From 22e5dc67f03c562373f77ec851bbb81b0ab3b837 Mon Sep 17 00:00:00 2001 From: Jonathan Blake Date: Mon, 13 Apr 2015 17:42:36 +0000 Subject: [PATCH 1/1] fixing issues found in 01hh and 02smr by gblint git-svn-id: https://projectaon.org/data/trunk@2443 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- en/xml/01hh.xml | 2 +- en/xml/02smr.xml | 10 +++++----- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/en/xml/01hh.xml b/en/xml/01hh.xml index 2e3902e..a0cb03a 100644 --- a/en/xml/01hh.xml +++ b/en/xml/01hh.xml @@ -5774,7 +5774,7 @@

(Survival Skills) Replaced motorcycles and with motorcycles, and. Replaced shotguns and with shotguns, and. Replaced reflexes and with reflexes, and. Replaced education and with education, and. Replaced tested, therefore with tested; therefore. Replaced each occurrence of Freeway Warrior with Freeway Warrior when referring to the series.

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(Equipment) Replaced map of Central Texas with Map of Central Texas. Replaced potassium iodine with potassium iodide. Replaced H.E. (High Explosive) Grenade with HE (High Explosive) Grenade. Replaced C.B. Radio with CB RADIO. Replaced sulphonamides with sulfonamides. Replaced Canteen and with Canteen, and. Replaced radioactivity) and with radioactivity), and. Set in initial capital letters the items in the equipment list, in the missile weapons list, and the table of showing initial ammunition. Replaced The maximum number of close combat weapons you may carry is two with The maximum number of close combat weapons you may carry is two, though you may only wield one at any time. Replaced on which hangs with on which hang. Replaced Backpack, and with Backpack and. Replaced items) your with items), your.

+

(Equipment) Replaced map of Central Texas with Map of Central Texas. Replaced potassium iodine with potassium iodide. Replaced H.E. (High Explosive) Grenade with HE (High Explosive) Grenade. Replaced C.B. Radio with CB Radio. Replaced sulphonamides with sulfonamides. Replaced Canteen and with Canteen, and. Replaced radioactivity) and with radioactivity), and. Set in initial capital letters the items in the equipment list, in the missile weapons list, and the table of showing initial ammunition. Replaced The maximum number of close combat weapons you may carry is two with The maximum number of close combat weapons you may carry is two, though you may only wield one at any time. Replaced on which hangs with on which hang. Replaced Backpack, and with Backpack and. Replaced items) your with items), your.

(Weapons) Replaced The maximum number of close combat weapons you may carry is two with The maximum number of close combat weapons you may carry is two, though you may only wield one at any time. Replaced possess rounds of the wrong calibre with possess only rounds of the wrong calibre.

diff --git a/en/xml/02smr.xml b/en/xml/02smr.xml index 7694053..e7c521d 100644 --- a/en/xml/02smr.xml +++ b/en/xml/02smr.xml @@ -205,7 +205,7 @@

Before embarking on your adventure, you must first determine your personal characteristics and the weapons and provisions with which you are equipped. An Action Chart has been supplied on which to record and amend these details as the adventure unfolds.

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Your personal characteristics comprise two basic attributes: CLOSE COMBAT SKILL and ENDURANCE. To discover your initial CLOSE COMBAT SKILL, take a pencil and, with your eyes closed, point the blunt end of it onto the Random Number Table. If you pick a 0 it counts as zero. Add 10 to the number you have picked and write the total in the CLOSE COMBAT SKILL section of your Action Chart (for example, if your pencil falls on the number 5 in the Random Number Table, you have a CLOSE COMBAT SKILL total of 15). When you fight an enemy in hand-to-hand combat, your CLOSE COMBAT SKILL will be measured against that of your enemy, so a high score in this section is desirable.

+

Your personal characteristics comprise two basic attributes: CLOSE COMBAT SKILL and ENDURANCE. To discover your initial CLOSE COMBAT SKILL, take a pencil and, with your eyes closed, point the blunt end of it onto the Random Number Table. If you pick a 0 it counts as zero. Add 10 to the number you have picked and write the total in the CLOSE COMBAT SKILL section of your Action Chart (for example, if your pencil falls on the number 5 in the Random Number Table, you have a CLOSE COMBAT SKILL total of 15). When you fight an enemy in hand-to-hand combat, your CLOSE COMBAT SKILL will be measured against that of your enemy, so a high score in this section is desirable.

To discover your ENDURANCE level, repeat the process, but this time add 20 to the number you have picked from the Random Number Table. Write the total in the ENDURANCE section of your Action Chart (for example, if your pencil falls on the number 8 on the Random Number Table, you have a total ENDURANCE score of 28). If you are wounded in combat, or injured at any other time during your adventure, you will lose ENDURANCE points. If, at any time, your ENDURANCE points total falls to zero or below, you are dead and the adventure is over. You can regain lost ENDURANCE points during the course of the adventure, but your ENDURANCE level can never rise above your initial score.

@@ -717,7 +717,7 @@

The only way you can hope to avoid being hit by the missile is by taking evasive action immediately.

Pick a number from the Random Number Table and add to it your Driving and Perception skill scores.

If your total score is 10 or less, turn to 182. - If your total score is 11-15, turn to 326. + If your total score is 1115, turn to 326. If your total score is 16 or more, turn to 108.
@@ -1288,7 +1288,7 @@

You perch yourself near the top of the wall and pick out a building on the opposite side of the killing zone: it is the ruins of a fire station. You tell Kate that, when she is running, she should focus all her thoughts and efforts on getting inside that place as quickly as she can. With the clan patrol growing ever nearer, you whisper to Kate to get ready to run.

Add together your current ENDURANCE points score and your Stealth skill score. (Note: If your ENDURANCE is low and you are heavily encumbered, it may be advisable to discard some of your Backpack Items in order to increase your Stealth skill level.)

If your total is 10 or less, turn to 117. - If your total is 11-16, turn to 295. + If your total is 1116, turn to 295. If your total is 17 or more, turn to 334.
@@ -3768,7 +3768,7 @@

One building stands out from all the others: it is the ruins of a fire station. There is still no sign of the clansmen, so together you agree to make a dash for that building. You tell Kate that, when she is running, she should focus all her thoughts and efforts on getting inside the place as quickly as possible. If anything happens, on no account should she stop for you.

Add together your current ENDURANCE points score and your Stealth skill score. (Note: If your ENDURANCE is low and you are heavily encumbered, it may be advisable to discard some of your Backpack Items in order to increase your Stealth skill level.)

If your total is 10 or less, turn to 117. - If your total is 11-16, turn to 295. + If your total is 1116, turn to 295. If your total is 17 or more, turn to 334. @@ -4186,7 +4186,7 @@

In a fit of panic, the archer releases his bowstring and sends his primitive arrow whistling towards your chest.

Add your current ENDURANCE points score to your Stealth skill score.

If your total score is 12 or less, turn to 174. - If it is 13-18, turn to 60. + If it is 1318, turn to 60. If it is 19 or more, turn to 193. -- 2.17.1