From 34a1548ca1860dee72839c5778ca67a635e31c51 Mon Sep 17 00:00:00 2001 From: Simon Osborne Date: Tue, 20 Aug 2013 09:49:19 +0000 Subject: [PATCH] Most of Book 27 errata fixed! git-svn-id: https://projectaon.org/data/trunk@2254 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- en/xml/27v.xml | 39 ++++++++++++++++++++------------------- 1 file changed, 20 insertions(+), 19 deletions(-) diff --git a/en/xml/27v.xml b/en/xml/27v.xml index bd0fa05..adaa027 100644 --- a/en/xml/27v.xml +++ b/en/xml/27v.xml @@ -27,7 +27,7 @@ Project Aon 20101112 -

The Claw of Naar is the evil wand of power used by Agarash the Damned during his ancient conquest of Magnamund. Legend held that it had been lost forever in the molten ruins of Naaros, but now it has resurfaced, and its dread return heralds a dawn of disaster for the peaceable nations of Magnamund. Your allies, the wise wizards of the Elder Magi, have the power and the means to destroy the accursed Claw. But they do not possess it. In Vampirium, you must venture into the hostile land of Bhanar and snatch the Claw from the clutches of the evil Autarch Sejanoz. Can you deliver the Claw safely to the Elder Magior will you be destroyed by the terrifying wrath of the vampire lord Sejanoz?

+

The Claw of Naar is the evil wand of power used by Agarash the Damned during his ancient conquest of Magnamund. Legend held that it had been lost forever in the molten ruins of Naaros, but now it has resurfaced, and its dread return heralds a dawn of disaster for the peaceable nations of Magnamund. Your allies, the wise wizards of the Elder Magi, have the power and the means to destroy the accursed Claw. But they do not possess it. In Vampirium, you must venture into the hostile land of Bhanar and snatch the Claw from the clutches of the evil Autarch Sejanoz. Can you deliver the Claw safely to the Elder Magior will you be destroyed by the terrifying wrath of the vampire lord Sejanoz?

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

@@ -118,7 +118,7 @@
Coordination
Jonathan Blake
Special Thanks
-
James Durrant, Paul Haskell
+
James Durrant, Paul Haskell, Patrick Kalinauskas
@@ -1426,7 +1426,7 @@

Wait here, Captain, you say to Gildas. I must go to the ravine. I will return soon, I promise.

And with these words you leave the rangers and make your way to the steep gully where Cloud-dancer lay concealed before it was attacked. As you approach the ravine, your Kai tracking skills direct you towards a small metallic tube that lies hidden among the boulders.

Hurriedly you scoop up the tube, flip open its hinged lid, and shake a rolled piece of papyrus onto your palm. On this scrap of material is a hastily written message from Rimoah, telling you that the Claw of Naar must not be allowed to fall into the hands of Autarch Sejanoz. He urges you to find and destroy it.

-

If this should prove impossible, you must take it to the city of Pensei. There you should make contact with Lord Ghadra, the Dessian envoy, and he will see to its destruction. He will also help you to return home to Sommerlund.

+

If this should prove impossible, you must take it to the city of Pensei. There you should make contact with Lord Ghadra, the Dessian envoy, and he will see to its destruction. He will also help you to return home to Sommerlund.

Having memorized its contents, you tear the scrap of papyrus into small pieces and swallow them to ensure that Rimoahs message will never be discovered by the enemy. Then you return to the mountain pass to rejoin Captain Gildas and his men.

You inform them that Lord Rimoah has been forced to flee in order to save Cloud-dancer and his crew from the attacking horde. On hearing this they bow their heads in disappointment, fearing that they may never again see Rimoah, or their homeland of Siyen. Then you tell them about the message that Rimoah left behind and, despite their sadness, they each vow to help you capture the Claw of Naar.

Suddenly Ranger Yalin shouts a warning: the flying creatures are returning. Hurriedly you take cover among the rocks and watch as they circle above the pass. Your Kai instincts tell you that these beasts cannot survive for long beyond the mountain borders of the Doomlands, and soon your suspicions are confirmed when you see them returning north to Naaros. When the last of the creatures has disappeared, you beckon Gildas and his men to follow you down onto the mountain trail. Here you discover the bodies of two Imperial Guards who were caught by the rockslide ambush and crushed to death.

@@ -2112,7 +2112,7 @@

Quickly you remove your pack and, to your dismay, you discover that it has been torn open by the blow you received just prior to your escape from the ruins.

-

(In addition to the Claw of Naar, you have also lost 3 Backpack Items. You must now erase from your list of Backpack Items the Claw of Naar, plus any three Backpack Items of your choosing.)

+

(In addition to the Claw of Naar, you have also lost 3 Backpack Items. You must now erase from your Action Chart the Claw of Naar, plus any three Backpack Items of your choosing.)

Cursing your bad fortune, you see the Xanon leave the ruins and join with the Autarchs Imperial Guards who have been observing your battle from the safety of a nearby ridge. You see a Xanon deliver the Claw to the squad leader, and it galls you to see him raising it defiantly. With a whooping cry, the Bhanarians and their Xanon allies leave the ridge and ride south across the open grasslands.

Pick a number from the Random Number Table.

If the number you have picked is 4 or lower turn to 327. @@ -2305,7 +2305,7 @@ If you possess a Red Key, turn to 166. - If you do not have this Special Item, turn to 226. + If you do not have this Backpack Item, turn to 226.
@@ -2891,7 +2891,7 @@

Behind the portrait you discover a safe embedded in a granite wall. There is a dial set near the middle of its iron door, and it is ringed with numerals ranging from 0 to 9. Your Sixth Sense reveals to you that by turning the dial consecutively to the correct three numbers, you will cause the lock to disengage and the door to the wall safe will open.

The first number in the sequence is equal to the levels of Kai rank a Sun Prince is superior to a Grand Thane.

The second number is equal to the original total of rangers in Gildas command, including the captain himself.

-

The third number is equal to twice the number of islands in the Northern Gulf of the Chai Sea.

+

The third number is equal to twice the number of islands in the northern gulf of the Chai Sea.

When you think you know the three-digit answer, note down the figures in order and turn to the section of this bookturn to the section of this book which is the same as your answer. If you are unable to determine the correct solution, turn instead to 294. @@ -2992,7 +2992,7 @@ 146 -

You quickly lose yourselves in a maze of passageways that take you deep into the heart of the citys Merchant Quarter. An hour slips away before you stop to catch your breath outside a tavern located near the citys South Gate. You are now a long way from the Main Square, and you fear the risk of capture if you should return to the inn to collect your horses. Mindful that you will need mounts for the long journey to Pensei, you resolve to find some new horses before leaving the city.

+

You quickly lose yourselves in a maze of passageways that take you deep into the heart of the citys Merchant Quarter. An hour slips away before you stop to catch your breath outside a tavern located near the citys South Gate. You are now a long way from the main square, and you fear the risk of capture if you should return to the inn to collect your horses. Mindful that you will need mounts for the long journey to Pensei, you resolve to find some new horses before leaving the city.

Gildas draws your attention to the lowly tavern before which you stand. There is a narrow alley that leads to stables located at the rear. Stealthily you approach the stable doors, and when you test them with the sole of your boot, you discover they are firmly locked.

If you possess Grand Nexus, turn to 237. If you do not, turn to 313. @@ -3596,7 +3596,7 @@ 199 -

You speak the words of the Brotherhood Spell Lightning Hand and level your right arm at the creatures head. A crackling arc of electrical power leaps from your hand and connects with the beasts jaw, its raw power causing the creature to lose all control. With a sickening crunch, the helpless creature collides with the rocky wall of the mountain pass and then tumbles out of view.

+

You speak the words of the Brotherhood Spell Lightning Hand and level your right arm at the closest creatures head. A crackling arc of electrical power leaps from your hand and connects with the beasts jaw, its raw power causing the creature to lose all control. With a sickening crunch, the helpless creature collides with the rocky wall of the mountain pass and then tumbles out of view.

To continue, turn to 18.
@@ -4872,7 +4872,7 @@ 304 -

Gildas raises his arm and signals to his men to follow as he jumps his horse across the stone wall of an ancient hall. You follow his lead and, once you are inside, you dismount and corral your horse with the others in a corner of this site. Then you draw your weapon in readiness to confront the approaching Xanon. The rangers prepare their bows and take up positions along the north and east-facing walls. You choose a place close to Gildas and watch with mounting fear as the Xanon come charging out of the surrounding grassland. As you watch their approach, your Sixth Sense detects that these fearsome creatures have been spawned by an evil sorcery.

+

Gildas raises his arm and signals to his men to follow as he jumps his horse across the stone wall of an ancient hall. You follow his lead and, once you are inside, you dismount and corral your horse with the others in a corner of this site. Then you draw your Weapon in readiness to confront the approaching Xanon. The rangers prepare their bows and take up positions along the north and east-facing walls. You choose a place close to Gildas and watch with mounting fear as the Xanon come charging out of the surrounding grassland. As you watch their approach, your Sixth Sense detects that these fearsome creatures have been spawned by an evil sorcery.

If you possess a Bow and wish to use it, turn to 317. If you do not possess a Bow, or if you choose not to use it, turn to 187.
@@ -5165,7 +5165,7 @@ 330 -

You utter the words of the Old Kingdom Spell Invisible Fist and project your clenched right hand towards the onrushing creature.

+

You utter the words of the Old Kingdom Spell Invisible Fist and project your clenched right hand towards the closest of the onrushing creatures.

The power of your spell hits the beast squarely in the chest and sends it somersaulting sideways, out of control. With a sickening thud, it impacts against the rocky wall of the mountain pass and disappears from view.

To continue, turn to 18.
@@ -5964,7 +5964,7 @@ Errata -

(Title Page) Replaced VAMPIRIUM with Vampirium.

+

(Title Page) Replaced VAMPIRIUM with Vampirium. Replaced Claw of Naar with Claw of Naar. Replaced each occurrence of Claw with Claw.

(The Story so Far) Replaced MS5084 with MS5085. Replaced both occurrences of elite with lite. Replaced Kai monastery with Kai Monastery. Replaced Free Alliance with Freeland Alliance. Replaced monastery of the Kai with Monastery of the Kai. Replaced the Monastery with the monastery. Replaced autocracy of Bhanar with Autocracy of Bhanar. Replaced Southern Dammerdon mountains with Southern Dammerdon Mountains. Replaced despatched with dispatched. Replaced Darklord armies with Darkland armies. Replaced the First Order of the Kai were with the First Order of the Kai was. Replaced Spring with spring. Replaced my Lord with my lord. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077.

@@ -5984,7 +5984,7 @@

(Improved Grand Master Disciplines) Replaced each occurrence of eg with e.g.. Replaced rushes etc, with rushes,. Replaced ie with i.e.. Replaced each occurrence of Kai Blast with Kai-blast. Replaced Psi-surge or with Psi-surge, or. Replaced lava and with lava, and. Replaced Brotherhood spell with Brotherhood Spell. Replaced flasks etc, with flasks,. Replaced Improved Grand Master Disciplines with Improved Grand Master Disciplines. Inserted A Kai Sun Lord using Kai-blast determines the damage inflicted on an enemy by picking two numbers from the Random Number Table. These numbers should be added together (a 0 = 1) and the resultant total equals the damage inflicted. into the description of the Kai-blast, taken from Lone Wolf Club Newsletter No.24. Replaced arrow, or arrow-like with Arrow, or Arrow-like. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced Time duration, and degree of surface difficulty, increases with Time durationand degree of surface difficultyincreases. Replaced Lone Wolf New Order books with Lone Wolf New Order books. Replaced a weapon with a Weapon. Replaced wooden weapon with wooden Weapon. Replaced quarterstaff with Quarterstaff.

-

(New Order Wisdom) Replaced gods Kai and Ishir with Gods Kai and Ishir. Italicised Lone Wolf when referring to the series. Replaced New Order adventure with New Order adventure.

+

(New Order Wisdom) Replaced gods Kai and Ishir with Gods Kai and Ishir. Italicised Lone Wolf when referring to the series. Replaced New Order adventure with New Order adventure. Replaced Claw of Naar with Claw of Naar.

(1) Replaced south-easterly with southeasterly. Replaced bosun, then with bosun, and then. Replaced the Captains with the captains.

(3) Replaced the shine has with the shrine has.

@@ -5995,7 +5995,7 @@

(9) Replaced your backpack with your Backpack.

(11) Replaced both occurrences of compass with Siyenese Compass. Replaced soldiers mess hall with soldiers mess hall. Replaced Peering round with Peering around in the illustrations caption. Replaced Nexus, and with Nexus and. Replaced Assimilance, and with Assimilance and. Replaced Elementalism, and with Elementalism and.

(12) Replaced drawbolt with bolt. Replaced inside, then with inside, and then.

-

(13) Replaced Gildas, I with Gildas. I. Replaced each occurrence of on to with onto.

+

(13) Replaced Gildas, I with Gildas. I. Replaced each occurrence of on to with onto. Removed quotation marks from around the italicised fourth paragraph.

(14) Replaced pathsmanship with Pathsmanship. Replaced sixth sense with Sixth Sense.

(15) Replaced suggestion, then with suggestion, and then.

(17) Replaced Kai mastery with Kai Mastery.

@@ -6034,7 +6034,7 @@

(65) Replaced Brotherhood spell with Brotherhood Spell.

(69) Replaced Brotherhood spell with Brotherhood Spell. Replaced is now is with is now.

(70) Replaced Kai mastery with Kai Mastery.

-

(72) Replaced Backpack Items List with list of Backpack Items.

+

(72) Replaced Backpack Items List with Action Chart since the Claw of Naar is a Special Item.

(75) Replaced Brotherhood spell with Brotherhood Spell.

(76) Replaced Poghram with Poghlam. Replaced sixth sense with Sixth Sense.

(78) Replaced three miles with 3 miles.

@@ -6043,7 +6043,7 @@

(82) Replaced Magnakai healing with Kai healing.

(83) Replaced loathe to with loath to.

(85) Replaced on to with onto.

-

(86) Replaced come a squad with comes a squad.

+

(86) Replaced come a squad with comes a squad. Replaced Special Item with Backpack Item as the Red Key is a Backpack Item (cf. Section 76).

(87) Replaced talisman with Gold Talisman.

(88) Replaced shield spell with Shield spell.

(89) Replaced Siyenese compass with Siyenese Compass.

@@ -6075,10 +6075,11 @@

(134) Replaced queuing with queueing. Replaced storerooms with store rooms. Replaced hidden, then with hidden, and then.

(135) Replaced Brotherhood spell with Brotherhood Spell.

(136) Replaced well-appointed with well appointed. Replaced tigers head shrine with tigers-head shrine.

-

(137) Replaced sixth sense with Sixth Sense. Replaced to the with to twice the in the puzzle. Replaced Gildass command with Gildas command. Replaced the Captain with the captain.

+

(137) Replaced sixth sense with Sixth Sense. Replaced to the with to twice the in the puzzle. Replaced Gildass command with Gildas command. Replaced the Captain with the captain. Replaced Northern Gulf with northern gulf.

(139) Replaced sword-belt with sword belt. Replaced Gildass lead with Gildas lead.

(142) Replaced side-steps with sidesteps. Replaced rib-cage with rib cage.

(143) Replaced birds who with birds that.

+

(146) Replaced Main Square with main square.

(149) Replaced greets your with greet your.

(151) Replaced Brotherhood spell with Brotherhood Spell.

(153) Replaced bardsmanship with Bardsmanship.

@@ -6107,7 +6108,7 @@

(190) Replaced stikes with strikes. Replaced bang with bang.

(195) Replaced sixth sense with Sixth Sense.

(198) Replaced side-steps with sidesteps. Replaced rib-cage with rib cage.

-

(199) Replaced Brotherhood spell with Brotherhood Spell. Replaced continue, to 18 with continue, turn to 18.

+

(199) Replaced Brotherhood spell with Brotherhood Spell. Replaced continue, to 18 with continue, turn to 18. Replaced the creatures head with the closest creatures head since the specific target had not yet been stated.

(200) Replaced much-practiced with much practiced. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-surge, and with Kai-surge and.

(201) Replaced Siyenese compass with Siyenese Compass.

(203) Replaced metres with yards.

@@ -6174,7 +6175,7 @@

(298) Replaced both occurrences of compass with Siyenese Compass. Replaced soldiers mess hall with soldiers mess hall. Replaced Nexus, and with Nexus and. Replaced Assimilance, and with Assimilance and. Replaced Elementalism, and with Elementalism and.

(301) Replaced storerooms with store rooms.

(302) Replaced silence, then with silence; then.

-

(304) Replaced sixth sense with Sixth Sense. Replaced each occurrence of bow with Bow. Replacd bow, and with Bow and. Replaced with the other with with the others.

+

(304) Replaced sixth sense with Sixth Sense. Replaced each occurrence of bow with Bow. Replacd bow, and with Bow and. Replaced with the other with with the others. Replaced weapon with Weapon.

(306) Replaced the patrol are with the patrol is.

(307) Replaced bang with bang.

(309) Replaced three miles with 3 miles.

@@ -6193,7 +6194,7 @@

(325) Replaced your axe with your Axe.

(326) Replaced battle cry with battle-cry. Replaced bow with Bow. Replaced arrow with Arrow.

(327) Replaced claim back with reclaim. Replaced me, Captain with me, captain.

-

(330) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced on-rushing with onrushing. Replaced continue, to 18 with continue, turn to 18. Replaced thud with thud.

+

(330) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced on-rushing with onrushing. Replaced continue, to 18 with continue, turn to 18. Replaced thud with thud. Replaced the onrushing creature with the closest of the onrushing creatures since the specific target had not yet been stated.

(331) Replaced storeroom with store room.

(333) Replaced Kai mastery with Kai Mastery.

(334) Replaced squad are with squad is. Replaced the Captain with the captain. Replaced Huntmastery, or with Huntmastery or.

-- 2.17.1