X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=xml%2F17tdoi.xml;h=7a2cce81c054e3e083b2591c5c52368478057c9a;hp=9c391e3bb7bab7b7c5606e5f89caafd38392beb2;hb=53d5f97cd1474231d3f343c70918a91ade6466e2;hpb=9d3de48f8db219ce5c14b101c09fdd26dd99cae1 diff --git a/xml/17tdoi.xml b/xml/17tdoi.xml index 9c391e3..7a2cce8 100644 --- a/xml/17tdoi.xml +++ b/xml/17tdoi.xml @@ -16,6 +16,24 @@ $Id$ $Log$ +Revision 1.20 2006/12/07 01:39:56 jonathan.blake +Removing superfluous footnote data + +Revision 1.19 2006/06/08 19:30:45 jonathan.blake +To be published today. + +Revision 1.18 2006/06/05 23:45:21 jonathan.blake +Miscellaneous fixes for the day. + +Revision 1.17 2006/06/03 00:07:07 jonathan.blake +Check in of various changes. + +Revision 1.16 2006/05/23 23:38:31 jonathan.blake +More miscellaneous fixes + +Revision 1.15 2006/05/20 00:04:07 jonathan.blake +lots of little miscellaneous fixes + Revision 1.14 2006/05/16 23:03:29 jonathan.blake More fixes to illustrations and unresolved issues. @@ -71,9 +89,10 @@ Initial Freepository revision - freshly minted from the proofread text &inclusion.brian.williams.bio.lw; Project Aon - 20051025 + 200668 - +

You are Lone WolfKai Grand Master of Sommerlund. Far away to the west lies the peninsula of Ixia. It is an icy, desolate wasteland that for 10,000 years has been the domain of Lord IxiataagaMasterlord of the Dead. Here he reigns supreme over a horde of lost souls, an undead populace who are condemned to an eternity in his service.

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In The Deathlord of Ixia, you must journey to the forbidden city of Xaagonthe seat of Lord Ixiataagas dark powerand confront him in a life-or-death battle which will test your Grand Master abilities to the limit. Will you overcome and defeat this terrifying entity? Or will you fall victim to his undead legions and the terrible new power they wield?

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

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For Chris Smith

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Proofreading
Robert Hartley (Sections 211350)
Timothy Pederick(Sections 141210)
Martin Ryland (Frontmatter and Sections 1140)
Editing
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Jeff Dougan
Ingo Klcker
Simon Osborne
Timothy Pederick
Jennifer Sigman
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Jeff Dougan
Jacob Humphrey
Ingo Klcker
Simon Osborne
Timothy Pederick
Jennifer Sigman
Coordination
Jonathan Blake
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Special Thanks
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Andre Davidson
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There is some confusion around the use of the term Old Kingdom in this book. Although the native Ixians are often described as belonging to the time of the Old Kingdoms (Section 152), it is clear from the fact that the Deathlord destroyed them during the Age of Eternal Night that they could not have existed during the Age of the Old Kingdoms which began more than 1000 years after the Age of Eternal Night ended. (See The Magnamund Companion, Magnamund Then and Now.) The author may have used the term Old Kingdom to refer to any humanoid nation prior to the appearance of the Shianti.

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You are Grand Master Lone Wolf, last of the Kai Lords of Sommerlund and sole survivor of a massacre that wiped out the First Order of your lite warrior caste.

It is the year MS 5077, twenty-seven years since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund, have themselves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domainthe Darklandsand caused the destruction of their leader and the seat of his power that was the infernal city of Helgedad.

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In the wake of their destruction, chaos befell the Darkland armies who, until then, had been poised to conquer all of Magnamund. Some factions which comprised this huge army, most notably the barbaric Drakkarim, began to fight with the others for control. This disorder quickly escalated into an allout civil war which allowed the Freeland armies of Magnamund time in which to recover and launch a counter-offensive. Their commanders exploited the chaos skilfully and secured a swift and total victory over an enemy far superior in numbers.

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In the wake of their destruction, chaos befell the Darkland armies who, until then, had been poised to conquer all of Magnamund. Some factions which comprised this huge army, most notably the barbaric Drakkarim, began to fight with the others for control. This disorder quickly escalated into an all-out civil war which allowed the Freeland armies of Magnamund time in which to recover and launch a counter-offensive. Their commanders exploited the chaos skilfully and secured a swift and total victory over an enemy far superior in numbers.

For seven years now peace has reigned in Sommerlund. Under your direction the once-ruined monastery of the Kai has been thoroughly rebuilt and restored to its former glory, and the task of teaching a Second Order of Kai warriors the skills and proud traditions of your ancestors is also well established. The new generation of Kai recruits, all of whom were born during the era of war against the Darklords, possess latent Kai skills and show exceptional promise. These skills will be nurtured and honed to perfection during their time at the Monastery so that they may teach and inspire future generations, thereby ensuring the continued security of your homeland in future years.

Your attainment of the rank of Kai Grand Master brought with it great rewards. Some, such as the restoration of the Kai and the undying gratitude of your fellow Sommlending, could have been anticipated. Yet there have also been rewards which you could not possibly have foreseen. The discovery that within you lay the potential to develop Kai Disciplines beyond those of the Magnakai, which, until now, were thought to be the ultimate that a Kai Master could aspire to, was truly a revelation. Your discovery has inspired you to set out upon a new and previously unknown path in search of the wisdom and power that no Kai Lord before you has ever possessed. In the name of your creator, the God Kai, and for the greater glory of Sommerlund and the Goddess Ishir, you have vowed to reach the very pinnacle of Kai perfectionto attain all of the Grand Master Disciplines and become the first Kai Supreme Master.

With diligence and determination you set about the restoration of the Kai Monastery and the training of the Second Order recruits. Your efforts were soon rewarded for within the space of two short years, the first raw recruits had graduated to become a cadre of gifted Kai Masters who, in turn, were able to commence the teaching of their skills to subsequent intakes of Kai novices. The Kai Masters rose to their newfound responsibilities readily, leaving you free to devote more of your time to the pursuit and perfection of the Grand Master Disciplines. During this period you also received expert tutelage in the ways of magic from two of your most trusted friends and advisors: Guildmaster Banedon, leader of the Brotherhood of the Crystal Star, and Lord Rimoah, speaker for the High Council of the Elder Magi.

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In the deepest subterranean level of the Monastery, a hundred feet below the Tower of the Sun, you ordered the excavation and construction of a special vault. In this magnificent chamber wrought of granite and gold, you placed the seven Lorestones of Nyxator, the gems of Kai power which you had recovered during your quest for the Magnakai. It was here, bathed in the golden light of those radiant gems, that you spent countless hours in pursuit of perfection. Sometimes alone, sometimes in the company of your two able advisorsBanedon and Rimoahyou worked hard to develop your innate Grand Master Disciplines, and grasp the fundamental secrets of Left-handed and Old Kingdom magic. During this time you noticed many remarkable changes taking place within your body: you became physically and mentally stronger, your five primary senses sharpened beyond all that you had experienced before, and, perhaps most remarkably, your body began to age at a much slower rate. Now, for every five years that elapse you age but one year.

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In the deepest subterranean level of the Monastery, a hundred feet below the Tower of the Sun, you ordered the excavation and construction of a special vault. In this magnificent chamber wrought of granite and gold, you placed the seven Lorestones of Nyxator, the gems of Kai power which you had recovered during your quest for the Magnakai. It was here, bathed in the golden light of those radiant gems, that you spent countless hours in pursuit of perfection. Sometimes alone, sometimes in the company of your two able advisorsBanedon and Rimoahyou worked hard to develop your innate Grand Master Disciplines and grasp the fundamental secrets of Left-handed and Old Kingdom magic. During this time you noticed many remarkable changes taking place within your body: you became physically and mentally stronger, your five primary senses sharpened beyond all that you had experienced before, and, perhaps most remarkably, your body began to age at a much slower rate. Now, for every five years that elapse you age but one year.

At this time many changes were occurring beyond the borders of Sommerlund. In the regions to the northeast of Magador and the Maakengorge, the Elder Magi of Dessi and the Herbwardens of Bautar were working together in an effort to restore the dusty volcanic wasteland to its former fertile state. It was the first tentative step towards the reclamation of all the Darklands. However, their progress was painfully slow, and both parties were resigned to the fact that their efforts to undo the damage caused by the Darklords would take centuries to complete.

Elsewhere, throughout Northern Magnamund, peace reigns victorious and the peoples of the Free Kingdoms rejoice in the knowledge that the age of the Darklords has finally come to an end. Readily men have exchanged their swords for hoes and their shields for ploughs, and now the only marching they do is along the ruts of their freshly furrowed fields. Few are the watchful eyes that scan the distant horizon in fear of what may appear, although there are still those who maintain their vigilance, for the agents of Naar come in many guises and there are those upon Magnamund who wait quietly in the shadows for the chance to do his evil bidding.

Already your newfound skills have been tested against Naars agents and you have, on each occasion, acquitted yourself admirably. But your continuing victories against his minions have enraged the Dark God and inflamed his lust for vengeance. Earlier this year you thwarted Naars plans to revive Vashna, the greatest of all the Darklords, whose spirit is trapped deep within the fathomless reaches of the Maakengorgethe chasm of doom. Vashnas spirit has remained there in uneasy entombment ever since the day, long ago, when he and his army were defeated in battle by King Ulnar I of Sommerlund. Your brave and courageous actions prevented Naars agents from summoning to Magnamund a demoness named Shamath from the Plane of Darkness. This supernatural creature possessed the Deathstaffan artefact of great evil forged by Naar himselfwith which she could have resurrected Vashna and his army from the Maakengorge. Yet your timely intervention destroyed the Shadow Gate through which she was travelling, and by so doing, you imprisoned the demoness Shamath in the limbo which exists between your world and the Plane of Darkness.

Confident in the belief that you had saved Magnamund from the demoness and the Deathstaff, you returned triumphantly to Sommerlund. Several months later, however, as the year was drawing to a close, Lord Rimoah came unexpectedly to the Kai Monastery seeking an urgent audience. With growing dismay you listened as he relayed ill newsthe Deathstaff had reappeared in Magnamund. The threat to the peace of your fragile world was greater now than ever before.

-

When you destroyed the Shadow Gate at Maakengorge, Grand Master, said Lord Rimoah, as the two of you discussed the matter in the secure privacy of your vault below the Kai Monastery, you banished Shamath to the void, hopefully for all eternity. Yet, alas, the weapon she possessed did not go with her. Naars accursed Deathstaff has since returned to this world through another Shadow Gate, one that lies far away to the west, on a remote and icy peninsula that is called Ixia.

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When you destroyed the Shadow Gate at Maakengorge, Grand Master, said Lord Rimoah, as the two of you discussed the matter in the secure privacy of your vault below the Kai Monastery, you banished Shamath to the void, hopefully for all eternity. Yet, alas, the weapon she possessed did not go with her. Naars accursed Deathstaff has since returned to this world through another Shadow Gate, one that lies far away to the west, on a remote and icy peninsula that is called Ixia.

My lord, do you wish me to go to Ixiato find and destroy the Deathstaff before another of Naars agents can use it against us? Is this why you have come seeking my help? you replied, expecting Rimoah to affirm your assumption.

Partly so, my lord, he said, holding you with his steel-grey eyes, but I fear that already it has fallen into the hands of an enemyand one who is deadlier than even the demoness Shamath. What do you know of the Deathlord of Ixia?

You faintly remembered having heard this name before but were unable to recall any detail. Lord Rimoah, seeing that you were unable to give an answer, obliged with an impromptu history lesson:

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The Deathlord of Ixia was once lieutenant to Agarash the Damnedthe most powerful of all Naars champions of evil, said Rimoah, his head bowed as he paced the granite floor of your vault. During the Age of Eternal Night he conquered much of Northern Magnamund, including the realm of Ixia which was once a rich and very fertile land. He destroyed the native Ixians, transforming them into a legion of undead servants under his command. Many centuries later, when my ancestors defeated Agarash during the Age of the Old Kingdoms, they magically imprisoned the weakened Deathlord in a secret tomb within the dread city of Xaagon, near to the southern coast of Ixia. For thousands of years his tomb lay undisturbed until the first of the Drakkarim appeared on Magnamund. They entered Xaagon and found the Deathlords tombyet legend has it that none of them escaped Ixia alive. Perhaps they, too, serve him now. During the Age of the Black Moon, the Darklords conquered all of the territories surrounding Ixia yet they chose to avoid setting foot in the Deathlords realm. Mindful of his origins, they feared that if he were released from his sorcerous prison he would seek to dominate and destroy them.

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The Deathlord of Ixia was once lieutenant to Agarash the Damnedthe most powerful of all Naars champions of evil, said Rimoah, his head bowed as he paced the granite floor of your vault. During the Age of Eternal Night he conquered much of Northern Magnamund, including the realm of Ixia which was once a rich and very fertile land. He destroyed the native Ixians, transforming them into a legion of undead servants under his command. Many centuries later, when my ancestors defeated Agarash during the Age of War, they magically imprisoned the weakened Deathlord in a secret tomb within the dread city of Xaagon, near to the southern coast of Ixia. For thousands of years his tomb lay undisturbed until the first of the Drakkarim appeared on Magnamund. They entered Xaagon and found the Deathlords tombyet legend has it that none of them escaped Ixia alive. Perhaps they, too, serve him now. During the Age of the Black Moon, the Darklords conquered all of the territories surrounding Ixia yet they chose to avoid setting foot in the Deathlords realm. Mindful of his origins, they feared that if he were released from his sorcerous prison he would seek to dominate and destroy them.

My lord, are you telling me that the Deathlord of Ixia is now free of this prison and in possession of the Deathstaff? you asked, fearing Lord Rimoahs reply.

Yes, Grand Master. Im afraid that is exactly the situation which confronts us. Since the passing of the last moon, I and others of the High Council of the Elder Magi have detected a great imbalance between the forces of Good and Evil in our world. By ill chance or by Naars design, the Deathstaff has fallen into the hands of Ixiataaga. Once again the Deathlord is free to indulge his unholy and insatiable appetite for living beings. Already we have heard reports from Lencian fishermen which tell of the destruction of remote Drakkarim settlements around the Gulf of Konkor, and there are even claims of a death fleet having been sighted in the waters of the Shakoz Bight. Yes, Grand Master, the Deathlord is free to roam the face of Magnamund once more, and I fear he will not stop until every living creature is enslaved to him in undeath.

For hours, you and your trusted advisor deliberated over what could be done to prevent this unspeakable disaster from befalling Magnamund. You considered a muster of the Freeland armies and an immediate attack upon Ixia, but such a plan simply could not be executed. The peninsula of Ixia is far too remote and desolate a territory to be reached by any Freeland army on foot, and, with winter already so far advanced, any ship-borne invasion would be doomed to fail. Time was also against you. The Deathlord had to be stopped as quickly as possible before he could unleash an army of undead upon Magnamund, an unkillable army that would grow larger with every battle it fought against the living.

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The Discipline bonuses mentioned do not affect your permanent scores. If you have completed previous adventures, the Disciplines that you have mastered may still be beneficial. See the Grand Master Rules section of the Rules Handbook for details.

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Note that this list now includes the Silver Bracers and Korlinium Scabbard. These items are restored to the list of permissible items from the Kai and Magnakai series again in this book after being omitted beginning in The Captives of Kaag. Presumably, therefore, it should be permissible to leave the Silver Bracers and Korlinium Scabbard in safekeeping at the monastery during the previous books and retrieve them at the outset of this adventure.

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The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 25 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart (i.e., if your pencil fell on the number 6 in the Random Number Table you would write in a COMBAT SKILL of 31). When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore very desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 30 to this number and write the total in the ENDURANCE section of your Action Chart (i.e., if your pencil fell on the number 7 on the Random Number Table you would have 37 ENDURANCE points).

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never rise above the number you have when you start an adventure.

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If you have successfully completed any of the previous adventures in the Lone Wolf series (Books 115), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to Book 17. These scores may include Weaponmastery, Curing, and Psi-surge bonuses obtained upon completion of Lone Wolf Kai (Books 15) or Magnakai (Books 612) adventures. Only if you have completed these previous adventures will you benefit from the appropriate bonuses in the course of the Grand Master series. You may also carry over any Weapons and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Grand Master Action Chart (you are still limited to two Weapons, but you may now carry up to ten Backpack Items).

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However, only the following Special Items may be carried over from the Lone Wolf Kai (Books 15) and Magnakai (Books 612) series to the Lone Wolf Grand Master series (Books 13-onwards):

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If you have successfully completed any of the previous adventures in the Lone Wolf series (Books 116), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to Book 17. These scores may include Weaponmastery, Curing, and Psi-surge bonuses obtained upon completion of Lone Wolf Kai (Books 15) or Magnakai (Books 612) adventures. Only if you have completed these previous adventures will you benefit from the appropriate bonuses in the course of the Grand Master series. You may also carry over any Weapons and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Grand Master Action Chart (you are still limited to two Weapons, but you may now carry up to ten Backpack Items).

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However, only the following Special Items may be carried over from the Lone Wolf Kai (Books 15) and Magnakai (Books 612) series to the Lone Wolf Grand Master series (Books 13-onwards):

  • Crystal Star Pendant
  • Sommerswerd
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    If you successfully complete the mission as set in this, the fifth of the Lone Wolf Grand Master series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 17.

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    If you successfully complete the mission as set in this, the fifth of the Lone Wolf Grand Master series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 18.

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    For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, and any Special Items that you have found and been able to keep during your adventures, may then be carried over and used in the next Grand Master adventure, which is called Dawn of the Dragons.

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    For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, and any Special Items that you have found and been able to keep during your adventures, may then be carried over and used in the next Grand Master adventure, which is called Dawn of the Dragons.

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  • Broadsword (Weapons)

  • Bow (Weapons)

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    Quiver (Special Items) This contains six Arrows, record them on your Weapons List.

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    Quiver (Special Items) This contains six Arrows, record them on your Weapons List.

    Brian Williams @@ -578,7 +606,7 @@ Initial Freepository revision - freshly minted from the proofread text

    If you are a Grand Master who has reached the rank of Kai Grand Guardian (5 Disciplines), you will now benefit from improvements to the following Grand Master Disciplines:

    Animal Mastery
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    Kai Grand Guardians with this discipline are able to summon a limited number of forest animals to their location. The creatures so summoned will become loyal and willing allies, willing to do the Kai Grand Guardians bidding. This ability can only be used in an outdoor setting.

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    Kai Grand Guardians with this Discipline are able to summon a limited number of forest animals to their location. The creatures so summoned will become loyal and willing allies, willing to do the Kai Grand Guardians bidding. This ability can only be used in an outdoor setting.

    Assimilance

    Kai Grand Guardians who possess this skill are able to create a cloud of fog-like vapour within 15 yards of their location. This fog will obscure both normal and infravision. The duration of the fog increases as a Grand Master rises in rank.

    Grand Huntmastery
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    Grand Masters who have reached the rank of Kai Grand Guardian are able to use the following battle-spells of the Elder Magi:

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    • SplinterThis causes breakable items such as bottles, jugs, mirrors, windows, etc[.], to shatter to pieces. The range of this spell increases as a Grand Master rises in rank.
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    • SplinterThis causes breakable items such as bottles, jugs, mirrors, windows, etc., to shatter to pieces. The range of this spell increases as a Grand Master rises in rank.
    • FlameshaftThis causes the tip of any Arrow or Arrow-like missile, to burn fiercely with a magical flame which cannot readily be extinguished by normal means.
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    If you are a Grand Master who has reached the rank of Sun Knight (6 Disciplines), you will now benefit from improvements to the following Grand Master Disciplines:

    Grand Weaponmastery
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    Sun Knights with this discipline are able to wield two-handed weapons (e.g. Broadsword, Quarterstaff, Spear, etc.) with full effect, using only one hand.

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    Sun Knights with this Discipline are able to wield two-handed weapons (i.e. Broadsword, Quarterstaff, and Spear) with full effect, using only one hand.

    Deliverance

    Sun Knights who possess this skill are able to repair serious wounds sustained by creatures other than themselves. By the laying of hands upon the affected creatures body, a Sun Knight can cause an open wound (or other serious injury) to mend itself. The speed at which this healing takes place increases as a Grand Master rises in rank.

    Grand Pathsmanship
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    Assimilance

    Sun Lords who possess this skill are able to cause the outline of their bodies to become blurred and indistinct. By so doing, they can greatly increase their chances of avoiding magical and/or non-magical missiles directed at them.

    Grand Huntmastery
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    Kai Sun Lords with this skill are able to see, with acute accuracy, light in the infrared spectrum, ie. they can see complex patterns generated by heat in near or total darkness. They can also see light in the ultraviolet spectrum.

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    Kai Sun Lords with this skill are able to see, with acute accuracy, light in the infrared spectrum, i.e. they can see complex patterns generated by heat in near or total darkness. They can also see light in the ultraviolet spectrum.

    Kai-surge

    Sun Lords who possess mastery of this Discipline are able to launch a Kai-blasta pulse of intense psychic energy which is capable of affecting both psychically active and inactive enemies. This form of psychic attack is very effective, more so than a usual Kai-surge, Psi-surge or Mindblast. It can cause an enemy to lose between 2 and 18 ENDURANCE points in one attack. A Kai Sun Lord using Kai-blast determines the damage inflicted on an enemy by picking two numbers from the Random Number Table. These numbers should be added together (a 0 = 1) and the resultant total equals the damage inflicted. However, use of a Kai-blast will reduce a Sun Lords ENDURANCE points total by 4. It cannot be used in conjunction with any other form of psychic attack.

    Telegnosis
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    Grand Pathsmanship

    Sun Thanes who possess mastery of this Discipline are able to alter the temperature of water by touch. By using this skill they are able to transform water into ice and vice versa. The volume of water affected, and the duration of effect, both increase as a Grand Master rises in rank.

    Kai-screen
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    Sun Thanes who possess this Discipline are able to erect a special psychic defence called Mindfort. A Mindfort defence greatly reduces the effects of any psychic shock that would normally paralyse or weaken a lesser mortal.

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    Sun Thanes who possess this Discipline are able to erect a special psychic defence called Mindfort. A Mindfort defence greatly reduces the effects of any psychic shock that would normally paralyse or weaken a lesser mortal.

    Kai-alchemy
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    Grand Masters who have reached the rank of Sun Thane we able to use the following Brotherhood Spells:

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    Grand Masters who have reached the rank of Sun Thane are able to use the following Brotherhood Spells:

    • Slow FallBy casting this spell, Kai Sun Thanes are able to slow their rate of free-falling to three feet per second, thereby avoiding damage upon landing while the spell is in effect. The duration of the spell is limited at first, but it steadily increases as a Grand Master rises in rank.
    • Breathe WaterUsing this spell, a Kai Sun Thane is able to breathe underwater for ten minutes. The duration of effect increases as a Grand Master rises in rank.
    • @@ -876,7 +904,7 @@ Initial Freepository revision - freshly minted from the proofread text

      You race up the treacherously frosty steps which lead to the open watchtower roof. There you find Prarg hurriedly loading a pantarda heavy iron crossbow which is mounted on a rotating platform.

      Once again the freezing air is filled with cries of fear and chaos. Drawn by these frightful sounds, you run to the stone parapet and look down to see the great black ship come shuddering to a halt beside the harbour wall. Instantly, a horde of undead warriors leap on to the quayside and rush off in pursuit of the routing Lencians. Their eyes burn with an unnatural fire and they howl like demons as mercilessly they hunt down their human prey.

      -

      Prarg has now loaded the pantard and he calls on you to act as gunner. You oblige by taking hold of the firing mechanism and swivelling the weapon around in search of your first target. Two spring readily to view: the mass of undead who are swarming ashore, and a glowing glassy sphere which is mounted on a plinth beside the ships wheelhouse.

      +

      Prarg has now loaded the pantard and he calls on you to act as gunner. You oblige by taking hold of the firing mechanism and swivelling the weapon around in search of your first target. Two spring readily to view: the mass of undead that are swarming ashore, and a glowing glassy sphere which is mounted on a plinth beside the ships wheelhouse.

      If you choose to fire at the undead horde, turn to 114. @@ -920,7 +948,7 @@ Initial Freepository revision - freshly minted from the proofread text

      You leave the Ixian ship and go in search of Captain Lanza. You find him with his men by the watchtowerthey are building a bonfire out of rags and broken bones. A toothless sergeant empties a gallon of skark oil on to the heap and a burning torch sets the whole thing ablaze.

      You stride over to Lanza and slap him heartily on the back. Well fought, Captain. You and your men have brought honour to Lencia this day.

      -

      Captain Lanza greets your compliment with a sombre face. Nay, sire, he says, sadly. Tis the enemy whove won. The ice-boat is sunk and we cannot sail you to Ixia.

      +

      Captain Lanza greets your compliment with a sombre face. Nay, sire, he says, sadly. Tis the enemy whove won. The ice-boat is sunk and we cannot sail you to Ixia.

      We can use the enemy ship, Captain, you reply. It is perfect for the task. All I need of you are some provisions and a crew.

      Lanzas face brightens. He orders his men to prepare the Ixian ship and within the hour you are ready to set sail.

      May the gods watch over you, Grand Master, says Prarg, as you bid him and Lanza farewell.

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      20 + + +

      This is the correct answer to the ancient, green crystal lock in Section 213.

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      +
      + -

      The moment you project the correct number at the lockplate, the entire portal begins to shimmer and lose its solidity. It becomes transparent and then fades completely, as if evaporating into thin air. With a smile of satisfaction on your lips at having solved the riddle, you step through the now open archway and into an adjoining hall.

      +

      The moment you project the correct number at the lockplate, the entire portal begins to shimmer and lose its solidity. It becomes transparent and then fades completely, as if evaporating into thin air. With a smile of satisfaction on your lips at having solved the riddle, you step through the now open archway and into an adjoining hall.

      This vaulted, oblong-shaped hall is illuminated by flickerings of electrical fire which arc between two freestanding pillars at the far end of the chamber. Beyond the pillars you can make out the shadowy entrance to another chamber; it is the only other exit from this hall. You realize at once that to pass between the pillars could prove to be fatal: the power arcing between them is as great as any lightning storm raging in the skies above Xaagon. Yet there may be a way of avoiding contact with this raw power. You notice that the two freestanding pillars do not go all the way to the ceiling there is a gap, a little over two feet wide above them.

      @@ -1108,7 +1142,7 @@ Initial Freepository revision - freshly minted from the proofread text 34 -

      You drag the bony bodies of the two undead Drakkarim guards into the chamber and close the door before continuing your exploration. You proceed warily, moving like a shadow through a series of dingy, ice-caked corridors that wend their way deeper into the bowels of this vast alien vessel. You encounter a confusing maze of empty holds where the walls are braced with gleaming crystal girders, and pass through countless low-ceilinged chambers that despite the biting chill, reek of death and decay. Eventually you come to a junction where the narrow corridor splits in two directions

      +

      You drag the bony bodies of the two undead Drakkarim guards into the chamber and close the door before continuing your exploration. You proceed warily, moving like a shadow through a series of dingy, ice-caked corridors that wend their way deeper into the bowels of this vast alien vessel. You encounter a confusing maze of empty holds where the walls are braced with gleaming crystal girders, and pass through countless low-ceilinged chambers that despite the biting chill, reek of death and decay. Eventually you come to a junction where the narrow corridor splits in two directions.

      If you wish to take the left branch of this corridor, turn to 106. If you decide to take the right branch, turn to 292.
      @@ -1120,7 +1154,7 @@ Initial Freepository revision - freshly minted from the proofread text

      The hideous creatures howl with glee as they fall upon you, like starving vultures descending upon a corpse.

      3 Cabalah5654 -

      These undead creatures are immune to Mindblast and Kai-surge.

      +

      These undead creatures are immune to Mindblast, Psi-surge, and Kai-surge.

      You may evade this combat after four rounds by turning to 41. If you win the fight, turn to 293.
      @@ -1370,7 +1404,7 @@ Initial Freepository revision - freshly minted from the proofread text

      Banedon tosses the box back on to the cluttered shelf and continues with his briefing. Having satisfied himself that you have adequate protection, he turns his attention to your weapons.

      -

      It concerns me greatly that so little is known of Xaagon the Deathlords city. There is no way of knowing what unholy breed of creature awaits you there. It seems that you can be confident of only one thing, Lone Wolf: whoever or whatever inhabits that dreadful place will surely be hostile to your presence. If you are to defeat the Deathlord of Ixia and his minions, you will need a weapon of exceptional powera weapon capable of destroying that which is already dead.

      +

      It concerns me greatly that so little is known of Xaagonthe Deathlords city. There is no way of knowing what unholy breed of creature awaits you there. It seems that you can be confident of only one thing, Lone Wolf: whoever or whatever inhabits that dreadful place will surely be hostile to your presence. If you are to defeat the Deathlord of Ixia and his minions, you will need a weapon of exceptional powera weapon capable of destroying that which is already dead.

      If you possess the Sommerswerd, turn to 339. If you do not possess this Special Item, turn to 220.
      @@ -1417,7 +1451,7 @@ Initial Freepository revision - freshly minted from the proofread text 61 -

      Using the Brotherhood Spell Sense Evil you focus on the encroaching mist and detect a strange presence. You cannot discern exactly what is, moving out there, but you are certain of one thing: it is evil and it is drawing ever closer to Fort Azgad.

      +

      Using the Brotherhood Spell Sense Evil you focus on the encroaching mist and detect a strange presence. You cannot discern exactly what is moving out there, but you are certain of one thing: it is evil and it is drawing ever closer to Fort Azgad.

      You warn Captain Lanza and at first he does not believe you. He chuckles, saying that it is not uncommon for new arrivals to imagine they have seen all manner of spectres in the sea mists which swirl around the fort. But then a loud, discordant bell rings out from above, and Lanzas face is transfixed with shock.

      By the Gods! he splutters. Its the alarm bellwere under attack!

      Turn to 181. @@ -1449,8 +1483,14 @@ Initial Freepository revision - freshly minted from the proofread text
      64 + + +

      The wording of this section ignores the fact that you may arrive here without passing through the curtain of light.

      +
      +
      + -

      The trio of ghastly creatures press home their attack with fearful speed and purpose. You look around for some means of evading them, but there appears to be only one way: the shimmering curtain of light by which you arrived here. The painful memory of your passage through it makes you abandon this idea at once.

      +

      The trio of ghastly creatures press home their attack with fearful speed and purpose. You look around for some means of evading them, but there appears to be only one way: the shimmering curtain of light by which you arrived here. The painful memory of your passage through it makes you abandon this idea at once.

      If you possess the Sommerswerd, and wish to use it, turn to 238. If you do not possess this Special Item, or choose not to use it, turn instead to 125.
      @@ -1481,8 +1521,14 @@ Initial Freepository revision - freshly minted from the proofread text
      67 + + +

      Unless you have Grand Weaponmastery and are a Sun Knight or higher, you may not use a two-handed weapon (i.e. Broadsword, Quarterstaff, or Spear) for this combat.

      +
      +
      + -

      Trusting solely to your natural climbing ability, you use what little purchase you can find in the wall of the pit to assist your difficult climb back to the top. The snickering horde of chaos-creatures watch your ascent with eager anticipation. When you are within a few feet of the top, you unsheathe your weapon and get ready to fight your way out of the shaft one-handed.

      +

      Trusting solely to your natural climbing ability, you use what little purchase you can find in the wall of the pit to assist your difficult climb back to the top. The snickering horde of chaos-creatures watch your ascent with eager anticipation. When you are within a few feet of the top, you unsheathe your weapon and get ready to fight your way out of the shaft one-handed.

      Chaos-horde5048 @@ -1514,9 +1560,9 @@ Initial Freepository revision - freshly minted from the proofread text

      At the end of the hallway you arrive at a flight of metal stairs which ascend to a heavy, bronze-banded door. This sealed door appears to be a recent addition to the vessel; it is secured by a curious combination lock which you recognize to be Drakkarim in design.

      The lock comprises three raised blocks, each of which is divided into four equal squares. In each square, except one, there is a number. You have encountered this type of lock before and are aware that by tapping the empty square a correct number of times, you will cause the lock to disengage and the door to open.

      -

      Consider the following grid of numbers. When you think you have determined the missing number, turn to the entry that is the same number as your answer.

      + Consider the grid of numbers. When you think you have determined the missing number, turn to the entry that is the same number as your answer. If your answer is incorrect, or if you cannot solve this lock puzzle, turn to 139.
      @@ -1577,7 +1623,7 @@ Initial Freepository revision - freshly minted from the proofread text 75 -

      You raise your weapon and leap forward to strike a pre-emptive blow at the advancing Demonlord. The force of your strike would have decapitated any normal creature made of flesh and blood, but Tagazin is no such creature. A splash of bluish-white sparks explode at the point of impact and, to your horror, your weapon disintegrates to dust in your hand (delete this Weapon from your Weapons List).

      +

      You raise your weapon and leap forward to strike a pre-emptive blow at the advancing Demonlord. The force of your strike would have decapitated any normal creature made of flesh and blood, but Tagazin is no such creature. A splash of bluish-white sparks explode at the point of impact and, to your horror, your weapon disintegrates to dust in your hand (delete this Weapon from your Weapons List).

      Snickering evilly, the Demonlord springs forward to rake you with his razor-sharp claws.

      Pick a number from the Random Number Table. Now, unless you possess the Discipline of Deliverance, double the number you have chosen (in this instance, 0 = 10). The resultant total equals the number of ENDURANCE points lost by you in this deadly attack.

      If you survive Tagazins initial attack, make the appropriate changes to your ENDURANCE points score and turn to 183. @@ -1597,13 +1643,19 @@ Initial Freepository revision - freshly minted from the proofread text
      77 + + +

      There is no mention of what type of Weapon the Power Spike is. If you choose to consider it one of the close combat Weapons used by the Kai (i.e. Spear, Dagger, Mace, Short Sword, Warhammer, Quarterstaff, Broadsword, Axe, and Sword), you may add all appropriate bonuses to your Combat Skill. If you decide that the Power Spike is not any of those Weapons, you may still decide that your Weaponmastery bonuses, if any, apply since Grandmasters are proficient with all close combat and missile weapons due to their knowledge of Magnakai Weaponmastery. (Grand Master Disciplines)

      +
      +
      +

      You raise the Power Spike and a halo of silvery flame engulfs the tip, flaring with such brilliance that Deathlord Ixiataaga is momentarily blinded by its intensity. He shrieks, and raises the Deathstaff defensively to ward off your first blow. As the tip of the Power Spike bites deep into the haft of Ixiataagas fell weapon, a hissing mass of crimson and white sparks explode into the air. These fiery motes are immediately sucked into the vortex of the Shadow Gate, which has now begun to whirl with alarming intensity.

      The Deathlord reels from the force of the impact, but he recovers swiftly and slashes with the sharp tip of the Deathstaff at your face. You duck the blow, but you sense that this is only the opening exchange in what will surely be a titanic fight to the finish.

      Deathlord Ixiataaga (with Deathstaffuncharged)6039 -

      This supernatural being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

      +

      This supernatural being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

      If you win the combat, turn to 290.
      @@ -1701,7 +1753,7 @@ Initial Freepository revision - freshly minted from the proofread text

      Having obtained the key, you now try it in the door and find that it fits perfectly. You give it a gentle twist, confident that it will unlock this door and allow you entry to whatever lies beyond.

      Pick a number from the Random Number Table.

      If the number you have picked is 0 or 1, turn to 50. - If it is 28, turn to 6. + If it is 29, turn to 6.
      @@ -1808,7 +1860,7 @@ Initial Freepository revision - freshly minted from the proofread text -

      Kajarda may be undead.

      +

      Kajarda are undead. (See Section 8, 52, or 265.)

      @@ -1856,8 +1908,14 @@ Initial Freepository revision - freshly minted from the proofread text
      100 + + +

      This is the correct answer to the intricate lockplate in the center of the green crystal door in Section 322.

      +
      +
      + -

      The instant you project the correct number at the lockplate, the entire door begins to shimmer and lose its solidity. It becomes transparent and then it fades completely, as if it has evaporated into thin air. With a smile of satisfaction on your lips at having solved the riddle of the door, you step through the now-open portal and climb a set of stairs which await you beyond.

      +

      The instant you project the correct number at the lockplate, the entire door begins to shimmer and lose its solidity. It becomes transparent and then it fades completely, as if it has evaporated into thin air. With a smile of satisfaction on your lips at having solved the riddle of the door, you step through the now-open portal and climb a set of stairs which await you beyond.

      Turn to 180.
      @@ -1920,6 +1978,8 @@ Initial Freepository revision - freshly minted from the proofread text

      The corridor gradually ascends to a high gallery which overlooks a chamber two storeys deep. A dozen undead slaves clad in silvery robes are busy attending to a vast machine constructed of quartz-like crystal and black metal. Through holes in its side they probe and manipulate long glassy rods which reach into the machines core. From these holes there radiates a brilliant, ghostly light.

      + + If you possess Grand Huntmastery, and have attained the Kai rank of Sun Lord or higher, turn to 313. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 127.
      @@ -2108,9 +2168,15 @@ Initial Freepository revision - freshly minted from the proofread text
      123 + + +

      It is unclear whether a 0 picked on the Random Number Table should count as exactly 0. Since the procedure described here is similar to the procedure for Kai-blast, and you are required to be a Sun Lord who has mastered Kai-surge, it would be reasonable to count 0 as a 1 in the same way as for Kai-blast.

      +
      +
      +

      You look into the eyes of the approaching Demonlord and muster all your strength to summon a pulse of psychic energy. The pulse forms a radiant ball of power which speeds across the chamber and slams into Tagazins mind, making him flinch and falter.

      -

      Pick a number from the Random Number Table. Now double the number you have chosen and make a note of the total in the margin of your Action Chart.

      +

      Pick a number from the Random Number Table. Now double the number you have chosen and make a note of the total in the margin of your Action Chart.

      To continue, turn to 45.
      @@ -2131,7 +2197,7 @@ Initial Freepository revision - freshly minted from the proofread text -

      Kajarda may be undead.

      +

      Kajarda are undead. (See Section 6, 8, 52, 103, 120, or 265.)

      @@ -2190,7 +2256,7 @@ Initial Freepository revision - freshly minted from the proofread text

      The ghoulish creatures shriek with glee as they fall upon you, like starving vultures upon a corpse.

      3 Cabalah5654 -

      These undead creatures are Immune to Mindblast, Psi-surge, and Kai-surge.

      +

      These undead creatures are immune to Mindblast, Psi-surge, and Kai-surge.

      You may evade this combat after four rounds by turning to 41. If you win the fight, turn to 293.
      @@ -2265,9 +2331,15 @@ Initial Freepository revision - freshly minted from the proofread text
      137 + + +

      Unless you have Grand Weaponmastery and are a Sun Knight or higher, you may not use a two-handed weapon (i.e. Broadsword, Quarterstaff, and Spear) for this combat.

      +
      +
      +

      You lasso the spur of rock on your first attempt and pull yourself out of the cloying mire barely seconds before the unseen creature, which is circling below the surface, moves in to attack your legs. On reaching the spur, you retrieve your rope and set out to climb the wall of this shaft.

      -

      Above, the snickering horde of Chaos-creatures watch your ascent with eager anticipation. When you are within a few feet of the top, you unsheathe your weapon and get ready to fight your way out of the shaft one-handedly.

      +

      Above, the snickering horde of Chaos-creatures watch your ascent with eager anticipation. When you are within a few feet of the top, you unsheathe your weapon and get ready to fight your way out of the shaft one-handedly.

      Chaos-horde5048

      Unless you have attained the Kai rank of Sun Lord, you must reduce your COMBAT SKILL by 4 for the duration of this combat, due to your disadvantageous position.

      If you win the combat, turn to 82. @@ -2313,9 +2385,15 @@ Initial Freepository revision - freshly minted from the proofread text
      141 + + +

      Assuming that this weaponry was created by native Ixians prior to their destruction at the hands of the Deathlord since no other nation has occupied Ixia since that time, it is impossible to reconcile calling them Old Kingdom armourers with the timeline presented in The Magnamund Companion, Magnamund Then and Now. According to that book, the Ixians must have been destroyed long before the Age of the Old Kingdoms.

      +
      +
      +

      At the first opportunity you sprint away from the wooden crates and descend the staircase to a closed door. It is a sturdy portal, carved from solid rock and banded with strips of bronze. You test it with the toe of your boot and, to your surprise, it swings open with barely a sound.

      -

      Beyond the door lies a rough-hewn chamber lined with racks of ancient crystal spears and swords. Despite the millennia which have passed since they were crafted by Old Kingdom armourers, these weapons still hold a keen edge and gleam like new.

      +

      Beyond the door lies a rough-hewn chamber lined with racks of ancient crystal spears and swords. Despite the millennia which have passed since they were crafted by Old Kingdom armourers, these weapons still hold a keen edge and gleam like new.

      Casting your eye around this weapon store there appears to be no other exit save the one by which you entered.

      @@ -2440,6 +2518,12 @@ Initial Freepository revision - freshly minted from the proofread text
      152 + + +

      It is impossible to reconcile the statement that the native Ixians reigned in the time of the Old Kingdoms with the timeline presented in The Magnamund Companion, Magnamund Then and Now. According to that book, the Ixians must have been destroyed long before the Age of the Old Kingdoms.

      +
      +
      +

      As the last skeletal warrior crumbles beneath your repeated blows, you step back and wipe the sweat of battle from your brow. A glance into the secret panel through which they emerged reveals a narrow chamber beyond. Lying on the crystal slab floor you see several items of equipment:

        @@ -2451,7 +2535,7 @@ Initial Freepository revision - freshly minted from the proofread text

      If you decide to keep any of the above, record them on your Action Chart as Backpack Items.

      You leave the chamber and hurry down the stone staircase to the archway below. The Drakkarim patrol you sighted earlier is now nowhere to be seen, enabling you to leave the barbican and enter Xaagon without further confrontation.

      -

      Warily you trek through the awesome ruins of this age-old city, where once, in the time of the Old Kingdoms, a proud and mighty race reigned supreme.

      +

      Warily you trek through the awesome ruins of this age-old city, where once, in the time of the Old Kingdoms, a proud and mighty race reigned supreme.

      You have just passed a derelict mausoleum when you are forced to halt and hide from a passing troop of Ixian warriors. You watch as they march stiffly along an ice-choked avenue towards a plaza that is dominated by a huge frozen fountain. Beyond the fountains solid plume of water you see a broad ramp which ascends to a grand archway at the base of the Crystal Spire.

      If you possess Grand Huntmastery and have attained the Kai rank of Sun Lord or higher, turn to 9. If you do not possess this skill, or if you have yet to reach this level of Kai Mastery, turn to 122. @@ -2549,7 +2633,7 @@ Initial Freepository revision - freshly minted from the proofread text

      You descend from the submarines viewing platform and slip unseen into the frigid lake, thankful that the Platinum Amulet you are wearing is powerful enough to protect your body from the ill-effects of such devastatingly cold water. Rather than risk being seen by a patrolling group of undead warriors, you gulp a lungful of air, dive below the surface, and strike out for the distant shoreline.

      - If you possess Kai-alchemy, and have reached the Kai rank of Sun Thane or higher, turn to 133. + If you possess Kai-alchemy, and have reached the Kai rank of Sun Thane, turn to 133. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 309.
      @@ -2557,9 +2641,15 @@ Initial Freepository revision - freshly minted from the proofread text
      162 + + +

      It is impossible to reconcile the statement that Old Kingdom magic is older than the Deathlords vile necromancy with the timeline presented in The Magnamund Companion, Magnamund Then and Now and the statements about the origin of magical power in The Realms of Northern Magnamund: The Birth of Magnamund and The Realms of Southern Magnamund: Man, Magic and the Moonstone in that same book. According to The Magnamund Companion, magic entered Magnamund with the Elder Magi long after Agarash and his minion, the Deathlord.

      +
      +
      +

      You reach the subterranean lake and go aboard an ice-boat moored alongside the stone jetty. With the demise of the Deathlord and his necromantic power, you are fearful that these vessels may no longer be serviceable; their sorcerous engines could prove to be as immobile as the warriors who stand like frozen statues all around the shore of the lake. But, fortunately, your fears turn out to be groundless.

      -

      You quickly discover that these ice-boats are propelled by Old Kingdom magic, an arcane art far older and more benign than the Deathlords vile necromancy. Having satisfied yourself that your chosen vessel is seaworthy, you cast off its hawser and steer it away from the jetty towards the wide cave mouth which opens out into the stormy Tozaz Sea. The elation of victory is still buoying your spirits, yet there is a nagging unease in the back of your mind that not everything is as it should be.

      +

      You quickly discover that these ice-boats are propelled by Old Kingdom magic, an arcane art far older and more benign than the Deathlords vile necromancy. Having satisfied yourself that your chosen vessel is seaworthy, you cast off its hawser and steer it away from the jetty towards the wide cave mouth which opens out into the stormy Tozaz Sea. The elation of victory is still buoying your spirits, yet there is a nagging unease in the back of your mind that not everything is as it should be.

      Turn to 147.
      @@ -2587,11 +2677,17 @@ Initial Freepository revision - freshly minted from the proofread text
      165 + + +

      It is impossible to reconcile the statement that the native Ixians were a race of the Old Kingdoms with the timeline presented in The Magnamund Companion, Magnamund Then and Now. According to that book, the Ixians must have been destroyed long before the Age of the Old Kingdoms.

      +
      +
      +

      Leaning at a slant to make headway into the blizzard, you trek determinedly through deep snow that is heaped in drifts around the breached city wall. As you pass through the gap, you catch brief glimpses of ruined buildings through the sleeting gale. You also become aware of a noisea low humwhich is reverberating beneath the howl of the wind. You stop to listen and at once you determine that this strange noise is coming from the Crystal Spire.

      -

      Wearily you press on through the awesome ruins of this age-old city, where once a proud and mighty race of the Old Kingdom reigned supreme, until you are forced to halt and take cover from a passing troop of skeletal warriors. You watch them march stiffly along an ice-choked avenue towards a plaza which is dominated by a frozen fountain. Beyond the fountains solid plume of water you see a broad ramp which ascends to a grand archway at the base of the Crystal Spire.

      +

      Wearily you press on through the awesome ruins of this age-old city, where once a proud and mighty race of the Old Kingdoms reigned supreme, until you are forced to halt and take cover from a passing troop of skeletal warriors. You watch them march stiffly along an ice-choked avenue towards a plaza which is dominated by a frozen fountain. Beyond the fountains solid plume of water you see a broad ramp which ascends to a grand archway at the base of the Crystal Spire.

      If you possess Grand Huntmastery and have attained the Kai rank of Sun Lord or higher, turn to 9. If you do not possess this skill, or if you have yet to reach this level of Kai Mastery, turn to 122.
      @@ -2704,7 +2800,7 @@ Initial Freepository revision - freshly minted from the proofread text

      Using your mastery of the Kai mind Discipline of Grand Nexus, you focus on the hole and attempt to will the lock open.

      -

      Pick a number from the Random Number Table. For every level of Kai Mastery you have attained, above that of Kai Grand Guardian, add 1 to the number you have picked

      +

      Pick a number from the Random Number Table. For every level of Kai Mastery you have attained, above that of Kai Grand Guardian, add 1 to the number you have picked.

      If your total is now 7 or less, turn to 328. If it is 8 or more, turn to 203.
      @@ -2748,9 +2844,15 @@ Initial Freepository revision - freshly minted from the proofread text
      179 + + +

      It is unclear whether Grand Huntmastery should help you find food in this situation. Note that this appears to be the only section within the Grand Master books where Huntmastery is not mentioned in when you are required to eat a Meal. This either means that the current omission is intentional because the author is otherwise so consistent, or it means that Huntmastery was intended to be applied in all situations and this is an unintentional omission.

      +
      +
      +

      After an hour spent burrowing with your bare hands through the snow and ice, you eventually break through to the surface. To your disappointment you discover that the blizzard is still raging, and much of the pass has now been filled by the avalanche. No trace remains of the circle of rocks that had offered you hope of protection from the cruel elements.

      -

      With the storm showing no sign of abating, you dig a hollow in the snow and curl up in it with your back to the howling wind. While you wait out the storm in this makeshift shelter, you must eat a Meal or lose 3 ENDURANCE points.

      +

      With the storm showing no sign of abating, you dig a hollow in the snow and curl up in it with your back to the howling wind. While you wait out the storm in this makeshift shelter, you must eat a Meal or lose 3 ENDURANCE points.

      To continue, turn to 338.
      @@ -2937,7 +3039,7 @@ Initial Freepository revision - freshly minted from the proofread text

      For its shape and size it moves towards your ship at an unnatural speed. You call the crew to arms, fearing it to be an enemy vessel closing to attack, and you sense a shudder run through them when, for the first time, they clearly discern its alien design. You focus your Kai senses upon the oncoming craft and suddenly you realize its purpose. It is an Ixian vessel, come to rendezvous with your ship, believing it still to be manned by the undead horde which attacked Fort Azgad.

      -

      Stand firm! you shout, attempting to rally the nervous Lencians as the craft speeds ever nearer. When less than a hundred leagues distant, its great prow begins to creak open. It is as if you are looking into the ghastly maw of a hungry sea predator. The fearful sight alarms the Lencian crew and they flee towards the bow of the ship in panic: Save us! they cry. Ishir save us! Its going to eat us alive!

      +

      Stand firm! you shout, attempting to rally the nervous Lencians as the craft speeds ever nearer. When less than a hundred yards distant, its great prow begins to creak open. It is as if you are looking into the ghastly maw of a hungry sea predator. The fearful sight alarms the Lencian crew and they flee towards the bow of the ship in panic: Save us! they cry. Ishir save us! Its going to eat us alive!

      Turn to 236.
      @@ -2948,7 +3050,7 @@ Initial Freepository revision - freshly minted from the proofread text

      You flee the chamber, escaping past many Ixian and Drakkarim guards who stand rigidly immobile, fixed in the poses and attitudes they were in the very moment you vanquished the Deathlord. It was his power which gave them un-life; now that power is no more.

      Fearing for your survival, you sprint across heaving, buckling slabs of broken stone that were once smooth tiled floors, and rush down staircases that crack and twist beneath your feet. You are racing down one such stairwell when suddenly an entire section collapses, leaving a gaping hole more than fifty feet deep. Above you, a row of pillars topple like storm-shaken trees, blocking the stairs completely, and making it impossible for you to retrace your steps.

      - If you possess Kai-alchemy, and have attained the Kai rank of Sun Thane or higher, turn to 29. + If you possess Kai-alchemy, and have attained the Kai rank of Sun Thane, turn to 29. If you possess Telegnosis, and have attained the Kai rank of Sun Lord or higher, turn to 326. If you do not possess either of these Disciplines, or if you have yet to attain the relevant levels of Kai Mastery, turn instead to 225.
      @@ -3084,7 +3186,7 @@ Initial Freepository revision - freshly minted from the proofread text 207 -

      Less than fifty yards away you see a shaggy, grey-furred beast of burden which is harnessed to a wooden wagon. A troop of undead soldiers are unloading shiny metallic containers from the back of this wagon which they then carry, cradled in their bony arms, into the open mouth of the submarine.

      +

      Less than fifty yards away you see a shaggy, grey-furred beast of burden which is harnessed to a wooden wagon. A troop of undead soldiers is unloading shiny metallic containers from the back of this wagon which they then carry, cradled in their bony arms, into the open mouth of the submarine.

      Stealthily, you make your way closer to the wagon and await the chance to climb aboard as soon as the final container has been off-loaded. At last the opportunity arrives; you leap aboard and hide yourself from sight beneath a greasy, foul-smelling tarpaulin.

      After a few minutes you feel a jolt as the wagon moves off. Through a crack in its ancient wooden planks, you watch with trepidation as the wagon trundles along a causeway towards the distant tunnel entrance. It enters the tunnel, unchallenged by the skeletal warriors who stand guard here, and ascends a gentle gradient to another ice-walled cavern. Several passages connect here from all directions, like the spokes of a giant wheel converging at the hub.

      @@ -3148,12 +3250,18 @@ Initial Freepository revision - freshly minted from the proofread text
      213 + + +

      The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 199.

      +
      +
      +

      The bodies of the ghastly creatures undergo a swift and gruesome transformation upon the instant you deal them the coup de grce. Their torsos implode with dramatic effect, and they barely have time to cry out in agony as their twisted remains hit the floor and crumble to dust.

      You sheathe your weapon and step away from the foul-smelling mounds of dust. But as you go to leave, you discover that the open archway that these creatures were guarding when you first arrived in this chamber is now sealed. You approach the solid sheet of opaque green crystal and examine an intricate lockplate which is set in the centre of its mirror-smooth surface. It is a lock of ancient design, one which operates by psychic energy. You study the intricate patterns which embellish it and gradually you realize that they give clues to a two-digit number. By projecting the image of this number at the lock, using your psychic powers, you will release the locking mechanism and cause the portal to open.

      The first of the two numbers is equal to the number of islands which can be found within 150 miles of Xaagon.

      The second number is equal to the number of cities and towns which can be found located in the Shegtar Peaks.

      - Consult the map in order to determine the correct two-digit number which will open the lock. When you think you have cracked it, turn to the entry that bears that same number as your answer. + Consult the map in order to determine the correct two-digit number which will open the lock. When you think you have cracked it, turn to the entry that bears that same number as your answer. If you calculate incorrectly, or if you cannot solve the clues, turn instead to 199.
      @@ -3228,10 +3336,16 @@ Initial Freepository revision - freshly minted from the proofread text
      220 + + +

      This is a permanent enhancement to this Weapon.

      +
      +
      + -

      Give me your weapon, Grand Master, says Banedon, holding out his hand expectantly. You unsheathe your hand-weapon and pass it to him hilt-first. From a pocket he takes out a dull red gem, no bigger than a fig stone, and presses it gently against the hilt of your weapon. To your surprise, you see the gem sink into the hilt as easily as if Banedon were pressing it into a pat of warm butter.

      -

      The gem is a Dessi Stone, says Banedon, in answer to your unspoken question. Lord Rimoah gave it to me. Now, I give it to you. Whenever you use this weapon in combat against a non-living foe, the power of the Dessi Stone will help you achieve swift victory. Banedon returns your weapon and you examine the Dessi Stone carefully for a few moments before sheathing it in your belt.

      -

      With the Dessi stone fitted into its hilt, your weapon now inflicts double ENDURANCE point losses against an undead opponent in combat. Be sure to record this modification on your Weapons List.

      +

      Give me your Weapon, Grand Master, says Banedon, holding out his hand expectantly. You unsheathe your hand-weapon and pass it to him hilt-first. From a pocket he takes out a dull red gem, no bigger than a fig stone, and presses it gently against the hilt of your Weapon. To your surprise, you see the gem sink into the hilt as easily as if Banedon were pressing it into a pat of warm butter.

      +

      The gem is a Dessi Stone, says Banedon, in answer to your unspoken question. Lord Rimoah gave it to me. Now, I give it to you. Whenever you use this Weapon in combat against a non-living foe, the power of the Dessi Stone will help you achieve swift victory. Banedon returns your Weapon and you examine the Dessi Stone carefully for a few moments before sheathing it in your belt.

      +

      With the Dessi Stone fitted into its hilt, your Weapon now inflicts double ENDURANCE point losses against an undead opponent in combat. Be sure to record this modification on your Weapons List.

      To continue, turn to 22.
      @@ -3263,7 +3377,7 @@ Initial Freepository revision - freshly minted from the proofread text 223 -

      You sense that the wisps of black smoke are a manifestation of several evil beings, each possessed of a strong psychic presence. Fearing attack, you quickly draw upon your Kai Mastery to construct a Mindfort to protect yourself from psychic assault. It is a wise precaution. Moments after the Mindfort is in place, the wisps streak across the chamber and encircle your body. They accelerate to a dizzying speed before launching a massive wave of psychic energy at your mind. Fortunately for you, this tidal wave crashes against the walls of your Mindfort and dissipates harmlessly into a thousand motes of light.

      +

      You sense that the wisps of black smoke are a manifestation of several evil beings, each possessed of a strong psychic presence. Fearing attack, you quickly draw upon your Kai Mastery to construct a Mindfort to protect yourself from psychic assault. It is a wise precaution. Moments after the Mindfort is in place, the wisps streak across the chamber and encircle your body. They accelerate to a dizzying speed before launching a massive wave of psychic energy at your mind. Fortunately for you, this tidal wave crashes against the walls of your Mindfort and dissipates harmlessly into a thousand motes of light.

      Turn to 283.
      @@ -3273,7 +3387,7 @@ Initial Freepository revision - freshly minted from the proofread text

      You take the ships wheel and turn this alien vessel out of the narrow harbour, into the roiling waters of the Tozaz Sea. It is less than an hour past noon and yet the winter night has already closed in. You share the icy darkness with a crew of six Lencian outposters, all of whom have volunteered for this perilous mission. Lanza has ordered them to land you on the coast of Ixia and wait at anchor for seven days for you to return; they must wait no longer.

      -

      With ten miles of sea behind you, you hand over the wheel to one of the crew and settle down on the wheelhouse floor to sleep. But you have barely closed your eyes when the deck begins to buck like a stallion. The ship has sailed directly into a saeshaa sudden and violent sea-storm from which the Tozaz is infamous. Thunder roars and sleet blows with blinding ferocity as the ship dips and rolls in the waves.

      +

      With ten miles of sea behind you, you hand over the wheel to one of the crew and settle down on the wheelhouse floor to sleep. But you have barely closed your eyes when the deck begins to buck like a stallion. The ship has sailed directly into a saeshaa sudden and violent sea-storm for which the Tozaz is infamous. Thunder roars and sleet blows with blinding ferocity as the ship dips and rolls in the waves.

      After what seems like an eternity, the ship emerges from the storma storm against which few craft other than this could have sailed. The darkness gives way to an eerie dawn which casts its watery light upon a new danger. In the grey half-light you see thousands of icebergs ahead, stretching across the horizon as far as the eye can see. Your heart sinksnavigating a course through this icy maze could well prove impossible.

      If you wish to take control of the ships wheel as you approach the field of icebergs, turn to 51. If you wish to go forward to the prow and act as ships pilot, turn to 189. @@ -3431,8 +3545,14 @@ Initial Freepository revision - freshly minted from the proofread text
      239 + + +

      There is no path which leads to this section of the book. It is functionally identical to Section 23 and Section 242, and therefore its isolation does not affect the gameplay of the book.

      +
      +
      + -

      You pray to the God Kai to watch over you as you steel yourself to meet these attacking skeletal warriors.

      +

      You pray to the God Kai to watch over you as you steel yourself to meet these attacking skeletal warriors.

      Ixian Undead4855 If you win the combat, turn to 152.
      @@ -3586,7 +3706,7 @@ Initial Freepository revision - freshly minted from the proofread text

      You lower your head and tug your cloak closer about your shoulders as you climb stoically towards the distant cave. You are within a few dozen yards of its inviting entrance when suddenly a crackling arc of lightning streaks down and hits you between the shoulder blades. The impact burns a hole clean through your Backpack and hurls you face-first into the snow and ice.

      - If you possess the Discipline of Grand Huntmastery, and have reached the Kai rank of Sun Thane or higher, turn to 312. + If you possess the Discipline of Grand Huntmastery, and have reached the Kai rank of Sun Thane, turn to 312. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 184.
      @@ -3706,9 +3826,9 @@ Initial Freepository revision - freshly minted from the proofread text

      You follow Captain Lanza as he races down to the base of the watchtower and hurries off along the slate-cobbled avenue which leads directly to the harbour. As he runs he curses and barks orders at the garrison soldiers who are fleeing from the quay, but they are wide-eyed with terror and all appear deaf to his commands. As you reach a bend in the road, you see the great black ship shuddering to a halt alongside the harbour wall. Instantly, a horde of undead warriors leap on to the quay and come rushing in pursuit of the routing Lencians. Their eyes burn with an unnatural fire and they howl like unchained demons as they mercilessly hunt their human prey.

      Lanza manages to rally a dozen of his best men to form a defensive line across the narrow avenue. With their shields overlapping and their swords poised ready to thrust, they brace themselves to receive the first wave of undead. The pugnacious Captain shouts words of encouragement to stave off their fear but it is clear to you that every single one of them is terrified. Their faces are drenched with sweat despite the biting cold.

      +

      With a hideous howl, the advancing mass of undead fall upon their line, hacking and stabbing at their shield-wall with their rust-dulled blades. The Lencians fight back furiously, shattering bones and cleaving skulls, but they are forced to give ground before the pressing onslaught.

      -

      With a hideous howl, the advancing mass of undead fall upon their line, hacking and stabbing at their shield-wall with their rust-dulled blades. The Lencians fight back furiously, shattering bones and cleaving skulls, but they are forced to give ground before the pressing onslaught.

      Then, from the midst of the enemy ranks, a grisly creature clad in mouldering black robes comes bursting through the shield-wall. A Lencian turns to thrust his sword into the creatures wormy flesh. His attack releases a gout of venom and instantly his sword crumplescorroded by the foul blood. The venom splashes him and he falls screaming to the ground, clutching at the smouldering stump that was once his hand. The creature howls with malicious glee as it leaps over his writhing body. It rushes towards you, its eye sockets blazing and its black claws extended to rake your flesh.

      Cabalah4845

      This undead creature is immune to Mindblast, Psi-surge, and Kai-surge.

      @@ -3968,7 +4088,7 @@ Initial Freepository revision - freshly minted from the proofread text -

      Kajarda may be undead.

      +

      Kajarda are undead. (See Section 6, 8, 52, 103, 120, or 265.)

      @@ -4355,12 +4475,18 @@ Initial Freepository revision - freshly minted from the proofread text
      322 + + +

      The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 84.

      +
      +
      +

      You examine the intricate lockplate and determine that it operates by psychic energy. You study the intricate patterns which embellish it and gradually you realize that they give clues to a three-digit number. By projecting the image of this number at the lock, using your psychic powers, you will release the locking mechanism and cause the door to open.

      The first of the three numbers is equal to the number of islands which can be found between the Tozaz Sea and the Gulf of Konkor.

      The second of the three numbers is equal to the total of islands which can be found in Lake Ghargon.

      The third and final number is equal to the number of cities that can be found on the banks of the River Zegar.

      -

      Consult the map in order to determine the correct three-digit number which will open the lock. When you think you have cracked it, turn to the entry that bears the same number as your answer.

      +

      Consult the map in order to determine the correct three-digit number which will open the lock. When you think you have cracked it, turn to the entry that bears the same number as your answer.

      If you calculate incorrectly, or if you cannot solve the clues, turn instead to 84.
      @@ -4464,7 +4590,7 @@ Initial Freepository revision - freshly minted from the proofread text

      You leave the harbour and set a northerly course to Ixia. It is less than an hour past noon and yet the winter night has already closed in. You share this icy darkness with a crew of six Lencian outposters, all of whom volunteered for this perilous mission. Lanza has ordered them to land you on the coast of Ixia and wait at anchor for seven days for you to return; they must wait no longer.

      The blackness is lit only by the throbbing green glow which radiates from the sphere. You stare at this mesmerizing light and you are gripped by a feeling of unease. Your Kai senses warn you that there is a lingering aura of evil aboard this ship.

      - If you possess Deliverance and have reached the rank of Sun Thane or higher, turn to 155. + If you possess Deliverance and have reached the rank of Sun Thane, turn to 155. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 291.
      @@ -4584,9 +4710,15 @@ Initial Freepository revision - freshly minted from the proofread text
      343 + + +

      It is impossible to reconcile the statement that the native Ixians reigned in the time of the Old Kingdoms with the timeline presented in The Magnamund Companion, Magnamund Then and Now. According to that book, the Ixians must have been destroyed long before the Age of the Old Kingdoms.

      +
      +
      +

      Quickly you turn and hurry down the stone staircase. The Drakkarim patrol you sighted earlier is nowhere to be seen, enabling you to leave the barbican and enter Xaagon without further confrontation.

      -

      Warily you trek through the awesome ruins of this age-old city, where once, in the time of the Old Kingdoms, a proud and mighty race reigned supreme. You have just passed a derelict mausoleum when you are forced to halt and hide from a passing troop of Ixian warriors. You watch as they march swiftly along an ice-choked avenue towards a plaza that is dominated by a huge frozen fountain. Beyond the fountains solid plume of water you see a broad ramp which ascends to a grand archway at the base of the Crystal Spire.

      +

      Warily you trek through the awesome ruins of this age-old city, where once, in the time of the Old Kingdoms, a proud and mighty race reigned supreme. You have just passed a derelict mausoleum when you are forced to halt and hide from a passing troop of Ixian warriors. You watch as they march swiftly along an ice-choked avenue towards a plaza that is dominated by a huge frozen fountain. Beyond the fountains solid plume of water you see a broad ramp which ascends to a grand archway at the base of the Crystal Spire.

      If you possess Grand Huntmastery and have attained the Kai rank of Sun Lord or higher, turn to 9. If you do not possess this skill, or if you have yet to reach his level of Kai Mastery, turn to 122.
      @@ -4666,20 +4798,19 @@ Initial Freepository revision - freshly minted from the proofread text

      Two days out from the Tozaz ice-field, you catch sight of Fort Azgad. After the ordeal of Ixia, the sight of this spartan little outpost is one of the most welcoming you have ever seen. The garrison salutes you as you bring your ship to the quayside where Lord Ardan, Captain Lanza, and Prarg are all waiting to welcome you back.

      Warmly they congratulate you, praising your inspired act of courage and bravery but you sense that all is not well. The feeling of unease which haunted you upon leaving the ice-caverns of Ixia has returned.

      Wheres Banedon? you ask of Lord Ardan. Is something wrong?

      -

      Ardans face grows as sombre as his reply. King Ulnar sent word to Sarnacs court, summoning the Guildmaster to return urgently to Sommerlund. It is grave news Im afraid, Grand Master. In your absence, your country has been attacked. The Dark God, Naar, has sent forth a host of dragon-creatures to destroy the Second Order of the Kai and lay waste to your homeland. It is said his new minions are confident of swift victory for they are sure you will never defeat the Deathlord of Ixia.

      +

      Ardans face grows as sombre as his reply. King Ulnar sent word to Sarnacs court, summoning the Guildmaster to return urgently to Sommerlund. It is grave news, Im afraid, Grand Master. In your absence, your country has been attacked. The Dark God, Naar, has sent forth a host of dragon-creatures to destroy the Second Order of the Kai and lay waste to your homeland. It is said his new minions are confident of swift victory for they are sure you will never defeat the Deathlord of Ixia.

      I must leave for Sommerlund at once, you say, looking to the eastern horizon. My brethren and my country need me.

      The others nod in silent agreement. We will do all we can, replies Lord Ardan, to speed your passage home.

      The news of your countrys plight comes as a terrible shock. In Ixia, you have won a great and lasting victory against the forces of Evil, but could the cost be too great? You fear, also, for the lives of your young Kai acolytes. The Second Order are worthy Kai warriors but they are young, their mettle yet to be tested in the furnace-heat of battle. You pray to Kai himself that they be strong enough to resist Naars newest champions, at least until you return.

      The challenge of the long journey home and the quest to save the Second Order of the Kai from the deadly wrath of Naars newest champions awaits you in the next Grand Master adventure, entitled:

      -

      DAWN OF THE DRAGONS

      +

      Dawn of the Dragons

      -
      - + Ixia <ch.ampersand/> the Hardlands @@ -4766,12 +4897,12 @@ Initial Freepository revision - freshly minted from the proofread text Errata -

      (The Story So Far) Replaced no Kai lord with no Kai Lord, strongholds fierce with strongholds, fierce, Right-Handed Magic with Right-handed magic, both occurrences of new-found with newfound, Dark God and with Dark God, and, vigilant for with vigilant, for, body, and those with body, along with those, north-east with northeast, and quickly and with quickly, and. Replaced all occurrences of shadow gate with Shadow Gate. Replaced all occurrences of freestate with Freeland. Replaced elite with lite. Replaced Naarthe King with Naar, the King.

      +

      (The Story So Far) Replaced no Kai lord with no Kai Lord, both occurrences of new-found with newfound, and north-east with northeast. Replaced all occurrences of shadow gate with Shadow Gate. Replaced all occurrences of freestate with Freeland. Replaced elite with lite. Replaced Naarthe King with Naar, the King. Replaced Age of the Old Kingdoms with Age of War. Replaced Grand Master Disciplines, and grasp with Grand Master Disciplines and grasp.

      (The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages and on the last page of this book. Changed COMBAT SKILL to ENDURANCE according to Lone Wolf Club Newsletter 24. Replaced Magi-Magic with Magi-magic and opposite and overleaf with below.

      (Grand Master Disciplines) Replaced smell and with smell, and and both occurrences of (ie, with (i.e.. Replaced gods Kai and Ishir with Gods Kai and Ishir. Replaced Magi-Magic with Magi-magic. Replaced artifacts with artefacts.

      (Equipment) Replaced Magador you with Magador, you, eg Gold with e.g. Gold, map of the area with map of the the Maakengorge and surrounding territories, all occurrences of arrow with Arrow, all occurrences of bow with Bow, and adds 3 points with adds 5 points. Added a section about Gold Crowns which reads The currency of Magador is the Gold Crown. These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns. Replaced safe-keeping with safekeeping. Deleted (see the inside front cover of this book). Replaced (eg Gold Dagger with (e.g. Gold Dagger. Replaced arrows with Arrows. Replaced all occurrences of quiver with Quiver. Replaced BROADSWORD with Broadsword. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced MEALS with Meals. Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe.

      (Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book, Lone Wolf (COMBAT SKILL 32) with Lone Wolf (COMBAT SKILL 27), and adds 3 points with adds 8 points.

      -

      (Improved Grand Master Disciplines) Replaced both occurrences of Kai-Blast with Kai-blast. Replaced surface, eg: with surfaces, e.g., Kai Surge with Kai-surge, all occurrences of arrow with Arrow, both occurrences of arrow, or arrow-like with Arrow or Arrow-like, lava and with lava, and, and body-weight with body weight. Added (7 Disciplines) after Sun Lord. Removed the quotation marks around Lightning Hand. Replaced Magi-Magic with Magi-magic. Replaced ie. lightning with i.e. lightning. Replaced Improved Grand Master Disciplines with Improved Grand Master Disciplines. Replaced Brotherhood spells with Brotherhood Spells. Replaced Brotherhood spell Lightning Hand with Brotherhood Spell Lightning Hand. Replaced Brotherhood spells with Brotherhood Spells.

      +

      (Improved Grand Master Disciplines) Replaced both occurrences of Kai-Blast with Kai-blast. Replaced surface, eg: with surfaces, e.g., Kai Surge with Kai-surge, all occurrences of arrow with Arrow, both occurrences of arrow, or arrow-like with Arrow or Arrow-like, lava and with lava, and, and body-weight with body weight. Added (7 Disciplines) after Sun Lord. Removed the quotation marks around Lightning Hand. Replaced Magi-Magic with Magi-magic. Replaced ie. lightning with i.e. lightning. Replaced Improved Grand Master Disciplines with Improved Grand Master Disciplines. Replaced Brotherhood spells with Brotherhood Spells. Replaced Brotherhood spell Lightning Hand with Brotherhood Spell Lightning Hand. Replaced Brotherhood spells with Brotherhood Spells. Replaced ie. they with i.e. they.

      Lone Wolf Club Newsletter 24 states: In Lone Wolf 16, the Improved Discipline of Kai-surge (at rank of Sun Lord) is not fully explained (a sentence is missing from the paragraph). A Kai Sun Lord using Kai Blast [sic] determines the damage inflicted on an enemy by picking two numbers from the Random Number Table. These numbers should be added together (a 0 = 1) and the resultant total equals the damage inflicted.. This missing information has been added to the text.

      (Grand Masters Wisdom) Moved this section of the book to its normal position after Improved Grand Master Disciplines.

      (1) Replaced Kai aspirants with Kai Aspirants. Replaced urges Rimoah, with urges Rimoah.. Replaced iceboat with ice-boat. Replaced seven days the pilot with seven days, the pilot. Replaced pack ice with pack-ice.

      @@ -4781,7 +4912,7 @@ Initial Freepository revision - freshly minted from the proofread text

      (8) Replaced bow with Bow. Replaced If you cannot with If you do not.

      (9) Replaced ultra-violet with ultraviolet.

      (13) Replaced sea water with seawater.

      -

      (14) Replaced undead who were swarming with undead who are swarming.

      +

      (14) Replaced undead who were swarming with undead that are swarming.

      (15) Replaced item with Item. Replaced rough hewn with rough-hewn.

      (17) Replaced crystal spire with Crystal Spire.

      (18) Replaced Skark oil with skark oil. Began a new paragraph before Do not fear,. Replaced you reply, I shall soon return. with you reply. I shall soon return..

      @@ -4795,6 +4926,8 @@ Initial Freepository revision - freshly minted from the proofread text

      (29) Replaced spellSlow Falland with spell Slow Fall and.

      (30) Replaced Kai camouflage with Kai Camouflage.

      (32) Replaced all occurrences of free-standing with freestanding.

      +

      (34) Replaced two directions with two directions..

      +

      (35) Replaced Mindblast and Kai-surge with Mindblast, Psi-surge, and Kai-surge.

      (36) Replaced zigzaging with zigzagging. Replaced crystal spire with Crystal Spire.

      (38) Replaced demonlord with Demonlord.

      (39) Replaced Kai mastery with Kai Mastery. Replaced splutters, its with splutters. Its.

      @@ -4816,19 +4949,19 @@ Initial Freepository revision - freshly minted from the proofread text

      (66) Replaced Hard a-port! with Hard aport!.

      (67) Replaced Chaos horde with Chaos-horde.

      (68) Replaced all of your Backpack items with all of your Backpack Items.

      -

      (69) Changed the illustration from being numbered (Illustration V) to an unnumbered minor illustration similar to how puzzles are handled in other books.

      +

      (69) Changed the illustration from being numbered (Illustration V) to an unnumbered minor illustration similar to how puzzles are handled in other books. Replaced following grid with grid.

      (72) Replaced demonlord with Demonlord.

      (73) Replaced main mast with mainmast.

      (74) Replaced Bulkhead door with Bulkhead Door.

      (75) Replaced all occurrences of demonlord with Demonlord. Replaced delete this weapon with delete this Weapon.

      (76) Replaced plan you with plan, you.

      -

      (77) Reduced the illustration number from VI to V. (see erratum for Section 69)

      +

      (77) Reduced the illustration number from VI to V (see erratum for Section 69).

      (79) Replaced sixth sense with Sixth Sense. Replaced despatch with dispatch.

      (80) Replaced creamy-coloured with cream-coloured.

      (81) Replaced Bulkhead door with Bulkhead Door.

      (84) Replaced crystal spire with Crystal Spire.

      -

      (86) Replaced Kai mastery with Kai Mastery.

      -

      (89) Replaced at its centre with from its centre. Replaced round, by with round by. Reduced the illustration number from VII to VI. (see erratum for Section 69)

      +

      (86) Replaced Kai mastery with Kai Mastery. Replaced 8 with 9.

      +

      (89) Replaced at its centre with from its centre. Replaced round, by with round by. Reduced the illustration number from VII to VI (see erratum for Section 69).

      (90) Replaced raising a Deathstaff with raising the Deathstaff.

      (101) Replaced korlinium scabbard with Korlinium Scabbard.

      (103) Replaced bow with Bow.

      @@ -4845,7 +4978,7 @@ Initial Freepository revision - freshly minted from the proofread text

      (117) Replaced court martial with court-martial.

      (118) Replaced Kai mastery with Kai Mastery.

      (120) Replaced bow with Bow.

      -

      (121) Replaced Brotherhood spellLightning Handand with Brotherhood Spell Lightning Hand and. Reduced the illustration number from VIII to VII. (see erratum for Section 69)

      +

      (121) Replaced Brotherhood spellLightning Handand with Brotherhood Spell Lightning Hand and. Reduced the illustration number from VIII to VII (see erratum for Section 69).

      (123) Replaced demonlord with Demonlord.

      (124) Replaced hurling towards with hurtling towards. Replaced both with both.

      (127) Replaced galley with gallery.

      @@ -4858,7 +4991,7 @@ Initial Freepository revision - freshly minted from the proofread text

      (137) Replaced chaos-creatures with Chaos-creatures. Replaced Chaos horde with Chaos-horde.

      (138) Replaced Backpack items with Backpack Items.

      (139) Replaced disciplines with Disciplines.

      -

      (140) Reduced the illustration number from IX to VIII. (see erratum for Section 69)

      +

      (140) Reduced the illustration number from IX to VIII (see erratum for Section 69).

      (141) Replaced millenniums with millennia.

      (143) Replaced all occurrences of free-standing with freestanding.

      (145) Replaced Chaos horde with Chaos-horde.

      @@ -4866,22 +4999,22 @@ Initial Freepository revision - freshly minted from the proofread text

      (149) Replaced Ghosts, in with Ghosts in.

      (150) Replaced demonlord with Demonlord.

      (152) Replaced Sun Lord, or higher with Sun Lord or higher. Replaced crystal spire with Crystal Spire.

      -

      (153) Replaced main mast with mainmast. Reduced the illustration number from X to IX. (see erratum for Section 69)

      +

      (153) Replaced main mast with mainmast. Reduced the illustration number from X to IX (see erratum for Section 69).

      (154) Replaced chaos-creatures with Chaos-creatures.

      (155) Replaced shortlived with short-lived.

      (156) Replaced cavern; by with cavern: by.

      -

      (161) Replaced Thane, or higher with Thane or higher.

      +

      (161) Replaced Sun Thane, or higher with Sun Thane (Sun Thane is the highest possible rank).

      (163) Replaced Above you with Above, you. Replaced hilt of rusty sword with hilt of a rusty sword. Replaced turn to 126 with turn to 26 (cf. Sections 37, 58, and 247.

      (164) Replaced in Magnamund with on Magnamund.

      -

      (165) Replaced Lord, or higher with Lord or higher. Replaced all occurrences of crystal spire with Crystal Spire. Reduced the illustration number from XI to X. (see erratum for Section 69)

      +

      (165) Replaced Lord, or higher with Lord or higher. Replaced all occurrences of crystal spire with Crystal Spire. Reduced the illustration number from XI to X (see erratum for Section 69). Replaced race of the Old Kingdom with race of the Old Kingdoms.

      (166) Replaced me my with me, my.

      (167) Replaced bonuses to your COMBAT SKILL with bonuses. Replaced Mindblast and Kai-surge with Mindblast, Psi-surge, and Kai-surge.

      (173) Replaced crystal spire with Crystal Spire.

      -

      (175) Replaced Kai mastery with Kai Mastery.

      +

      (175) Replaced Kai mastery with Kai Mastery. Replaced have picked with have picked..

      (176) Replaced Brotherhood spellLevitationand with Brotherhood Spell Levitation and. Replaced chaos-creatures with Chaos-creatures.

      (178) Replaced crystal spire with Crystal Spire.

      (180) Replaced sixth sense with Sixth Sense. Replaced Special Item, do not with Special Item, or do not.

      -

      (181) Reduced the illustration number from XII to XI. (see erratum for Section 69)

      +

      (181) Reduced the illustration number from XII to XI (see erratum for Section 69).

      (185) Replaced down-draught with down-draft. Replaced demonlord with Demonlord. Replaced creamy-coloured with cream-coloured. Replaced sky, beat with sky beat. Replaced demonlords with Demonlords.

      (186) Replaced main mast with mainmast.

      (189) Replaced collison with collision.

      @@ -4890,14 +5023,14 @@ Initial Freepository revision - freshly minted from the proofread text

      (192) Replaced all occurrences of free-standing with freestanding.

      (193) Replaced crystal spire with Crystal Spire.

      (194) Replaced korlinium scabbard with Korlinium Scabbard.

      -

      (195) Replaced cry, Ishir with cry. Ishir. Reduced the illustration number from XIII to XII. (see erratum for Section 69)

      -

      (196) Replaced Fearing your survival with Fearing for your survival. Replaced Thane, or higher with Thane or higher. Replaced Lord, or higher with Lord or higher.

      +

      (195) Replaced cry, Ishir with cry. Ishir. Reduced the illustration number from XIII to XII (see erratum for Section 69). Replaced hundred leagues with hundred yards. The ship surfaces only one mile away, and now is somehow approaching from a much greater distance?.

      +

      (196) Replaced Fearing your survival with Fearing for your survival. Replaced Lord, or higher with Lord or higher. Replaced Sun Thane, or higher with Sun Thane (Sun Thane is the highest possible rank).

      (200) Replaced all occurrences of crystal spire with Crystal Spire.

      (201) Replaced main mast with mainmast.

      (202) Replaced Kai mastery with Kai Mastery.

      (203) Replaced Kai mastery with Kai Mastery. Replaced all occurrences of free-standing with freestanding.

      (206) Replaced Crack! with crack!.

      -

      (207) Reduced the illustration number from XIV to XIII. (see erratum for Section 69)

      +

      (207) Reduced the illustration number from XIV to XIII (see erratum for Section 69). Replaced troop of undead soldiers are with troop of undead soldiers is.

      (209) Replaced falter and with falter, and. Replaced counter-attack with counterattack.

      (211) Replaced explosion white-hot with explosion of white-hot.

      (213) Replaced chamber, is with chamber is.

      @@ -4905,10 +5038,12 @@ Initial Freepository revision - freshly minted from the proofread text

      (217) Replaced Brotherhood spellCounterspelland with Brotherhood Spell Counterspell and.

      (218) Replaced Lavas come swooping down with Lavas comes swooping down. Replaced demonlord with Demonlord. Replaced towards the Tagazin with towards Tagazin. Replaced demonlords with Demonlords.

      (219) Removed the quotation marks around Banedon's warning. Replaced korlinium scabbard with Korlinium Scabbard. Replaced another weapon with another Weapon.

      +

      (220) Replaced Dessi stone with Dessi Stone. Replaced all occurrences of weapon with Weapon.

      (223) Replaced Kai mastery with Kai Mastery.

      +

      (224) Replaced from which the Tozaz is infamous with for which the Tozaz is infamous.

      (225) Replaced coiled or otherwise with oiled or otherwise.

      (227) Replaced demonlord with Demonlord.

      -

      (229) Replaced all occurrences of chaos-creatures with Chaos-creatures. Reduced the illustration number from XV to XIV. (see erratum for Section 69)

      +

      (229) Replaced all occurrences of chaos-creatures with Chaos-creatures. Reduced the illustration number from XV to XIV (see erratum for Section 69).

      (230) Replaced Brotherhood spellStrengthand, within seconds with Brotherhood Spell Strength, and within seconds. Replaced new-found with newfound. Replaced demonlord with Demonlord. Replaced out-distance with outdistance.

      (231) Replaced suprise with surprise.

      (233) Replaced splutters, its with splutters. Its.

      @@ -4917,13 +5052,13 @@ Initial Freepository revision - freshly minted from the proofread text

      (239) Replaced Ixian undead with Ixian Undead.

      (241) Replaced to see better with to better see. Replaced Sun Knight, or higher with Sun Knight or higher.

      (242) Replaced Ixian undead with Ixian Undead.

      -

      (243) Replaced Kai camouflage with Kai Camouflage. Replaced Drakkarim undead with Drakkarim Undead. Reduced the illustration number from XVI to XV. (see erratum for Section 69)

      +

      (243) Replaced Kai camouflage with Kai Camouflage. Replaced Drakkarim undead with Drakkarim Undead. Reduced the illustration number from XVI to XV (see erratum for Section 69).

      (244) Replaced all occurrences of arrow with Arrow. Replaced bow with Bow.

      (245) Replaced crystal spire with Crystal Spire.

      (246) Replaced all occurrences of rope with Rope.

      (249) Replaced ante-chamber with antechamber.

      (250) Replaced action they were committing with action they were performing.

      -

      (253) Replaced Sun Thane, or higher with Sun Thane or higher.

      +

      (253) Replaced Sun Thane, or higher with Sun Thane (Sun Thane is the highest possible rank).

      (254) Replaced pre-empt with preempt. Replaced Sun Lord, or higher with Sun Lord or higher. Replaced Kai mastery with Kai Mastery.

      (255) Replaced insticts with instincts.

      (257) Replaced demonlord with Demonlord.

      @@ -4931,7 +5066,7 @@ Initial Freepository revision - freshly minted from the proofread text

      (259) Replaced all occurrences of chaos-creatures with Chaos-creatures.

      (260) Replaced Drakkarim marines with Drakkarim Marines. Replaced rounds, or less with rounds or less. Replaced rounds, or longer with rounds or longer.

      (261) Replaced bow fire with Bow fire.

      -

      (264) Reduced the illustration number from XVII to XVI. (see erratum for Section 69) Replaced Mindblast and Kai-surge with Mindblast, Psi-surge, and Kai-surge.

      +

      (264) Reduced the illustration number from XVII to XVI (see erratum for Section 69). Replaced Mindblast and Kai-surge with Mindblast, Psi-surge, and Kai-surge.

      (265) Replaced bow with Bow.

      (266) Replaced sixth sense with Sixth Sense. Replaced cross-winds with crosswinds. Replaced crystal spire with Crystal Spire.

      (267) Replaced Kai mastery with Kai Mastery.

      @@ -4952,9 +5087,9 @@ Initial Freepository revision - freshly minted from the proofread text

      (296) Replaced gutteral with guttural.

      (297) Replaced raidant with radiant.

      (299) Replaced crystal spire with Crystal Spire.

      -

      (300) Replaced attention, it with attention; it. Replaced Ixian elder with Ixian Elder. Replaced Kai sixth sense with Kai Sixth Sense. Replaced all occurrences of crystal spire with Crystal Spire. Reduced the illustration number from XVIII to XVII. (see erratum for Section 69)

      +

      (300) Replaced attention, it with attention; it. Replaced Ixian elder with Ixian Elder. Replaced Kai sixth sense with Kai Sixth Sense. Replaced all occurrences of crystal spire with Crystal Spire. Reduced the illustration number from XVIII to XVII (see erratum for Section 69).

      (301) Replaced demonlord with Demonlord. Replaced demonlords with Demonlords.

      -

      (310) Replaced but only to find with only to find. Replaced Ixian undead with Ixian Undead. Reduced the illustration number from XIX to XVIII. (see erratum for Section 69)

      +

      (310) Replaced but only to find with only to find. Replaced Ixian undead with Ixian Undead. Reduced the illustration number from XIX to XVIII (see erratum for Section 69).

      (312) Replaced Kai mastery with Kai Mastery. Replaced destroyed (erase two items of your own choosing from your Backpack list). with destroyed. (Erase two items of your own choosing from your Backpack list.).

      (313) Replaced Kai mastery with Kai Mastery.

      (315) Replaced Kai healing with Kai Healing.

      @@ -4965,17 +5100,17 @@ Initial Freepository revision - freshly minted from the proofread text

      (325) Replaced crystal spire with Crystal Spire.

      (328) Replaced crystal spire with Crystal Spire.

      (330) Replaced bow with Bow. Replaced crystal spire with Crystal Spire.

      -

      (332) Replaced Thane, or higher with Thane or higher.

      +

      (332) Replaced Thane, or higher with Thane (Sun Thane is the highest possible rank).

      (333) Replaced crystal spire with Crystal Spire.

      (336) Replaced Drakkarim undead with Drakkarim Undead.

      (338) Replaced millenniums with millennia.

      (339) Replaced korlinium scabbard with Korlinium Scabbard.

      -

      (340) Replaced main mast with mainmast. Reduced the illustration number from XX to XIX. (see erratum for Section 69)

      +

      (340) Replaced main mast with mainmast. Reduced the illustration number from XX to XIX (see erratum for Section 69).

      (341) Replaced demonlords with Demonlords. Replaced If, at any time during this fight, you reduce Tagazins ENDURANCE points score to 25 or less with If you reduce Tagazins ENDURANCE points score to 25 or less at any time during this fight.

      (343) Replaced by huge frozen fountain with by a huge frozen fountain. Replaced Lord, or higher with Lord or higher. Replaced crystal spire with Crystal Spire.

      -

      (346) Replaced Crack! with crack!.

      -

      (347) Replaced demonlord with Demonlord. Reduced the illustration number from XXI to XX. (see erratum for Section 69)

      -

      (350) Replaced Ardan, Is with Ardan. Is. Replaced county with country. Replaced home, and with home and.

      +

      (346) Replaced Crack! with crack!.

      +

      (347) Replaced demonlord with Demonlord. Reduced the illustration number from XXI to XX (see erratum for Section 69).

      +

      (350) Replaced Ardan, Is with Ardan. Is. Replaced county with country. Replaced home, and with home and. Replaced DAWN OF THE DRAGONS with Dawn of the Dragons. Replaced grave news Im afraid with grave news, Im afraid.

      @@ -4984,16 +5119,7 @@ Initial Freepository revision - freshly minted from the proofread text
      Footnotes - -

      (The Game Rules) The Discipline bonuses mentioned do not affect your permanent scores. If you have completed previous adventures, the Disciplines that you have mastered may still be beneficial. See the Grand Master Rules section of the Rules Handbook for details.

      -

      (The Game Rules) Note that this list is not identical to the one used in The Plague Lords of Ruel: this list is missing the Silver Bracers and Korlinium Scabbard. These items are restored to the list of permissible items from the Kai and Magnakai series again in The Deathlord of Ixia. Presumably, therefore, it should be permissible to leave the Silver Bracers and Korlinium Scabbard in safekeeping at the monastery during the intervening books and retrieve them at the outset of The Deathlord of Ixia.

      -

      (Grand Master Disciplines) The rules of the books in the Magnakai series (612) and the fact that the rank of Kai Grand Defender means you are skilled in two weapons imply that for each book that you complete of the Grand Master series (1320), you will gain mastery of an additional Kai weapon. For example, if you complete The Plague Lords of Ruel and have the Grand Master Discipline of Grand Weaponmastery at the beginning of the next book, you can choose an additional Weapon from the list to have Mastery of.

      -

      (Improved Grand Master Disciplines) The Strength spell is, in practice, also used in armed combat contrary to what is indicated here.

      -

      (10) This is the correct answer to the crystal dais grid in Section 69.

      -

      (96) Kajarda may be undead.

      -

      (125) Kajarda may be undead.

      -

      (287) Kajarda may be undead.

      -
      +
      @@ -5018,7 +5144,7 @@ Initial Freepository revision - freshly minted from the proofread text Brian Williams - Six large, spindly-limbed black insectoids, each with a ghoulish head ... + Six large, spindly-limbed black insectoids, each with a ghoulish head @@ -5045,7 +5171,7 @@ Initial Freepository revision - freshly minted from the proofread text Brian Williams - The Deathlord Ixiataaga slashes at your face with the Deathstaff. + Deathlord Ixiataaga slashes at your face with the Deathstaff. @@ -5054,7 +5180,7 @@ Initial Freepository revision - freshly minted from the proofread text Brian Williams - The creature's body is a mass of slimy tentacles, tipped with venomous claws. + The creatures body is a mass of slimy tentacles, tipped with venomous claws. @@ -5126,7 +5252,7 @@ Initial Freepository revision - freshly minted from the proofread text Brian Williams - A horde of bloated corpse-things, humanoid horrors and skeletal warriors approach you. + A horde of bloated corpse-things, humanoid horrors and skeletal warriors approaches you. @@ -5144,7 +5270,7 @@ Initial Freepository revision - freshly minted from the proofread text Brian Williams - The Lencian's sword is corroded by the creature's foul blood. + The Lencians sword is corroded by the creatures foul blood. @@ -5206,7 +5332,7 @@ Initial Freepository revision - freshly minted from the proofread text JC Alvarez/Jonathan Blake - + @@ -5328,6 +5454,14 @@ Initial Freepository revision - freshly minted from the proofread text + + + Brian Williams + + + + + Brian Williams @@ -5368,14 +5502,6 @@ Initial Freepository revision - freshly minted from the proofread text - - - Brian Williams - - - - - Brian Williams