From: Iain Smith Date: Tue, 1 May 2007 19:07:51 +0000 (+0000) Subject: o Made several changes in response to suggestions in Wiki. X-Git-Tag: 20121028~16 X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=commitdiff_plain;h=7791fb61feb070557de14896401ea3431eaf105e o Made several changes in response to suggestions in Wiki. git-svn-id: https://projectaon.org/data/trunk@217 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- diff --git a/xml/03toz.xml b/xml/03toz.xml index 378b6f0..de1141c 100644 --- a/xml/03toz.xml +++ b/xml/03toz.xml @@ -15,6 +15,9 @@ $Id$ $Log$ +Revision 1.8 2007/05/01 19:07:12 Wibbleboy +o Made several changes in response to suggestions in Wiki. + Revision 1.7 2006/09/14 14:48:20 Wibbleboy o Made various errata/non errata changes. o Updated errata section to combine all changes for a given page in a single entry. @@ -67,7 +70,7 @@ Initial revision Project Aon 20051217 -

You are Cal Phoenix, the Freeway Warrior, champion and protector of Dallas Colony One. The third stage of your life-or-death exodus to the California coast takes your colony of survivors across the wastelands of New Mexico and Arizona, a region still blighted by lethal radioactivity. Can you find the safe route through to the sanctuary of Tuscon, or will you and your people perish in the desolation of The Omega Zone?"

+

You are Cal Phoenix, the Freeway Warrior, champion and protector of Dallas Colony One. The third stage of your life-or-death exodus to the California coast takes your colony of survivors across the wastelands of New Mexico and Arizona, a region still blighted by lethal radioactivity. Can you find the safe route through to the sanctuary of Tucson, or will you and your people perish in the desolation of The Omega Zone?"

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

@@ -863,7 +866,7 @@ Initial revision 32 -

You approach the door with caution, taking care to tread lightly on the uneven floorboards to avoid making them creak. A small hatch, covered by a sliding panel of plywood, is positioned in the middle of the door at head height. You guess that it is a spyhole.

+

You approach the door with caution, taking care to tread lightly on the uneven floorboards to avoid making them creak. A small hatch, covered by a sliding panel of plywood, is positioned in the middle of the door at head height. You guess that it is a spy-hole.

You place your ear to the door, directly below the covered hatch, and hear muffled voices in the room beyond. Although you cannot hear what is being said, you can tell that they are very frightened. Gently you lift the latch, only to discover that the door is locked on the inside.

Pick a number from the Random Number Table.

If the number you have picked is 0-4, turn to 46. @@ -983,7 +986,7 @@ Initial revision

Suddenly the darkness is obliterated by a flash of white light that seems to fill the sky. It fades rapidly only to be replaced by a huge, billowing fireball that towers into the air above the Juarez Race Track.

-

'Yahoo! There they go!' shouts Sergeant Haskell, excitedly. Then the noise and the shockwave from the explosion overtake the truck. The roar is deafening, and the shock is so violent that it threatens to send the truck careering off the dusty road. Fortunately, both are quick to pass. As the roar fades to a rumble, you can make out the distant sound of gunfire.

+

'Yahoo! There they go!' shouts Sergeant Haskell, excitedly. Then the noise and the shock wave from the explosion overtake the truck. The roar is deafening, and the shock is so violent that it threatens to send the truck careering off the dusty road. Fortunately, both are quick to pass. As the roar fades to a rumble, you can make out the distant sound of gunfire.

'That's coming from across the river,' says the captain. 'The colony have begun the break-out!'

Turn to 86.
@@ -1034,8 +1037,8 @@ Initial revision 46 -

The incomprehensible voices continue their mumbling as you ease open the plywood spyhole cover. Through the crack you can see the bearded man standing to the far side of a large, dimly-lit room. He appears to be talking excitedly at a hole in the ground.

-

Accidentally, Knott drops his pistol. The sudden noise makes the bearded man glance at the door. He sees you looking through the spyhole and fear blanches his face. In the next instant, he dodges aside and disappears from your field of vision.

+

The incomprehensible voices continue their mumbling as you ease open the plywood spy-hole cover. Through the crack you can see the bearded man standing to the far side of a large, dimly-lit room. He appears to be talking excitedly at a hole in the ground.

+

Accidentally, Knott drops his pistol. The sudden noise makes the bearded man glance at the door. He sees you looking through the spy-hole and fear blanches his face. In the next instant, he dodges aside and disappears from your field of vision.

If you wish to attempt to barge open the door, turn to 186. If you wish to shoot open the lock, and are able to do so, turn to 341.
@@ -1929,7 +1932,7 @@ Initial revision

You spin around, hardly able to believe your eyes when you see Kate Norton waving at you from a gas station on the opposite side of the freeway. In a daze you run towards her, and she towards you, and together you meet in the centre of the deserted highway, locked in an embrace that melts away all memory of the ordeal you have endured over the past two days.

-

When at last the exhilaration of your unexpected reunion subsides, she tells you that the colony has already reached Tucson, and is safely encamped with the Tucson colony inside a stronghold they have established at the Davis-Monthan Air Force base. When you and the rest of Captain Frankland's team failed to make the Deming rendezvous, the colony continued as planned, hoping that you would join them en route. Gradually, as they progressed further west, their hopes faded until they accepted that you must have perished during the raid on Ciudad Juarez. But Kate refused to abandon hope. When the convoy reached Benson she insisted that she wait here in case you had been unable to find transport and were heading for Tucson on foot. Reluctantly they agreed to her request, knowing full well that there was little they could do to prevent her from staying.

+

When at last the exhilaration of your unexpected reunion subsides, she tells you that the colony has already reached Tucson, and is safely encamped with the Tucson colony inside a stronghold they have established at the Davis-Monthan Air Force base. When you and the rest of Captain Frankland's team failed to make the Deming rendezvous, the colony continued as planned, hoping that you would join them en route. Gradually, as they progressed further west, their hopes faded until they accepted that you must have perished during the raid on Ciudad Juarez. But Kate refused to abandon hope. When the convoy reached Benson she insisted that she wait here in case you had been unable to find transport and were heading for Tucson on foot. Reluctantly they agreed to her request, knowing full well that there was little they could do to prevent her from staying.

You ask if she has seen any clan activity during the twenty-four hours she has been here, and she says that there has been none. The freeway and the surrounding area have remained completely deserted.

'It's funny,' she says, 'but since we left Lordsburg it's as if they lost interest in us.'

Turn to 81. @@ -1984,7 +1987,7 @@ Initial revision 123 -

You are within ten feet of the top when the rock you are grasping tears loose in your hands. Frantically you throw out your arms in an attempt to find a new hand-hold, but you are already falling backwards and your flailing hands claw only air. For a few seconds your senses are scrambled as you tumble down the rockface, then you hit the edge of the gully and your vision becomes cloudy: lose 6 ENDURANCE points.

+

You are within ten feet of the top when the rock you are grasping tears loose in your hands. Frantically you throw out your arms in an attempt to find a new hand-hold, but you are already falling backwards and your flailing hands claw only air. For a few seconds your senses are scrambled as you tumble down the rock-face, then you hit the edge of the gully and your vision becomes cloudy: lose 6 ENDURANCE points.

When eventually it clears you find yourself lying at the bottom of the gully, staring at the sky. Wearily you drag yourself to your feet, rub your aching limbs, then stagger towards your motorcycle. You are expecting to find little more than a twisted heap of scrap metal, so it comes as a pleasant surprise to discover that the machine is still in working order. After straightening the handlebars, the headlight, and the front wheel alignment, you are able to restart the engine with your fourth kick.

You ride this wide trench until you find a suitable place, on the far side of the rockfalls to make your exit. The ascent is accomplished without difficulty, but as you clear the crest of the gully and bring your motorcycle to a stop, you notice something that makes you break out in a cold sweat.

From the eastern end of the gully a cloud of dust is approaching. It is over a mile distant, but you can tell at once that it is being kicked up by a motorcycle. You stare at the approaching machine and, although you cannot see the rider, you know that it is the assassin. Chilled by his proximity, you wind back the throttle and gun your bike along the bumpy mountain road.

@@ -2310,7 +2313,7 @@ Initial revision

For a few seconds you stand entranced, not knowing for sure whether you are dead or alive. Then, as the warm breeze clears the lingering gun smoke, you see the body of the assassin lying motionless beside the courthouse wall. You are filled with a great sense of relief, as if a huge weight has been lifted from your shoulders. Then the shock of your encounter takes hold of your body and you begin to shiver uncontrollably. You must now take a Drink or lose 3 ENDURANCE points.

With grim curiosity you move forward to search the body. You pull off his helmet and stare at the face of this killer. At once you recognize the cruel, angular features: he is Helmut Varken, a top HAVOC assassin who achieved infamy on 1 May, 2008 when he assassinated both the President of the United States, and the General Secretary of the Supreme Soviet at an emergency summit meeting in Rome. HAVOC were proud of his ignoble feat, and when by chance they leaked his identity, his photograph appeared on every television screen and on the front page of every newspaper around the world. You were only eight years old at the time, but the image of his face became synonymous with the evil that HAVOC represented, and it etched itself indelibly upon your mind.

-

As your pulse returns to normal, you begin to search his blood-stained body. You are disappointed to find that his air-con suit has been irreparably damaged, but you discover more than enough useful items to compensate for the loss:

+

As your pulse returns to normal, you begin to search his bloodstained body. You are disappointed to find that his air-con suit has been irreparably damaged, but you discover more than enough useful items to compensate for the loss: