From: Jonathan Blake Date: Thu, 26 Apr 2007 17:34:28 +0000 (+0000) Subject: Last of errata from website X-Git-Tag: 20121028~19 X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=commitdiff_plain;h=b8ce95f2359b2ce658dab588fd2411bb05a80c46 Last of errata from website git-svn-id: https://projectaon.org/data/trunk@214 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- diff --git a/xml/04tcod.xml b/xml/04tcod.xml index 9318225..d98fa5b 100755 --- a/xml/04tcod.xml +++ b/xml/04tcod.xml @@ -15,6 +15,9 @@ $Id$ $Log$ +Revision 1.6 2007/04/26 17:34:28 jonathan.blake +Last of errata from website + Revision 1.5 2007/04/24 00:07:49 jonathan.blake making most of errata corrections listed on website @@ -172,7 +175,7 @@ Initial Revision.

You keep a record of your adventure on the Action Chart.

-

During your training as a Kai Lord you have developed fighting prowessCOMBAT SKILL and physical staminaENDURANCE. Before you set off on your adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point with the blunt end of it on to the Random Number Table on the last page of this book. If you pick 0 it counts as zero.

+

During your training as a Kai Lord you have developed fighting prowessCOMBAT SKILL and physical staminaENDURANCE. Before you set off on your adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point with the blunt end of it onto the Random Number Table on the last page of this book. If you pick 0 it counts as zero.

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 10 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart. (i.e. if your pencil fell on the number 4 in the Random Number Table you would write in a COMBAT SKILL of 14.) When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore very desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 20 to this number and write the total in the ENDURANCE section of your Action Chart. (i.e. if your pencil fell on the number 6 on the Random Number Table you would have 26 ENDURANCE points.)

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never rise above the number you started with.

@@ -590,7 +593,7 @@ Initial Revision.

You push him to the ground and smother him with your Kai cloak. The flames are soon extinguished and you draw away your cloak to see how badly he is injured. Your quick action has saved the captains life for although his uniform is burnt and tattered, he has survived the fire unscathed.

It is my turn to thank you, Lone Wolf. This time it is you who has saved me from certain death.

-

You help the captain to his feet and race to the barricade; the enemy have now reached the ruined perimeter of Ruanon, and they are creeping forward under cover of the broken cottage walls. Climbing up on to an overturned wagon, you order the Sommlending guards back to the barricades. But is it too late to repel the attack?

+

You help the captain to his feet and race to the barricade; the enemy have now reached the ruined perimeter of Ruanon, and they are creeping forward under cover of the broken cottage walls. Climbing up onto an overturned wagon, you order the Sommlending guards back to the barricades. But is it too late to repel the attack?

Turn to 186.
@@ -946,7 +949,7 @@ Initial Revision.

The hideous creature uncoils itself from your legs and sinks into the water. You are elated by your victory, but your lungs feel as if they are on fire. You claw your way upwards until you eventually reach the surface, choking and gasping for air.

-

The only sign of the rowing boat and your men that remains on the surface of this dark and dreadful river is a splintered oar floating nearby. You hook your arm over this and drift with the current towards the far bank. A check of your Backpack and pockets reveals that nothing was lost during your struggle in the water, but this discovery comes as cold comfort now your brave company is no more.

+

The only sign of the rowing boat and your men that remains on the surface of this dark and dreadful river is a splintered oar floating nearby. You hook your arm over this and drift with the current towards the far bank. A check of your Backpack and pockets reveals that nothing was lost during your struggle in the water, but this discovery comes as cold comfort now that your brave company is no more.

Steeling yourself against the unknown dangers that may lie ahead, you resolve to reach Ruanon and uncover the veil of mystery that surrounds it. But first you allow yourself one last look at the black river before you enter the east tunnel.

Turn to 309.
@@ -1629,7 +1632,7 @@ Initial Revision. 86 -

As you leap on to an overturned wagon, you catch sight of two soldiers smothering Captain DVal with their jackets. You pray he will survive the flames and that you have acted in time to rally his scattered force. The enemy has reached the ruined perimeter of Ruanon and are now creeping forward under cover of the broken cottage walls. You shout orders to DVals men to hurry back to the barricade, but the enemy are only a hundred yards from the wall; is it too late to repel the attack?

+

As you leap onto an overturned wagon, you catch sight of two soldiers smothering Captain DVal with their jackets. You pray he will survive the flames and that you have acted in time to rally his scattered force. The enemy has reached the ruined perimeter of Ruanon and are now creeping forward under cover of the broken cottage walls. You shout orders to DVals men to hurry back to the barricade, but the enemy are only a hundred yards from the wall; is it too late to repel the attack?

Turn to 186.
@@ -2583,7 +2586,7 @@ Initial Revision.

Raising the hood of your Kai cloak, you crouch in the bottom of an empty ore wagon and wait with bated breath. Through a gap in the wood you can see a haggard procession of men shuffling towards you. An escort of bandit warriors pushes them forward, beating any who falter or slip out of line. You feel a sudden jolt as your wagon is pushed along the tunnel and glance up to see a sweat-streaked face peering down at you. Run left when I say Go, whispers the face, then disappears over the edge of the wagon.

-

As the wagon emerges from the tunnel, sunlight suddenly floods over you. Through the crack you can now see your destination; the wagons are being shunted on to a timber gantry where the track ends some fifty feet above a huge mound of ore. Your observations are cut short by a hissed command: Go!

+

As the wagon emerges from the tunnel, sunlight suddenly floods over you. Through the crack you can now see your destination; the wagons are being shunted onto a timber gantry where the track ends some fifty feet above a huge mound of ore. Your observations are cut short by a hissed command: Go!

If you wish to leap from the wagon and run to the left, turn to 27. If you wish to jump from the wagon and run to the right, turn to 144. If you decide to ignore the command and stay where you are, turn to 294. @@ -2679,7 +2682,7 @@ Initial Revision. 169 -

As you part the dense foliage, you suddenly topple headlong over the edge of a steep drop and fall with a crash on to a wide forest track below. Less than ten feet away kneels a bandit examining the hoof of his horse and prising out a sharp stone from the animals shoe with a long, curved dagger. The noise of your fall alerts him, and he turns with his weapon raised for attack.

+

As you part the dense foliage, you suddenly topple headlong over the edge of a steep drop and fall with a crash onto a wide forest track below. Less than ten feet away kneels a bandit examining the hoof of his horse and prising out a sharp stone from the animals shoe with a long, curved dagger. The noise of your fall alerts him, and he turns with his weapon raised for attack.

Bandit Warrior1624

If you win the combat, you notice that a group of bandits are closing in from the north. You spot them just in time to make a hasty escape.

Turn to 123. @@ -2834,7 +2837,7 @@ Initial Revision. 182 -

The wagons are drawn into a circle and you set up camp inside. A ranger is posted to patrol the perimeter. The troubadours construct a small stage on to which strides Yesu. He calls for silence before announcing the title of their play, The Brave Warriors of Sommerlund, a choice that meets with the hearty approval of your men.

+

The wagons are drawn into a circle and you set up camp inside. A ranger is posted to patrol the perimeter. The troubadours construct a small stage onto which strides Yesu. He calls for silence before announcing the title of their play, The Brave Warriors of Sommerlund, a choice that meets with the hearty approval of your men.

During the performance, you notice something very odd; not only is one of the actors using a real sword, but it is a type of sword only issued to officers of the Sommlending cavalry. After the play you approach the man to question him about the sword. He looks at you nervously and makes a dash for the darkness of the perimeter wagons.

If you wish to give chase and have either the Kai Discipline of Tracking or Hunting, turn to 332. @@ -2904,7 +2907,7 @@ Initial Revision.

The Vassagonian bandits break cover and charge, and you give the order to fire. A cloud of arrows sweeps down upon the armour-clad men, the hardened tips penetrating their scarlet plate. The first wave of assailants tumbles and falls; the second wave falters. Another volley forces them back, and they retreat to the ruins to reorganize themselves.

-

Here and there, groups of bandit warriors have survived the hail of death and reached the barricade. Most are slain as they try to enter, but a small and determined section of their boldest fighters have broken through close to where you stand. Suddenly, a thick-bodied warrior with oily, black hair tied in a knot at the back of his scarred head leaps on to the wagon and attacks you.

+

Here and there, groups of bandit warriors have survived the hail of death and reached the barricade. Most are slain as they try to enter, but a small and determined section of their boldest fighters have broken through close to where you stand. Suddenly, a thick-bodied warrior with oily, black hair tied in a knot at the back of his scarred head leaps onto the wagon and attacks you.

Vassagonian Warrior1825 You can evade combat at any time by jumping from the wagon. Turn to 66. If you win the fight, turn to 243. @@ -3025,7 +3028,7 @@ Initial Revision. 196 -

A bolt of lightning gashes the stormy sky, illuminating the figures of the bandits as they creep into the stables. Crouching on the balcony, you signal to your men to prepare themselves. Dropping on to the stable roof, you discover to your dismay that the clay tiles are wafer-thin and splinter beneath your weight; you crash straight through the flimsy roof into the hay below. Luckily you are unharmed by the fall and quickly regain your feet, but a bandit stands barely inches from your face, his sword raised to strike.

+

A bolt of lightning gashes the stormy sky, illuminating the figures of the bandits as they creep into the stables. Crouching on the balcony, you signal to your men to prepare themselves. Dropping onto the stable roof, you discover to your dismay that the clay tiles are wafer-thin and splinter beneath your weight; you crash straight through the flimsy roof into the hay below. Luckily you are unharmed by the fall and quickly regain your feet, but a bandit stands barely inches from your face, his sword raised to strike.

Bandit Warrior1623

You cannot evade combat.

If you win, turn to 217. @@ -3181,7 +3184,7 @@ Initial Revision. 209 -

The lance has tom through your cloak and pitched you on to your back. You scramble to your feet in time to see the horseman discard his splintered lance and draw a curved broadsword. A wicked smile spreads across his grim features, exposing a jagged line of blackened teeth. He spits out his battle-cry and spurs his horse towards you once more.

+

The lance has tom through your cloak and pitched you onto your back. You scramble to your feet in time to see the horseman discard his splintered lance and draw a curved broadsword. A wicked smile spreads across his grim features, exposing a jagged line of blackened teeth. He spits out his battle-cry and spurs his horse towards you once more.

Gary Chalk @@ -3365,7 +3368,7 @@ Initial Revision. 223 -

Pushing open the trapdoor, you climb out on to the watchtower roof. You are greeted by a shocking sight. The bodies of Sommlending soldiers lie scattered over the floor; their armour is rent and torn and they have all suffered terrible wounds. Over the carnage hovers a monstrous bird. Its wings beat the smoke-filled air, its razor-sharp talons slashing and mutilating everything they touch. Astride the creature sits a warrior wreathed in iron and steel, the scimitar in his hand stained with Sommlending blood. He swings one leg from his gem-encrusted saddle, pauses, and then leaps down to the watchtower roof. A voice echoes in your head as the warrior closes in.

+

Pushing open the trapdoor, you climb out onto the watchtower roof. You are greeted by a shocking sight. The bodies of Sommlending soldiers lie scattered over the floor; their armour is rent and torn and they have all suffered terrible wounds. Over the carnage hovers a monstrous bird. Its wings beat the smoke-filled air, its razor-sharp talons slashing and mutilating everything they touch. Astride the creature sits a warrior wreathed in iron and steel, the scimitar in his hand stained with Sommlending blood. He swings one leg from his gem-encrusted saddle, pauses, and then leaps down to the watchtower roof. A voice echoes in your head as the warrior closes in.

Say your prayers, Sommlending, for your life is soon to end!

@@ -4100,7 +4103,7 @@ Initial Revision. 280 -

You roll the body over on to its side and make a quick search. You discover:

+

You roll the body over onto its side and make a quick search. You discover:

  • 3 Gold Crowns
  • @@ -4208,7 +4211,7 @@ Initial Revision. 289 -

    You follow Captain DVal as he hurries down the broad watchtower steps and out to the barricade. A rolling sound like distant thunder fills the air. Cavalry are pouring on to the plain from all sides, grouping up into battalions in preparation for the advance. Columns of foot soldiers in bright scarlet armour march through their ranks, herding a frightened wall of people before them.

    +

    You follow Captain DVal as he hurries down the broad watchtower steps and out to the barricade. A rolling sound like distant thunder fills the air. Cavalry are pouring onto the plain from all sides, grouping up into battalions in preparation for the advance. Columns of foot soldiers in bright scarlet armour march through their ranks, herding a frightened wall of people before them.

    Theyre Ruanese! cries DVal, his hand shielding the light from his eyes. That cur Barraka; hes using them as a shield!

    All around you, the captains men have drawn their bowstrings, awaiting his signal to fire. But it is an order he dare not give. Suddenly a hidden catapult hurls a massive black rock through the air, straight towards the barricade. You stare in horror as it bursts into flame and disintegrates, showering a rain of blazing oil on everyone beneath. The soldiers cannot evade the deluge, and many are badly burnt before the flames are smothered. A battle-cry resounds from the enemy ranks: the signal to attack. The Ruanese are pushed aside and trampled by the onrush of scarlet warriors who now race towards the barricade.

    @@ -4668,7 +4671,7 @@ Initial Revision.

    You are hungry and must eat a Meal before you sleep or lose 3 ENDURANCE points. You have been asleep for only two hours when you are awoken by the sound of a tolling bell.

    Bandits! screams the tavern-keeper. Theyve got into the stables!

    -

    You must act quickly or the bandits will steal your horses. The tavern-keeper tells you that there are two ways to the stables from here: you can either leave through the front door and run around to the side of the tavern, or climb the stairs to the first-floor window and jump down on to the stable roof.

    +

    You must act quickly or the bandits will steal your horses. The tavern-keeper tells you that there are two ways to the stables from here: you can either leave through the front door and run around to the side of the tavern, or climb the stairs to the first-floor window and jump down onto the stable roof.

    If you wish to use the front door, turn to 114. If you wish to jump from the first-floor window, turn to 196.
    @@ -5505,7 +5508,7 @@ Initial Revision.

    (The Story So Far) Replaced heavily-guarded with heavily guarded.

    -

    (The Game Rules) Removed that you will find in the front of this book, For further adventuring you can copy out the chart yourself or get it photocopied. Replaced both occurrences of ie, with i.e..

    +

    (The Game Rules) Removed that you will find in the front of this book, For further adventuring you can copy out the chart yourself or get it photocopied. Replaced both occurrences of ie, with i.e.. Replaced on to with onto.

    (Kai Disciplines) Capitalized all occurrences of discipline(s). Set the Weapons list in initial capital letters instead of all capitals.

    (Equipment) Removed (see front of this book). Capitalized the items in the list rather than setting them in all capitals.

    (Rules for Combat) Removed on the inside back cover of the book. Replaced on the page after the Random Number Table with in the back of this book.

    @@ -5513,7 +5516,7 @@ Initial Revision.

    (Kai Wisdom) Removed at the front of the book. Replaced LONE WOLF with Lone Wolf.

    (1) Replaced pass of Moytura with Pass of Moytura, flat treeless with flat, treeless, rest neither with rest, neither and burden nor with burden, nor. Replaced Durncrag mountains with Durncrag Mountains.

    (2) Replaced Maaken mines, and with Maaken mines and.

    -

    (5) Replaced Captains with captains and Captain with captain.

    +

    (5) Replaced Captains with captains and Captain with captain. Replaced on to with onto.

    (7) Replaced saddle and with saddle, and.

    (8) Replaced brings with bring.

    (11) Replaced rockface with rock-face and saddle and with saddle, and.

    @@ -5525,7 +5528,7 @@ Initial Revision.

    (25) Replaced Durncrag mountains with Durncrag Mountains.

    (26) Replaced feet away, and with feet away and.

    (27) Added a period to the end of the first paragraph.

    -

    (32) Replaced river, is with river is.

    +

    (32) Replaced river, is with river is. Replaced now your brave company with now that your brave company.

    (33) Replaced ahead, and with ahead and.

    (34) Changed the choice which led to Section 270 to point to Section 183. Section 270 is further back in the story than Section 34.

    (37) Replaced force, that with force that, Eshnar but with Eshnar, but, and dancing. with dancing..

    @@ -5552,7 +5555,7 @@ Initial Revision.

    (79) Replaced excavation and with excavation, and.

    (84) Replaced interior you with interior, you and robe and with robe, and.

    (85) Replaced weapon but with weapon, but and hard unyielding with hard, unyielding.

    -

    (86) Replaced Ruanon, and with Ruanon and.

    +

    (86) Replaced Ruanon, and with Ruanon and. Replaced on to with onto.

    (87) Moved the Sixth Sense or Tracking choice into the first position.

    (89) Replaced ground and with ground, and.

    (91) Replaced horseback and with horseback, and, Torches with torches, and Torch with torch. The torches mentioned are not available to keep for later.

    @@ -5588,23 +5591,25 @@ Initial Revision.

    (154) Replaced battle, the with battle; the.

    (157) Replaced awake totally with awake, totally.

    (158) Replaced by with before in the last sentence for syntax clarity and consistency with section 94. Made the last sentence of the last paragraph its own paragraph for the sake of automatic formatting.

    -

    (161) Replaced feet a sudden jolt with feel a sudden jolt.

    +

    (161) Replaced feet a sudden jolt with feel a sudden jolt. Replaced on to with onto.

    (163) Replaced Vassagonian, but with Vassagonian but.

    (166) Replaced here, and with here and and hard pressed with hard-pressed.

    (167) Made the last paragraph its own sentence for the sake of automatic formatting.

    (168) Replaced Dull satanic with Dull, satanic and move and with move, and

    -

    (169) Replaced him and with him, and and long curved with long, curved.

    +

    (169) Replaced him and with him, and and long curved with long, curved. Replaced on to with onto.

    (171) Replaced mile you with mile, you and journey, and with journey and. Replaced Durncrag mountains with Durncrag Mountains.

    (172) Replaced beyond and with beyond, and.

    (175) Replaced ambush and with ambush, and and razor sharp with razor-sharp.

    (177) Replaced guards who with guards, who and men who with men, who.

    (180) Replaced rockface with rock-face, cavern and with cavern, and, and darkness you with darkness, you.

    +

    (182) Replaced on to with onto.

    (184) Replaced hit but with hit, but and fight; a with fighta.

    -

    (186) Replaced back and with back, and, oily black with oily, black and head, leaps with head leaps.

    +

    (186) Replaced back and with back, and, oily black with oily, black and head, leaps with head leaps. Replaced on to with onto.

    (189) Replaced the ranger with a ranger in the second sentence. At this point, there are still several rangers left in the company. Also replaced air and with air, and.

    (192) Replaced serated with serrated and chest and with chest, and.

    (193) Added or if you have won in the first two rounds, to the choice. Also replaced risen you with risen, you.

    (195) Replaced back and with back, and, horses and with horses, and, shutters and with shutters, and and tonight, and with tonight and.

    +

    (196) Replaced on to with onto.

    (197) Replaced gasp and with gasp, and.

    (200) Replaced woodsmoke with wood smoke and tower a tattered with tower, a tattered.

    (201) Replaced dry and with dry, and. Replaced fungi absorbs with fungi absorb.

    @@ -5613,12 +5618,13 @@ Initial Revision.

    (206) Replaced returned and with returned, and.

    (207) Replaced wall, and with wall and.

    (208) Replaced rockface with rock-face, dead-end with dead end, tunnel; a with tunnela and excavated and with excavated, and.

    -

    (209) Replaced battle cry with battle-cry in the illustration caption.

    +

    (209) Replaced battle cry with battle-cry in the illustration caption. Replaced on to with onto.

    (211) Replaced Durncrag mountains with Durncrag Mountains.

    (212) Replaced well for with well, for.

    (214) Replaced lights, make with lights make.

    (219) Replaced effort, do with effort do. Replaced shute with chute.

    (221) Replaced here and with here, and and stairs, by with stairs by.

    +

    (223) Replaced on to with onto.

    (224) Moved the Tracking or Sixth Sense choice into the first position.

    (225) Replaced burst but with burst, but, sweat and with sweat, and, small pink with small pink and leg and with leg, and.

    (226) Replaced tree-trunks with tree trunks.

    @@ -5654,12 +5660,12 @@ Initial Revision.

    (277) Replaced pounce and with pounce, and.

    (278) Replaced trees but with trees, but.

    (279) Replaced arrow-slit with arrow slit.

    -

    (280) Replaced bridge but with bridge, but and who it is and with who it is, and.

    +

    (280) Replaced bridge but with bridge, but and who it is and with who it is, and. Replaced on to with onto.

    (281) Replaced re-light with relight.

    (282) Replaced stiff but with stiff, but, gives and with gives, and and terror into with terror, into.

    (283) Replaced face and with face, and and fire and with fire, and.

    (285) Replaced bolts and with bolts, and and bolts and with bolts, and..

    -

    (289) Replaced deluge and with deluge, and, Captains with captains, help the Captain with help the captain, and ablaze and with ablaze, and. Moved the Warmarn choice into the first position.

    +

    (289) Replaced deluge and with deluge, and, Captains with captains, help the Captain with help the captain, and ablaze and with ablaze, and. Moved the Warmarn choice into the first position. Replaced on to with onto.

    (292) Replaced blade and the semi-circles with blade, and the semicircles.

    (294) Replaced gantry and with gantry, and.

    (296) Took out the second choice, which read If you have a Flask of Holy Water, turn to 283. and replaced the bottom choice If you do not possess either, with If you do not possess this Special Item,. With this choice removed, Section 274 is no longer redundant.

    @@ -5682,7 +5688,7 @@ Initial Revision.

    (318) Replaced war-lord with warlord and dead and with dead, and.

    (322) Replaced Torch you with Torch, you.

    (323) Replaced arrow and with arrow, and and bandit-leader with Bandit Leader.

    -

    (324) Replaced both occurrences of first floor with first-floor.

    +

    (324) Replaced both occurrences of first floor with first-floor. Replaced on to with onto.

    (325) Replaced will and with will, and.

    (326) Replaced south you with south, you.

    (327) Replaced both occurrences of Captain with captain.