X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=xml%2F04tcod.xml;h=3ad8888fa9f9a1410bed7ec673c12b76259132b5;hp=ae76d2c3837312e701da11a5bf9e42e0c813f0ae;hb=7d0059e4516add9899759226b85a90d517819303;hpb=b0e581e8e6cbdde6cefed3fb3498d7d0c9a84960
diff --git a/xml/04tcod.xml b/xml/04tcod.xml
index ae76d2c..3ad8888 100755
--- a/xml/04tcod.xml
+++ b/xml/04tcod.xml
@@ -15,6 +15,12 @@
$Id$
$Log$
+Revision 1.11 2007/05/12 18:00:47 jonathan.blake
+minor errata list issue
+
+Revision 1.10 2007/05/11 23:28:05 jonathan.blake
+Fixed illustration dimensions
+
Revision 1.9 2007/05/10 23:24:50 jonathan.blake
Final (I mean it this time) changes prior to republication
@@ -79,7 +85,7 @@ Initial Revision.
&inclusion.gary.chalk.bio.lw;
The King has summoned you, Lone Wolf, last of the Kai Lords, to his citadel at Holmgard. Your quest is to recover a missing shipment of gold and locate the patrol which has disappeared while investigating the suspected theft. As you and your men equip yourselves for the long ride ahead, you glimpse a crow perched on a window ledge high above. As it flies away a shiver runs down your spine
You wheel your steed towards the south and spur the blood-spattered animal to the gallop. The remnants of your company are close at your heels, the victory cries of your foe resounding in their ears.
The captain grabs you by the arm and, swinging you over his shoulder in one swift motion, carries you back towards the barricade. Others run forward to help you, but the bandit archers are now in range and your men are forced back by a hail of arrows. The red shafts of the enemy whistle past on all sides. You reach the barricade, a wagon is pulled aside, and you are carried in through the gap. Captain D
Pick a number from the Random Number Table.
You must forgive Yesu,
says the old woman. He means you no harm.
Raider
has made him a nervous wreck.
You question the old woman, asking her where they have come from and their destination. You learn that they are a troupe of players and have journeyed many miles from their native land of Cloeasia in the east. They last played for the people of Eshnar, but it was a disappointing show. It seems that the town was as quiet as the grave; those who did come to see them were a sad and sorry crowd. They are now bound for Holmgard, and hopefully a more appreciative audience.
@@ -1106,8 +1112,8 @@ Initial Revision.Staggering to your feet, you run, half-crouched, to the shelter of a wagon. Two of your men lie dead upon the road, but the others have escaped the ambush and are galloping away from the town, hidden by the rising clouds of dust.
You turn to see a bandit warrior standing at a nearby balcony. He is dark-skinned, with oily black hair and beard. He flicks his hand and a deadly disc whistles towards your face.
@@ -1443,8 +1449,8 @@ Initial Revision.No sooner have his words echoed through the hall than a sword blade pierces his heart. You turn and run towards a distant door where a tunnel disappears towards the north. Slamming the door you draw its bolt. As you race along the dusty tunnel you pray that the door will hold and keep your pursuers at bay.
One of the pilgrims hands you a small earthenware Flask that contains a potion of Holy Water. If you wish to keep this Flask, mark it on your Action Chart as a Backpack Item.
Your men pitch camp beneath the marble canopy and preparations are made to get some sleep. You are hungry and must now eat a Meal or lose 3
You ask the meaning of the strange verse, but the old man does not answer you. He seems to have fallen into a deep trance. You lean across the cluttered table to awaken him and are shocked to see your hand pass straight through his body. Gradually his image begins to fade. Within seconds he has disappeared completely.
You place the Scroll in your pocket. (Mark this as a Special Item on your Action Chart.) You quickly leave the hut, pausing only to wipe the cold sweat from your brow.
@@ -1722,8 +1728,8 @@ Initial Revision.A tall warrior in bright scarlet armour suddenly breaks clear of the shield-wall and runs at you. His sword is raised to stab.
Suddenly a robed figure darts from behind the mantlet and levels a black staff at the barricade. He is cut down by an arrow, but not before he has let loose from his staff a guttering ball of flame. It cartwheels across the plain and explodes with a tremendous roar, hurling the bodies of defenders and shattered barricade high into the air. Through the cloud of dust and debris, you can see a line of enemy cavalry charging across the plain. They wear tall plumed helmets of polished steel and breastplates of deepest crimson. In the wake of the fireball they pour through the remains of the barricade and attack
You eventually reach a chamber where a small wooden hut has been built against the wall. You are now desperately tired and in need of sleep.
Captain D
A battle-cry, proud and strident pursues them across the plain: For Sommerlund, for Sommerlund!
The bandits amble past barely inches from where you hide, totally oblivious to your presence. When you are sure they are no longer on the track, you jump up and frantically scratch at your itching skin. To your horror, you discover that your legs are covered with crawling insects feasting on your blood. Ripping your clothes off, you empty them from your boots and scrape them from your skin before hurrying off along the track. The blood-sucking insects have robbed you of 2
It is late afternoon when your scouts sight a coaching tavern on the highway ahead. It is a large stone building that has been fortified.
Shoot the leader!
you command, pointing towards the enemy officer. The sergeant aims and fires his bow with one swift and fluid movement. The arrow arcs through the smoke-blackened sky and pierces the officer
Password!
shout the crypt guards.
Lohn,
reply the soldiers. The door opens and they are allowed to enter.
You signal to your men to stable their horses, and you follow the innkeeper into his tavern. The bar looks more like an armoury than a drinking hall. Quivers of arrows stand beside each of the iron-studded window shutters, and racks of spears line the far wall. The place is deserted except for three young men who all bear a strong resemblance to the tavern-keeper. One of them has his head swathed in bandages.
You ask the tavern-keeper how much he will charge for your men to billet here tonight and are quite surprised to hear his reply. Nothing,
he says, moving tables aside so that your rangers can sleep upon the tavern floor. Your presence here tonight will be worth more than gold to us. We
The sudden crack of a twig makes you freeze. You glance behind to see three bandits creeping through the trees towards you. The wide steel tips of their spears glint. They seem to be coated with a clear, sticky fluid.
You notch an arrow and draw back the bowstring. The straining cord bites into your fingers as you take aim.
Pick a number from the Random Number Table.
@@ -3748,8 +3754,8 @@ Initial Revision.The tavern-keeper
The blazing oil has scattered D
He reaches you, breathless from his run, and draws an arrow from his quiver. The Warhounds, tired of their victim, are in search of fresh sport and are turning their attentions on you. D
He has lost everythinghis castle, his land, his town and his family...
The pathetic man raises his tear-stained face, and with feeble voice mutters a curious rhyme, over and over again.
@@ -4666,8 +4672,8 @@ Initial Revision.Gary Chalk -- + +
Shoot the leader!you command, pointing towards the enemy officer. The sergeant aims and fires his bow with one swift and fluid movement. The arrow arcs through the battle-smoke and pierces the officers shiny breastplate. Slowly his cruel eyes flicker and close as he slips from the saddle, the shaft lodged deep in his heart. @@ -4732,8 +4738,8 @@ Initial Revision. Turn to 148 .Gary Chalk -- + + @@ -4814,8 +4820,8 @@ Initial Revision. Turn to 120 .Gary Chalk -- + + If you possess the Kai Discipline of Camouflage, turn to 35 .If you have the Kai Discipline of Mind Over Matter, @@ -4900,8 +4906,8 @@ Initial Revision.turn to 317 .Gary Chalk - The rangers are dragged down into the bubbling depths - + + Pick a number from the Random Number Table. If your current
ENDURANCE point total is 20 or more, add 3 to the number that you have picked. If your currentENDURANCE point total is 12 or less, deduct 2 from the number you have picked.If your total is now -2 @@ -4982,8 +4988,8 @@ Initial Revision.6, turn to 194 .Gary Chalk Barraka -s men flee from King Ulnar and the army of Sommerlund - + + @@ -5557,7 +5563,7 @@ Initial Revision. (66) Replaced
counter-chargewithcounterchargeandmid-air andwithmid-air, and.(67) Replaced
razor sharpwithrazor-sharp.(69) Replaced
-away andwithaway, and.(70) Replaced the middle choice
+If you wish to dive into the tall crops and hide,withIf you do not have this Special Item or this Discipline and Kai Rank, dive into the tall crops and hide by turning to 159.and moved it to the bottom. Also changedduties andwithduties, andandtracks andtracks, and.(70) Replaced the middle choice
If you wish to dive into the tall crops and hide,withIf you do not have this Special Item or this Discipline and Kai Rank, dive into the tall crops and hide by turning to 159.and moved it to the bottom. Also replacedduties andwithduties, andandtracks andwithtracks, and.(71) Replaced
spreadeagledwithspread-eagled.(72) Replaced
enemy, whichwithenemy whichandyou, andwithyou and. ReplacedDurncrag mountainswithDurncrag Mountains.(74) Replaced
incident andwithincident, andandburnt outwithburnt-out.