X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=xml%2F04tcod.xml;h=3ad8888fa9f9a1410bed7ec673c12b76259132b5;hp=9318225faccdc5f092c218d5f64ef788da69bdb6;hb=53d5f97cd1474231d3f343c70918a91ade6466e2;hpb=adadc9eb344b84ccecc8319d11234847e0efc092
diff --git a/xml/04tcod.xml b/xml/04tcod.xml
index 9318225..3ad8888 100755
--- a/xml/04tcod.xml
+++ b/xml/04tcod.xml
@@ -15,6 +15,24 @@
$Id$
$Log$
+Revision 1.11 2007/05/12 18:00:47 jonathan.blake
+minor errata list issue
+
+Revision 1.10 2007/05/11 23:28:05 jonathan.blake
+Fixed illustration dimensions
+
+Revision 1.9 2007/05/10 23:24:50 jonathan.blake
+Final (I mean it this time) changes prior to republication
+
+Revision 1.8 2007/05/07 23:34:55 jonathan.blake
+minor illustration dimension fix
+
+Revision 1.7 2007/05/07 22:54:18 jonathan.blake
+special thanks and fixing illustration dimensions
+
+Revision 1.6 2007/04/26 17:34:28 jonathan.blake
+Last of errata from website
+
Revision 1.5 2007/04/24 00:07:49 jonathan.blake
making most of errata corrections listed on website
@@ -67,7 +85,7 @@ Initial Revision.
&inclusion.gary.chalk.bio.lw;
The King has summoned you, Lone Wolf, last of the Kai Lords, to his citadel at Holmgard. Your quest is to recover a missing shipment of gold and locate the patrol which has disappeared while investigating the suspected theft. As you and your men equip yourselves for the long ride ahead, you glimpse a crow perched on a window ledge high above. As it flies away a shiver runs down your spine
You keep a record of your adventure on the Action Chart.
-During your training as a Kai Lord you have developed fighting prowess
During your training as a Kai Lord you have developed fighting prowess
The first number that you pick from the Random Number Table in this way represents your
The second number that you pick from the Random Number Table represents your powers of
If you are wounded in combat you will lose
If you are wounded in combat you will lose
If you have successfully completed any of the previous adventures in the Lone Wolf series, you will already have your
You may choose one bonus Kai Discipline to add to your Action Chart for every Lone Wolf adventure you have successfully completed; then read the section on equipment for Book 4 carefully.
@@ -317,8 +337,8 @@ Initial Revision.Sword (Weapons)
Mace (Weapons)
You push him to the ground and smother him with your Kai cloak. The flames are soon extinguished and you draw away your cloak to see how badly he is injured. Your quick action has saved the captain
It is my turn to thank you, Lone Wolf. This time it is you who has saved me from certain death.
You help the captain to his feet and race to the barricade; the enemy have now reached the ruined perimeter of Ruanon, and they are creeping forward under cover of the broken cottage walls. Climbing up on to an overturned wagon, you order the Sommlending guards back to the barricades. But is it too late to repel the attack?
+You help the captain to his feet and race to the barricade; the enemy have now reached the ruined perimeter of Ruanon, and they are creeping forward under cover of the broken cottage walls. Climbing up onto an overturned wagon, you order the Sommlending guards back to the barricades. But is it too late to repel the attack?
You wheel your steed towards the south and spur the blood-spattered animal to the gallop. The remnants of your company are close at your heels, the victory cries of your foe resounding in their ears.
The captain grabs you by the arm and, swinging you over his shoulder in one swift motion, carries you back towards the barricade. Others run forward to help you, but the bandit archers are now in range and your men are forced back by a hail of arrows. The red shafts of the enemy whistle past on all sides. You reach the barricade, a wagon is pulled aside, and you are carried in through the gap. Captain D
Pick a number from the Random Number Table.
The hideous creature uncoils itself from your legs and sinks into the water. You are elated by your victory, but your lungs feel as if they are on fire. You claw your way upwards until you eventually reach the surface, choking and gasping for air.
-The only sign of the rowing boat and your men that remains on the surface of this dark and dreadful river is a splintered oar floating nearby. You hook your arm over this and drift with the current towards the far bank. A check of your Backpack and pockets reveals that nothing was lost during your struggle in the water, but this discovery comes as cold comfort now your brave company is no more.
+The only sign of the rowing boat and your men that remains on the surface of this dark and dreadful river is a splintered oar floating nearby. You hook your arm over this and drift with the current towards the far bank. A check of your Backpack and pockets reveals that nothing was lost during your struggle in the water, but this discovery comes as cold comfort now that your brave company is no more.
Steeling yourself against the unknown dangers that may lie ahead, you resolve to reach Ruanon and uncover the veil of mystery that surrounds it. But first you allow yourself one last look at the black river before you enter the east tunnel.
You must forgive Yesu,
says the old woman. He means you no harm.
Raider
has made him a nervous wreck.
You question the old woman, asking her where they have come from and their destination. You learn that they are a troupe of players and have journeyed many miles from their native land of Cloeasia in the east. They last played for the people of Eshnar, but it was a disappointing show. It seems that the town was as quiet as the grave; those who did come to see them were a sad and sorry crowd. They are now bound for Holmgard, and hopefully a more appreciative audience.
@@ -1092,8 +1112,8 @@ Initial Revision.Staggering to your feet, you run, half-crouched, to the shelter of a wagon. Two of your men lie dead upon the road, but the others have escaped the ambush and are galloping away from the town, hidden by the rising clouds of dust.
You turn to see a bandit warrior standing at a nearby balcony. He is dark-skinned, with oily black hair and beard. He flicks his hand and a deadly disc whistles towards your face.
@@ -1429,8 +1449,8 @@ Initial Revision.No sooner have his words echoed through the hall than a sword blade pierces his heart. You turn and run towards a distant door where a tunnel disappears towards the north. Slamming the door you draw its bolt. As you race along the dusty tunnel you pray that the door will hold and keep your pursuers at bay.
One of the pilgrims hands you a small earthenware Flask that contains a potion of Holy Water. If you wish to keep this Flask, mark it on your Action Chart as a Backpack Item.
Your men pitch camp beneath the marble canopy and preparations are made to get some sleep. You are hungry and must now eat a Meal or lose 3
You ask the meaning of the strange verse, but the old man does not answer you. He seems to have fallen into a deep trance. You lean across the cluttered table to awaken him and are shocked to see your hand pass straight through his body. Gradually his image begins to fade. Within seconds he has disappeared completely.
You place the Scroll in your pocket. (Mark this as a Special Item on your Action Chart.) You quickly leave the hut, pausing only to wipe the cold sweat from your brow.
@@ -1629,7 +1649,7 @@ Initial Revision.As you leap on to an overturned wagon, you catch sight of two soldiers smothering Captain D
As you leap onto an overturned wagon, you catch sight of two soldiers smothering Captain D
A tall warrior in bright scarlet armour suddenly breaks clear of the shield-wall and runs at you. His sword is raised to stab.
Suddenly a robed figure darts from behind the mantlet and levels a black staff at the barricade. He is cut down by an arrow, but not before he has let loose from his staff a guttering ball of flame. It cartwheels across the plain and explodes with a tremendous roar, hurling the bodies of defenders and shattered barricade high into the air. Through the cloud of dust and debris, you can see a line of enemy cavalry charging across the plain. They wear tall plumed helmets of polished steel and breastplates of deepest crimson. In the wake of the fireball they pour through the remains of the barricade and attack
You eventually reach a chamber where a small wooden hut has been built against the wall. You are now desperately tired and in need of sleep.
Captain D
A battle-cry, proud and strident pursues them across the plain: For Sommerlund, for Sommerlund!
The bandits amble past barely inches from where you hide, totally oblivious to your presence. When you are sure they are no longer on the track, you jump up and frantically scratch at your itching skin. To your horror, you discover that your legs are covered with crawling insects feasting on your blood. Ripping your clothes off, you empty them from your boots and scrape them from your skin before hurrying off along the track. The blood-sucking insects have robbed you of 2
Raising the hood of your Kai cloak, you crouch in the bottom of an empty ore wagon and wait with bated breath. Through a gap in the wood you can see a haggard procession of men shuffling towards you. An escort of bandit warriors pushes them forward, beating any who falter or slip out of line. You feel a sudden jolt as your wagon is pushed along the tunnel and glance up to see a sweat-streaked face peering down at you. Run left when I say
whispers the face, then disappears over the edge of the wagon.Go
,
As the wagon emerges from the tunnel, sunlight suddenly floods over you. Through the crack you can now see your destination; the wagons are being shunted on to a timber gantry where the track ends some fifty feet above a huge mound of ore. Your observations are cut short by a hissed command: Go!
As the wagon emerges from the tunnel, sunlight suddenly floods over you. Through the crack you can now see your destination; the wagons are being shunted onto a timber gantry where the track ends some fifty feet above a huge mound of ore. Your observations are cut short by a hissed command: Go!
As you part the dense foliage, you suddenly topple headlong over the edge of a steep drop and fall with a crash on to a wide forest track below. Less than ten feet away kneels a bandit examining the hoof of his horse and prising out a sharp stone from the animal
As you part the dense foliage, you suddenly topple headlong over the edge of a steep drop and fall with a crash onto a wide forest track below. Less than ten feet away kneels a bandit examining the hoof of his horse and prising out a sharp stone from the animal
If you win the combat, you notice that a group of bandits are closing in from the north. You spot them just in time to make a hasty escape.
It is late afternoon when your scouts sight a coaching tavern on the highway ahead. It is a large stone building that has been fortified.
Shoot the leader!
you command, pointing towards the enemy officer. The sergeant aims and fires his bow with one swift and fluid movement. The arrow arcs through the smoke-blackened sky and pierces the officer
The wagons are drawn into a circle and you set up camp inside. A ranger is posted to patrol the perimeter. The troubadours construct a small stage on to which strides Yesu. He calls for silence before announcing the title of their play, The Brave Warriors of Sommerlund
, a choice that meets with the hearty approval of your men.
The wagons are drawn into a circle and you set up camp inside. A ranger is posted to patrol the perimeter. The troubadours construct a small stage onto which strides Yesu. He calls for silence before announcing the title of their play, The Brave Warriors of Sommerlund
, a choice that meets with the hearty approval of your men.
During the performance, you notice something very odd; not only is one of the actors using a real sword, but it is a type of sword only issued to officers of the Sommlending cavalry. After the play you approach the man to question him about the sword. He looks at you nervously and makes a dash for the darkness of the perimeter wagons.
Password!
shout the crypt guards.
Lohn,
reply the soldiers. The door opens and they are allowed to enter.
The Vassagonian bandits break cover and charge, and you give the order to fire. A cloud of arrows sweeps down upon the armour-clad men, the hardened tips penetrating their scarlet plate. The first wave of assailants tumbles and falls; the second wave falters. Another volley forces them back, and they retreat to the ruins to reorganize themselves.
-Here and there, groups of bandit warriors have survived the hail of death and reached the barricade. Most are slain as they try to enter, but a small and determined section of their boldest fighters have broken through close to where you stand. Suddenly, a thick-bodied warrior with oily, black hair tied in a knot at the back of his scarred head leaps on to the wagon and attacks you.
+Here and there, groups of bandit warriors have survived the hail of death and reached the barricade. Most are slain as they try to enter, but a small and determined section of their boldest fighters have broken through close to where you stand. Suddenly, a thick-bodied warrior with oily, black hair tied in a knot at the back of his scarred head leaps onto the wagon and attacks you.
You signal to your men to stable their horses, and you follow the innkeeper into his tavern. The bar looks more like an armoury than a drinking hall. Quivers of arrows stand beside each of the iron-studded window shutters, and racks of spears line the far wall. The place is deserted except for three young men who all bear a strong resemblance to the tavern-keeper. One of them has his head swathed in bandages.
You ask the tavern-keeper how much he will charge for your men to billet here tonight and are quite surprised to hear his reply. Nothing,
he says, moving tables aside so that your rangers can sleep upon the tavern floor. Your presence here tonight will be worth more than gold to us. We
A bolt of lightning gashes the stormy sky, illuminating the figures of the bandits as they creep into the stables. Crouching on the balcony, you signal to your men to prepare themselves. Dropping on to the stable roof, you discover to your dismay that the clay tiles are wafer-thin and splinter beneath your weight; you crash straight through the flimsy roof into the hay below. Luckily you are unharmed by the fall and quickly regain your feet, but a bandit stands barely inches from your face, his sword raised to strike.
+A bolt of lightning gashes the stormy sky, illuminating the figures of the bandits as they creep into the stables. Crouching on the balcony, you signal to your men to prepare themselves. Dropping onto the stable roof, you discover to your dismay that the clay tiles are wafer-thin and splinter beneath your weight; you crash straight through the flimsy roof into the hay below. Luckily you are unharmed by the fall and quickly regain your feet, but a bandit stands barely inches from your face, his sword raised to strike.
You cannot evade combat.
The sudden crack of a twig makes you freeze. You glance behind to see three bandits creeping through the trees towards you. The wide steel tips of their spears glint. They seem to be coated with a clear, sticky fluid.
The lance has tom through your cloak and pitched you on to your back. You scramble to your feet in time to see the horseman discard his splintered lance and draw a curved broadsword. A wicked smile spreads across his grim features, exposing a jagged line of blackened teeth. He spits out his battle-cry and spurs his horse towards you once more.
+The lance has tom through your cloak and pitched you onto your back. You scramble to your feet in time to see the horseman discard his splintered lance and draw a curved broadsword. A wicked smile spreads across his grim features, exposing a jagged line of blackened teeth. He spits out his battle-cry and spurs his horse towards you once more.
Pushing open the trapdoor, you climb out on to the watchtower roof. You are greeted by a shocking sight. The bodies of Sommlending soldiers lie scattered over the floor; their armour is rent and torn and they have all suffered terrible wounds. Over the carnage hovers a monstrous bird. Its wings beat the smoke-filled air, its razor-sharp talons slashing and mutilating everything they touch. Astride the creature sits a warrior wreathed in iron and steel, the scimitar in his hand stained with Sommlending blood. He swings one leg from his gem-encrusted saddle, pauses, and then leaps down to the watchtower roof. A voice echoes in your head as the warrior closes in.
+Pushing open the trapdoor, you climb out onto the watchtower roof. You are greeted by a shocking sight. The bodies of Sommlending soldiers lie scattered over the floor; their armour is rent and torn and they have all suffered terrible wounds. Over the carnage hovers a monstrous bird. Its wings beat the smoke-filled air, its razor-sharp talons slashing and mutilating everything they touch. Astride the creature sits a warrior wreathed in iron and steel, the scimitar in his hand stained with Sommlending blood. He swings one leg from his gem-encrusted saddle, pauses, and then leaps down to the watchtower roof. A voice echoes in your head as the warrior closes in.
Say your prayers, Sommlending, for your life is soon to end!
You notch an arrow and draw back the bowstring. The straining cord bites into your fingers as you take aim.
Pick a number from the Random Number Table.
@@ -3734,8 +3754,8 @@ Initial Revision.The tavern-keeper
You roll the body over on to its side and make a quick search. You discover:
+You roll the body over onto its side and make a quick search. You discover:
You follow Captain D
You follow Captain D
They
cries DThat cur Barraka; he
All around you, the captain
The blazing oil has scattered D
He reaches you, breathless from his run, and draws an arrow from his quiver. The Warhounds, tired of their victim, are in search of fresh sport and are turning their attentions on you. D
He has lost everythinghis castle, his land, his town and his family...
The pathetic man raises his tear-stained face, and with feeble voice mutters a curious rhyme, over and over again.
@@ -4652,8 +4672,8 @@ Initial Revision.@@ -4718,8 +4738,8 @@ Initial Revision.Gary Chalk -- + +
Shoot the leader!you command, pointing towards the enemy officer. The sergeant aims and fires his bow with one swift and fluid movement. The arrow arcs through the battle-smoke and pierces the officers shiny breastplate. Slowly his cruel eyes flicker and close as he slips from the saddle, the shaft lodged deep in his heart. @@ -4668,7 +4688,7 @@ Initial Revision. Turn to 148 .You are hungry and must eat a Meal before you sleep or lose 3
ENDURANCE points. You have been asleep for only two hours when you are awoken by the sound of a tolling bell.-
Bandits!screams the tavern-keeper.Theyve got into the stables! You must act quickly or the bandits will steal your horses. The tavern-keeper tells you that there are two ways to the stables from here: you can either leave through the front door and run around to the side of the tavern, or climb the stairs to the first-floor window and jump down on to the stable roof.
+You must act quickly or the bandits will steal your horses. The tavern-keeper tells you that there are two ways to the stables from here: you can either leave through the front door and run around to the side of the tavern, or climb the stairs to the first-floor window and jump down onto the stable roof.
If you wish to use the front door, turn to 114 .If you wish to jump from the first-floor window, turn to 196 .
Pick a number from the Random Number Table. If your current
(The Story So Farheavily-guarded
with heavily guarded
.
(The Game Rules) Removed that you will find in the front of this book, For further adventuring you can copy out the chart yourself or get it photocopied
. Replaced both occurrences of ie,
with i.e.
.
(The Game Rules) Removed that you will find in the front of this book, For further adventuring you can copy out the chart yourself or get it photocopied
. Replaced both occurrences of ie,
with i.e.
. Replaced on to
with onto
. Replaced fall to zero
with fall to zero or below
.
(Kai Disciplines) Capitalized all occurrences of discipline(s)
. Set the Weapons list in initial capital letters instead of all capitals.
(Equipment) Removed (see front of this book)
. Capitalized the items in the list rather than setting them in all capitals.
(Rules for Combat) Removed on the inside back cover of the book
. Replaced on the page after the Random Number Table
with in the back of this book
.
(Kai Wisdom) Removed at the front of the book
. Replaced LONE WOLF
with Lone Wolf
.
(1) Replaced pass of Moytura
with Pass of Moytura
, flat treeless
with flat, treeless
, rest neither
with rest, neither
and burden nor
with burden, nor
. Replaced Durncrag mountains
with Durncrag Mountains
.
(2) Replaced Maaken mines, and
with Maaken mines and
.
(5) Replaced Captain
with captain
and Captain
with captain
.
(5) Replaced Captain
with captain
and Captain
with captain
. Replaced on to
with onto
.
(7) Replaced saddle and
with saddle, and
.
(8) Replaced brings
with bring
.
(11) Replaced rockface
with rock-face
and saddle and
with saddle, and
.
(25) Replaced Durncrag mountains
with Durncrag Mountains
.
(26) Replaced feet away, and
with feet away and
.
(27) Added a period to the end of the first paragraph.
-(32) Replaced river, is
with river is
.
(32) Replaced river, is
with river is
. Replaced now your brave company
with now that your brave company
.
(33) Replaced ahead, and
with ahead and
.
(34) Changed the choice which led to Section 270 to point to Section 183. Section 270 is further back in the story than Section 34.
(37) Replaced force, that
with force that
, Eshnar but
with Eshnar, but
, and dancing.
with dancing.
.
(66) Replaced counter-charge
with countercharge
and mid-air and
with mid-air, and
.
(67) Replaced razor sharp
with razor-sharp
.
(69) Replaced away and
with away, and
.
(70) Replaced the middle choice If you wish to dive into the tall crops and hide,
with If you do not have this Special Item or this Discipline and Kai Rank, dive into the tall crops and hide by turning to 159.
and moved it to the bottom. Also changed duties and
with duties, and
and tracks and
tracks, and
.
(70) Replaced the middle choice If you wish to dive into the tall crops and hide,
with If you do not have this Special Item or this Discipline and Kai Rank, dive into the tall crops and hide by turning to 159.
and moved it to the bottom. Also replaced duties and
with duties, and
and tracks and
with tracks, and
.
(71) Replaced spreadeagled
with spread-eagled
.
(72) Replaced enemy, which
with enemy which
and you, and
with you and
. Replaced Durncrag mountains
with Durncrag Mountains
.
(74) Replaced incident and
with incident, and
and burnt out
with burnt-out
.
(79) Replaced excavation and
with excavation, and
.
(84) Replaced interior you
with interior, you
and robe and
with robe, and
.
(85) Replaced weapon but
with weapon, but
and hard unyielding
with hard, unyielding
.
(86) Replaced Ruanon, and
with Ruanon and
.
(86) Replaced Ruanon, and
with Ruanon and
. Replaced on to
with onto
.
(87) Moved the Sixth Sense or Tracking choice into the first position.
(89) Replaced ground and
with ground, and
.
(91) Replaced horseback and
with horseback, and
, Torches
with torches
, and Torch
with torch
. The torches mentioned are not available to keep for later.
(154) Replaced battle, the
with battle; the
.
(157) Replaced awake totally
with awake, totally
.
(158) Replaced by
with before
in the last sentence for syntax clarity and consistency with section 94. Made the last sentence of the last paragraph its own paragraph for the sake of automatic formatting.
(161) Replaced feet a sudden jolt
with feel a sudden jolt
.
(161) Replaced feet a sudden jolt
with feel a sudden jolt
. Replaced on to
with onto
.
(163) Replaced Vassagonian, but
with Vassagonian but
.
(166) Replaced here, and
with here and
and hard pressed
with hard-pressed
.
(167) Made the last paragraph its own sentence for the sake of automatic formatting.
(168) Replaced Dull satanic
with Dull, satanic
and move and
with move, and
(169) Replaced him and
with him, and
and long curved
with long, curved
.
(169) Replaced him and
with him, and
and long curved
with long, curved
. Replaced on to
with onto
.
(171) Replaced mile you
with mile, you
and journey, and
with journey and
. Replaced Durncrag mountains
with Durncrag Mountains
.
(172) Replaced beyond and
with beyond, and
.
(175) Replaced ambush and
with ambush, and
and razor sharp
with razor-sharp
.
(177) Replaced guards who
with guards, who
and men who
with men, who
.
(180) Replaced rockface
with rock-face
, cavern and
with cavern, and
, and darkness you
with darkness, you
.
(182) Replaced on to
with onto
.
(184) Replaced hit but
with hit, but
and fight; a
with fight
.
(186) Replaced back and
with back, and
, oily black
with oily, black
and head, leaps
with head leaps
.
(186) Replaced back and
with back, and
, oily black
with oily, black
and head, leaps
with head leaps
. Replaced on to
with onto
.
(189) Replaced the ranger
with a ranger
in the second sentence. At this point, there are still several rangers left in the company. Also replaced air and
with air, and
.
(192) Replaced serated
with serrated
and chest and
with chest, and
.
(193) Added or if you have won in the first two rounds,
to the choice. Also replaced risen you
with risen, you
.
(195) Replaced back and
with back, and
, horses and
with horses, and
, shutters and
with shutters, and
and tonight, and
with tonight and
.
(196) Replaced on to
with onto
.
(197) Replaced gasp and
with gasp, and
.
(200) Replaced woodsmoke
with wood smoke
and tower a tattered
with tower, a tattered
.
(201) Replaced dry and
with dry, and
. Replaced fungi absorbs
with fungi absorb
.
(206) Replaced returned and
with returned, and
.
(207) Replaced wall, and
with wall and
.
(208) Replaced rockface
with rock-face
, dead-end
with dead end
, tunnel; a
with tunnel
and excavated and
with excavated, and
.
(209) Replaced battle cry
with battle-cry
in the illustration caption.
(209) Replaced battle cry
with battle-cry
in the illustration caption. Replaced on to
with onto
.
(211) Replaced Durncrag mountains
with Durncrag Mountains
.
(212) Replaced well for
with well, for
.
(214) Replaced lights, make
with lights make
.
(219) Replaced effort, do
with effort do
. Replaced shute
with chute
.
(221) Replaced here and
with here, and
and stairs, by
with stairs by
.
(223) Replaced on to
with onto
.
(224) Moved the Tracking or Sixth Sense choice into the first position.
(225) Replaced burst but
with burst, but
, sweat and
with sweat, and
, small pink
with small pink
and leg and
with leg, and
.
(226) Replaced tree-trunks
with tree trunks
.
(277) Replaced pounce and
with pounce, and
.
(278) Replaced trees but
with trees, but
.
(279) Replaced arrow-slit
with arrow slit
.
(280) Replaced bridge but
with bridge, but
and who it is and
with who it is, and
.
(280) Replaced bridge but
with bridge, but
and who it is and
with who it is, and
. Replaced on to
with onto
.
(281) Replaced re-light
with relight
.
(282) Replaced stiff but
with stiff, but
, gives and
with gives, and
and terror into
with terror, into
.
(283) Replaced face and
with face, and
and fire and
with fire, and
.
(285) Replaced bolts and
with bolts, and
and bolts and
with bolts, and
..
(289) Replaced deluge and
with deluge, and
, Captain
with captain
, help the Captain
with help the captain
, and ablaze and
with ablaze, and
. Moved the Warmarn choice into the first position.
(289) Replaced deluge and
with deluge, and
, Captain
with captain
, help the Captain
with help the captain
, and ablaze and
with ablaze, and
. Moved the Warmarn choice into the first position. Replaced on to
with onto
.
(292) Replaced blade and the semi-circles
with blade, and the semicircles
.
(294) Replaced gantry and
with gantry, and
.
(296) Took out the second choice, which read If you have a Flask of Holy Water, turn to 283.
and replaced the bottom choice If you do not possess either,
with If you do not possess this Special Item,
. With this choice removed, Section 274 is no longer redundant.
(318) Replaced war-lord
with warlord
and dead and
with dead, and
.
(322) Replaced Torch you
with Torch, you
.
(323) Replaced arrow and
with arrow, and
and bandit-leader
with Bandit Leader
.
(324) Replaced both occurrences of first floor
with first-floor
.
(324) Replaced both occurrences of first floor
with first-floor
. Replaced on to
with onto
.
(325) Replaced will and
with will, and
.
(326) Replaced south you
with south, you
.
(327) Replaced both occurrences of Captain
with captain
.
Only the first occurrence of each secondary illustration is cited.