From: Jonathan Blake Date: Sat, 9 Apr 2005 22:47:19 +0000 (+0000) Subject: Changes noted in file. X-Git-Tag: 20121028~185 X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=commitdiff_plain;h=e8826cb9d31d127f981f5bac303e3b6bc94e52bb Changes noted in file. git-svn-id: https://projectaon.org/data/trunk@48 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- diff --git a/xml/gamebook.dtd b/xml/gamebook.dtd index 782abc6..12e9812 100644 --- a/xml/gamebook.dtd +++ b/xml/gamebook.dtd @@ -13,6 +13,13 @@ $Id$ Change Log: +9 April 2005 (version 0.11.2) + * Added the following inline elements: "bookref", "footref". + * Added the character elements to replace the use of character + entities (except in attributes). These allow a processor (e.g. + a XSL transformation) to decide how characters should be + represented, not this DTD. + 18 April 2003 (version 0.11.1) * Added the following inline elements: "onomatopoeia", "spell", "item". @@ -117,8 +124,9 @@ Change Log: II. Hierarchical Elements III. Block Elements IV. Inline Elements + V. Character Elements - V. Appendices + VI. Appendices A. Valid Document Example --> @@ -129,9 +137,11 @@ III. Block Elements - + - + + + - @@ -934,7 +943,8 @@ Example: + + + + + + + + Sword lay just out of reach. --> + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -1175,13 +1581,13 @@ DTD. For current practice, please refer to published XML files. Joe Dever and Gary Chalk Project Aon 20011024 - Copyright © 1984 Joe Dever and Gary Chalk. + Copyright 1984 Joe Dever and Gary Chalk.
1 -

You must make haste for you sense it is not safe to linger by the smoking remains of the ruined monastery. The black-winged beasts could return at any moment. You must set out for the Sommerlund capital of Holmgard and tell the King the terrible news of the massacre: that the whole élite of Kai warriors, save yourself, have been slaughtered. Without the Kai Lords to lead her armies, Sommerlund will be at the mercy of their ancient enemy, the Darklords.

+

You must make haste for you sense it is not safe to linger by the smoking remains of the ruined monastery. The black-winged beasts could return at any moment. You must set out for the Sommerlund capital of Holmgard and tell the King the terrible news of the massacre: that the whole lite of Kai warriors, save yourself, have been slaughtered. Without the Kai Lords to lead her armies, Sommerlund will be at the mercy of their ancient enemy, the Darklords.

Fighting back tears, you bid farewell to your dead kinsmen. Silently, you promise that their deaths will be avenged. You turn away from the ruins and carefully descend the steep track.

At the foot of the hill, the path splits into two directions, both leading into a large wood.

@@ -1190,7 +1596,7 @@ DTD. For current practice, please refer to published XML files. If you wish to use your Kai Discipline of Sixth Sense, turn to 141.
-

Later books use Sommlending as the possessive adjective for Sommerlund, contrary to the use of the word Sommerlund in the third sentence. This is probably not a typo, but a reflection of Joe Dever's later expansion of the vocabulary of Magnamund.

+

Later books use Sommlending as the possessive adjective for Sommerlund, contrary to the use of the word Sommerlund in the third sentence. This is probably not a typo, but a reflection of Joe Devers later expansion of the vocabulary of Magnamund.

@@ -1215,8 +1621,8 @@ DTD. For current practice, please refer to published XML files.

Pick a number from the Random Number Table.

If you pick 0, turn to 53. - If you pick 1&endash;2, turn to 274. - If you pick 3&endash;9, turn to 316. + If you pick 12, turn to 274. + If you pick 39, turn to 316.