From: Simon Osborne Date: Tue, 24 Mar 2015 12:45:54 +0000 (+0000) Subject: tags for Freeway Warrior when referring to the series (FW1-4); FW2: freeway... X-Git-Tag: 20150414~14 X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=commitdiff_plain;h=b1fb53f99dfc7ba558c5af3c42c29227a10e6eda;hp=83b58c90d64590124e07d6445ade5a4adf9a39fc tags for Freeway Warrior when referring to the series (FW1-4); FW2: freeway -> highway changes git-svn-id: https://projectaon.org/data/trunk@2431 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- diff --git a/en/xml/01hh.xml b/en/xml/01hh.xml index e27d4b5..6df7819 100644 --- a/en/xml/01hh.xml +++ b/en/xml/01hh.xml @@ -303,7 +303,7 @@

Your ability in each of these five individual skills is measured in skill points. You begin with 3 points per skill. Before starting the adventure, you may allocate an additional 4 skill points to your list of five Survival Skills. These 4 extra points can be used to improve one or more of your five skills. During your adventure, all five skills will be severely tested; therefore the higher the individual skill level, the better your chances of survival. You may allocate your 4 additional points entirely how you like.

When you have decided where to allocate your 4 additional skill points, make a note of the totals in the Survival Skills section of your Action Chart. (In your first adventure, your total number of skill points should be 19: five skills x 3 points each = 15, plus 4 additional skill points = 19 points.)

-

If you complete successfully the mission set in Book 1 of the Freeway Warrior series, you may add an additional 4 points to your Survival Skills in Book 2. These additional points, together with any equipment and provisions that you possess at the end of Book 1, may then be used in the next Freeway Warrior adventure, which is called Slaughter Mountain Run.

+

If you complete successfully the mission set in Book 1 of the Freeway Warrior series, you may add an additional 4 points to your Survival Skills in Book 2. These additional points, together with any equipment and provisions that you possess at the end of Book 1, may then be used in the next Freeway Warrior adventure, which is called Slaughter Mountain Run.

@@ -5210,7 +5210,7 @@

Seething with anger you watch as the remaining biker climbs astride his machine and kicks it into life. You rush forward in a brave but hopeless attempt to save Kate from being abducted: the Maverick clansman accelerates away before you can even get near. As you watch his fleeing form disappear into the night, you promise yourself that you will get Kate back, no matter what it takes. You run towards your roadster, determined to follow him and rescue Kate, but your plans are frustrated when the bus pulls up close by and Cutter shouts a warning. Theres a whole mess o lights headin this way, Cal. Im sure its the Lions. Weve got to move now or theyll catch us before we get inside Big Spring. Reluctantly you agree with Cutter. It would be madness to drive alone into the Detroit Lions.

The convoy enters the fortified gates of Big Spring and receives a rapturous welcome from the colonists of the settlement. The mood is celebratory, for your arrival marks the start of an alliance that is destined to grow stronger over the forthcoming months. You have completed the first stage of your difficult journey and, although your achievement is overshadowed by Kates abduction, your mission is a success.

-

For you, Cal Phoenix, champion and protector of Dallas Colony 1, the journey continues in Book 2 of the Freeway Warrior series, entitled:

+

For you, Cal Phoenix, champion and protector of Dallas Colony 1, the journey continues in Book 2 of the Freeway Warrior series, entitled:

Slaughter Mountain Run

@@ -5772,7 +5772,7 @@

(The Game Rules) Replaced if you pick a O with if you pick a 0. Replaced On pages 6 and 7 you will find an Action Chart with An Action Chart has been supplied. Replaced the Random Number Table at the back of this book with the Random Number Table. Replaced zero with zero or below. Replaced survival skills with Survival Skills. Replaced adventure you with adventure, you. Removed For ease of use during play it is recommended that you photocopy these pages. Replaced point the blunt end of it on to with point the blunt end of it onto.

-

(Survival Skills) Replaced motorcycles and with motorcycles, and. Replaced shotguns and with shotguns, and. Replaced reflexes and with reflexes, and. Replaced education and with education, and. Replaced tested, therefore with tested; therefore. Replaced Freeway Warrior with Freeway Warrior when referring to the series.

+

(Survival Skills) Replaced motorcycles and with motorcycles, and. Replaced shotguns and with shotguns, and. Replaced reflexes and with reflexes, and. Replaced education and with education, and. Replaced tested, therefore with tested; therefore. Replaced each occurrence of Freeway Warrior with Freeway Warrior when referring to the series.

(Equipment) Replaced map of Central Texas with Map of Central Texas. Replaced potassium iodine with potassium iodide. Replaced H.E. (High Explosive) Grenade with HE (High Explosive) Grenade. Replaced C.B. Radio with CB RADIO. Replaced sulphonamides with sulfonamides. Replaced Canteen and with Canteen, and. Replaced radioactivity) and with radioactivity), and. Set in initial capital letters the items in the equipment list, in the missile weapons list, and the table of showing initial ammunition. Replaced The maximum number of close combat weapons you may carry is two with The maximum number of close combat weapons you may carry is two, though you may only wield one at any time. Replaced on which hangs with on which hang. Replaced Backpack, and with Backpack and. Replaced items) your with items), your.

@@ -6000,6 +6000,7 @@

(344) Added (Remember to deduct a round of 9mm ammunition from your Ammo Pouch.).

(348) Replaced gulley with gully. Added (Remember to deduct a round of 12-gauge ammunition from your Ammo Pouch.).

(349) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

+

(350) Replaced Freeway Warrior with Freeway Warrior when referring to the series.

(Combat Rules Summary) Added missing period after from your total. Replaced cross-refer with cross-reference. Replaced Combat Results Table with Close Combat Results Table. Replaced zero ENDURANCE points, this with zero ENDURANCE points or below; this.

diff --git a/en/xml/02smr.xml b/en/xml/02smr.xml index 258e3b4..fdf467e 100644 --- a/en/xml/02smr.xml +++ b/en/xml/02smr.xml @@ -263,7 +263,7 @@

Your ability in each of these five individual skills is measured in skill points. You begin with 3 points per skill. Before starting the adventure, you may allocate an additional 4 skill points to your list of five Survival Skills. These 4 extra points can be used to improve one or more of your five skills. During your adventure, all five skills will be severely tested; therefore the higher the individual skill level, the better your chances of survival. You may allocate your 4 additional points entirely how you like.

When you have decided where to allocate your 4 additional skill points, make a note of the totals in the Survival Skills section of your Action Chart.

(If this is your first Freeway Warrior adventure, your total number of skill points should be 19: five skills x 3 points each = 15, plus 4 additional skill points = 19 points.)

-

If you complete successfully the mission set in Book 2 of the Freeway Warrior series, you may add an additional 4 points to your Survival Skills in Book 3. These additional points, together with any equipment and provisions that you possess at the end of Book 2, may then be used in the next Freeway Warrior adventure, which is called The Omega Zone.

+

If you complete successfully the mission set in Book 2 of the Freeway Warrior series, you may add an additional 4 points to your Survival Skills in Book 3. These additional points, together with any equipment and provisions that you possess at the end of Book 2, may then be used in the next Freeway Warrior adventure, which is called The Omega Zone.

@@ -378,7 +378,7 @@
  • Shotgun
  • Rifle
  • -

    Unless you are continuing to use weapons from a previous Freeway Warrior book, you begin your adventure armed with only one of these weapons. Make your choice and then record the weapon you have chosen, together with its calibre and rate of fire details, in the Missile Weapons section of your Action Chart.

    +

    Unless you are continuing to use weapons from a previous Freeway Warrior book, you begin your adventure armed with only one of these weapons. Make your choice and then record the weapon you have chosen, together with its calibre and rate of fire details, in the Missile Weapons section of your Action Chart.

    In order to be able to use a missile weapon, you must have sufficient ammunition of the correct calibre. The following list shows the calibre of each weapon, the amount that is used every time the weapon is fired, and the number of rounds that you possess at the start of your adventure:

    @@ -1114,7 +1114,7 @@

    As you steer away from the pump house, you look in your mirror to see the biker speeding towards the apex of the roof. He is within a few inches of the top when it suddenly caves in beneath his front wheel and he is flung head-first over the handlebars. With a scream of terror he cartwheels through the air and lands heavily on his back at the edge of the freeway. Winded by the fall, he cannot summon enough strength to roll away as his bike comes crashing down upon him.

    -

    Certain in the knowledge that he could not possibly have survived such a terrible crash, you return to the highway and begin the next stage of your journey to San Angelo. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms your suspicions: you are approaching Sterling City.

    +

    Certain in the knowledge that he could not possibly have survived such a terrible crash, you return to the highway and begin the next stage of your journey to San Angelo. You join the highway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms your suspicions: you are approaching Sterling City.

    Turn to 100.
    @@ -1712,8 +1712,8 @@

    What little of Sterling City that survived the icy, post-holocaust years has long since been gutted or looted by gangs of roving clansmen. Many have left their mark, sprayed on the sides of auto wrecks or scrawled in jagged letters across warehouse walls.

    You bring your roadster to a halt and survey the ruins for some sign of life. The place reminds you of the city punk zones of Fort Worth, and, as you scour the shadowy doorways, an uneasy feeling grows in the pit of your stomach.

    - If you wish to stay on the freeway and drive through Sterling City, turn to 57. - If you decide to leave the freeway and make a detour around the town, turn to 285. + If you wish to stay on the highway and drive through Sterling City, turn to 57. + If you decide to leave the highway and make a detour around the town, turn to 285.
    @@ -2396,9 +2396,19 @@ 153 -

    You pass between the shattered stores and houses of Broome with your nerves on edge, half-expecting to run into a clan patrol or fall prey to an ambush. Yet your visit passes without incident and soon you find yourself back on the open freeway, heading southeast to San Angelo. You are hungry, and during your drive you must eat a Meal or lose 3 ENDURANCE points.

    +

    You pass between the shattered stores and houses of Broome with your nerves on edge, half-expecting to run into a clan patrol or fall prey to an ambush. Yet your visit passes without incident and soon you find yourself back on the open highway, heading southeast to San Angelo. You are hungry, and during your drive you must eat a Meal or lose 3 ENDURANCE points.

    When you first see San Angelo, the sun is a quarter hidden below the skyline, its soft red glow reflecting upon a cluster of tall buildings that stand at the citys centre. They are the ravaged shells of banks and state offices that were the pride of this once-prosperous city before The Day. Surrounding them, for many miles, is a sea of dust and rubble. Your skin prickles when you realize that this is all that remains of the citys suburbs, an area that once was home to more than a million Texans.

    -

    You are about to drive towards the centre when you notice that a fortified wall has been erected around the tall buildings of the downtown area, and the northern freeway approaches are controlled by roadblocks. It would be near-suicidal to approach any closer, so you make a wide detour around the city limits and try an approach from the south.

    + + + + Brian Williams + + + + + + +

    You are about to drive towards the centre when you notice that a fortified wall has been erected around the tall buildings of the downtown area, and the northern highway approaches are controlled by roadblocks. It would be near-suicidal to approach any closer, so you make a wide detour around the city limits and try an approach from the south.

    It takes nearly two hours to reach the south side of San Angelo, by which time night has fallen. Fortunately, your decision to go south has paid off: this section of the city is virtually uninhabited by the Angelinos and your approach goes undetected.

    Hidden by the darkness, you are able to get within a mile of the downtown area before you encounter any sign of clan activity. You know that if your rescue of Kate is to be successful you must not allow your roadster to fall into enemy hands, and with this thought in mind, you search for somewhere safe to leave it while you venture into the downtown area on foot.

    An underground parking lot situated below the looted ruins of a Sears megamarket provides just such a safe haven, and it is here that you hide your car. You are tired after the rigours of your journey, so you decide to get a few hours sleep and attempt your rescue at first light.

    @@ -2854,7 +2864,7 @@ 192 -

    The biker stands up as he approaches the ramp. Then, as his machine takes to the air, he pulls back on the handlebars and throws his weight forward over the front wheel. Man and motorcycle soar through the sky, and then make a perfect rear wheel landing at the edge of the freeway.

    +

    The biker stands up as he approaches the ramp. Then, as his machine takes to the air, he pulls back on the handlebars and throws his weight forward over the front wheel. Man and motorcycle soar through the sky, and then make a perfect rear wheel landing at the edge of the highway.

    Confident that you can match his feat of daring, you accelerate towards the pump house and brace yourself as the front wheels begin to rise. Unfortunately, the roof is not strong enough to support the weight of your car and it collapses before you are airborne. Horrified, you watch as the front of your roadster nosedives into the ditch, pitching the car end-over-end. Then a searing flash of white light engulfs your vision as the fuel tank ruptures and explodes.

    Tragically, your life and your journey end here.
    @@ -3019,7 +3029,7 @@ 205 -

    Beyond Sterling City the freeway follows a wide, dust-filled gully that was once the North Concho River. You are staring at this dead watercourse, trying to imagine what the river must have looked like before The Day, when a road sign flashes past. You stop the car and turn back to read it. It says:

    +

    Beyond Sterling City the highway follows a wide, dust-filled gully that was once the North Concho River. You are staring at this dead watercourse, trying to imagine what the river must have looked like before The Day, when a road sign flashes past. You stop the car and turn back to read it. It says:

    BROOME2 MILES If you possess a CB Radio, turn to 220. If you do not possess this item, turn to 46. @@ -3334,7 +3344,7 @@ 230 -

    You drive away from the construction site and pass between the shattered stores and houses of Broome with your nerves on edge, half-expecting to run into a clan patrol or fall prey to an ambush. Yet your departure passes without incident and soon you find yourself back on the open freeway heading southeast to San Angelo. You are hungry, and during your drive you must eat a Meal or lose 3 ENDURANCE points.

    +

    You drive away from the construction site and pass between the shattered stores and houses of Broome with your nerves on edge, half-expecting to run into a clan patrol or fall prey to an ambush. Yet your departure passes without incident and soon you find yourself back on the open highway heading southeast to San Angelo. You are hungry, and during your drive you must eat a Meal or lose 3 ENDURANCE points.

    Turn to 288.
    @@ -3917,7 +3927,7 @@

    The unmistakable roar of motorcycle engines is coming from the direction of Broome, and, as you focus on that distant town, you see a tell-tale cloud of dust rising above its ruins. You know that it can only be a large pack of clansmen and that you must find somewhere to hide yourself and your roadster before they show up.

    -

    The dried-out bed of the North Concho River offers the only feasible place to take cover from the approaching bikers. Quickly you pull off the freeway and search for a place to enter the river bed as the first of the bikers comes riding out of the town.

    +

    The dried-out bed of the North Concho River offers the only feasible place to take cover from the approaching bikers. Quickly you pull off the highway and search for a place to enter the river bed as the first of the bikers comes riding out of the town.

    Pick a number from the Random Number Table and add to it your Perception skill score.

    If your total score is 4 or less, turn to 74. If it is 5 or more, turn to 329. @@ -4010,7 +4020,7 @@ 285 -

    You leave the freeway and drive due east across the dusty plain. In the distance you can see a derelict ranch house and traces of a highway that pass close by. You are about to drive past the ranch when you notice a pick-up truck parked outside an adjoining barn. Judging by the condition of the vehicles bodywork it is still serviceable.

    +

    You leave the highway and drive due east across the dusty plain. In the distance you can see a derelict ranch house and traces of a highway that pass close by. You are about to drive past the ranch when you notice a pick-up truck parked outside an adjoining barn. Judging by the condition of the vehicles bodywork it is still serviceable.

    If you wish to take a closer look at the pick-up truck, turn to 149. If you decide to ignore the truck and press on with your detour around Sterling City, turn to 303.
    @@ -4044,7 +4054,17 @@

    When you first see San Angelo, the sun is a quarter hidden below the skyline, its soft red glow reflecting upon a cluster of tall buildings that stand at the citys centre. They are the ravaged shells of banks and state offices that were the pride of this once-prosperous city before The Day. Surrounding them, for many miles, is a sea of dust and rubble. Your skin prickles when you realize that this is all that remains of the citys suburbs, an area that was once home to more than a million Texans.

    -

    You are about to drive towards the centre when you notice that a fortified wall has been erected around the tall buildings of the downtown area, and that the northern freeway approaches are controlled by roadblocks. It would be near-suicidal to approach any closer, so you decide to make a wide detour around the city limits and try to approach from the south.

    + + + + Brian Williams + + + + + + +

    You are about to drive towards the centre when you notice that a fortified wall has been erected around the tall buildings of the downtown area, and that the northern highway approaches are controlled by roadblocks. It would be near-suicidal to approach any closer, so you decide to make a wide detour around the city limits and try to approach from the south.

    It takes you nearly two hours to reach the south side of San Angelo, by which time night has fallen. Fortunately, your decision to go south pays off; this section of the city is virtually uninhabited by the Angelinos and your approach goes undetected. Hidden by the darkness, you are able to get within a mile of the downtown area before you encounter any sign of clan activity. You know that if your rescue of Kate is to be successful you must not allow your roadster to fall into enemy hands, and with this in mind, you search for somewhere safe to leave it while you venture into the downtown area on foot.

    An underground parking lot situated below the looted ruins of a Sears megamarket provides just such a safe haven, and it is here that you hide your car. You are tired after the rigours of your journey, so you decide to get a few hours sleep and attempt your rescue at first light.

    Turn to 29. @@ -4549,8 +4569,8 @@ 329 -

    Fighting back your fear, you try to ignore the sound of the engines and concentrate instead on finding a place where you can descend the steep bank and enter the river bed. Your determination pays off and you are able to get yourself and your roadster under cover before the clansmen are close enough to spot you. With bated breath you watch as the pack, fifty riders strong, roars along the freeway. The sight of them passing raises your spirits a little, for at least there will now be fifty fewer to face when you reach San Angelo.

    -

    When the pack is nothing but a cloud of dust on the northern horizon, you start up your engine and head back onto the freeway towards Broome.

    +

    Fighting back your fear, you try to ignore the sound of the engines and concentrate instead on finding a place where you can descend the steep bank and enter the river bed. Your determination pays off and you are able to get yourself and your roadster under cover before the clansmen are close enough to spot you. With bated breath you watch as the pack, fifty riders strong, roars along the highway. The sight of them passing raises your spirits a little, for at least there will now be fifty fewer to face when you reach San Angelo.

    +

    When the pack is nothing but a cloud of dust on the northern horizon, you start up your engine and head back onto the highway towards Broome.

    Turn to 153.
    @@ -4706,7 +4726,7 @@ 342 -

    Hurriedly you leave the car lot and return to the freeway. You pass between the shattered stores and houses of Broome with your nerves on edge, half-expecting to run into a clan patrol or fall prey to an ambush. Yet your departure passes without incident and soon you find yourself back on the open freeway heading southeast to San Angelo. You are hungry, and during your drive you must eat a Meal or lose 3 ENDURANCE points.

    +

    Hurriedly you leave the car lot and return to the highway. You pass between the shattered stores and houses of Broome with your nerves on edge, half-expecting to run into a clan patrol or fall prey to an ambush. Yet your departure passes without incident and soon you find yourself back on the open highway heading southeast to San Angelo. You are hungry, and during your drive you must eat a Meal or lose 3 ENDURANCE points.

    Turn to 288.
    @@ -4818,7 +4838,7 @@

    You have indeed earned the right to celebrate, for you have freed Kate from her abductors and reached El Paso, thereby achieving everything you set out to do when you left Big Spring one week ago.

    The celebrations continue in El Paso for several days until the victorious mood is soured by the arrival of Mad Dog Michigan and an army of clansmen over a thousand strong. He has persuaded the Mexicans to join his cause and now they surround El Paso with a ring of steel.

    Mad Dog has promised to avenge the death of his brother. Now he reaffirms that vow and delivers the additional threat that neither you, nor any of your colony, will ever get out of El Paso alive.

    -

    For you, Cal Phoenix, the chance to defy Mad Dog Michigans threat and continue your life-or-death journey to California awaits you in Book 3 of the Freeway Warrior series entitled:

    +

    For you, Cal Phoenix, the chance to defy Mad Dog Michigans threat and continue your life-or-death journey to California awaits you in Book 3 of the Freeway Warrior series entitled:

    The Omega Zone

    @@ -5394,7 +5414,7 @@

    (Survival Skills) Replaced motorcycles and with motorcycles, and. Replaced shotguns and with shotguns, and. Replaced reflexes and with reflexes, and. Replaced education and with education, and. Replaced tested, therefore with tested; therefore. Replaced each occurrence of Freeway Warrior with Freeway Warrior when referring to the series.

    -

    (Equipment) Replaced map of Western Texas with Map of Western Texas. Replaced potassium iodine with potassium iodide. Replaced C.B. with CB. Replaced sulphonamides with sulfonamides. Replaced Canteen and with Canteen, and. Replaced radioactivity) and with radioactivity), and. Replaced SOLAR TORCH with Solar Torch. Replaced GRENADE with Grenade. Replaced BINOCULARS with Binoculars. Replaced COMPASS with Compass. Replaced RADIO with Radio. Replaced ROPE with Rope. Replaced THREE MEALS with 3 Meals. Replaced FLEXIBLE SAW with Flexible Saw. Replaced SIGNAL FLARE with Signal Flare. Replaced on which hangs with on which hang. Replaced Backpack, and with Backpack and. Replaced items) your with items), your.

    +

    (Equipment) Replaced map of Western Texas with Map of Western Texas. Replaced potassium iodine with potassium iodide. Replaced C.B. with CB. Replaced sulphonamides with sulfonamides. Replaced Canteen and with Canteen, and. Replaced radioactivity) and with radioactivity), and. Replaced SOLAR TORCH with Solar Torch. Replaced GRENADE with Grenade. Replaced BINOCULARS with Binoculars. Replaced COMPASS with Compass. Replaced RADIO with Radio. Replaced ROPE with Rope. Replaced THREE MEALS with 3 Meals. Replaced FLEXIBLE SAW with Flexible Saw. Replaced SIGNAL FLARE with Signal Flare. Replaced on which hangs with on which hang. Replaced Backpack, and with Backpack and. Replaced items) your with items), your. Replaced Freeway Warrior with Freeway Warrior when referring to the series.

    (Weapons) Replaced The maximum number of close combat weapons you may carry is two with The maximum number of close combat weapons you may carry is two, though you may only wield one at any time. Replaced possess rounds of the wrong calibre with possess only rounds of the wrong calibre.

    @@ -5433,6 +5453,7 @@

    (45) Replaced Backpack item with Backpack Item. Replaced says Kate and starts with says Kate, and she starts.

    (48) Replaced Backpack items with Backpack Items.

    (49) Replaced blood-stained with bloodstained. Added Remember to deduct a round of 7.62mm ammunition from your Ammo Pouch..

    +

    (51) Replaced join the freeway with join the highway.

    (52) Replaced Freeway 10 with Interstate 10 for accuracy and consistency with later books.

    (61) Replaced gun fire with gunfire.

    (62) Replaced blood-stained with bloodstained. Added (Remember to deduct a round of 12-gauge ammunition from your Ammo Pouch.).

    @@ -5452,6 +5473,7 @@

    (95) Added (Remember to deduct a round of 7.62mm ammunition from your Ammo Pouch.).

    (96) Replaced bow string with bowstring.

    (97) Replaced draw a weapon with draw a missile weapon. Replaced do so he is with do so, he is. Replaced Freeway 87 with Highway 87.

    +

    (100) Replaced each occurence of the freeway with the highway.

    (101) Replaced Knife [2] with Knife (2). Replaced re-align and with re-align, and.

    (103) Replaced on to with onto. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

    (107) Replaced blood-stained with bloodstained. Added Remember to deduct six rounds of 9mm ammunition from your Ammo Pouch..

    @@ -5477,7 +5499,7 @@

    (148) Replaced weapon, and with weapon and.

    (150) Replaced camp fire with campfire.

    (152) Replaced new-found with newfound.

    -

    (153) Replaced south-east with southeast. Replaced the Day with The Day.

    +

    (153) Replaced south-east with southeast. Replaced the Day with The Day. Replaced the open freeway with the open highway. Replaced the northern freeway with the northern highway.

    (154) Replaced on to with onto.

    (157) Replaced despatches with dispatches.

    (160) Replaced large contingent have with large contingent of them have. Replaced Seems to me with Seems to me.

    @@ -5499,7 +5521,7 @@

    (187) Replaced Dagger [2] with Dagger (2). Replaced Freeway 87 with Highway 87.

    (190) Replaced at who with at whom. Replaced bang with bang.

    (191) Replaced half-way with halfway.

    -

    (192) Replaced sky, then with sky, and then.

    +

    (192) Replaced sky, then with sky, and then. Replaced the freeway with the highway.

    (194) Replaced half-way with halfway. Replaced jack and with jack, and.

    (195) Replaced fifty less with fifty fewer.

    (196) Replaced crack with crack.

    @@ -5507,7 +5529,7 @@

    (199) Replaced on to with onto. Replaced Freeway 87 with Highway 87.

    (200) Replaced If you do not possess a missile weapon, or have insufficient ammunition for one round of fire with If you do not possess a missile weapon, have insufficient ammunition for one round of fire, or do not wish to use it.

    (201) Replaced first, then with first, and then.

    -

    (205) Replaced the Day with The Day.

    +

    (205) Replaced the Day with The Day. Replaced the freeway with the highway.

    (207) Replaced Backpack items with Backpack Items. Replaced on to with onto.

    (208) Replaced the Day with The Day. Replaced the Saints. with the Saints.. Replaced you raise the binoculars to your eyes and focus on with you focus on since you might also be using a Telescope Section 274).

    (210) Replaced ace of spades emblem with ace-of-spades emblem.

    @@ -5522,7 +5544,7 @@

    (225) Replaced or do with or if you do.

    (226) Replaced syphoning with siphoning.

    (227) Replaced Backpack items with Backpack Items. Replaced on to with onto.

    -

    (230) Replaced south-east with southeast.

    +

    (230) Replaced south-east with southeast. Replaced the open freeway with the open highway.

    (231) Added (Remember to deduct a Medi-kit unit from your Action Chart.).

    (232) Applied bold style to Foil Blanket. Replaced Fire Axe [3] with Fire Axe (3).

    (236) Replaced bang with bang. Replaced pull the pin and with pull the pin, and.

    @@ -5545,15 +5567,16 @@

    (271) Added Remember to deduct six rounds of 9mm ammunition from your Ammo Pouch..

    (274) Replaced If you possess Binoculars with If you possess Binoculars or a Telescope. Replaced If you do not possess this item with If you do not possess either of these items.

    (275) Replaced bang with bang. Replaced wheels and then with wheels, and then.

    -

    (276) Replaced perception skill with Perception skill.

    +

    (276) Replaced perception skill with Perception skill. Replaced the freeway with the highway.

    (277) Replaced read weal with red weal.

    (279) Replaced (minimum equals one; maximum equals four) with (minimum: one burst; maximum: four bursts). Replaced breach with breech.

    (281) Replaced sixth day of your mission with seventh day of your mission (one day before your planned rendezvous with the convoy). The convoy breaks out of Big Spring prior to daybreak and that morning Cal drives south to San Angelo, arriving at dusk. He spends the night in the basement of the Sears Megamarket. On day two, Cal rescues Kate and escapes from San Angelo. They spend that night in Eldorado (or fall asleep while driving through the night and crash). The next day (day three), Cal and Kate drive to Bakersfield. They spend that night in the library there. On day four, they reach Fort Stockton and meet the WDL soldiers. At the beginning of Section 281, it mentions that the weather deteriorates at dawn the following morning which would be day five. So, two days and two nights of bad weather would mean that the heroes cannot leave until the morning of day seven. Therefore, amending the description of the timeline in this way seems to be the best fix.

    (282) Replaced If you do not possess a missile weapon, or lack sufficient ammunition to use it with If you do not possess a missile weapon, lack sufficient ammunition to use it, or do not wish to use it. Replaced weapon, and with weapon and.

    (283) Replaced on to with onto.

    +

    (285) Replaced the freeway with the highway.

    (286) Replaced hand, causes with hand causes.

    (287) Replaced bow string with bowstring.

    -

    (288) Replaced the Day with The Day.

    +

    (288) Replaced the Day with The Day. Replaced the northern freeway with the northern highway.

    (290) Replaced Sterling county line with Sterling County line.

    (292) Replaced gun fire with gunfire. Added Remember to deduct the relevant number of rounds from your Ammo Pouch.).

    (293) Replaced sky, then with sky, and then. Replaced Freeway 2010 with Interstate 20 for accuracy and consistency with later books.

    @@ -5580,7 +5603,7 @@

    (321) Replaced the Day with The Day.

    (323) Replaced aim and with aim, and.

    (328) Replaced despatch with dispatch.

    -

    (329) Replaced on to with onto. Replaced the pack, fifty riders strong, roar with the pack, fifty riders strong, roars. Replaced pack are with pack is. Replaced fifty less with fifty fewer.

    +

    (329) Replaced on to with onto. Replaced the pack, fifty riders strong, roar with the pack, fifty riders strong, roars. Replaced pack are with pack is. Replaced fifty less with fifty fewer. Replaced each occurrence of the freeway with the highway.

    (330) Replaced half-way with halfway. Replaced aim and with aim, and.

    (331) Replaced the Day with The Day.

    (332) Replaced botton with bottom. Replaced other, then with other, and then. Replaced seconds, then with seconds, and then.

    @@ -5588,14 +5611,14 @@

    (338) Replaced HE Grenade with HE Grenade and wish to use it.

    (339) Replaced close combat skill with CLOSE COMBAT SKILL.

    (340) Replaced door, then with door, and then. Replaced barge it with barge into it. Replaced crack with crack.

    -

    (342) Replaced south-east with southeast.

    +

    (342) Replaced south-east with southeast. Replaced the freeway with the highway. Replaced the open freeway with the open highway.

    (343) Replaced click with click. Replaced each occurrence of weapon, and with weapon and.

    (344) Replaced woodsmoke with wood smoke. Replaced If you possess Binoculars with If you possess Binoculars or a Telescope. Replaced If you do not possess this item with If you do not possess either of these items.

    (345) Replaced this weapon with this Backpack Item.

    (346) Replaced H.E. Grenade, and with HE Grenade and. Replaced checkered with chequered. Replaced these items with these items, or if you do not wish to use them. Replaced Signal Flare, and with Signal Flare and. Replaced Siren, and wish to use it with Siren and a missile weapon and wish to use them because the subsequent section assumes you are carrying a missile weapon.

    (347) Replaced blood-stained with bloodstained.

    (348) Replaced sulphonamides with sulfonamides. Replaced Knife [2] with Knife (2). Replaced Meat Cleaver [3] with Meat Cleaver (3). Replaced Bread Knife [2] with Bread Knife (2). Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

    -

    (350) Replaced THE OMEGA ZONE with The Omega Zone. Replaced Mad Dog Michigan, and an with Mad Dog Michigan and an.

    +

    (350) Replaced THE OMEGA ZONE with The Omega Zone. Replaced Mad Dog Michigan, and an with Mad Dog Michigan and an. Replaced Freeway Warrior with Freeway Warrior when referring to the series.

    (Combat Rules Summary) Replaced cross-refer with cross-reference. Replaced Combat Results Table with Close Combat Results Table. Replaced zero ENDURANCE points, this with zero ENDURANCE points or below; this.

    @@ -5651,26 +5674,23 @@ diff --git a/en/xml/03toz.xml b/en/xml/03toz.xml index 5d7ae78..e52638c 100644 --- a/en/xml/03toz.xml +++ b/en/xml/03toz.xml @@ -253,7 +253,7 @@

    Your ability in each of these five individual skills is measured in skill points. You begin with 3 points per skill. Before starting the adventure, you may allocate an additional 4 skill points to your list of five Survival Skills. These 4 extra points can be used to improve one or more of your five skills. During your adventure, all five skills will be severely tested; therefore the higher the individual skill level, the better your chances of survival. You may allocate your 4 additional points entirely how you like.

    When you have decided where to allocate your 4 additional skill points, make a note of the totals in the Survival Skills section of your Action Chart.

    (If this is your first Freeway Warrior adventure, your total number of skill points should be 19: five skills x 3 points each = 15, plus 4 additional skill points = 19 points.)

    -

    If you complete successfully the mission set in Book 3 of the Freeway Warrior series, you may add an additional 4 points to your Survival Skills in Book 4. These additional points, together with any equipment and provisions that you possess at the end of Book 3, may then be used in the next Freeway Warrior adventure, which is called: California Countdown.

    +

    If you complete successfully the mission set in Book 3 of the Freeway Warrior series, you may add an additional 4 points to your Survival Skills in Book 4. These additional points, together with any equipment and provisions that you possess at the end of Book 3, may then be used in the next Freeway Warrior adventure, which is called: California Countdown.

    @@ -367,7 +367,7 @@
  • Shotgun
  • Rifle
  • -

    Unless you are carrying over weapons from a previous Freeway Warrior book, you begin your adventure armed with only one of these weapons. Make your choice and then record the weapon you have chosen, together with its calibre and rate of fire details, in the Missile Weapons section of your Action Chart.

    +

    Unless you are carrying over weapons from a previous Freeway Warrior book, you begin your adventure armed with only one of these weapons. Make your choice and then record the weapon you have chosen, together with its calibre and rate of fire details, in the Missile Weapons section of your Action Chart.

    In order to be able to use a missile weapon, you must have sufficient ammunition of the correct calibre. The following list shows the calibre of each weapon, the amount that is used every time the weapon is fired, and the number of rounds that you possess at the start of your adventure:

    @@ -4674,7 +4674,7 @@

    You and Kate enter the Tucson stronghold to receive a heros welcome. The colony is overjoyed; they feared they would never see either of you alive again. They are saddened to hear your account of how Captain Frankland, Sergeant Haskell, and Marine Knott met their deaths, yet they draw comfort from the knowledge that their memory will live on in the hearts of the colonists. If it were not for their ultimate sacrifice, the colony would never have reached Tucson intact.

    After celebrating your successful return, the colony leaders set about planning the last stage of the journey to California, confident that now Mad Dog Michigan is no longer around, his army will be disinclined to continue the pursuit of the convoy. But a nagging doubt remains in your mind. Did Mad Dog Michigan really meet his doom at the Pantano Bridge?

    -

    For you, Cal Phoenix, the answer to that questionand the final part of your exodus to Californiaawait you in book four of the Freeway Warrior series, entitled:

    +

    For you, Cal Phoenix, the answer to that questionand the final part of your exodus to Californiaawait you in book four of the Freeway Warrior series, entitled:

    California Countdown

    @@ -5238,7 +5238,7 @@

    (Survival Skills) Replaced motorcycles and with motorcycles, and. Replaced shotguns and with shotguns, and. Replaced reflexes and with reflexes, and. Replaced education and with education, and. Replaced tested, therefore with tested; therefore. Replaced each occurrence of Freeway Warrior with Freeway Warrior when referring to the series.

    -

    (Equipment) Replaced map of New Mexico/Arizona with Map of New Mexico/Arizona. Replaced potassium iodine with potassium iodide. Replaced sulphonamides with sulfonamides. Replaced Canteen and with Canteen, and. Replaced radioactivity) and with radioactivity), and. Replaced SOLAR TORCH with Solar Torch. Replaced GRENADE with Grenade. Replaced BINOCULARS with Binoculars. Replaced COMPASS with Compass. Replaced RADIO with Radio. Replaced ROPE with Rope. Replaced THREE MEALS with 3 Meals. Replaced FLEXIBLE SAW with Flexible Saw. Replaced BOX OF MATCHES with Box of Matches. Replaced on which hangs with on which hang. Replaced Backpack, and with Backpack and. Replaced items) your with items), your.

    +

    (Equipment) Replaced map of New Mexico/Arizona with Map of New Mexico/Arizona. Replaced potassium iodine with potassium iodide. Replaced sulphonamides with sulfonamides. Replaced Canteen and with Canteen, and. Replaced radioactivity) and with radioactivity), and. Replaced SOLAR TORCH with Solar Torch. Replaced GRENADE with Grenade. Replaced BINOCULARS with Binoculars. Replaced COMPASS with Compass. Replaced RADIO with Radio. Replaced ROPE with Rope. Replaced THREE MEALS with 3 Meals. Replaced FLEXIBLE SAW with Flexible Saw. Replaced BOX OF MATCHES with Box of Matches. Replaced on which hangs with on which hang. Replaced Backpack, and with Backpack and. Replaced items) your with items), your. Replaced each occurrence of Freeway Warrior with Freeway Warrior when referring to the series.

    (Weapons) Replaced The maximum number of close combat weapons you may carry is two with The maximum number of close combat weapons you may carry is two, though you may only wield one at any time. Replaced possess rounds of the wrong calibre with possess only rounds of the wrong calibre.

    @@ -5427,7 +5427,7 @@

    (341) Replaced attack, then with attack, and then.

    (345) Replaced commotion (erase with commotion. (Erase. Replaced fire). with fire.).

    (346) Replaced come to a flight of stairs that descends to a fire exit with come to a fire exit as you can only reach this section by not climbing the stairs in Section 298. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

    -

    (350) Replaced Haskell and with Haskell, and. Replaced CALIFORNIA COUNTDOWN with California Countdown. Replaced question, and the final part of your exodus to California, await with questionand the final part of your exodus to Californiaawait. Replaced colony are with colony is. Replaced Pantona Bridge with Pantano Bridge.

    +

    (350) Replaced Haskell and with Haskell, and. Replaced CALIFORNIA COUNTDOWN with California Countdown. Replaced question, and the final part of your exodus to California, await with questionand the final part of your exodus to Californiaawait. Replaced colony are with colony is. Replaced Pantona Bridge with Pantano Bridge. Replaced Freeway Warrior with Freeway Warrior when referring to the series.

    (Combat Rules Summary) Replaced cross-refer with cross-reference. Replaced Combat Results Table with Close Combat Results Table. Replaced zero ENDURANCE points, this with zero ENDURANCE points or below; this.

    diff --git a/en/xml/04cc.xml b/en/xml/04cc.xml index aceef70..2acc4bc 100644 --- a/en/xml/04cc.xml +++ b/en/xml/04cc.xml @@ -402,7 +402,7 @@
  • Shotgun
  • Rifle
  • -

    Unless you are carrying over weapons from a previous Freeway Warrior book, you begin your adventure armed with only one of these weapons. Make your choice and then record the weapon you have chosen, together with its calibre and rate of fire details, in the Missile Weapons section of your Action Chart.

    +

    Unless you are carrying over weapons from a previous Freeway Warrior book, you begin your adventure armed with only one of these weapons. Make your choice and then record the weapon you have chosen, together with its calibre and rate of fire details, in the Missile Weapons section of your Action Chart.

    In order to be able to use a missile weapon, you must have sufficient ammunition of the correct calibre. The following list shows the calibre of each weapon, the amount that is used every time the weapon is fired, and the number of rounds that you possess at the start of your adventure:

    @@ -5759,7 +5759,7 @@

    (Equipment) Replaced potassium iodine with potassium iodide. Replaced sulphonamides with sulfonamides. Replaced Canteen and with Canteen, and. Replaced radioactivity) and with radioactivity), and. Replaced SOLAR TORCH with Solar Torch. Replaced GRENADE with Grenade. Replaced BINOCULARS with Binoculars. Replaced COMPASS with Compass. Replaced RADIO with Radio. Replaced ROPE with Rope. Replaced THREE MEALS with 3 Meals. Replaced FLEXIBLE SAW with Flexible Saw. Replaced SIGNAL FLARE with Signal Flare. Replaced on which hangs with on which hang. Replaced Backpack, and with Backpack and. Replaced items) your with items), your.

    -

    (Weapons) Replaced The maximum number of close combat weapons you may carry is two with The maximum number of close combat weapons you may carry is two, though you may only wield one at any time. Replaced possess rounds of the wrong calibre with possess only rounds of the wrong calibre.

    +

    (Weapons) Replaced The maximum number of close combat weapons you may carry is two with The maximum number of close combat weapons you may carry is two, though you may only wield one at any time. Replaced possess rounds of the wrong calibre with possess only rounds of the wrong calibre. Replaced Freeway Warrior with Freeway Warrior when referring to the series.

    (Close Combat Rules) Replaced cross-refer with cross-reference. Replaced zero with zero or below. Replaced 1) He with 1). He. Replaced are reduced to zero, at which point the one whose score is zero is declared dead. with are reduced to zero or below, at which point that combatant is declared dead.. Replaced with a reduced ENDURANCE point score with with his ENDURANCE points possibly reduced.