From 3063e32431b0bd54e20bc162f061f5d2f190ad09 Mon Sep 17 00:00:00 2001 From: Jonathan Blake Date: Sun, 11 Feb 2018 00:16:31 +0000 Subject: [PATCH] correcting issues reported by gblint.pl git-svn-id: https://projectaon.org/data/trunk@2664 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- en/xml/06tkot.xml | 54 +++++++++++++++++++++++------------------------ 1 file changed, 27 insertions(+), 27 deletions(-) diff --git a/en/xml/06tkot.xml b/en/xml/06tkot.xml index 4a1efd0..8765882 100644 --- a/en/xml/06tkot.xml +++ b/en/xml/06tkot.xml @@ -986,11 +986,11 @@

You walk to the bar and arrange a room for the night. There are many rooms, each of a different standard and price. A blackboard suspended from the ceiling shows the tariffs:

- + + Dormitory2 Gold Crowns a night + Single Room (second class)3 Gold Crowns a night + Single Room (with hot bath)5 Gold Crowns a night +

You may choose to stay in any of the above rooms, but remember to erase the relevant number of Gold Crowns from your Action Chart before turning to your chosen number.

If you decide to stay in the dormitory, turn to 144. If you decide to stay in the second-class single room, turn to 202. @@ -2145,19 +2145,19 @@

The smell of dust and rusty metal wafts in your face as you enter the cluttered weapons shop. All manner of arms are stacked in racks that rise precariously to the ceiling. Their prices are chalked on a circular slate that hangs above the counter.

-
    -
  • Broadswords7 Gold Crowns
  • -
  • Daggers2 Gold Crowns
  • -
  • Short Swords3 Gold Crowns
  • -
  • Warhammers6 Gold Crowns
  • -
  • Spears5 Gold Crowns
  • -
  • Maces4 Gold Crowns
  • -
  • Axes3 Gold Crowns
  • -
  • Bows7 Gold Crowns
  • -
  • Quarterstaves3 Gold Crowns
  • -
  • Swords4 Gold Crowns
  • -
  • Arrows2 for 1 Gold Crown
  • -
+ + Broadswords7 Gold Crowns + Daggers2 Gold Crowns + Short Swords3 Gold Crowns + Warhammers6 Gold Crowns + Spears5 Gold Crowns + Maces4 Gold Crowns + Axes3 Gold Crowns + Bows7 Gold Crowns + Quarterstaves3 Gold Crowns + Swords4 Gold Crowns + Arrows2 for 1 Gold Crown +

You may purchase any of the above weapons if you have enough money to do so. The shop owner will also buy any weapons that you may already have for 1 Gold Crown less than the price shown on the slate. Mark any changes on your Action Chart before you leave.

Turn to 275.
@@ -2221,11 +2221,11 @@

Night has fallen by the time you reach the river town of Soren, and the sky is clear and full of stars that sparkle with icy splendour. You ride the main street towards the quay where a score of river ships lie docked at the town. Their signal lamps, shimmering red and green from the mast-tops, reflect upon the cold, dark waters of the River Storn.

A board standing beside the gangplank to a large transport caravel catches your eye. On it are chalked the prices of passage to three destinations.

-
    -
  • Luyen10 Gold Crowns
  • -
  • Rhem15 Gold Crowns
  • -
  • Eula20 Gold Crowns
  • -
+ + Luyen10 Gold Crowns + Rhem15 Gold Crowns + Eula20 Gold Crowns +

A fourth destinationTekarohas been crossed out and scribbled beside it is: Cancelled due to war.

If you wish to buy a ticket to one of the destinations, turn to 10. If you do not wish to buy a ticketor cannot afford toturn to 68. @@ -3220,7 +3220,7 @@

It is nearly dark when you catch sight of a tavern on the road ahead. Two guttering torches set into rusty brackets illuminate the sign nailed above the door:

- THE HALFWAY INN + The Halfway Inn

You recognize the name of the tavern that Cyrilus spoke of this morning, and it grieves you that he is not here to accompany you. Distant thunder rumbles through the hills as you stable your horse and enter the welcoming warmth of the taproom. The tavern is alive with the chatter of merchants, the clink of glasses, and the crackle of a blazing fire. The centre of the room is dominated by a small stage on which a conjurer is performing his tricks to the delight of the customers.

If you wish to stand and watch the conjurer, turn to 199. If you wish to enquire about a room for the night, turn to 253. @@ -5499,7 +5499,7 @@

You enter a wide street where black iron lanterns swing above the doors of shops and houses, their oily black smoke staining the walls and adding a pall of gloom to the darkening sky. The street descends towards the River Quarl, where flatboats lie moored at the rich merchant wharves. Quarlen stands at the most northerly point on the river that can be navigated by boat and barge, and it is here that the river meets the caravan routes to Casiorn and the Lastlands, so ensuring the future of the town.

At the approach to a wide stone bridge, you see an impressive-looking hostelry, with stables and outhouses. A painted shield hangs above the courtyard gate proudly displaying its name:

- THE BARREL BRIDGE TAVERN + The Barrel Bridge Tavern

The moment you enter the courtyard, a stableboy appears from nowhere and bids you welcome. He takes charge of your horse and shows you the door to the tavern hall. It is crowded, despite the early hour, and a roaring fire blazes in its great stone hearth. The smell of roasting beef makes your mouth water, reminding you that you have not eaten today.

If you do not have any Gold Crowns, turn to 91. Otherwise, if you possess the Magnakai Discipline of Pathsmanship or Divination, turn to 346. @@ -6479,7 +6479,7 @@

(121) Replaced guild of city criers with Guild of City Criers.

(166) Replaced wagon but with wagon, but. Replaced bruised but with bruised, but.

(167) Replaced you and with you, and.

-

(168) Replaced glasses and the crackle with glasses, and the crackle.

+

(168) Replaced glasses and the crackle with glasses, and the crackle. Replaced THE HALFWAY INN with The Halfway Inn.

(169) Replaced unlocked but with unlocked, but.

(170) Replaced with a bow with with Bow. Replaced arrow with Arrow. Replaced chest and with chest, and.

(171) Replaced strength and with strength, and.

@@ -6592,7 +6592,7 @@

(329) Replaced you and with you, and. Replaced wounded and with wounded, and. Replaced chest and with chest, and.

(330) Replaced village and, although with village, and although. Replaced bow with Bow.

(331) Replaced way, and with way and. Replaced horizon you with horizon, you. Replaced streets and with streets, and.

-

(332) Replaced barge and with barge, and. Replaced wharfs with wharves. Moved the choice regarding having no Gold Crowns into the first position. Moved the Pathsmanship/Divination choice into the second position. Replaced If with Otherwise, if in that choice.

+

(332) Replaced barge and with barge, and. Replaced wharfs with wharves. Replaced THE BARREL BRIDGE TAVERN with The Barrel Bridge Tavern. Moved the choice regarding having no Gold Crowns into the first position. Moved the Pathsmanship/Divination choice into the second position. Replaced If with Otherwise, if in that choice.

(334) Replaced huge lumbering with huge, lumbering. Replaced head and with head, and. Moved the bow choice into the first position. Replaced bow with Bow.

(338) Replaced surrounded and with surrounded, and. Replaced shortlived with short-lived. Replaced completely and, as with completely, and as.

(339) Replaced If you possess a Kalte Firesphere, a Torch, or a Tinderbox with If you possess a Kalte Firesphere or a Torch and a Tinderbox. A Torch is unusable without a Tinderbox; this parallels wording in sections from future Lone Wolf books. Replaced Firesphere, a Torch, or a Tinderbox, with Firesphere or a Torch and a Tinderbox,. Replaced Items with items.

-- 2.17.1