From 632600d27735c417534e789f7424b218063a3569 Mon Sep 17 00:00:00 2001 From: Jonathan Blake Date: Fri, 11 May 2007 19:01:54 +0000 Subject: [PATCH] Fixed small illustration references and dimensions. git-svn-id: https://projectaon.org/data/trunk@223 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- xml/01fftd.xml | 157 +++++++++++++++++++++++++------------------------ 1 file changed, 80 insertions(+), 77 deletions(-) diff --git a/xml/01fftd.xml b/xml/01fftd.xml index f6821de..7acf07e 100755 --- a/xml/01fftd.xml +++ b/xml/01fftd.xml @@ -16,6 +16,9 @@ $Id$ $Log$ +Revision 1.11 2007/05/11 19:01:54 jonathan.blake +Fixed small illustration references and dimensions. + Revision 1.10 2007/05/10 23:24:50 jonathan.blake Final (I mean it this time) changes prior to republication @@ -118,7 +121,7 @@ Todo: &inclusion.gary.chalk.bio.lw; Project Aon - 2007510 + 2007511

You are the sole survivor of a devastating attack on the monastery where you were learning the skills of the Kai Lords. You swear vengeance on the Darklords for the massacre of the Kai warriors, and with a sudden flash of insight you know what you must do. You must set off on a perilous journey to the capital city to warn the King of the terrible threat that faces his people: For you are now the last of the Kai you are now Lone Wolf.

@@ -663,7 +666,7 @@ Todo: Gary Chalk - + If you wish to call them, turn to 183. If you wish to let them pass and then continue on your way through the forest, turn to 200. @@ -752,8 +755,8 @@ Todo: Gary Chalk - - + +

Looking up through the massive branches you can see a large treehouse some twenty-five to thirty feet above the ground. There is no ladder, but the gnarled bark of the tree offers many footholds.

If you wish to climb the tree and search the treehouse, turn to 307. @@ -870,8 +873,8 @@ Todo: Gary Chalk - - + +

Pick a number from the Random Number Table.

If you have picked a number 04, turn to 181. @@ -979,8 +982,8 @@ Todo: Gary Chalk - - + + If you wish to help the children, turn to 194. If youd rather run for the cover of the trees, turn to 261. @@ -1085,8 +1088,8 @@ Todo: Gary Chalk - - + +

You thank the Kakarmi, and bid them farewell.

Turn to 228. @@ -1303,8 +1306,8 @@ Todo: Gary Chalk - - + + If you choose to take a closer look at the bottles, turn to 164. If you choose to pull back the rug, turn to 109. @@ -1458,8 +1461,8 @@ Todo: Gary Chalk - - + + If you wish to use the Kai Discipline of Sixth Sense, turn to 8. If you wish to go east, turn to 28. @@ -1541,8 +1544,8 @@ Todo: Gary Chalk - - + + Turn to 118. @@ -1603,8 +1606,8 @@ Todo: Gary Chalk - - + + If you wish to call to them, turn to 183. If you would rather continue along the forest edge towards the south, turn to 200. @@ -1730,8 +1733,8 @@ Todo: Gary Chalk - - + + If you have the Kai Discipline of Sixth Sense, turn to 198. If you wish to look at his wares, turn to 152. @@ -1903,8 +1906,8 @@ Todo: Gary Chalk - - + + If you have the Kai Discipline of Animal Kinship, you may call to this bird by turning to 298. If you do not possess this skill or do not wish to use it, turn to 335. @@ -1977,8 +1980,8 @@ Todo: Gary Chalk - - + + Giak 11310 Giak 21210 @@ -2029,8 +2032,8 @@ Todo: Gary Chalk - - + + If you decide to take a quick Meal, turn to 150. If you decide to search the building, turn to 177. @@ -2203,8 +2206,8 @@ Todo: Gary Chalk - - + + When you have finished, if you decide to leave the clearing by the south way, turn to 28. Or if you prefer the smaller track that leads eastwards into the forest, turn to 201. @@ -2281,8 +2284,8 @@ Todo: Gary Chalk - - + + If you wish to use the log to float down the river, turn to 223. If you wish to use the canoe, turn to 4. @@ -2376,8 +2379,8 @@ Todo: Gary Chalk - - + + If you will try your luck by the highway, turn to 58. If you feel that you stand a better chance of reaching the capital via the river, then turn to 135. @@ -2525,7 +2528,7 @@ Todo: Gary Chalk - +

To your right you can see the highway heading off over the rolling plain towards Holmgard. At a gallop you could make the outer fieldworks of the citys defences in less than an hour, but you would be in the open for most of the time and vulnerable to attack by Kraan. Directly ahead of you, a wide river drifts sluggishly towards the Eledil. If you abandoned your horse, you could swim towards the outer defences under cover of the river banks. Or there is a final alternative. To your left lies the Graveyard of the Ancients. These tombs and crumbling monuments to a forgotten age would conceal your approach but it is a forbidden area. Many are the unnamed horrors that lie there in restless sleep, waiting to consume the unwary trespasser.

If you will try your luck by the highway, turn to 202. @@ -2563,8 +2566,8 @@ Todo: Gary Chalk - - + + If you wish to dive into the water and swim with the current, turn to 294. If you wish to swim across to the cover of the trees on the other bank, turn to 245. @@ -2594,8 +2597,8 @@ Todo: Gary Chalk - - + + Turn to 106. @@ -2631,8 +2634,8 @@ Todo: Gary Chalk - - + + Turn to 209. @@ -2810,8 +2813,8 @@ Todo: Gary Chalk - - + + If you wish to attack the remaining Doomwolves and their riders, turn to 253. If you wish to press on deeper into the forest, turn to 126. @@ -2943,8 +2946,8 @@ Todo: Gary Chalk - - + + If you wish to follow them, turn to 186. If you wish to let them go and continue, turn to 228. @@ -2982,8 +2985,8 @@ Todo: Gary Chalk - - + + If you wish to search the barge, turn to 20. If you wish to press on, turn to 273. @@ -3156,8 +3159,8 @@ Todo: Gary Chalk - - + +

Pick a number from the Random Number Table.

If the number you have picked is 04, turn to 181. @@ -3307,8 +3310,8 @@ Todo: Gary Chalk - - + + KolanisSage & Herbalist @@ -3445,8 +3448,8 @@ Todo: Gary Chalk - - + +

You must fight it to the death. Because of the dust, you must reduce your COMBAT SKILL by 1 point.

Kraan1625 @@ -3543,8 +3546,8 @@ Todo: Gary Chalk - - + +

When you awake, the chamber is completely empty. The skeleton king and the sarcophagus have vanished. You have lost 6 ENDURANCE points, and your initial COMBAT SKILL is reduced by 1 point for the rest of your life.

You carefully get to your feet and stagger towards the tunnel.

@@ -3572,8 +3575,8 @@ Todo: Gary Chalk - - + + You may leave by the south route by turning to 42. Or you may take the north track by turning to 68. @@ -3710,8 +3713,8 @@ Todo: Gary Chalk - - + + If you wish to follow them, turn to 186. If you wish to continue, turn to 228. @@ -3865,8 +3868,8 @@ Todo: Gary Chalk - - + + You may continue downstream, by turning to 70. Or you may leave the stream and make your way on foot through the wooded hills to the south by turning to 157. @@ -3988,8 +3991,8 @@ Todo: Gary Chalk - - + + If you wish to approach the barges, turn to 179. If you wish to take cover in the trees, turn to 51. @@ -4062,8 +4065,8 @@ Todo: Gary Chalk - - + +

Pick a number from the Random Number Table.

If the number you have picked is 06, turn to 112. @@ -4197,8 +4200,8 @@ Todo: Gary Chalk - - + + Turn to 140. @@ -4289,8 +4292,8 @@ Todo: Gary Chalk - - + + If you wish to continue your journey along the track, turn to 121. If you wish to leave the track and continue through the forest instead, turn to 38. @@ -4439,8 +4442,8 @@ Todo: Gary Chalk - - + + Royal Court1 Mile @@ -4500,8 +4503,8 @@ Todo: Gary Chalk - - + + Turn to 213. @@ -4600,8 +4603,8 @@ Todo: Gary Chalk - - + +

On the floor of the watchtower is a large oblong box.

If you wish to open this box, turn to 290. @@ -4618,8 +4621,8 @@ Todo: Gary Chalk - - + +

Then cursing in their strange tongue, they leave the ledge and start to climb towards the peak. You silently thank your old Masters for teaching you the Kai Discipline of Camouflageit has probably saved your life on this occasion.

If you wish to explore the cave, turn to 33. @@ -4697,8 +4700,8 @@ Todo: Gary Chalk - - + + If you wish to enter the tunnel, turn to 170. If you would prefer to climb the hillside, turn to 280. -- 2.17.1