From 606fcf9d54bd66e0925a9485df93db9db362cf65 Mon Sep 17 00:00:00 2001 From: Jonathan Blake Date: Sun, 29 Dec 2019 13:19:45 -0800 Subject: [PATCH] Correct misspellings --- en/xml/29tsoc.xml | 18 +++++++++--------- en/xml/jdbiofw.inc | 2 +- en/xml/jdbiogs.inc | 2 +- en/xml/jdbiolw.inc | 2 +- 4 files changed, 12 insertions(+), 12 deletions(-) diff --git a/en/xml/29tsoc.xml b/en/xml/29tsoc.xml index 8152e21..c93d36a 100644 --- a/en/xml/29tsoc.xml +++ b/en/xml/29tsoc.xml @@ -199,7 +199,7 @@
MS 5101 Bhanar
The remote Bhanarian city of Bakhasa was seized by a Nadziranim sorcerer named Zashnor.
MS 5101 Maakengorge
-
The Maakengorge opened further, extending the vast chasm by twenty five miles to the east. The ruins of Maaken were completely leveled by the violent aftershocks, and very few buildings in the Free State of Casiorn were left standing.
+
The Maakengorge opened further, extending the vast chasm by twenty five miles to the east. The ruins of Maaken were completely levelled by the violent aftershocks, and very few buildings in the Free State of Casiorn were left standing.
MS 5101 Stornlands
Thousands of Acolytes of Vashna began to make pilgrimage to the Maakengorge.
MS 5102 Chai
@@ -216,7 +216,7 @@ -

It is early spring in the year MS5102, and you are a Grand Master of the New Order of the Kai, the warrior lite of Sommerlund.

+

It is early spring in the year MS5102, and you are a Grand Master of the New Order of the Kai, the warrior lite of Sommerlund.

It is a clear moonlit night and you are staring out across the crystal clear waters of the Sea of Dreams from the high window of your chambers in the Kai Monastery of Lorn. The crunching sound of footfalls on loose gravel draws your attention to the parade ground below. A pair of diligent young Kai Warmarns, clad in black and yellow chequered tabards, is patrolling the perimeter with spears on their shoulders. Your eyes wander towards the centre of the parade ground, to a low circular wall of white Kirlundin stone. It encompasses two sturdy Sommlending Oaks. You are reminded of when these trees were transplanted here during the inauguration of the monastery, on the Feast of Fehmarn, two years previously. They were transported all the way from your homeland by sea. The oaks represent the two Sommlending Kai Monasteries with their roots inextricably entwined. The moon is full tonight. Ishirs Blessing casts its ashen light upon the battlements, towers, and gleaming porticos of the new monastery. You take great pride in what you see, for the sweat of your own labour contributed to the construction of this magnificent fortress.

@@ -228,7 +228,7 @@

The skyships make a slow and simultaneous decent towards the parade ground from out of the blue cloudless sky. They come to hover, side by side, no more than a few feet above the ground and their sorcerous engines are powered-down to a soft hum. Mooring lines are attached fore and aft of each vessel, and wheeled stairs are positioned against the gunwales of their main decks. The larger of the two skyships is Skyfort, Supreme Master Lone Wolfs personal vessel, which he received as a gift from Guildmaster Banedon two years previously. Lone Wolf appears at the head of the stairs, and behind him you can see four Kai Grand Masters: Black Hawk, Star Lynx, Steel Hand, and Swift Sword, each dressed in their distinctive personal uniforms.

-

The smaller skyship is named Comet, one of the Brotherhood of the Crystal Stars new fleet of fast aerial vessels. Standing on its main deck, you recognize Lord Rimoah and Guildmaster Banedon. With them is a small humanoid creature with greenish skin and crimson eyes. It shuffles impatiently and tugs at the brim of its tall felt hat to shield its sensitive crimson eyes from the glare of the noon sun. Although you have never seen a creature like this before, you know enough about the myriad races of Magnamund to deduce that this is a Kloon Sage of Chaman.

+

The smaller skyship is named Comet, one of the Brotherhood of the Crystal Stars new fleet of fast aerial vessels. Standing on its main deck, you recognise Lord Rimoah and Guildmaster Banedon. With them is a small humanoid creature with greenish skin and crimson eyes. It shuffles impatiently and tugs at the brim of its tall felt hat to shield its sensitive crimson eyes from the glare of the noon sun. Although you have never seen a creature like this before, you know enough about the myriad races of Magnamund to deduce that this is a Kloon Sage of Chaman.

Supreme Master Lone Wolf descends the stairs to the parade ground, and a fanfare of cornets is sounded when he first sets foot on the gravelled surface. He makes a swift inspection of the assembled ranks and commends the Kai Masters on their turnout. Then he dismisses them in order that they may return to their teaching duties. As they disperse and leave the parade ground, Lone Wolf calls you and Blazer forward and informs you both that a special conference will be held in his personal chambers in one hours time. You are both instructed to attend.

@@ -261,7 +261,7 @@

With a tingle of anticipation, you untie the scarlet cord and open your furled parchment. It contains the details of your mission, handwritten by Supreme Master Lone Wolf personally.

-

An Agarashi horde, numbering several thousands, has emerged from the Doomlands of Naaros. Our agents in Chai inform us that it is being commanded by a powerful Nadziranim sorcerer called Zashnor. The Bhanarian city of Bakhasa has become their mustering point and it is now completely under Zashnors control. Bhanarian forces, hungry to avenge the Massacre of Yua Tzhan, have been mobilised and are currently marching south-east towards the Chai border with Zahsnors Agarashi horde. Khea-khan Zha-zhing, Chais renowned warrior king, passed away peacefully in his sleep some weeks ago, on the Feast of Fehmarn. The new ruler of Chai is Zha-zhings son, Lao Tin. He is sixteen years old. Although he commands the loyalty and respect of Chais military High Command, he does not yet possess the wisdom and martial experience of his famous father. Without Zha-zhings outstanding generalship, Chai is especially vulnerable to invasion at this time.

+

An Agarashi horde, numbering several thousands, has emerged from the Doomlands of Naaros. Our agents in Chai inform us that it is being commanded by a powerful Nadziranim sorcerer called Zashnor. The Bhanarian city of Bakhasa has become their mustering point and it is now completely under Zashnors control. Bhanarian forces, hungry to avenge the Massacre of Yua Tzhan, have been mobilised and are currently marching south-east towards the Chai border with Zashnors Agarashi horde. Khea-khan Zha-zhing, Chais renowned warrior king, passed away peacefully in his sleep some weeks ago, on the Feast of Fehmarn. The new ruler of Chai is Zha-zhings son, Lao Tin. He is sixteen years old. Although he commands the loyalty and respect of Chais military High Command, he does not yet possess the wisdom and martial experience of his famous father. Without Zha-zhings outstanding generalship, Chai is especially vulnerable to invasion at this time.

Seventeen years ago, you defeated Autarch Sejanoz of Bhanar and secured the cursed artefact called the Claw of Naar. This powerful weapon was delivered to the Elder Magi in order that they should destroy it, to prevent it from ever falling into the hands of our enemies. Alas, despite every attempt to annihilate this foul object by all means at their disposal, its destruction has not been achieved. The Elder Magi have constructed a secure prison for the weapon in a secret location in Dessi until the means to destroy it is found. After years of careful study, and with the invaluable assistance of the Sages of Chaman, we now know a great deal more about this cursed artefact than we did when you first captured it. The Claw is powerful, but it is not complete. It is but one half of a weapon that is capable of unleashing a far more intense blast of destructive energy, with power enough to obliterate an entire city at a single stroke. The missing component of this weapon is a gem-like object called the Eye of Agarash. Without the Claw, the Eye of Agarash has no innate destructive powers. However, when it is married with the Claw, it greatly intensifies and concentrates the power of that weapon several hundredfold.

@@ -5750,9 +5750,9 @@

The Khea-khanate of Chai is a land whose north-east is dominated by flat expanses of grassy plains, while the southern coast consists largely of forests and rolling hills. Two small mountain ranges, the Huzang and the Szuchow, are located slightly west of the countrys centre and are separated by jungles which slowly give way to swamps as one moves further west.

-

The city of Vabou is located near Chais centre, and a traveler leaving Vabou would be able to choose between three of Chais principal roadways in order to continue their journey. Choosing the south-west road would take the traveler towards the Chai Sea and the coastal town of Hlau, with a jungle bordering the road to the north and the Huzang Mountains and its foothills to the south.

-

If, instead, the traveler chose the south-east road, they would find themselves passing between the grasslands of the Chai Plain to their north and the Tviloi Forest to their south, with the road forking at the town of Klatii. One fork bears generally eastwards towards the river town of Hijoi, while the other turns further southwards through the Tviloi forest, passing through Jueng and ending at the town of Valus, which is separated from the great city of Dwala by the waters of the Tkukoma Estuary.

-

Finally, the traveler leaving Vabou might choose the road bearing north, and after a journey flanked by the Nagah Forest to the east and Szuchow Mountains to the west, would arrive at Pensei, the capital of Chai and home of the Khea-khan himself. The capital is protected from the incursions of Chais often unfriendly Bhanarian neighbors by the Chai Wall, a huge construction located a dozen miles to the west of Pensei, running about 50 miles from north to south, and anchored by several forts, notably Fort Jhung which stands athwart the road running west from Pensei into the nation of Bhanar.

+

The city of Vabou is located near Chais centre, and a traveller leaving Vabou would be able to choose between three of Chais principal roadways in order to continue their journey. Choosing the south-west road would take the traveller towards the Chai Sea and the coastal town of Hlau, with a jungle bordering the road to the north and the Huzang Mountains and its foothills to the south.

+

If, instead, the traveller chose the south-east road, they would find themselves passing between the grasslands of the Chai Plain to their north and the Tviloi Forest to their south, with the road forking at the town of Klatii. One fork bears generally eastwards towards the river town of Hijoi, while the other turns further southwards through the Tviloi forest, passing through Jueng and ending at the town of Valus, which is separated from the great city of Dwala by the waters of the Tkukoma Estuary.

+

Finally, the traveller leaving Vabou might choose the road bearing north, and after a journey flanked by the Nagah Forest to the east and Szuchow Mountains to the west, would arrive at Pensei, the capital of Chai and home of the Khea-khan himself. The capital is protected from the incursions of Chais often unfriendly Bhanarian neighbours by the Chai Wall, a huge construction located a dozen miles to the west of Pensei, running about 50 miles from north to south, and anchored by several forts, notably Fort Jhung which stands athwart the road running west from Pensei into the nation of Bhanar.

@@ -6764,8 +6764,8 @@ Errata -

(Timeline of Notable Events in Magnamund) Changed Zha-zing to Zha-zhing. Changed Shararak to Shasarak. Changed MS 5101 Kalte, Sommerlund and Durenor to MS 5101 Kalte, Sommerlund, and Durenor. Changed leveled to levelled. Replaced Xo-Lins great-great-grandson with Xo-lins great-great-grandson. Replaced MS 5088 Vaduzhan, Bhanar and Chai with MS 5088 Vaduzhan, Bhanar, and Chai. Replaced formerly with formally. Replaced MS 5098 Lencia, Nyras and Nyvoz with MS 5098 Lencia, Nyras and, Nyvoz. Replaced Eru, Lencia, Kasland, Boden and Bor with Eru, Lencia, Kasland, Boden, and Bor. Replaced from the ruins of Cragmantle on the Skaror border, all the way to with from the ruins of Cragmantle on the Skaror border all the way to. Replaced Port of Suhn with the Port of Suhn.

-

(The Story So Far) Replaced Spring with spring. Replaced elite with lite. Replaced battlements, towers and gleaming porticos with battlements, towers, and gleaming porticos. Replaced Your pride is tinged with apprehension for you with Your pride is tinged with apprehension, for you. Replaced more-psychically with more psychically. Replaced is readiness with in readiness. Replaced decent towards with descent towards. Replaced powered-down with powered down. Replaced Black Hawk, Star Lynx, Steel Hand and Swift Sword with Black Hawk, Star Lynx, Steel Hand, and Swift Sword. Replaced The Maakengorge, the Kraknalorg Chasm, The Dark Realm of Ruel, the ruins of Cragmantle, Ljuk, The Danarg, the city of Shadaki and the Doomlands of Naaros with The Maakengorge, the Kraknalorg Chasm, the Dark Realm of Ruel, the ruins of Cragmantle, Ljuk, the Danarg, the city of Shadaki, and the Doomlands of Naaros. Replaced Naaros. All of these places with Naaros: All of these places. Replaced forces hungry with forces, hungry. Replaced young Khea-Khans with young Khea-khans. Replaced that destroys them utterly leaving no trace with that destroys them, utterly leaving no trace. Replaced southeast with south-east.

+

(Timeline of Notable Events in Magnamund) Changed Zha-zing to Zha-zhing. Changed Shararak to Shasarak. Changed MS 5101 Kalte, Sommerlund and Durenor to MS 5101 Kalte, Sommerlund, and Durenor. Replaced Xo-Lins great-great-grandson with Xo-lins great-great-grandson. Replaced MS 5088 Vaduzhan, Bhanar and Chai with MS 5088 Vaduzhan, Bhanar, and Chai. Replaced formerly with formally. Replaced MS 5098 Lencia, Nyras and Nyvoz with MS 5098 Lencia, Nyras and, Nyvoz. Replaced Eru, Lencia, Kasland, Boden and Bor with Eru, Lencia, Kasland, Boden, and Bor. Replaced from the ruins of Cragmantle on the Skaror border, all the way to with from the ruins of Cragmantle on the Skaror border all the way to. Replaced Port of Suhn with the Port of Suhn.

+

(The Story So Far) Replaced Spring with spring. Replaced elite with lite. Replaced battlements, towers and gleaming porticos with battlements, towers, and gleaming porticos. Replaced Your pride is tinged with apprehension for you with Your pride is tinged with apprehension, for you. Replaced more-psychically with more psychically. Replaced is readiness with in readiness. Replaced decent towards with descent towards. Replaced powered-down with powered down. Replaced Black Hawk, Star Lynx, Steel Hand and Swift Sword with Black Hawk, Star Lynx, Steel Hand, and Swift Sword. Replaced The Maakengorge, the Kraknalorg Chasm, The Dark Realm of Ruel, the ruins of Cragmantle, Ljuk, The Danarg, the city of Shadaki and the Doomlands of Naaros with The Maakengorge, the Kraknalorg Chasm, the Dark Realm of Ruel, the ruins of Cragmantle, Ljuk, the Danarg, the city of Shadaki, and the Doomlands of Naaros. Replaced Naaros. All of these places with Naaros: All of these places. Replaced forces hungry with forces, hungry. Replaced young Khea-Khans with young Khea-khans. Replaced that destroys them utterly leaving no trace with that destroys them, utterly leaving no trace. Replaced southeast with south-east. Replaced Zahsnors with Zashnors.

(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

(Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

(New Order Kai Grand Master Disciplines) Replaced Elementalism and Bardsmanship with Elementalism, and Bardsmanship. Replaced Bautar and Dessi with Bautar, and Dessi. Replaced Magi Magic with Magi-magic. Replaced remove or with remove, or. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced 1 to 3 with one to three. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced Fire and with Fire, and. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that.

diff --git a/en/xml/jdbiofw.inc b/en/xml/jdbiofw.inc index 267ff33..85e652a 100755 --- a/en/xml/jdbiofw.inc +++ b/en/xml/jdbiofw.inc @@ -6,4 +6,4 @@

This first book sold more than 100,000 copies within its first month of publication, and overseas rights were snapped up by twelve countries (including the United States, France, Germany, Japan, Italy, and Sweden). The success of Joes first book laid the foundations for the future of the Lone Wolf series, which has sold over 11 million copies around the world.

Beginning in 1996, Joe worked in the games industry as script writer and games design consultant.

In late 1999, Joe gave his readers his millennium gift by sharing his works freely through what became Project Aon. Other creators added their own gifts to his: Gary Chalk, Brian Williams, Ian Page, Rob Adams, Paul Bonner, Melvyn Grant, Richard Hook, Peter Andrew Jones, Cyril Julien, Peter Lyon, Trevor Newton, Peter Parr, and Graham Round.

-

After a brave and private ten-year battle with illness, Joe Dever passed away in November 2016 leaving behind a legacy of goodness and honor that has earned him a loyal, enduring following among the readers who continue to find adventure in the worlds he created.

+

After a brave and private ten-year battle with illness, Joe Dever passed away in November 2016 leaving behind a legacy of goodness and honour that has earned him a loyal, enduring following among the readers who continue to find adventure in the worlds he created.

diff --git a/en/xml/jdbiogs.inc b/en/xml/jdbiogs.inc index e4c0b30..3600be6 100644 --- a/en/xml/jdbiogs.inc +++ b/en/xml/jdbiogs.inc @@ -6,4 +6,4 @@

This first book sold more than 100,000 copies within its first month of publication, and overseas rights were snapped up by twelve countries (including the United States, France, Germany, Japan, Italy, and Sweden). The success of Joes first book laid the foundations for the future of the Lone Wolf series, which has sold over 11 million copies around the world.

Beginning in 1996, Joe worked in the games industry as script writer and games design consultant.

In late 1999, Joe gave his readers his millennium gift by sharing his works freely through what became Project Aon. Other creators added their own gifts to his: Gary Chalk, Brian Williams, Ian Page, Rob Adams, Paul Bonner, Melvyn Grant, Richard Hook, Peter Andrew Jones, Cyril Julien, Peter Lyon, Trevor Newton, Peter Parr, and Graham Round.

-

After a brave and private ten-year battle with illness, Joe Dever passed away in November 2016 leaving behind a legacy of goodness and honor that has earned him a loyal, enduring following among the readers who continue to find adventure in the worlds he created.

+

After a brave and private ten-year battle with illness, Joe Dever passed away in November 2016 leaving behind a legacy of goodness and honour that has earned him a loyal, enduring following among the readers who continue to find adventure in the worlds he created.

diff --git a/en/xml/jdbiolw.inc b/en/xml/jdbiolw.inc index 1a3d8ec..e7e9163 100644 --- a/en/xml/jdbiolw.inc +++ b/en/xml/jdbiolw.inc @@ -6,4 +6,4 @@

This first book sold more than 100,000 copies within its first month of publication, and overseas rights were snapped up by twelve countries (including the United States, France, Germany, Japan, Italy, and Sweden). The success of Joes first book laid the foundations for the future of the Lone Wolf series, which has sold over 11 million copies around the world.

Beginning in 1996, Joe worked in the games industry as script writer and games design consultant.

In late 1999, Joe gave his readers his millennium gift by sharing his works freely through what became Project Aon. Other creators added their own gifts to his: Gary Chalk, Brian Williams, Ian Page, Rob Adams, Paul Bonner, Melvyn Grant, Richard Hook, Peter Andrew Jones, Cyril Julien, Peter Lyon, Trevor Newton, Peter Parr, and Graham Round.

-

After a brave and private ten-year battle with illness, Joe Dever passed away in November 2016 leaving behind a legacy of goodness and honor that has earned him a loyal, enduring following among the readers who continue to find adventure in the worlds he created.

+

After a brave and private ten-year battle with illness, Joe Dever passed away in November 2016 leaving behind a legacy of goodness and honour that has earned him a loyal, enduring following among the readers who continue to find adventure in the worlds he created.

-- 2.17.1