From 01178dc1e6aac0a53d57bfc44e213bb16b7c1f22 Mon Sep 17 00:00:00 2001 From: Simon Osborne Date: Mon, 28 Mar 2016 20:00:05 +0000 Subject: [PATCH] Minor changes (Books 19 and 20) git-svn-id: https://projectaon.org/data/trunk@2524 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- en/xml/19wb.xml | 2 +- en/xml/20tcon.xml | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/en/xml/19wb.xml b/en/xml/19wb.xml index eb6fbf6..570719a 100644 --- a/en/xml/19wb.xml +++ b/en/xml/19wb.xml @@ -1706,7 +1706,7 @@ 62 -

The moment you negate your spell of Levitation spell and set foot upon firm ground, you feel a warm breeze. You sense that it comes from a stairwell at the far end of this new hall and, when you investigate it, you rediscover Wolfs Banes footprints on the stone steps. You cast your hands over them and detect that this is not a false trail: your enemy passed this way sometime within the last hour.

+

The moment you negate your Levitation spell and set foot upon firm ground, you feel a warm breeze. You sense that it comes from a stairwell at the far end of this new hall and, when you investigate it, you rediscover Wolfs Banes footprints on the stone steps. You cast your hands over them and detect that this is not a false trail: your enemy passed this way sometime within the last hour.

Slowly you ascend the stairs and arrive at the arched entrance to a large, vaulted stone chamber. Gathered around a fountain set into its north wall are a group of six grey-skinned humanoids. They are busy drinking a clear, oily fluid that pours from the fountains spout into a semicircular trough. All are barefoot and clad in rags, and they are each armed with a spear and a bow. The only exit from this chamber appears to be an archway set high in the north wall. There is a balcony in front of it that can only be reached by two flights of stairs which rise up on either side of the fountain.

Quietly you observe the creatures slaking their thirsts, and you try to formulate a way in which you can get past them and reach the balconied exit in the north wall.

If you possess a Bow and the Discipline of Magi-magic and have attained the rank of Kai Grand Guardian, turn to 138. diff --git a/en/xml/20tcon.xml b/en/xml/20tcon.xml index c05d893..4ff3267 100644 --- a/en/xml/20tcon.xml +++ b/en/xml/20tcon.xml @@ -4040,7 +4040,7 @@ 246 -

Drawing once again upon your knowledge of Brotherhood magic, you utter the words of the spell Teleport and will yourself to move through the air towards a place on the far side of the clearing, close to the jungle perimeter. At first the arachnids come scurrying onto the shore to follow your line of flight, but you quickly outdistance them and they lose interest and return to the muddy river. As you descend to make your landing you see that, in frustration, they have turned their attention to your grounded canoe which they rip apart with their powerful jaws.

+

Drawing once again upon your knowledge of Brotherhood magic, you utter the words of the spell Teleport and will yourself to move through the air towards a place on the far side of the clearing, close to the jungle perimeter (lose 1 ENDURANCE point). At first the arachnids come scurrying onto the shore to follow your line of flight, but you quickly outdistance them and they lose interest and return to the muddy river. As you descend to make your landing you see that, in frustration, they have turned their attention to your grounded canoe which they rip apart with their powerful jaws.

The moment your feet touch the ground, you rush into the jungle and take cover in the dense undergrowth where you happen upon the remnants of a track. You follow this overgrown trail for nearly a mile until you come to the edge of another clearing. This expanse of level ground is devoid of foliage yet it is littered with strange fruits that resemble gigantic grey pineapples. Beyond these curious fruits you can see the ruins of a settlement partially overgrown with moss. Warily you leave the jungle, making your way around the fruits, and hurry across the clearing towards a statue which is crouching among the ruins. It is constructed of a smooth, lustrous black mineral and is fashioned in the likeness of some evil beast of prey. It reminds you of a hyena, but one with a massive lower jaw set with a pair of sabre-toothed fangs. Between its forelegs is a flight of rubble-strewn steps leading down to an open door. You detect waves of power emanating from somewhere beyond this darkened doorway, but you are unable to determine just how deep below the ground the source of this energy is located.

If you possess Telegnosis and wish to use this skill to spirit-walk through the doorway to investigate what lies beyond, turn to 76. If you do not possess this skill, or choose not to use it, turn to 177. @@ -6076,7 +6076,7 @@

(243) Replaced Shamath, it with Shamath. It. Added a period to the end of the illustrations caption. Replaced AvarvaeI trust with Avarvae! I trust.

(244) Replaced each occurrence of arrow with Arrow. Replaced Quiver,, but with Quiver), but. Replaced sounda grating squeal with sound, a grating squeal.

(245) Replaced Brotherhood spellTeleportand with Brotherhood Spell Teleport and. Replaced Brotherhood spell with Brotherhood Spell.

-

(246) Replaced spellTeleportand with spell Teleport and. Replaced out-distance with outdistance.

+

(246) Replaced spellTeleportand with spell Teleport and. Replaced out-distance with outdistance. Added (lose 1 ENDURANCE point) since the Teleport spell is supposed to incur a penalty for use (cf. Sections Improved Grand Master Disciplines, 73, 245, and 298).

(247) Replaced Kai blast with Kai-blast. Replaced attained, above with attained above.

(248) Replaced Khor, in with Khor in. Replaced platinum amulet with Platinum Amulet.

(249) Replaced semi-circular with semicircular. Replaced Cadak, and decide with Cadak and decide. Replaced counter-attack with counterattack. Replaced rib-cage with rib cage. Replaced attack and, moments with attack, and moments.

-- 2.17.1