From 4383fd262b47208f3475bb2d7e0d5d6e0fb3cec5 Mon Sep 17 00:00:00 2001 From: Jonathan Blake Date: Wed, 28 Aug 2013 18:08:20 +0000 Subject: [PATCH] correcting 27v html-compatible dimensions git-svn-id: https://projectaon.org/data/trunk@2261 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- en/xml/27v.xml | 40 ++++++++++++++++++++-------------------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/en/xml/27v.xml b/en/xml/27v.xml index bf1fb04..39cd026 100644 --- a/en/xml/27v.xml +++ b/en/xml/27v.xml @@ -1392,7 +1392,7 @@ Peering around the door, you see a dozen Bhanarian soldiers feasting at a long table. - +

Some of the soldiers dining here are Imperial Guards from the squad that you encountered in Sunderer Pass. You scrutinise their faces, yet you cannot see their leader among them. Your Siyenese Compass indicates that the Claw of Naar is nearby; its needle is pointing to a door on the far side of the mess hall. You sense that the Claw is in the room beyond this door, and you resolve to find a way of reaching it without being seen.

@@ -1539,7 +1539,7 @@ Three Bhanarian guards come rushing towards you, their spears held at the ready. - + If you possess Herbmastery and have attained the rank of Sun Lord, turn to 229. @@ -1744,7 +1744,7 @@ A strange, hulking form emerges from the mouth of the cave. - +

Gildas raises his bow and draws an arrow in readiness to fire at the advancing beast. You raise your Kai Weapon, but suddenly you sense that this abomination is surrounded by a benign, magical aura. Your Kai Sixth Sense tells you that, despite its fulsome appearance, this creature poses no real threat to you and your companions, and hurriedly you command Gildas to hold his fire. Pick a number from the Random Number Table.

@@ -2025,7 +2025,7 @@ You are repulsed and yet fascinated by the evil Claw of Naar. - +

A palpable aura of evil radiates from this dread artefact, and you feel an overwhelming compulsion to destroy it. You warn the rangers to stand clear, and then you unsheathe your Kai Weapon and deal the shaft of the Claw a mighty blow.

@@ -2313,7 +2313,7 @@ An advancing soldier fires at you with his terrifying steam-gun. - + If you possess a Red Key, turn to 166. @@ -2431,7 +2431,7 @@ The creature erupts through the surface and launches itself towards you. - + Sligza4920 @@ -2570,7 +2570,7 @@ Through the tall grass, a group of creatures speed towards you at a terrific pace. - +

They have black bull-like bodies, yet their heads are crocodilian in shape, and a spiky mane of hair runs the entire length of their muscular backs. They possess four legs and two forelimbs, tipped with claws, in which they cradle cumbersome lances crudely pared from the trunks of Vanchou pines.

@@ -2820,7 +2820,7 @@ The deadly Grey Conda is only inches away from his face. - + If you possess Animal Mastery, turn to 70. @@ -3043,7 +3043,7 @@ You are approached by Fanshalla, the fortune-teller. - + If you wish to accept the mans offer, turn to 197. @@ -3284,7 +3284,7 @@ A beautiful young woman beckons you closer with her soft, hypnotic voice. - + If you possess Kai-screen, turn to 32. @@ -3469,7 +3469,7 @@ The attacking Xanon are surprised by your volley of arrows. - +

Some of the Xanon have left the main group and ridden in a wide arc around the ancient site in order to come up behind your position. You hear their leader snorting gruffly as he leaps into the ruined hall and quickly you spin around to face him. You raise your Kai Weapon and courageously you leap forward to block him before he can launch a surprise attack upon the backs of your three companions.

@@ -3626,7 +3626,7 @@ Gildas men are powerless in the grip of the mighty Autarch Sejanoz. - +

You are shocked by the spectacle of the Autarchs vampiric attack, and your senses scream at you to act to save your brave companions before it is too late.

@@ -3774,7 +3774,7 @@ You discover the squad leader bathing in a tub of soapy water. - + If you wish open the door, turn to 73. @@ -3939,7 +3939,7 @@ Four gaunt, grime-encrusted figures leave the cover of the rocks and move towards you. - +

Greetings, Lord Rimoah, says the leader. I am Captain Gildas of the Kings Ranger Regiment, and these are my menSergeant Paviz, Ranger Durasso, and Ranger Yalin. Were glad youve arrived before the enemy, though by no more than a few hours at best.

@@ -4118,7 +4118,7 @@ They load the steam-cannon with rusty nails and lead shot. - + If you possess a Bow and wish to use it, turn to 115. @@ -4395,7 +4395,7 @@ Bhanarian soldiers at the rivers edge. - + If you possess Assimilance and have attained the rank of Kai Grand Master Superior or higher, turn to 17. @@ -4475,7 +4475,7 @@ The innkeeper holds two cocked crossbows, one in either hand. - +

Ill drop the first man to draw a blade, he growls. You! he shouts, directing his ire towards your accuser. Get out, and take your friends with you.

@@ -4792,7 +4792,7 @@ The guards at the bridge are quick to anger. - + Bhanarian Bridge Guards3230 @@ -4857,7 +4857,7 @@ The skyship is swathed in a blanket of attacking beasts. - +

When the squad of Imperial Guards catch sight of Cloud-dancer fleeing eastwards, their leader raises his hand and signals his men to advance. Using your enhanced vision, you focus on the leader and your Kai senses reel at the aura of evil surrounding him. You sense that this power does not emanate from him directly; it flows around a mace-like weapon which he carries sheathed in his belt. It is the Claw of Naar, and even at a distance its malignant power fills you with unease and foreboding.

@@ -5234,7 +5234,7 @@ Imperial Guards gathered around their campfire. - + Turn to 4. -- 2.17.1