From 1dbe0bb2497d5b665b18f1a054c7582fadb07598 Mon Sep 17 00:00:00 2001 From: Jonathan Blake Date: Tue, 3 Dec 2019 16:39:00 -0800 Subject: [PATCH] Address James Murray's first 100 reported issues --- en/xml/21votm.xml | 44 ++- en/xml/22tbos.xml | 42 ++- en/xml/23mh.xml | 44 ++- en/xml/24rw.xml | 44 ++- en/xml/25totw.xml | 44 ++- en/xml/26tfobm.xml | 44 ++- en/xml/27v.xml | 44 ++- en/xml/28thos.xml | 44 ++- en/xml/29tsoc.xml | 794 +++++++++++++++++++++++++-------------------- 9 files changed, 755 insertions(+), 389 deletions(-) diff --git a/en/xml/21votm.xml b/en/xml/21votm.xml index 9574015..82ae9fe 100644 --- a/en/xml/21votm.xml +++ b/en/xml/21votm.xml @@ -342,7 +342,7 @@

After years of martial training and study at the Kai Monastery, and by the rigorous practice of the teachings of your illustrious mentorKai Supreme Master Lone Wolfyou have achieved the noble rank of Kai Grand Master Senior.

-

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master.

+

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master. Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai.

Your present rank of Kai Grand Master Senior means that you have mastered five of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

@@ -905,7 +905,41 @@
- + + +
+ How Much Can You Carry? + + +
+
Weapons
+
The maximum number of weapons that you may carry is two.
+
Backpack Items
+
These must be stored in your Backpack. Because space is limited, you may keep a maximum of ten items, including Meals, in your Backpack at any time.
+
Special Items
+
+

Special Items are not carried in your Backpack (unless you are specifically instructed to do so). When you discover a Special Item, you will be told how to carry it.

+

The maximum number of Special Items that can be carried on any adventure is twelve.

+
+
Gold Crowns
+
+

These are always carried in your Belt Pouch. It holds a maximum of 50 Gold Crowns. Coins of a different currency are generally smaller and lighter than Gold Crowns. They occupy less space in your Belt Pouch and therefore you can carry more of them. The national currency of Chai is the Ren. In some of the larger towns and cities of Chai, Gold Crowns are readily accepted alongside the local currency. However, this is less likely to be the case in rural areas of the country. Before you begin your adventure, you may exchange some of your Gold Crowns for Ren at the rate of 1 Gold Crown = 10 Ren. Use the following currency table to calculate the mixed currency capacity of your belt pouch:

+
    +
  • 1 Gold Crown = 4 Silver Lune
  • +
  • 1 Gold Crown = 10 Kika
  • +
  • 1 Gold Crown = 1 Noble
  • +
  • 1 Gold Crown = 10 Ren
  • +
  • 1 Gold Crown = 4 Sheasu Torq
  • +
  • 1 Gold Crown = 2 Orla
  • +
  • 1 Gold Crown = 1 Ain
  • +
+
+
Food
+
Food is carried in your Backpack. Each Meal counts as one Backpack Item.
+
+

Any item that may be of use and can be kept during your adventure and recorded on your Action Chart is given initial capital letters (e.g. Gold Dagger, Magic Pendant) in the text. Unless you are told it is a Special Item, carry it in your Backpack.

+
+
@@ -5683,9 +5717,9 @@

(Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

-

(New Order Disciplines) Replaced Animal control with Animal Control. Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced 1 to 3 with one to three. Replaced Kai-surge, Psi-surge, and Mindblast with Kai-surge and Mindblast. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced guild of magicians with Guild of Magicians. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced further Discipline with further Grand Master Discipline. Replaced extra Discipline with extra Grand Master Discipline. Replaced four Disciplines with four Grand Master Disciplines. Replaced four of the New Order Disciplines with four of the New Order Grand Master Disciplines. Replaced all of the New Order Disciplines with all of the New Order Grand Master Disciplines. Replaced four of the New Order Disciplines with four of the New Order Grand Master Disciplines. Replaced New Order Disciplines section with Grand Master Disciplines section. Replaced EQUIPMENT with Equipment. Replaced Mindblast with Mindblast. Replaced sixth sense with Sixth Sense. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Used Brian Williams Grand Master Disciplines illustrations from subsequent books. Replaced Grand Master Senior with Kai Grand Master Senior. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition.

- -

(Equipment) Removed (see the inside front cover of this book). Set the items on the list of equipment in Initial Capitals. Replaced Special item with Special Item. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced you take with you with you acquire. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced Disciplines then with Disciplines, then. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition.

+

(New Order Disciplines) Replaced Animal control with Animal Control. Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced 1 to 3 with one to three. Replaced Kai-surge, Psi-surge, and Mindblast with Kai-surge and Mindblast. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced guild of magicians with Guild of Magicians. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced further Discipline with further Grand Master Discipline. Replaced extra Discipline with extra Grand Master Discipline. Replaced four Disciplines with four Grand Master Disciplines. Replaced four of the New Order Disciplines with four of the New Order Grand Master Disciplines. Replaced all of the New Order Disciplines with all of the New Order Grand Master Disciplines. Replaced four of the New Order Disciplines with four of the New Order Grand Master Disciplines. Replaced New Order Disciplines section with Grand Master Disciplines section. Replaced EQUIPMENT with Equipment. Replaced Mindblast with Mindblast. Replaced sixth sense with Sixth Sense. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Used Brian Williams Grand Master Disciplines illustrations from subsequent books. Replaced Grand Master Senior with Kai Grand Master Senior. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition. Added Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai..

+

(New Order Kai Grand Master Disciplines) Replaced Elementalism and Bardsmanship with Elementalism, and Bardsmanship. Replaced Bautar and Dessi with Bautar, and Dessi.

+

(Equipment) Removed (see the inside front cover of this book). Set the items on the list of equipment in Initial Capitals. Replaced Special item with Special Item. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced you take with you with you acquire. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced Disciplines then with Disciplines, then. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition. Added the section How Much Can You Carry?.

(Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced cave or with cave, or. Replaced each occurrence of vs. with versus on the table. Replaced the Monastery with the Kai Monastery. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced broadsword Illuminatus with Broadsword Illuminatus. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

diff --git a/en/xml/22tbos.xml b/en/xml/22tbos.xml index 0d85f7d..d1c3532 100644 --- a/en/xml/22tbos.xml +++ b/en/xml/22tbos.xml @@ -332,7 +332,7 @@

After years of martial training and study at the Kai Monastery, and by the rigorous practice of the teachings of your illustrious mentorKai Supreme Master Lone Wolfyou have achieved the noble rank of Kai Grand Master Senior.

-

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master.

+

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master. Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai.

If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered five of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

@@ -896,6 +896,40 @@
+ +
+ How Much Can You Carry? + + +
+
Weapons
+
The maximum number of weapons that you may carry is two.
+
Backpack Items
+
These must be stored in your Backpack. Because space is limited, you may keep a maximum of ten items, including Meals, in your Backpack at any time.
+
Special Items
+
+

Special Items are not carried in your Backpack (unless you are specifically instructed to do so). When you discover a Special Item, you will be told how to carry it.

+

The maximum number of Special Items that can be carried on any adventure is twelve.

+
+
Gold Crowns
+
+

These are always carried in your Belt Pouch. It holds a maximum of 50 Gold Crowns. Coins of a different currency are generally smaller and lighter than Gold Crowns. They occupy less space in your Belt Pouch and therefore you can carry more of them. The national currency of Chai is the Ren. In some of the larger towns and cities of Chai, Gold Crowns are readily accepted alongside the local currency. However, this is less likely to be the case in rural areas of the country. Before you begin your adventure, you may exchange some of your Gold Crowns for Ren at the rate of 1 Gold Crown = 10 Ren. Use the following currency table to calculate the mixed currency capacity of your belt pouch:

+
    +
  • 1 Gold Crown = 4 Silver Lune
  • +
  • 1 Gold Crown = 10 Kika
  • +
  • 1 Gold Crown = 1 Noble
  • +
  • 1 Gold Crown = 10 Ren
  • +
  • 1 Gold Crown = 4 Sheasu Torq
  • +
  • 1 Gold Crown = 2 Orla
  • +
  • 1 Gold Crown = 1 Ain
  • +
+
+
Food
+
Food is carried in your Backpack. Each Meal counts as one Backpack Item.
+
+

Any item that may be of use and can be kept during your adventure and recorded on your Action Chart is given initial capital letters (e.g. Gold Dagger, Magic Pendant) in the text. Unless you are told it is a Special Item, carry it in your Backpack.

+
+
@@ -6000,13 +6034,13 @@

(The Story so Far) Replaced MS5075 with MS5070. Replaced elite with lite. Replaced Kai monastery with Kai Monastery. Replaced world of Sommerlund with world of Magnamund. Replaced freestate with Freeland. Replaced monastery of the Kai with Monastery of the Kai. Replaced gods of Good with Gods of Good. Replaced Spring with spring. Replaced Cloud Dancer with Cloud-dancer. Replaced Dessi capital with Dessian capital. Replaced Korlinium with korlinium. Replaced sailing ship with caravel since that is how Joe Dever originally termed it. Replaced Darklord armies with Darkland armies. Replaced Kings army with Kings Army. Replaced the First Order of the Kai were almost with the First Order of the Kai was almost. Replaced MS5083 with MS5083. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077.

-

(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced Book 22 with Book 23. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure. Added If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE. in harmony with the Collectors Edition.

+

(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced Book 22 with Book 23. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure. Added If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE. in harmony with the Collectors Edition. Added If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE..

(Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

-

(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced Mindblast with Mindblast. Replaced Fire and with Fire, and. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition.

+

(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced Mindblast with Mindblast. Replaced Fire and with Fire, and. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition. Added Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai..

-

(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced south-eastern with southeastern. Replaced QUARTERSTAFF with Quarterstaff. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced FLUTE with Flute. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced 2 MEALS with 2 Meals. Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe. Replaced you take with you with you acquire. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Added the Section Gold Crowns under the heading EquipmentHow to Use It which reads: The currency most readily accepted in southeastern Magnamund is the Noble. These are always carried in the Belt Pouch. It will hold a maximum of fifty Nobles. Gold Crowns are readily accepted at a rate of 1 Gold Crown for 1 Noble.. Replaced normal weapons with normal Weapons. Replaced New Order adventure with New Order adventure. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition.

+

(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced south-eastern with southeastern. Replaced QUARTERSTAFF with Quarterstaff. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced FLUTE with Flute. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced 2 MEALS with 2 Meals. Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe. Replaced you take with you with you acquire. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Added the Section Gold Crowns under the heading EquipmentHow to Use It which reads: The currency most readily accepted in southeastern Magnamund is the Noble. These are always carried in the Belt Pouch. It will hold a maximum of fifty Nobles. Gold Crowns are readily accepted at a rate of 1 Gold Crown for 1 Noble.. Replaced normal weapons with normal Weapons. Replaced New Order adventure with New Order adventure. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition. Added the section How Much Can You Carry?.

(Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced cave or with cave, or. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced broadsword Illuminatus with Broadsword Illuminatus. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition. Added If you have completed the previous Lone Wolf New Order adventure (Book 21), you already possess a Kai Weapon. in harmony with the Collectors Edition.

diff --git a/en/xml/23mh.xml b/en/xml/23mh.xml index 0ea804d..4e61339 100644 --- a/en/xml/23mh.xml +++ b/en/xml/23mh.xml @@ -201,7 +201,7 @@

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 25 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart (i.e. if your pencil fell on the number 7 in the Random Number Table you would write in a COMBAT SKILL of 32). When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 30 to this number and write the total in the ENDURANCE section of your Action Chart (i.e. if your pencil fell on the number 8 on the Random Number Table you would have 38 ENDURANCE points).

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points cannot rise above the number you have when you start an adventure.

-

If you have successfully completed either of the previous adventures in the Lone Wolf New Order series (Books 2122), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart.

+

If you have successfully completed either of the previous adventures in the Lone Wolf New Order series (Books 2122), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart. If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE.

Playing Tip: You may use a 10-sided die instead of the Random Number Table if you find it more convenient.

@@ -359,7 +359,7 @@

After years of martial training and study at the Kai Monastery, and by the rigorous practice of the teachings of your illustrious mentorKai Supreme Master Lone Wolfyou have achieved the noble rank of Kai Grand Master Senior.

-

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master.

+

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master. Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai.

If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered five of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

@@ -929,6 +929,40 @@
+ +
+ How Much Can You Carry? + + +
+
Weapons
+
The maximum number of weapons that you may carry is two.
+
Backpack Items
+
These must be stored in your Backpack. Because space is limited, you may keep a maximum of ten items, including Meals, in your Backpack at any time.
+
Special Items
+
+

Special Items are not carried in your Backpack (unless you are specifically instructed to do so). When you discover a Special Item, you will be told how to carry it.

+

The maximum number of Special Items that can be carried on any adventure is twelve.

+
+
Gold Crowns
+
+

These are always carried in your Belt Pouch. It holds a maximum of 50 Gold Crowns. Coins of a different currency are generally smaller and lighter than Gold Crowns. They occupy less space in your Belt Pouch and therefore you can carry more of them. The national currency of Chai is the Ren. In some of the larger towns and cities of Chai, Gold Crowns are readily accepted alongside the local currency. However, this is less likely to be the case in rural areas of the country. Before you begin your adventure, you may exchange some of your Gold Crowns for Ren at the rate of 1 Gold Crown = 10 Ren. Use the following currency table to calculate the mixed currency capacity of your belt pouch:

+
    +
  • 1 Gold Crown = 4 Silver Lune
  • +
  • 1 Gold Crown = 10 Kika
  • +
  • 1 Gold Crown = 1 Noble
  • +
  • 1 Gold Crown = 10 Ren
  • +
  • 1 Gold Crown = 4 Sheasu Torq
  • +
  • 1 Gold Crown = 2 Orla
  • +
  • 1 Gold Crown = 1 Ain
  • +
+
+
Food
+
Food is carried in your Backpack. Each Meal counts as one Backpack Item.
+
+

Any item that may be of use and can be kept during your adventure and recorded on your Action Chart is given initial capital letters (e.g. Gold Dagger, Magic Pendant) in the text. Unless you are told it is a Special Item, carry it in your Backpack.

+
+
@@ -6239,13 +6273,13 @@

(The Story so Far) Replaced MS5075 with MS5070. Replaced Kai monastery with Kai Monastery. Replaced freestate with Freeland. Replaced monastery of the Kai with Monastery of the Kai. Replaced world of Sommerlund with world of Magnamund. Replaced gods of Good with Gods of Good. Replaced southern-most with southernmost. Replaced Cloud Dancer with Cloud-dancer. Replaced Supreme Lone Wolf with Supreme Master Lone Wolf. Replaced most-talented with most talented. Replaced Dessi capital with Dessian capital. Replaced mists and with mists, and. Replaced flora and with flora, and. Replaced Dessi consulate with Dessian consulate. Replaced the baron with the Baron. Replaced Magicians Guild with Magicians Guild. Replaced have also pledged their with has also pledged its. Replaced despatched with dispatched. Replaced constitution of Siyen with Constitution of Siyen. Replaced Korlinium with korlinium. Replaced kingdom of Siyen with Kingdom of Siyen. Replaced prince with Prince. Replaced Darklord armies with Darkland armies. Replaced Kings army with Kings Army. Replaced the agent of with an agent of. Replaced the First Order of the Kai were almost with the First Order of the Kai was almost. Replaced MS5083 with MS5083. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077.

-

(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced Book 22 with Book 23. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

+

(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced Book 22 with Book 23. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure. Added If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE..

(Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

-

(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced Book 22 with Book 23. Replaced in Book 23 with in Book 24. Replaced Mydnights Hero with Rune War. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced Fire and with Fire, and. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his inanimate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition.

+

(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced Book 22 with Book 23. Replaced in Book 23 with in Book 24. Replaced Mydnights Hero with Rune War. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced Fire and with Fire, and. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his inanimate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition. Added Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai..

-

(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Before you leave Elzian and begin your long voyage south to the Isle of Lorn, you take with you a map of south-eastern Magnamund with Before you leave the Port of Suhn and begin your long voyage to the Isle of Sheasu, you take with you a map of central Southern Magnamund. Set the items on the list of equipment in Initial Capitals. Replaced the previous New Order adventure (Book 21) with completed either of the previous adventures in the Lone Wolf New Order series (Books 2122). Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Added the section on Gold Crowns which reads: The currency of Siyen is the Lune. These are always carried in the Belt Pouch. It will hold a maximum of 200 Lune or 50 Gold Crowns. Gold Crowns are also readily accepted at a rate of 1 Gold Crown for 4 Lune. In the course of your journey you may also come across Ren. Ren is accepted at a rate of 10 Ren for 1 Gold Crown, and accordingly your Belt Pouch can hold a maximum of 500 Ren.. Replaced normal weapons with normal Weapons. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition.

+

(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Before you leave Elzian and begin your long voyage south to the Isle of Lorn, you take with you a map of south-eastern Magnamund with Before you leave the Port of Suhn and begin your long voyage to the Isle of Sheasu, you take with you a map of central Southern Magnamund. Set the items on the list of equipment in Initial Capitals. Replaced the previous New Order adventure (Book 21) with completed either of the previous adventures in the Lone Wolf New Order series (Books 2122). Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Added the section on Gold Crowns which reads: The currency of Siyen is the Lune. These are always carried in the Belt Pouch. It will hold a maximum of 200 Lune or 50 Gold Crowns. Gold Crowns are also readily accepted at a rate of 1 Gold Crown for 4 Lune. In the course of your journey you may also come across Ren. Ren is accepted at a rate of 10 Ren for 1 Gold Crown, and accordingly your Belt Pouch can hold a maximum of 500 Ren.. Replaced normal weapons with normal Weapons. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition. Added the section How Much Can You Carry?.

(Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced cave or with cave, or. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced broadsword Illuminatus with Broadsword Illuminatus. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

diff --git a/en/xml/24rw.xml b/en/xml/24rw.xml index b399dd7..2096906 100644 --- a/en/xml/24rw.xml +++ b/en/xml/24rw.xml @@ -198,7 +198,7 @@

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 25 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart (i.e. if your pencil fell on the number 7 in the Random Number Table you would write in a COMBAT SKILL of 32). When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 30 to this number and write the total in the ENDURANCE section of your Action Chart (i.e. if your pencil fell on the number 8 on the Random Number Table you would have 38 ENDURANCE points).

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points cannot rise above the number you have when you start an adventure.

-

If you have successfully completed previous adventures in the Lone Wolf New Order series (Books 2123), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart.

+

If you have successfully completed previous adventures in the Lone Wolf New Order series (Books 2123), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart. If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE.

Playing Tip: You may use a 10-sided die instead of the Random Number Table if you find it more convenient.

@@ -356,7 +356,7 @@

After years of martial training and study at the Kai Monastery, and by the rigorous practice of the teachings of your illustrious mentorKai Supreme Master Lone Wolfyou have achieved the noble rank of Kai Grand Master Senior.

-

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master.

+

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master. Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai.

If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered five of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

@@ -927,6 +927,40 @@
+ +
+ How Much Can You Carry? + + +
+
Weapons
+
The maximum number of weapons that you may carry is two.
+
Backpack Items
+
These must be stored in your Backpack. Because space is limited, you may keep a maximum of ten items, including Meals, in your Backpack at any time.
+
Special Items
+
+

Special Items are not carried in your Backpack (unless you are specifically instructed to do so). When you discover a Special Item, you will be told how to carry it.

+

The maximum number of Special Items that can be carried on any adventure is twelve.

+
+
Gold Crowns
+
+

These are always carried in your Belt Pouch. It holds a maximum of 50 Gold Crowns. Coins of a different currency are generally smaller and lighter than Gold Crowns. They occupy less space in your Belt Pouch and therefore you can carry more of them. The national currency of Chai is the Ren. In some of the larger towns and cities of Chai, Gold Crowns are readily accepted alongside the local currency. However, this is less likely to be the case in rural areas of the country. Before you begin your adventure, you may exchange some of your Gold Crowns for Ren at the rate of 1 Gold Crown = 10 Ren. Use the following currency table to calculate the mixed currency capacity of your belt pouch:

+
    +
  • 1 Gold Crown = 4 Silver Lune
  • +
  • 1 Gold Crown = 10 Kika
  • +
  • 1 Gold Crown = 1 Noble
  • +
  • 1 Gold Crown = 10 Ren
  • +
  • 1 Gold Crown = 4 Sheasu Torq
  • +
  • 1 Gold Crown = 2 Orla
  • +
  • 1 Gold Crown = 1 Ain
  • +
+
+
Food
+
Food is carried in your Backpack. Each Meal counts as one Backpack Item.
+
+

Any item that may be of use and can be kept during your adventure and recorded on your Action Chart is given initial capital letters (e.g. Gold Dagger, Magic Pendant) in the text. Unless you are told it is a Special Item, carry it in your Backpack.

+
+
@@ -6207,13 +6241,13 @@

(The Story so Far) Replaced MS5075 with MS5070. Replaced elite with lite. Replaced posed with poised. Replaced world of Sommerlund with world of Magnamund. Replaced monastery of the Kai with Monastery of the Kai. Replaced the Monastery with the monastery. Replaced kingdom of Siyen with Kingdom of Siyen. Replaced knight of Siyen with Knight of Siyen. Replaced Firalond and with Firalond, and. Replaced land-locked with landlocked. Replaced agarashi with Agarashi. Replaced for ever with forever. Replaced Guildmaster magicians with Guildmaster Banedon. Replaced lorestones with Lorestones. Replaced runes of Agarash with Runes of Agarash. Replaced newly crowned with newly-crowned. Replaced each occurrence of millenniums with millennia. Replaced Darklord armies with Darkland armies. Replaced Kings army with Kings Army. Replaced was well-known to with was well known to. Replaced exiled prince with exiled Prince. Replaced the First Order of the Kai were almost with the First Order of the Kai was almost. Replaced landlocked realm east of the great River Storn with landlocked realm west of the great River Storn. Replaced MS5083 with MS5083. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077.

-

(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

+

(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure. Added If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE..

(Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

-

(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his inanimate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition.

+

(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his inanimate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition. Added Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai..

-

(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Added missing illustration of the Potion of Laumspur. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition.

+

(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Added missing illustration of the Potion of Laumspur. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition. Added the section How Much Can You Carry?.

(Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

diff --git a/en/xml/25totw.xml b/en/xml/25totw.xml index 55a32ad..5269c64 100644 --- a/en/xml/25totw.xml +++ b/en/xml/25totw.xml @@ -218,7 +218,7 @@

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 25 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart (i.e. if your pencil fell on the number 7 in the Random Number Table you would write in a COMBAT SKILL of 32). When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 30 to this number and write the total in the ENDURANCE section of your Action Chart (i.e. if your pencil fell on the number 8 on the Random Number Table you would have 38 ENDURANCE points).

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points cannot rise above the number you have when you start an adventure.

-

If you have successfully completed previous adventures in the Lone Wolf New Order series (Books 2124), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart.

+

If you have successfully completed previous adventures in the Lone Wolf New Order series (Books 2124), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart. If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE.

Playing Tip: You may use a 10-sided die instead of the Random Number Table if you find it more convenient.

@@ -376,7 +376,7 @@

After years of martial training and study at the Kai Monastery, and by the rigorous practice of the teachings of your illustrious mentorKai Supreme Master Lone Wolfyou have achieved the noble rank of Kai Grand Master Senior.

-

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master.

+

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master. Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai.

If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered five of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

@@ -919,6 +919,40 @@
+ +
+ How Much Can You Carry? + + +
+
Weapons
+
The maximum number of weapons that you may carry is two.
+
Backpack Items
+
These must be stored in your Backpack. Because space is limited, you may keep a maximum of ten items, including Meals, in your Backpack at any time.
+
Special Items
+
+

Special Items are not carried in your Backpack (unless you are specifically instructed to do so). When you discover a Special Item, you will be told how to carry it.

+

The maximum number of Special Items that can be carried on any adventure is twelve.

+
+
Gold Crowns
+
+

These are always carried in your Belt Pouch. It holds a maximum of 50 Gold Crowns. Coins of a different currency are generally smaller and lighter than Gold Crowns. They occupy less space in your Belt Pouch and therefore you can carry more of them. The national currency of Chai is the Ren. In some of the larger towns and cities of Chai, Gold Crowns are readily accepted alongside the local currency. However, this is less likely to be the case in rural areas of the country. Before you begin your adventure, you may exchange some of your Gold Crowns for Ren at the rate of 1 Gold Crown = 10 Ren. Use the following currency table to calculate the mixed currency capacity of your belt pouch:

+
    +
  • 1 Gold Crown = 4 Silver Lune
  • +
  • 1 Gold Crown = 10 Kika
  • +
  • 1 Gold Crown = 1 Noble
  • +
  • 1 Gold Crown = 10 Ren
  • +
  • 1 Gold Crown = 4 Sheasu Torq
  • +
  • 1 Gold Crown = 2 Orla
  • +
  • 1 Gold Crown = 1 Ain
  • +
+
+
Food
+
Food is carried in your Backpack. Each Meal counts as one Backpack Item.
+
+

Any item that may be of use and can be kept during your adventure and recorded on your Action Chart is given initial capital letters (e.g. Gold Dagger, Magic Pendant) in the text. Unless you are told it is a Special Item, carry it in your Backpack.

+
+
@@ -5972,13 +6006,13 @@

(The Story so Far) Replaced MS 5075 with MS5070. Replaced elite with lite. Replaced monastery of the Kai with Monastery of the Kai. Replaced world of Sommerlund with world of Magnamund. Replaced each occurrence of Plain of Darkness with Plane of Darkness. Added a paragraph break for a new speaker between anxiously. and He. Replaced Supreme Disciplines with Supreme Master Disciplines. Replaced sixth sense with Sixth Sense. Replaced Darklord armies with Darkland armies. Replaced Kings army with Kings Army. Replaced which comprise of with which comprise. Replaced the First Order of the Kai were nearly with the First Order of the Kai was nearly. Replaced from its lair with from his lair. Replaced it had perished with he had perished. Replaced its movements with his movements. Replaced its freedom with his freedom. Replaced agreed a plan with agreed upon a plan.

-

(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

+

(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure. Added If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE..

(Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

-

(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced Magi-Magic with Magi-magic. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition.

+

(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced Magi-Magic with Magi-magic. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition. Added Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai..

-

(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition.

+

(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition. Added the section How Much Can You Carry?.

(Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

diff --git a/en/xml/26tfobm.xml b/en/xml/26tfobm.xml index 9354499..8404b8c 100644 --- a/en/xml/26tfobm.xml +++ b/en/xml/26tfobm.xml @@ -227,7 +227,7 @@

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 25 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart (i.e. if your pencil fell on the number 7 in the Random Number Table you would write in a COMBAT SKILL of 32). When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 30 to this number and write the total in the ENDURANCE section of your Action Chart (i.e. if your pencil fell on the number 8 on the Random Number Table you would have 38 ENDURANCE points).

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points cannot rise above the number you have when you start an adventure.

-

If you have successfully completed previous adventures in the Lone Wolf New Order series (Books 2125), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart.

+

If you have successfully completed previous adventures in the Lone Wolf New Order series (Books 2125), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart. If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE.

Playing Tip: You may use a 10-sided die instead of the Random Number Table if you find it more convenient.

@@ -385,7 +385,7 @@

After years of martial training and study at the Kai Monastery, and by the rigorous practice of the teachings of your illustrious mentorKai Supreme Master Lone Wolfyou have achieved the noble rank of Kai Grand Master Senior.

-

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master.

+

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master. Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai.

If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered five of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

@@ -953,6 +953,40 @@
+ +
+ How Much Can You Carry? + + +
+
Weapons
+
The maximum number of weapons that you may carry is two.
+
Backpack Items
+
These must be stored in your Backpack. Because space is limited, you may keep a maximum of ten items, including Meals, in your Backpack at any time.
+
Special Items
+
+

Special Items are not carried in your Backpack (unless you are specifically instructed to do so). When you discover a Special Item, you will be told how to carry it.

+

The maximum number of Special Items that can be carried on any adventure is twelve.

+
+
Gold Crowns
+
+

These are always carried in your Belt Pouch. It holds a maximum of 50 Gold Crowns. Coins of a different currency are generally smaller and lighter than Gold Crowns. They occupy less space in your Belt Pouch and therefore you can carry more of them. The national currency of Chai is the Ren. In some of the larger towns and cities of Chai, Gold Crowns are readily accepted alongside the local currency. However, this is less likely to be the case in rural areas of the country. Before you begin your adventure, you may exchange some of your Gold Crowns for Ren at the rate of 1 Gold Crown = 10 Ren. Use the following currency table to calculate the mixed currency capacity of your belt pouch:

+
    +
  • 1 Gold Crown = 4 Silver Lune
  • +
  • 1 Gold Crown = 10 Kika
  • +
  • 1 Gold Crown = 1 Noble
  • +
  • 1 Gold Crown = 10 Ren
  • +
  • 1 Gold Crown = 4 Sheasu Torq
  • +
  • 1 Gold Crown = 2 Orla
  • +
  • 1 Gold Crown = 1 Ain
  • +
+
+
Food
+
Food is carried in your Backpack. Each Meal counts as one Backpack Item.
+
+

Any item that may be of use and can be kept during your adventure and recorded on your Action Chart is given initial capital letters (e.g. Gold Dagger, Magic Pendant) in the text. Unless you are told it is a Special Item, carry it in your Backpack.

+
+
@@ -5979,13 +6013,13 @@

(The Story so Far) Replaced each occurrence of Sun-Crystal with Sun-crystal. Replaced each occurrence of elite with lite. Added a paragraph break before Following the demise. Replaced monastery of the Kai with Monastery of the Kai. Replaced each occurrence of Plain of Darkness with Plane of Darkness. Replaced supreme Disciplines with Supreme Master Disciplines. Replaced treeline with tree-line. Replaced the Monastery with the monastery. Replaced Kai lords with Kai Lords. Replaced milleniums with millennia. Split Rimoahs speech beginning with Yes, my Lord into a new paragraph. Replaced my Lords with my lords. Replaced each occurrence of my Lord with my lord. Replaced I will you with I will, you. Replaced agarashi with Agarashi. Replaced Dwarven allies with dwarven allies. Replaced Darklord armies with Darkland armies. Replaced Kings army with Kings Army. Replaced able muster with able to muster. Replaced First Order of the Kai were with First Order of the Kai was. Replaced after all; it had with after all: it had. Replaced 1,000-year-war with 1,000-year war. Replaced throne chamber of Bor with Throne Chamber of Bor. Replaced War Thanes with War-thanes. Replaced MS5084 with MS5084. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077. Replaced Twenty-five years later with Twenty years later in harmony with what is stated in the Lone Wolf Grand Master series.

-

(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

+

(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure. Added If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE..

(Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

-

(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced earth, air, fire, and water with Earth, Air, Fire, and Water. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition.

+

(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced earth, air, fire, and water with Earth, Air, Fire, and Water. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition. Added Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai..

-

(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition.

+

(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition. Added the section How Much Can You Carry?.

(Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

diff --git a/en/xml/27v.xml b/en/xml/27v.xml index 8d575ec..60d187c 100644 --- a/en/xml/27v.xml +++ b/en/xml/27v.xml @@ -197,7 +197,7 @@

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 25 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart (i.e. if your pencil fell on the number 7 in the Random Number Table you would write in a COMBAT SKILL of 32). When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 30 to this number and write the total in the ENDURANCE section of your Action Chart (i.e. if your pencil fell on the number 8 on the Random Number Table you would have 38 ENDURANCE points).

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points cannot rise above the number you have when you start an adventure.

-

If you have successfully completed previous adventures in the Lone Wolf New Order series (Books 2126), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart.

+

If you have successfully completed previous adventures in the Lone Wolf New Order series (Books 2126), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart. If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE.

Playing Tip: You may use a 10-sided die instead of the Random Number Table if you find it more convenient.

@@ -355,7 +355,7 @@

After years of martial training and study at the Kai Monastery, and by the rigorous practice of the teachings of your illustrious mentorKai Supreme Master Lone Wolfyou have achieved the noble rank of Kai Grand Master Senior.

-

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master.

+

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master. Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai.

If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered five of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

@@ -926,6 +926,40 @@
+ +
+ How Much Can You Carry? + + +
+
Weapons
+
The maximum number of weapons that you may carry is two.
+
Backpack Items
+
These must be stored in your Backpack. Because space is limited, you may keep a maximum of ten items, including Meals, in your Backpack at any time.
+
Special Items
+
+

Special Items are not carried in your Backpack (unless you are specifically instructed to do so). When you discover a Special Item, you will be told how to carry it.

+

The maximum number of Special Items that can be carried on any adventure is twelve.

+
+
Gold Crowns
+
+

These are always carried in your Belt Pouch. It holds a maximum of 50 Gold Crowns. Coins of a different currency are generally smaller and lighter than Gold Crowns. They occupy less space in your Belt Pouch and therefore you can carry more of them. The national currency of Chai is the Ren. In some of the larger towns and cities of Chai, Gold Crowns are readily accepted alongside the local currency. However, this is less likely to be the case in rural areas of the country. Before you begin your adventure, you may exchange some of your Gold Crowns for Ren at the rate of 1 Gold Crown = 10 Ren. Use the following currency table to calculate the mixed currency capacity of your belt pouch:

+
    +
  • 1 Gold Crown = 4 Silver Lune
  • +
  • 1 Gold Crown = 10 Kika
  • +
  • 1 Gold Crown = 1 Noble
  • +
  • 1 Gold Crown = 10 Ren
  • +
  • 1 Gold Crown = 4 Sheasu Torq
  • +
  • 1 Gold Crown = 2 Orla
  • +
  • 1 Gold Crown = 1 Ain
  • +
+
+
Food
+
Food is carried in your Backpack. Each Meal counts as one Backpack Item.
+
+

Any item that may be of use and can be kept during your adventure and recorded on your Action Chart is given initial capital letters (e.g. Gold Dagger, Magic Pendant) in the text. Unless you are told it is a Special Item, carry it in your Backpack.

+
+
@@ -5997,13 +6031,13 @@

(The Story so Far) Replaced MS5084 with MS5085. Replaced both occurrences of elite with lite. Replaced Kai monastery with Kai Monastery. Replaced Free Alliance with Freeland Alliance. Replaced monastery of the Kai with Monastery of the Kai. Replaced the Monastery with the monastery. Replaced autocracy of Bhanar with Autocracy of Bhanar. Replaced Southern Dammerdon mountains with Southern Dammerdon Mountains. Replaced despatched with dispatched. Replaced Darklord armies with Darkland armies. Replaced the First Order of the Kai were with the First Order of the Kai was. Replaced Spring with spring. Replaced my Lord with my lord. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077. Replaced Twenty-five years later with Twenty years later in harmony with what is stated in the Lone Wolf Grand Master series.

-

(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

+

(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure. Added If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE..

(Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

-

(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition.

+

(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition. Added Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai..

-

(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition.

+

(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition. Added the section How Much Can You Carry?.

(Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

diff --git a/en/xml/28thos.xml b/en/xml/28thos.xml index 3ecaa80..74065c3 100644 --- a/en/xml/28thos.xml +++ b/en/xml/28thos.xml @@ -204,7 +204,7 @@

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 25 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart (i.e. if your pencil fell on the number 7 in the Random Number Table you would write in a COMBAT SKILL of 32). When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 30 to this number and write the total in the ENDURANCE section of your Action Chart (i.e. if your pencil fell on the number 8 on the Random Number Table you would have 38 ENDURANCE points).

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points cannot rise above the number you have when you start an adventure.

-

If you have successfully completed previous adventures in the Lone Wolf New Order series (Books 2127), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart.

+

If you have successfully completed previous adventures in the Lone Wolf New Order series (Books 2127), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart. If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE.

Playing Tip: You may use a 10-sided die instead of the Random Number Table if you find it more convenient.

@@ -362,7 +362,7 @@

After years of martial training and study at the Kai Monastery, and by the rigorous practice of the teachings of your illustrious mentorKai Supreme Master Lone Wolfyou have achieved the noble rank of Kai Grand Master Senior.

-

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master.

+

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master. Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai.

If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered five of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

@@ -937,6 +937,40 @@
+ +
+ How Much Can You Carry? + + +
+
Weapons
+
The maximum number of weapons that you may carry is two.
+
Backpack Items
+
These must be stored in your Backpack. Because space is limited, you may keep a maximum of ten items, including Meals, in your Backpack at any time.
+
Special Items
+
+

Special Items are not carried in your Backpack (unless you are specifically instructed to do so). When you discover a Special Item, you will be told how to carry it.

+

The maximum number of Special Items that can be carried on any adventure is twelve.

+
+
Gold Crowns
+
+

These are always carried in your Belt Pouch. It holds a maximum of 50 Gold Crowns. Coins of a different currency are generally smaller and lighter than Gold Crowns. They occupy less space in your Belt Pouch and therefore you can carry more of them. The national currency of Chai is the Ren. In some of the larger towns and cities of Chai, Gold Crowns are readily accepted alongside the local currency. However, this is less likely to be the case in rural areas of the country. Before you begin your adventure, you may exchange some of your Gold Crowns for Ren at the rate of 1 Gold Crown = 10 Ren. Use the following currency table to calculate the mixed currency capacity of your belt pouch:

+
    +
  • 1 Gold Crown = 4 Silver Lune
  • +
  • 1 Gold Crown = 10 Kika
  • +
  • 1 Gold Crown = 1 Noble
  • +
  • 1 Gold Crown = 10 Ren
  • +
  • 1 Gold Crown = 4 Sheasu Torq
  • +
  • 1 Gold Crown = 2 Orla
  • +
  • 1 Gold Crown = 1 Ain
  • +
+
+
Food
+
Food is carried in your Backpack. Each Meal counts as one Backpack Item.
+
+

Any item that may be of use and can be kept during your adventure and recorded on your Action Chart is given initial capital letters (e.g. Gold Dagger, Magic Pendant) in the text. Unless you are told it is a Special Item, carry it in your Backpack.

+
+
@@ -5424,13 +5458,13 @@

(The Story so Far) Replaced elite with lite. Replaced Kai monastery with Kai Monastery. Replaced Free Alliance with Freeland Alliance. Replaced monastery of the Kai with Monastery of the Kai. Replaced southern Magnamund with Southern Magnamund. Replaced despatched with dispatched. Replaced autocracy of Bhanar with Autocracy of Bhanar. Replaced southern Dammerdon mountains with Southern Dammerdon Mountains. Replaced artifact with artefact. Replaced feted with fted. Replaced prey to Ishir with pray to Ishir. Replaced the First Order of the Kai were with the First Order of the Kai was. Replaced MS5084 with MS5085. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077. Replaced Twenty-five years later with Twenty years later in harmony with what is stated in the Lone Wolf Grand Master series.

-

(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced Books 2126 with Books 2127. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

+

(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced Books 2126 with Books 2127. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure. Added If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE..

(Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

-

(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced Fire and with Fire, and. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced New Order adventure with New Order adventure, which is called: The Storms of Chai. Replaced New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition.

+

(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced Fire and with Fire, and. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced New Order adventure with New Order adventure, which is called: The Storms of Chai. Replaced New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition. Added Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai..

-

(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition.

+

(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition. Added the section How Much Can You Carry?.

(Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

diff --git a/en/xml/29tsoc.xml b/en/xml/29tsoc.xml index ec2c6d7..4de1ff2 100644 --- a/en/xml/29tsoc.xml +++ b/en/xml/29tsoc.xml @@ -118,14 +118,14 @@
MS 5085 Bhanar and Chai
-
The vampiric Autarch Sejanoz of Bhanar was destroyed. Khea-khan Xo-lin of Chai rallied the New Kingdom armies, defeated the invading Bhanarian army and pursued it deep into the Bhanarian homeland. Xo-lins son, General Zha-zhing, looted the city of Yua Tzhan and razed it to the ground. Very few of its citizens escaped alive. This has since become remembered as the Massacre of Yua Tzhan. Young Prince Kamada, Xo-Lins great-great-grandson, died during the winter. He was next in line for the throne of Chai because General Zha-zhing was the illegitimate son of Xo-lin.
+
The vampiric Autarch Sejanoz of Bhanar was destroyed. Khea-khan Xo-lin of Chai rallied the New Kingdom armies, defeated the invading Bhanarian army and pursued it deep into the Bhanarian homeland. Xo-lins son, General Zha-zhing, looted the city of Yua Tzhan and razed it to the ground. Very few of its citizens escaped alive. This has since become remembered as the Massacre of Yua Tzhan. Young Prince Kamada, Xo-lins great-great-grandson, died during the winter. He was next in line for the throne of Chai because General Zha-zhing was the illegitimate son of Xo-lin.
MS 5086 Bhanar and Chai
The Chai army occupied eastern Bhanar, and all of its steam-powered engines and weapons of war were systematically destroyed. The aged Khea-khan Xo-lin of Chai died, and his only remaining son, Zha-zhing, acceded to the throne. Zha-zhings political rivals accused him of plotting and orchestrating the young prince Kadamas death in the preceding year for his personal gain. These accusations were never proven. Upon his inauguration he married Princess Myelsha of Mhytan. Chai forts along the border with Bhanar were attacked by Bhanarian irregulars in reprisal for the Massacre of Yua Tzhan. A treaty was signed between Chai and Mhytan (the Chai Sea Treaty). All Bhanarian shipping was denied access to the Chai Sea by Mhytanian and Chai men of war. The blockade soon suffocated Bhanarian resistance.
MS 5086 Shadaki and Free Alliance of Southern Magnamund
Zultan Zedoli seized the throne of Shadaki in a bloody uprising, and the state of Shadaki seceded from the Free Alliance of Southern Magnamundthe confederation of states which had emerged from the collapse of the Shadakine Empire of Shasarak the Wytch-king in MS5057. Grey Star, the previous ruler of Shadaki, fled but he remained the Wizard Regent of the Free Alliance and set up his new capital in Port of Suhn.
MS 5087 Bhanar and Chai
Bhanarian resistance collapsed. Khea-khan Zha-zhing installed Overseer Klutan upon the throne of Bhanar. Klutan was a political puppet of Chai. The Chai army withdrew from eastern Bhanar. Khea-khan Zha-zhing had a son, Lao Tin.
-
MS 5088 Vaduzhan, Bhanar and Chai
+
MS 5088 Vaduzhan, Bhanar, and Chai
Vaduzhan invaded south-western Bhanar. The capital city of Otavai fell to Vaduzian forces with little resistance. King Kardisa of Vaduzhan claimed the territories of former south-western Bhanar for his imperial throne. Chai chose not to oppose his claims. Overseer Klutan transferred his seat of power to the coastal city of Yua Klio near to the Chai border. Gradually he lost control over most of Bhanar.
MS 5088 The Isle of Lorn
The Shianti left the Isle of Lorn to reside with Goddess Ishir on the Plane of Light. Their final act upon Magnamund was to bequeath their island to the Order of the Kai. The handover was facilitated by their emissary, Grey Star.
@@ -156,7 +156,7 @@
MS 5094 Kasland and Cincoria
Several skirmishes occurred between Kasland border patrols and creatures encroaching upon Kasland territory from out of the Kraknalorg Chasm. In northern Cincoria, several of its timberland settlements were destroyed by similar creatures from the chasm.
MS 5095 Vassagonia
-
Zakhan Jaraza acceded to the throne of Vassagonia. Peace treaties were signed between Vassagonia and the Lastlands. The new Zakhan formerly renounced all Vassagonian territorial claims to Cloeasia in perpetuity.
+
Zakhan Jaraza acceded to the throne of Vassagonia. Peace treaties were signed between Vassagonia and the Lastlands. The new Zakhan formally renounced all Vassagonian territorial claims to Cloeasia in perpetuity.
MS 5095 Magador
President Kadharian was assassinated and control of Magador was seized by Marshall Luthos Vorgada, a senior Magadorian army officer.
MS 5095 Sommerlund
@@ -165,7 +165,7 @@
Magador allied to Ogia and their joint armies attacked Talestria. Palmyrion supported Talestria with military assistance and they won a decisive joint victory over Magador and Ogia at the Second Battle of Luukos.
MS 5097 The Danarg and Talestria
The Talestrian border with the Danarg Swamp was violated. Dozens of incursions were reported of swamp creatures hunting well beyond their usual confines of the Danarg. The Talestrian Army was deployed to contain the encroachments.
-
MS 5098 Lencia, Nyras and Nyvoz
+
MS 5098 Lencia, Nyras, and Nyvoz
In the Drakkarim Homelands, Warlord Ghangrim and his Nadziranim allies were pushed back into Nyvoz. Drakkar Warmarshal Ranghor oversaw the construction of ironclad warships at Zeegazad. King Telnac of Lencia ordered the construction of a shipyard at Newton on the River Doun.
MS 5098 Kasland
Archduke Chalamis of Kasland died in mysterious circumstances. He was succeeded by Archduchess Larena.
@@ -196,9 +196,9 @@
MS 5101 Eru
An Eruan Pathfinder reported that Ghangrims Nadziranim had constructed a machine that would devastate the Freelands.
MS 5101 Western Tentarias
-
The Invasion of Darke began. The city fell to the united forces of Eru, Lencia, Kasland, Boden and Bor. King Sarnac IV renamed the city Gamir, its ancient Lencian title. Sarnac pressed on through Nyras and Nyvoz, intent on taking Kagorst and wiping out the remaining Drakkarim threat. Sarnac rode to victory and razed Kagorst.
+
The Invasion of Darke began. The city fell to the united forces of Eru, Lencia, Kasland, Boden, and Bor. King Sarnac IV renamed the city Gamir, its ancient Lencian title. Sarnac pressed on through Nyras and Nyvoz, intent on taking Kagorst and wiping out the remaining Drakkarim threat. Sarnac rode to victory and razed Kagorst.
MS 5101 Skaror
-
Frequent and violet earthquakes tore open the borderland between the Darklands and Skaror in the southern foothills of the Ogshezar Mountains. A deep chasm, two hundred miles long and of unknown depth, appeared and destroyed the ancient Darklord city of Cragmantle. It stretched from the ruins of Cragmantle on the Skaror border, all the way to the abandoned Darklands city of Nadgazad.
+
Frequent and violet earthquakes tore open the borderland between the Darklands and Skaror in the southern foothills of the Ogshezar Mountains. A deep chasm, two hundred miles long and of unknown depth, appeared and destroyed the ancient Darklord city of Cragmantle. It stretched from the ruins of Cragmantle on the Skaror border all the way to the abandoned Darklands city of Nadgazad.
MS 5101 Bhanar
The remote Bhanarian city of Bakhasa was seized by a Nadziranim sorcerer named Zashnor.
MS 5101 Maakengorge
@@ -219,17 +219,17 @@ -

It is early Spring in the year MS5102, and you are a Grand Master of the New Order of the Kai, the warrior elite of Sommerlund.

+

It is early spring in the year MS5102, and you are a Grand Master of the New Order of the Kai, the warrior lite of Sommerlund.

-

It is a clear moonlit night and you are staring out across the crystal clear waters of the Sea of Dreams from the high window of your chambers in the Kai Monastery of Lorn. The crunching sound of footfalls on loose gravel draws your attention to the parade ground below. A pair of diligent young Kai Warmarns, clad in black and yellow chequered tabards, is patrolling the perimeter with spears on their shoulders. Your eyes wander towards the centre of the parade ground, to a low circular wall of white Kirlundin stone. It encompasses two sturdy Sommlending Oaks. You are reminded of when these trees were transplanted here during the inauguration of the monastery, on the Feast of Fehmarn, two years previously. They were transported all the way from your homeland by sea. The oaks represent the two Sommlending Kai Monasteries with their roots inextricably entwined. The moon is full tonight. Ishirs Blessing casts its ashen light upon the battlements, towers and gleaming porticos of the new monastery. You take great pride in what you see, for the sweat of your own labour contributed to the construction of this magnificent fortress.

+

It is a clear moonlit night and you are staring out across the crystal clear waters of the Sea of Dreams from the high window of your chambers in the Kai Monastery of Lorn. The crunching sound of footfalls on loose gravel draws your attention to the parade ground below. A pair of diligent young Kai Warmarns, clad in black and yellow chequered tabards, is patrolling the perimeter with spears on their shoulders. Your eyes wander towards the centre of the parade ground, to a low circular wall of white Kirlundin stone. It encompasses two sturdy Sommlending Oaks. You are reminded of when these trees were transplanted here during the inauguration of the monastery, on the Feast of Fehmarn, two years previously. They were transported all the way from your homeland by sea. The oaks represent the two Sommlending Kai Monasteries with their roots inextricably entwined. The moon is full tonight. Ishirs Blessing casts its ashen light upon the battlements, towers, and gleaming porticos of the new monastery. You take great pride in what you see, for the sweat of your own labour contributed to the construction of this magnificent fortress.

-

Your pride is tinged with apprehension for you have much on your mind. Sommerlund suffered greatly during the perpetual winter and heavy thaw of last year. Fortunately, before his untimely death in MS5101, King Tor IV had wisely made provision for the storage of food and fuel throughout Sommerlund, and these caches saved the lives of countless thousands of citizens. You are confident that your homeland will surely recover from the Long Winter of MS5101, but it will likely take two years or more before life there returns to normal. However, this is the lesser of your present concerns. The greater is something less tangible. For the past two weeks, you have been haunted by a feeling that the forces of darkness are poised to unleash an assault upon Magnamund. You are not alone in your feelings. Blazer, one of your fellow Grand Masters, confided to you this evening that he, too, has been having similar feelings of foreboding for no apparent reason, as have several of the more-psychically gifted Kai Masters in the monastery.

+

Your pride is tinged with apprehension, for you have much on your mind. Sommerlund suffered greatly during the perpetual winter and heavy thaw of last year. Fortunately, before his untimely death in MS5101, King Tor IV had wisely made provision for the storage of food and fuel throughout Sommerlund, and these caches saved the lives of countless thousands of citizens. You are confident that your homeland will surely recover from the Long Winter of MS5101, but it will likely take two years or more before life there returns to normal. However, this is the lesser of your present concerns. The greater is something less tangible. For the past two weeks, you have been haunted by a feeling that the forces of darkness are poised to unleash an assault upon Magnamund. You are not alone in your feelings. Blazer, one of your fellow Grand Masters, confided to you this evening that he, too, has been having similar feelings of foreboding for no apparent reason, as have several of the more psychically gifted Kai Masters in the monastery.

-

The events of tomorrow should allay or confirm your fears. Supreme Master Lone Wolf is expected to arrive by skyship from Dessi at noon. You and Grand Master Blazer will formally greet him when he disembarks upon the monastery parade ground. You have personally overseen the arrangements for the docking of his skyship, and an honour guard of Kai Masters has been drilled to perfection is readiness for his inspection. Satisfied that everything is prepared for tomorrows duty, you close your window and retire to your bed.

+

The events of tomorrow should allay or confirm your fears. Supreme Master Lone Wolf is expected to arrive by skyship from Dessi at noon. You and Grand Master Blazer will formally greet him when he disembarks upon the monastery parade ground. You have personally overseen the arrangements for the docking of his skyship, and an honour guard of Kai Masters has been drilled to perfection in readiness for his inspection. Satisfied that everything is prepared for tomorrows duty, you close your window and retire to your bed.

You awake at dawn and breakfast with a dozen Kai Masters in the mess hall. Then you make your final preparations for Lone Wolfs return. As noon approaches, there is a buzz of anticipation on the parade ground as eagerly you await the imminent arrival of Supreme Master Lone Wolfs skyship. Together with Blazer, your fellow Kai Grand Master, you make one last inspection to check that everything is ready. The lookout in the Tower of the Moon spots two skyships approaching, and he informs you of this by a telepathic message. Hastily, you issue orders to the Kai docking crew to prepare to receive this second, unexpected skycraft. A further area of the parade ground is cleared, and mooring points for the second craft are quickly installed and made ready.

-

The skyships make a slow and simultaneous decent towards the parade ground from out of the blue cloudless sky. They come to hover, side by side, no more than a few feet above the ground and their sorcerous engines are powered-down to a soft hum. Mooring lines are attached fore and aft of each vessel, and wheeled stairs are positioned against the gunwales of their main decks. The larger of the two skyships is Skyfort, Supreme Master Lone Wolfs personal vessel, which he received as a gift from Guildmaster Banedon two years previously. Lone Wolf appears at the head of the stairs, and behind him you can see four Kai Grand Masters: Black Hawk, Star Lynx, Steel Hand and Swift Sword, each dressed in their distinctive personal uniforms.

+

The skyships make a slow and simultaneous decent towards the parade ground from out of the blue cloudless sky. They come to hover, side by side, no more than a few feet above the ground and their sorcerous engines are powered-down to a soft hum. Mooring lines are attached fore and aft of each vessel, and wheeled stairs are positioned against the gunwales of their main decks. The larger of the two skyships is Skyfort, Supreme Master Lone Wolfs personal vessel, which he received as a gift from Guildmaster Banedon two years previously. Lone Wolf appears at the head of the stairs, and behind him you can see four Kai Grand Masters: Black Hawk, Star Lynx, Steel Hand, and Swift Sword, each dressed in their distinctive personal uniforms.

The smaller skyship is named Comet, one of the Brotherhood of the Crystal Stars new fleet of fast aerial vessels. Standing on its main deck, you recognize Lord Rimoah and Guildmaster Banedon. With them is a small humanoid creature with greenish skin and crimson eyes. It shuffles impatiently and tugs at the brim of its tall felt hat to shield its sensitive crimson eyes from the glare of the noon sun. Although you have never seen a creature like this before, you know enough about the myriad races of Magnamund to deduce that this is a Kloon Sage of Chaman.

@@ -245,7 +245,7 @@

Lord Rimoah moves the pointer across the map and taps several other places where sinister uprisings are taking place.

-

The Maakengorge, the Kraknalorg Chasm, The Dark Realm of Ruel, the ruins of Cragmantle, Ljuk, The Danarg, the city of Shadaki and the Doomlands of Naaros. All of these places have now become mustering points for the forces of darkness.

+

The Maakengorge, the Kraknalorg Chasm, the Dark Realm of Ruel, the ruins of Cragmantle, Ljuk, the Danarg, the city of Shadaki, and the Doomlands of Naaros: All of these places have now become mustering points for the forces of darkness.

Lord Rimoah lifts his steely gaze from the map and looks to the slight figure of Sage Chastan.

@@ -264,16 +264,16 @@

With a tingle of anticipation, you untie the scarlet cord and open your furled parchment. It contains the details of your mission, handwritten by Supreme Master Lone Wolf personally.

-

An Agarashi horde, numbering several thousands, has emerged from the Doomlands of Naaros. Our agents in Chai inform us that it is being commanded by a powerful Nadziranim sorcerer called Zashnor. The Bhanarian city of Bakhasa has become their mustering point and it is now completely under Zashnors control. Bhanarian forces hungry to avenge the Massacre of Yua Tzhan, have been mobilised and are currently marching southeast towards the Chai border with Zahsnors Agarashi horde. Khea-khan Zha-zhing, Chais renowned warrior king, passed away peacefully in his sleep some weeks ago, on the Feast of Fehmarn. The new ruler of Chai is Zha-zhings son, Lao Tin. He is sixteen years old. Although he commands the loyalty and respect of Chais military High Command, he does not yet possess the wisdom and martial experience of his famous father. Without Zha-zhings outstanding generalship, Chai is especially vulnerable to invasion at this time.

+

An Agarashi horde, numbering several thousands, has emerged from the Doomlands of Naaros. Our agents in Chai inform us that it is being commanded by a powerful Nadziranim sorcerer called Zashnor. The Bhanarian city of Bakhasa has become their mustering point and it is now completely under Zashnors control. Bhanarian forces, hungry to avenge the Massacre of Yua Tzhan, have been mobilised and are currently marching southeast towards the Chai border with Zahsnors Agarashi horde. Khea-khan Zha-zhing, Chais renowned warrior king, passed away peacefully in his sleep some weeks ago, on the Feast of Fehmarn. The new ruler of Chai is Zha-zhings son, Lao Tin. He is sixteen years old. Although he commands the loyalty and respect of Chais military High Command, he does not yet possess the wisdom and martial experience of his famous father. Without Zha-zhings outstanding generalship, Chai is especially vulnerable to invasion at this time.

Seventeen years ago, you defeated Autarch Sejanoz of Bhanar and secured the cursed artefact called the Claw of Naar. This powerful weapon was delivered to the Elder Magi in order that they should destroy it, to prevent it from ever falling into the hands of our enemies. Alas, despite every attempt to annihilate this foul object by all means at their disposal, its destruction has not been achieved. The Elder Magi have constructed a secure prison for the weapon in a secret location in Dessi until the means to destroy it is found. After years of careful study, and with the invaluable assistance of the Sages of Chaman, we now know a great deal more about this cursed artefact than we did when you first captured it. The Claw is powerful, but it is not complete. It is but one half of a weapon that is capable of unleashing a far more intense blast of destructive energy, with power enough to obliterate an entire city at a single stroke. The missing component of this weapon is a gem-like object called the Eye of Agarash. Without the Claw, the Eye of Agarash has no innate destructive powers. However, when it is married with the Claw, it greatly intensifies and concentrates the power of that weapon several hundredfold.

-

The Sages of Chaman have located the Eye of Agarash. For centuries, and without the knowledge of a succession of royal owners, it has been a gem that embellishes the Grand Throne of the Khea-khans. This throne is located in the Imperial Palace of Pensei, in Chai. Your mission is to journey to Pensei and retrieve the Eye of Agarash. Once you have it in your possession, you must return with it as quickly as you are able to the Kai Monastery of Lorn. Years ago, you saved the life of the young Khea-Khans grandfather. For that, he will forever be in your debt. Our agents in Chai are confident that Lao Tin will willingly give you the Eye of Agarash and assist your swift return here to the monastery. However, now that Zashnors hordes are moving quickly to invade Chai, there is a serious risk that the city of Pensei may fall within a matter of days.

+

The Sages of Chaman have located the Eye of Agarash. For centuries, and without the knowledge of a succession of royal owners, it has been a gem that embellishes the Grand Throne of the Khea-khans. This throne is located in the Imperial Palace of Pensei, in Chai. Your mission is to journey to Pensei and retrieve the Eye of Agarash. Once you have it in your possession, you must return with it as quickly as you are able to the Kai Monastery of Lorn. Years ago, you saved the life of the young Khea-khans grandfather. For that, he will forever be in your debt. Our agents in Chai are confident that Lao Tin will willingly give you the Eye of Agarash and assist your swift return here to the monastery. However, now that Zashnors hordes are moving quickly to invade Chai, there is a serious risk that the city of Pensei may fall within a matter of days.

We are in no doubt that Zashnor is aware of the Eyes location and its significance. It must be retrieved before it falls into his foul hands. We know that he possesses a personal weapon that bears a chilling similarity to the Claw of Naar. If, indeed, it has the same properties as the Claw you retrieved, then the consequences of him capturing the Eye of Agarash will be devastating. This outcome must be prevented at all costs.

-

When you and the other Grand Masters have finished reading and digesting the contents of your mission scrolls, Lone Wolf instructs you to furl them and place them in the centre of the map table. Guildmaster Banedon steps forward and sweeps his hands across the pile of scrolls. Immediately, they are consumed by a cold magical fire that destroys them utterly leaving no trace. Lone Wolf calls an end to the conference and dismisses you and the other Grand Masters. Before you leave the Grand Hall, he instructs you all to gather at dawn on the parade ground in readiness for your departure from the monastery. With a formal salute, you acknowledge his order and leave the hall in single file. In silent contemplation, you each return to your quarters to make preparations for your individual missions. The afternoon is spent selecting your clothing and equipment for the mission and, after supper, you retire early in order to get plenty of rest before you set off tomorrow morning. With some difficulty, you eventually fall asleep after several hours spent in listless contemplation of your quest and the unknown dangers that lie ahead.

+

When you and the other Grand Masters have finished reading and digesting the contents of your mission scrolls, Lone Wolf instructs you to furl them and place them in the centre of the map table. Guildmaster Banedon steps forward and sweeps his hands across the pile of scrolls. Immediately, they are consumed by a cold magical fire that destroys them utterly, leaving no trace. Lone Wolf calls an end to the conference and dismisses you and the other Grand Masters. Before you leave the Grand Hall, he instructs you all to gather at dawn on the parade ground in readiness for your departure from the monastery. With a formal salute, you acknowledge his order and leave the hall in single file. In silent contemplation, you each return to your quarters to make preparations for your individual missions. The afternoon is spent selecting your clothing and equipment for the mission and, after supper, you retire early in order to get plenty of rest before you set off tomorrow morning. With some difficulty, you eventually fall asleep after several hours spent in listless contemplation of your quest and the unknown dangers that lie ahead.

@@ -296,7 +296,7 @@

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 25 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart (i.e. if your pencil fell on the number 7 in the Random Number Table you would write in a COMBAT SKILL of 32). When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 30 to this number and write the total in the ENDURANCE section of your Action Chart (i.e. if your pencil fell on the number 8 on the Random Number Table you would have 38 ENDURANCE points).

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points cannot rise above the number you have when you start an adventure.

-

If you have successfully completed previous adventures in the Lone Wolf New Order series (Books 2127), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart.

+

If you have successfully completed previous adventures in the Lone Wolf New Order series (Books 2128), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart. If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master discipline and add +1 to your basic COMBAT SKILL and +2 to your basic ENDURANCE.

Playing Tip: You may use a 10-sided die instead of the Random Number Table if you find it more convenient.

@@ -435,7 +435,7 @@
Pathsmanship

You are able to understand most languages, magical symbols, and hieroglyphics. You are expert at reading footprints and tracks. You have an intuitive knowledge of the compass points and can detect the threat of an enemy ambush up to a distance of 500 yards. You possess an ability to cross terrain without leaving tracks. You can converse with sentient creatures and mask yourself from psychic spells of detection.

Psi-surge
-

You are able to attack enemies using the powers of your mind. Also you can set up disruptive vibrations in inanimate objects and cause confusion in the minds of unsophisticated enemies.

+

You are able to attack enemies using the powers of your mind. You can also set up disruptive vibrations in inanimate objects and cause confusion in the minds of unsophisticated enemies.

Psi-screen

You possess strong mental defences against hypnosis, supernatural illusions, charms, hostile telepathy, and evil spirits. You are able to divert and re-channel some hostile psychic energy to your own ends.

Nexus
@@ -454,7 +454,7 @@

After years of martial training and study at the Kai Monastery, and by the rigorous practice of the teachings of your illustrious mentorKai Supreme Master Lone Wolfyou have achieved the noble rank of Kai Grand Master Senior.

-

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master.

+

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master. Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai.

If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered five of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

@@ -568,7 +568,7 @@ -

New Order Grand Masters are able to resist entrapment by hostile plants. Also they have a super-awareness of ambush, or the threat of ambush, in woods and dense forests.

+

New Order Grand Masters are able to resist entrapment by hostile plants. They also have a super-awareness of ambush, or the threat of ambush, in woods and dense forests.

@@ -742,7 +742,7 @@ -

If you successfully complete the mission as set in Book 28 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in the next. For every Grand Master Discipline you possess, in excess of the original five Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original five Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called:

+

If you successfully complete the mission as set in Book 29 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in the next. For every Grand Master Discipline you possess, in excess of the original five Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original five Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called:

Dead in the Deep

@@ -768,8 +768,8 @@ -

Before you leave the Kai Monastery to accompany the Khea-khan of Chai, you equip yourself with a map of the Great Lissan Plain and its surrounding territories and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table and add 20 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the Gold Crowns section of your Action Chart.

-

If you have successfully completed previous New Order adventures (Books 2127), you may add this sum to the number of Crowns you already possess. Fifty is the maximum number of Gold Crowns you can carry in your pouch at any time. You may also select five items from the list below, only two of which may be Weapons.

+

When you begin this adventure, you have in your possession a map of the Khea-Khanate of Chai which also depicts areas of the neighbouring territories of Bhanar and the Great Lissan Plain.Additionally, you possess a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table and add 20 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the Gold Crowns section of your Action Chart.

+

If you have successfully completed previous New Order adventures (Books 2128), you may add this sum to the number of Crowns you already possess. Fifty is the maximum number of Gold Crowns you can carry in your pouch at any time. You may also select five items from the list below, only two of which may be Weapons.

  • Broadsword (Weapons)

    @@ -893,109 +893,114 @@

    Example

    If you were to use Alema in combat against an undead enemy, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at 5.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Kai Weapon Table
    RNWeapon TypeWeapon NameCSUnique PropertiesCS
    0AxeSpawnsmite5versus reptilian enemies6
    1AxeAlema5versus undead enemies7
    2AxeMagnara5versus rock or stone8
    3SwordSunstrike5when used in daylight6
    4SwordKaistar5when used at night7
    5SwordValiance5when used against magicians or creatures born of magic8
    6SwordUlnarias5when used underwater9
    7BroadswordRaumas5versus winged enemies6
    8BroadswordIlluminatus5when used underground7
    9BroadswordFirefall5versus fire-emitting enemies8
    RN = Random NumberCS = COMBAT SKILL
    - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Kai Weapon Table
    RNWeapon TypeWeapon NameCSUnique PropertiesCS
    0AxeSpawnsmite5versus reptilian enemies6
    1AxeAlema5versus undead enemies7
    2AxeMagnara5versus rock or stone8
    3SwordSunstrike5when used in daylight6
    4SwordKaistar5when used at night7
    5SwordValiance5when used against magicians or creatures born of magic8
    6SwordUlnarias5when used underwater9
    7BroadswordRaumas5versus winged enemies6
    8BroadswordIlluminatus5when used underground7
    9BroadswordFirefall5versus fire-emitting enemies8
    RN = Random NumberCS = COMBAT SKILL
    +

    Example

    +

    Lets say you choose the number 1 from the Random Number Table, your Kai Weapon will be the axe Alema.

    +

    When using this Kai Weapon in normal combat you may add +5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL These bonuses are not cumulative).

    +

    Example

    +

    If you were to use Alema in combat against an undead enemy, you would add the higher bonus of +7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at +5.

    + + -
    +
    - Equipment<ch.emdash/>How to use it + How To Use and Carry Your Equipment @@ -1004,7 +1009,7 @@

    The maximum number of Weapons that you can carry is two. Weapons aid you in combat. If you have the Grand Master Discipline of Grand Weaponmastery and a correct Weapon, it adds 5 points to your COMBAT SKILL. If you find a Weapon during your adventure, you may pick it up and use it. You may only use one Weapon at a time in combat.

    Bows and Arrows
    -

    During your adventure there will be opportunities to use a Bow and Arrow. If you equip yourself with this Weapon, and you possess at least one Arrow, you may use it when the text of a particular section allows you to do so. The Bow is a useful Weapon, for it enables you to hit an enemy at a distance. However, a Bow cannot be used in hand-to-hand combat; therefore it is best to equip yourself also with a close combat Weapon, such as a Sword or an Axe.

    +

    During your adventure there will be opportunities to use a Bow and Arrow. If you equip yourself with this Weapon, and you possess at least one Arrow, you may use it when the text of a particular section allows you to do so. The Bow is a useful Weapon, for it enables you to hit an enemy at a distance. However, a Bow cannot be used in hand-to-hand combat; therefore it is advisable that you also equip yourself with a close combat Weapon, such as a Sword or an Axe.

    In order to use a Bow you must possess a Quiver and at least one Arrow. Each time the Bow is used, erase an Arrow from your Action Chart. A Bow cannot, of course, be used if you exhaust your supply of Arrows, but the opportunity may arise during your adventure for you to replenish your stock of Arrows.

    Backpack Items
    @@ -1028,7 +1033,41 @@
- + + +
+ How Much Can You Carry? + + +
+
Weapons
+
The maximum number of weapons that you may carry is two.
+
Backpack Items
+
These must be stored in your Backpack. Because space is limited, you may keep a maximum of ten items, including Meals, in your Backpack at any time.
+
Special Items
+
+

Special Items are not carried in your Backpack (unless you are specifically instructed to do so). When you discover a Special Item, you will be told how to carry it.

+

The maximum number of Special Items that can be carried on any adventure is twelve.

+
+
Gold Crowns (and Ren)
+
+

These are always carried in your Belt Pouch. It holds a maximum of 50 Gold Crowns. Coins of a different currency are generally smaller and lighter than Gold Crowns. They occupy less space in your Belt Pouch and therefore you can carry more of them. The national currency of Chai is the Ren. In some of the larger towns and cities of Chai, Gold Crowns are readily accepted alongside the local currency. However, this is less likely to be the case in rural areas of the country. Before you begin your adventure, you may exchange some of your Gold Crowns for Ren at the rate of 1 Gold Crown = 10 Ren. Use the following currency table to calculate the mixed currency capacity of your belt pouch:

+
    +
  • 1 Gold Crown = 4 Silver Lune
  • +
  • 1 Gold Crown = 10 Kika
  • +
  • 1 Gold Crown = 1 Noble
  • +
  • 1 Gold Crown = 10 Ren
  • +
  • 1 Gold Crown = 4 Sheasu Torq
  • +
  • 1 Gold Crown = 2 Orla
  • +
  • 1 Gold Crown = 1 Ain
  • +
+
+
Food
+
Food is carried in your Backpack. Each Meal counts as one Backpack Item.
+
+

Any item that may be of use and can be kept during your adventure and recorded on your Action Chart is given initial capital letters (e.g. Gold Dagger, Magic Pendant) in the text. Unless you are told it is a Special Item, carry it in your Backpack.

+
+
@@ -1116,7 +1155,7 @@ -

As you rise through the higher levels of Grand Mastery you will find that your Disciplines will steadily improve.

+

Supreme Master Lone Wolfs enhanced and accelerated training ensures each New Order Grand Master, like you, learns five basic New Order Grand Master Disciplines to achieve the rank and status of a Grand Master Senior. Beyond this rank, as you rise through the higher levels of Kai Grand Mastery, you will discover that your Disciplines will steadily improve.

Kai Grand Master Superior @@ -1320,7 +1359,7 @@
Animal Mastery

A Grand Thane can command an animal to halt and remain motionless. Few animals can resist this command. The effects of a Grand Thanes command last approximately one minute and affect one animal.

Assimilance
-

Upon reaching the rank of Grand Thane, a Kai Grand Master who possesses Assimilance can cause himself, and/or a group of willing creatures in the nearby proximity, to take on the appearance of inanimate objects. Anyone affected in such a way must remain stationary for the illusion to work. Unwilling creatures are not affected by the use of this skill. A Grand Thane, or any group affected, can take on the convincing appearance of trees, rocks, bushes, boulders etc. The effect will be negated immediately if the Grand Thane, or any of the affected creatures, should move or be attacked. The effect lasts for approximately 10 minutes and has a range radius of 30 feet.

+

Upon reaching the rank of Grand Thane, a Kai Grand Master who possesses Assimilance can cause himself, and/or a group of willing creatures in the nearby proximity, to take on the appearance of inanimate objects. Anyone affected in such a way must remain stationary for the illusion to work. Unwilling creatures are not affected by the use of this skill. A Grand Thane, or any group affected, can take on the convincing appearance of trees, rocks, bushes, boulders, etc. The effect will be negated immediately if the Grand Thane, or any of the affected creatures, should move or be attacked. The effect lasts for approximately 10 minutes and has a range radius of 30 feet.

Kai-surge

Grand Thanes can use Kai-surge to attack up to 10 enemies in psychic combat simultaneously.

Kai-screen
@@ -1341,7 +1380,7 @@

Grand Masters who have reached the rank of Grand Thane are able to use the following Brotherhood spells:

    -
  1. IlluminationCreates a sphere of brilliant white light that will hover in mid air within 10 feet of the Grand Thane. It can be directed at will and lasts for up to 1 hour. It can only be cast once per day.
  2. +
  3. IlluminationCreates a sphere of brilliant white light that will hover in mid-air within 10 feet of the Grand Thane. It can be directed at will and lasts for up to 1 hour. It can only be cast once per day.
  4. BridgeCreates a solid bridge over an obstacle, or from ground level to a higher or lower location. The bridge appears as an opaque, milky-white stone. The range of this spell is approximately 20 feet, and its duration is precisely 1 minute. The range and the duration of effect increase as a Grand Thane advances in Kai rank.
@@ -1363,7 +1402,11 @@ - +

Grand Master, you are about to embark upon a difficult and vital mission. Seventeen years have passed since you banished Autarch Sejanoz and saved Khea-khan Xo-lin from a certain death at the hands of the Bhanarians. The land of Chai is now ruled by Xo-lins grandson, Lao Tin. You are fated to return to this distant land and retrieve the Eye of Agarash from the Khea-khans throne in the Imperial Palace of Pensei. You once saved his grandfathers life; now the young Khea-khan is indebted to you, and he will willingly allow you to take possession of this accursed stone. As soon as it is in your possession, you must return with it at once to the Kai Monastery of Lorn.

+

During your mission you may encounter many hostile and wily adversaries. Your journey back from Pensei will be fraught with danger at every turn, so remain on your guard at all times.

+

Some of the material items that you find will be of use to you, but others may be red herrings of no real value at all. If you discover items during your mission, be selective in what you choose to keep. Pick your initial five Grand Master Disciplines with care for a wise choice will enable anyone to complete the quest, no matter how weak their initial COMBAT SKILL and ENDURANCE scores may be. Completion of previous Lone Wolf adventures (Books 1-28) may be advantageous, but it is not essential for the successful completion of this New Order adventure.

+

May the gods Kai and Ishir guide and protect you during your vital mission.

+

For Sommerlund and the Kai!

@@ -1377,22 +1420,22 @@ 1 -

You rise an hour before dawn. You have chosen to wear the simple clothing of a Chai countrymana padded jacket of cinnamon-coloured cotton, apple green breeches, tan leather boots and a hooded grey woollen cloak. You don your equipment and make a final check before you leave your chambers and hurry to the parade ground.

-

In the early predawn light, the area is alive with activity. The hum of the skyship engines makes the gravel surface of the parade ground vibrate beneath your feet as you approach the magnificent vessels. Lord Rimoah beckons you over to the boarding stairs of the Comet. He and Grand Master Blazer are awaiting you on main deck, and they both salute when you step aboard. They invite you to join them at the rail and watch the preparations that are underway on the deck of Skyfort, moored alongside. You watch Lone Wolf leading Black Hawk, Star Lynx, Steel Hand and Swift Sword in single file up the boarding steps. When they are all on deck, they turn to wave you farewell. You and Blazer return their waves and bid them good luck and good hunting.

-

Comet is the first to leave the parade ground. The powerful hum of its engine rises steadily in pitch as the skycraft makes its ascent. As it gains altitude, so you are afforded a spectacular view of the morning sunrise. It bathes the Kai Monastery with a vividly golden light. Once the skyship is safely clear of the monasterys towers, Lord Rimoah sets a northwesterly course before handing over the helm to Bosun Durin. With a smile, Lord Rimoah invites you and Blazer to join him in the skycrafts comfortable cabin where breakfast awaits.

+

You rise an hour before dawn. You have chosen to wear the simple clothing of a Chai countrymana padded jacket of cinnamon-coloured cotton, apple green breeches, tan leather boots, and a hooded grey woollen cloak. You don your equipment and make a final check before you leave your chambers and hurry to the parade ground.

+

In the early predawn light, the area is alive with activity. The hum of the skyship engines makes the gravel surface of the parade ground vibrate beneath your feet as you approach the magnificent vessels. Lord Rimoah beckons you over to the boarding stairs of the Comet. He and Grand Master Blazer are awaiting you on main deck, and they both salute when you step aboard. They invite you to join them at the rail and watch the preparations that are underway on the deck of Skyfort, moored alongside. You watch Lone Wolf leading Black Hawk, Star Lynx, Steel Hand, and Swift Sword in single file up the boarding steps. When they are all on deck, they turn to wave you farewell. You and Blazer return their waves and bid them good luck and good hunting.

+

Comet is the first to leave the parade ground. The powerful hum of its engine rises steadily in pitch as the skycraft makes its ascent. As it gains altitude, so you are afforded a spectacular view of the morning sunrise. It bathes the Kai Monastery with a vividly golden light. Once the skyship is safely clear of the monasterys towers, Lord Rimoah sets a northwesterly course before handing over the helm to bosun Durin. With a smile, Lord Rimoah invites you and Blazer to join him in the skycrafts comfortable cabin where breakfast awaits.

You enjoy a hearty meal together and discuss the details of your missions. The first part of your aerial voyage will take you to the small Chai coastal town of Hlau. This is where you will disembark and begin your overland journey incognito to the Chai capital, Pensei.

Enemy agents are known to be operating in Pensei and so it has been decided not to land you at the capital directly, for to do so would alert Zashnor to your presence and reveal your intentions. After dropping you off in Hlau, located on the Chai Sea, Lord Rimoah and Blazer will proceed to the Kraknalorg chasm where his mission awaits. You will each be picked up by Comet after you have completed your quests. Lord Rimoah gives each of you a large amber gem, the size of an orange. These are tracker-gems, kindly provided by Sage Chastan. He also gives you each a small leather satchel in which to keep it. (Record this Tracker-Gem as a Special Item on your Action Chart. You keep it in its leather satchel which you wear slung over your right shoulder and around your body, so that the satchel rests on your left hip.) Rimoah tells you that the stones are beacons. They emit a power that he can detect at a great distance. By way of these beacons, he will be able to steer the Comet to your precise locations and retrieve you. Then he adds a few cautionary words:

Be sure you do not part company with your tracker-gem. Look after it and it will look after you.

Rimoah tells you that the first part of the voyage, to your drop-off point at Hlau, will take six hours. You are expecting to arrive there at noon. A guide will be waiting for you at a clearing located a mile to the east of the coastal town. His name is Anseng. Lord Rimoah says that you could not wish for a better guide.

He was once an Imperial Chai Guard Captain, and now, in early retirement, he is one of a network of brave agents who provide us with reliable information about our enemies, most especially their troop strengths and dispositions. He will take you directly to Pensei for an audience with Khea-khan Lao Tin. You are to collect the Eye of Agarash and leave the city. Head south towards the coastal city of Dwala. I will return to Chai at dusk of the sixth day hence. So long as you still possess your tracker-gem, I will find you and bring you back to the monastery, safe and sure.

-

You are reassured by Rimoahs plan. Yet you know that so much depends upon you retrieving the Eye of Agarash before Zashnor and his ravenous army reaches Pensei.

-

Three hours after leaving the Isle of Lorn, the Comet runs into heavy weather over the Mythenian Sea. Bosun Durin commands the crew to secure the decks for a rough passage. Once their duties are completed, they hurry below deck to the safety of their quarters. The bosun is expecting to be clear of the storm and back on course within the hour. Yet the weather does not improve; it steadily worsens. The Comet is swallowed up in a seemingly endless expanse of roiling black thunder clouds. Tremendous winds buffet the hull and the skyship is shaken vigorously from bow to stern. Lord Rimoah draws upon his great powers to create a magical sphere of calmness that encapsulates the Comet. It keeps you safe from the lightning and the tremendous winds, but it cannot increase the speed of your passage and you are blown wildly off course.

-

It is close to midnight, twelve hours past your expected time of arrival, when finally the tiny lights of the coastal town of Hlau are first sighted in the sheeting rain. As Comet passes over the town, you see that it has been badly damaged by the storm. Many of the dwellings have lost their roofs and its colourful fleet of fishing boats lies smashed and scattered along the shoreline. On the outskirts of the battered town, Lord Rimoah orders Bosun Durin to slow the skyship to a halt. Below its keel, you look down upon a clearing in the toa and Chai pine trees which is bisected by a muddy road. This area is illuminated sporadically by flashes of lightning. A solitary male figure stands in the middle of this grassy, storm-swept clearing. He is clad in a wide-brimmed peasants hat, a hooded rain cape, and he is holding aloft a Chai lantern which gives off a pale yellowy light.

+

You are reassured by Rimoahs plan, yet you know that so much depends upon you retrieving the Eye of Agarash before Zashnor and his ravenous army reaches Pensei.

+

Three hours after leaving the Isle of Lorn, the Comet runs into heavy weather over the Mythenian Sea. Bosun Durin commands the crew to secure the decks for a rough passage. Once their duties are completed, they hurry below deck to the safety of their quarters. The bosun is expecting to be clear of the storm and back on course within the hour, yet the weather does not improve; it steadily worsens. The Comet is swallowed up in a seemingly endless expanse of roiling black thunder clouds. Tremendous winds buffet the hull and the skyship is shaken vigorously from bow to stern. Lord Rimoah draws upon his great powers to create a magical sphere of calmness that encapsulates the Comet. It keeps you safe from the lightning and the tremendous winds, but it cannot increase the speed of your passage and you are blown wildly off course.

+

It is close to midnight, twelve hours past your expected time of arrival, when finally the tiny lights of the coastal town of Hlau are first sighted in the sheeting rain. As Comet passes over the town, you see that it has been badly damaged by the storm. Many of the dwellings have lost their roofs and its colourful fleet of fishing boats lies smashed and scattered along the shoreline. On the outskirts of the battered town, Lord Rimoah orders bosun Durin to slow the skyship to a halt. Below its keel, you look down upon a clearing in the toa and Chai pine trees which is bisected by a muddy road. This area is illuminated sporadically by flashes of lightning. A solitary male figure stands in the middle of this grassy, storm-swept clearing. He is clad in a wide-brimmed peasants hat, a hooded rain cape, and he is holding aloft a Chai lantern which gives off a pale yellowy light.

There is Anseng, says Lord Rimoah, shouting to be heard above the noise of the fierce storm. Reliable as always!

A rope ladder is dropped over the side and you watch with trepidation as Anseng struggles to grab the end and hold it secure. When he has a firm grip on the foot of the rope ladder, Lord Rimoah motions you to begin your descent. As you clamber over the rail, he places his hand on your shoulder and says:

Good hunting, my lord. May Kai and Ishir be with you, always.

You acknowledge Rimoahs gracious words with a nod of your head and commence your difficult climb down to the clearing, one hundred feet below.

-

You are barely twenty feet from the ground when the Comet is hit simultaneously by two powerful bolts of lightning. The sphere of calmness that encapsulates the skyship is ripped open by the tremendous force of these dual lightning strikes, and the vessel is suddenly exposed to the full ferocity of the storm. As Lord Rimoah and Bosun Durin attempt desperately to regain control of the skyship, you fight to hang on to the rope ladder as it bucks and twists wildly.

+

You are barely twenty feet from the ground when the Comet is hit simultaneously by two powerful bolts of lightning. The sphere of calmness that encapsulates the skyship is ripped open by the tremendous force of these dual lightning strikes, and the vessel is suddenly exposed to the full ferocity of the storm. As Lord Rimoah and bosun Durin attempt desperately to regain control of the skyship, you fight to hang on to the rope ladder as it bucks and twists wildly.

If you possess the Grand Master Discipline of Elementalism, and if you have also attained the rank of Kai Grand Guardian (or higher), turn to 166. If you do not possess this skill, or if you have not yet attained this rank, turn instead to 272.
@@ -1403,7 +1446,7 @@

Suddenly you realise that you are not being subjected to an audio attack. The noise that fills your head is the effect of a powerful psychic assault on your senses. You call upon your Grand Master Discipline to suppress the unbearable noise and your swift response saves you from sustaining any permanent injury to your mind: lose 1 ENDURANCE.

-

Howling with frustration, the ghoulish figure leaps towards you brandishing his black staff and, in the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake that emerged from the mouth of undead Anseng. You reach to your weapon and pull back as the serpents venomous fangs strike out for your throat.

+

Howling with frustration, the ghoulish figure leaps towards you brandishing his black staff and, in the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake that emerged from the mouth of undead Anseng. You reach for your weapon and pull back as the serpents venomous fangs strike out for your throat.

Xaol the Necromancer (reconstructed undead, with Serpent Rod) 5050

Xaol is a powerful undead adversary. If your chosen weapon provides you with a bonus when used in a fight against an undead foe, be sure to calculate and add the bonus to your COMBAT SKILL before this battle begins. If you possess the Kai Weapon Spawnsmite or Valiance you may add the bonus that you gain from its unique properties during this combat.

If you win the combat, turn to 160. @@ -1414,8 +1457,8 @@ 3 -

You turn your mount about and shout to your companions to follow as your spur your horse to the gallop. Your mind is reeling as you race back along the puddled and pot-holed highway with Quang and the Watchers close behind. What are Doomwolves doing here in Chai? These loathsome creatures rarely venture far from the Darklands of Northern Magnamund, the Nadulritzaga Mountains of Ghatan, and the Ogshezar Mountains of Northern Skaror. It is unheard of them ever being seen in Southern Magnamund. You come to the rapid and chilling conclusion that Zashnor must be responsible. Only the sorcery of the evil Nadziran could spawn these creatures so far from their native lands.

-

Your horse stumbles over a pothole and loses speed. Your companions flash past on both sides, leaving you trailing in the rear. Anxiously, you glance over your shoulder and are shocked to see how rapidly the Doomwolves are gaining ground. The leading Doomwolf draws alongside the left flank of your horse with its fearsome jaws agape. Your frightened mount veers to the right of the road and you struggle to keep him galloping in a straight line. Then two more of the loathsome Doomwolves come racing up behind you on your right flank, growling and howling with murderous intent.

+

You turn your mount about and shout to your companions to follow as your spur your horse to the gallop. Your mind is reeling as you race back along the puddled and pot-holed highway with Quang and the Watchers close behind. What are doomwolves doing here in Chai? These loathsome creatures rarely venture far from the Darklands of Northern Magnamund, the Nadulritzaga Mountains of Ghatan, and the Ogshezar Mountains of Northern Skaror. It is unheard of them ever being seen in Southern Magnamund. You come to the rapid and chilling conclusion that Zashnor must be responsible. Only the sorcery of the evil Nadziran could spawn these creatures so far from their native lands.

+

Your horse stumbles over a pothole and loses speed. Your companions flash past on both sides, leaving you trailing in the rear. Anxiously, you glance over your shoulder and are shocked to see how rapidly the doomwolves are gaining ground. The leading doomwolf draws alongside the left flank of your horse with its fearsome jaws agape. Your frightened mount veers to the right of the road and you struggle to keep him galloping in a straight line. Then two more of the loathsome doomwolves come racing up behind you on your right flank, growling and howling with murderous intent.

If you possess the Grand Master Discipline of Magi-magic, and have reached the rank of Grand Thane, turn to 252. If you do not possess this Discipline, or have yet to attain this rank, turn to 48.
@@ -1467,11 +1510,11 @@

Anseng nods in agreement with your decision. He is mindful of the many miles you have yet to cover before you reach Vabou. As you approach the covered wagon, you notice that it has shed one of its two rear wheels. The Chai wagoneer, clad in a hooded grey oilskin, is struggling to get the wheel back onto the axle but the thick mud and relentless rain confound his every attempt.

-

Wait, my Lord, says Anseng. I know this man. Your guide tilts back his head and calls out to the luckless traveller: Hail Chengu!

+

Wait, my Lord, says Anseng. I know this man. Your guide tilts back his head and calls out to the luckless traveller: Hail, Chengu!

The wagoneer turns and peers at you both through the teeming rain.

Anseng? Is that you? Ishir be praised, it is you!

Chengu, my dear friend, you picked a fine time to go to market!

-

Anseng insists that you stop to help his friend and you feel compelled to agree. As he runs ahead, you bring your horse to a halt behind the wagon, dismount and tether its reins to the tailboard. Anseng introduces you to his friend. You learn that Chengu is a rice farmer. He and Anseng have known each other since they were young boys. They were both born and raised in the same street in the city of Dwala. When they were young men they went their separate ways; Anseng enlisted in the Chai Army and Chengu became a farmer in this region. Anseng always made sure to visit Chengu at his farmstead when the army dispatched him to Hlau once a year.

+

Anseng insists that you stop to help his friend and you feel compelled to agree. As he runs ahead, you bring your horse to a halt behind the wagon, dismount, and tether its reins to the tailboard. Anseng introduces you to his friend. You learn that Chengu is a rice farmer. He and Anseng have known each other since they were young boys. They were both born and raised in the same street in the city of Dwala. When they were young men they went their separate ways; Anseng enlisted in the Chai Army and Chengu became a farmer in this region. Anseng always made sure to visit Chengu at his farmstead when the army dispatched him to Hlau once a year.

The wagon is laden with sacks of rice and the weight of this cargo has made it impossible for Chengu to reattach the wheel. But with Ansengs assistance, you are able to raise the rear of the wagon just enough for Chengu to push the wheel back into position. Its retaining pin has sheared off and so you improvise a replacement from an iron bracing scavenged from the tailgate. Within the hour, the wagon is good to continue its journey to Vabou. Anseng sits himself beside his friend, and you travel alongside the wagon on horseback. You have covered barely a mile when a cawing sound draws your gaze skyward. A trio of coal-black ravens are circling directly overhead.

If you possess the Discipline of Animal Mastery, turn to 22. If you do not possess this Kai Grand Master Discipline, turn to 259. @@ -1482,7 +1525,7 @@ 9 -

With trepidation, you climb the wooden steps that ascend to the wheelhouse. Through the rear window you see a huge winged creature perched on the end of the stone pier. It is an Imperial Zlanbeast. Astride a grand saddle embellished with Darklord icons, you see a slender man-like figure swathed in a hooded grey robe. The raised hood of the robe hides the figures face but at once you know who this is; Nadziran Zashor! Klz and Xaol have both been slain by your hand, and so Zashnor has now been forced to show itself and finish the task they failed to accomplish on its behalf.

+

With trepidation, you climb the wooden steps that ascend to the wheelhouse. Through the rear window you see a huge winged creature perched on the end of the stone pier. It is an Imperial Zlanbeast. Astride a grand saddle embellished with Darklord icons, you see a slender man-like figure swathed in a hooded grey robe. The raised hood of the robe hides the figures face but at once you know who this is: Nadziran Zashor! Klz and Xaol have both been slain by your hand, and so Zashnor has now been forced to show itself and finish the task they failed to accomplish on its behalf.

In the Nadzirans right hand is a short staff that bears an uncanny resemblance to the Claw of Naar. The head of the staff looks like a petrified vultures foot. It is cast in pure Kagonite embedded with specks of a shimmering scarlet mineral. Its shaft is twisted like a length of gnarled tree root and perforated with myriad pea-sized hollows. In a moment of sudden and terrible realisation, you know that this staff is not a replica of the Claw; it is the Claw!

Zashnor detects your presence in the wheelhouse and swiftly it points the Claw of Naar at the window. The Eye starts to vibrate and move in its satchel. It becomes rapidly colder and frost forms on the satchels leather surface. The movements become stronger and now you are being tugged steadily closer to the window. Zashnor has unleashed a spell that is drawing the Eye inexorably towards the Claw. If you allow the two evil artefacts to be reunited, the consequences will be disastrous. The only way you can prevent this calamity is to slay the vile Nadziran.

If you decide to confront Zashnor in open combat, turn to 138. @@ -1494,11 +1537,11 @@ 10 -

Quang takes the lead and you follow him in single file through the forest on a south-easterly course. You make steady progress until the stormy grey light of day surrenders to the approaching dark of night. You are all very hungry for you have not eaten a thing since you awoke early this morning. The storm has abated but the rain has become heavier during your long afternoon ride, and Quang is sorely aware of the need to find safe shelter, somewhere dry where you can eat, rest and recover your flagging strength.

+

Quang takes the lead and you follow him in single file through the forest on a south-easterly course. You make steady progress until the stormy grey light of day surrenders to the approaching dark of night. You are all very hungry for you have not eaten a thing since you awoke early this morning. The storm has abated but the rain has become heavier during your long afternoon ride, and Quang is sorely aware of the need to find safe shelter, somewhere dry where you can eat, rest, and recover your flagging strength.

In the failing light, he spots a place that looks promising. It is a cave-like opening in the side of a wooded knoll. He calls you to come forward in the line and determine if it is safe to enter. You focus your Sixth Sense and at once you know that there is nothing hazardous lurking beyond the opening.

All clear, you tell him.

-

Well camp here for the night says Quang, and he orders the Watchers to dismount and tether the horses to the trees close to the opening.

-

As they carry out his order, you and he inspect this natural shelter. Beyond the opening you discover a room-sized cavity that is suitable for your needs. Bai and Chao prepare a small fire and you help Quang and Deng to clear the ground and prepare a communal meal from the provisions you are carrying in your backpacks. If you have a Meal in your backpack you must now erase it and give it to Quang. If you do not have a Meal, you go and gather edible roots, fungi and berries from the immediate vicinity.

+

Well camp here for the night, says Quang, and he orders the Watchers to dismount and tether the horses to the trees close to the opening.

+

As they carry out his order, you and he inspect this natural shelter. Beyond the opening you discover a room-sized cavity that is suitable for your needs. Bai and Chao prepare a small fire and you help Quang and Deng to clear the ground and prepare a communal meal from the provisions you are carrying in your backpacks. If you have a Meal in your backpack you must now erase it and give it to Quang. If you do not have a Meal, you go and gather edible roots, fungi, and berries from the immediate vicinity.

Bai proves himself to be a good cook and the meal he prepares is very nutritious. When you finish your meal, you agree to remain on guard for one hour each while the others get some much needed sleep. You volunteer to take first watch.

Turn to 16.
@@ -1508,7 +1551,7 @@ 11 -

You each take an oar and row with every ounce of strength as you can muster. The boat rises and sinks alarmingly in the deep swell and swirling currents of the estuary waters. The strain on your arms and shoulders soon takes its toll. You have only managed to row two hundred yards from the quayside and already your back feels like it is about to break: lose 2 ENDURANCE.

+

You each take an oar and row with every ounce of strength you can muster. The boat rises and sinks alarmingly in the deep swell and swirling currents of the estuary waters. The strain on your arms and shoulders soon takes its toll. You have only managed to row two hundred yards from the quayside and already your back feels like it is about to break: lose 2 ENDURANCE.

Turn to 334.
@@ -1543,7 +1586,7 @@
  • Potion of Laumspur: 40 Ren (4 Gold Crowns)
  • Compass: 50 Ren (5 Gold Crowns)
  • -

    You may buy any of the items listed above for the price indicated. They are all backpack items that will take up one space in your backpack. You are under no obligation to make a purchase.

    +

    You may buy any of the items listed above for the price indicated. They are all Backpack Items that will take up one space in your backpack. You are under no obligation to make a purchase.

    Shau Zau will buy any items you have noted on your Backpack List (with the exception of Ansengs Kirusami). He will pay 10 Ren for each item, regardless of how much it originally cost. If you wish to sell any of your items, erase them from your list and add 1 Gold Crown (10 Ren) per item to your Belt Pouch.

    Shau Zau and his helpers bid you a pleasant good night when you leave the shop.

    If you choose to visit or revisit Zian-zus Weapon Shop on the opposite side of the street, turn to 325. @@ -1555,7 +1598,7 @@ 14 -

    You leap from your saddle and place your shoulder against the trunk of the fallen pine. Intoning the words of the Brotherhood Spell Strength, you push hard and cause the trunk to shift violently. This sudden jolt loosens the compacted earth, making it crack and crumble. Hastily, you roll away as the tree trunk sinks with the collapsing edge of the ravine. As you are rising to your feet, you see the tree and the loosened earth fall away. The Doomwolves howl with terror as they tumble off the trunk and plummet to their doom at the base of the ravine, one hundred feet below.

    +

    You leap from your saddle and place your shoulder against the trunk of the fallen pine. Intoning the words of the Brotherhood Spell Strength, you push hard and cause the trunk to shift violently. This sudden jolt loosens the compacted earth, making it crack and crumble. Hastily, you roll away as the tree trunk sinks with the collapsing edge of the ravine. As you are rising to your feet, you see the tree and the loosened earth fall away. The doomwolves howl with terror as they tumble off the trunk and plummet to their doom at the base of the ravine, one hundred feet below.

    Turn to 236.
    @@ -1576,7 +1619,7 @@ 16 -

    You settle yourself down at the entrance to the shelter and draw your oilskin cape close around you. The warmth of the small campfire helps to dull the persistent chill of the satchel containing the Eye of Agarash. As you stare out into the darkness of the forest and listen to the sounds of its nocturnal animals, you reflect on the events of the day. Your unexpected encounter with the Doomwolves plays on your mind. You have no doubts that Nadziran Zashnor is responsible for their presence here in Chai and it reveals to you that this evil sorcerer is a formidable adversary. If it can deploy Doomwolves this far south in Chai, you wonder how many other Darklands beasts it has at its command to let loose on Pensei and secure its capture. You feel a pressing need to inform Lord Rimoah of this, but it is now impossible for you to return to the tracker-gem and be there in time for his return aboard the Comet.

    +

    You settle yourself down at the entrance to the shelter and draw your oilskin cape close around you. The warmth of the small campfire helps to dull the persistent chill of the satchel containing the Eye of Agarash. As you stare out into the darkness of the forest and listen to the sounds of its nocturnal animals, you reflect on the events of the day. Your unexpected encounter with the doomwolves plays on your mind. You have no doubts that Nadziran Zashnor is responsible for their presence here in Chai and it reveals to you that this evil sorcerer is a formidable adversary. If it can deploy doomwolves this far south in Chai, you wonder how many other Darklands beasts it has at its command to let loose on Pensei and secure its capture. You feel a pressing need to inform Lord Rimoah of this, but it is now impossible for you to return to the tracker-gem and be there in time for his return aboard the Comet.

    If you possess the Grand Master Discipline of Telegnosis, and have attained the rank of Sun Knight or higher, turn to 282. If you do not have mastery of this Discipline, or if you have yet to achieve this rank, turn to 279.
    @@ -1597,8 +1640,8 @@ 18 -

    Quickly you unshoulder your bow then retrieve, string and draw and arrow to your lips. You take swift aim at the Claw of Naar. The deck is swaying and this shot will not be an easy one.

    -

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with bow, add 3 (instead of 5) to the number you have chosen

    +

    Quickly you unshoulder your Bow then retrieve, string, and draw an Arrow to your lips. You take swift aim at the Claw of Naar. The deck is swaying and this shot will not be an easy one.

    +

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, add 3 (instead of 5) to the number you have chosen

    If your total is now 6 or lower, turn to 235. If it is 7 or higher, turn to 219.
    @@ -1623,7 +1666,7 @@

    You wake with a start and sit bolt upright. Your heart is pounding and your face is bathed in cold sweat. An unnatural chill pervades the room and it is emanating from the Eye of Agarash. The evil artefact was the cause of your traumatic nightmare and the residue of its awakened power now lingers in the chamber. The noise of explosions rings in your ears. At first you think it is a hangover from your nightmare until you see flashes of light at the window. The explosions are real.

    Hurriedly, you put on your boots, backpack and cape and rush to the door. It opens as you approach it and you see Captain Jian Tzu running across the chapel towards you.

    Were under attack! he shouts, Theyre bombing the roof. You must leave at once!

    -

    Jian Tzu turns on his heel and motions you to follow him. Chunks of masonry and plaster are falling from the chapels ceiling to smash on the pews and floor all around you. The Captain hurries to the altar and parts its silver cloth to reveal a trapdoor. He tugs it open and you follow him down an iron ladder bolted to the towers cellar wall. A secret passage leads to the cellar of a convent located opposite the North Gate. You leave this cellar by way of a flight of stone steps that ascend to the convents kitchen above. Jian Tzu unlocks and opens a door and you see the alleyway that runs alongside the convent. Fiery explosions and flashes of lightning illuminate the darkness of this narrow passage. You take a step from the doorway and look up into the storm-torn skies above. Amidst the roiling clouds are several large winged reptilians that are circling and diving on the roof of the Tower of Ishir. Shadowy riders cling to their backs. They hurl missiles at the tower roof before soaring away into the black clouds where they circle around before diving again. The explosive missiles that they cast down have already destroyed the icon of Ishir and much of the upper part of the tower, including the star chamber where you met with Jian Tzu, Herbwarden Zautro and Lord Honos just a few hours ago.

    +

    Jian Tzu turns on his heel and motions you to follow him. Chunks of masonry and plaster are falling from the chapels ceiling to smash on the pews and floor all around you. The Captain hurries to the altar and parts its silver cloth to reveal a trapdoor. He tugs it open and you follow him down an iron ladder bolted to the towers cellar wall. A secret passage leads to the cellar of a convent located opposite the North Gate. You leave this cellar by way of a flight of stone steps that ascend to the convents kitchen above. Jian Tzu unlocks and opens a door and you see the alleyway that runs alongside the convent. Fiery explosions and flashes of lightning illuminate the darkness of this narrow passage. You take a step from the doorway and look up into the storm-torn skies above. Amidst the roiling clouds are several large winged reptilians that are circling and diving on the roof of the Tower of Ishir. Shadowy riders cling to their backs. They hurl missiles at the tower roof before soaring away into the black clouds where they circle around before diving again. The explosive missiles that they cast down have already destroyed the icon of Ishir and much of the upper part of the tower, including the star chamber where you met with Jian Tzu, Herbwarden Zautro, and Lord Honos just a few hours ago.

    You step back into the convent kitchen to keep from being seen by the winged creatures overhead. As you do so, the evil power of the Eye flares up and drains you of 3 ENDURANCE.

    Turn to 238.
    @@ -1653,7 +1696,7 @@ 23 -

    Your arrow penetrates the creatures forehead and burrows deep into its brain, killing it instantly. For a few moments, the accompanying Skarada stop dead in their tracks and regard the fallen Chagarashi with looks of bewilderment. Then they growl with anger and continue their advance. They split into two groups and come rushing around the sides of the barn. The moment they disappear from your view, you shout to the others:

    +

    Your Arrow penetrates the creatures forehead and burrows deep into its brain, killing it instantly. For a few moments, the accompanying Skarada stop dead in their tracks and regard the fallen Chagarashi with looks of bewilderment. Then they growl with anger and continue their advance. They split into two groups and come rushing around the sides of the barn. The moment they disappear from your view, you shout to the others:

    Mount up! Lets get out of here!

    Quang and the Watchers leave their locations and race to their horses. Rapidly, you mount your horse and spur him towards the open doors. You are halfway across the barn when a Chagarashi appears in the open doorway and throws its arms wide. It spreads its sinewy fingers and its razor-sharp talons glint in the dull light. It is attempting to block your escape.

    You are almost upon it when your horse rears up in alarm. The Chagarashi seizes this opportunity and leaps forward to attack.

    @@ -1667,7 +1710,7 @@ 24 -

    You shape your mouth and utter the Old Kingdom power-word: Gloar! The concussive force of the word hits Anseng squarely in the centre of his emaciated chest and knocks him down. Unfortunately, it also causes his kirusami to flare brightly. It is as if you have just thrown water onto a flaming blue fire! Unless you possess the Discipline of Grand Nexus, you lose 2 ENDURANCE points due to the surge of power released by the impact of your spell upon this sorcerous weapon.

    +

    You shape your mouth and utter the Old Kingdom power-word: Gloar! The concussive force of the word hits Anseng squarely in the centre of his emaciated chest and knocks him down. Unfortunately, it also causes his kirusami to flare brightly. It is as if you have just thrown oil onto a flaming blue fire! Unless you possess the Discipline of Grand Nexus, you lose 2 ENDURANCE points due to the surge of power released by the impact of your spell upon this sorcerous weapon.

    For a few terrifying moments the intense explosion of blue light blinds you. Your vision quickly returns, but you are dismayed to see that Anseng is now back on his feet and preparing to attack.

    Turn to 150.
    @@ -1715,7 +1758,8 @@

    You attack the five undead Nagah Ghouls before they can get back on their feet. Lieutenant Quang fights fiercely by your side, and the three Watchers engage those ghouls that attempt to outflank you. Your effective use of your Kai-surge Discipline has given you the combat advantage. You may ignore any ENDURANCE point losses you sustain in the first round of this fight:

    5 Nagah Ghouls4557 -

    You may add 6 points to your COMBAT SKILL for the duration of this fight, for Quang and the Watchers are supporting you throughout this battle against these deadly creatures. If you win this combat, Quang decapitates the heads of the fallen enemy to prevent them from being reanimated by the evil energy that has kept them in an undead state for centuries. As he chops off the head of the last Nagah Ghoul with his kirusami, you feel a chilling aura radiating from the Eye of Agarash. A sudden wave of weakness drains you of 3 ENDURANCE points.

    +

    You may add 6 points to your COMBAT SKILL for the duration of this fight, for Quang and the Watchers are supporting you throughout this battle against these deadly creatures.

    +

    If you win this combat, Quang decapitates the heads of the fallen enemy to prevent them from being reanimated by the evil energy that has kept them in an undead state for centuries. As he chops off the head of the last Nagah Ghoul with his kirusami, you feel a chilling aura radiating from the Eye of Agarash. A sudden wave of weakness drains you of 3 ENDURANCE points.

    As the nausea subsides, you turn your attention to the Watchers who have all sustained wounds during the combat. By the use of your Magnakai Curing Discipline, you are able to stop their bleeding and help them quickly to recover. You sense that you must now leave this location for there are more Nagah Ghouls in the vicinity and they are heading for the tavern garden, drawn by the foul smell of the spilt blood of their slain brethren. Hurriedly, you all remount your horses and press on with your journey to Vabou without further delay.

    Turn to 227.
    @@ -1736,7 +1780,7 @@

    Anseng insists that it is too dangerous to linger here any longer. The constant shuddering of the ground beneath your feet confirms this to be so. With his lantern held aloft, he begins the difficult trek through the toa and pine forest with you following close behind. Soon you emerge from the swaying trees and set off along a muddy forest road at a brisk pace, heading east. The sheeting rain and the constant thunder make it impossible for you to speak with your determined guide until you reach a small woodsmans hut a few miles distant. Anseng points to the huts rickety door and you follow him inside, thankful to be out of the relentless downpour.

    You did well to keep up with me, my Lord, he says, as he places his glowing lantern on the huts solitary table. Well rest here for a few hours and leave at first light.

    -

    From his leather backpack he produces some provisions: a loaf of bread, some strips of cured lamb meat, some dried fruits and a small bottle of rice wine. Generously, he shares his meagre rations with you. While you are eating, you take the opportunity to observe your guide. He is a lean man in his early fifties, physically fit and impressively agile. He is dressed in simple peasant garb with a wide conical hat made from straw. Despite his mundane clothing, this man is clearly not a lowly peasant. He has the distinctive mien of a professional soldier, the legacy of years spent as a Captain in the Imperial Chai Guard: the warrior elite of the Chai army. A kirusami, an ornate bladed polearm is slung over his shoulder on a thin strip of leather.

    +

    From his leather backpack he produces some provisions: a loaf of bread, some strips of cured lamb meat, some dried fruits, and a small bottle of rice wine. Generously, he shares his meagre rations with you. While you are eating, you take the opportunity to observe your guide. He is a lean man in his early fifties, physically fit and impressively agile. He is dressed in simple peasant garb with a wide conical hat made from straw. Despite his mundane clothing, this man is clearly not a lowly peasant. He has the distinctive mien of a professional soldier, the legacy of years spent as a Captain in the Imperial Chai Guard: the warrior elite of the Chai army. A kirusami, an ornate bladed polearm is slung over his shoulder on a thin strip of leather.

    When you have finished your meal, Anseng opens a wooden cupboard fixed to the interior wall and retrieves two bed rolls. He unties them and lays them out upon the floor of the hut.

    We must get some sleep while we can. Weve a long journey ahead. We leave at dawn.

    Turn to 55. @@ -1747,8 +1791,8 @@ 31 -

    You call upon your advanced Discipline of Assimilance and create a cloud of fog directly in the path of the onrushing Doomwolf. Suddenly blinded by the dense vapour, the creature missteps and loses its balance. You see it fall from the fog and plunge head first into the ravine. The weight on the fallen tree is lessened by the demise of the second Doomwolf. You urge your companions to push harder against the pine and it starts to give. The compacted earth beneath it cracks and crumbles.

    -

    Get clear! you shout, and hastily the five of you leap away as the tree trunk sinks with the collapsing edge of the gully. There is a loud rumble and you see the tree and the loosened earth fall away into the yawning fissure. The remaining two Doomwolves howl with terror as they tumble off the falling trunk and plummet to their doom at the base of the ravine, one hundred feet below.

    +

    You call upon your advanced Discipline of Assimilance and create a cloud of fog directly in the path of the onrushing doomwolf. Suddenly blinded by the dense vapour, the creature missteps and loses its balance. You see it fall from the fog and plunge head first into the ravine. The weight on the fallen tree is lessened by the demise of the second doomwolf. You urge your companions to push harder against the pine and it starts to give. The compacted earth beneath it cracks and crumbles.

    +

    Get clear! you shout, and hastily the five of you leap away as the tree trunk sinks with the collapsing edge of the gully. There is a loud rumble and you see the tree and the loosened earth fall away into the yawning fissure. The remaining two doomwolves howl with terror as they tumble off the falling trunk and plummet to their doom at the base of the ravine, one hundred feet below.

    Turn to 287.
    @@ -1757,7 +1801,7 @@ 32 -

    The Doomwolf gnaws at your right foot and desperately you kick free from its fang-filled jaws. It yelps with frustration and launches itself at your back as your terrified horse starts to pull ahead. Its sharp claws, now fully extended, rip through your oilskin cape and slice through the side of your backpack. You lose two Backpack Items (the second and third items recorded on your list). Steadily, your horse pulls away from this howling creature, leaving it trailing in your wake.

    +

    The doomwolf gnaws at your right foot and desperately you kick free from its fang-filled jaws. It yelps with frustration and launches itself at your back as your terrified horse starts to pull ahead. Its sharp claws, now fully extended, rip through your oilskin cape and slice through the side of your backpack. You lose two Backpack Items (the second and third items recorded on your list). Steadily, your horse pulls away from this howling creature, leaving it trailing in your wake.

    Turn to 181.
    @@ -1814,7 +1858,7 @@

    Your dreams are haunted by a vision of Anseng. He is lying dead on a patch of muddy ground at the foot of a palisade wall. Dark swirling shadows writhe all around his lifeless body. You walk towards him and look down at his face. It is relaxed and serene as if he is sleeping peacefully. You fall to your knees and slowly you move closer and closer until your face is almost touching his. Abruptly, his eyelids spring open and two jets of blue flame issue forth from the pupils of his glaring eyes, burning and melting and mutilating you. The dark shadows grip you tightly and you cannot move a muscle. There is no escaping from the horror that engulfs your body and soul. It consumes you utterly.

    -

    Pick a number from the Random Number Table (0=10). If you possess Kai-screen, deduct 2 from the number you have chosen. The total determines how many ENDURANCE points you lose as a consequence of this traumatic nightmare.

    +

    Pick a number from the Random Number Table (0=10). If you possess Kai-screen, deduct 2 from the number you have chosen. The total determines how many ENDURANCE points (if any) you lose as a consequence of this traumatic nightmare.

    To continue, turn to 20.
    @@ -1833,7 +1877,7 @@
  • Tincture of Sabito root (rare in this part of Magnamund, Sabito enables the human body to extract oxygen from water through the skin, thus permitting anyone who swallows it to breathe underwater): 80 Ren / 8 Gold Crowns
  • Karmo: 120 Ren (12 Gold Crowns). When taken before combat, this potion doubles your ENDURANCE points score for the duration of the combat. It has heavy side effects that sometimes can result in death. After consuming Karmo, you must pick a number from the Random Number Table. The number you choose determines how many ENDURANCE points you lose as a consequence of the side effects (0 = zero).
  • -

    You may purchase any or all of these potions for the price indicated. If you wish to make a purchase, remember to adjust your Action Chart accordingly. These potions are all Backpack items.

    +

    You may purchase any or all of these potions for the price indicated. If you wish to make a purchase, remember to adjust your Action Chart accordingly. These potions are all Backpack Items.

    To continue, turn to 144.
    @@ -1853,7 +1897,7 @@ 40 -

    The door to the captains cabin is locked, but it needs only a little physical persuasion to break the simple lock and slide it open. The wood panelled cabin is comfortably furnished with a bunk, chart table, swivel-backed captains chair and mahogany cabinets. There is a large chest at the end of the bunk. Its hinged brass lockplate is raised and the padlock that usually secures it lies discarded on the cabin deck beside the chest.

    +

    The door to the captains cabin is locked, but it needs only a little physical persuasion to break the simple lock and slide it open. The wood panelled cabin is comfortably furnished with a bunk, chart table, swivel-backed captains chair, and mahogany cabinets. There is a large chest at the end of the bunk. Its hinged brass lockplate is raised and the padlock that usually secures it lies discarded on the cabin deck beside the chest.

    If you wish to open the chest and examine what it contains, turn to 199. If you decide not to investigate the trunk and leave it undisturbed, turn to 260.
    @@ -1902,9 +1946,9 @@
  • Potion of Malavan: 60 Ren (6 Gold Crowns). Increases the effect of Mindblast, Psi-surge and Kai-surge, by adding 2 COMBAT SKILL for the duration of one combat.
  • Tincture of Sabito Root: 100 Ren (10 Gold Crowns). Sabito Root is only to be found in the Boari Jungle of Valerion. It is rare in Chai. It enables the human body to extract oxygen from water through the skin, thus permitting anyone who swallows it to breathe underwater.
  • -

    You may buy any of the four potions shown above for the price indicated. They are all backpack items that will each take up one space. You are under no obligation to make a purchase.

    +

    You may buy any of the four potions shown above for the price indicated. They are all Backpack Items that will each take up one space. You are under no obligation to make a purchase.

    When Deng has finished the flask of Senara Tea, you bid thanks to the shop owners and leave. Soon you reach the end of Xo-lin Avenue and enter the quayside area. The churning waters of the estuary stretch out before you. Because of the heavy rain and failing light, you cannot see across the estuary to the opposite bank and have no way of judging how wide it is at this point. There is a ferry post close by and the ferry boat to Dwala is moored at the quay. You approach it, hoping that you are in time to catch the dusk crossing, but you find that access to this part of the quay has been chained off. A sign hanging from the chain says: Ferry cancelled due to weather.

    -

    Directly opposite the quay is a large three-storey building. The ornate sign fixed above its front door says: Ferry House Inn

    +

    Directly opposite the quay is a large three-storey building. The ornate sign fixed above its front door says: Ferry House Inn.

    If you wish to enter the Ferry House Inn, turn to 114. If you decide to look for someone on the quayside with a boat, and who is prepared to take you across the stormy estuary, turn to 202.
    @@ -1930,10 +1974,10 @@
  • Chisel: 20 Ren (2 Gold Crowns)
  • Hammer: 30 Ren (3 Gold Crowns)
  • Rope (50 ft. length): 30 Ren (3 Gold Crowns)
  • -
  • Potion of Laumspur: 40 Ren (4 Gold Crowns)
  • +
  • Potion of Laumspur: 40 Ren (4 Gold Crowns) Restores 4 ENDURANCE when swallowed after combat.
  • Small Telescope: 60 Ren (6 Gold Crowns)
  • -

    You may buy any of the items listed above for the price indicated. They are all backpack items that will take up one space in your backpack. You are under no obligation to make a purchase.

    +

    You may buy any of the items listed above for the price indicated. They are all Backpack Items that will take up one space in your backpack. You are under no obligation to make a purchase.

    Hopdai will buy any items you have noted on your Backpack List (with the exception of Ansengs Kirusami). He will pay 10 Ren for each item, regardless of how much it originally cost. If you wish to sell any of your items, erase them from your list and add 1 Gold Crown (10 Ren) per item to your Belt Pouch.

    Hopdai and Meng-an bid you a pleasant good night when you leave the shop.

    If you choose to visit or revisit Xiong the Weaponsmith on the opposite side of the street, turn to 124. @@ -1955,7 +1999,7 @@ 47 -

    A Kraan! Never have Kraan ventured this far south from the Darklands of Northern Magnamund before. You recall the Doomwolves you encountered during your journey from Vabou to Valus and realise the only possible reasons for why they are now present in Chai. Nadziran Zashnor has either brought them here, or the foul sorcerer has established spawning pits somewhere in Southern Magnamund and is creating them to bolster the size of his invading army.

    +

    A Kraan! Never have Kraan ventured this far south from the Darklands of Northern Magnamund before. You recall the doomwolves you encountered during your journey from Vabou to Valus and realise the only possible reasons for why they are now present in Chai. Nadziran Zashnor has either brought them here, or the foul sorcerer has established spawning pits somewhere in Southern Magnamund and is creating them to bolster the size of his invading army.

    The shrieking Kraan banks away from the quayside and circles around to make another pass over the pier. You see two smaller creatures riding pillion in a saddle strapped to its scaly back. You magnify your vision and recognise that they are the same kind of creatures that attempted to block your escape along the alleyway beside the convent. Your Magnakai Discipline of Divination tells you that these hairless black leathery bipeds are Doomgah, a new breed of horrors created by Zashnor in its Spawning Pits located below the evil Bhanarian temple-city of Bakhasa. Your senses also reveal that Zashnor has been able to draw upon the souls of myriad victims sacrificed by Autarch Sejanoz during his long and bloody reign. They were imprisoned in the Bakhasian temples and used to supply raw power to its voracious spawning vats. The Doomgah are watching you intently through slitted eyes that emit a dull orange glow.

    The Kraan flies away in the direction of the Main Square and then circles back, cawing loudly. It is directing a dozen Doomgah that are in Xo Street to race towards your location. They soon reach the end of the thoroughfare and come scurrying across the quay towards the entrance to the central pier. They are armed with black iron bows and serrated swords. When they reach the pier they draw their swords and give vent to a snickering battle cry.

    If you possess Magi-magic and wish to use it, turn to 178. @@ -1968,11 +2012,11 @@ 48 -

    You grip the reins tightly in your left hand and unsheathe your Kai Weapon. You make a scything sweep at the nearest Doomwolf as it attempts to bite your right foot.

    +

    You grip the reins tightly in your left hand and unsheathe your Kai Weapon. You make a scything sweep at the nearest doomwolf as it attempts to bite your right foot.

    Doomwolf3026

    You can only engage in one round of combat with this enemy before the momentum of your galloping horse carries you away from it.

    - If you kill the Doomwolf outright, or if your loss of ENDURANCE points is lower than the number of points lost by the Doomwolf, turn to 141. - If you lose more ENDURANCE points than the Doomwolf in this single round of combat, turn to 32. + If you kill the doomwolf outright, or if your loss of ENDURANCE points is lower than the number of points lost by the doomwolf, turn to 141. + If you lose more ENDURANCE points than the doomwolf in this single round of combat, turn to 32.
    @@ -2002,7 +2046,7 @@

    Suddenly you realise that you are not being subjected to an audio attack. The noise that fills your head is the effect of a powerful psychic assault on your senses. You call upon your advanced Discipline to erect a Mindfort to shut out the unbearable noise, and your swift response saves you from sustaining any permanent impairment to your mental faculties.

    -

    Howling with frustration that its psychic attack has helped and not harmed you, the ghoulish figure leaps towards you brandishing his black staff. In the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake that emerged from the mouth of undead Anseng. You reach to your weapon and pull back as the serpents venomous fangs strike out for your throat.

    +

    Howling with frustration that its psychic attack has helped and not harmed you, the ghoulish figure leaps towards you brandishing his black staff. In the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake that emerged from the mouth of undead Anseng. You reach for your weapon and pull back as the serpents venomous fangs strike out for your throat.

    Xaol the Necromancer (reconstructed undead, with Serpent Rod)5050

    Xaol is a powerful undead adversary. If your chosen weapon provides you with a bonus when used in a fight against an undead foe, be sure to calculate and add the bonus to your COMBAT SKILL before this battle begins.

    If you possess the Kai Weapon Spawnsmite or Valiance you may add the bonus that you gain from its unique properties during this combat.

    @@ -2023,7 +2067,7 @@ 53 -

    The Doomwolf reaches the end of the trunk, leaps over your companions, and comes bounding directly towards you and your horse. Quickly you draw your Kai Weapon, but the instant it leaves the scabbard you are hit by this snarling Darklands beast. The force of the impact carries you clean out of your saddle. You land heavily on your back and gash your head on a jagged rock: lose 3 ENDURANCE.

    +

    The doomwolf reaches the end of the trunk, leaps over your companions, and comes bounding directly towards you and your horse. Quickly you draw your Kai Weapon, but the instant it leaves the scabbard you are hit by this snarling Darklands beast. The force of the impact carries you clean out of your saddle. You land heavily on your back and gash your head on a jagged rock: lose 3 ENDURANCE.

    If you have survived this wounding, turn to 257.
    @@ -2033,7 +2077,7 @@

    You signal to Lieutenant Quang to halt and he and the Watchers immediately obey your command. Quickly you inform them of what you have seen and they agree to investigate the tavern with you. After dismounting and securing your horses, Quang, Bai and Chao hurry around to the rear of the tavern while you and Deng force open the front door. As soon as you set foot inside the empty taproom you hear the sounds of a struggle taking place on the floor above.

    -

    Swiftly you ascend a narrow staircase that leads to the upper floor, drawing your Kai Weapon as you bound up the creaky wooden steps. Upon reaching the top of the stairs you see an open trapdoor in the ceiling directly above. Your sixth sense screams a warning of danger, but you have barely a second to react before a hulking grey shape drops down and slams you to the floor. The scabrous hairless grey skin of this cadaverous horror reeks of a charnel smell. Foul black fluid drips from its fanged mouth and a baleful green glow radiates from its ragged eye sockets. From the tip of the index fingers of its right hand extends a curved razor-sharp talon.

    +

    Swiftly you ascend a narrow staircase that leads to the upper floor, drawing your Kai Weapon as you bound up the creaky wooden steps. Upon reaching the top of the stairs you see an open trapdoor in the ceiling directly above. Your Sixth Sense screams a warning of danger, but you have barely a second to react before a hulking grey shape drops down and slams you to the floor. The scabrous hairless grey skin of this cadaverous horror reeks of a charnel smell. Foul black fluid drips from its fanged mouth and a baleful green glow radiates from its ragged eye sockets. From the tip of the index fingers of its right hand extends a curved razor-sharp talon.

    A Nagah Ghoul! screams Deng, Ishir save us!

    Nagah Ghoul3838

    Due to the crushing impact of the Ghoul dropping down on your shoulders and slamming you to the floor, you lose 2 ENDURANCE. It takes the first round of combat for you to get back on your feet, therefore any ENDURANCE points loss you inflict on the Nagah Ghoul in the initial round should not be deducted from its ENDURANCE total. Due to the success of its surprise attack, the Nagah Ghoul reduces your ENDURANCE by 1 in addition to any other damage it inflicts in the first round of combat.

    @@ -2048,9 +2092,9 @@

    Despite the rumbling thunder, howling winds, and heavy rain beating on the shingle roof of the hut, you soon drift off into a deep and dreamless sleep. Four hours later you are awoken by Ansengs strong hand shaking your shoulder.

    Wake up, my Lord. Its time to go.

    -

    The noise of the night storm has disappeared. The only sound you can hear outside is a dawn chorus of chittering bird song. You rise from your mattress and gather your weapons and equipment. When you are ready, Anseng takes you to a stable at the rear of the hut where two horses are saddled ready to ride. He prepared them while you were sleeping. Leaving the stable, you and set off along the muddy highway at a brisk pace. The rain and thunder have ceased but the slowly brightening sky is heavy with thick grey cloud.

    +

    The noise of the night storm has disappeared. The only sound you can hear outside is a dawn chorus of chittering bird song. You rise from your mattress and gather your weapons and equipment. When you are ready, Anseng takes you to a stable at the rear of the hut where two horses are saddled ready to ride. He prepared them while you were sleeping. Leaving the stable, you and Anseng set off along the muddy highway at a brisk pace. The rain and thunder have ceased, but the slowly brightening sky is heavy with thick grey clouds.

    As you ride along, you stare out across the lush green paddy fields bordering the road. On your way you pass by several isolated huts and houses. Their owners, all rice growers, are repairing roofs and walls that been damaged by the storm and they pay you scant regards as you ride past their humble abodes. Anseng says that you must reach the village of Zang before nightfall. You have a long days ride ahead and there will be no time to stop and rest along the way. Unless you have a Meal in your Backpack, you lose 3 ENDURANCE points. The need to stay in the saddle all day prevents you from foraging for food in the adjacent rice fields.

    -

    During your long journey, you converse with Anseng and find out more about your trusty guide. He hails from the city of Dwala, approximately 200 miles due east of your present location. He is one of a group of covert agents established by the Elder Magi for the purpose of gathering intelligence about vengeful Bhanarians, obsessed with avenging the Massacre of Yua Tzhan, who are operating in and around Pensei. They have also been tasked with finding out why Agarashi have recently been sighted far from their lairs in the Hyunsei Foothills, the Voxai Swamp and the Huzang Forest. The last time they found the courage to do so was seventeen years ago, when they joined the army of Autarch Sejanoz for the invasion of Chai. Anseng tells you that his group of agents are headquartered at the Tower of Ishir in Dwala. Here they meet regularly with Lord Rimoahs envoy and pass on all the information they have gathered about the enemy. Anseng is a proud member of this secret group of agents who call themselves The Watchers. While you are riding together, you notice an unusual polearm that is strapped to Ansengs saddle.

    +

    During your long journey, you converse with Anseng and find out more about your trusty guide. He hails from the city of Dwala, approximately 200 miles due east of your present location. He is one of a group of covert agents established by the Elder Magi for the purpose of gathering intelligence about vengeful Bhanarians, obsessed with avenging the Massacre of Yua Tzhan, who are operating in and around Pensei. They have also been tasked with finding out why Agarashi have recently been sighted far from their lairs in the Hyunsei Foothills, the Voxai Swamp and, the Huzang Forest. The last time they found the courage to do so was seventeen years ago, when they joined the army of Autarch Sejanoz for the invasion of Chai. Anseng tells you that his group of agents are headquartered at the Tower of Ishir in Dwala. Here they meet regularly with Lord Rimoahs envoy and pass on all the information they have gathered about the enemy. Anseng is a proud member of this secret group of agents who call themselves The Watchers. While you are riding together, you notice an unusual polearm that is strapped to Ansengs saddle.

    If you wish to ask Anseng about this weapon, turn to 248. If you choose not to say anything about it, turn to 148.
    @@ -2060,11 +2104,11 @@ 56 -

    Your mind is reeling as you spur your horse to the gallop. What are Doomwolves doing here in Chai? These loathsome creatures rarely venture far from the Darklands of Northern Magnamund, the Nadulritzaga Mountains of Ghatan, and the Ogshezar Mountains of Northern Skaror. It is unheard of them ever being seen in Southern Magnamund. You come to the rapid and chilling conclusion that Zashnor must be responsible. Only the sorcery of the evil Nadziran could spawn these creatures so far from their native lands.

    -

    You glance over your shoulder and are shocked to see how rapidly the Doomwolves are gaining ground. In less than a minute they are among the horses, racing alongside, snarling and snapping at their haunches. You see Lieutenant Quang unshoulder his kirusami and stab one in the throat as it attempts to leap up at his horses head. The sharp blade slices deep into its greasy black fur and the Doomwolf tumbles head over tail, mortally wounded. Another Doomwolf draws alongside your horse with its fearsome jaws agape. Your frightened mount veers away and cuts across the path of two more of these loathsome creatures that are racing along to your right.

    - If you have a bow and wish to use it, turn to 115. +

    Your mind is reeling as you spur your horse to the gallop. What are doomwolves doing here in Chai? These loathsome creatures rarely venture far from the Darklands of Northern Magnamund, the Nadulritzaga Mountains of Ghatan, and the Ogshezar Mountains of Northern Skaror. It is unheard of them ever being seen in Southern Magnamund. You come to the rapid and chilling conclusion that Zashnor must be responsible. Only the sorcery of the evil Nadziran could spawn these creatures so far from their native lands.

    +

    You glance over your shoulder and are shocked to see how rapidly the doomwolves are gaining ground. In less than a minute they are among the horses, racing alongside, snarling and snapping at their haunches. You see Lieutenant Quang unshoulder his kirusami and stab one in the throat as it attempts to leap up at his horses head. The sharp blade slices deep into its greasy black fur and the doomwolf tumbles head over tail, mortally wounded. Another doomwolf draws alongside your horse with its fearsome jaws agape. Your frightened mount veers away and cuts across the path of two more of these loathsome creatures that are racing along to your right.

    + If you have a Bow and wish to use it, turn to 115. If you possess the Discipline of Animal Mastery and have reached the rank of Sun Thane, turn to 233. - If you wish to unsheathe your Kai Weapon and slash at a Doomwolf within striking distance, turn to 194. + If you wish to unsheathe your Kai Weapon and slash at a doomwolf within striking distance, turn to 194.
    @@ -2140,7 +2184,6 @@

    The innkeeper places a tall hourglass on the taproom counter. A hush descends; he is about to begin.

    When he was a young boy, our beloved Khea-khan was gifted a bag of apples on the morning of his seventh birthday. He ate a third of them. The next day he ate half of the remaining apples. On the following day he ate one more, and another on the day after that. Then he ate half of the remaining apples on the next day, which was the fifth day after his birthday. On the morning of the sixth day he looked in the bag and was very sad to see that there was only one apple left. So tell me please, how many apples did the bag contain when it was first given to the Khea-khan on the morning of his birthday?

    The moment the innkeeper finishes his conundrum, he turns the hourglass over and the sand begins to trickle from the top half to the bottom. You have two minutes in which to solve this riddle.

    -

    When you are sure you know the answer, turn to the sectionturn to the section that is the same number as your answer. You will be informed by the text if your answer is correct. If you cannot work out the answer, or if your answer proves to be incorrect, turn to 132.
    @@ -2150,7 +2193,7 @@ 63 -

    You utter the Kai Word of Power Kai! And the tremendous force of your advanced Discipline hits the grouped Nagah Ghouls and sends them reeling in all directions. Your decision to use your power has worked well, for these enemies were originally a cult who worshipped God NaarKing of the Darkness. They had a secret subterranean base in the Nagah Forest during the ancient times when Chai was a province of the Vaduzhan Empire. After their mortal deaths, they were interred in their lair and its entrance was sealed, but your Magnakai Discipline of Divination reveals to you that the power they gained from the Dark God through human sacrifices has kept them in a state of suspended undeath. Nadziran Zashnor who has, since the demise of the Darklords of Helgedad, become a champion of Naar, has most likely awoken these terrible creatures and is using them to further its sinister ambitions.

    +

    You utter the Kai Word of Power Kai! and the tremendous force of your advanced Discipline hits the grouped Nagah Ghouls and sends them reeling in all directions. Your decision to use your power has worked well, for these enemies were originally a cult who worshipped God NaarKing of the Darkness. They had a secret subterranean base in the Nagah Forest during the ancient times when Chai was a province of the Vaduzhan Empire. After their mortal deaths, they were interred in their lair and its entrance was sealed, but your Magnakai Discipline of Divination reveals to you that the power they gained from the Dark God through human sacrifices has kept them in a state of suspended undeath. Nadziran Zashnor who has, since the demise of the Darklords of Helgedad, become a champion of Naar, has most likely awoken these terrible creatures and is using them to further its sinister ambitions.

    Charge! shouts Lieutenant Quang, and his stirring command galvanises the Watchers into action. Anxious to seize the advantage your Kai word of power has provided, all five of you attack the scattered and fallen Nagah Ghouls before they can get scramble back to their feet.

    Turn to 174.
    @@ -2161,7 +2204,7 @@

    The journey to Jueng village is completed without any delays or unforeseen complications. The muddy highway makes the going easy, despite the worsening weather. Heavy cloud and torrential rain accompany you throughout on your long ride. You reach the outskirts of Jueng shortly before nightfall. Chao can hardly contain his joy when he sees the lantern lights of his home village aglow in the distance. He has been away from his family for more than a month.

    -

    Upon entering this pretty Chai settlement, Chao invites you all to come and stay at his house overnight. Lieutenant Quang thanks him for his generosity, but he is hesitant to accept his kind offer. He knows that Chaos house is small and his family is large. He does not want to cause any inconvenience to his wife and five children. He proposes you all vote for your preference; stay with Chao and his family, or seek accommodation for the night at the village inn. Chao, of course, wants to stay at his family home. Bai, too, is in favour of this. But Quang and Deng prefer to stay at the inn. This leaves you to cast the deciding vote.

    +

    Upon entering this pretty Chai settlement, Chao invites you all to come and stay at his house overnight. Lieutenant Quang thanks him for his generosity, but he is hesitant to accept his kind offer. He knows that Chaos house is small and his family is large. He does not want to cause any inconvenience to his wife and five children. He proposes you all vote for your preference: stay with Chao and his family, or seek accommodation for the night at the village inn. Chao, of course, wants to stay at his family home. Bai, too, is in favour of this. But Quang and Deng prefer to stay at the inn. This leaves you to cast the deciding vote.

    If you wish to stay overnight at the village inn, turn to 317. If you prefer to stay at Chaos home, turn to 184.
    @@ -2187,7 +2230,7 @@ 66 -

    Your arrow grazes the top of Chagarashis skull and fails to slow its inexorable advance. Curing your misfortune, you leap from the drivers seat and unsheathe your Kai Weapon the instant you land with a splash on the muddy highway. The Chagarashi are intent on attacking the leading pair of horses and you move quickly to block their advance. Screeching with frustration, the larger of the two horrors launches itself upon you with ferocious zeal.

    +

    Your Arrow grazes the top of Chagarashis skull and fails to slow its inexorable advance. Cursing your misfortune, you leap from the drivers seat and unsheathe your Kai Weapon the instant you land with a splash on the muddy highway. The Chagarashi are intent on attacking the leading pair of horses and you move quickly to block their advance. Screeching with frustration, the larger of the two horrors launches itself upon you with ferocious zeal.

    Large Chagarashi4237 If you win the combat in 3 rounds or less, turn to 313. If you are still engaged in combat at the start of the fourth round, do not calculate the outcome of this round. Instead, turn to 49. @@ -2198,7 +2241,7 @@ 67 -

    You are momentarily stunned by the force of this powerful psychic assault. Instinctively, draw upon your advanced Discipline to erect a Mindfort to counter the attack and your swift response saves you from sustaining serious mental damage: lose 1 ENDURANCE.

    +

    You are momentarily stunned by the force of this powerful psychic assault. Instinctively, you draw upon your advanced Discipline to erect a Mindfort to counter the attack and your swift response saves you from sustaining serious mental damage: lose 1 ENDURANCE.

    Zashnor senses that something is wrong and it immediately ceases its psychic assault.

    To continue, turn to 145.
    @@ -2253,7 +2296,7 @@
  • Sword: 100 Ren (10 Gold Crowns)
  • Mace: 100 Ren (10 Gold Crowns)
  • -

    You may buy any of the items listed above for the price indicated. With the exception of the bow (which you carry slung over your shoulder) and the arrows (which are kept in your quiver), they are all Weapons that you carry sheathed on your belt. You are under no obligation to make a purchase at this establishment.

    +

    You may buy any of the items listed above for the price indicated. With the exception of the Bow (which you carry slung over your shoulder) and the Arrows (which are kept in your Quiver), they are all Weapons that you carry sheathed on your belt. You are under no obligation to make a purchase at this establishment.

    Qui Ling gives you a respectful bow and bids you good night when you leave the shop.

    If you choose to visit or revisit Shens Hardware Emporium, turn to 245. If you decide to continue along Nkow Lane, turn to 346. @@ -2266,7 +2309,7 @@

    Deng looks down at the decapitated head of the Nagah Ghoul in shocked disbelief. He has heard of these evil undead but he has never before seen one with his own eyes. As he struggles to retain his breakfast and regain his composure, cautiously you enter an open doorway to your left. This is the tavern owners living and sleeping quarters, a large room that extends the length of the building. On the floor near the open window overlooking the street is Kenga. The old man has had his throat slashed and he is lying dead in a pool of blood. On the middle finger of his right hand you see a gold signet ring and immediately your Sixth Sense detects that this is no ordinary ring.

    Kengas Ring endows it wearer with a limited protection from evil. If you wish to take this ring and wear it, record it on your Action Chart. If you possess the maximum number of Special Items permissible (12) you must now discard one in its favour but you cannot discard the Eye of Agarash. Whenever the Eye causes you an energy drain, pick a number from the Random Number Table. If the number you choose is 0-5, the ring has no effect. If the number chosen is 6-9, you may reduce the effect of the energy drain by 1 ENDURANCE point.

    -

    Deng has now recovered from shock and he is standing by a window at the far end of the room. He shouts for you to come and join him. Down in the rear garden of the tavern you see Quang, Bai and Chao locked in a desperate fight with five Nagah Ghouls. They are faring badly and are in desperate need of help.

    +

    Deng has now recovered from shock and he is standing by a window at the far end of the room. He shouts for you to come and join him. Down in the rear garden of the tavern you see Quang, Bai, and Chao locked in a desperate fight with five Nagah Ghouls. They are faring badly and are in desperate need of help.

    Turn to 293.
    @@ -2283,10 +2326,10 @@
  • Arrows: 10 Ren each (1 Gold Crown each)
  • Lantern: 20 Ren (2 Gold Crowns)
  • Rope (50 ft. length): 30 Ren (3 Gold Crowns)
  • -
  • Potion of Laumspur: 40 Ren (4 Gold Crowns)
  • +
  • Potion of Laumspur: 40 Ren (4 Gold Crowns) Restores 4 ENDURANCE when swallowed after combat.
  • Compass: 50 Ren (5 Gold Crowns)
  • -

    Having served her customer, Shao comes and asks you if you have found anything that you would like to purchase. You may buy any of the items listed above for the price indicated. With the exception of the arrows, they are all backpack items that will take up one space in your backpack. You are under no obligation to make a purchase.

    +

    Having served her customer, Shao comes and asks you if you have found anything that you would like to purchase. You may buy any of the items listed above for the price indicated. With the exception of the Arrows, they are all Backpack Items that will take up one space in your backpack. You are under no obligation to make a purchase.

    You may leave the General Store and visit the tavern next door by turning to 120.
    @@ -2295,7 +2338,7 @@ 74 -

    You unshoulder you bow and quickly draw an arrow to your lips. You take swift aim at Ansengs glowing eye sockets and let your missile fly. As it speeds towards his head, Anseng swipes at the arrow and shatters it in mid-air. The sundered halves of the arrow erupt in a blaze of blue fire and fall to the ground, transformed into a harmless shower of sparks.

    +

    You unshoulder you Bow and quickly draw an Arrow to your lips. You take swift aim at Ansengs glowing eye sockets and let your missile fly. As it speeds towards his head, Anseng swipes at the Arrow and shatters it in mid-air. The sundered halves of the Arrow erupt in a blaze of blue fire and fall to the ground, transformed into a harmless shower of sparks.

    If you possess the Grand Master Discipline of Magi-magic, turn to 24. If you do not, turn to 150.
    @@ -2323,7 +2366,7 @@
  • Rope (50 ft)
  • Lantern (filled with oil)
  • -

    If you wish to keep either or both of these backpack items, be sure to adjust your Action Chart accordingly.

    +

    If you wish to keep either or both of these Backpack Items, be sure to adjust your Action Chart accordingly.

    To leave the abandoned farmstead, turn to 337.
    @@ -2335,7 +2378,7 @@

    Quang reaches to his belt pouch to pay for the beverages, but Shousun has a sudden change of mind.

    One moment, my Lord he says. Ill gladly let you have these ales for free if youd be so kind to tell me what is happening in the north.

    Come a little closer, he says to the inquisitive innkeeper. I will tell you what we know, but Id prefer that not everyone in your fine establishment hears what I have to say.

    -

    Of course, my Lord, replies Shousun, with a wry smile. He moves closer to Quang and leans forward so that the Lieutenant can speak quietly in his ear. In a hushed voice, Quang tells him that some of the citizens of Pensei believe their city will be attacked by the Bhanarians. They have decided to leave their homes and travel to HiJoi by way of Vabou and Klatii. He tells him to have faith in the might of the Chai army and the wisdom of his Khea-khan. If the threat to Pensei is real, we shall prevail.

    +

    Of course, my Lord, replies Shousun, with a wry smile. He moves closer to Quang and leans forward so that the Lieutenant can speak quietly in his ear. In a hushed voice, Quang tells him that some of the citizens of Pensei believe their city will be attacked by the Bhanarians. They have decided to leave their homes and travel to Hijoi by way of Vabou and Klatii. He tells him to have faith in the might of the Chai army and the wisdom of his Khea-khan. If the threat to Pensei is real, we shall prevail.

    Thank you my Lord, says the innkeeper. Having now satisfied his curiosity, Shousun tells you that the ales are on the house. He says that it is an honour to have an Imperial Guardsman visit his humble inn and he invites you all to enjoy a meal and stay the night at his expense. Quang thanks him and accepts his hospitality.

    Turn to 299.
    @@ -2354,7 +2397,7 @@ 79 -

    Hurriedly, you recite the words of the Brotherhood SpellSlow Fallbut the shock of the initial impact with the trees prevents you from completing it. The spell is only partially effective; you sustain a few cuts and bruises before you land, dazed and breathless, amidst a clump of thick foliage (lose 1 ENDURANCE points). Fortunately, the lush vegetation and the slowed rate of descent have cushioned your impact, and you are able to rise to your feet with no bones broken. Your eyes are drawn to a glimmer of lantern light amidst the dense undergrowth and swaying trees. You shout out, hoping to draw Ansengs attention, but the sound of the teeming rain, the howling winds and the rolling thunder makes it impossible for you to be heard.

    +

    Hurriedly, you recite the words of the Brotherhood SpellSlow Fallbut the shock of the initial impact with the trees prevents you from completing it. The spell is only partially effective; you sustain a few cuts and bruises before you land, dazed and breathless, amidst a clump of thick foliage (lose 1 ENDURANCE points). Fortunately, the lush vegetation and the slowed rate of descent have cushioned your impact, and you are able to rise to your feet with no bones broken. Your eyes are drawn to a glimmer of lantern light amidst the dense undergrowth and swaying trees. You shout out, hoping to draw Ansengs attention, but the sound of the teeming rain, the howling winds, and the rolling thunder makes it impossible for you to be heard.

    You force a way through the heavy foliage and emerge from the trees at the edge of the clearing, close by the muddy road. A flash of lightning illuminates the area for a few fleeting moments, yet in that brief instant you are seen by Anseng. You are also spotted by Lord Rimoah who is clinging with all his strength to the prow rail of the Comet, high above. He tosses a small object over the skyships gunwale and it ignites into an intense ball of green flame as it falls. It drops into the tangled grass of the clearing where it continues to burn fiercely. It is a signal flare, acknowledging that you have been seen. It also tells you that your mission must proceed as planned. As you hurry towards the sputtering flare, you see the keel of the skyship turn about and ascend rapidly into the roiling black clouds.

    Anseng and his lantern emerge from the trees. Your worried guide pauses for a few moments to get his bearings, then he comes running towards you as fast as his waterlogged clothing will allow. You rush to meet him at the edge of the road. The noise of the storm has grown much louder since the Comet departed, and now the ground shudders alarmingly with every step you take. The sodden soil has become dangerously unstable. Lightning bolts strike the ground, causing fissures that tear open the soft friable earth. You watch with growing dread as parts of the clearing break away and tumble into these treacherous crevasses. A wide fissure opens beneath your feet and you lose your balance. Instantly, a strong hand grabs your forearm and pulls you away from the yawning rift.

    Steady, my Lord, says Anseng, his rain-lashed face lit by the eerie yellow light of his storm lantern. Ill not see you buried before your mission has begun. Follow close on my heel, sire. Tread only where I tread. You nod in agreement and stay close behind your guide as skillfully he makes his way across the treacherous ground towards the tree-line on the eastern side of the clearing. Here the earth is more stable; the tangled roots of the tall trees are preventing it from breaking apart and collapsing. Sheltered from the pouring rain by the thick canopy of toa fronds, you pause to rest and recover from your dramatic return to Chai.

    @@ -2368,8 +2411,8 @@

    You muster your strength and shout your Word of Power at Zashnor:

    -

    Kai!

    -

    The concussive shock of your power-word makes the Nadziran shudder and take a few hesitant steps backwards. The deck sways and the Claw of Naar rolls away from Zashnor, beyond its reach. The fell dragon shrieks with pain and frustration. You shoulder you bow and rush towards it with your Kai Weapon raised to strike. You are determined to seize the advantage and slay this evil adversary where it stands.

    +

    Kai!

    +

    The concussive shock of your power-word makes the Nadziran shudder and take a few hesitant steps backwards. The deck sways and the Claw of Naar rolls away from Zashnor, beyond its reach. The fell dragon shrieks with pain and frustration. You shoulder you Bow and rush towards it with your Kai Weapon raised to strike. You are determined to seize the advantage and slay this evil adversary where it stands.

    Turn to 100.
    @@ -2379,7 +2422,7 @@

    Your dreams are haunted by a vision of Chao the Watcher lying dead on a muddy highway. Dark swirling shadows writhe all around his lifeless body. You walk towards him and look down at his face. It is relaxed and serene as if he is sleeping peacefully. You fall to your knees and slowly you move closer and closer until your face is almost touching his. Abruptly, his eyelids spring open and two jets of scarlet flame issue forth from the pupils of his glaring eyes, burning and melting and mutilating you. The dark shadows grip you tightly and you cannot move a muscle. There is no escaping from the horror that engulfs your body and soul. It consumes you utterly.

    -

    Pick a number from the Random Number Table (0 = 10). If you possess Kai-screen, deduct 2 from the number you have chosen. The total determines how many ENDURANCE points you lose as a consequence of this traumatic nightmare.

    +

    Pick a number from the Random Number Table (0 = 10). If you possess Kai-screen, deduct 2 from the number you have chosen. The total determines how many ENDURANCE points (if any) you lose as a consequence of this traumatic nightmare.

    To continue, turn to 20.
    @@ -2399,13 +2442,12 @@ 83 -

    You pick off two of the Chagarashi leaders with ease (erase 2 arrows from your Action Chart), but you do not have enough time or arrows to kill all of the Skarada that are following them. There are more than a hundred Skarada assaulting this section of the towns perimeter wall!

    +

    You pick off two of the Chagarashi leaders with ease (erase 2 Arrows from your Action Chart), but you do not have enough time or Arrows to kill all of the Skarada that are following them. There are more than a hundred Skarada assaulting this section of the towns perimeter wall!

    Only a few of the militiamen are armed with bows and they are poor archers. They fire down on the Skarada below but with little effect. You order them to shoulder their bows, and command all of the men to keep their heads below the parapet.

    Be ready to strike hard the moment the enemy show themselves. We must not let them take the parapet walkway! you shout.

    The remaining Chagarashi lead the attack on the West wall. They leap up and sink their talons deep into the logs and cling on tightly as the Skarada use them like scaling ladders. They clamber up their backs to reach the top of the wall.

    You unsheathe your Kai Weapon and join the militiamen crouching along the parapet walkway. The instant the clawed hands and head of the first Skarad appear above the parapet, you spring to your feet and strike.

    -

    Skarad

    -

    COMBAT SKILL 41 ENDURANCE 42

    + Skarad4142

    You may add +3 to your COMBAT SKILL in the first round of this combat. The Skarad is unable to retaliate in the first round as it has not cleared the wall, therefore you should ignore any ENDURANCE loss you sustain in the initial round.

    If you win this combat, turn to 68.
    @@ -2417,7 +2459,7 @@

    You struggle to retrieve the potion from your backpack before the paralysis in your legs starts to spread to your torso and arms. With trembling fingers, you pull out the cork and swallow the bitter liquid in one gulp. There is a sensation of glowing warmth in your throat and stomach that moves rapidly to your chest and shoulders. The powerful anti-venom you have ingested swiftly counters the deadly Black Yua venom, neutralising it before your whole body becomes paralysed.

    With gritted teeth, you wrench the arrow from your shoulder and cast it away. The Doomgah Mooldor is reloading its bow and preparing to fire again. With a strength born of desperation, you scramble to your feet and race towards the gangplank of the Silver Virixe. Mooldor tracks you as you run and unleashes a second arrow. It speeds towards you, forcing you to somersault along the gangplank to avoid being hit. The deadly black arrow strikes the wooden edge of the plank barely inches from your right foot. Gasping for breath, you leap from the plank onto the stern deck of the cargo ship and hurriedly take cover behind the wheelhouse.

    - If you have a bow and wish to use it, turn to 333. + If you have a Bow and wish to use it, turn to 333. If you do not, turn to 158.
    @@ -2437,7 +2479,7 @@ 86 -

    You step back from the body of the dead Doomwolf and stoop to pick up your Kai Weapon. As you return it to its scabbard, Quang and the Watchers come running to see if you are badly wounded. You nod your aching head and tell them that you are well enough to continue unaided. The remaining two Doomwolves, having witnessed the deaths of their leader and the second strongest member of their pack, shuffle backwards to the far end of the fallen pine and lope away into the forest beyond with their tails between their legs. You feel sure that they will not be returning here in a hurry. As you watch them disappear into the trees, you feel a sudden wave of weakness wash through your body. It makes your stomach churn and leaves you gasping for breath. Once again, the Eye of Agarash has activated and this time it drains you of 5 ENDURANCE.

    +

    You step back from the body of the dead doomwolf and stoop to pick up your Kai Weapon. As you return it to its scabbard, Quang and the Watchers come running to see if you are badly wounded. You nod your aching head and tell them that you are well enough to continue unaided. The remaining two doomwolves, having witnessed the deaths of their leader and the second strongest member of their pack, shuffle backwards to the far end of the fallen pine and lope away into the forest beyond with their tails between their legs. You feel sure that they will not be returning here in a hurry. As you watch them disappear into the trees, you feel a sudden wave of weakness wash through your body. It makes your stomach churn and leaves you gasping for breath. Once again, the Eye of Agarash has activated and this time it drains you of 5 ENDURANCE.

    Wiping a trickle of cold sweat from your brow with the back of your trembling hand, you swallow hard and tell your companions that it is just the effect of the gash you have sustained to the back of your head. Using your Magnakai Discipline of Curing, you staunch the bleeding and repair your damaged flesh. Quang and the Watchers are impressed by the speed of your recovery and are reassured that you are indeed fit to go on. You mount your horses and leave the ravine without looking back.

    Turn to 10.
    @@ -2498,8 +2540,8 @@ 91 -

    You step back from the fallen tree and hurriedly prepare your bow. The charging Doomwolf has almost reached your side of the ravine when you take swift aim at its open, fang-filled mouth.

    -

    Pick a number from the Random Number Table. Due to the speed of its attack and the need to fire quickly, if you possess the Discipline of Grand Weaponmastery with bow, add 3 to the number you have chosen instead of the +5 bonus your Discipline usually bestows.

    +

    You step back from the fallen tree and hurriedly prepare your Bow. The charging doomwolf has almost reached your side of the ravine when you take swift aim at its open, fang-filled mouth.

    +

    Pick a number from the Random Number Table. Due to the speed of its attack and the need to fire quickly, if you possess the Discipline of Grand Weaponmastery with Bow, add 3 to the number you have chosen instead of the +5 bonus your Discipline usually bestows.

    If your total is now 5 or lower, turn to 331. If it is 6 or higher, turn to 134.
    @@ -2509,7 +2551,7 @@ 92 -

    You draw upon the power of your Grand Master Discipline to loosen the earth beneath the fallen pine at the edge of the gully. It crumbles and the top of the tree trunk sinks with it, falling away into the deep ravine. With a chorus of terrified howls, the Doomwolves tumble off the trunk and plummet to their doom at the base of the ravine, one hundred feet below.

    +

    You draw upon the power of your Grand Master Discipline to loosen the earth beneath the fallen pine at the edge of the gully. It crumbles and the top of the tree trunk sinks with it, falling away into the deep ravine. With a chorus of terrified howls, the doomwolves tumble off the trunk and plummet to their doom at the base of the ravine, one hundred feet below.

    Turn to 236.
    @@ -2587,7 +2629,7 @@

    Skarada! gasps Quang, and quickly he tugs his bow from its saddle holster and reaches to his quiver for an arrow.

    I crossed paths with a Skarad many years ago in the Voxai Swamp. I still bear the scars of that accursed creature.

    If you possess a Bow and wish to use it, turn to 189. - If you do not have a bow, or if you choose not to use it, turn to 256. + If you do not have a Bow, or if you choose not to use it, turn to 256.
    @@ -2596,8 +2638,7 @@

    Zashnor rises to its full height and roars at the sky. As if in answer to its rage, there is a sudden thunderclap and several bolts of lightning streak down from the roiling black clouds to strike all along the stone pier. The storm reaches its cacophonous peak when you launch your attack on the evil sorcerer.

    -

    Zashnor (in Ice Dragon form)

    -

    COMBAT SKILL 54 ENDURANCE 52

    + Zashnor (in Ice Dragon form)5452

    Zashnor is immune to Mindblast, and has partial resistance to Kai-surge and Kai-blast. If you possess Kai-surge and use it during this combat, you may add 4 points to your COMBAT SKILL at a cost of 1 ENDURANCE point per round. If you possess the advanced Grand Master Discipline of Kai-blast and use it during this combat, you may pick only 1 number from the Random Number Table to determine the damage inflicted upon the Nadziran, at the cost of 4 ENDURANCE points. If you use the Kai Weapon Valiance or Spawnsmite you may add the bonus that you gain from its unique properties during this combat.

    The Eye of Agarash becomes active throughout this combat. It drains you of 1 ENDURANCE point per round until the combat ends.

    If you win this combat in 6 rounds or less, turn to 312. @@ -2609,11 +2650,10 @@ 101 -

    You break the surface gasping for air. Mercilessly, the raging waves toss you around like a rag doll and you lose one of your weapons. Erase the first weapon you have noted on your Weapons List. If this is a bow, you also lose all of your arrows as well (but not your quiver).

    +

    You break the surface gasping for air. Mercilessly, the raging waves toss you around like a rag doll and you lose one of your weapons. Erase the first weapon you have noted on your Weapons List. If this is a Bow, you also lose all of your Arrows as well (but not your Quiver).

    Your Magnakai Discipline of Pathsmanship tells you which direction is north, and from this intuitive knowledge you determine the direction of east and swim as best you can on this course.

    Your fight to reach the eastern bank of the estuary whilst in the grip of the raging waters becomes a desperate combat against the elements. You must fight them as you would any enemy that is trying to kill you.

    -

    Tkukoma Estuary

    -

    COMBAT SKILL 34 ENDURANCE 50

    + Tkukoma Estuary3450

    Resolve the outcome of this combat using the Combat Rules. You may not add any bonuses you would normally benefit from by the use of your Kai Weapon, normal weapons, or any psychic attacks. You must also reduce your COMBAT SKILL by 2 points for the duration of this ordeal.

    If you win your fight against the raging waters of the estuary in 6 rounds or less, turn to 294. If you win the fight in 7 rounds or more, turn to 136. @@ -2642,7 +2682,7 @@

    Skarada! you cry. To the west. And closing fast!

    Your warning chills the hearts of Quang and the others. As they hurry to peer through gaps in the plank wall, Bai comes running into the barn shouting.

    Skarada! And Chagarashi too!

    - If you have a bow and wish to use it, turn to 211. + If you have a Bow and wish to use it, turn to 211. If you possess the Grand Master Discipline of Animal Mastery, and have attained the rank of Grand Thane, turn to 268. If you do not have Animal Mastery, or have not attained the required rank, turn to 242.
    @@ -2655,8 +2695,8 @@

    Elder Qinlau sees to it that your horses are stabled here at Militia Headquarters. Meanwhile, Captain Xing writes two notes informing his militia sergeants that you and Lieutenant Quang are authorised to take command of their companies. Then he hurries away to the bell tower and rings the bell. It warns the townsfolk that Vabou is in imminent danger of attack and it calls the militia to their battle posts at the watchtowers and along the perimeter walls.

    A small group of boys gather at the Militia headquarters. They are messengers who are charged with conveying written orders from Captain Xing to the militiamen. They will also carry reports back from the palisade wall to keep the Captain abreast of any changes in the situation. One of the boys is ordered to take you to the West Watchtower. Another is assigned to Lieutenant Quang and the Watchers who will go to the North Watchtower. As the boys are collecting the notes that Captain Xing has written, Quang and the Watchers bid you good luck and good hunting. You agree to meet back here after the battle, assuming the fight goes in your favour.

    The messenger boy escorts through the teeming rain to the West Watchtower. When you arrive, he hands Captain Xings note to the sergeant in command of the men stationed here. The mans eyes widen with surprise the moment he reads the note and realises who you are: the Slayer of Sejanoz! You instruct him to show you the watchtower and adjoining walls so that you can best deploy his company of militiamen. With pride, he takes you into the tower and up a wooden staircase that leads to the parapet walkway. You order five militiamen to man the tower and deploy the others along the palisade wall. As they hurry to get in position, you see some of the enemy horde approaching the north wall through the sheeting rain. As they come closer, your heart sinks. These Skarada are being led by six Chagarashi. In unison, the snarling horrors throw back their heads and let loose a chorus of bloodcurdling shrieks; it is the signal to attack!

    - If you possess a bow and wish to use it, turn to 83. - If you do not have a bow, or if you should decide not to use it, turn to 296. + If you possess a Bow and wish to use it, turn to 83. + If you do not have a Bow, or if you should decide not to use it, turn to 296.
    @@ -2671,7 +2711,7 @@
  • Alether: 60 Ren (6 Gold Crowns). Adds 2 COMBAT SKILL for the duration of one combat.
  • Malavan: 60 Ren (6 Gold Crowns). Increases the effect of Mindblast, Psi-surge and Kai-surge, by adding 2 COMBAT SKILL for the duration of one combat.
  • -

    You may buy any of the potions listed above for the price indicated. They are all backpack items that will take up one space in your backpack.

    +

    You may buy any of the potions listed above for the price indicated. They are all Backpack Items that will take up one space in your backpack.

    Pau Ping buys potions, but he will only pay you 20 Ren (2 Gold Crowns) for each one, no matter how much it may have cost you to acquire them. However, he will make an exception for some Karmo. He has a customer who will pay a high price for this potion. If you have a potion of Karmo and are prepared to sell it to Pau Ping, he will pay you 200 Ren (20 Gold Crowns) for it.

    If you buy or sell any potions while you are here, Pau Ping will gladly tell you where the Tower of Ishir is located (turn to 180). If you do not, Pau Ping shakes his head and politely asks you to leave as he is about to close his shop for the night.

    You bid him good night and return to the plaza to consider which street you should take.

    @@ -2686,7 +2726,7 @@

    The graceful courtier leaves the hall and returns a few minutes later bearing a golden tray laden with refreshments. She pours tea from a silver pot into two porcelain cups and offers them to you and the Captain. Gratefully you accept her hospitality and sip the delicious beverage while you peruse the many fine portraits and paintings displayed in the hall. One canvas in particular catches your eye for you are one of three subjects portrayed in it.

    -

    The painting depicts the fall of Autarch Sejanoz. The setting is a darkened chamber heaped with rubble and earth. Light pours down through a ragged hole in the ceiling, illuminating the evil tyrant who is shown on his knees at the left of the composition. The magical Arrow of Atonement is embedded deep in his chest and, through the grill of his tiger helm, his eyes blaze with anger and agony. A small boy, young Prince Kamada, is shown in the foreground running towards the sanctuary of your outstretched arms. You are positioned on the right of the painting and you are pleased to see that you have been depicted with some fair degree of accuracy. The artist has captured your hair and facial features well, but he has exercised a degree of license by showing you clad in overly ornate Kai battle dress and not the plain blue padded tunic and breeches that you were wearing at the time. The bow with which you fired the fateful arrow into the Autarchs heart lies discarded on the ground at your feet.

    +

    The painting depicts the fall of Autarch Sejanoz. The setting is a darkened chamber heaped with rubble and earth. Light pours down through a ragged hole in the ceiling, illuminating the evil tyrant who is shown on his knees at the left of the composition. The magical Arrow of Atonement is embedded deep in his chest and, through the grill of his tiger helm, his eyes blaze with anger and agony. A small boy, young Prince Kamada, is shown in the foreground running towards the sanctuary of your outstretched arms. You are positioned on the right of the painting and you are pleased to see that you have been depicted with some fair degree of accuracy. The artist has captured your hair and facial features well, but he has exercised a degree of license by showing you clad in overly ornate Kai battle dress and not the plain blue padded tunic and breeches that you were wearing at the time. The Bow with which you fired the fateful Arrow into the Autarchs heart lies discarded on the ground at your feet.

    My compliments, Grand Master says Captain Voushan, with deep respect. The likeness is uncanny. You have barely aged at all since this painting was commissioned. If memory serves, I believe it was first hung in the throne room 17 years ago.

    Youre too kind, you reply with a smile, and say no more than this. You refrain from telling the Captain that you owe your preservation to your diligent exercise and development of your innate Grand Master Disciplines. Since you became a Kai Grand Master, your body has aged at a much slower rate than men less gifted than you. For every five years that elapse you age but one year.

    A fanfare of trumpets sounds in the concourse, announcing Lin Taos return to the Pensei Pagoda. You return to the middle of the throne room and place your empty tea cup on the golden tray. As you straighten up, the young Khea-khan comes striding into chamber with his personal bodyguard, Lieutenant Quang, following close behind. He is clad in golden armour and is wearing his Hoguan, his imperial crown.

    @@ -2734,7 +2774,7 @@ 109 -

    Your hastily-aimed arrow arcs towards the Doomgah and strikes the middle of its iron bow, severing two of the fingers on its left hand and sending the bow spinning away. It shrieks with pain and frustration and hurriedly unsheathes its serrated sword. You run to the other side of the wheelhouse and peer around its side to see the Doomgah scurrying along the walkway, slashing at the rain with its black blade in a berserk frenzy. You shoulder your bow and draw your Kai Weapon as it comes racing down the gangplank, shrieking maniacally. It does not know precisely where you are and you seize this vital advantage. The moment it reaches the stern deck, you spring out from behind the wheelhouse and launch a swift attack.

    +

    Your hastily-aimed Arrow arcs towards the Doomgah and strikes the middle of its iron bow, severing two of the fingers on its left hand and sending the bow spinning away. It shrieks with pain and frustration and hurriedly unsheathes its serrated sword. You run to the other side of the wheelhouse and peer around its side to see the Doomgah scurrying along the walkway, slashing at the rain with its black blade in a berserk frenzy. You shoulder your Bow and draw your Kai Weapon as it comes racing down the gangplank, shrieking maniacally. It does not know precisely where you are and you seize this vital advantage. The moment it reaches the stern deck, you spring out from behind the wheelhouse and launch a swift attack.

    Mooldor (wounded)3430

    Because of the speed and surprise of your attack, you may ignore any ENDURANCE losses you receive in the first round of combat.

    If you win the combat, turn to 300. @@ -2820,7 +2860,7 @@ 115 -

    Gripping your horse tightly between your knees, you wind the reins around the horn of your saddle and unshoulder your bow. You draw an arrow from your quiver, load and fire your bow with one smooth and fluid movement. The arrow skewers the skull of the Doomwolf alongside you on the left and brings it crashing to the ground. Startled by its sudden death, the two Doomwolves on your right ease back and you are able to quickly outpace them.

    +

    Gripping your horse tightly between your knees, you wind the reins around the horn of your saddle and unshoulder your Bow. You draw an Arrow from your Quiver, load and fire your Bow with one smooth and fluid movement. The Arrow skewers the skull of the doomwolf alongside you on the left and brings it crashing to the ground. Startled by its sudden death, the two doomwolves on your right ease back and you are able to quickly outpace them.

    Turn to 264.
    @@ -2891,8 +2931,8 @@ 121 -

    The Skarada are less than thirty feet away when Lieutenant Quang shouts Fire! As one, you release your straining bowstrings and send a volley of arrows whistling into the advancing enemy. The missiles all hit their mark and three of the four Skarada tumble forwards, mortally wounded. Your arrow penetrates the left shoulder of the leading Skarad and spins it around, but it does not make it lose its footing. Bellowing with pain, the creature hacks the protruding shaft in two with one blow of its flint axe. It snarls with anger and glares at you with its bloodshot amber eyes before it beats a hasty retreat into the trees.

    -

    You are determined not to let it escape. Hurriedly, you shoulder your bow and urge your horse forward in pursuit of the wounded beast. In less than a minute you run it to ground among the pines. Roaring like a cornered tiger, the Skarad swings around and leaps towards your horse with its axe raised high, slashing the air as it strikes. Terrified by its ferocity, your mount rears up and shies away from the creatures manic attack. You are forced to cling to the pommel of your saddle with your left hand as you fight to prevent the snarling Skarad from hacking your horse to the ground.

    +

    The Skarada are less than thirty feet away when Lieutenant Quang shouts Fire! As one, you release your straining bowstrings and send a volley of Arrows whistling into the advancing enemy. The missiles all hit their mark and three of the four Skarada tumble forwards, mortally wounded. Your Arrow penetrates the left shoulder of the leading Skarad and spins it around, but it does not make it lose its footing. Bellowing with pain, the creature hacks the protruding shaft in two with one blow of its flint axe. It snarls with anger and glares at you with its bloodshot amber eyes before it beats a hasty retreat into the trees.

    +

    You are determined not to let it escape. Hurriedly, you shoulder your Bow and urge your horse forward in pursuit of the wounded beast. In less than a minute you run it to ground among the pines. Roaring like a cornered tiger, the Skarad swings around and leaps towards your horse with its axe raised high, slashing the air as it strikes. Terrified by its ferocity, your mount rears up and shies away from the creatures manic attack. You are forced to cling to the pommel of your saddle with your left hand as you fight to prevent the snarling Skarad from hacking your horse to the ground.

    Skarad Leader (wounded)4240

    This creature is immune to all forms of psychic attack except Kai-surge. If you possess this Grand Master Discipline and wish to use it during this combat, you may only add 3 to your COMBAT SKILL.

    If you win the combat, turn to 17. @@ -2934,7 +2974,7 @@
  • Sword: 100 Ren (10 Gold Crowns)
  • Mace: 100 Ren (10 Gold Crowns)
  • -

    You may buy any of the items listed above for the price indicated. With the exception of the bow (which you carry slung over your shoulder) and the arrows (which are kept in your quiver), they are all Weapons that you carry sheathed on your belt. You are under no obligation to make a purchase at this establishment.

    +

    You may buy any of the items listed above for the price indicated. With the exception of the Bow (which you carry slung over your shoulder) and the Arrows (which are kept in your Quiver), they are all Weapons that you carry sheathed on your belt. You are under no obligation to make a purchase at this establishment.

    Xiong gives a respectful bow and he bids you good night when you leave the shop.

    If you choose to visit or revisit Hopdais Hardware on the opposite side of the street, turn to 45. If you decide to continue along South Avenue, turn to 149. @@ -3022,7 +3062,7 @@ 131 -

    Your arrow pierces the creatures left shoulder and makes it shriek loudly. But it does not penetrate any vital organs and the beast is enraged by the sudden pain. It grips the shaft of the arrow and contemptuously it snaps it in half as it lopes towards the terrified horses.

    +

    Your Arrow pierces the creatures left shoulder and makes it shriek loudly. But it does not penetrate any vital organs and the beast is enraged by the sudden pain. It grips the shaft of the Arrow and contemptuously it snaps it in half as it lopes towards the terrified horses.

    You leap from the drivers seat and unsheathe your Kai Weapon the instant you land with a splash on the muddy highway. The remaining Chagarashi is intent upon attacking the leading pair of horses and you move quickly to block its advance. Screeching with pain and frustration, the ghastly creature launches itself upon you in a frenzied attack.

    Wounded Chagarashi3833

    Anseng joins you in this fight at the beginning of the second round. You may now temporarily increase your COMBAT SKILL by 5 points until the combat ends.

    @@ -3055,9 +3095,9 @@ 134 -

    You let loose your straining bowstring and your arrow flies straight and true. It strikes the Doomwolf between its feral eyes and the sharp tip penetrates deep into its brain, killing it instantly. It falls off the tree bridge and plunges head first into the ravine. The weight on the fallen tree is lessened by the demise of the second Doomwolf. You urge your companions to push harder against the pine and it starts to give. The compacted earth beneath it cracks and crumbles.

    -

    Get clear! you shout, and hastily they leap away as the tree trunk sinks with the collapsing edge of the gully. There is a loud rumble and you see the tree and the loosened earth fall away into the yawning fissure. The remaining two Doomwolves howl with terror as they tumble off the falling trunk and plummet to their doom at the base of the ravine, one hundred feet below.

    -

    Quang and the Watchers are greatly impressed by the way in which you have dealt with the Doomwolves. They punch the air and shout in unison: Paizar!

    +

    You let loose your straining bowstring and your Arrow flies straight and true. It strikes the doomwolf between its feral eyes and the sharp tip penetrates deep into its brain, killing it instantly. It falls off the tree bridge and plunges head first into the ravine. The weight on the fallen tree is lessened by the demise of the second doomwolf. You urge your companions to push harder against the pine and it starts to give. The compacted earth beneath it cracks and crumbles.

    +

    Get clear! you shout, and hastily they leap away as the tree trunk sinks with the collapsing edge of the gully. There is a loud rumble and you see the tree and the loosened earth fall away into the yawning fissure. The remaining two doomwolves howl with terror as they tumble off the falling trunk and plummet to their doom at the base of the ravine, one hundred feet below.

    +

    Quang and the Watchers are greatly impressed by the way in which you have dealt with the doomwolves. They punch the air and shout in unison: Paizar!

    You smile and nod your head in acknowledgement of their generous praise. As the echo of their cheer fades away among the surrounding trees, you feel a sudden wave of weakness coursing through your body. It makes your stomach churn and leaves you gasping for breath. Once again, the Eye of Agarash has activated and this time it drains you of 5 ENDURANCE.

    Wiping a trickle of cold sweat from your brow with the back of your trembling hand, you swallow hard and quickly reassure your companions that you are fit to continue.

    Turn to 10. @@ -3131,7 +3171,7 @@ 141 -

    The Doomwolf shrieks in agony and drops heavily to the ground like a sack full of lead apples. Instantly, its body is trampled by your horses rear hooves, splitting its skull wide open. You sheathe your weapon and push your horse to gallop away as fast he can.

    +

    The doomwolf shrieks in agony and drops heavily to the ground like a sack full of lead apples. Instantly, its body is trampled by your horses rear hooves, splitting its skull wide open. You sheathe your weapon and push your horse to gallop away as fast he can.

    Turn to 181.
    @@ -3270,9 +3310,9 @@

    It is Anseng, but he is no longer how you remember him. His face is grey and gaunt, and his eyes are now empty sockets that radiate a dull blue glow. Stiffly, he turns towards you with his cupped hands outstretched. There is a loud crack and his hands and forearms are wreathed in sparking balls of electric blue fire. Before your disbelieving eyes, these unholy spheres of flame coalesce into a glowing rod that rapidly transforms into the shape of a kirusami. Your Sixth Sense screams a warning that you are in the presence of a great evil that has taken possession of Anseng and turned him into an undead automaton. He opens his mouth as if to scream and the ghastly eyeless head of a black snake emerges from where his tongue should be. He raises his glowing kirusami and scythes the night air with several sweeping strokes. The weapon glows brighter with every stroke he makes.

    - If you possess a bow, turn to 74. + If you possess a Bow, turn to 74. If you possess the Grand Master Discipline of Magi-magic, turn to 24. - If have neither a bow nor Magi-magic, of if you decide not to use either of them, turn to 150. + If have neither a Bow nor Magi-magic, of if you decide not to use either of them, turn to 150.
    @@ -3340,7 +3380,7 @@ 159 -

    You unshoulder your bow and take aim at the gaping maw of the leading Chagarashi.

    +

    You unshoulder your Bow and take aim at the gaping maw of the leading Chagarashi.

    Pick a number from the Random Number Table. If you have Grand Weaponmastery with Bow, add 2 (in this instance, instead of 5) to the number you have chosen. If you have attained the rank of Sun Knight or higher, add another 2.

    If your total is now 5 or lower, turn to 66. If your total is 6 or higher, turn to 234. @@ -3405,11 +3445,11 @@ 165 -

    You shout to the others to grab their bows and fire on the leading Doomwolf. Quickly they obey and send a volley of well-aimed arrows whistling towards the pack leader. The missiles strike it in the face and chest, killing it instantly and sending its lifeless body hurtling down into the ravine. Its companions halt dead in their tracks, baying and snarling angrily.

    -

    Dislodge the trunk! you cry and leap from your saddle. Quang and the Watchers drop their bows, jump off their horses and together you run to the edge of the ravine. You put your shoulders to the fallen pine and push with all your strength, determined to send it toppling into the deep fissure along with the three remaining Doomwolves. The heavy trunk begins to shift but only a little. The first in the line of remaining Doomwolves senses what you are trying to do and it musters enough courage to come loping across the tree bridge.

    - If you have a bow and wish to use it, turn to 91. +

    You shout to the others to grab their bows and fire on the leading doomwolf. Quickly they obey and send a volley of well-aimed arrows whistling towards the pack leader. The missiles strike it in the face and chest, killing it instantly and sending its lifeless body hurtling down into the ravine. Its companions halt dead in their tracks, baying and snarling angrily.

    +

    Dislodge the trunk! you cry and leap from your saddle. Quang and the Watchers drop their bows, jump off their horses and together you run to the edge of the ravine. You put your shoulders to the fallen pine and push with all your strength, determined to send it toppling into the deep fissure along with the three remaining doomwolves. The heavy trunk begins to shift but only a little. The first in the line of remaining doomwolves senses what you are trying to do and it musters enough courage to come loping across the tree bridge.

    + If you have a Bow and wish to use it, turn to 91. If you possess the Grand Master Discipline of Assimilance, and have attained the rank of Kai Grand Guardian or higher, turn to 31. - If you do not have Assimilance, or have yet to attain the rank of Kai Grand Guardian, or do not have a bow (or choose not to use it), turn to 53. + If you do not have Assimilance, or have yet to attain the rank of Kai Grand Guardian, or do not have a Bow (or choose not to use it), turn to 53.
    @@ -3477,9 +3517,9 @@
  • Arrows: 10 Ren each (1 Gold Crown each)
  • Lantern: 20 Ren (2 Gold Crowns)
  • Rope (50 ft. length): 30 Ren (3 Gold Crowns)
  • -
  • Potion of Laumspur: 40 Ren (4 Gold Crowns)
  • +
  • Potion of Laumspur: 40 Ren (4 Gold Crowns) Restores 4 ENDURANCE when swallowed after combat.
  • -

    You may buy any of the items listed above for the price indicated. With the exception of the arrows, they are all backpack items that will take up one space in your backpack. You are under no obligation to make a purchase.

    +

    You may buy any of the items listed above for the price indicated. With the exception of the Arrows, they are all Backpack Items that will take up one space in your backpack. You are under no obligation to make a purchase.

    You can also sell any of the items you have noted on your Backpack List (with the exception of Ansengs Kirusami). The shop will pay 20 Ren for each item, regardless of how much it originally cost. If you wish to sell any of your items, erase them from your list and add 2 Gold Crowns (20 Ren) per item to your Belt Pouch.

    Quang finally decides which compass he is going to purchase and he hands 50 Ren to the shop assistant. The wife of the emporiums owner approaches him and they exchange a few words. She is concerned about Dengs morose demeanour and suggests that he would benefit from some Senara Tea. Quang agrees and he gives her 10 Ren. In return, she reaches for a bottle of the tea from the shelf behind her and places it on the counter. Quang uncorks the bottle and makes Deng drink it. The soothing liquid will help him to recover from his state of shock. When he has consumed the contents, you thank the woman and leave.

    At the end of Xiang Street you enter the quayside area. The churning waters of the estuary stretch out before you. Because of the heavy rain and failing light, you cannot see across the estuary to the opposite bank and have no way of judging how wide it is at this point. Quang asks a passer-by for directions to the ferry post and she points south and tells you that it is a five minute walk is that direction. Soon you reach the post and see the ferry boat to Dwala is moored at the quay. You approach it, hoping that you are in time to catch the dusk crossing, but you find that access to this part of the quay has been chained off. A sign hanging from the chain says: Ferry cancelled due to weather.

    @@ -3551,7 +3591,7 @@
  • Tazheng (a powerful anti-venom)
  • Tincture of Sabito root (this potion enables the human body to extract oxygen from water through the skin, permitting anyone who swallows it to breathe underwater)
  • -

    You may choose one of the above potions or you can politely decline Kengas offer. If you accept one of these potions, remember to record it on your Action Chart. They are all Backpack items.

    +

    You may choose one of the above potions or you can politely decline Kengas offer. If you accept one of these potions, remember to record it on your Action Chart. They are all Backpack Items.

    You are anxious to return to Anseng and so you bid Kenga farewell and leave the tavern.

    Turn to 152.
    @@ -3564,8 +3604,8 @@

    Elder Qinlau sees to it that your horses are stabled here at Militia Headquarters. Meanwhile, Captain Xing writes two notes informing his militia sergeants that you and Lieutenant Quang are authorised to take command of their companies. Then he hurries away to the bell tower and rings the bell. It warns the townsfolk that Vabou is in imminent danger of attack and it calls the militia to their battle posts at the watchtowers and along the perimeter walls.

    A small group of boys gather at the Militia headquarters. They are messengers who are charged with conveying written orders from Captain Xing to the militiamen. They will also carry reports back from the palisade wall to keep the Captain abreast of any changes in the situation. One of the boys is ordered to take you to the North Watchtower. Another is assigned to Lieutenant Quang and the Watchers who will go to the West Watchtower. As the boys are collecting the notes that Captain Xing has written, Quang and the Watchers bid you good luck and good hunting. You agree to meet back here after the battle, assuming the fight goes in your favour.

    The messenger boy escorts through the teeming rain to the North Watchtower. When you arrive, he hands Captain Xings note to the sergeant in command of the men stationed here. The mans eyes widen with surprise the moment he reads the note and realises who you are: the Slayer of Sejanoz! You instruct him to show you the watchtower and adjoining walls so that you can best deploy his company of militiamen. With pride, he takes you into the tower and up a wooden staircase that leads to the parapet walkway. You order five militiamen to man the tower and deploy the others along the palisade wall. As they hurry to get in position, you see some of the enemy horde approaching the north wall through the sheeting rain. As they come closer, your heart sinks. These Skarada are being led by six Chagarashi. In unison, the snarling horrors throw back their heads and let loose a chorus of bloodcurdling shrieks; it is the signal to attack!

    - If you possess a bow and wish to use it, turn to 328. - If you do not have a bow, or if you should decide not to use it, turn to 161. + If you possess a Bow and wish to use it, turn to 328. + If you do not have a Bow, or if you should decide not to use it, turn to 161.
    @@ -3605,10 +3645,10 @@ 181 -

    Steadily, you catch up with Quang and the Watchers. As you rejoin them, you see something blocking the highway in the middle distance. A score of Skarada are shambling along the highway towards you. They took cover in the tall grass when you and your companions rode along this section of the highway two hours ago, and now they are trying to rejoin the survivors of last nights battle. You signal to the others to get off the highway and divert east across the open grassland, towards the western edge of the Tviloi Forest which is visible on the horizon. They acknowledge your command and together you gallop due east. As you race across the open plain, you are able to shake off most of the pursuing Doomwolves before you reach the distant tree-line.

    -

    Upon reaching the forest you find that the pines are widely spaced and you are able to maintain your fast pace with relative ease. However, this sparse border also makes it easy for a determined handful of Doomwolves to maintain their pursuit. The rumble of distant thunder and flashes of sheet lightning herald the return of heavy rain. This sudden change in the weather works to your advantage, dampening the scent of your horses and making it harder for the few remaining Doomwolves to track you. At length you come to a denser part of the forest that forces your mounts to slow their pace. It is criss-crossed with several narrow but deep gullies. You work your way around these fissures until you arrive at one that is much longer than the others. It stretches across your path and, at first glance, there appears to be no way to traverse it.

    +

    Steadily, you catch up with Quang and the Watchers. As you rejoin them, you see something blocking the highway in the middle distance. A score of Skarada are shambling along the highway towards you. They took cover in the tall grass when you and your companions rode along this section of the highway two hours ago, and now they are trying to rejoin the survivors of last nights battle. You signal to the others to get off the highway and divert east across the open grassland, towards the western edge of the Tviloi Forest which is visible on the horizon. They acknowledge your command and together you gallop due east. As you race across the open plain, you are able to shake off most of the pursuing doomwolves before you reach the distant tree-line.

    +

    Upon reaching the forest you find that the pines are widely spaced and you are able to maintain your fast pace with relative ease. However, this sparse border also makes it easy for a determined handful of doomwolves to maintain their pursuit. The rumble of distant thunder and flashes of sheet lightning herald the return of heavy rain. This sudden change in the weather works to your advantage, dampening the scent of your horses and making it harder for the few remaining doomwolves to track you. At length you come to a denser part of the forest that forces your mounts to slow their pace. It is criss-crossed with several narrow but deep gullies. You work your way around these fissures until you arrive at one that is much longer than the others. It stretches across your path and, at first glance, there appears to be no way to traverse it.

    Over there! shouts Quang, pointing along the gully towards the east. He has spotted a dead pine that has fallen across this narrow ravine. Its trunk spans the yawning gap and provides a natural bridge to the far side.

    -

    Quang takes the lead and you follow him in single file as he steers his horse safely across the fallen pine. When you reach the far side, you hear the ominous growl of a Doomwolf close behind. The pack leader and three of its foul brood are in hot pursuit. They have already reached the middle of the tree bridge and will soon be upon you unless you can do something to halt their swift and determined advance.

    +

    Quang takes the lead and you follow him in single file as he steers his horse safely across the fallen pine. When you reach the far side, you hear the ominous growl of a doomwolf close behind. The pack leader and three of its foul brood are in hot pursuit. They have already reached the middle of the tree bridge and will soon be upon you unless you can do something to halt their swift and determined advance.

    If you have the Grand Master Discipline of Elementalism, turn to 92. If you possess the Grand Master Discipline of Kai-Alchemy, and have attained the rank of Sun Knight or higher, turn to 14. If you have neither of these Grand Master Disciplines, or have yet to achieve the required rank, turn to 165. @@ -3621,7 +3661,7 @@

    The arrow whistles towards you with an exceptional speed and accuracy that reveals its magical enhancement. It is a Zejar-dulaga, a sorcerous missile imbued with magical accuracy which is only known to be crafted in the Darklands! Instinctively, you twist aside to avoid it and it rips through your oilskin cape and disappears into the storm-swept waters of the estuary. The rip in your cape is smeared with a black tarry substance with a bitter smell. It is Black Yua venom, a fast-acting and deadly toxin.

    The Doomgah Mooldor is reloading its bow and preparing to fire again. You race along the walkway towards the gangplank of the Silver Virixe, desperately seeking cover. Mooldor tracks you as you run and unleashes a second arrow. It speeds towards you, forcing you to somersault along the gangplank to avoid being hit. The deadly black arrow strikes the wooden edge of the plank barely inches from your right foot. Gasping for breath, you leap from the plank onto the stern deck of the cargo ship and hurriedly take cover behind the wheelhouse.

    - If you have a bow and wish to use it, turn to 333. + If you have a Bow and wish to use it, turn to 333. If you do not, turn to 158.
    @@ -3667,7 +3707,7 @@

    Alether: 60 Ren (6 Gold Crowns). Adds 2 COMBAT SKILL for the duration of one combat.

    Malavan: 60 Ren (6 Gold Crowns). Increases the effect of Mindblast, Psi-surge and Kai-surge, by adding 2 COMBAT SKILL for the duration of one combat.

    Karmo: 100 Ren (10 Gold Crowns). When taken before combat, this potion doubles your ENDURANCE points score for the duration of the combat. It has heavy side effects that sometimes can result in death. After consuming Karmo, you must pick a number from the Random Number Table. The number you choose determines how many ENDURANCE points you lose as a consequence of the side effects (0 = zero).

    -

    You may buy any of the potions listed above for the price indicated. They are all backpack items that will each take up one space. You are under no obligation to make a purchase.

    +

    You may buy any of the potions listed above for the price indicated. They are all Backpack Items that will each take up one space. You are under no obligation to make a purchase.

    You ask the apothecary if he knows the quickest way to reach the Imperial Palace.

    You can go along Maoshen or you can go along Tzushen. Both good. Both get you there equal soon.

    You thank the old man before you leave his apothecary shop and retrieve your horse.

    @@ -3713,7 +3753,7 @@ 189 -

    The Watchers are settled in their saddles, poised to fire at the advancing Skarada upon Quangs command. You level your bow and draw a bead on the leading Skarad that is stalking through the undergrowth.

    +

    The Watchers are settled in their saddles, poised to fire at the advancing Skarada upon Quangs command. You level your Bow and draw a bead on the leading Skarad that is stalking through the undergrowth.

    Pick a number from the Random Number Table. If you possess the Discipline of Grand Weaponmastery and are proficient with a Bow, you may add 5 to the number you have chosen.

    If your total is now 5 or lower, turn to 121. If it is 6 or higher, turn to 198. @@ -3766,12 +3806,11 @@ 194 -

    You grip the reins tightly in your left hand and make a scything sweep at the nearest Doomwolf as it attempts to bite your right foot.

    -

    Doomwolf

    -

    COMBAT SKILL 30 ENDURANCE 26

    +

    You grip the reins tightly in your left hand and make a scything sweep at the nearest doomwolf as it attempts to bite your right foot.

    + Doomwolf3026

    You can only engage in one round of combat with this enemy before the momentum of your galloping horse carries you away from it.

    - If you kill the Doomwolf outright, or if your loss of ENDURANCE points is lower than the number of points lost by the Doomwolf, turn to 283. - If you lose more ENDURANCE points than the Doomwolf in this single round of combat, turn to 315. + If you kill the doomwolf outright, or if your loss of ENDURANCE points is lower than the number of points lost by the doomwolf, turn to 283. + If you lose more ENDURANCE points than the doomwolf in this single round of combat, turn to 315.
    @@ -3783,8 +3822,7 @@

    The ghastly creatures detect the scent of the frightened wagon horses and detach themselves from the tattered remains of their victims. With murderous intent, they come loping along the muddy highway with their bloodied mouths agape.

    We must protect the horses! shouts Anseng, and hurriedly he dismounts from the wagon and unshoulders his kirusami. Your mount is overcome with sheer terror. He rears up and you are thrown out of the saddle onto the muddy ground. Before you can attempt to calm him, he bolts and gallops away along the highway you have just travelled. Chengu is shaking with fear. Desperately he fights to regain control of his panicking horse team as the Chagarashi increase their loping pace.

    Drenched with rain and plastered with sticky mud, you scramble to your feet and rush to join Anseng who is standing defiantly on the highway between the onrushing monsters and the terrified wagon horses. Coolly, you unsheathe your Kai Weapon and stand beside your guide. Two of the howling horrors launch themselves upon you while the third beast leaps through the air and slashes at Anseng with its razor-sharp talons.

    -

    Chagarashi

    -

    COMBAT SKILL 44 ENDURANCE 40

    + Chagarashi4440

    You must fight these two creatures as one enemy.

    If you win the combat, turn to 302.
    @@ -3832,7 +3870,7 @@ 198 -

    The Skarada are less than thirty feet away when Lieutenant Quang shouts Fire! As one, you release your straining bowstrings and send a volley of arrows whistling into the advancing enemy. The missiles all hit their mark and the four Skarada tumble forwards, mortally wounded. Quang compliments everyone on their fine bowmanship and orders you all to shoulder your bows. You comply with his order and follow behind as he canters his horse towards the fallen Skarada. Two of them have been killed outright, and the remaining two are swiftly put out of their misery by the blade of Quangs kirusami.

    +

    The Skarada are less than thirty feet away when Lieutenant Quang shouts Fire! As one, you release your straining bowstrings and send a volley of Arrows whistling into the advancing enemy. The missiles all hit their mark and the four Skarada tumble forwards, mortally wounded. Quang compliments everyone on their fine bowmanship and orders you all to shoulder your bows. You comply with his order and follow behind as he canters his horse towards the fallen Skarada. Two of them have been killed outright, and the remaining two are swiftly put out of their misery by the blade of Quangs kirusami.

    Your Sixth Sense warns you that these Skarada are not the only ones of their kind occupying the tree-line. Another two groups are now rushing towards this area, from the east and the south. Fearing that you could be surrounded by them when they converge, you shout a warning to Lieutenant Quang and he quickly mounts his horse and brings it alongside yours.

    We cant go forward and we darent go any deeper into the forest, he says, thoughtfully. Wed best take our chances out on the plain. Were behind the Chagarashi roadblock now. If the highway is clear between the roadblock and Vabou, well ride there directly. You agree with the Lieutenants plan and pass the word to the Watchers. Together, you turn your horses to the west and ride out from the tree-line, heading for the highway two miles beyond the open grassland.

    Turn to 108. @@ -3849,7 +3887,7 @@

    1 Potion of Oxydine: Restores 2 ENDURANCE when swallowed at any time. It also cures Korovax infections.

    1 Potion of Alether: This potion adds 2 COMBAT SKILL for the duration of one combat.

    1 Potion of Malavan: This potion increases the effect of Mindblast, Psi-surge and Kai-surge, by adding 2 COMBAT SKILL for the duration of one combat.

    -

    These potions are all backpack items. Each individual potion will each take up one space in your backpack. If you wish to take any of them, make the necessary adjustment to your Backpack List. You may discard any of the backpack items already on your list to make room.

    +

    These potions are all Backpack Items. Each individual potion will each take up one space in your backpack. If you wish to take any of them, make the necessary adjustment to your Backpack List. You may discard any of the Backpack Items already on your list to make room.

    To continue, turn to 260.
    @@ -3865,7 +3903,7 @@

    Tazheng (a powerful anti-venom): 60 Ren / 6 Gold Crowns

    Tincture of Sabito root (rare in this part of Magnamund, Sabito enables the human body to extract oxygen from water through the skin, thus permitting anyone who swallows it to breathe underwater): 80 Ren / 8 Gold Crowns

    Karmo: 120 Ren (12 Gold Crowns). When taken before combat, this potion doubles your ENDURANCE points score for the duration of the combat. It has heavy side effects that sometimes can result in death. After consuming Karmo, you must pick a number from the Random Number Table. The number you choose determines how many ENDURANCE points you lose as a consequence of the side effects (0 = zero).

    -

    You may purchase any or all of these potions for the price indicated. If you wish to make a purchase, remember to adjust your Action Chart accordingly. These potions are all Backpack items.

    +

    You may purchase any or all of these potions for the price indicated. If you wish to make a purchase, remember to adjust your Action Chart accordingly. These potions are all Backpack Items.

    To continue, turn to 144.
    @@ -3952,8 +3990,7 @@

    You attack the five undead Nagah Ghouls before they can stagger back to their feet. Lieutenant Quang fights fiercely by your side, and the three Watchers engage those ghouls that attempt to outflank you. Your use of the Old Kingdom power-word has given you the combat advantage. You may ignore any ENDURANCE point losses you sustain in the first round of this fight:

    -

    5 Nagah Ghouls

    -

    COMBAT SKILL 45 ENDURANCE 59

    + 5 Nagah Ghouls4559

    You may add 6 points to your COMBAT SKILL for the duration of this fight, for Quang and the Watchers are supporting you throughout this battle against these fearsome creatures. If you win this combat, Quang decapitates the heads of the fallen enemy to prevent them from being reanimated by the evil energy that has kept them in an undead state for centuries. As he chops off the head of the last Nagah Ghoul with his kirusami, you feel a chilling aura radiating from the Eye of Agarash. A sudden wave of weakness drains you of 3 ENDURANCE points.

    As the nausea subsides, you turn your attention to the Watchers who have all sustained wounds during the combat. By the use of your Magnakai Curing Discipline, you are able to stop their bleeding and help them quickly to recover. You sense that you must now leave this location for there are more Nagah Ghouls in the vicinity and they are heading for the tavern garden, drawn by the foul smell of the spilt blood of their slain brethren. Hurriedly, you all remount your horses and press on with your journey to Vabou without further delay.

    Turn to 227. @@ -4000,8 +4037,8 @@ 211 -

    You rip away a piece of loose planking and quickly unshoulder your bow. Drawing an arrow to your lips, you take aim at the head of the nearest approaching Chagarashi and let slip your straining bowstring.

    -

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with bow, add 5 to the number you choose.

    +

    You rip away a piece of loose planking and quickly unshoulder your Bow. Drawing an Arrow to your lips, you take aim at the head of the nearest approaching Chagarashi and let slip your straining bowstring.

    +

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, add 5 to the number you choose.

    If your total is now 5 or lower, turn to 307. If it is 6 or higher, turn to 23.
    @@ -4067,7 +4104,7 @@ 217 -

    Your arrow strikes Mooldor between its glowing orange eye slits. For a few moments it stands transfixed, then it drops to its knees and falls limply on its side in a puddle at the entrance to the piers walkway. You exhale with relief; the Doomgah archer is dead.

    +

    Your Arrow strikes Mooldor between its glowing orange eye slits. For a few moments it stands transfixed, then it drops to its knees and falls limply on its side in a puddle at the entrance to the piers walkway. You exhale with relief; the Doomgah archer is dead.

    Turn to 300.
    @@ -4085,7 +4122,7 @@ 219 -

    Your arrow hits the twisted metal shaft of the Claw of Naar and sends it skittering away across the deck, beyond Zashnors reach. The fell dragon shrieks angrily and slashes at the deck with its powerful talons, smashing the arrow to splinters and gouging furrows in the timbers. You drop your bow and rush forwards with your Kai Weapon unsheathed and poised to strike. You are determined to exploit Zashnors unfocused fit of wild rage and slay this evil adversary where it stands.

    +

    Your Arrow hits the twisted metal shaft of the Claw of Naar and sends it skittering away across the deck, beyond Zashnors reach. The fell dragon shrieks angrily and slashes at the deck with its powerful talons, smashing the Arrow to splinters and gouging furrows in the timbers. You drop your Bow and rush forwards with your Kai Weapon unsheathed and poised to strike. You are determined to exploit Zashnors unfocused fit of wild rage and slay this evil adversary where it stands.

    Turn to 100.
    @@ -4213,7 +4250,7 @@

    Suddenly you realise that you are not being subjected to an audio attack. The noise that fills your head is the effect of a powerful psychic assault upon your senses. Hurriedly, you call upon your Magnakai Discipline of Psi-screen to protect your mind from this powerful psychic assault, and you are able to create a mental wall to repel it. However, it takes you crucial seconds to erect this defensive wall and you suffer a painful psychic shock before it is completed: lose 4 ENDURANCE points.

    -

    Sensing your distress and eager to exploit it, the ghoulish figure leaps towards you brandishing his black staff. In the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake which emerged from the mouth of undead Anseng! You reach to your weapon and pull back as the serpents venomous fangs strike out for your throat.

    +

    Sensing your distress and eager to exploit it, the ghoulish figure leaps towards you brandishing his black staff. In the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake which emerged from the mouth of undead Anseng! You reach for your weapon and pull back as the serpents venomous fangs strike out for your throat.

    Xaol the Necromancer (reconstructed undead, with Serpent Rod)5050

    This enemy is a powerful undead adversary. If your chosen weapon provides you with a bonus when used in a fight against an undead foe, be sure to calculate and add the bonus to your COMBAT SKILL before this battle begins. If you possess the Kai Weapon Spawnsmite or Valiance you may add the bonus that you gain from its unique properties during this combat.

    If you win the combat, turn to 160. @@ -4247,7 +4284,7 @@ 233 -

    You draw upon your advanced Discipline of Animal Mastery and command the Doomwolf alongside you on the left to fall asleep. The creature is in a highly excited state and it resists your psychic order, but the power of your command is strong enough to fill its mind with a fog of confusion. It stumbles and nosedives into the grassland, snapping its neck as it head sinks deeply into the soft ground. Startled by its sudden death, the two Doomwolves on your right ease back and you are able to quickly outpace them.

    +

    You draw upon your advanced Discipline of Animal Mastery and command the doomwolf alongside you on the left to fall asleep. The creature is in a highly excited state and it resists your psychic order, but the power of your command is strong enough to fill its mind with a fog of confusion. It stumbles and nosedives into the grassland, snapping its neck as it head sinks deeply into the soft ground. Startled by its sudden death, the two doomwolves on your right ease back and you are able to quickly outpace them.

    Turn to 264.
    @@ -4256,7 +4293,7 @@ 234 -

    Your arrow enters the creatures gaping mouth and penetrates the base of its brain, killing it instantly. The second beast halts dead in its tracks and looks down at the twitching body of its fallen companion with a mix of fear and anger. Hurriedly, you draw another arrow to your bow and take aim at the stationary creature.

    +

    Your Arrow enters the creatures gaping mouth and penetrates the base of its brain, killing it instantly. The second beast halts dead in its tracks and looks down at the twitching body of its fallen companion with a mix of fear and anger. Hurriedly, you draw another Arrow to your Bow and take aim at the stationary creature.

    Pick a number from the Random Number Table. If you have Grand Weaponmastery with Bow, add 2 (instead of 5) to the number you have chosen. If you have attained the rank of Kai Grand Defender or higher, add another 2.

    If your total is now 5 or lower, turn to 131. If your total is 6 or higher, turn to 243. @@ -4267,7 +4304,7 @@ 235 -

    Your arrow misses the Claw of Naar and embeds itself in the ships gunwale. Hurriedly, you drop your bow, unsheathe your Kai Weapon and rush towards Zashnor as it struggles to pluck the Claw off the swaying deck. It grasps it unsteadily between two of its talons and fires off another bolt of energy in your direction. It is hastily cast and poorly aimed. The bolt shoots close by your left hip, melting the frost on the satchel containing the Eye as it crackles past and discharges harmlessly in the stormy waters of the estuary. You have avoided being hit directly, but the Eye is activated by the power of the Claw and it drains you of 2 ENDURANCE points.

    +

    Your Arrow misses the Claw of Naar and embeds itself in the ships gunwale. Hurriedly, you drop your Bow, unsheathe your Kai Weapon and rush towards Zashnor as it struggles to pluck the Claw off the swaying deck. It grasps it unsteadily between two of its talons and fires off another bolt of energy in your direction. It is hastily cast and poorly aimed. The bolt shoots close by your left hip, melting the frost on the satchel containing the Eye as it crackles past and discharges harmlessly in the stormy waters of the estuary. You have avoided being hit directly, but the Eye is activated by the power of the Claw and it drains you of 2 ENDURANCE points.

    Courageously, you strike the taloned hand of the Ice Dragon and send the Claw skittering away across the deck, beyond Zashnors reach. The fell dragon shrieks with rage. You resolve to exploit Zashnors unfocused burst of anger and slay this evil adversary where it stands.

    Turn to 100.
    @@ -4277,7 +4314,7 @@ 236 -

    Quang and the Watchers are greatly impressed by the way in which you have dealt with the Doomwolves. They punch the air and shout in unison: Paizar!

    +

    Quang and the Watchers are greatly impressed by the way in which you have dealt with the doomwolves. They punch the air and shout in unison: Paizar!

    You smile and nod your head in acknowledgement of their generous praise. As the echo of their cheer fades away among the surrounding trees, you feel a sudden wave of weakness coursing through your body. It makes your stomach churn and leaves you gasping for breath. Once again, the Eye of Agarash has activated and this time it drains you of 5 ENDURANCE.

    Wiping a trickle of cold sweat from your brow with the back of your trembling hand, you swallow hard and quickly reassure your companions that you are fit to continue.

    Turn to 10. @@ -4367,7 +4404,7 @@ 243 -

    Your arrow pierces the creature chest and makes it shriek loudly. It stumbles forward a few steps and then collapses face first into the mud, its heart skewered by the tip and shaft of your well-aimed missile.

    +

    Your Arrow pierces the creature chest and makes it shriek loudly. It stumbles forward a few steps and then collapses face first into the mud, its heart skewered by the tip and shaft of your well-aimed missile.

    Fine shooting, my Lord, says Anseng, settling himself down on the drivers seat beside you, Though I must say that this does not bode well for us. Ive never known these creatures to venture this far south before. Something has made them come here, something more than a hunger for horseflesh.

    Your Sixth Sense warns you of an evil presence in the surrounding trees, an evil that is supernatural in nature, but you decide not to inform Anseng of your feelings for it will only disturb your brave guide unnecessarily. Once again you call upon your Magnakai Discipline of Animal Control to calm the wagon team. They are slow to respond to your soothing commands but your persistence pays off. When they have settled, you flick the reins and the team set off at a steady pace. Slowly they gather speed as their confidence returns.

    You have covered less than a mile when you come to a sharp bend in the road. You rein in the horses to negotiate this difficult hairpin bend, but upon clearing it your heart sinks when you see a strange phenomenon blocking the highway. Barely fifty yards ahead, a semi-circular dome of swirling dark energy crackles and hisses as it brings the surface of the muddy road to the boil. Ghostly grey images swoop in and out of this dark dome, trailing wreathes of steam as they emerge from its unnatural blackness. Anseng can hardly believe what he is seeing. He opens his mouth to voice his shocked surprise but no sound emerges. His eyes widen with fear when he realises he can no longer speak.

    @@ -4396,10 +4433,10 @@
  • Iron Pot: 20 Ren (2 Gold Crowns)
  • Hammer: 30 Ren (3 Gold Crowns)
  • Rope (50 ft. length): 30 Ren (3 Gold Crowns)
  • -
  • Potion of Laumspur: 40 Ren (4 Gold Crowns)
  • +
  • Potion of Laumspur: 40 Ren (4 Gold Crowns) Restores 4 ENDURANCE when swallowed after combat.
  • Spyglass: 50 Ren (5 Gold Crowns)
  • -

    You may buy any of the items listed above for the price indicated. They are all backpack items that will take up one space in your backpack. You are under no obligation to make a purchase.

    +

    You may buy any of the items listed above for the price indicated. They are all Backpack Items that will take up one space in your backpack. You are under no obligation to make a purchase.

    Shen will buy any items you have noted on your Backpack List (with the exception of Ansengs Kirusami). He will pay 10 Ren for each item, regardless of how much it originally cost. If you wish to sell any of your items, erase them from your list and add 1 Gold Crown (10 Ren) per item to your Belt Pouch.

    Shen and Meixiu bid you good night when you leave the shop.

    If you choose to visit or revisit Qui Lings Weapons Shop on the opposite side of the street, turn to 71. @@ -4449,7 +4486,7 @@

    The transformation has turned Zashnor into a fearsome dragon-foe, yet it has one consequence that the arrogant Nadziran has failed to consider. Its long sabre-like talons make it difficult to maintain its grasp of the Claw of Naar. A sudden gust of wind catches the Claw and sends it tumbling from Zashnors uncertain grip. It hits the deck and hurriedly the Nadziran fumbles to retrieve it.

    - If you have a bow and wish to use it, turn to 18. + If you have a Bow and wish to use it, turn to 18. If you possess the Grand Master Discipline of Grand Nexus, have attained the rank of Grand Thane, and wish to use your advanced skill, turn to 80. If you possess the Grand Master Discipline of Magi-magic, and wish to use it, turn to 173. If you possess the Grand Master Discipline of Kai-alchemy, and wish to use it, turn to 271. @@ -4472,10 +4509,10 @@

    You intone the words of the Old Kingdom Spell Speed and cast it on your flagging horse. Instantly, he responds with a dramatic surge of speed that carries you swiftly out of harms way. Soon you catch up to and overtake your companions, and they shake their heads in disbelief at how fast your horse is travelling. Anxious not to get too far ahead of Quang and the Watchers, you rein in your horse to a regular gallop and this is when you see something blocking the highway in the middle distance.

    -

    A score of Skarada are shambling along the highway towards you. They took cover in the tall grass when you and your companions rode along this section of the highway two hours ago, and now they are trying to rejoin the survivors of last nights battle. You signal to the others to get off the highway and divert east across the open grassland, towards the western edge of the Tviloi Forest which is visible on the horizon. Quang and the Watchers skilfully shake off and outdistance most of the pursuing Doomwolves and together you race towards the distant tree-line.

    -

    Upon reaching the forest you find that the pines are widely spaced and you are able to maintain your fast pace with relative ease. However, this sparse border also makes it easy for a determined handful of Doomwolves to maintain their pursuit. The rumble of distant thunder and flashes of sheet lightning herald the return of heavy rain. This sudden change in the weather works to your advantage, dampening the scent of your horses and making it harder for the few remaining Doomwolves to track you. At length you come to a denser part of the forest that forces your mounts to slow their pace. It is criss-crossed with several narrow but deep gullies. You work your way around these fissures until you arrive at one that is much longer than the others. It stretches across your path and, at first glance, there appears to be no way to traverse it.

    +

    A score of Skarada are shambling along the highway towards you. They took cover in the tall grass when you and your companions rode along this section of the highway two hours ago, and now they are trying to rejoin the survivors of last nights battle. You signal to the others to get off the highway and divert east across the open grassland, towards the western edge of the Tviloi Forest which is visible on the horizon. Quang and the Watchers skilfully shake off and outdistance most of the pursuing doomwolves and together you race towards the distant tree-line.

    +

    Upon reaching the forest you find that the pines are widely spaced and you are able to maintain your fast pace with relative ease. However, this sparse border also makes it easy for a determined handful of doomwolves to maintain their pursuit. The rumble of distant thunder and flashes of sheet lightning herald the return of heavy rain. This sudden change in the weather works to your advantage, dampening the scent of your horses and making it harder for the few remaining doomwolves to track you. At length you come to a denser part of the forest that forces your mounts to slow their pace. It is criss-crossed with several narrow but deep gullies. You work your way around these fissures until you arrive at one that is much longer than the others. It stretches across your path and, at first glance, there appears to be no way to traverse it.

    Over there! shouts Quang, pointing along the gully towards the east. He has spotted a dead pine that has fallen across this narrow ravine. Its trunk spans the yawning gap and provides a natural bridge to the far side.

    -

    Quang takes the lead and you follow him in single file as he steers his horse safely across the fallen pine. When you reach the far side, you hear the ominous growl of a Doomwolf close behind. The pack leader and three of its foul brood are in hot pursuit. They have already reached the middle of the tree bridge and will soon be upon you unless you can do something to halt their swift and determined advance.

    +

    Quang takes the lead and you follow him in single file as he steers his horse safely across the fallen pine. When you reach the far side, you hear the ominous growl of a doomwolf close behind. The pack leader and three of its foul brood are in hot pursuit. They have already reached the middle of the tree bridge and will soon be upon you unless you can do something to halt their swift and determined advance.

    If you have the Grand Master Discipline of Elementalism, turn to 92. If you possess the Grand Master Discipline of Kai-Alchemy, and have attained the rank of Sun Knight or higher, turn to 14. If you have neither of these Grand Master Disciplines, or have yet to achieve the required rank, turn to 165. @@ -4527,7 +4564,7 @@ 257 -

    The Doomwolf is upon you before you are able to fully recover your senses and get to your feet. Your Kai Weapon was knocked from your hand when you hit the ground and now it lies several feet away.

    +

    The doomwolf is upon you before you are able to fully recover your senses and get to your feet. Your Kai Weapon was knocked from your hand when you hit the ground and now it lies several feet away.

    Doomwolf3230

    You are unable to use your Kai Weapon in this combat. You are partially stunned by the heavy fall and the gash you have suffered to the back of your head. Ignore any ENDURANCE losses you inflict upon this enemy in the first two rounds of combat.

    If you win the combat, turn to 86. @@ -4543,7 +4580,7 @@
  • Two Potions of Laumspur: 40 Ren (4 Gold Crowns) each. These potions each restore 4 ENDURANCE when swallowed after combat.
  • One Potion of Alether: 50 Ren (5 Gold Crowns). Adds 2 COMBAT SKILL for the duration of one combat.
  • -

    You may buy any of the three potions shown above for the price indicated. They are all backpack items that will each take up one space. You are under no obligation to make a purchase.

    +

    You may buy any of the three potions shown above for the price indicated. They are all Backpack Items that will each take up one space. You are under no obligation to make a purchase.

    When you have concluded your business here, you can bid goodbye to Ling Jun and continue on your way along Chuang Street by turning to 7.
    @@ -4614,8 +4651,8 @@

    Coolly, you advance along the pier. You show the vile creatures no fear, but you are stopped dead in your tracks when you hear the loud flapping of wings behind you. You glance over your left shoulder and see a Kraan landing at the end of the pier. Astride its back is a Doomgah, but one that is larger and more muscular than the others. A beast plate of black iron encases its chest and in its hand it carries a large kirusami, an exaggerated mockery of the Chai Imperial Guard weapon. Your Magnakai Discipline of Divination informs you that this creature is Klz, the Doomgah leader. It fixes you with a withering stare and its dull orange eyes flare brightly. It is preparing to dismount from the back of the cawing Kraan.

    If you possess Magi-magic and wish to use it, turn to 249. If you possess Kai-alchemy and wish to use it, turn to 197. - If you have a bow and wish to use it, turn to 301. - If you do not possess either of these Grand Master Disciplines, or a bow, of if you decide not to use any of them, turn to 140. + If you have a Bow and wish to use it, turn to 301. + If you do not possess either of these Grand Master Disciplines, or a Bow, of if you decide not to use any of them, turn to 140.
    @@ -4623,9 +4660,9 @@ 264 -

    Quang and the Watchers skilfully shake off and outdistance their pursuing Doomwolves and together you plunge through the tree-line of the Tviloi Forest. At first the pines are widely spaced and you maintain your fast pace with relative ease. However, this sparse border also makes it easy for a determined handful of Doomwolves to maintain their pursuit. The rumble of distant thunder and flashes of sheet lightning herald the return of heavy rain. This sudden change in the weather works to your advantage, dampening the scent of your horses and making it harder for the remaining Doomwolves to track you. At length you come to a denser part of the forest that forces your mounts to slow their pace. It is criss-crossed with several narrow but deep gullies. You work your way around these fissures until you arrive at one that is much longer than the others. It stretches across your path and, at first glance, there appears to be no way to traverse it.

    +

    Quang and the Watchers skilfully shake off and outdistance their pursuing doomwolves and together you plunge through the tree-line of the Tviloi Forest. At first the pines are widely spaced and you maintain your fast pace with relative ease. However, this sparse border also makes it easy for a determined handful of doomwolves to maintain their pursuit. The rumble of distant thunder and flashes of sheet lightning herald the return of heavy rain. This sudden change in the weather works to your advantage, dampening the scent of your horses and making it harder for the remaining doomwolves to track you. At length you come to a denser part of the forest that forces your mounts to slow their pace. It is criss-crossed with several narrow but deep gullies. You work your way around these fissures until you arrive at one that is much longer than the others. It stretches across your path and, at first glance, there appears to be no way to traverse it.

    Over there! shouts Quang, pointing along the gully towards the east. He has spotted a dead pine that has fallen across this narrow ravine. Its trunk spans the yawning gap and provides a natural bridge to the far side.

    -

    Quang takes the lead and you follow him in single file as he steers his horse safely across the fallen pine. When you reach the far side, you hear the ominous growl of a Doomwolf close behind. The pack leader and three of its foul brothers are in hot pursuit. They have already reached the middle of the tree bridge and will soon be upon you unless you can do something to halt their swift and determined advance.

    +

    Quang takes the lead and you follow him in single file as he steers his horse safely across the fallen pine. When you reach the far side, you hear the ominous growl of a doomwolf close behind. The pack leader and three of its foul brothers are in hot pursuit. They have already reached the middle of the tree bridge and will soon be upon you unless you can do something to halt their swift and determined advance.

    If you have the Grand Master Discipline of Elementalism, turn to 92. If you possess the Grand Master Discipline of Kai-Alchemy, and have attained the rank of Sun Knight or higher, turn to 14. If you have neither of these Grand Master Disciplines, or have yet to achieve the required rank, turn to 165. @@ -4840,7 +4877,7 @@ 283 -

    The Doomwolf howls with intense pain and drops heavily to the ground like a sack full of lead apples. Instantly, its body is trampled by your horses rear hooves, splitting its skull wide open. You sheathe your weapon and push your horse to gallop away as fast he can.

    +

    The doomwolf howls with intense pain and drops heavily to the ground like a sack full of lead apples. Instantly, its body is trampled by your horses rear hooves, splitting its skull wide open. You sheathe your weapon and push your horse to gallop away as fast he can.

    Turn to 264.
    @@ -4882,7 +4919,7 @@ 287 -

    Quang and the Watchers are greatly impressed by the way in which you have dealt with the Doomwolves. They punch the air and shout in unison: Paizar!

    +

    Quang and the Watchers are greatly impressed by the way in which you have dealt with the doomwolves. They punch the air and shout in unison: Paizar!

    You smile and nod your head in acknowledgement of their generous praise. As the echo of their cheer fades away among the surrounding trees, you feel a sudden wave of weakness coursing through your body. It makes your stomach churn and leaves you gasping for breath. Once again, the Eye of Agarash has activated and this time it drains you of 5 ENDURANCE.

    Wiping a trickle of cold sweat from your brow with the back of your trembling hand, you swallow hard and quickly reassure your companions that you are fit to continue. You mount your horses and leave the ravine without looking back.

    Turn to 10. @@ -5056,7 +5093,7 @@ 301 -

    With consummate skill, simultaneously you unshoulder your bow and draw an arrow from your quiver. Upon the instant that the feathered flights and the taut drawstring touch your pursed lips, you let slip the string and your arrow flies straight and true towards the creatures ugly, snarling face. Instinctively it reacts to the approaching danger; it slashes at the speeding arrow and shatters it upon the blade of its oversized kirusami. The shock of the close impact leave the creature unsettled yet undeterred.

    +

    With consummate skill, simultaneously you unshoulder your Bow and draw an Arrow from your Quiver. Upon the instant that the feathered flights and the taut drawstring touch your pursed lips, you let slip the string and your Arrow flies straight and true towards the creatures ugly, snarling face. Instinctively it reacts to the approaching danger; it slashes at the speeding Arrow and shatters it upon the blade of its oversized kirusami. The shock of the close impact leave the creature unsettled yet undeterred.

    Turn to 140.
    @@ -5123,7 +5160,7 @@ 307 -

    Your arrow enters its open mouth and exits through its scaly green cheek, trailing vile dark crimson blood. The wound is not fatal but it slows the creature down. For a few moments, the accompanying Skarada stop dead in their tracks and regard the wounded Chagarashi with looks of bewilderment. Then they growl with disdain and continue their advance. They split into two groups and come rushing around the sides of the barn. The moment they disappear from your view, you shout to the others:

    +

    Your Arrow enters its open mouth and exits through its scaly green cheek, trailing vile dark crimson blood. The wound is not fatal but it slows the creature down. For a few moments, the accompanying Skarada stop dead in their tracks and regard the wounded Chagarashi with looks of bewilderment. Then they growl with disdain and continue their advance. They split into two groups and come rushing around the sides of the barn. The moment they disappear from your view, you shout to the others:

    Mount up! Lets get out of here!

    Quang and the Watchers leave their locations and race to their horses. Rapidly, you mount your horse and spur him towards the open doors. You are halfway across the barn when two Chagarashi appear in the open doorway and throw their arms wide. They spread their sinewy fingers and their razor-sharp talons glint in the dull light. They are attempting to block your escape.

    You are almost upon them when your horse rears up in alarm. The Chagarashi seize this opportunity and leap forward to attack.

    @@ -5240,7 +5277,7 @@ 315 -

    The Doomwolf gnaws at your right foot and desperately you kick free from its fang-filled jaws. It yelps with frustration and launches itself at your back as your terrified horse starts to pull ahead. Its sharp claws, now fully extended, rip through your oilskin cape and slice through the side of your backpack. You lose two Backpack Items (the first and the last items recorded on your list). Steadily, your horse pulls away from this howling creature, leaving it trailing in your wake.

    +

    The doomwolf gnaws at your right foot and desperately you kick free from its fang-filled jaws. It yelps with frustration and launches itself at your back as your terrified horse starts to pull ahead. Its sharp claws, now fully extended, rip through your oilskin cape and slice through the side of your backpack. You lose two Backpack Items (the first and the last items recorded on your list). Steadily, your horse pulls away from this howling creature, leaving it trailing in your wake.

    Turn to 264.
    @@ -5288,7 +5325,7 @@

    Suddenly you realise that you are not being subjected to an audio attack. The noise that fills your head is the effect of a powerful psychic assault on your senses. You call upon your advanced Discipline to absorb and transform the hostile psychic energy into a positive physical effect: restore 3 ENDURANCE.

    -

    Howling with frustration that its psychic attack has not harmed you, the ghoulish figure leaps forwards brandishing his black staff. In the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake that emerged from the mouth of undead Anseng. You reach to your weapon and pull back as the serpents venomous fangs strike out for your throat.

    +

    Howling with frustration that its psychic attack has not harmed you, the ghoulish figure leaps forwards brandishing his black staff. In the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake that emerged from the mouth of undead Anseng. You reach for your weapon and pull back as the serpents venomous fangs strike out for your throat.

    Xaol the Necromancer (reconstructed undead, with Serpent Rod)5050

    Xaol is a powerful undead adversary. If your chosen weapon provides you with a bonus when used in a fight against an undead foe, be sure to calculate and add the bonus to your COMBAT SKILL before this battle begins. If you possess the Kai Weapon Spawnsmite or Valiance you may add the bonus that you gain from its unique properties during this combat.

    If you win the combat, turn to 160. @@ -5367,7 +5404,7 @@
  • Mace: 100 Ren (10 Gold Crowns)
  • Bow: 200 Ren (20 Gold Crowns)
  • -

    You may buy any of the items listed above for the price indicated. With the exception of the bow (which you carry slung over your shoulder) and the arrows (which are kept in your quiver), they are all Weapons that you carry sheathed on your belt. You are under no obligation to make a purchase at this establishment.

    +

    You may buy any of the items listed above for the price indicated. With the exception of the Bow (which you carry slung over your shoulder) and the Arrows (which are kept in your Quiver), they are all Weapons that you carry sheathed on your belt. You are under no obligation to make a purchase at this establishment.

    Zian-zu gives a respectful bow and he bids you good night when you leave the shop.

    If you choose to visit or revisit Shau Zaus General Store the opposite side of the street, turn to 13. If you decide to continue along Daruzhi Street, turn to 266. @@ -5399,7 +5436,7 @@ 328 -

    You pick off two of the Chagarashi leaders with ease (erase 2 arrows from your Action Chart), but you do not have enough time or arrows to kill all of the Skarada that are following them. There are more than a hundred Skarada assaulting this section of the towns perimeter wall!

    +

    You pick off two of the Chagarashi leaders with ease (erase 2 Arrows from your Action Chart), but you do not have enough time or Arrows to kill all of the Skarada that are following them. There are more than a hundred Skarada assaulting this section of the towns perimeter wall!

    None of the militiamen are armed with bows, so you order them to keep their heads below the parapet and prepare to strike hard the moment the enemy show themselves.

    Dont let them take the parapet walkway! you shout.

    The remaining Chagarashi lead the attack on the North wall. They leap up and sink their talons deep into the logs and cling on tightly as the Skarada use them like scaling ladders, clambering up their backs to reach the top of the wall.

    @@ -5435,7 +5472,7 @@ 331 -

    Hurriedly you let loose your arrow but it misses its mark. It clips the Doomwolfs left ear and leaves a ragged tear that enrages the beast even more. It reaches the end of the trunk, leaps over your companions, and comes bounding directly towards you and your horse. You quickly shoulder your bow and draw your Kai Weapon, but the instant it leaves the scabbard you are hit by this snarling Darklands beast. The force of the impact carries you clean out of your saddle. You land heavily on your back and gash your head on a jagged rock: lose 3 ENDURANCE.

    +

    Hurriedly you let loose your Arrow but it misses its mark. It clips the doomwolfs left ear and leaves a ragged tear that enrages the beast even more. It reaches the end of the trunk, leaps over your companions, and comes bounding directly towards you and your horse. You quickly shoulder your Bow and draw your Kai Weapon, but the instant it leaves the scabbard you are hit by this snarling Darklands beast. The force of the impact carries you clean out of your saddle. You land heavily on your back and gash your head on a jagged rock: lose 3 ENDURANCE.

    If you have survived this wounding, turn to 257.
    @@ -5456,8 +5493,8 @@ 333 -

    You pull an arrow from your quiver and fix it in place. You know where your target is but you dare not show yourself. The arrows your opponent is firing are much swifter than yours. You take a deep breath, step away from the wheelhouse, glimpse your target and release your straining bowstring all in one smooth and fluid movement.

    -

    Pick a number from the Random Number Table. If you have the Grand Master Discipline of Grand Weaponmastery with bow, add 5 to the number you have chosen.

    +

    You pull an Arrow from your Quiver and fix it in place. You know where your target is but you dare not show yourself. The arrows your opponent is firing are much swifter than yours. You take a deep breath, step away from the wheelhouse, glimpse your target and release your straining bowstring all in one smooth and fluid movement.

    +

    Pick a number from the Random Number Table. If you have the Grand Master Discipline of Grand Weaponmastery with Bow, add 5 to the number you have chosen.

    If your total is now 4 or lower, turn to 109. If it is 5 or higher, turn to 217.
    @@ -5494,7 +5531,7 @@

    He kindly offers to you shelter you from the storm, but you tell him you are on your way to Dwala and must press on.

    You no reach city that way, he says. Path flooded not far from here. You go east, join highway instead. That best way to Dwala. You thank the old man for his advice. As you are about to set off across the waterlogged grassland, he calls out:

    You want buy Laumspur? he asks. I got Laumspur. You look like you need Laumspur!

    -

    This old Chai Wet-lander has three potions of Laumspur which he is willing to sell for 60 Ren (6 Gold Crowns) per potion. Each potion takes up one space in your backpack.

    +

    This old Chai Wet-lander has three potions of Laumspur which he is willing to sell for 60 Ren (6 Gold Crowns) per potion. Each potion takes up one space in your backpack and restores 4 ENDURANCE when swallowed after combat.

    Turn to 345.
    @@ -5536,7 +5573,7 @@
  • Tincture of Sabito root (rare in this part of Magnamund, Sabito enables the human body to extract oxygen from water through the skin, thus permitting anyone who swallows it to breathe underwater): 80 Ren / 8 Gold Crowns
  • Karmo: 120 Ren (12 Gold Crowns). When taken before combat, this potion doubles your ENDURANCE points score for the duration of the combat. It has heavy side effects that sometimes can result in death. After consuming Karmo, you must pick a number from the Random Number Table. The number you choose determines how many ENDURANCE points you lose as a consequence of the side effects (0 = zero).
  • -

    You may purchase any or all of these potions for the price indicated. If you wish to make a purchase, remember to adjust your Action Chart accordingly. These potions are all Backpack items.

    +

    You may purchase any or all of these potions for the price indicated. If you wish to make a purchase, remember to adjust your Action Chart accordingly. These potions are all Backpack Items.

    To continue, turn to 144.
    @@ -5589,8 +5626,8 @@

    The lieutenant takes you to a part of the armoury where newly finished weapons are stored. Hung or stacked high upon the racks are all manner of weapons, and you are invited to take your pick. He recommends one rack in particular which contains superior quality weapons forged for Imperial Guard officers. These each provide a bonus to COMBAT SKILL (as indicated):

    • Bow (+1 CS)
    • -
    • Arrows (as many as you need to fill a quiver; no CS bonus)
    • -
    • Quiver (contains a maximum of 12 arrows. CS bonus does not apply to this item)
    • +
    • Arrows (as many as you need to fill a Quiver; no CS bonus)
    • +
    • Quiver (contains a maximum of 12 Arrows. CS bonus does not apply to this item)
    • Dagger (+1 CS)
    • Short Sword (+1 CS)
    • Broadsword (+1 CS)
    • @@ -5669,7 +5706,7 @@

      My apologies, Chao. I should not have been so sharp with you. It is a good plan. I approve of it. What say you, Bai and Deng?

      The other Watchers are heartened by Chaos proposal. It offers them the chance to keep the solemn vow they made to Lao Tin. Deng is especially pleased for his home and family are in Valus and it raises his hopes of seeing them again.

      So be it, says Quang. We shall turn towards the Tviloi Forest and make our way to Dwala from there.

      -

      You are relieved that your mission may yet be completed and you agree to Chaos plan of action. But your sense of relief rapidly evaporates when you look towards the distant enemy. While you have been listening intently to Chao, you have failed to notice that several dark shapes are loping across the open plain towards you. Swiftly you magnify your vision and your heart skips a beat. At once you recognise the approaching creatures and you can hardly believe what you see. Doomwolves!

      +

      You are relieved that your mission may yet be completed and you agree to Chaos plan of action. But your sense of relief rapidly evaporates when you look towards the distant enemy. While you have been listening intently to Chao, you have failed to notice that several dark shapes are loping across the open plain towards you. Swiftly you magnify your vision and your heart skips a beat. At once you recognise the approaching creatures and you can hardly believe what you see. doomwolves!

      Hurry, hurry, you cry, we must go now, and quickly!

      If you wish to turn around and gallop back along the highway towards Vabou, turn to 3. If you wish to speed south-eastwards towards the Tviloi Forest, turn to 56. @@ -6255,83 +6292,115 @@ -

      (Timeline of Notable Events in Magnamund) Changed Zha-zing to Zha-zhing. Changed Shararak to Shasarak. Changed MS 5101 Kalte, Sommerlund and Durenor to MS 5101 Kalte, Sommerlund, and Durenor. Changed leveled to levelled.

      -

      (Improved Grand Master Disciplines) Replaced Speedby casting with SpeedBy casting. Replaced Power Strikecan be cast with Power StrikeCan be cast. Replaced Illuminationcreates with IlluminationCreates. Replaced Bridgecreates with BridgeCreates.

      +

      (Timeline of Notable Events in Magnamund) Changed Zha-zing to Zha-zhing. Changed Shararak to Shasarak. Changed MS 5101 Kalte, Sommerlund and Durenor to MS 5101 Kalte, Sommerlund, and Durenor. Changed leveled to levelled. Replaced Xo-Lins great-great-grandson with Xo-lins great-great-grandson. Replaced MS 5088 Vaduzhan, Bhanar and Chai with MS 5088 Vaduzhan, Bhanar, and Chai. Replaced formerly with formally. Replaced MS 5098 Lencia, Nyras and Nyvoz with MS 5098 Lencia, Nyras and, Nyvoz. Replaced Eru, Lencia, Kasland, Boden and Bor with Eru, Lencia, Kasland, Boden, and Bor. Replaced from the ruins of Cragmantle on the Skaror border, all the way to with from the ruins of Cragmantle on the Skaror border all the way to.

      +

      (The Story So Far) Replaced Spring with spring. Replaced elite with lite. Replaced battlements, towers and gleaming porticos with battlements, towers, and gleaming porticos. Replaced Your pride is tinged with apprehension for you with Your pride is tinged with apprehension, for you. Replaced more-psychically with more psychically. Replaced is readiness with in readiness. Replaced decent towards with descent towards. Replaced powered-down with powered down. Replaced Black Hawk, Star Lynx, Steel Hand and Swift Sword with Black Hawk, Star Lynx, Steel Hand, and Swift Sword. Replaced The Maakengorge, the Kraknalorg Chasm, The Dark Realm of Ruel, the ruins of Cragmantle, Ljuk, The Danarg, the city of Shadaki and the Doomlands of Naaros with The Maakengorge, the Kraknalorg Chasm, the Dark Realm of Ruel, the ruins of Cragmantle, Ljuk, the Danarg, the city of Shadaki, and the Doomlands of Naaros. Replaced Naaros. All of these places with Naaros: All of these places. Replaced forces hungry with forces, hungry. Replaced young Khea-Khans with young Khea-khans. Replaced that destroys them utterly leaving no trace with that destroys them, utterly leaving no trace.

      +

      (New Order Kai Grand Master Disciplines) Replaced Elementalism and Bardsmanship with Elementalism, and Bardsmanship. Replaced Bautar and Dessi with Bautar, and Dessi.

      +

      (Improved Grand Master Disciplines) Replaced Speedby casting with SpeedBy casting. Replaced Power Strikecan be cast with Power StrikeCan be cast. Replaced Illuminationcreates with IlluminationCreates. Replaced Bridgecreates with BridgeCreates. Replaced Sun Knights who possess Mastery with Sun Knights who possess mastery. Replaced boulders etc. with boulders, etc.. Replaced mid air with mid-air.

      +

      (New Order Wisdom) Replaced Khea Khans with Khea-khans and both instances of Khea Khan with Khea-khan.

      (All numbered sections, except 253 and 350) Added . to the end of reader choice paragraphs. Sections 50, 62, 98, 105, 113, 266, and 314 already had one choice with the appropriate punctuation.

      -

      (1) Replaced woolen with woollen. Changed 6th to sixth. Changed pre-dawn to predawn.

      -

      (2) Replaced Grand Master discipline with Grand Master Discipline.

      -

      (3) Replaced potholed with pot-holed. Replaced both instances of discipline with Discipline.

      -

      (8) Replaced both instances of discipline with Discipline.

      -

      (13) Changed 50ft to 50 ft.. Changed Weaponshop to Weapon Shop (cf. Section 221).

      +

      (1) Replaced woolen with woollen. Changed 6th to sixth. Changed pre-dawn to predawn. Replaced a padded jacket of cinnamon-coloured cotton, apple green breeches, tan leather boots and a hooded grey woollen cloak with a padded jacket of cinnamon-coloured cotton, apple green breeches, tan leather boots and a hooded grey woollen cloak. Replaced Black Hawk, Star Lynx, Steel Hand and Swift Sword with Black Hawk, Star Lynx, Steel Hand, and Swift Sword. Replaced Rimoahs plan. Yet with Rimoahs plan, yet. Replaced hour. Yet with hour, yet. Replaced three instances of Bosun Durin with bosun Durin.

      +

      (2) Replaced Grand Master discipline with Grand Master Discipline. Replaced reach to your weapon with reach for your weapon.

      +

      (3) Replaced potholed with pot-holed. Replaced both instances of discipline with Discipline. Replaced both instances of Doomwolf with doomwolf. Replaced three instances of Doomwolves with doomwolves.

      +

      (8) Replaced both instances of discipline with Discipline. Replaced Hail Chengu! with Hail, Chengu!. Replaced you bring your horse to a halt behind the wagon, dismount and tether its reins with you bring your horse to a halt behind the wagon, dismount, and tether its reins.

      +

      (9) Replaced you know who this is; Nadziran Zashor! with you know who this is: Nadziran Zashor!.

      +

      (10) Replaced eat, rest and recover with eat, rest, and recover. Replaced Well camp here for the night says Quang with Well camp here for the night, says Quang. Replaced roots, fungi and berries with roots, fungi, and berries.

      +

      (11) Replaced strength as you can muster with strength you can muster.

      +

      (13) Changed 50ft to 50 ft.. Changed Weaponshop to Weapon Shop (cf. Section 221). Replaced backpack items with Backpack Items.

      +

      (14) Replaced Doomwolves with doomwolves.

      (15) Changed 1/6th to and multiple occurrences of 5/6ths to .

      -

      (16) Replaced both instances of discipline with Discipline.

      +

      (16) Replaced both instances of discipline with Discipline. Replaced Doomwolves with doomwolves.

      (17) Replaced both occurrences of treeline with tree-line.

      +

      (18) Replaced retrieve, string and draw and arrow with retrieve, string, and draw an Arrow. Replaced both instances of bow with bow.

      (19) Replaced woodmans with woodsmans. Replaced discipline with Discipline.

      +

      (20) Replaced boots, backpack and cape with boots, backpack and cape.

      +

      (20) Replaced Jian Tzu, Herbwarden Zautro and Lord Honos with Jian Tzu, Herbwarden Zautro, and Lord Honos.

      (22) Replaced Kai Grand Master discipline with Kai Grand Master Discipline.

      -

      (24) Replaced discipline with Discipline.

      -

      (28) Replaced both instances of discipline with Discipline.

      +

      (23) Replaced arrow with Arrow.

      +

      (24) Replaced discipline with Discipline. Replaced water with oil.

      +

      (28) Replaced both instances of discipline with Discipline. Starget a new paragraph after deadly creatures..

      (29) Replaced Magnakai discipline with Magnakai Discipline.

      (30) Replaced woodmans with woodsmans. Replaced pole arm with polearm.

      -

      (31) Replaced gulley with gully. Replaced discipline with Discipline.

      -

      (32) Replaced Turn 181 with Turn to 181.

      +

      (30) Replaced a loaf of bread, some strips of cured lamb meat, some dried fruits and a small bottle of rice wine with a loaf of bread, some strips of cured lamb meat, some dried fruits, and a small bottle of rice wine.

      +

      (31) Replaced gulley with gully. Replaced discipline with Discipline. Replaced both instances of Doomwolf with doomwolf. Replaced Doomwolves with doomwolves.

      +

      (32) Replaced Turn 181 with Turn to 181. Replaced Doomwolf with doomwolf.

      (33) Changed 1/6th to and multiple occurrences of 5/6ths to .

      (35) Replaced Magnakai discipline with Magnakai Discipline.

      +

      (37) Replaced ENDURANCE points you lose with ENDURANCE points (if any) you lose.

      +

      (38) Replaced Backpack items with Backpack items.

      (39) Replaced turn 94 with turn to 94.

      -

      (45) Replaced 50ft with 50 ft..

      +

      (40) Replaced a bunk, chart table, swivel-backed captains chair and mahogany cabinets with a bunk, chart table, swivel-backed captains chair, and mahogany cabinets.

      +

      (43) Replaced backpack items with Backpack Items. Replaced Mindblast, Psi-surge and Kai-surge, by adding with Mindblast, Psi-surge, and Kai-surge by adding. Replaced Ferry House Inn with Ferry House Inn..

      +

      (45) Replaced 50ft with 50 ft.. Replaced backpack items with Backpack Items. Added Restores 4 ENDURANCE when swallowed after combat..

      (46) Replaced it is has been with it has been. Replaced Magnakai discipline with Magnakai Discipline.

      -

      (47) Replaced Magnakai discipline with Magnakai Discipline. Replaced Grand Master disciplines with Grand Master Disciplines.

      +

      (47) Replaced Magnakai discipline with Magnakai Discipline. Replaced Grand Master disciplines with Grand Master Disciplines. Replaced Doomwolves with doomwolves.

      +

      (48) Replaced four instances of Doomwolf with doomwolf.

      (49) Replaced 4th with fourth. Replaced 3rd with third.

      (50) Replaced all instances of 7th with seventh. Replaced 8th with eighth.

      -

      (51) Replaced discipline with Discipline.

      +

      (51) Replaced discipline with Discipline. Replaced to your weapon with for your weapon.

      (52) Replaced discipline with Discipline.

      -

      (54) Replaced Queng with Quang.

      -

      (55) Replaced birdsong with bird song. Replaced pole arm with polearm.

      -

      (56) Replaced discipline with Discipline.

      +

      (53) Replaced Doomwolf with doomwolf.

      +

      (54) Replaced Queng with Quang. Replaced sixth sense with Sixth Sense .

      +

      (55) Replaced birdsong with bird song. Replaced pole arm with polearm. Replaced you and set off with you and Anseng set off. Replaced The rain and thunder have ceased but the slowly brightening sky is heavy with thick grey cloud. with The rain and thunder have ceased, but the slowly brightening sky is heavy with thick grey clouds.. Replaced the Hyunsei Foothills, the Voxai Swamp and the Huzang Forest with the Hyunsei Foothills, the Voxai Swamp, and the Huzang Forest.

      +

      (56) Replaced discipline with Discipline. Replaced both instances of Doomwolves with doomwolves. Replaced three instances of Doomwolf with doomwolf. Replaced bow with Bow.

      (58) Replaced traveling with travelling. Replaced Grand Master discipline with Grand Master Discipline.

      (61) Replaced discipline with Discipline. Replaced syphon with siphon.

      (62) Added a quotation mark at the end of the paragraph starting with When he was a young boy,.

      -

      (63) Replaced both instances of discipline with Discipline. Replaced worshiped with worshipped.

      +

      (63) Replaced Word of Power Kai! And with Word of Power Kai! and. Replaced both instances of discipline with Discipline. Replaced worshiped with worshipped.

      +

      (64) Replaced preference; stay with preference: stay.

      (65) Replaced Magnakai discipline with Magnakai Discipline.

      -

      (66) Replaced 4th round with fourth round.

      -

      (67) Replaced discipline with Discipline.

      +

      (66) Replaced 4th round with fourth round. Replaced arrow with Arrow. Replaced Curing your misfortune with Cursing your misfortune.

      +

      (67) Replaced Instinctively, draw with Instinctively, you draw. Replaced discipline with Discipline.

      (69) Replaced Grand Master discipline with Grand Master Discipline.

      (70) Replaced both instances of Grand Master discipline with Grand Master Discipline.

      -

      (73) Replaced 50ft length with 50 ft. length.

      -

      (74) Replaced Grand Master discipline with Grand Master Discipline.

      +

      (71) Replaced bow with Bow. Replaced arrows with Arrows. Replaced quiver with Quiver.

      +

      (72) Replaced Quang, Bai and Chao with Quang, Bai, and Chao.

      +

      (73) Replaced 50ft length with 50 ft. length. Replaced backpack items with Backpack Items. Replaced arrows with Arrows. Added Restores 4 ENDURANCE when swallowed after combat..

      +

      (74) Replaced Grand Master discipline with Grand Master Discipline. Replaced bow with bow. Replaced all instances of arrow with Arrow.

      +

      (76) Replaced backpack items with Backpack Items.

      +

      (77) Replaced HiJoi with Hijoi.

      (78) Replaced Old Kingdom spell with Old Kingdom Spell.

      -

      (79) Added a quotation mark at the end of the phrase Steady, my Lord,. Replaced treeline with tree-line.

      +

      (79) Added a quotation mark at the end of the phrase Steady, my Lord,. Replaced treeline with tree-line. Replaced Backpack Items with Backpack Items. Replaced the teeming rain, the howling winds and the rolling thunder with the teeming rain, the howling winds, and the rolling thunder.

      +

      (80) Replaced bow with Bow. Replaced Kai! with Kai!.

      +

      (81) Replaced ENDURANCE points you lose with ENDURANCE points (if any) you lose.

      (82) Replaced Magnakai discipline with Magnakai Discipline.

      -

      (86) Replaced both instances of discipline with Discipline.

      +

      (83) Replaced both instances of arrows with Arrows.

      +

      (84) Replaced bow with Bow.

      +

      (86) Replaced both instances of discipline with Discipline. Replaced Doomwolf with doomwolf. Replaced Doomwolves with doomwolves.

      (87) Added a quotation mark at the end of the phrase Hah! and replaced Snorts with snorts.

      (88) Replaced treeline with tree-line.

      (89) Replaced both instances of discipline with Discipline. Replaced Mind over Matter with Mind Over Matter.

      -

      (90) Replaced Magnakai discipline with Magnakai Discipline.

      -

      (90) Replaced Grand Master discipline with Grand Master Discipline.

      -

      (91) Replaced both instances of discipline with Discipline.

      -

      (92) Replaced gulley with gully. Replaced discipline with Discipline.

      +

      (90) Replaced Magnakai discipline with Magnakai Discipline. Replaced Grand Master discipline with Grand Master Discipline.

      +

      (91) Replaced Doomwolf with doomwolf. Replaced both instances of discipline with Discipline.

      +

      (91) Replaced both instances of bow with Bow.

      +

      (92) Replaced gulley with gully. Replaced discipline with Discipline. Replaced Doomwolves with doomwolves.

      (93) Replaced woodmans with woodsmans.

      (96) Replaced Brotherhood spell with Brotherhood Spell.

      (98) Replaced traveling with travelling.

      -

      (99) Replaced treeline with tree-line.

      +

      (99) Replaced treeline with tree-line. Replaced bow with Bow.

      (100) Replaced 7th round with seventh round. Replaced discipline with Discipline.

      -

      (101) Replaced Magnakai discipline with Magnakai Discipline.

      +

      (101) Replaced Magnakai discipline with Magnakai Discipline. Replaced bow with Bow. Replaced arrows with Arrows. Replaced quiver with Quiver.

      (102) Replaced discipline with Discipline.

      -

      (103) Replaced discipline with Discipline.

      -

      (106) Replaced both instances of discipline with Discipline.

      +

      (103) Replaced discipline with Discipline. Replaced bow with Bow.

      +

      (104) Replaced both instances of bow with Bow.

      +

      (105) Replaced backpack items with Backpack Items.

      +

      (106) Replaced both instances of discipline with Discipline. Replaced bow with Bow. Replaced arrow with Arrow.

      (107) Replaced Khea-Khan with Khea-khan.

      (108) Replaced treeline with tree-line.

      +

      (109) Replaced bow with Bow. Replaced arrow with Arrow.

      (111) Replaced Queng with Quang. Replaced woodmans with woodsmans.

      (114) Placed Madam Dai-zias speech inside a block quote element and removed the quotation mark at the beginning of the first paragraph and at the end of the last. Added an apostrophe to the phrase three minutes time. Added a period to the end of the last paragraph.

      +

      (115) Replaced Doomwolf with doomwolf. Replaced Doomwolves with doomwolves. Replaced both instances of bow with Bow. Replaced both instances of arrow with Arrow. Replaced quiver with Quiver.

      (116) Replaced Weapomnmastery with Weaponmastery. Replaced all instances of discipline with Discipline.

      -

      (120) Replaced both instances of discipline with Discipline.

      -

      (120) Replaced Magnakai discipline with Magnakai Discipline.

      -

      (121) Replaced Grand Master discipline with Grand Master Discipline.

      +

      (120) Replaced both instances of discipline with Discipline. Replaced Magnakai discipline with Magnakai Discipline.

      +

      (121) Replaced Grand Master discipline with Grand Master Discipline. Replaced bow with Bow. Replaced arrows with Arrows. Replaced arrow with Arrow.

      (122) Replaced discipline with Discipline.

      -

      (123) Added a quotation mark at the end of the phrase Steady, my Lord,.

      -

      (131) Replaced 2nd round with second round.

      -

      (134) Replaced gulley with gully.

      +

      (123) Added a quotation mark at the end of the phrase Steady, my Lord,. Replaced Backpack Items with Backpack Items.

      +

      (124) Replaced bow with Bow. Replaced arrows with Arrows. Replaced quiver with Quiver.

      +

      (131) Replaced both instances of arrow with Arrow. Replaced 2nd round with second round.

      +

      (134) Replaced gulley with gully. Replaced both instances of Doomwolf with doomwolf. Replaced both instances of Doomwolves with doomwolves. Replaced arrow with Arrow.

      (137) Replaced both occurrences of treeline with tree-line. Replaced Grand Master discipline with Grand Master Discipline.

      (138) Replaced Grand Master discipline with Grand Master Discipline.

      +

      (141) Replaced Doomwolf with doomwolf.

      (142) Replaced treeline with tree-line.

      (144) Replaced Grand Master discipline with Grand Master Discipline.

      (145) Replaced discipline with Discipline.

      @@ -6339,59 +6408,75 @@

      (148) Replaced pole arm with polearm.

      (149) Replaced Magnakai disciplines with Magnakai Disciplines. Replaced turn to 180 with turn to 98.

      (151) Replaced actives with activates.

      -

      (153) Replaced discipline with Discipline.

      +

      (153) Replaced discipline with Discipline. Replaced both instances of bow with Bow.

      (154) Replaced HiJoi with Hijoi.

      (156) Replaced both instances of Grand Master discipline with Grand Master Discipline.

      (157) Replaced ENDRANCE with ENDURANCE.

      +

      (159) Replaced bow with Bow.

      (162) Replaced Magnakai discipline with Magnakai Discipline.

      (163) Replaced woodmans with woodsmans. Replaced both instances of discipline with Discipline.

      -

      (165) Replaced Grand Master discipline with Grand Master Discipline.

      +

      (165) Replaced Grand Master discipline with Grand Master Discipline. Replaced Doomwolf with doomwolf. Replaced both instances of Doomwolves with doomwolves. Replaced both instances of bow with Bow.

      (166) Replaced Angsengs with Ansengs.

      (167) Replaced Brotherhood spell with Brotherhood Spell.

      (170) Replaced Brotherhood spell with Brotherhood Spell.

      -

      (171) Replaced 50ft length with 50 ft. length.

      +

      (171) Replaced 50ft length with 50 ft. length. Replaced backpack items with Backpack Items. Replaced arrows with Arrows. Added Restores 4 ENDURANCE when swallowed after combat..

      (172) Changed 1/6th to and multiple occurrences of 5/6ths to .

      (174) Replaced discipline with Discipline.

      (175) Replaced Queng with Quang.

      +

      (176) Replaced Backpack items with Backpack Items.

      +

      (177) Replaced both instances of bow with Bow.

      (179) Replaced Grand Master discipline with Grand Master Discipline.

      -

      (181) Replaced treeline with tree-line. Replaced gulley with gully. Replaced all instances of Grand Master discipline with Grand Master Discipline.

      +

      (181) Replaced treeline with tree-line. Replaced gulley with gully. Replaced all instances of Grand Master discipline with Grand Master Discipline. Replaced three instances of Doomwolves with doomwolves. Replaced Doomwolf with doomwolf.

      +

      (182) Replaced bow with Bow.

      +

      (185) Replaced backpack items with Backpack Items.

      (188) Replaced discipline of Mind over Matter with Discipline of Mind Over Matter.

      -

      (189) Replaced discipline with Discipline.

      +

      (189) Replaced discipline with Discipline. Replaced bow with Bow.

      (191) Replaced turn 94 with turn to 94.

      (192) Replaced Grand Master discipline with Grand Master Discipline.

      (194) Replaced ENDRANCE with ENDURANCE.

      +

      (194) Replaced four instances of Doomwolf with doomwolf.

      (196) Replaced discipline with Discipline.

      (197) Replaced pole arm with polearm.

      -

      (198) Replaced both occurrences of treeline with tree-line.

      +

      (198) Replaced both occurrences of treeline with tree-line. Replaced arrows with Arrows.

      +

      (199) Replaced both instances of backpack items with Backpack Items.

      +

      (200) Replaced Backpack items with Backpack Items.

      (207) Replaced discipline with Discipline.

      (208) Changed Weaponshop to Weapon Shop (cf. Section 221).

      (210) Replaced discipline with Discipline.

      +

      (211) Replaced both instances of bow with Bow. Replaced arrow with Arrow.

      (213) Replaced turn to 180 with turn to 98.

      (215) Replaced turn 94 with turn to 94.

      +

      (217) Replaced arrow with Arrow.

      +

      (219) Replaced bow with Bow. Replaced both instances of arrow with Arrow.

      (220) Replaced treeline with tree-line.

      (222) Replaced both instances of Grand Master discipline with Grand Master Discipline.

      (223) Replaced Magnakai discipline with Magnakai Discipline.

      (224) Replaced Magnakai discipline with Magnakai Discipline.

      (228) Replaced both instances of discipline with Discipline.

      -

      (230) Replaced Magnakai discipline with Magnakai Discipline.

      -

      (233) Replaced discipline with Discipline.

      +

      (230) Replaced Magnakai discipline with Magnakai Discipline. Replaced reach to your weapon with reach for your weapon.

      +

      (233) Replaced discipline with Discipline. Replaced Doomwolf with doomwolf. Replaced Doomwolves with doomwolves.

      +

      (234) Replaced bow with Bow. Replaced both instances of arrow with Arrow.

      +

      (235) Replaced bow with Bow. Replaced arrow with Arrow.

      +

      (236) Replaced Doomwolves with doomwolves.

      (237) Replaced both instances of Grand Master discipline with Grand Master Discipline.

      (238) Added a quotation mark at the end of the phrase Grand Master,. Replaced Silver Virixe with Silver Virixe. Replaced Grand Master disciplines with Grand Master Disciplines.

      (240) Replaced ENDURANE with ENDURANCE.

      (241) Added a quotation mark at the end of the phrase Thank you very much,.

      (242) Replaced Chagarashi Scouts (x2) with 2 Chagarashi Scouts.

      -

      (243) Replaced both instances of discipline with Discipline.

      -

      (245) Replaced Sheni with Shen. Replaced 50ft length with 50 ft. length.

      +

      (243) Replaced both instances of discipline with Discipline. Replaced arrow with Arrow.

      +

      (245) Replaced Sheni with Shen. Replaced 50ft length with 50 ft. length. Replaced backpack items with Backpack Items. Added Restores 4 ENDURANCE when swallowed after combat..

      (248) Replaced pole arm with polearm.

      -

      (250) Replaced all instances of discipline with Discipline.

      +

      (250) Replaced all instances of discipline with Discipline. Replaced bow with Bow.

      (251) Replaced Jougong with jougong.

      -

      (252) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced treeline with tree-line. Replaced gulley with gully. Replaced all instances of discipline with Discipline.

      +

      (252) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced treeline with tree-line. Replaced gulley with gully. Replaced all instances of discipline with Discipline. Replaced three instances of Doomwolves with doomwolves. Replaced Doomwolf with doomwolf.

      (255) Replaced Grand Master discipline with Grand Master Discipline.

      (256) Replaced Grand Master discipline with Grand Master Discipline.

      +

      (257) Replaced Doomwolf with doomwolf.

      +

      (258) Replaced backpack items with Backpack Items.

      (261) Replaced both instances of discipline with Discipline.

      (262) Replaced turn to 218 with turn to 246.

      -

      (263) Replaced Magnakai discipline with Magnakai Discipline. Replaced Grand Master disciplines with Grand Master Disciplines.

      -

      (264) Replaced treeline with tree-line. Replaced gulley with gully. Replaced all instances of Grand Master discipline(s) with Grand Master Discipline(s).

      +

      (263) Replaced Magnakai discipline with Magnakai Discipline. Replaced Grand Master disciplines with Grand Master Disciplines. Replaced both instances of bow with Bow.

      +

      (264) Replaced treeline with tree-line. Replaced gulley with gully. Replaced all instances of Grand Master discipline(s) with Grand Master Discipline(s). Replaced three instances of Doomwolves with doomwolves. Replaced Doomwolf with doomwolf.

      (265) Replaced 4th round with fourth round.

      (267) Replaced treeline with tree-line.

      (268) Replaced Chagarashi Scouts (x2) with 2 Chagarashi Scouts. Replaced Grand Master discipline with Grand Master Discipline.

      @@ -6402,36 +6487,45 @@

      (275) Replaced it is has been with it has been. Replaced Grand Master discipline with Grand Master Discipline.

      (278) Replaced discipline with Discipline.

      (282) Replaced both instances of discipline with Discipline.

      +

      (283) Replaced Doomwolf with doomwolf.

      (285) Replaced discipline of Mind over Matter with Discipline of Mind Over Matter.

      +

      (287) Replaced Doomwolves with doomwolves.

      (290) Replaced Grand Master discipline with Grand Master Discipline. Replaced 129 with turn to 129.

      (293) Replaced all instances of discipline(s) with Discipline(s).

      (294) Replaced discipline with Discipline.

      (295) Replaced discipline with Discipline.

      (299) Replaced Meal.)You with Meal.) You. Replaced Shousan with Shousun. Replaced Soushan with Shousun. Replaced Zhou-Yin with Zhou-yin.

      +

      (301) Replaced bow with Bow. Replaced three instances of arrow with Arrow. Replaced quiver with Quiver.

      (302) Replaced Magnakai discipline with Magnakai Discipline.

      (303) Replaced both instances of discipline with Discipline.

      (304) Replaced Youi with You. Replaced discipline with Discipline. Replaced discipline with Discipline.

      -

      (307) Replaced Chagarashi Scouts (x2) with 2 Chagarashi Scouts.

      +

      (307) Replaced Chagarashi Scouts (x2) with 2 Chagarashi Scouts. Replaced arrow with Arrow.

      (309) Replaced turn 338 with turn to 338.

      (310) Replaced both instances of discipline with Discipline.

      (313) Replaced Angseng with Anseng. Replaced both instances of discipline with Discipline.

      (314) Added a quotation mark at the end of the paragraph starting with When he was a young boy,.

      -

      (315) Replaced Turn 264 with Turn to 264.

      +

      (315) Replaced Doomwolf with doomwolf. Replaced Turn 264 with Turn to 264.

      (316) Replaced Magnakai discipline with Magnakai Discipline.

      (317) Replaced Zhou-Yin with Zhou-yin.

      (318) Replaced Lone Wolf with Lone Wolf.

      -

      (319) Replaced discipline with Discipline.

      +

      (319) Replaced discipline with Discipline. Replaced reach to your weapon with reach to your weapon.

      (322) Replaced worshipers with worshippers. Replaced discipline with Discipline. Replaced turn to 126 with turn to 185.

      (324) Replaced ENDRANCE with ENDURANCE. Replaced discipline with Discipline.

      +

      (325) Replaced bow with Bow. Replaced arrows with Arrows. Replaced quiver with Quiver.

      +

      (328) Replaced both instances of arrows with Arrows.

      (329) Replaced discipline of Mind over Matter with Discipline of Mind Over Matter.

      (330) Replaced Tranquility with Tranquillity.

      -

      (333) Replaced Grand Master discipline with Grand Master Discipline.

      +

      (331) Replaced Doomwolfs with doomwolfs. Replaced bow with Bow. Replaced arrow with Arrow.

      +

      (333) Replaced Grand Master discipline with Grand Master Discipline. Replaced bow with Bow. Replaced arrow with Arrow. Replaced quiver with Quiver.

      (334) Replaced Grand Master discipline with Grand Master Discipline.

      +

      (334) Added and restores 4 ENDURANCE when swallowed after combat..

      (337) Replaced worshipers with worshippers. Replaced turn to 126 with turn to 185.

      -

      (344) Replaced Turn to 135 with Turn to 297.

      +

      (339) Replaced Backpack items with Backpack Items.

      +

      (344) Replaced arrows with Arrows. Replaced Turn to 135 with Turn to 297. Replaced quiver with Quiver.

      (345) Replaced turn 94 with turn to 94.

      (347) Replaced Kai hunting discipline with Kai Hunting Discipline. Replaced Grand Master discipline with Grand Master Discipline.

      (348) Replaced Magnakai discipline with Magnakai Discipline.

      +

      (349) Replaced Doomwolves with doomwolves.

      -- 2.17.1