From 100792f97906a40cc67b6ea5197db74bd675d656 Mon Sep 17 00:00:00 2001 From: Jonathan Blake Date: Mon, 15 Aug 2005 16:42:39 +0000 Subject: [PATCH] no message git-svn-id: https://projectaon.org/data/trunk@87 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- xml/02tfc.xml | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) diff --git a/xml/02tfc.xml b/xml/02tfc.xml index 910bbc7..b7e5d0c 100755 --- a/xml/02tfc.xml +++ b/xml/02tfc.xml @@ -20,6 +20,9 @@ $Id$ $Log$ +Revision 1.11 2005/08/15 16:42:39 jonathan.blake +no message + Revision 1.10 2005/08/14 19:44:15 angantyr Corrected various *ne issues. @@ -1886,8 +1889,8 @@ small11: sword, axe, & shield

Disgruntled by the lack of treasure, Hugi ambles to the far side of the cavern and points to an outcrop of rough-hewn granite. Here is a door, he says, but it is magic-locked. A problem for you to solve, eh Wizard?

If you possess the Power of Psychomancy and wish to use it, turn to 170. If you have the Magical Power of Prophecy and wish to use it, turn to 224. - If you have the Power of Sorcery and possess 2 or more WILLPOWER points to use on the door, turn to 279. - If you do not have any of these powers or possess insufficient WILLPOWER points to use them, turn to 242. + If you have the Power of Sorcery and possess 3 or more WILLPOWER points to use on the door, turn to 279. + If you possess insufficient WILLPOWER points to use any of these powers, turn to 242. @@ -2452,7 +2455,7 @@ small11: sword, axe, & shield 148 -

You must take the Black Rod if you have not already done so (mark it as a Special Item on your Action Chart): the author assumes that you have done so later in the book.

+

If you have not already done so, mark the Black Rod as a Special Item on your Action Chart.

@@ -2704,7 +2707,7 @@ small11: sword, axe, & shield

You place your hand upon the door and concentrate hard. The key that opens the door is the Black Rod.

The use of this Magical Power has cost you 1 WILLPOWER point.

If you wish to use the Black Rod to open the magic-locked door, turn to 148. - If you would rather use the Magical Power of Sorcery to open the door and possess 2 or more WILLPOWER points, turn to 279. + If you would rather use the Magical Power of Sorcery to open the door and possess 3 or more WILLPOWER points, turn to 279.
@@ -4547,7 +4550,7 @@ small11: sword, axe, & shield

(95) Replaced and as with and, as. Replaced under water with underwater.

(96) Replaced robe you with robe, you.

(102) Replaced Sadly you with Sadly, you.

-

(103) Added If you do not have any of these powers or possess insufficient WILLPOWER points to use them, turn to 242.. Replaced possess 3 or more with possess 2 or more.

+

(103) Added If you possess insufficient WILLPOWER points to use any of these powers, turn to 242..

(108) Replaced king.&lsquot;Either with king. &lsquot;Either.

(113) Replaced If you wish to attack the Kleasá with the Magical Power of Sorcery with If you have the Magical Power of Sorcery and with to use it to attack the Kleasá in the first choice. Added and wish to use them both against the Kleasá, in the second choice. Replaced If you have the Black Rod of Shasarak and wish to use it with If you wish to use the Black Rod of Shasarak.

(116) Replaced combat turn with combat, turn.

@@ -4572,7 +4575,7 @@ small11: sword, axe, & shield

(163) Replaced swordman with swordsman.

(165) Replaced this power with this Power.

(168) Replaced magical Power with Magical Power.

-

(170) Deleted that lies within the chest. Replaced If you wish to take the Black Rod and use it to open the magic-locked door with If you wish to use the Black Rod to open the magic-locked door. Replaced possess 3 or more with possess 2 or more.

+

(170) Deleted that lies within the chest. Replaced If you wish to take the Black Rod and use it to open the magic-locked door with If you wish to use the Black Rod to open the magic-locked door.

(171) Replaced your Current with your current.

(173) Replaced backpack with Backpack. Replaced one Item with one item.

(174) Replaced Magical power with Magical Power.

@@ -4656,7 +4659,7 @@ small11: sword, axe, & shield

(Section 112) Remember to deduct the total from your WILLPOWER score before turning.

(Section 133) If you wish to take the Sheath, record it as a Special Item on your Action Chart.

(Section 136) Remember to deduct the total from your WILLPOWER score before turning.

-

(Section 148) You must take the Black Rod if you have not already done so (mark it as a Special Item on your Action Chart): the author assumes that you have done so later in the book.

+

(Section 148) If you have not already done so, mark the Black Rod as a Special Item on your Action Chart.

(Section 162) As you have used your Power of Evocation against the Deathgaunts, you should deduct 3 WILLPOWER points. (cf. Section 120)

(Section 250) From this point in the story, this book suffers from a game design problem in that many sections give you options between using different forms of magic, but no option for what to do if your WILLPOWER score has reached zero or below. If you encounter such a situation, you may choose one of the options anyway and continue subtracting WILLPOWER points, or you may conclude that Grey Star has failed his mission and that the adventure is over.

(Section 262) As you are using your Wizard's Staff against the Scree Wyrm, you should deduct 1 WILLPOWER point.

-- 2.34.1