - - + + Turn to 350. @@ -4205,7 +4228,7 @@ Initial Revision. 289 -

      You follow Captain DVal as he hurries down the broad watchtower steps and out to the barricade. A rolling sound like distant thunder fills the air. Cavalry are pouring on to the plain from all sides, grouping up into battalions in preparation for the advance. Columns of foot soldiers in bright scarlet armour march through their ranks, herding a frightened wall of people before them.

      +

      You follow Captain DVal as he hurries down the broad watchtower steps and out to the barricade. A rolling sound like distant thunder fills the air. Cavalry are pouring onto the plain from all sides, grouping up into battalions in preparation for the advance. Columns of foot soldiers in bright scarlet armour march through their ranks, herding a frightened wall of people before them.

      Theyre Ruanese! cries DVal, his hand shielding the light from his eyes. That cur Barraka; hes using them as a shield!

      All around you, the captains men have drawn their bowstrings, awaiting his signal to fire. But it is an order he dare not give. Suddenly a hidden catapult hurls a massive black rock through the air, straight towards the barricade. You stare in horror as it bursts into flame and disintegrates, showering a rain of blazing oil on everyone beneath. The soldiers cannot evade the deluge, and many are badly burnt before the flames are smothered. A battle-cry resounds from the enemy ranks: the signal to attack. The Ruanese are pushed aside and trampled by the onrush of scarlet warriors who now race towards the barricade.

      @@ -4213,8 +4236,8 @@ Initial Revision. Gary Chalk You stare in horror as a deluge of blazing oil rains down - - + +

      The blazing oil has scattered DVals men, and the barricade is poorly defended. You hear DVal shout your name. His cloak and tunic are ablaze, and he is screaming for your help.

      If you have reached the Kai rank of Warmarn (you possess 8 Kai Disciplines), turn to 255. @@ -4233,8 +4256,8 @@ Initial Revision. Gary Chalk - - + + If you wish to signal your men to attack the robed strangers, turn to 44. If you wish to try to capture them alive, turn to 102. @@ -4333,14 +4356,14 @@ Initial Revision. 299 -

      Quickly you pull you men into line, shoulder to shoulder across the entrance to the mine. Their shields form a wall of wood and steel to deflect the arrows now falling from the sky. As they flood out from the trees, the bandit warriors discard their bows in favour of long, curved swords. Many of them stumble and fall, but their leader beats them forward with the flat of his battle-axe. He is an ugly brute dressed in a heavy brass hauberk. As the first of the enemy smash into the shield-wall, he screams a deafening war-cry. A numbing thunder of blows rain down as the bandits hew and slice into your line. The fight is bitter but the wall holds firm, as your men bravely defend themselves.

      +

      Quickly you pull you men into line, shoulder to shoulder across the entrance to the mine. Their shields form a wall of wood and steel to deflect the arrows now falling from the sky. As they flood out from the trees, the bandit warriors discard their bows in favour of long, curved swords. Many of them stumble and fall, but their leader beats them forward with the flat of his battle-axe. He is an ugly brute dressed in a heavy brass hauberk. As the first of the enemy smash into the shield-wall, he screams a deafening war-cry. A numbing thunder of blows rains down as the bandits hew and slice into your line. The fight is bitter but the wall holds firm, as your men bravely defend themselves.

      The first wave of bandits stagger back clutching their wounds, a dozen left dead at your feet. None of your men have fallen. However, you barely have time to wipe your blood-spattered brow before their leader bounds towards you, his battle-axe sweeping the air. He batters his way through the shield-wall and attacks you. You cannot evade him and must fight him to the death.

      Gary Chalk - - + + Bandit Leader1929 If you win the fight, turn to 121. @@ -4356,8 +4379,8 @@ Initial Revision. Gary Chalk - - + +

      He reaches you, breathless from his run, and draws an arrow from his quiver. The Warhounds, tired of their victim, are in search of fresh sport and are turning their attentions on you. DVal aims and fires, drawing another arrow as soon as his bow is empty. Warhounds tumble and crash to the ground around you, felled by DVals deadly shafts. The captain grabs you by the arm and swings you over his shoulder in one swift movement, before carrying you back to the barricade. Others run forward to help him, but the bandit archers are now in range and the men are forced back by a hail of arrows. The red shafts whistle past on all sides. Finally you reach the barricade; a wagon is pulled aside and you are carried through the open gap. Captain DVal is close to exhaustion; he staggers and his men rush to catch him before he drops you to the ground.

      Turn to 341. @@ -4371,7 +4394,7 @@ Initial Revision.

      The street continues past a stable with a large paddock. The enclosure is full of horses, all of which are saddled.

      If you possess the Kai Discipline of Animal Kinship, turn to 106. - If you do not posses this skill, turn to 236. + If you do not possess this skill, turn to 236.
      @@ -4451,8 +4474,8 @@ Initial Revision. Gary Chalk A loud hissing fills your ears,like steam escaping from a geyser - - + + Elix1730 If you win the combat, turn to 127. @@ -4466,7 +4489,7 @@ Initial Revision.

      You follow the tunnel for three hours before arriving at a great hall where several tunnels, all at different depths, meet up. A series of wide stone ramps connect each tunnel to those immediately above and below. Four levels below you, teams of men are pushing wagonloads of ore. Others, dressed in red armour, stand guard over the wagon-pushers and urge them on with whips and curses.

      -

      The tunnel in which you now stand is on the highest level. You realize that the only way you can proceed is by descending the ramp to a tunnel on a lower level. To your dismay, you notice that each of the ramps are guarded by armed men. Inching forward, you peer over the edge of the ramp; two guards are sitting near the tunnel entrance below. They are laughing and giggling and pointing at an empty wine flagon that lies at their feet. After watching them for several minutes, you decide they are probably too drunk to notice you. You decide to make a dash for the tunnel.

      +

      The tunnel in which you now stand is on the highest level. You realize that the only way you can proceed is by descending the ramp to a tunnel on a lower level. To your dismay, you notice that each of the ramps is guarded by armed men. Inching forward, you peer over the edge of the ramp; two guards are sitting near the tunnel entrance below. They are laughing and giggling and pointing at an empty wine flagon that lies at their feet. After watching them for several minutes, you decide they are probably too drunk to notice you. You decide to make a dash for the tunnel.

      Pick a number from the Random Number Table. If you possess the Kai Discipline of Camouflage, add 4 to the number you have picked.

      @@ -4529,8 +4552,8 @@ Initial Revision. Gary Chalk - - + + If you wish to enter the hut, turn to 53. If you do not wish to enter the hut, continue your mission by turning to 258. @@ -4578,8 +4601,8 @@ Initial Revision. Gary Chalk He has lost everythinghis castle, his land, his town and his family... - - + +

      The pathetic man raises his tear-stained face, and with feeble voice mutters a curious rhyme, over and over again.

      @@ -4649,8 +4672,8 @@ Initial Revision. Gary Chalk - - + +

      Shoot the leader! you command, pointing towards the enemy officer. The sergeant aims and fires his bow with one swift and fluid movement. The arrow arcs through the battle-smoke and pierces the officers shiny breastplate. Slowly his cruel eyes flicker and close as he slips from the saddle, the shaft lodged deep in his heart.

      Turn to 148. @@ -4665,7 +4688,7 @@ Initial Revision.

      You are hungry and must eat a Meal before you sleep or lose 3 ENDURANCE points. You have been asleep for only two hours when you are awoken by the sound of a tolling bell.

      Bandits! screams the tavern-keeper. Theyve got into the stables!

      -

      You must act quickly or the bandits will steal your horses. The tavern-keeper tells you that there are two ways to the stables from here: you can either leave through the front door and run around to the side of the tavern, or climb the stairs to the first-floor window and jump down on to the stable roof.

      +

      You must act quickly or the bandits will steal your horses. The tavern-keeper tells you that there are two ways to the stables from here: you can either leave through the front door and run around to the side of the tavern, or climb the stairs to the first-floor window and jump down onto the stable roof.

      If you wish to use the front door, turn to 114. If you wish to jump from the first-floor window, turn to 196. @@ -4715,8 +4738,8 @@ Initial Revision. Gary Chalk - - + + Turn to 120. @@ -4797,8 +4820,8 @@ Initial Revision. Gary Chalk - - + + If you possess the Kai Discipline of Camouflage, turn to 35. If you have the Kai Discipline of Mind Over Matter, turn to 317. @@ -4883,8 +4906,8 @@ Initial Revision. Gary Chalk The rangers are dragged down into the bubbling depths - - + +

      Pick a number from the Random Number Table. If your current ENDURANCE point total is 20 or more, add 3 to the number that you have picked. If your current ENDURANCE point total is 12 or less, deduct 2 from the number you have picked.

      If your total is now -26, turn to 194. @@ -4936,7 +4959,7 @@ Initial Revision. -

      Less than fifty yards along the tunnel wall you notice a lever. Your Kai instincts make you naturally suspicious of this unusual feature, and you scour the floor looking for evidence of a trap. You find nothing, but a glance at the the roof reveals the underside of a wide portcullis hidden between two beams.

      +

      Less than fifty yards along the tunnel wall you notice a lever. Your Kai instincts make you naturally suspicious of this unusual feature, and you scour the floor looking for evidence of a trap. You find nothing, but a glance at the roof reveals the underside of a wide portcullis hidden between two beams.

      You pull the lever and the portcullis falls, sealing off the tunnel behind you. To make sure you will not be followed, you smash the lever with a wedge of stone before continuing along the tunnel.

      Turn to 185.
      @@ -4946,7 +4969,7 @@ Initial Revision. 349 -

      Judging by the smoothness of the stone floor and the condition of the ore wagons, you deduce that this gallery must service a major section of the mines. A fresh breeze can be felt blowing out of west tunnel, and you sense that you must be near the surface.

      +

      Judging by the smoothness of the stone floor and the condition of the ore wagons, you deduce that this gallery must service a major section of the mines. A fresh breeze can be felt blowing out of the west tunnel, and you sense that you must be near the surface.

      Ruanon lies due west, the same direction as the ore wagon tunnel. You take a deep breath and emerge from the shadows, cross the gallery, and quietly enter the archway beyond.

      Turn to 55.
      @@ -4965,8 +4988,8 @@ Initial Revision. Gary Chalk Barrakas men flee from King Ulnar and the army of Sommerlund - - + + @@ -5166,8 +5189,8 @@ Initial Revision. 0 2 5 - + 5 6 2 @@ -5502,25 +5525,27 @@ Initial Revision.

      (The Story So Far) Replaced heavily-guarded with heavily guarded.

      -

      (The Game Rules) Removed that you will find in the front of this book, For further adventuring you can copy out the chart yourself or get it photocopied. Replaced both occurrences of ie, with i.e..

      +

      (The Game Rules) Removed that you will find in the front of this book, For further adventuring you can copy out the chart yourself or get it photocopied. Replaced both occurrences of ie, with i.e.. Replaced on to with onto. Replaced fall to zero with fall to zero or below.

      (Kai Disciplines) Capitalized all occurrences of discipline(s). Set the Weapons list in initial capital letters instead of all capitals.

      (Equipment) Removed (see front of this book). Capitalized the items in the list rather than setting them in all capitals.

      (Rules for Combat) Removed on the inside back cover of the book. Replaced on the page after the Random Number Table with in the back of this book.

      (Levels of Kai Training) Replaced LONE WOLF with Lone Wolf.

      (Kai Wisdom) Removed at the front of the book. Replaced LONE WOLF with Lone Wolf.

      -

      (1) Replaced pass of Moytura with Pass of Moytura, flat treeless with flat, treeless, rest neither with rest, neither and burden nor with burden, nor.

      +

      (1) Replaced pass of Moytura with Pass of Moytura, flat treeless with flat, treeless, rest neither with rest, neither and burden nor with burden, nor. Replaced Durncrag mountains with Durncrag Mountains.

      (2) Replaced Maaken mines, and with Maaken mines and.

      -

      (5) Replaced Captains with captains and Captain with captain.

      +

      (5) Replaced Captains with captains and Captain with captain. Replaced on to with onto.

      (7) Replaced saddle and with saddle, and.

      +

      (8) Replaced brings with bring.

      (11) Replaced rockface with rock-face and saddle and with saddle, and.

      (12) Replaced mission for with mission, for.

      (13) Replaced end and with end, and.

      (18) Replaced tracks and with tracks, and.

      (20) Replaced You reach the barricade and a wagon is pulled aside and you are carried in through the gap. with You reach the barricade, a wagon is pulled aside, and you are carried in through the gap. and Captain with captain.

      (21) Moved the Tracking choice into the first position.

      +

      (25) Replaced Durncrag mountains with Durncrag Mountains.

      (26) Replaced feet away, and with feet away and.

      (27) Added a period to the end of the first paragraph.

      -

      (32) Replaced river, is with river is.

      +

      (32) Replaced river, is with river is. Replaced now your brave company with now that your brave company.

      (33) Replaced ahead, and with ahead and.

      (34) Changed the choice which led to Section 270 to point to Section 183. Section 270 is further back in the story than Section 34.

      (37) Replaced force, that with force that, Eshnar but with Eshnar, but, and dancing. with dancing..

      @@ -5538,15 +5563,16 @@ Initial Revision.

      (66) Replaced counter-charge with countercharge and mid-air and with mid-air, and.

      (67) Replaced razor sharp with razor-sharp.

      (69) Replaced away and with away, and.

      -

      (70) Replaced the middle choice If you wish to dive into the tall crops and hide, with If you do not have this Special Item or this Discipline and Kai Rank, dive into the tall crops and hide by turning to 159. and moved it to the bottom. Also changed duties and with duties, and and tracks and tracks, and.

      -

      (72) Replaced enemy, which with enemy which and you, and with you and.

      +

      (70) Replaced the middle choice If you wish to dive into the tall crops and hide, with If you do not have this Special Item or this Discipline and Kai Rank, dive into the tall crops and hide by turning to 159. and moved it to the bottom. Also replaced duties and with duties, and and tracks and with tracks, and.

      +

      (71) Replaced spreadeagled with spread-eagled.

      +

      (72) Replaced enemy, which with enemy which and you, and with you and. Replaced Durncrag mountains with Durncrag Mountains.

      (74) Replaced incident and with incident, and and burnt out with burnt-out.

      (76) Replaced him, than with him than.

      (78) Replaced neckchains with neck-chains.

      (79) Replaced excavation and with excavation, and.

      (84) Replaced interior you with interior, you and robe and with robe, and.

      (85) Replaced weapon but with weapon, but and hard unyielding with hard, unyielding.

      -

      (86) Replaced Ruanon, and with Ruanon and.

      +

      (86) Replaced Ruanon, and with Ruanon and. Replaced on to with onto.

      (87) Moved the Sixth Sense or Tracking choice into the first position.

      (89) Replaced ground and with ground, and.

      (91) Replaced horseback and with horseback, and, Torches with torches, and Torch with torch. The torches mentioned are not available to keep for later.

      @@ -5569,9 +5595,9 @@ Initial Revision.

      (128) Replaced trapdoor but with trapdoor, but.

      (129) Split the two sentences of the last paragraph into separate paragraphs for the sake of automatic formatting.

      (130) Replaced fast flowing with fast-flowing.

      -

      (132) Replaced empty but with empty, but.

      +

      (132) Replaced empty but with empty, but. Replaced checkered with chequered.

      (133) Moved the choice regarding losing ENDURANCE points into the first position.

      -

      (135) Replaced one and with one, and and counter-attack with counterattack.

      +

      (135) Replaced one and with one, and and counter-attack with counterattack. Replaced Durncrag mountains with Durncrag Mountains.

      (136) Replaced action; for with action, for.

      (137) Replaced foe but with foe, but, Captains with captains, and both occurrences of Captain when not part of Captain DVals name with captain.

      (139) Replaced action; for with action, for.

      @@ -5582,35 +5608,40 @@ Initial Revision.

      (154) Replaced battle, the with battle; the.

      (157) Replaced awake totally with awake, totally.

      (158) Replaced by with before in the last sentence for syntax clarity and consistency with section 94. Made the last sentence of the last paragraph its own paragraph for the sake of automatic formatting.

      +

      (161) Replaced feet a sudden jolt with feel a sudden jolt. Replaced on to with onto.

      (163) Replaced Vassagonian, but with Vassagonian but.

      (166) Replaced here, and with here and and hard pressed with hard-pressed.

      (167) Made the last paragraph its own sentence for the sake of automatic formatting.

      (168) Replaced Dull satanic with Dull, satanic and move and with move, and

      -

      (169) Replaced him and with him, and and long curved with long, curved.

      -

      (171) Replaced mile you with mile, you and journey, and with journey and.

      +

      (169) Replaced him and with him, and and long curved with long, curved. Replaced on to with onto.

      +

      (171) Replaced mile you with mile, you and journey, and with journey and. Replaced Durncrag mountains with Durncrag Mountains.

      (172) Replaced beyond and with beyond, and.

      (175) Replaced ambush and with ambush, and and razor sharp with razor-sharp.

      (177) Replaced guards who with guards, who and men who with men, who.

      (180) Replaced rockface with rock-face, cavern and with cavern, and, and darkness you with darkness, you.

      +

      (182) Replaced on to with onto.

      (184) Replaced hit but with hit, but and fight; a with fighta.

      -

      (186) Replaced back and with back, and, oily black with oily, black and head, leaps with head leaps.

      +

      (186) Replaced back and with back, and, oily black with oily, black and head, leaps with head leaps. Replaced on to with onto.

      (189) Replaced the ranger with a ranger in the second sentence. At this point, there are still several rangers left in the company. Also replaced air and with air, and.

      (192) Replaced serated with serrated and chest and with chest, and.

      (193) Added or if you have won in the first two rounds, to the choice. Also replaced risen you with risen, you.

      (195) Replaced back and with back, and, horses and with horses, and, shutters and with shutters, and and tonight, and with tonight and.

      +

      (196) Replaced on to with onto.

      (197) Replaced gasp and with gasp, and.

      (200) Replaced woodsmoke with wood smoke and tower a tattered with tower, a tattered.

      -

      (201) Replaced dry and with dry, and.

      +

      (201) Replaced dry and with dry, and. Replaced fungi absorbs with fungi absorb.

      (203) Replaced armour and to armour, and.

      (205) Replaced inwards and with inwards, and.

      (206) Replaced returned and with returned, and.

      (207) Replaced wall, and with wall and.

      (208) Replaced rockface with rock-face, dead-end with dead end, tunnel; a with tunnela and excavated and with excavated, and.

      -

      (209) Replaced battle cry with battle-cry in the illustration caption.

      +

      (209) Replaced battle cry with battle-cry in the illustration caption. Replaced on to with onto.

      +

      (211) Replaced Durncrag mountains with Durncrag Mountains.

      (212) Replaced well for with well, for.

      (214) Replaced lights, make with lights make.

      -

      (219) Replaced effort, do with effort do.

      +

      (219) Replaced effort, do with effort do. Replaced shute with chute.

      (221) Replaced here and with here, and and stairs, by with stairs by.

      +

      (223) Replaced on to with onto.

      (224) Moved the Tracking or Sixth Sense choice into the first position.

      (225) Replaced burst but with burst, but, sweat and with sweat, and, small pink with small pink and leg and with leg, and.

      (226) Replaced tree-trunks with tree trunks.

      @@ -5646,25 +5677,26 @@ Initial Revision.

      (277) Replaced pounce and with pounce, and.

      (278) Replaced trees but with trees, but.

      (279) Replaced arrow-slit with arrow slit.

      -

      (280) Replaced bridge but with bridge, but and who it is and with who it is, and.

      +

      (280) Replaced bridge but with bridge, but and who it is and with who it is, and. Replaced on to with onto.

      (281) Replaced re-light with relight.

      (282) Replaced stiff but with stiff, but, gives and with gives, and and terror into with terror, into.

      (283) Replaced face and with face, and and fire and with fire, and.

      (285) Replaced bolts and with bolts, and and bolts and with bolts, and..

      -

      (289) Replaced deluge and with deluge, and, Captains with captains, help the Captain with help the captain, and ablaze and with ablaze, and. Moved the Warmarn choice into the first position.

      +

      (289) Replaced deluge and with deluge, and, Captains with captains, help the Captain with help the captain, and ablaze and with ablaze, and. Moved the Warmarn choice into the first position. Replaced on to with onto.

      (292) Replaced blade and the semi-circles with blade, and the semicircles.

      (294) Replaced gantry and with gantry, and.

      (296) Took out the second choice, which read If you have a Flask of Holy Water, turn to 283. and replaced the bottom choice If you do not possess either, with If you do not possess this Special Item,. With this choice removed, Section 274 is no longer redundant.

      (298) Replaced blows, fade with blows fade and mind, and with mind and.

      -

      (299) Replaced fall but with fall, but.

      +

      (299) Replaced fall but with fall, but. Replaced rain with rains.

      (300) Replaced screams and with screams, and and Captain with captain.

      +

      (301) Replaced posses with possess.

      (303) Replaced ladder and with ladder, and.

      (304) Replaced air and with air, and.

      (305) Replaced slovenlinesss with slovenliness.

      (306) Replaced voice and with voice, and.

      (307) Replaced pace and with pace, and and Ruanon but with Ruanon, but.

      (308) Replaced ground, its with ground; its and combat and with combat, and.

      -

      (309) Replaced minutes you with minutes, you.

      +

      (309) Replaced minutes you with minutes, you. Replaced each of the ramps are guarded with each of the ramps is guarded.

      (310) Replaced spear-haft with spear haft and thrust, and with thrust and.

      (312) Replaced horses and with horses, and.

      (313) Replaced leg, and with leg and.

      @@ -5673,7 +5705,7 @@ Initial Revision.

      (318) Replaced war-lord with warlord and dead and with dead, and.

      (322) Replaced Torch you with Torch, you.

      (323) Replaced arrow and with arrow, and and bandit-leader with Bandit Leader.

      -

      (324) Replaced both occurrences of first floor with first-floor.

      +

      (324) Replaced both occurrences of first floor with first-floor. Replaced on to with onto.

      (325) Replaced will and with will, and.

      (326) Replaced south you with south, you.

      (327) Replaced both occurrences of Captain with captain.

      @@ -5684,6 +5716,7 @@ Initial Revision.

      (342) Replaced teeth you with teeth, you, hard unyielding with hard, unyielding, floor you with floor, you, and discard it or with discard it, or. Made the last sentence its own paragraph for the sake of automatic formatting.

      (346) Replaced left hand with left-hand.

      (347) Replaced escape but with escape, but, trapdoor, desperately with trapdoor desperately and back; but with back, but..

      +

      (348) Replaced the the with the.

      (350) Replaced Maakengorge; for with Maakengorge, for.

      (Combat Rules Summary) Replaced cross reference with cross-reference.

      @@ -5741,6 +5774,8 @@ Initial Revision.

      Only the first occurrence of each secondary illustration is cited.