From 6d969742e1bd01b0e0a66dee946896dabd100ad3 Mon Sep 17 00:00:00 2001 From: Jonathan Blake Date: Mon, 2 Dec 2019 15:51:52 -0800 Subject: [PATCH] Fix Kai Weapon name markup --- en/xml/29tsoc.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/en/xml/29tsoc.xml b/en/xml/29tsoc.xml index 2971b5c..d51b949 100644 --- a/en/xml/29tsoc.xml +++ b/en/xml/29tsoc.xml @@ -2506,7 +2506,7 @@

Zashnor rises to its full height and roars at the sky. As if in answer to its rage, there is a sudden thunderclap and several bolts of lightning streak down from the roiling black clouds to strike all along the stone pier. The storm reaches its cacophonous peak when you launch your attack on the evil sorcerer.

Zashnor (in Ice Dragon form)

COMBAT SKILL 54 ENDURANCE 52

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Zashnor is immune to Mindblast, and has partial resistance to Kai-surge and Kai-blast. If you possess Kai-surge and use it during this combat, you may add 4 points to your COMBAT SKILL at a cost of 1 ENDURANCE point per round. If you possess the advanced Grand Master Discipline of Kai-blast and use it during this combat, you may pick only 1 number from the Random Number Table to determine the damage inflicted upon the Nadziran, at the cost of 4 ENDURANCE points. If you use the Kai Weapon 'Valiance' or 'Spawnsmite' you may add the bonus that you gain from its unique properties during this combat.

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Zashnor is immune to Mindblast, and has partial resistance to Kai-surge and Kai-blast. If you possess Kai-surge and use it during this combat, you may add 4 points to your COMBAT SKILL at a cost of 1 ENDURANCE point per round. If you possess the advanced Grand Master Discipline of Kai-blast and use it during this combat, you may pick only 1 number from the Random Number Table to determine the damage inflicted upon the Nadziran, at the cost of 4 ENDURANCE points. If you use the Kai Weapon Valiance or Spawnsmite you may add the bonus that you gain from its unique properties during this combat.

The Eye of Agarash becomes active throughout this combat. It drains you of 1 ENDURANCE point per round until the combat ends.

If you win this combat in 6 rounds or less, turn to 312. If combat is still in progress when you reach the beginning of the seventh round, do not continue. Turn instead to 50. -- 2.17.1