From: Thomas Wolmer You are the Wizard Grey Star. You now face the tumultuous climax of your epic struggle to overthrow the evil Wytch-king Shasarak. His cruel empire is torn by war as the Freedom Fighters rebel against his corrupt dominion. Can you reach them in time to free mankind? Can you overcome the Wytch-king's ferocious soldiers and the supernatural hordes that are his to command? Your only hope lies in your Wizard's Staff. Guard it well&emdash;for it contains the might of the mystic Moonstone, the very essence of your Magical Powers. The World of Lone Wolf is an exciting adventure series in which you are the hero, you make the decisions, and you fight the combats using the unique systems included in the book. It is implied that you must pick a new The original intent of the author was most likely that the player should add 50 to their final There are sections of this book that describe how you use a Magical Power and how many You may wish to use this method to resolve this problem in similar situations. If your Note that you may not choose to use a Magical Power or your Wizard's Staff if you do not have sufficient You may wish to use this method to resolve this problem in similar situations. If your Note that you may not choose to use a Magical Power or your Wizard's Staff if you do not have sufficient It is possible for your The original intent of the author was most likely that the player should add 30 to their final The wording of this section of the rules seems to indicate&emdash;if read literally&emdash;that you may choose your set of Lesser Magicks again if you have completed a previous adventure. This is without precedent in other books. In order to preserve consistency with other books, you should not choose your Lesser Magicks again. If you have currently mastered five Lesser Magicks, you may choose one additional Lesser Magick from the list. If you have already mastered six Lesser Magicks, you keep these. If you choose Alchemy as a new Lesser Magick, or you have not mastered the Lesser Magick of Alchemy but you have selected the Higher Magick of Theurgy, you also receive a Herb Pouch with contents, as detailed in the Equipment section. If your If your With consummate ease, you manage to strip the plant of its pods entirely. Your harvest yields nine pods. They are so small that nine pods only take up the space of three items in your Herb Pouch. Remember to write the Phinomel pods on your Action Chart. If there is not room in your Herb Pouch, you may carry some, or all, of the Phinomel pods as Backpack Items. With consummate ease, you manage to strip the plant of its pods entirely. Your harvest yields nine pods. They are so small that nine pods only take up the space of three items in your Herb Pouch. Remember to write the Phinomel Pods on your Action Chart. If there is not room in your Herb Pouch, you may carry some, or all, of the Phinomel Pods as Backpack Items. With a satisfied nod, you finish packing away your new find and continue on your journey. You smash the fabric that binds the skeleton's body but you are fighting the creature with magic. Your fellow soldiers do not have the same advantage and the air is filled with their terrified cries. Many are being slain and, as they die, Shasarak's spell takes them, and they rise to fight once more as soldiers of the undead. Those that survive find themselves fighting their friends and comrades. The powers you possess protect only you from attack. You can save the Freedom guild only by destroying Shasarak. The time has come: you must go to him. You smash the fabric that binds the skeleton's body but you are fighting the creature with magic. Your fellow soldiers do not have the same advantage and the air is filled with their terrified cries. Many are being slain and, as they die, Shasarak's spell takes them, and they rise to fight once more as soldiers of the undead. Those that survive find themselves fighting their friends and comrades. The powers you possess protect only you from attack. You can save the Freedom Guild only by destroying Shasarak. The time has come: you must go to him. Careful as you might be, you are unable to avoid disturbing a Phinomel branch to your left. Two pods emit a jet of viscid purple fluid. One jet misses but, unfortunately, the second splashes your arm, quickly burning through the fabric of your robe and causing a searing pain as it burns your flesh. You lose 2 Despite a rather painful experience, you nod to yourself approvingly, sure that the Phinomel pods will be useful, and continue on your search for Lake Dolani. Careful as you might be, you are unable to avoid disturbing a Phinomel branch to your left. Two pods emit a jet of viscid purple fluid. One jet misses but, unfortunately, the second splashes your arm, quickly burning through the fabric of your robe and causing a searing pain as it burns your flesh. You lose 2 Despite a rather painful experience, you nod to yourself approvingly, sure that the Phinomel Pods will be useful, and continue on your search for Lake Dolani. With a low rumble, the stone door opens slowly, the rusted metal of the pulleys screeching amid the rasp of grating stone. The door is only half-way open when it grinds to a halt. The age-old mechanism has failed. However, the gap is sufficiently wide to admit a human form and soon you and Tanith are standing within the ziggurat, peering anxiously into the shadows. With a low rumble, the stone door opens slowly, the rusted metal of the pulleys screeching amid the rasp of grating stone. The door is only halfway open when it grinds to a halt. The age-old mechanism has failed. However, the gap is sufficiently wide to admit a human form and soon you and Tanith are standing within the ziggurat, peering anxiously into the shadows. Though you handle the branches of the plant delicately, you cannot avoid disturbing it and many of the pods squirt jets of purple fluid. Fortunately, many miss you. Two of the jets, however, splash your arm. The acid eats quickly through the fabric of your robe and burns into your flesh. You lose 3 Though you handle the branches of the plant delicately, you cannot avoid disturbing it and many of the pods squirt jets of purple fluid. Fortunately, many miss you. Two of the jets, however, splash your arm. The acid eats quickly through the fabric of your robe and burns into your flesh. You lose 3 Cursing your own clumsiness, you pack away your new find, certain that the pods will prove useful, and resume your search for Lake Dolani. The potion is mixed under the sun's rays and the light you have summoned from the Moonstone. You must fill one of your empty vials with the fluid that is produced. (Delete one of your empty vials from your Action Chart.) You have now created a Potion of Invulnerability. Mark this as an item on your Action Chart. It may be stored in your Backpack or in your Herb Pouch. The potion is mixed under the sun's rays and the light you have summoned from the Moonstone. You must fill one of your empty Vials with the fluid that is produced. (Delete one of your empty Vials from your Action Chart.) You have now created a Potion of Invulnerability. Mark this as an item on your Action Chart. It may be stored in your Backpack or in your Herb Pouch. PLACEHOLDER If you do not have sufficient PLACEHOLDER If you do not have sufficient PLACEHOLDER If you do not have sufficient PLACEHOLDER If you do not have sufficient
Tarama Seeds may be recorded as Special Items since they don't take up space in your Herb Pouch or Backpack. Each Tarama Seed can be used to cast exactly one spell or to use your Wizard's Staff outside of close combat (e.g. to fire a bolt of energy at a distant enemy) without using the normally required
Your trained eye quickly perceives that many unusual plants grow in the forest, some of which are of immense use to your Theurgical powers. The army is well equipped and you are able to borrow many vials from a healer. While Sado and his men watch for the approach of the Shadakine Army, you pass the day searching for various herbs and preparing potions. It is evening by the time you have finished. You have the choice of making and keeping any of the following items for future use. Remember that your Herb Pouch can hold up to eight items, and any other potions may be stored in your Backpack.
Tarama Seeds may be recorded as Special Items since they don't take up space in your Herb Pouch or Backpack. Each Tarama Seed can be used to cast exactly one spell or to use your Wizard's Staff outside of close combat (e.g. to fire a bolt of energy at a distant enemy) without using the normally required
Your Alchemist's eye tells you that many unusual plants grow in the forest, some of which are of great use. You borrow some empty vials from a healer in the army's employ. While Sado and his men watch for the approach of the Shadakine Army, you pass the day searching for various herbs and plants and preparing potions. It is evening by the time you have finished. You have the choice of making and keeping any of the following items for future use. Remember that your Herb Pouch can hold up to eight items, and any other potions may be stored in your Backpack.
PLACEHOLDER
It appears that for every Phinomel Pod that you possess and wish to throw into the Leafwater pool, you may permanently raise your
You see a deep pool of greenish liquid called Leafwater, a strange and unique plant. When Phinomel pods are cast into the pool the watery substance is transformed. For every pod you cast into it, add 1 to your
You see a deep pool of greenish liquid called Leafwater, a strange and unique plant. When Phinomel Pods are cast into the pool the watery substance is transformed. For every pod you cast into it, add 1 to your
(Title Page) Replaced THE WORLD OF LONE WOLF
with The World of Lone Wolf
. Replaced climax to your epic struggle
with climax of your epic struggle
.
(Of the Coming of Grey Star) Replaced new found
with newfound
.
(Of the Coming of Grey Star) Replaced new found
with newfound
.
(The Game Rules) Replaced all occurrences of eg
with e.g.
. Deleted at the front of this book
. Deleted If you run out of space, you can copy out the chart or have it photocopied.
. Deleted on the last page of this book
.
(Magical Powers) Replaced ie
with i.e.
, all occurrences of eg
with e.g.
and quarterstaff yet
with quarterstaff, yet
. Replaced all occurrences of lesser magicks
with Lesser Magicks
. Replaced magical powers
with Magical Powers
. Replaced all occurrences of higher magicks
with Higher Magicks
. Replaced all occurrences of higher magick
with Higher Magick
. Replaced physiurgy
with Physiurgy
. Replaced This power allows
with This Power allows
. Replaced all occurrences of choose this power
with choose this Power
. Replaced power of Enchantment
with Power of Enchantment
. Replaced power of elemental magic
with Power of elemental magic
. Replaced power of Alchemy
with Power of Alchemy
. Replaced use of alchemy
with use of Alchemy
. Replaced power of Alchemy
with Power of Alchemy
. Replaced power of prophecy
with Power of Prophecy
. Replaced all occurrences of power of divination
with Power of Prophecy
. Replaced This power bestows
with This Power bestows
. Replaced this power permits
with this Power permits
. Replaced power of Thaumaturgy
with Power of Thaumaturgy
. Replaced Telergy is the power
with Telergy is the Power
. Replaced resist this power
with resist this Power
. Replaced power of Theurgy
with Power of Theurgy
. Replaced power of a visionary
with Power of a Visionary
.
(Equipment) Replaced sulphur
with Sulphur
, saltpetre
with Saltpetre
, vial
with Vial
within the Herb Pouch contents list, notes but
with notes, but
and Shianti and
with Shianti, and
. Added Mark these 4 items in your Action Chart.
after the Alchemy equipment list, as in the other books. Deleted at the beginning of this book
. Replaced Alchemy
with Alchemy or Theurgy
. Replaced It counts as 1 item
with It counts as one item
.
(1) Added closing quote characters after the second and third paragraphs. Replaced excitement. the
with excitement. The
.
(2) Replaced life force
with life-force
.
(6) Replaced satety
with safety
.
(8) Replaced empty vial
with empty Vial
.
(8) Replaced empty vial
with empty Vial
.
(9) Replaced all occurrences of higher magick
with Higher Magick
. Replaced have versed
with are versed
. Moved the two first choices to the two last positions.
(10) Replaced all occurrences of higher magick
with Higher Magick
. Replaced Theurgey
with Theurgy
. Replaced these powers
with these Powers
.
(12) Replaced higher magick
with Higher Magick
. Replaced Dimension door
with Dimension Door
. Replaced Thaumaturgy, deduct
with Thaumaturgy, you may deduct
. Replaced Moonstone, deduct
with Moonstone, you may deduct
.
(11) Replaced all occurrences of Phinomel pods
with Phinomel Pods
.
(12) Replaced higher magick
with Higher Magick
. Replaced Dimension door
with Dimension Door
. Replaced Thaumaturgy, deduct
with Thaumaturgy, you may deduct
. Replaced Moonstone, deduct
with Moonstone, you may deduct
. Replaced Freedom guild
with Freedom Guild
.
(15) Replaced mid-day
with midday
. Replaced birdge
with bridge
. Replaced all occurrences of higher magick
with Higher Magick
. Replaced wish to ask
with wish to use the Power of Theurgy and ask
.
(16) Replaced all occurrences of Phinomel pods
with Phinomel Pods
.
(18) Replaced higher magick
with Higher Magick
. Replaced these powers
with these Powers
.
(19) Replaced higher magick
with Higher Magick
. Replaced these powers
with these Powers
. Replaced delete 4
with deduct 4
.
(20) Replaced life-less
with lifeless
.
(21) Replaced life force
with life-force
.
(24) Replaced higher magick
with Higher Magick
. Replaced this power
with this Power
. Replaced these powers
with these Powers
.
(25) Replaced 1 coil of Rope
with Coil of Rope
. Replaced 1 Sword and Sheath
with Sword and Sheath
. Replaced 1 Spear
with Spear
. Replaced 1 Dagger and Sheath
with Dagger and Sheath
. Replaced 1 Water Bottle
with Water Bottle
. Replaced 1 Tinder box
with Tinderbox
. Replaced 1 Torch counts as 1 Backpack Item
with each Torch counts as one Backpack Item
.
(28) Replaced evade combat turn
with evade combat, turn
.
(28) Replaced evade combat turn
with evade combat, turn
.
(29) Replaced 1 Backpack
with Backpack
. Replaced 1 Coil of Rope
with Coil of Rope
. Replaced 1 Water Bottle
with Water Bottle
. Replaced 1 Tinderbox
with Tinderbox
. Replaced 1 Sword
with Sword
. Replaced 1 Masbaté Battle Horn
with Masbaté Battle Horn
. Replaced high magick of Necromancy
with Higher Magick of Necromancy
.
(32) Replaced half-way
with halfway
.
(34) Replaced you. they
with you. They
. Replaced a pestle and mortar
with a Pestle and Mortar
. Replaced empty vial
with empty Vial
. Replaced all occurrences of saltpetre
with Saltpetre
. Replaced all occurrences of sulphur
with Sulphur
. Replaced The empty vials
with The empty Vials
. Replaced Zakutsk flower
with Zakutsk Flower
. Replaced Demeril root
with Demeril Root
. Replaced Pestle and Mortar are Backpack Items
with Pestle and Mortar and the Tinderbox are Backpack Items,
. Replaced the vials
with the Vials
. Replaced wil
with will
. Replaced 1 Pestle and Mortar
with Pestle and Mortar
. Replaced 1 Tinderbox
with Tinderbox
.
(36) Replaced neither you nor Tanith have
with neither you nor Tanith has
.
(36) Replaced neither you nor Tanith have
with neither you nor Tanith has
.
(38) Replaced feet away. The home
with feet away. &lsquot;The home
. Replaced persectuion
with persecution
. Replaced dematerilize
with dematerialize
. Replaced warior
with warrior
. Replaced mightly
with mighty
.
(39) Replaced Demon Lord, Agarash
with Demonlord Agarash
. Replaced If you wish
with If you have 1
.
(39) Replaced Demon Lord, Agarash
with Demonlord Agarash
. Replaced If you wish
with If you have 1
.
(40) Replaced Phinomel pods
with Phinomel Pods
.
(42) Replaced ceatures
with creatures
. Replaced despatching
with dispatching
.
(43) Replaced surrrounds
with surrounds
. Replaced higher magick
with Higher Magick
. Replaced this power
with this Power
. Replaced these powers
with these Powers
.
(47) Replaced half-way
with halfway
. Replaced Agarash's
with Agarashi's
.
(49) Replaced a Special Item, which may
with an item on your Action Chart. It may
. Replaced or your Herb Pouch
with or in your Herb Pouch
.
(49) Replaced a Special Item, which may
with an item on your Action Chart. It may
. Replaced or your Herb Pouch
with or in your Herb Pouch
. Replaced all occurrences of empty vials
with empty Vials
.
(50) Replaced Intinctively
with Instinctively
. Replaced this power
with this Power
.
(57) Made the last sentence a paragraph of its own.
(58) Replaced your power
with your Power
. Replaced higher magick
with Higher Magick
. Moved the third choice up to the first position.
(69) Replaced incandesence
with incandescence
.
(79) Replaced higher magick
with Higher Magick
.
(82) Replaced reptillian
with reptilian
.
(84) Replaced empty vial
with empty Vial
.
(167) Replaced all occurrences of Demon lord
with Demonlord
.
(175) Replaced lack. (ie 2
with lack (i.e. 2
.
(176) Replaced Demon lord
with Demonlord
.
(230) Replaced Pin-points
with Pinpoints
.
(84) Replaced empty vial
with empty Vial
.
(86) Replaced all occurrences of higher magick
with Higher Magick
. Added a fourth choice If you do not possess any of the above Powers, you must attack the bridge with your Staff; turn to 175.
(cf. Section 280).
(91) Replaced strenghtening
with strenghening
. Replaced waves of sorcery
with waves of Sorcery
. Replaced it's clawed hand
with its clawed hand
.
(93) Replaced materialzed
with materialized
.
(161) Replaced higher magick
with Higher Magick
.
(162) Replaced power of Prophecy
with Power of Prophecy
.
(165) Replaced higher magick
with Higher Magick
.
(167) Replaced all occurrences of Demon lord
with Demonlord
.
(170) Replaced the demon horde are
with the demon horde is
. Replaced half-way
with halfway
. Replaced out-rider
with outrider
. Replaced power of Sorcery
with Power of Sorcery
. Replaced higher magick
with Higher Magick
.
(172) Replaced retatively
with relatively
. Replaced she cries &lsquot;Something
with she cries. &lsquot;Something
.
(175) Replaced lack. (ie 2
with lack (i.e. 2
.
(176) Replaced Demon lord
with Demonlord
.
(180) Replaced death blow
with death-blow
.
(181) Replaced power of Physiurgy
with Power of Physiurgy
. Replaced higher magick
with Higher Magick
.
(184) Replaced higher magick
with Higher Magick
.
(221) Replaced plunge into
with plunges into
.
(225) Replaced higher magick
with Higher Magick
. Replaced these powers
with these Powers
.
(229) Replaced Half-way
with Halfway
.
(230) Replaced Pin-points
with Pinpoints
.
(233) Replaced half-way
with halfway
. Replaced higher magick
with Higher Magick
.
(234) Replaced higher magick
with Higher Magick
. Replaced these powers
with these Powers
.
(237) Replaced all occurrences of higher magick
with Higher Magick
. Replaced power of Necromancy
with Power of Necromancy
. Replaced power as a Visionary
with Power as a Visionary
. Replaced these powers
with these Powers
.
(304) Replaced Turn 235
with Turn to 235
.
(309) Replaced zig-zag
with zigzag
.
(312) Replaced guildsmen
with Guildsmen
.
(316) Replaced cannot . .
with cannot&ellips;
. Replaced demon lord
with Demonlord
.
(316) Replaced cannot . .
with cannot&ellips;
. Replaced demon lord
with Demonlord
.
(317) Replaced fomation
with formation
. Replaced Combat last
with Combat lasts
.
(320) Replaced kock
with knock
.
(321) Replaced higher magick
with Higher Magick
.
(322) Replaced demon lord
with Demonlord
.
(322) Replaced demon lord
with Demonlord
.
(324) Replaced war horn
with war-horn
.
(328) Replaced Shadkine Army
with Shadakine Army
. Replaced higher magick
with Higher Magick
.
(331) Replaced six items
with eight items
.
(331) Replaced six items
with eight items
. Replaced Tamara Seeds
with Tarama Seeds
, as in Grey Star the Wizard. Replaced Phinomel pods
with Phinomel Pods
.
(332) Replaced tree-tops
with treetops
.
(336) Replaced will hold up to six items may be stored
with can hold up to eight items, and any other potions may be stored
.
(336) Replaced will hold up to six items may be stored
with can hold up to eight items, and any other potions may be stored
. Replaced Tamara Seeds
with Tarama Seeds
, as in Grey Star the Wizard. Replaced Phinomel pods
with Phinomel Pods
.
(337) Replaced hail of arrows that fly
with hail of arrows that flies
. Replaced melée
with mêlée
. Replaced all occurrences of higher magick
with Higher Magick
. Moved the first choice into the last position.
(340) Replaced forboding
with foreboding
.
(343) Replaced superstitous
with superstitious
.
(345) Replaced arch enemy
with arch-enemy
.
(345) Replaced arch enemy
with arch-enemy
.
(347) Replaced beleagured
with beleaguered
. Replaced higher magick
with Higher Magick
.
(350) Replaced demon lord
with Demonlord
.
(350) Replaced demon lord
with Demonlord
.
(352) Replaced higher magick
with Higher Magick
.
(353) Replaced all occurrences of higher magick
with Higher Magick
. Added a fourth choice If you do not possess any of the above Powers, you must attack the bridge with your Staff; turn to 175.
(cf. Section 280).
(355) Replaced Phinomel pods
with Phinomel Pods
.
(360) Added a link to the Passing of the Shianti epilogue. Replaced The demon lord, Agarash
with The Demonlord Agarash
.
(The Passing of the Shianti) Replaced artifacts
with artefacts
.
(Combat Rules Summary) Added a fourth step Pick a number from the Random Number Table.
in the first step list. Replaced Turn to Combat Results Table
with Turn to the Combat Results Table
. Replaced cross reference
with cross-reference
.
(The Passing of the Shianti) Replaced artifacts
with artefacts
.
(Combat Rules Summary) Added a fourth step Pick a number from the Random Number Table.
in the first step list. Replaced Turn to Combat Results Table
with Turn to the Combat Results Table
. Replaced cross reference
with cross-reference
.
(The Game Rules) It is implied that you must pick a new
(The Game Rules) The original intent of the author was most likely that the player should add 50 to their final
(The Game Rules) There are sections of this book that describe how you use a Magical Power and how many
You may wish to use this method to resolve this problem in similar situations. If your
Note that you may not choose to use a Magical Power or your Wizard's Staff if you do not have sufficient
You may wish to use this method to resolve this problem in similar situations. If your
Note that you may not choose to use a Magical Power or your Wizard's Staff if you do not have sufficient
(The Game Rules) It is possible for your
(The Game Rules) The original intent of the author was most likely that the player should add 30 to their final
(Magical Powers) The wording of this section of the rules seems to indicate&emdash;if read literally&emdash;that you may choose your set of Lesser Magicks again if you have completed a previous adventure. This is without precedent in other books. In order to preserve consistency with other books, you should not choose your Lesser Magicks again. If you have currently mastered five Lesser Magicks, you may choose one additional Lesser Magick from the list. If you have already mastered six Lesser Magicks, you keep these. If you choose Alchemy as a new Lesser Magick, or you have not mastered the Lesser Magick of Alchemy but you have selected the Higher Magick of Theurgy, you also receive a Herb Pouch with contents, as detailed in the Equipment section.
-(Magical Powers) If your
(Magical Powers) If your
(Equipment) If you have completed a previous adventure, you keep all equipment you had at the end of that adventure. You do not receive any new equipment, unless you have just selected Alchemy as your sixth Lesser Magick, or if you have not mastered the Lesser Magick of Alchemy but you have selected the Higher Magick of Theurgy, in which case you receive a Herb Pouch with contents as indicated in this section.
(Equipment) If you have mastered the Lesser Magick of Alchemy or the Higher Magick of Theurgy and therefore have a Herb Pouch, you may choose to keep potions, vials, or ingredients in either the Herb Pouch or your Backpack. All other Backpack Items must be kept in your Backpack.
-(Section 25) If you wish to take the Sheath, record it as a Special Item on your Action Chart.
-(Section 25) If you wish to take the Sheath, record it as a Special Item on your Action Chart.
-(Section 47) Although the term Agarashi
is not used anywhere else in the Grey Star books, it is used in other books as the collective term for the monstrous servants of Agarash the Damned.
(Section 104) PLACEHOLDER
-(Section 112) PLACEHOLDER
-(Section 139) PLACEHOLDER
-(Section 145) Remember to deduct 1
(Section 193) PLACEHOLDER
-(Section 328) If you possess a Temeris Potion you can teleport without using any
(Section 355) PLACEHOLDER
+(25) If you wish to take the Sheath, record it as a Special Item on your Action Chart.
+(25) If you wish to take the Sheath, record it as a Special Item on your Action Chart.
+(47) Although the term Agarashi
is not used anywhere else in the Grey Star books, it is used in other books as the collective term for the monstrous servants of Agarash the Damned.
(104) If you do not have sufficient
(112) If you do not have sufficient
(139) If you do not have sufficient
(145) Remember to deduct 1
(193) If you do not have sufficient
(328) If you possess a Temeris Potion you can teleport without using any
(331) Tarama Seeds may be recorded as Special Items since they don't take up space in your Herb Pouch or Backpack. Each Tarama Seed can be used to cast exactly one spell or to use your Wizard's Staff outside of close combat (e.g. to fire a bolt of energy at a distant enemy) without using the normally required
(336) Tarama Seeds may be recorded as Special Items since they don't take up space in your Herb Pouch or Backpack. Each Tarama Seed can be used to cast exactly one spell or to use your Wizard's Staff outside of close combat (e.g. to fire a bolt of energy at a distant enemy) without using the normally required
(355) It appears that for every Phinomel Pod that you possess and wish to throw into the Leafwater pool, you may permanently raise your
(The Passing of the Shianti) This epilogue to the Grey Star series was included in Lone Wolf Club Newsletter 7.