You are Lone Wolf
In The Deathlord of Ixia, you must journey to the forbidden city of Xaagon
Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.
@@ -105,7 +124,7 @@ Initial Freepository revision - freshly minted from the proofread text - +For Chris Smith
@@ -137,11 +156,11 @@ Initial Freepository revision - freshly minted from the proofread textThere is some confusion around the use of the term Old Kingdom
in this book. Although the native Ixians are often described as belonging to the time of the Old Kingdoms
(Section 152), it is clear from the fact that the Deathlord destroyed them during the Age of Eternal Night that they could not have existed during the Age of the Old Kingdoms which began more than 1000 years after the Age of Eternal Night ended. (See The Magnamund Companion, Magnamund Then and Now
.) The author may have used the term Old Kingdom
to refer to any humanoid nation prior to the appearance of the Shianti.
You are Grand Master Lone Wolf, last of the Kai Lords of Sommerlund and sole survivor of a massacre that wiped out the First Order of your
It is the year MS 5077, twenty-seven years since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund, have themselves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domain
In the wake of their destruction, chaos befell the Darkland armies who, until then, had been poised to conquer all of Magnamund. Some factions which comprised this huge army, most notably the barbaric Drakkarim, began to fight with the others for control. This disorder quickly escalated into an allout civil war which allowed the Freeland armies of Magnamund time in which to recover and launch a counter-offensive. Their commanders exploited the chaos skilfully and secured a swift and total victory over an enemy far superior in numbers.
+In the wake of their destruction, chaos befell the Darkland armies who, until then, had been poised to conquer all of Magnamund. Some factions which comprised this huge army, most notably the barbaric Drakkarim, began to fight with the others for control. This disorder quickly escalated into an all-out civil war which allowed the Freeland armies of Magnamund time in which to recover and launch a counter-offensive. Their commanders exploited the chaos skilfully and secured a swift and total victory over an enemy far superior in numbers.
For seven years now peace has reigned in Sommerlund. Under your direction the once-ruined monastery of the Kai has been thoroughly rebuilt and restored to its former glory, and the task of teaching a Second Order of Kai warriors the skills and proud traditions of your ancestors is also well established. The new generation of Kai recruits, all of whom were born during the era of war against the Darklords, possess latent Kai skills and show exceptional promise. These skills will be nurtured and honed to perfection during their time at the Monastery so that they may teach and inspire future generations, thereby ensuring the continued security of your homeland in future years.
Your attainment of the rank of Kai Grand Master brought with it great rewards. Some, such as the restoration of the Kai and the undying gratitude of your fellow Sommlending, could have been anticipated. Yet there have also been rewards which you could not possibly have foreseen. The discovery that within you lay the potential to develop Kai Disciplines beyond those of the Magnakai, which, until now, were thought to be the ultimate that a Kai Master could aspire to, was truly a revelation. Your discovery has inspired you to set out upon a new and previously unknown path in search of the wisdom and power that no Kai Lord before you has ever possessed. In the name of your creator, the God Kai, and for the greater glory of Sommerlund and the Goddess Ishir, you have vowed to reach the very pinnacle of Kai perfection
With diligence and determination you set about the restoration of the Kai Monastery and the training of the Second Order recruits. Your efforts were soon rewarded for within the space of two short years, the first raw recruits had graduated to become a cadre of gifted Kai Masters who, in turn, were able to commence the teaching of their skills to subsequent intakes of Kai novices. The Kai Masters rose to their newfound responsibilities readily, leaving you free to devote more of your time to the pursuit and perfection of the Grand Master Disciplines. During this period you also received expert tutelage in the ways of magic from two of your most trusted friends and advisors: Guildmaster Banedon, leader of the Brotherhood of the Crystal Star, and Lord Rimoah, speaker for the High Council of the Elder Magi.
-In the deepest subterranean level of the Monastery, a hundred feet below the Tower of the Sun, you ordered the excavation and construction of a special vault. In this magnificent chamber wrought of granite and gold, you placed the seven Lorestones of Nyxator, the gems of Kai power which you had recovered during your quest for the Magnakai. It was here, bathed in the golden light of those radiant gems, that you spent countless hours in pursuit of perfection. Sometimes alone, sometimes in the company of your two able advisors
In the deepest subterranean level of the Monastery, a hundred feet below the Tower of the Sun, you ordered the excavation and construction of a special vault. In this magnificent chamber wrought of granite and gold, you placed the seven Lorestones of Nyxator, the gems of Kai power which you had recovered during your quest for the Magnakai. It was here, bathed in the golden light of those radiant gems, that you spent countless hours in pursuit of perfection. Sometimes alone, sometimes in the company of your two able advisors
At this time many changes were occurring beyond the borders of Sommerlund. In the regions to the northeast of Magador and the Maakengorge, the Elder Magi of Dessi and the Herbwardens of Bautar were working together in an effort to restore the dusty volcanic wasteland to its former fertile state. It was the first tentative step towards the reclamation of all the Darklands. However, their progress was painfully slow, and both parties were resigned to the fact that their efforts to undo the damage caused by the Darklords would take centuries to complete.
Elsewhere, throughout Northern Magnamund, peace reigns victorious and the peoples of the Free Kingdoms rejoice in the knowledge that the age of the Darklords has finally come to an end. Readily men have exchanged their swords for hoes and their shields for ploughs, and now the only marching they do is along the ruts of their freshly furrowed fields. Few are the watchful eyes that scan the distant horizon in fear of what may appear, although there are still those who maintain their vigilance, for the agents of Naar come in many guises and there are those upon Magnamund who wait quietly in the shadows for the chance to do his evil bidding.
Already your newfound skills have been tested against Naar
Confident in the belief that you had saved Magnamund from the demoness and the Deathstaff, you returned triumphantly to Sommerlund. Several months later, however, as the year was drawing to a close, Lord Rimoah came unexpectedly to the Kai Monastery seeking an urgent audience. With growing dismay you listened as he relayed ill news
When you destroyed the Shadow Gate at Maakengorge, Grand Master,
said Lord Rimoah, as the two of you discussed the matter in the secure privacy of your vault below the Kai Monastery, you banished Shamath to the void, hopefully for all eternity. Yet, alas, the weapon she possessed did not go with her. Naar
When you destroyed the Shadow Gate at Maakengorge, Grand Master,
said Lord Rimoah, as the two of you discussed the matter in the secure privacy of your vault below the Kai Monastery, you banished Shamath to the void, hopefully for all eternity. Yet, alas, the weapon she possessed did not go with her. Naar
My lord, do you wish me to go to Ixia
you replied, expecting Rimoah to affirm your assumption.
Partly so, my lord,
he said, holding you with his steel-grey eyes, but I fear that already it has fallen into the hands of an enemy
You faintly remembered having heard this name before but were unable to recall any detail. Lord Rimoah, seeing that you were unable to give an answer, obliged with an impromptu history lesson:
-The Deathlord of Ixia was once lieutenant to Agarash the Damned
said Rimoah, his head bowed as he paced the granite floor of your vault. During the Age of Eternal Night he conquered much of Northern Magnamund, including the realm of Ixia which was once a rich and very fertile land. He destroyed the native Ixians, transforming them into a legion of undead servants under his command. Many centuries later, when my ancestors defeated Agarash during the Age of the Old Kingdoms, they magically imprisoned the weakened Deathlord in a secret tomb within the dread city of Xaagon, near to the southern coast of Ixia. For thousands of years his tomb lay undisturbed until the first of the Drakkarim appeared on Magnamund. They entered Xaagon and found the Deathlord
The Deathlord of Ixia was once lieutenant to Agarash the Damned
said Rimoah, his head bowed as he paced the granite floor of your vault. During the Age of Eternal Night he conquered much of Northern Magnamund, including the realm of Ixia which was once a rich and very fertile land. He destroyed the native Ixians, transforming them into a legion of undead servants under his command.
My lord, are you telling me that the Deathlord of Ixia is now free of this prison and in possession of the Deathstaff?
you asked, fearing Lord Rimoah
Yes, Grand Master. I
For hours, you and your trusted advisor deliberated over what could be done to prevent this unspeakable disaster from befalling Magnamund. You considered a muster of the Freeland armies and an immediate attack upon Ixia, but such a plan simply could not be executed. The peninsula of Ixia is far too remote and desolate a territory to be reached by any Freeland army on foot, and, with winter already so far advanced, any ship-borne invasion would be doomed to fail. Time was also against you. The Deathlord had to be stopped as quickly as possible before he could unleash an army of undead upon Magnamund, an unkillable army that would grow larger with every battle it fought against the living.
@@ -195,6 +220,9 @@ Initial Freepository revision - freshly minted from the proofread textThe Discipline bonuses mentioned do not affect your permanent scores. If you have completed previous adventures, the Disciplines that you have mastered may still be beneficial. See the Grand Master Rules section of the Rules Handbook for details.
Note that this list now includes the Silver Bracers and Korlinium Scabbard. These items are restored to the list of permissible items from the Kai and Magnakai series again in this book after being omitted beginning in
The first number that you pick from the Random Number Table in this way represents your
The second number that you pick from the Random Number Table represents your powers of
If you are wounded in combat you will lose
If you have successfully completed any of the previous adventures in the Lone Wolf series (Books 1
However, only the following Special Items may be carried over from the Lone Wolf Kai (Books 1
If you have successfully completed any of the previous adventures in the Lone Wolf series (Books 1
However, only the following Special Items may be carried over from the Lone Wolf Kai (Books 1
If you successfully complete the mission as set in this, the fifth of the Lone Wolf Grand Master series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 17.
+If you successfully complete the mission as set in this, the fifth of the Lone Wolf Grand Master series, you may add a further Grand Master Discipline of your choice to your Action Chart in
For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic
For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic
Broadsword (Weapons)
Bow (Weapons)
Quiver (Special Items) This contains six Arrows, record them on your Weapons List.
+Quiver (Special Items) This contains six Arrows, record them on your Weapons List.
If you are a Grand Master who has reached the rank of Kai Grand Guardian (5 Disciplines), you will now benefit from improvements to the following Grand Master Disciplines:
Kai Grand Guardians with this discipline are able to summon a limited number of forest animals to their location. The creatures so summoned will become loyal and willing allies, willing to do the Kai Grand Guardian
Kai Grand Guardians with this Discipline are able to summon a limited number of forest animals to their location. The creatures so summoned will become loyal and willing allies, willing to do the Kai Grand Guardian
Kai Grand Guardians who possess this skill are able to create a cloud of fog-like vapour within 15 yards of their location. This fog will obscure both normal and infravision. The duration of the fog increases as a Grand Master rises in rank.
Grand Masters who have reached the rank of Kai Grand Guardian are able to use the following battle-spells of the Elder Magi:
If you are a Grand Master who has reached the rank of Sun Knight (6 Disciplines), you will now benefit from improvements to the following Grand Master Disciplines:
Sun Knights with this discipline are able to wield two-handed weapons (e.g. Broadsword, Quarterstaff, Spear, etc.) with full effect, using only one hand.
Sun Knights with this Discipline are able to wield two-handed weapons (i.e. Broadsword, Quarterstaff, and Spear) with full effect, using only one hand.
Sun Knights who possess this skill are able to repair serious wounds sustained by creatures other than themselves. By the laying of hands upon the affected creature
Sun Lords who possess this skill are able to cause the outline of their bodies to become blurred and indistinct. By so doing, they can greatly increase their chances of avoiding magical and/or non-magical missiles directed at them.
Kai Sun Lords with this skill are able to see, with acute accuracy, light in the infrared spectrum, ie. they can see complex patterns generated by heat in near or total darkness. They can also see light in the ultraviolet spectrum.
Kai Sun Lords with this skill are able to see, with acute accuracy, light in the infrared spectrum, i.e. they can see complex patterns generated by heat in near or total darkness. They can also see light in the ultraviolet spectrum.
Sun Lords who possess mastery of this Discipline are able to launch a Kai-blast0
= 1) and the resultant total equals the damage inflicted. However, use of a Kai-blast will reduce a Sun Lord
Sun Thanes who possess mastery of this Discipline are able to alter the temperature of water by touch. By using this skill they are able to transform water into ice and vice versa. The volume of water affected, and the duration of effect, both increase as a Grand Master rises in rank.
Sun Thanes who possess this Discipline are able to erect a special psychic defence called Mindfort
. A Mindfort defence greatly reduces the effects of any psychic shock that would normally paralyse or weaken a lesser mortal.
Sun Thanes who possess this Discipline are able to erect a special psychic defence called
Grand Masters who have reached the rank of Sun Thane we able to use the following Brotherhood Spells:
+Grand Masters who have reached the rank of Sun Thane are able to use the following Brotherhood Spells:
You race up the treacherously frosty steps which lead to the open watchtower roof. There you find Prarg hurriedly loading a pantard
Once again the freezing air is filled with cries of fear and chaos. Drawn by these frightful sounds, you run to the stone parapet and look down to see the great black ship come shuddering to a halt beside the harbour wall. Instantly, a horde of undead warriors leap on to the quayside and rush off in pursuit of the routing Lencians. Their eyes burn with an unnatural fire and they howl like demons as mercilessly they hunt down their human prey.
-Prarg has now loaded the pantard and he calls on you to act as gunner. You oblige by taking hold of the firing mechanism and swivelling the weapon around in search of your first target. Two spring readily to view: the mass of undead who are swarming ashore, and a glowing glassy sphere which is mounted on a plinth beside the ship
Prarg has now loaded the pantard and he calls on you to act as gunner. You oblige by taking hold of the firing mechanism and swivelling the weapon around in search of your first target. Two spring readily to view: the mass of undead that are swarming ashore, and a glowing glassy sphere which is mounted on a plinth beside the ship
You leave the Ixian ship and go in search of Captain Lanza. You find him with his men by the watchtower
You stride over to Lanza and slap him heartily on the back. Well fought, Captain. You and your men have brought honour to Lencia this day.
Captain Lanza greets your compliment with a sombre face. Nay, sire,
he says, sadly. Tis the enemy who
Captain Lanza greets your compliment with a sombre face. Nay, sire,
he says, sadly.
We can use the enemy ship, Captain,
you reply. It is perfect for the task. All I need of you are some provisions and a crew.
Lanza
May the gods watch over you, Grand Master,
says Prarg, as you bid him and Lanza farewell.
This is the correct answer to the ancient, green crystal lock in Section 213.
+The moment you project the correct number at the lockplate, the entire portal begins to shimmer and lose its solidity. It becomes transparent and then fades completely, as if evaporating into thin air. With a smile of satisfaction on your lips at having solved the riddle, you step through the now open archway and into an adjoining hall.
+The moment you project the correct number at the lockplate, the entire portal begins to shimmer and lose its solidity.
This vaulted, oblong-shaped hall is illuminated by flickerings of electrical fire which arc between two freestanding pillars at the far end of the chamber. Beyond the pillars you can make out the shadowy entrance to another chamber; it is the only other exit from this hall. You realize at once that to pass between the pillars could prove to be fatal: the power arcing between them is as great as any lightning storm raging in the skies above Xaagon. Yet there may be a way of avoiding contact with this raw power. You notice that the two freestanding pillars do not go all the way to the ceiling there is a gap, a little over two feet wide above them.
@@ -1108,7 +1142,7 @@ Initial Freepository revision - freshly minted from the proofread textYou drag the bony bodies of the two undead Drakkarim guards into the chamber and close the door before continuing your exploration. You proceed warily, moving like a shadow through a series of dingy, ice-caked corridors that wend their way deeper into the bowels of this vast alien vessel. You encounter a confusing maze of empty holds where the walls are braced with gleaming crystal girders, and pass through countless low-ceilinged chambers that despite the biting chill, reek of death and decay. Eventually you come to a junction where the narrow corridor splits in two directions
+You drag the bony bodies of the two undead Drakkarim guards into the chamber and close the door before continuing your exploration. You proceed warily, moving like a shadow through a series of dingy, ice-caked corridors that wend their way deeper into the bowels of this vast alien vessel. You encounter a confusing maze of empty holds where the walls are braced with gleaming crystal girders, and pass through countless low-ceilinged chambers that despite the biting chill, reek of death and decay. Eventually you come to a junction where the narrow corridor splits in two directions.
The hideous creatures howl with glee as they fall upon you, like starving vultures descending upon a corpse.
These undead creatures are immune to Mindblast and Kai-surge.
+These undead creatures are immune to Mindblast, Psi-surge, and Kai-surge.
Banedon tosses the box back on to the cluttered shelf and continues with his briefing. Having satisfied himself that you have adequate protection, he turns his attention to your weapons.
-It concerns me greatly that so little is known of Xaagon the Deathlord
It concerns me greatly that so little is known of Xaagon
Using the Brotherhood Spell
Using the Brotherhood Spell
You warn Captain Lanza and at first he does not believe you. He chuckles, saying that it is not uncommon for new arrivals to imagine they have seen all manner of spectres in the sea mists which swirl around the fort. But then a loud, discordant bell rings out from above, and Lanza
By the Gods!
he splutters. It
The wording of this section ignores the fact that you may arrive here without passing through the curtain of light.
+The trio of ghastly creatures press home their attack with fearful speed and purpose. You look around for some means of evading them, but there appears to be only one way: the shimmering curtain of light by which you arrived here. The painful memory of your passage through it makes you abandon this idea at once.
+The trio of ghastly creatures press home their attack with fearful speed and purpose. You look around for some means of evading them, but there appears to be only one way: the shimmering curtain of light by which you arrived here.
Unless you have Grand Weaponmastery and are a Sun Knight or higher, you may not use a two-handed weapon (i.e. Broadsword, Quarterstaff, or Spear) for this combat.
+Trusting solely to your natural climbing ability, you use what little purchase you can find in the wall of the pit to assist your difficult climb back to the top. The snickering horde of chaos-creatures watch your ascent with eager anticipation. When you are within a few feet of the top, you unsheathe your weapon and get ready to fight your way out of the shaft one-handed.
+Trusting solely to your natural climbing ability, you use what little purchase you can find in the wall of the pit to assist your difficult climb back to the top. The snickering horde of chaos-creatures watch your ascent with eager anticipation. When you are within a few feet of the top, you unsheathe your weapon and get ready to fight your way out of the shaft one-handed.
At the end of the hallway you arrive at a flight of metal stairs which ascend to a heavy, bronze-banded door. This sealed door appears to be a recent addition to the vessel; it is secured by a curious combination lock which you recognize to be Drakkarim in design.
The lock comprises three raised blocks, each of which is divided into four equal squares. In each square, except one, there is a number. You have encountered this type of lock before and are aware that by tapping the empty square a correct number of times, you will cause the lock to disengage and the door to open.
-Consider the following grid of numbers. When you think you have determined the missing number, turn to the entry that is the same number as your answer.
You raise your weapon and leap forward to strike a pre-emptive blow at the advancing Demonlord. The force of your strike would have decapitated any normal creature made of flesh and blood, but Tagazin is no such creature. A splash of bluish-white sparks explode at the point of impact and, to your horror, your weapon disintegrates to dust in your hand (delete this Weapon from your Weapons List).
+You raise your weapon and leap forward to strike a pre-emptive blow at the advancing Demonlord. The force of your strike would have decapitated any normal creature made of flesh and blood, but Tagazin is no such creature. A splash of bluish-white sparks explode at the point of impact and, to your horror, your weapon disintegrates to dust in your hand (delete this Weapon from your Weapons List).
Snickering evilly, the Demonlord springs forward to rake you with his razor-sharp claws.
Pick a number from the Random Number Table. Now, unless you possess the Discipline of Deliverance, double the number you have chosen (in this instance, 0 = 10). The resultant total equals the number of
There is no mention of what type of Weapon the Power Spike is. If you choose to consider it one of the close combat Weapons used by the Kai (i.e. Spear, Dagger, Mace, Short Sword, Warhammer, Quarterstaff, Broadsword, Axe, and Sword), you may add all appropriate bonuses to your Combat Skill. If you decide that the Power Spike is not any of those Weapons, you may still decide that your Weaponmastery bonuses, if any, apply since Grandmasters are proficient with all close combat and missile weapons
due to their knowledge of Magnakai Weaponmastery. (Grand Master Disciplines)
You raise the Power Spike and a halo of silvery flame engulfs the tip, flaring with such brilliance that Deathlord Ixiataaga is momentarily blinded by its intensity. He shrieks, and raises the Deathstaff defensively to ward off your first blow. As the tip of the Power Spike bites deep into the haft of Ixiataaga
The Deathlord reels from the force of the impact, but he recovers swiftly and slashes with the sharp tip of the Deathstaff at your face. You duck the blow, but you sense that this is only the opening exchange in what will surely be a titanic fight to the finish.
This supernatural being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
+This supernatural being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
Having obtained the key, you now try it in the door and find that it fits perfectly. You give it a gentle twist, confident that it will unlock this door and allow you entry to whatever lies beyond.
Pick a number from the Random Number Table.
Kajarda may be undead.
+This is the correct answer to the intricate lockplate in the center of the green crystal door in Section 322.
+The instant you project the correct number at the lockplate, the entire door begins to shimmer and lose its solidity. It becomes transparent and then it fades completely, as if it has evaporated into thin air. With a smile of satisfaction on your lips at having solved the riddle of the door, you step through the now-open portal and climb a set of stairs which await you beyond.
+The instant you project the correct number at the lockplate, the entire door begins to shimmer and lose its solidity.
The corridor gradually ascends to a high gallery which overlooks a chamber two storeys deep. A dozen undead slaves clad in silvery robes are busy attending to a vast machine constructed of quartz-like crystal and black metal. Through holes in its side they probe and manipulate long glassy rods which reach into the machine
It is unclear whether a 0 picked on the Random Number Table should count as exactly 0. Since the procedure described here is similar to the procedure for Kai-blast, and you are required to be a Sun Lord who has mastered Kai-surge, it would be reasonable to count 0 as a 1 in the same way as for Kai-blast.
+You look into the eyes of the approaching Demonlord and muster all your strength to summon a pulse of psychic energy. The pulse forms a radiant ball of power which speeds across the chamber and slams into Tagazin
Pick a number from the Random Number Table. Now double the number you have chosen and make a note of the total in the margin of your Action Chart.
+Pick a number from the Random Number Table. Now double the number you have chosen and make a note of the total in the margin of your Action Chart.
Kajarda may be undead.
+Kajarda are undead. (See Section 6, 8, 52, 103, 120, or 265.)
The ghoulish creatures shriek with glee as they fall upon you, like starving vultures upon a corpse.
These undead creatures are Immune to Mindblast, Psi-surge, and Kai-surge.
+These undead creatures are immune to Mindblast, Psi-surge, and Kai-surge.
Unless you have Grand Weaponmastery and are a Sun Knight or higher, you may not use a two-handed weapon (i.e. Broadsword, Quarterstaff, and Spear) for this combat.
+You lasso the spur of rock on your first attempt and pull yourself out of the cloying mire barely seconds before the unseen creature, which is circling below the surface, moves in to attack your legs. On reaching the spur, you retrieve your rope and set out to climb the wall of this shaft.
-Above, the snickering horde of Chaos-creatures watch your ascent with eager anticipation. When you are within a few feet of the top, you unsheathe your weapon and get ready to fight your way out of the shaft one-handedly.
+Above, the snickering horde of Chaos-creatures watch your ascent with eager anticipation. When you are within a few feet of the top, you unsheathe your weapon and get ready to fight your way out of the shaft one-handedly.
Unless you have attained the Kai rank of Sun Lord, you must reduce your
Assuming that this weaponry was created by native Ixians prior to their destruction at the hands of the Deathlord since no other nation has occupied Ixia since that time, it is impossible to reconcile calling them Old Kingdom armourers
with the timeline presented in The Magnamund Companion, Magnamund Then and Now
. According to that book, the Ixians must have been destroyed long before the Age of the Old Kingdoms.
At the first opportunity you sprint away from the wooden crates and descend the staircase to a closed door. It is a sturdy portal, carved from solid rock and banded with strips of bronze. You test it with the toe of your boot and, to your surprise, it swings open with barely a sound.
-Beyond the door lies a rough-hewn chamber lined with racks of ancient crystal spears and swords. Despite the millennia which have passed since they were crafted by Old Kingdom armourers, these weapons still hold a keen edge and gleam like new.
+Beyond the door lies a rough-hewn chamber lined with racks of ancient crystal spears and swords. Despite the millennia which have passed since they were crafted by Old Kingdom armourers,
Casting your eye around this weapon store there appears to be no other exit save the one by which you entered.
@@ -2440,6 +2518,12 @@ Initial Freepository revision - freshly minted from the proofread textIt is impossible to reconcile the statement that the native Ixians reigned in the time of the Old Kingdoms
with the timeline presented in The Magnamund Companion, Magnamund Then and Now
. According to that book, the Ixians must have been destroyed long before the Age of the Old Kingdoms.
As the last skeletal warrior crumbles beneath your repeated blows, you step back and wipe the sweat of battle from your brow. A glance into the secret panel through which they emerged reveals a narrow chamber beyond. Lying on the crystal slab floor you see several items of equipment:
If you decide to keep any of the above, record them on your Action Chart as Backpack Items.
You leave the chamber and hurry down the stone staircase to the archway below. The Drakkarim patrol you sighted earlier is now nowhere to be seen, enabling you to leave the barbican and enter Xaagon without further confrontation.
-Warily you trek through the awesome ruins of this age-old city, where once, in the time of the Old Kingdoms, a proud and mighty race reigned supreme.
+Warily you trek through the awesome ruins of this age-old city, where once, in the time of the Old Kingdoms, a proud and mighty race reigned supreme.
You have just passed a derelict mausoleum when you are forced to halt and hide from a passing troop of Ixian warriors. You watch as they march stiffly along an ice-choked avenue towards a plaza that is dominated by a huge frozen fountain. Beyond the fountain
You descend from the submarine
It is impossible to reconcile the statement that Old Kingdom magic is older
with the timeline presented in The Magnamund Companion, Magnamund Then and Now
and the statements about the origin of magical power in The Realms of Northern Magnamund: The Birth of Magnamund
and The Realms of Southern Magnamund: Man, Magic and the Moonstone
in that same book. According to The Magnamund Companion, magic entered Magnamund with the Elder Magi long after Agarash and his minion, the Deathlord.
You reach the subterranean lake and go aboard an ice-boat moored alongside the stone jetty. With the demise of the Deathlord and his necromantic power, you are fearful that these vessels may no longer be serviceable; their sorcerous engines could prove to be as immobile as the warriors who stand like frozen statues all around the shore of the lake. But, fortunately, your fears turn out to be groundless.
-You quickly discover that these ice-boats are propelled by Old Kingdom magic, an arcane art far older and more benign than the Deathlord
You quickly discover that these ice-boats are propelled by Old Kingdom magic, an arcane art far older and more benign than the Deathlord
It is impossible to reconcile the statement that the native Ixians were a race of the Old Kingdoms
with the timeline presented in The Magnamund Companion, Magnamund Then and Now
. According to that book, the Ixians must have been destroyed long before the Age of the Old Kingdoms.
Leaning at a slant to make headway into the blizzard, you trek determinedly through deep snow that is heaped in drifts around the breached city wall. As you pass through the gap, you catch brief glimpses of ruined buildings through the sleeting gale. You also become aware of a noise
Wearily you press on through the awesome ruins of this age-old city, where once a proud and mighty race of the Old Kingdom reigned supreme, until you are forced to halt and take cover from a passing troop of skeletal warriors. You watch them march stiffly along an ice-choked avenue towards a plaza which is dominated by a frozen fountain. Beyond the fountain
Wearily you press on through the awesome ruins of this age-old city, where once a proud and mighty race of the Old Kingdoms reigned supreme, until you are forced to halt and take cover from a passing troop of skeletal warriors.
Using your mastery of the Kai mind Discipline of Grand Nexus, you focus on the hole and attempt to will the lock open.
-Pick a number from the Random Number Table. For every level of Kai Mastery you have attained, above that of Kai Grand Guardian, add 1 to the number you have picked
+Pick a number from the Random Number Table. For every level of Kai Mastery you have attained, above that of Kai Grand Guardian, add 1 to the number you have picked.
It is unclear whether Grand Huntmastery should help you find food in this situation. Note that this appears to be the only section within the Grand Master books where Huntmastery is not mentioned in when you are required to eat a Meal. This either means that the current omission is intentional because the author is otherwise so consistent, or it means that Huntmastery was intended to be applied in all situations and this is an unintentional omission.
+After an hour spent burrowing with your bare hands through the snow and ice, you eventually break through to the surface. To your disappointment you discover that the blizzard is still raging, and much of the pass has now been filled by the avalanche. No trace remains of the circle of rocks that had offered you hope of protection from the cruel elements.
-With the storm showing no sign of abating, you dig a hollow in the snow and curl up in it with your back to the howling wind. While you wait out the storm in this makeshift shelter, you must eat a Meal or lose 3
With the storm showing no sign of abating, you dig a hollow in the snow and curl up in it with your back to the howling wind. While you wait out the storm in this makeshift shelter, you must eat a Meal or lose 3
For its shape and size it moves towards your ship at an unnatural speed. You call the crew to arms, fearing it to be an enemy vessel closing to attack, and you sense a shudder run through them when, for the first time, they clearly discern its alien design. You focus your Kai senses upon the oncoming craft and suddenly you realize its purpose. It is an Ixian vessel, come to rendezvous with your ship, believing it still to be manned by the undead horde which attacked Fort Azgad.
Stand firm!
you shout, attempting to rally the nervous Lencians as the craft speeds ever nearer. When less than a hundred leagues distant, its great prow begins to creak open. It is as if you are looking into the ghastly maw of a hungry sea predator. The fearful sight alarms the Lencian crew and they flee towards the bow of the ship in panic: Save us!
they cry. Ishir save us! It
Stand firm!
you shout, attempting to rally the nervous Lencians as the craft speeds ever nearer. When less than a hundred yards distant, its great prow begins to creak open. It is as if you are looking into the ghastly maw of a hungry sea predator. The fearful sight alarms the Lencian crew and they flee towards the bow of the ship in panic: Save us!
they cry. Ishir save us! It
You flee the chamber, escaping past many Ixian and Drakkarim guards who stand rigidly immobile, fixed in the poses and attitudes they were in the very moment you vanquished the Deathlord. It was his power which gave them un-life; now that power is no more.
Fearing for your survival, you sprint across heaving, buckling slabs of broken stone that were once smooth tiled floors, and rush down staircases that crack and twist beneath your feet. You are racing down one such stairwell when suddenly an entire section collapses, leaving a gaping hole more than fifty feet deep. Above you, a row of pillars topple like storm-shaken trees, blocking the stairs completely, and making it impossible for you to retrace your steps.
-Less than fifty yards away you see a shaggy, grey-furred beast of burden which is harnessed to a wooden wagon. A troop of undead soldiers are unloading shiny metallic containers from the back of this wagon which they then carry, cradled in their bony arms, into the open mouth of the submarine.
+Less than fifty yards away you see a shaggy, grey-furred beast of burden which is harnessed to a wooden wagon. A troop of undead soldiers is unloading shiny metallic containers from the back of this wagon which they then carry, cradled in their bony arms, into the open mouth of the submarine.
Stealthily, you make your way closer to the wagon and await the chance to climb aboard as soon as the final container has been off-loaded. At last the opportunity arrives; you leap aboard and hide yourself from sight beneath a greasy, foul-smelling tarpaulin.
After a few minutes you feel a jolt as the wagon moves off. Through a crack in its ancient wooden planks, you watch with trepidation as the wagon trundles along a causeway towards the distant tunnel entrance. It enters the tunnel, unchallenged by the skeletal warriors who stand guard here, and ascends a gentle gradient to another ice-walled cavern. Several passages connect here from all directions, like the spokes of a giant wheel converging at the hub.
The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 199.
+The bodies of the ghastly creatures undergo a swift and gruesome transformation upon the instant you deal them the
You sheathe your weapon and step away from the foul-smelling mounds of dust. But as you go to leave, you discover that the open archway that these creatures were guarding when you first arrived in this chamber is now sealed. You approach the solid sheet of opaque green crystal and examine an intricate lockplate which is set in the centre of its mirror-smooth surface. It is a lock of ancient design, one which operates by psychic energy. You study the intricate patterns which embellish it and gradually you realize that they give clues to a two-digit number. By projecting the image of this number at the lock, using your psychic powers, you will release the locking mechanism and cause the portal to open.
The first of the two numbers is equal to the number of islands which can be found within 150 miles of Xaagon.
The second number is equal to the number of cities and towns which can be found located in the Shegtar Peaks.
-This is a permanent enhancement to this Weapon.
+Give me your weapon, Grand Master,
says Banedon, holding out his hand expectantly. You unsheathe your hand-weapon and pass it to him hilt-first. From a pocket he takes out a dull red gem, no bigger than a fig stone, and presses it gently against the hilt of your weapon. To your surprise, you see the gem sink into the hilt as easily as if Banedon were pressing it into a pat of warm butter.
The gem is a Dessi Stone,
says Banedon, in answer to your unspoken question. Lord Rimoah gave it to me. Now, I give it to you. Whenever you use this weapon in combat against a non-living foe, the power of the Dessi Stone will help you achieve swift victory.
Banedon returns your weapon and you examine the Dessi Stone carefully for a few moments before sheathing it in your belt.
With the Dessi stone fitted into its hilt, your weapon now inflicts double
Give me your Weapon, Grand Master,
says Banedon, holding out his hand expectantly. You unsheathe your hand-weapon and pass it to him hilt-first. From a pocket he takes out a dull red gem, no bigger than a fig stone, and presses it gently against the hilt of your Weapon. To your surprise, you see the gem sink into the hilt as easily as if Banedon were pressing it into a pat of warm butter.
The gem is a Dessi Stone,
says Banedon, in answer to your unspoken question. Lord Rimoah gave it to me. Now, I give it to you. Whenever you use this Weapon in combat against a non-living foe, the power of the Dessi Stone will help you achieve swift victory.
Banedon returns your Weapon and you examine the Dessi Stone carefully for a few moments before sheathing it in your belt.
With the Dessi Stone fitted into its hilt, your Weapon now inflicts double
You sense that the wisps of black smoke are a manifestation of several evil beings, each possessed of a strong psychic presence. Fearing attack, you quickly draw upon your Kai Mastery to construct a Mindfort to protect yourself from psychic assault. It is a wise precaution. Moments after the Mindfort is in place, the wisps streak across the chamber and encircle your body. They accelerate to a dizzying speed before launching a massive wave of psychic energy at your mind. Fortunately for you, this tidal wave crashes against the walls of your Mindfort and dissipates harmlessly into a thousand motes of light.
+You sense that the wisps of black smoke are a manifestation of several evil beings, each possessed of a strong psychic presence. Fearing attack, you quickly draw upon your Kai Mastery to construct a
You take the ship
With ten miles of sea behind you, you hand over the wheel to one of the crew and settle down on the wheelhouse floor to sleep. But you have barely closed your eyes when the deck begins to buck like a stallion. The ship has sailed directly into a
With ten miles of sea behind you, you hand over the wheel to one of the crew and settle down on the wheelhouse floor to sleep. But you have barely closed your eyes when the deck begins to buck like a stallion. The ship has sailed directly into a
After what seems like an eternity, the ship emerges from the storm
There is no path which leads to this section of the book. It is functionally identical to Section 23 and Section 242, and therefore its isolation does not affect the gameplay of the book.
+You pray to the God Kai to watch over you as you steel yourself to meet these attacking skeletal warriors.
+You pray to the God Kai to watch over you as you steel yourself to meet these attacking skeletal warriors.
You lower your head and tug your cloak closer about your shoulders as you climb stoically towards the distant cave. You are within a few dozen yards of its inviting entrance when suddenly a crackling arc of lightning streaks down and hits you between the shoulder blades. The impact burns a hole clean through your Backpack and hurls you face-first into the snow and ice.
-You follow Captain Lanza as he races down to the base of the watchtower and hurries off along the slate-cobbled avenue which leads directly to the harbour. As he runs he curses and barks orders at the garrison soldiers who are fleeing from the quay, but they are wide-eyed with terror and all appear deaf to his commands. As you reach a bend in the road, you see the great black ship shuddering to a halt alongside the harbour wall. Instantly, a horde of undead warriors leap on to the quay and come rushing in pursuit of the routing Lencians. Their eyes burn with an unnatural fire and they howl like unchained demons as they mercilessly hunt their human prey.
Lanza manages to rally a dozen of his best men to form a defensive line across the narrow avenue. With their shields overlapping and their swords poised ready to thrust, they brace themselves to receive the first wave of undead. The pugnacious Captain shouts words of encouragement to stave off their fear but it is clear to you that every single one of them is terrified. Their faces are drenched with sweat despite the biting cold.
+With a hideous howl, the advancing mass of undead fall upon their line, hacking and stabbing at their shield-wall with their rust-dulled blades. The Lencians fight back furiously, shattering bones and cleaving skulls, but they are forced to give ground before the pressing onslaught.
With a hideous howl, the advancing mass of undead fall upon their line, hacking and stabbing at their shield-wall with their rust-dulled blades. The Lencians fight back furiously, shattering bones and cleaving skulls, but they are forced to give ground before the pressing onslaught.
Then, from the midst of the enemy ranks, a grisly creature clad in mouldering black robes comes bursting through the shield-wall. A Lencian turns to thrust his sword into the creature
This undead creature is immune to Mindblast, Psi-surge, and Kai-surge.
@@ -3968,7 +4088,7 @@ Initial Freepository revision - freshly minted from the proofread textKajarda may be undead.
+Kajarda are undead. (See Section 6, 8, 52, 103, 120, or 265.)
The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 84.
+You examine the intricate lockplate and determine that it operates by psychic energy. You study the intricate patterns which embellish it and gradually you realize that they give clues to a three-digit number. By projecting the image of this number at the lock, using your psychic powers, you will release the locking mechanism and cause the door to open.
The first of the three numbers is equal to the number of islands which can be found between the Tozaz Sea and the Gulf of Konkor.
The second of the three numbers is equal to the total of islands which can be found in Lake Ghargon.
The third and final number is equal to the number of cities that can be found on the banks of the River Zegar.
-Consult the map in order to determine the correct three-digit number which will open the lock. When you think you have cracked it, turn to the entry that bears the same number as your answer.
+Consult the map in order to determine the correct three-digit number which will open the lock. When you think you have cracked it, turn to the entry that bears the same number as your answer.
You leave the harbour and set a northerly course to Ixia. It is less than an hour past noon and yet the winter night has already closed in. You share this icy darkness with a crew of six Lencian outposters, all of whom volunteered for this perilous mission. Lanza has ordered them to land you on the coast of Ixia and wait at anchor for seven days for you to return; they must wait no longer.
The blackness is lit only by the throbbing green glow which radiates from the sphere. You stare at this mesmerizing light and you are gripped by a feeling of unease. Your Kai senses warn you that there is a lingering aura of evil aboard this ship.
-It is impossible to reconcile the statement that the native Ixians reigned in the time of the Old Kingdoms
with the timeline presented in The Magnamund Companion, Magnamund Then and Now
. According to that book, the Ixians must have been destroyed long before the Age of the Old Kingdoms.
Quickly you turn and hurry down the stone staircase. The Drakkarim patrol you sighted earlier is nowhere to be seen, enabling you to leave the barbican and enter Xaagon without further confrontation.
-Warily you trek through the awesome ruins of this age-old city, where once, in the time of the Old Kingdoms, a proud and mighty race reigned supreme. You have just passed a derelict mausoleum when you are forced to halt and hide from a passing troop of Ixian warriors. You watch as they march swiftly along an ice-choked avenue towards a plaza that is dominated by a huge frozen fountain. Beyond the fountain
Warily you trek through the awesome ruins of this age-old city, where once, in the time of the Old Kingdoms, a proud and mighty race reigned supreme.
Two days out from the Tozaz ice-field, you catch sight of Fort Azgad. After the ordeal of Ixia, the sight of this spartan little outpost is one of the most welcoming you have ever seen. The garrison salutes you as you bring your ship to the quayside where Lord Ardan, Captain Lanza, and Prarg are all waiting to welcome you back.
Warmly they congratulate you, praising your inspired act of courage and bravery but you sense that all is not well. The feeling of unease which haunted you upon leaving the ice-caverns of Ixia has returned.
Where
you ask of Lord Ardan. Is something wrong?
ArdanKing Ulnar sent word to Sarnac
ArdanKing Ulnar sent word to Sarnac
I must leave for Sommerlund at once,
you say, looking to the eastern horizon. My brethren and my country need me.
The others nod in silent agreement. We will do all we can,
replies Lord Ardan, to speed your passage home.
The news of your country
The challenge of the long journey home and the quest to save the Second Order of the Kai from the deadly wrath of Naar
DAWN OF THE DRAGONS
+(The Story So Far) Replaced no Kai lord
with no Kai Lord
, strongholds fierce
with strongholds, fierce
, Right-Handed Magic
with Right-handed magic
, both occurrences of new-found
with newfound
, Dark God and
with Dark God, and
, vigilant for
with vigilant, for
, body, and those
with body, along with those
, north-east
with northeast
, and quickly and
with quickly, and
. Replaced all occurrences of shadow gate
with Shadow Gate
. Replaced all occurrences of freestate
with Freeland
. Replaced elite
with
. Replaced Naar
with Naar, the King
.
(The Story So Far) Replaced no Kai lord
with no Kai Lord
, both occurrences of new-found
with newfound
, and north-east
with northeast
. Replaced all occurrences of shadow gate
with Shadow Gate
. Replaced all occurrences of freestate
with Freeland
. Replaced elite
with
. Replaced Naar
with Naar, the King
. Replaced Age of the Old Kingdoms
with Age of War
. Replaced Grand Master Disciplines, and grasp
with Grand Master Disciplines and grasp
.
(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages
and on the last page of this book
. Changed
to
according to Lone Wolf Club Newsletter 24. Replaced Magi-Magic
with Magi-magic
and opposite and overleaf
with below
.
(Grand Master Disciplines) Replaced smell and
with smell, and
and both occurrences of (ie,
with (i.e.
. Replaced gods Kai and Ishir
with Gods Kai and Ishir
. Replaced Magi-Magic
with Magi-magic
. Replaced artifacts
with artefacts
.
(Equipment) Replaced Magador you
with Magador, you
, eg Gold
with e.g. Gold
, map of the area
with map of the the Maakengorge and surrounding territories
, all occurrences of arrow
with Arrow
, all occurrences of bow
with Bow
, and adds 3 points
with adds 5 points
. Added a section about Gold Crowns which reads The currency of Magador is the Gold Crown. These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns.
Replaced safe-keeping
with safekeeping
. Deleted (see the inside front cover of this book)
. Replaced (eg Gold Dagger
with (e.g. Gold Dagger
. Replaced arrows
with Arrows
. Replaced all occurrences of quiver
with Quiver
. Replaced BROADSWORD
with Broadsword
. Replaced BOW
with Bow
. Replaced QUIVER
with Quiver
. Replaced DAGGER
with Dagger
. Replaced SWORD
with Sword
. Replaced MEALS
with Meals
. Replaced ROPE
with Rope
. Replaced POTION OF LAUMSPUR
with Potion of Laumspur
. Replaced AXE
with Axe
.
(Rules for Combat) Removed on the inside back cover of this book
. Replaced on the page after the Random Number Table
with in the back of this book
, Lone Wolf (
with Lone Wolf (
, and adds 3 points
with adds 8 points
.
(Improved Grand Master Disciplines) Replaced both occurrences of Kai-Blast
with Kai-blast
. Replaced surface, eg:
with surfaces, e.g.
, Kai Surge
with Kai-surge
, all occurrences of arrow
with Arrow
, both occurrences of arrow, or arrow-like
with Arrow or Arrow-like
, lava and
with lava, and
, and body-weight
with body weight
. Added (7 Disciplines)
after Sun Lord
. Removed the quotation marks around Lightning Hand
. Replaced Magi-Magic
with Magi-magic
. Replaced ie. lightning
with i.e. lightning
. Replaced
with Improved Grand Master Disciplines
. Replaced Brotherhood spells
with Brotherhood Spells
. Replaced Brotherhood spell
with Brotherhood Spell
. Replaced Brotherhood spells
with Brotherhood Spells
.
(Improved Grand Master Disciplines) Replaced both occurrences of Kai-Blast
with Kai-blast
. Replaced surface, eg:
with surfaces, e.g.
, Kai Surge
with Kai-surge
, all occurrences of arrow
with Arrow
, both occurrences of arrow, or arrow-like
with Arrow or Arrow-like
, lava and
with lava, and
, and body-weight
with body weight
. Added (7 Disciplines)
after Sun Lord
. Removed the quotation marks around Lightning Hand
. Replaced Magi-Magic
with Magi-magic
. Replaced ie. lightning
with i.e. lightning
. Replaced
with Improved Grand Master Disciplines
. Replaced Brotherhood spells
with Brotherhood Spells
. Replaced Brotherhood spell
with Brotherhood Spell
. Replaced Brotherhood spells
with Brotherhood Spells
. Replaced ie. they
with i.e. they
.
Lone Wolf Club Newsletter 24 states: In Lone Wolf 16, the Improved Discipline of Kai-surge (at rank of Sun Lord) is not fully explained (a sentence is missing from the paragraph). A Kai Sun Lord using Kai Blast [sic] determines the damage inflicted on an enemy by picking two numbers from the Random Number Table. These numbers should be added together (a
. This missing information has been added to the text.
(Grand Master
(1) Replaced Kai aspirants
with Kai Aspirants
. Replaced urges Rimoah,
with urges Rimoah.
. Replaced iceboat
with ice-boat
. Replaced seven days the pilot
with seven days, the pilot
. Replaced pack ice
with pack-ice
.
(8) Replaced bow
with Bow
. Replaced If you cannot
with If you do not
.
(9) Replaced ultra-violet
with ultraviolet
.
(13) Replaced sea water
with seawater
.
(14) Replaced undead who were swarming
with undead who are swarming
.
(14) Replaced undead who were swarming
with undead that are swarming
.
(15) Replaced item
with Item
. Replaced rough hewn
with rough-hewn
.
(17) Replaced crystal spire
with Crystal Spire
.
(18) Replaced Skark oil
with skark oil
. Began a new paragraph before Do not fear,
. Replaced you reply,
with you reply.
.
(29) Replaced spell
with spell
.
(30) Replaced Kai camouflage
with Kai Camouflage
.
(32) Replaced all occurrences of free-standing
with freestanding
.
(34) Replaced two directions
with two directions.
.
(35) Replaced Mindblast and Kai-surge
with Mindblast, Psi-surge, and Kai-surge
.
(36) Replaced zigzaging
with zigzagging
. Replaced crystal spire
with Crystal Spire
.
(38) Replaced demonlord
with Demonlord
.
(39) Replaced Kai mastery
with Kai Mastery
. Replaced splutters,
with splutters.
.
(66) Replaced Hard a-port!
with Hard aport!
.
(67) Replaced Chaos horde
with Chaos-horde
.
(68) Replaced all of your Backpack items
with all of your Backpack Items
.
(69) Changed the illustration from being numbered (Illustration V) to an unnumbered minor illustration similar to how puzzles are handled in other books.
+(69) Changed the illustration from being numbered (Illustration V) to an unnumbered minor illustration similar to how puzzles are handled in other books. Replaced following grid
with grid
.
(72) Replaced demonlord
with Demonlord
.
(73) Replaced main mast
with mainmast
.
(74) Replaced Bulkhead door
with Bulkhead Door
.
(75) Replaced all occurrences of demonlord
with Demonlord
. Replaced delete this weapon
with delete this Weapon
.
(76) Replaced plan you
with plan, you
.
(77) Reduced the illustration number from VI to V. (see erratum for Section 69)
+(77) Reduced the illustration number from VI to V (see erratum for Section 69).
(79) Replaced sixth sense
with Sixth Sense
. Replaced despatch
with dispatch
.
(80) Replaced creamy-coloured
with cream-coloured
.
(81) Replaced Bulkhead door
with Bulkhead Door
.
(84) Replaced crystal spire
with Crystal Spire
.
(86) Replaced Kai mastery
with Kai Mastery
.
(89) Replaced at its centre
with from its centre
. Replaced round, by
with round by
. Reduced the illustration number from VII to VI. (see erratum for Section 69)
(86) Replaced Kai mastery
with Kai Mastery
. Replaced 8
with 9
.
(89) Replaced at its centre
with from its centre
. Replaced round, by
with round by
. Reduced the illustration number from VII to VI (see erratum for Section 69).
(90) Replaced raising a Deathstaff
with raising the Deathstaff
.
(101) Replaced korlinium scabbard
with Korlinium Scabbard
.
(103) Replaced bow
with Bow
.
(117) Replaced court martial
with court-martial
.
(118) Replaced Kai mastery
with Kai Mastery
.
(120) Replaced bow
with Bow
.
(121) Replaced Brotherhood spell
with Brotherhood Spell
. Reduced the illustration number from VIII to VII. (see erratum for Section 69)
(121) Replaced Brotherhood spell
with Brotherhood Spell
. Reduced the illustration number from VIII to VII (see erratum for Section 69).
(123) Replaced demonlord
with Demonlord
.
(124) Replaced hurling towards
with hurtling towards
. Replaced both
with both
.
(127) Replaced galley
with gallery
.
(137) Replaced chaos-creatures
with Chaos-creatures
. Replaced Chaos horde
with Chaos-horde
.
(138) Replaced Backpack items
with Backpack Items
.
(139) Replaced disciplines
with Disciplines
.
(140) Reduced the illustration number from IX to VIII. (see erratum for Section 69)
+(140) Reduced the illustration number from IX to VIII (see erratum for Section 69).
(141) Replaced millenniums
with millennia
.
(143) Replaced all occurrences of free-standing
with freestanding
.
(145) Replaced Chaos horde
with Chaos-horde
.
(149) Replaced Ghosts, in
with Ghosts in
.
(150) Replaced demonlord
with Demonlord
.
(152) Replaced Sun Lord, or higher
with Sun Lord or higher
. Replaced crystal spire
with Crystal Spire
.
(153) Replaced main mast
with mainmast
. Reduced the illustration number from X to IX. (see erratum for Section 69)
(153) Replaced main mast
with mainmast
. Reduced the illustration number from X to IX (see erratum for Section 69).
(154) Replaced chaos-creatures
with Chaos-creatures
.
(155) Replaced shortlived
with short-lived
.
(156) Replaced cavern; by
with cavern: by
.
(161) Replaced Thane, or higher
with Thane or higher
.
(161) Replaced Sun Thane, or higher
with Sun Thane
(Sun Thane is the highest possible rank).
(163) Replaced Above you
with Above, you
. Replaced hilt of rusty sword
with hilt of a rusty sword
. Replaced turn to 126
with turn to 26
(cf. Sections 37, 58, and 247.
(164) Replaced in Magnamund
with on Magnamund
.
(165) Replaced Lord, or higher
with Lord or higher
. Replaced all occurrences of crystal spire
with Crystal Spire
. Reduced the illustration number from XI to X. (see erratum for Section 69)
(165) Replaced Lord, or higher
with Lord or higher
. Replaced all occurrences of crystal spire
with Crystal Spire
. Reduced the illustration number from XI to X (see erratum for Section 69). Replaced race of the Old Kingdom
with race of the Old Kingdoms
.
(166) Replaced me my
with me, my
.
(167) Replaced bonuses to your
with bonuses
. Replaced Mindblast and Kai-surge
with Mindblast, Psi-surge, and Kai-surge
.
(173) Replaced crystal spire
with Crystal Spire
.
(175) Replaced Kai mastery
with Kai Mastery
.
(175) Replaced Kai mastery
with Kai Mastery
. Replaced have picked
with have picked.
.
(176) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced chaos-creatures
with Chaos-creatures
.
(178) Replaced crystal spire
with Crystal Spire
.
(180) Replaced sixth sense
with Sixth Sense
. Replaced Special Item, do not
with Special Item, or do not
.
(181) Reduced the illustration number from XII to XI. (see erratum for Section 69)
+(181) Reduced the illustration number from XII to XI (see erratum for Section 69).
(185) Replaced down-draught
with down-draft
. Replaced demonlord
with Demonlord
. Replaced creamy-coloured
with cream-coloured
. Replaced sky, beat
with sky beat
. Replaced demonlord
with Demonlord
.
(186) Replaced main mast
with mainmast
.
(189) Replaced collison
with collision
.
(192) Replaced all occurrences of free-standing
with freestanding
.
(193) Replaced crystal spire
with Crystal Spire
.
(194) Replaced korlinium scabbard
with Korlinium Scabbard
.
(195) Replaced cry,
with cry.
. Reduced the illustration number from XIII to XII. (see erratum for Section 69)
(196) Replaced Fearing your survival
with Fearing for your survival
. Replaced Thane, or higher
with Thane or higher
. Replaced Lord, or higher
with Lord or higher
.
(195) Replaced cry,
with cry.
. Reduced the illustration number from XIII to XII (see erratum for Section 69). Replaced hundred leagues
with hundred yards
. The ship surfaces only one mile away, and now is somehow approaching from a much greater distance?.
(196) Replaced Fearing your survival
with Fearing for your survival
. Replaced Lord, or higher
with Lord or higher
. Replaced Sun Thane, or higher
with Sun Thane
(Sun Thane is the highest possible rank).
(200) Replaced all occurrences of crystal spire
with Crystal Spire
.
(201) Replaced main mast
with mainmast
.
(202) Replaced Kai mastery
with Kai Mastery
.
(203) Replaced Kai mastery
with Kai Mastery
. Replaced all occurrences of free-standing
with freestanding
.
(206) Replaced Crack!
with
.
(207) Reduced the illustration number from XIV to XIII. (see erratum for Section 69)
+(207) Reduced the illustration number from XIV to XIII (see erratum for Section 69). Replaced troop of undead soldiers are
with troop of undead soldiers is
.
(209) Replaced falter and
with falter, and
. Replaced counter-attack
with counterattack
.
(211) Replaced explosion white-hot
with explosion of white-hot
.
(213) Replaced chamber, is
with chamber is
.
(217) Replaced Brotherhood spell
with Brotherhood Spell
.
(218) Replaced Lavas come swooping down
with Lavas comes swooping down
. Replaced demonlord
with Demonlord
. Replaced towards the Tagazin
with towards Tagazin
. Replaced demonlord
with Demonlord
.
(219) Removed the quotation marks around Banedon's warning. Replaced korlinium scabbard
with Korlinium Scabbard
. Replaced another weapon
with another Weapon
.
(220) Replaced Dessi stone
with Dessi Stone
. Replaced all occurrences of weapon
with Weapon
.
(223) Replaced Kai mastery
with Kai Mastery
.
(224) Replaced from which the Tozaz is infamous
with for which the Tozaz is infamous
.
(225) Replaced coiled or otherwise
with oiled or otherwise
.
(227) Replaced demonlord
with Demonlord
.
(229) Replaced all occurrences of chaos-creatures
with Chaos-creatures
. Reduced the illustration number from XV to XIV. (see erratum for Section 69)
(229) Replaced all occurrences of chaos-creatures
with Chaos-creatures
. Reduced the illustration number from XV to XIV (see erratum for Section 69).
(230) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced new-found
with newfound
. Replaced demonlord
with Demonlord
. Replaced out-distance
with outdistance
.
(231) Replaced suprise
with surprise
.
(233) Replaced splutters,
with splutters.
.
(239) Replaced Ixian undead
with Ixian Undead
.
(241) Replaced to see better
with to better see
. Replaced Sun Knight, or higher
with Sun Knight or higher
.
(242) Replaced Ixian undead
with Ixian Undead
.
(243) Replaced Kai camouflage
with Kai Camouflage
. Replaced Drakkarim undead
with Drakkarim Undead
. Reduced the illustration number from XVI to XV. (see erratum for Section 69)
(243) Replaced Kai camouflage
with Kai Camouflage
. Replaced Drakkarim undead
with Drakkarim Undead
. Reduced the illustration number from XVI to XV (see erratum for Section 69).
(244) Replaced all occurrences of arrow
with Arrow
. Replaced bow
with Bow
.
(245) Replaced crystal spire
with Crystal Spire
.
(246) Replaced all occurrences of rope
with Rope
.
(249) Replaced ante-chamber
with antechamber
.
(250) Replaced action they were committing
with action they were performing
.
(253) Replaced Sun Thane, or higher
with Sun Thane or higher
.
(253) Replaced Sun Thane, or higher
with Sun Thane
(Sun Thane is the highest possible rank).
(254) Replaced pre-empt
with preempt
. Replaced Sun Lord, or higher
with Sun Lord or higher
. Replaced Kai mastery
with Kai Mastery
.
(255) Replaced insticts
with instincts
.
(257) Replaced demonlord
with Demonlord
.
(259) Replaced all occurrences of chaos-creatures
with Chaos-creatures
.
(260) Replaced Drakkarim marines
with Drakkarim Marines
. Replaced rounds, or less
with rounds or less
. Replaced rounds, or longer
with rounds or longer
.
(261) Replaced bow fire
with Bow fire
.
(264) Reduced the illustration number from XVII to XVI. (see erratum for Section 69) Replaced Mindblast and Kai-surge
with Mindblast, Psi-surge, and Kai-surge
.
(264) Reduced the illustration number from XVII to XVI (see erratum for Section 69). Replaced Mindblast and Kai-surge
with Mindblast, Psi-surge, and Kai-surge
.
(265) Replaced bow
with Bow
.
(266) Replaced sixth sense
with Sixth Sense
. Replaced cross-winds
with crosswinds
. Replaced crystal spire
with Crystal Spire
.
(267) Replaced Kai mastery
with Kai Mastery
.
(296) Replaced gutteral
with guttural
.
(297) Replaced raidant
with radiant
.
(299) Replaced crystal spire
with Crystal Spire
.
(300) Replaced attention, it
with attention; it
. Replaced Ixian elder
with Ixian Elder
. Replaced Kai sixth sense
with Kai Sixth Sense
. Replaced all occurrences of crystal spire
with Crystal Spire
. Reduced the illustration number from XVIII to XVII. (see erratum for Section 69)
(300) Replaced attention, it
with attention; it
. Replaced Ixian elder
with Ixian Elder
. Replaced Kai sixth sense
with Kai Sixth Sense
. Replaced all occurrences of crystal spire
with Crystal Spire
. Reduced the illustration number from XVIII to XVII (see erratum for Section 69).
(301) Replaced demonlord
with Demonlord
. Replaced demonlord
with Demonlord
.
(310) Replaced but only to find
with only to find
. Replaced Ixian undead
with Ixian Undead
. Reduced the illustration number from XIX to XVIII. (see erratum for Section 69)
(310) Replaced but only to find
with only to find
. Replaced Ixian undead
with Ixian Undead
. Reduced the illustration number from XIX to XVIII (see erratum for Section 69).
(312) Replaced Kai mastery
with Kai Mastery
. Replaced destroyed (erase two items of your own choosing from your Backpack list).
with destroyed. (Erase two items of your own choosing from your Backpack list.)
.
(313) Replaced Kai mastery
with Kai Mastery
.
(315) Replaced Kai healing
with Kai Healing
.
(325) Replaced crystal spire
with Crystal Spire
.
(328) Replaced crystal spire
with Crystal Spire
.
(330) Replaced bow
with Bow
. Replaced crystal spire
with Crystal Spire
.
(332) Replaced Thane, or higher
with Thane or higher
.
(332) Replaced Thane, or higher
with Thane
(Sun Thane is the highest possible rank).
(333) Replaced crystal spire
with Crystal Spire
.
(336) Replaced Drakkarim undead
with Drakkarim Undead
.
(338) Replaced millenniums
with millennia
.
(339) Replaced korlinium scabbard
with Korlinium Scabbard
.
(340) Replaced main mast
with mainmast
. Reduced the illustration number from XX to XIX. (see erratum for Section 69)
(340) Replaced main mast
with mainmast
. Reduced the illustration number from XX to XIX (see erratum for Section 69).
(341) Replaced demonlord
with Demonlord
. Replaced If, at any time during this fight, you reduce Tagazin
with If you reduce Tagazin
.
(343) Replaced by huge frozen fountain
with by a huge frozen fountain
. Replaced Lord, or higher
with Lord or higher
. Replaced crystal spire
with Crystal Spire
.
(346) Replaced Crack!
with crack!
.
(347) Replaced demonlord
with Demonlord
. Reduced the illustration number from XXI to XX. (see erratum for Section 69)
(350) Replaced Ardan,
with Ardan.
. Replaced county
with country
. Replaced home, and
with home and
.
(346) Replaced Crack!
with
.
(347) Replaced demonlord
with Demonlord
. Reduced the illustration number from XXI to XX (see erratum for Section 69).
(350) Replaced Ardan,
with Ardan.
. Replaced county
with country
. Replaced home, and
with home and
. Replaced DAWN OF THE DRAGONS
with Dawn of the Dragons
. Replaced grave news I
with grave news, I
.
(The Game Rules) The Discipline bonuses mentioned do not affect your permanent scores. If you have completed previous adventures, the Disciplines that you have mastered may still be beneficial. See the Grand Master Rules section of the Rules Handbook for details.
-(The Game Rules) Note that this list is not identical to the one used in The Plague Lords of Ruel: this list is missing the Silver Bracers and Korlinium Scabbard. These items are restored to the list of permissible items from the Kai and Magnakai series again in The Deathlord of Ixia. Presumably, therefore, it should be permissible to leave the Silver Bracers and Korlinium Scabbard in safekeeping at the monastery during the intervening books and retrieve them at the outset of The Deathlord of Ixia.
-(Grand Master Disciplines) The rules of the books in the Magnakai series (6rank of Kai Grand Defender
imply that for each book that you complete of the Grand Master series (13
(Improved Grand Master Disciplines) The
(10) This is the correct answer to the crystal dais grid in Section 69.
-(96) Kajarda may be undead.
-(125) Kajarda may be undead.
-(287) Kajarda may be undead.
- +