From 1994a394f737e03441d3b7a85631dfa312247ffe Mon Sep 17 00:00:00 2001 From: Simon Osborne Date: Wed, 28 Aug 2013 08:58:05 +0000 Subject: [PATCH] Remaining Book 17 errata; capitalise Mindshield in Books 8 and 12 git-svn-id: https://projectaon.org/data/trunk@2260 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- en/xml/08tjoh.xml | 3 ++- en/xml/12tmod.xml | 3 ++- en/xml/27v.xml | 13 +++++++------ 3 files changed, 11 insertions(+), 8 deletions(-) diff --git a/en/xml/08tjoh.xml b/en/xml/08tjoh.xml index c8bf7bd..5651ba1 100644 --- a/en/xml/08tjoh.xml +++ b/en/xml/08tjoh.xml @@ -3433,7 +3433,7 @@ 230 -

You fight to erect a mindshield to counter the searing pain of this psychic attack, but your defence is too weak to withstand the onslaught. You scream in agony as the assault cuts deep into the fabric of your mind: lose 8 ENDURANCE points.

+

You fight to erect a Mindshield to counter the searing pain of this psychic attack, but your defence is too weak to withstand the onslaught. You scream in agony as the assault cuts deep into the fabric of your mind: lose 8 ENDURANCE points.

If you are still alive, turn to 60.
@@ -5632,6 +5632,7 @@

(220) Replaced symmetry confront with symmetry, confront. Replaced stratas with strata. Replaced sapphire and with sapphire, and.

(222) Replaced subsides but with subsides, but.

(229) Replaced north-western with northwestern.

+

(230) Replaced mindshield with Mindshield.

(232) Replaced dwarf. Theyre with dwarf. Theyre.

(233) Added a period to the end of the illustrations caption.

(234) Replaced dexterity and with dexterity, and.

diff --git a/en/xml/12tmod.xml b/en/xml/12tmod.xml index c491d93..1d27a3f 100644 --- a/en/xml/12tmod.xml +++ b/en/xml/12tmod.xml @@ -2924,7 +2924,7 @@ -

Your mastery of mental power enables you to shield your mind from the psychic probe emanating from the box-like device that the guard is using to check your identity. Because of your effective mindshield, he is unable to detect any hostile psychic signals. Satisfied that it is safe to allow you to pass, he orders his fellow guard to open the steel door and let you into the subterranean levels of the Imperial Sector.

+

Your mastery of mental power enables you to shield your mind from the psychic probe emanating from the box-like device that the guard is using to check your identity. Because of your effective Mindshield, he is unable to detect any hostile psychic signals. Satisfied that it is safe to allow you to pass, he orders his fellow guard to open the steel door and let you into the subterranean levels of the Imperial Sector.

Beyond the door is a vast hall filled with row upon row of fearsome weapons. It is the Imperial Armoury of Helgedad.

If you possess a Black Cube, turn to 40. If you do not possess this item, turn to 320. @@ -6688,6 +6688,7 @@

(135) Replaced bow skill with bow-skill. Replaced bow with Bow.

(138) Replaced youself with yourself. Replaced backpack with Backpack. Replaced face, then with face, and then. Replaced service, and with service and.

(140) Replaced leave, then with leave, and then.

+

(141) Replaced mindshield with Mindshield.

(142) Replaced gold braided with gold-braided.

(143) Replaced semi-circular with semicircular.

(144) Replaced Mentora or more with Mentora or higher. Replaced click with click. Replaced Animal Control, and with Animal Control and. Replaced skill, or with skill or. Replaced Kai training with Magnakai training.

diff --git a/en/xml/27v.xml b/en/xml/27v.xml index afea9b8..bf1fb04 100644 --- a/en/xml/27v.xml +++ b/en/xml/27v.xml @@ -1798,7 +1798,7 @@ -

If you lack one or more of these items, substitute other items which seem to be of equal value.

+

If you lack one or more of these items, substitute other items of equal value.

@@ -2832,7 +2832,7 @@ 131 -

The tavern-keepers blast of buckshot peppers your side (lose 2 ENDURANCE points) and damages your Quiver. You must now erase half of all the Arrows you carry, rounding the figure up to the nearest whole number where appropriate.

+

The tavern-keepers blast of buckshot peppers your side (lose 2 ENDURANCE points) and damages your Quiver. You must now erase half of all the Arrows you carry, rounding the number of Arrows lost up to the nearest whole number where appropriate.

To continue, turn to 287.
@@ -4067,7 +4067,7 @@ 235 -

You launch a mindblast at the angry sergeant and he reels back, clutching his head in pain. Your sudden psychic attack soon renders him unconscious, but you catch him before his limp body crumples to the ground.

+

You launch a Mindblast at the angry sergeant and he reels back, clutching his head in pain. Your sudden psychic attack soon renders him unconscious, but you catch him before his limp body crumples to the ground.

You call out to the gate guards to come and help you. You say their sergeant has been taken ill, and quickly they respond. As they lift him out of your arms, you motion to your companions to follow as you slip away into the barracks.

Beyond the main gate is a courtyard where several wagons, filled with provisions, are being unloaded. You and your companions each take a box from the rear of the nearest wagon and join a line of men who are delivering their goods to a kitchen store room located near the middle of the barracks complex. You leave your boxes here and then return to the courtyard to collect some more. As you are making your way back, you pass a door that your Kai senses tell you is unlocked. You quickly step inside and then signal to the rangers to follow. When all of you are safely in, you shut the door and draw its bolt.

Turn to 298. @@ -4617,7 +4617,7 @@ 281 -

You draw deeply upon your psychic powers and construct a glowing ball of mental energy which you launch at the sorcerous woman. You see her shiver uncontrollably as the power of your mindblast penetrates her defences and, for a short while, the rangers are spared the effect of her hypnotic voice. But the use of this attack leaves you vulnerable to a sudden psychic assault. Sensing this, the woman quickly seizes her chance to retaliate.

+

You draw deeply upon your psychic powers and construct a glowing ball of mental energy which you launch at the sorcerous woman. You see her shiver uncontrollably as the power of your Mindblast penetrates her defences and, for a short while, the rangers are spared the effect of her hypnotic voice. But the use of this attack leaves you vulnerable to a sudden psychic assault. Sensing this, the woman quickly seizes her chance to retaliate.

Pick a number from the Random Number Table. If you possess Kai-screen, add 3 to the number you have picked. If your current ENDURANCE score is 15 or lower, deduct 2.

If your total score is now 4 or less, turn to 337. If it is 5 or higher, turn to 101. @@ -6082,7 +6082,7 @@

(124) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-surge, and with Kai-surge and.

(128) Replaced claim back with reclaim. Added a paragraph break between asks, reproachfully. and No, Captain.

(130) Replaced woodsmoke with wood smoke. Replaced metres with yards. Replaced the Captain with the captain.

-

(131) Replaced quiver with Quiver. Replaced arrows with Arrows.

+

(131) Replaced quiver with Quiver. Replaced arrows with Arrows. Replaced the figure with the number of Arrows lost.

(133) Replaced Crowns, to with Crowns to.

(134) Replaced queuing with queueing. Replaced storerooms with store rooms. Replaced hidden, then with hidden, and then.

(135) Replaced Brotherhood spell with Brotherhood Spell.

@@ -6142,7 +6142,7 @@

(228) Deleted which you carry in your pack.

(230) Deleted If you possess the Kai Weapon Magnara, add 3. as it is impossible to arrive in this section if you possess this particular Kai Weapon (cf. Section 106 and subsequent sections).

(233) Replaced Old Kingdom spell with Old Kingdom Spell.

-

(235) Replaced storeroom with store room.

+

(235) Replaced storeroom with store room. Replaced mindblast with Mindblast.

(237) Replaced lookout, then with lookout; then.

(239) Replaced Bow, and with Bow and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Elementalism, and with Elementalism and.

(240) Replaced pathsmanship with Pathsmanship. Replaced a corridor of weather-worn pillars line with a corridor of weather-worn pillars lines. Replaced Sentinel, or higher with Sentinel or higher. Replaced sixth sense with Sixth Sense. Replaced on to with onto. Replaced Elementalism, and with Elementalism and.

@@ -6174,6 +6174,7 @@

(277) Replaced on to with onto. Replaced the Captain with the captain.

(279) Replaced bang with bang.

(280) Replaced on to with onto.

+

(281) Replaced mindblast with Mindblast.

(282) Replaced battle cry with battle-cry.

(283) Replaced become irate with becomes irate.

(284) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced arrow with Arrow.

-- 2.17.1