From: Jonathan Blake Date: Sat, 9 Nov 2019 20:37:37 +0000 (-0800) Subject: Update with various changes submitted by Simon X-Git-Tag: 29tsoc-20200103~50 X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=commitdiff_plain;h=b014233bb7802c1a7e9ccb56bd4b15c7a32d8fc5 Update with various changes submitted by Simon --- diff --git a/en/xml/29tsoc.xml b/en/xml/29tsoc.xml index 2f9bc1c..c3a9180 100644 --- a/en/xml/29tsoc.xml +++ b/en/xml/29tsoc.xml @@ -1515,7 +1515,7 @@

You place one hand around the blacksmiths ruined throat and the other on his chest. You draw upon your powers and transfer the healing warmth of your Kai discipline into the dying man. His eyes flicker open and he mouths a warning with blood-flecked lips: Beware the ghouls! His eyes glaze over and his agony comes to an abrupt end. He is dead.

You lay his head upon the blood drenched floor and lower his eyelids. Now your mind is flooded with unanswered questions. Why was he savagely murdered? What kind of beast is capable of such cold-bloodied slaughter? Where is Anseng? Is he still alive or has he, too, met a grisly end?

-

Galvanised into action by what has happened here, you race down the stairs and mount your horse. Quickly you bring her around to face the open doors and ride out into the pouring rain. The fresh tracks from the Blacksmithy lead you along the paved road until you reach the northern perimeter of the village. Here they leave the highway and veer due east towards the Nagah Forest. A narrow woodmans trail snakes its way through the Chai pines and the tracks can clearly be seen in its muddy surface. Your Sixth Sense screams a warning that this dense forest harbours an evil presence. You rein in your horse and scan the surrounding trees. At once you detect an ambush has been prepared and several evil creatures are lying in wait for you on the trail ahead.

+

Galvanised into action by what has happened here, you race down the stairs and mount your horse. Quickly you bring her around to face the open doors and ride out into the pouring rain. The fresh tracks from the Blacksmithy lead you along the paved road until you reach the northern perimeter of the village. Here they leave the highway and veer due east towards the Nagah Forest. A narrow woodsmans trail snakes its way through the Chai pines and the tracks can clearly be seen in its muddy surface. Your Sixth Sense screams a warning that this dense forest harbours an evil presence. You rein in your horse and scan the surrounding trees. At once you detect an ambush has been prepared and several evil creatures are lying in wait for you on the trail ahead.

If you wish to turn around and leave the forest, go to 218 If you decide to continue along the trail, knowing that to do so will trigger the ambush, turn to 262
@@ -1639,7 +1639,7 @@ 30 -

Anseng insists that it is too dangerous to linger here any longer. The constant shuddering of the ground beneath your feet confirms this to be so. With his lantern held aloft, he begins the difficult trek through the toa and pine forest with you following close behind. Soon you emerge from the swaying trees and set off along a muddy forest road at a brisk pace, heading east. The sheeting rain and the constant thunder make it impossible for you to speak with your determined guide until you reach a small woodmans hut a few miles distant. Anseng points to the huts rickety door and you follow him inside, thankful to be out of the relentless downpour.

+

Anseng insists that it is too dangerous to linger here any longer. The constant shuddering of the ground beneath your feet confirms this to be so. With his lantern held aloft, he begins the difficult trek through the toa and pine forest with you following close behind. Soon you emerge from the swaying trees and set off along a muddy forest road at a brisk pace, heading east. The sheeting rain and the constant thunder make it impossible for you to speak with your determined guide until you reach a small woodsmans hut a few miles distant. Anseng points to the huts rickety door and you follow him inside, thankful to be out of the relentless downpour.

You did well to keep up with me, my Lord, he says, as he places his glowing lantern on the huts solitary table. Well rest here for a few hours and leave at first light.

From his leather backpack he produces some provisions: a loaf of bread, some strips of cured lamb meat, some dried fruits and a small bottle of rice wine. Generously, he shares his meagre rations with you. While you are eating, you take the opportunity to observe your guide. He is a lean man in his early fifties, physically fit and impressively agile. He is dressed in simple peasant garb with a wide conical hat made from straw. Despite his mundane clothing, this man is clearly not a lowly peasant. He has the distinctive mien of a professional soldier, the legacy of years spent as a Captain in the Imperial Chai Guard: the warrior elite of the Chai army. A kirusami, an ornate bladed pole arm is slung over his shoulder on a thin strip of leather.

When you have finished your meal, Anseng opens a wooden cupboard fixed to the interior wall and retrieves two bed rolls. He unties them and lays them out upon the floor of the hut.

@@ -1828,7 +1828,7 @@
  • Lantern: 20 Ren (2 Gold Crowns)
  • Chisel: 20 Ren (2 Gold Crowns)
  • Hammer: 30 Ren (3 Gold Crowns)
  • -
  • Rope (50ft length): 30 Ren (3 Gold Crowns)
  • +
  • Rope (50 ft. length): 30 Ren (3 Gold Crowns)
  • Potion of Laumspur: 40 Ren (4 Gold Crowns)
  • Small Telescope: 60 Ren (6 Gold Crowns)
  • @@ -1844,7 +1844,7 @@ 46 -

    The moment you take the satchel from the Khea-khans hand, you feel a wave of nausea flow through your body that makes you shudder with revulsion. The bag contains the Eye of Agarash. For centuries this evil gem has lain dormant, its power inert. Now it is has been awoken, triggered by the close proximity to youa champion of God Kai. Hurriedly, you draw upon your Magnakai discipline of Psi-screen to shield yourself from its malicious radiance. Your defences deaden its insidious effect, but you suffer a shock to your nervous system: lose 3 ENDURANCE.

    +

    The moment you take the satchel from the Khea-khans hand, you feel a wave of nausea flow through your body that makes you shudder with revulsion. The bag contains the Eye of Agarash. For centuries this evil gem has lain dormant, its power inert. Now it has been awoken, triggered by the close proximity to youa champion of God Kai. Hurriedly, you draw upon your Magnakai discipline of Psi-screen to shield yourself from its malicious radiance. Your defences deaden its insidious effect, but you suffer a shock to your nervous system: lose 3 ENDURANCE.

    Whenever you are affected by the debilitating power of the Eye of Agarash, you may use Laumspur to help you recover. Normally, a healing potion of Laumspur restores 4 ENDURANCE points when taken after combat. When using it to restore ENDURANCE lost due to the power of the Eye of Agarash, you may only restore the actual number of points lost. For example, if you lose 3 ENDURANCE points due to the effects of the Eye (as is the case here), and then you take a potion of Laumspur which normally restores 4 points, you will only regain the lost 3 points. The extra point of ENDURANCE is not gained and should not be added to your ENDURANCE score.

    Turn to 192
    @@ -1879,8 +1879,8 @@ 49 -

    The second Chagarashi enters the combat at the start of the 4th round. Fortunately, this is also the moment that Anseng joins you in the fight against these ferocious foes. You may now continue the combat you began in section 265.

    -

    Anseng engages the companion Chagarashi in combat directly, therefore you should continue the fight with you and your enemys COMBAT SKILL and ENDURANCE scores as they were at the end of the 3rd round.

    +

    The second Chagarashi enters the combat at the start of the fourth round. Fortunately, this is also the moment that Anseng joins you in the fight against these ferocious foes. You may now continue the combat you began in section 265.

    +

    Anseng engages the companion Chagarashi in combat directly, therefore you should continue the fight with you and your enemys COMBAT SKILL and ENDURANCE scores as they were at the end of the third round.

    If you win this combat, turn to 90
    @@ -1889,9 +1889,9 @@ 50 -

    When combat commenced, Zashnor sent a telepathic command to its Imperial Zlanbeast to assist it in the fight. The creature took off from the pier and commenced a flight over the raging estuary in a wide circle in order to best position itself to launch an attack on you from the rear. At the start of the 7th round, it comes swooping low along the deck behind you. It stabs at you with its sharp horny beak before the momentum of its attack carries it past and it soars away into the clouds.

    -

    In the 7th round, Zashnors COMBAT SKILL increases to 59. Its ENDURANCE points total increases by 5 points. The COMBAT SKILL increase lasts only for the 7th round and represents a temporary bonus that the Nadziran receives from the Imperial Zlanbeasts attack. If you survive the 7th round, the Imperial Zlanbeast will no longer be a part of the combat in any further rounds.

    - At the start of the 8th round, you may deduct Zashnors COMBAT SKILL bonus. This will return its COMBAT SKILL to 54. The increase of 5 points it gained to its ENDURANCE in the 7th round remains. +

    When combat commenced, Zashnor sent a telepathic command to its Imperial Zlanbeast to assist it in the fight. The creature took off from the pier and commenced a flight over the raging estuary in a wide circle in order to best position itself to launch an attack on you from the rear. At the start of the seventh round, it comes swooping low along the deck behind you. It stabs at you with its sharp horny beak before the momentum of its attack carries it past and it soars away into the clouds.

    +

    In the seventh round, Zashnors COMBAT SKILL increases to 59. Its ENDURANCE points total increases by 5 points. The COMBAT SKILL increase lasts only for the seventh round and represents a temporary bonus that the Nadziran receives from the Imperial Zlanbeasts attack. If you survive the seventh round, the Imperial Zlanbeast will no longer be a part of the combat in any further rounds.

    + At the start of the eighth round, you may deduct Zashnors COMBAT SKILL bonus. This will return its COMBAT SKILL to 54. The increase of 5 points it gained to its ENDURANCE in the seventh round remains. If you win the combat, turn to 276
    @@ -4649,7 +4649,7 @@ 275 -

    The moment you take the satchel from the Khea-khans hand, you feel a wave of nausea flow through your body that makes you shudder with revulsion. The bag contains the Eye of Agarash. For centuries this evil gem has lain dormant, its power inert. Now it is has been awoken, triggered by the close proximity to youa champion of God Kai. Hurriedly, you draw upon your Grand Master discipline of Kai-screen to shield yourself from its malicious radiance. Your defences counter its insidious effect, but you suffer a minor shock to your nervous system that leaves you chilled to the bone: lose 1 ENDURANCE.

    +

    The moment you take the satchel from the Khea-khans hand, you feel a wave of nausea flow through your body that makes you shudder with revulsion. The bag contains the Eye of Agarash. For centuries this evil gem has lain dormant, its power inert. Now it has been awoken, triggered by the close proximity to youa champion of God Kai. Hurriedly, you draw upon your Grand Master discipline of Kai-screen to shield yourself from its malicious radiance. Your defences counter its insidious effect, but you suffer a minor shock to your nervous system that leaves you chilled to the bone: lose 1 ENDURANCE.

    Whenever you are affected by the debilitating power of the Eye of Agarash, you may use Laumspur to help you recover. Normally, a healing potion of Laumspur restores 4 ENDURANCE points when taken after combat. When using it to restore ENDURANCE lost due to the power of the Eye of Agarash, you may only restore the actual number of points lost. For example, if you should lose 3 ENDURANCE points due to the effects of the Eye, and then you take a potion of Laumspur which normally restores 4 points, you will only regain the lost 3 points. The extra point of ENDURANCE is not gained and should not be added to your ENDURANCE score.

    Turn to 192
    @@ -6140,8 +6140,15 @@

    (13) Changed 50ft to 50 ft.. Changed Weaponshop to Weapon Shop (cf. Section 221).

    (15) Changed 1/6th to and multiple occurrences of 5/6ths to .

    (17) Replaced both occurrences of treeline with tree-line.

    +

    (19) Replaced woodmans with woodsmans.

    +

    (30) Replaced woodmans with woodsmans.

    (31) Replaced gulley with gully.

    (33) Changed 1/6th to and multiple occurrences of 5/6ths to .

    +

    (45) Replaced 50ft with 50 ft..

    +

    (46) Replaced it is has been with it has been.

    +

    (49) Replaced 4th with fourth. Replaced 3rd with third.

    +

    (49) Replaced all instances of 7th with seventh. Replaced 8th with eighth.

    +

    (54) Replaced Queng with Quang.

    (55) Replaced birdsong with bird song.

    (58) Replaced traveling with travelling.

    (62) Added a quotation mark at the end of the paragraph starting with When he was a young boy,.

    @@ -6181,6 +6188,7 @@

    (270) Replaced Zasnhor with Zashnor.

    (271) Replaced Brotherhood spell with Brotherhood Spell.

    (273) Replaced fulfill with fulfil.

    +

    (275) Replaced it is has been with it has been.

    (299) Replaced Meal.)You with Meal.) You. Replaced Shousan with Shousun. Replaced Soushan with Shousun.

    (304) Replaced Youi with You.

    (314) Added a quotation mark at the end of the paragraph starting with When he was a young boy,.