From: Simon Osborne Date: Mon, 20 Oct 2014 16:06:40 +0000 (+0000) Subject: Footnote revisions for LW Books 10 and 12 X-Git-Tag: 20150414~59 X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=commitdiff_plain;h=1827b4570cb4d58af7b04e236175ddc81723e4c2 Footnote revisions for LW Books 10 and 12 git-svn-id: https://projectaon.org/data/trunk@2386 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- diff --git a/en/xml/10tdot.xml b/en/xml/10tdot.xml index e958c47..e285fa0 100644 --- a/en/xml/10tdot.xml +++ b/en/xml/10tdot.xml @@ -3087,7 +3087,7 @@ -

On occasions such as this, it is usually the case that 0 = 10 (cf. Section 147 of The Darke Crusade). It also seems reasonable to assume that you will take a minimum of 1 point of damage even if the 3 bonus for possessing Curing takes your score to 0 or below (i.e. if you pick 1, 2, or 3 from the Random Number Table).

+

On occasions such as this, it is usually the case that 0 = 10 (cf. Section 147 of The Darke Crusade). Given the severity of your wounds, it may also be reasonable to conclude that you will take a minimum of 1 point of damage point of damage even if the 3 bonus for possessing Curing takes your score to 0 or below (i.e. if you pick 1, 2, or 3 from the Random Number Table).

diff --git a/en/xml/12tmod.xml b/en/xml/12tmod.xml index a1ceefa..f4c23e9 100644 --- a/en/xml/12tmod.xml +++ b/en/xml/12tmod.xml @@ -4409,9 +4409,15 @@ 240 + + +

It is possible that your permanent ENDURANCE score might fall to zero or below due to the evil power of Helshezag, but you may be wearing a piece of armour that gives you an ENDURANCE point bonus. This would leave you with a permanent ENDURANCE score of 0 with a current ENDURANCE score still above zero. If your basic ENDURANCE score is reduced to zero or below, you are dead and your adventure is over.

+
+
+

Your killing blow draws a howl from Darklord Kraagenskl, so loud that it shakes the very foundations of the building. He falls, yet as he does so, his withered frame vanishes before your eyes, leaving only a tattered grey robe and a black sword to mark his passing.

-

If you wish to keep Helshezag, the sword of Darklord Kraagenskl, mark it on your Action Chart as a Special Item. (You wrap this sword in the remains of the Darklords grey robe and carry it vertically, tied behind your Backpack.) When used in combat, it will add 5 points to your COMBAT SKILL, and 7 points when used against a Darklord of Helgedad. However, prolonged use of this evil blade will weaken your ENDURANCE score. In the second and subsequent rounds of every combat in which you use the sword, you must reduce your ENDURANCE level by 1 point. This reduction is permanent.

+

If you wish to keep Helshezag, the sword of Darklord Kraagenskl, mark it on your Action Chart as a Special Item. (You wrap this sword in the remains of the Darklords grey robe and carry it vertically, tied behind your Backpack.) When used in combat, it will add 5 points to your COMBAT SKILL, and 7 points when used against a Darklord of Helgedad. However, prolonged use of this evil blade will weaken your ENDURANCE score. In the second and subsequent rounds of every combat in which you use the sword, you must reduce your ENDURANCE level by 1 point. This reduction is permanent.

Having recovered from your combat, you quickly leave the chamber by a stair that leads to the roof. There you discover the Zlanbeast, Kraagenskls personal winged mount, perched on a raised log. Standing nearby is a Death Knight armed with a spear, staring absent-mindedly over the parapet at the harbour lights below. The Zlanbeast sniffs the air and shuffles along its perch with a nervous, rolling gait. It senses that you are its natural enemy and it is becoming agitated in your presence. You must act quickly and with skill if you are to use this beast to escape from Argazad.

If you have a Bow and wish to use it, turn to 310. If you wish to approach the Death Knight and tell him that he is wanted at the barracks, turn to 92.