- <table>
- <tr>
- <th colspan="6" scope="colgroup">Kai Weapon Table</th>
- </tr>
- <tr>
- <th>RN</th>
- <th>Weapon Type</th>
- <th>Weapon Name</th>
- <th><typ class="attribute">CS</typ></th>
- <th>Unique Properties</th>
- <th><typ class="attribute">CS</typ></th>
- </tr>
- <tr>
- <td>0</td>
- <td>Axe</td>
- <td><quote>Spawnsmite</quote></td>
- <td><ch.plus/>5</td>
- <td>versus reptilian enemies</td>
- <td><ch.plus/>6</td>
- </tr>
- <tr>
- <td>1</td>
- <td>Axe</td>
- <td><quote>Alema</quote></td>
- <td><ch.plus/>5</td>
- <td>versus undead enemies</td>
- <td><ch.plus/>7</td>
- </tr>
- <tr>
- <td>2</td>
- <td>Axe</td>
- <td><quote>Magnara</quote></td>
- <td><ch.plus/>5</td>
- <td>versus rock or stone</td>
- <td><ch.plus/>8</td>
- </tr>
- <tr>
- <td>3</td>
- <td>Sword</td>
- <td><quote>Sunstrike</quote></td>
- <td><ch.plus/>5</td>
- <td>when used in daylight</td>
- <td><ch.plus/>6</td>
- </tr>
- <tr>
- <td>4</td>
- <td>Sword</td>
- <td><quote>Kaistar</quote></td>
- <td><ch.plus/>5</td>
- <td>when used at night</td>
- <td><ch.plus/>7</td>
- </tr>
- <tr>
- <td>5</td>
- <td>Sword</td>
- <td><quote>Valiance</quote></td>
- <td><ch.plus/>5</td>
- <td>when used against magicians or creatures born of magic</td>
- <td><ch.plus/>8</td>
- </tr>
- <tr>
- <td>6</td>
- <td>Sword</td>
- <td><quote>Ulnarias</quote></td>
- <td><ch.plus/>5</td>
- <td>when used underwater</td>
- <td><ch.plus/>9</td>
- </tr>
- <tr>
- <td>7</td>
- <td>Broadsword</td>
- <td><quote>Raumas</quote></td>
- <td><ch.plus/>5</td>
- <td>versus winged enemies</td>
- <td><ch.plus/>6</td>
- </tr>
- <tr>
- <td>8</td>
- <td>Broadsword</td>
- <td><quote>Illuminatus</quote></td>
- <td><ch.plus/>5</td>
- <td>when used underground</td>
- <td><ch.plus/>7</td>
- </tr>
- <tr>
- <td>9</td>
- <td>Broadsword</td>
- <td><quote>Firefall</quote></td>
- <td><ch.plus/>5</td>
- <td>versus fire-emitting enemies</td>
- <td><ch.plus/>8</td>
- </tr>
- <tr>
- <td colspan="3">RN = Random Number</td>
- <td colspan="3"><typ class="attribute">CS</typ> = <typ class="attribute">COMBAT SKILL</typ></td>
- </tr>
- </table>
- </data>
- </section>
+ <table>
+ <tr>
+ <th colspan="6" scope="colgroup">Kai Weapon Table</th>
+ </tr>
+ <tr>
+ <th>RN</th>
+ <th>Weapon Type</th>
+ <th>Weapon Name</th>
+ <th><typ class="attribute">CS</typ></th>
+ <th>Unique Properties</th>
+ <th><typ class="attribute">CS</typ></th>
+ </tr>
+ <tr>
+ <td>0</td>
+ <td>Axe</td>
+ <td><quote>Spawnsmite</quote></td>
+ <td><ch.plus/>5</td>
+ <td>versus reptilian enemies</td>
+ <td><ch.plus/>6</td>
+ </tr>
+ <tr>
+ <td>1</td>
+ <td>Axe</td>
+ <td><quote>Alema</quote></td>
+ <td><ch.plus/>5</td>
+ <td>versus undead enemies</td>
+ <td><ch.plus/>7</td>
+ </tr>
+ <tr>
+ <td>2</td>
+ <td>Axe</td>
+ <td><quote>Magnara</quote></td>
+ <td><ch.plus/>5</td>
+ <td>versus rock or stone</td>
+ <td><ch.plus/>8</td>
+ </tr>
+ <tr>
+ <td>3</td>
+ <td>Sword</td>
+ <td><quote>Sunstrike</quote></td>
+ <td><ch.plus/>5</td>
+ <td>when used in daylight</td>
+ <td><ch.plus/>6</td>
+ </tr>
+ <tr>
+ <td>4</td>
+ <td>Sword</td>
+ <td><quote>Kaistar</quote></td>
+ <td><ch.plus/>5</td>
+ <td>when used at night</td>
+ <td><ch.plus/>7</td>
+ </tr>
+ <tr>
+ <td>5</td>
+ <td>Sword</td>
+ <td><quote>Valiance</quote></td>
+ <td><ch.plus/>5</td>
+ <td>when used against magicians or creatures born of magic</td>
+ <td><ch.plus/>8</td>
+ </tr>
+ <tr>
+ <td>6</td>
+ <td>Sword</td>
+ <td><quote>Ulnarias</quote></td>
+ <td><ch.plus/>5</td>
+ <td>when used underwater</td>
+ <td><ch.plus/>9</td>
+ </tr>
+ <tr>
+ <td>7</td>
+ <td>Broadsword</td>
+ <td><quote>Raumas</quote></td>
+ <td><ch.plus/>5</td>
+ <td>versus winged enemies</td>
+ <td><ch.plus/>6</td>
+ </tr>
+ <tr>
+ <td>8</td>
+ <td>Broadsword</td>
+ <td><quote>Illuminatus</quote></td>
+ <td><ch.plus/>5</td>
+ <td>when used underground</td>
+ <td><ch.plus/>7</td>
+ </tr>
+ <tr>
+ <td>9</td>
+ <td>Broadsword</td>
+ <td><quote>Firefall</quote></td>
+ <td><ch.plus/>5</td>
+ <td>versus fire-emitting enemies</td>
+ <td><ch.plus/>8</td>
+ </tr>
+ <tr>
+ <td colspan="3">RN = Random Number</td>
+ <td colspan="3"><typ class="attribute">CS</typ> = <typ class="attribute">COMBAT SKILL</typ></td>
+ </tr>
+ </table>
+ <p><strong>Example</strong></p>
+ <p>Let<ch.apos/>s say you choose the number 1 from the <a idref="random">Random Number Table</a>, your Kai Weapon will be the axe <quote>Alema</quote>.</p>
+ <p>When using this Kai Weapon in normal combat you may add +5 points to your <typ class="attribute">COMBAT SKILL</typ>. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your <typ class="attribute">COMBAT SKILL</typ> These bonuses are not cumulative).</p>
+ <p><strong>Example</strong></p>
+ <p>If you were to use <quote>Alema</quote> in combat against an undead enemy, you would add the higher bonus of +7 to your <typ class="attribute">COMBAT SKILL</typ>. If you were to fight a living enemy using this weapon then the bonus to your <typ class="attribute">COMBAT SKILL</typ> would remain at +5.</p>
+ </data>
+ </section>